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Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General

Kagiso Reader: Ketane ye e timetsego (NCS): Grade 3: Book 4 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie... Kagiso Reader: Ketane ye e timetsego (NCS): Grade 3: Book 4 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R78 R69 Discovery Miles 690 Save R9 (12%) Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Video Games (Hardcover): William Anthony Video Games (Hardcover)
William Anthony
R400 R358 Discovery Miles 3 580 Save R42 (10%) Ships in 12 - 17 working days

Do you know what the difference between a bit and a byte is Have you ever accepted cookies and not known what they were for Did you know that phishing has nothing to do with chips Learn about all of these words and more in this exciting and colourful series while challenging yourself to games and puzzles throughout each book.|Do you know what the difference between a bit and a byte is Have you ever accepted cookies and not known what they were for Did you know that phishing has nothing to do with chips Learn about all of these words and more in this exciting and colourful series while challenging yourself to games and puzzles throughout each book.

ICT Education - 49th Annual Conference of the Southern African Computer Lecturers' Association, SACLA 2020, Virtual Event,... ICT Education - 49th Annual Conference of the Southern African Computer Lecturers' Association, SACLA 2020, Virtual Event, July 6-9, 2020, Revised Selected Papers (Paperback, 1st ed. 2021)
George Wells, Monelo Nxozi, Bobby Tait
R2,166 Discovery Miles 21 660 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 49th Annual Conference of the Southern African Computer Lecturers' Association on ICT Education, SACLA 2019, held in a virtual mode in South Africa, in July 2020. The 13 revised full papers presented were carefully reviewed and selected from 55 submissions. The papers focus on practical experiences in computing education, novel tools for learning and/or assessment, and research investigating aspects of computing education.

Maths Skills for GCSE Computer Science (Paperback): Alison Page Maths Skills for GCSE Computer Science (Paperback)
Alison Page
R395 Discovery Miles 3 950 Ships in 12 - 17 working days

The maths needed to succeed in GCSE Computer Science is harder now than ever before. Suitable for all awarding bodies, this practical handbook addresses all of the maths skills needed for GCSE Computer Science specifications. Worked examples, practice questions, 'remember points' and 'stretch yourself' questions give students the key knowledge and then the opportunity to practise and build confidence.

Gutsy Girls Go for Science - Programmers - With Stem Projects for Kids (Paperback): Karen Bush Gibson Gutsy Girls Go for Science - Programmers - With Stem Projects for Kids (Paperback)
Karen Bush Gibson; Illustrated by Hui Li
R376 R317 Discovery Miles 3 170 Save R59 (16%) Ships in 10 - 15 working days

Real-world technology projects pair up with inspiring biographies of female computer scientists to make a full-color book that will have kids ages 8 to 11 eager to develop their own apps! Do you like solving problems? Are you dying to automate even the simplest of processes? Do you always need to know how things work? Programming is the process of breaking down complex tasks into a set of instructions. This is what programmers do when they write code that will make your computer do what you tell it to! In Gutsy Girls Go for Science: Programmers with STEM Projects for Kids, readers ages 8 to 11 meet five female programmers who made revolutionary discoveries and inventions that changed the way people used technology! Ada Lovelace, Grace Hopper, the ENIAC women, Dorothy Vaughan, and Margaret Hamilton all broke through barriers of both gender and race to succeed in a field they loved. * Through hands-on STEM projects such as designing a web page, creating a prototype, and learning about variables, kids gain critical thinking skills just like the ones necessary to succeed in the field. * Essential questions, cool facts about female programmers, and links to online resources all reinforce high-level learning. * Using a fun narrative style, engaging illustrations combined with photography, fascinating facts, essential questions, and hands-on projects, this book deepens readers' creative thinking skills. About the Gutsy Girls Go for Science set and Nomad Press Programmers is part of a set of four Gutsy Girls Go for Science books that explore career connections for young scientists. The other titles in this series include Paleontologists, Engineers, and Astronauts. Nomad Press books in the Gutsy Girls Go for Science series integrate content with participation, encouraging readers to engage in student-directed learning. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomad's unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers. All books are leveled for Guided Reading level and Lexile and align with Common Core State Standards and National Curriculum Standards for Social Studies. All titles are available in paperback, hardcover, and ebook formats.

Introductory Computer Practice N4 Student Book (Paperback): M. Hartneck Dill Introductory Computer Practice N4 Student Book (Paperback)
M. Hartneck Dill
R358 R331 Discovery Miles 3 310 Save R27 (8%) Ships in 6 - 10 working days
Computer Applications Technology CAPS - Gr 12: Textbook/Workbook (Paperback): Computer Applications Technology CAPS - Gr 12: Textbook/Workbook (Paperback)
R506 Discovery Miles 5 060 Ships in 2 - 4 working days
Computer Applications Technology CAPS - Gr 10: Textbook/Workbook (Paperback): Computer Applications Technology CAPS - Gr 10: Textbook/Workbook (Paperback)
R506 Discovery Miles 5 060 Ships in 2 - 4 working days
Computer Skills Office 2010: Level 2: Student's Book (Paperback): L. Nawrattel Computer Skills Office 2010: Level 2: Student's Book (Paperback)
L. Nawrattel
R355 R313 Discovery Miles 3 130 Save R42 (12%) Ships in 5 - 10 working days

This series is designed to meet the needs of students and lecturers of the National Certificate Vocational. Features for the student include: Easy-to-understand language; Real-life examples; A key word feature for important subject terms; A dictionary feature for difficult words; A reflect-on-how-you-learn feature to explore personal learning styles; Workplace-oriented activities; and Chapter summaries that are useful for exam revision.

GCE in Applied ICT: A2 Student's Book and CD (Paperback): Trevor Heathcote GCE in Applied ICT: A2 Student's Book and CD (Paperback)
Trevor Heathcote
R1,360 Discovery Miles 13 600 Ships in 12 - 17 working days

Edexcel's new GCE in Applied ICT resources give you complete confidence in teaching the AS and A Level End-User Single Award. Written by a chief examiner and experienced teacher, the materials are based exactly on the content of the specification and exams. Confidence with teaching this exciting new qualification Published by Edexcel, these resources guide students through the whole specification using real-life examples The Teacher CD offers suggestions for delivery, alternative approaches, homework, answers and assessment guidance Assessment and exam support Each section provides practical guidance for tackling each of the internally assessed units Ebook tasks help students to build eportfolios with confidence Key advice on tackling the examination and full practice assessments are provided, both written by a chief examiner Digital resources launch straight from the Activebook The ActiveBook (a digital version of the Students' Book with pages directly linked to additional resources) seamlessly integrates ICT, supporting students through step-by-step digital demonstrations andsource files, saving you time. The ActiveBook is available both on the CD-ROM within the Students' Book and as a networkable site licence for whole-class use.

National 5 Computing Science Revision Guide - Revise for Sqa Exams (Paperback, 2nd Revised edition): Ray Krachan, Ted Hastings,... National 5 Computing Science Revision Guide - Revise for Sqa Exams (Paperback, 2nd Revised edition)
Ray Krachan, Ted Hastings, Leckie
R420 Discovery Miles 4 200 Ships in 9 - 15 working days

Exam Board: SQA Level: National 5 Subject: Computing Science First Teaching: 2017, First Exam: 2018 National 5 Computing Science Revision Guide provides easy-to-use and value-for-money revision for all abilities and learning styles, including guidance on the National 5 course and assessments structure. Colourful double-page spreads aid both comprehensive and revision planning Topics are broken down into small, easily managed sections, complemented with lots of diagrams and illustrations to aid retention Quick Tests and Top Tips help keep students focused on the exam's precise demands Revision checklists help students to manage and track their progress in the lead up to the exam A glossary presents all of the key terms and definitions essential for the exam Formerly known as Leckie Success Guides - the number one revision brand in Scotland.

Coding, Robotics, and Engineering for Young Students - A Tech Beginnings Curriculum (Grades Pre-K-2) (Paperback): Ann... Coding, Robotics, and Engineering for Young Students - A Tech Beginnings Curriculum (Grades Pre-K-2) (Paperback)
Ann Gadzikowski
R926 Discovery Miles 9 260 Ships in 12 - 17 working days

Coding, Robotics, and Engineering for Young Students builds foundational computer science and robotics skills and knowledge in bright Pre-K-grade 2 students. Originally developed as enrichment courses for Northwestern University's Center for Talent Development, this curriculum emphasizes active, hands-on, and collaborative learning. Students are challenged to learn computer science content, such as coding, and robotics and engineering concepts, as well as practice high-level academic skills, such as creative problem solving, computational thinking, and critical thinking. Instructional practices balance screen time with active, collaborative classroom engagement. Learning is deepened when students are challenged to navigate the transition from a virtual learning environment to a tangible learning environment. The lessons can be implemented as standalone enrichment experiences or as part of a coordinated scope and sequence that leads to higher level computer science and engineering studies. Grades Pre-K-2

Pete Makes a Pizza: A Sequence Story (Hardcover): Elizabeth Everett Pete Makes a Pizza: A Sequence Story (Hardcover)
Elizabeth Everett; Illustrated by Christos Skaltsas
R706 Discovery Miles 7 060 Ships in 10 - 15 working days
Innovation for Everyone - Solving Real-World Problems with STEM (Paperback): Neha Shukla Innovation for Everyone - Solving Real-World Problems with STEM (Paperback)
Neha Shukla
R487 R413 Discovery Miles 4 130 Save R74 (15%) Ships in 10 - 15 working days
Logic (Paperback): John Wood Logic (Paperback)
John Wood
R264 R214 Discovery Miles 2 140 Save R50 (19%) Ships in 9 - 15 working days

Use your big monkey brain to do things that even your teachers can't do. With these books, you will talk to computers, create games, draw pictures and find information. Come on, code monkeys - let's write some code!

An Executive's Guide to Information Technology - Principles, Business Models, and Terminology (Hardcover): Robert Plant,... An Executive's Guide to Information Technology - Principles, Business Models, and Terminology (Hardcover)
Robert Plant, Stephen Murrell
R1,677 Discovery Miles 16 770 Ships in 12 - 17 working days

Assessing the most valuable technology for an organization is becoming a growing challenge for business professionals confronted with an expanding array of options. This 2007 book is an A-Z compendium of technological terms written for the non-technical executive, allowing quick identification of what the term is and why it is significant. This is more than a dictionary - it is a concise review of the most important aspects of information technology from a business perspective: the major advantages, disadvantages and business value propositions of each term are discussed, as well as sources for further reading, and cross-referencing with other terms where applicable. The essential elements of each concept are covered in a succinct manner so the reader can quickly obtain the required knowledge without wading through exhaustive descriptions. With over 200 terms, this is a valuable reference for non- and semi-technical managers, executives and graduate students in business and technology management.

Distance Learning (Hardcover): Julie Murray Distance Learning (Hardcover)
Julie Murray
R820 R679 Discovery Miles 6 790 Save R141 (17%) Ships in 10 - 15 working days
Kids Get Coding: Learn to Program (Paperback): Heather Lyons, Elizabeth Tweedale Kids Get Coding: Learn to Program (Paperback)
Heather Lyons, Elizabeth Tweedale; Illustrated by Alex Westgate
R257 Discovery Miles 2 570 Ships in 10 - 15 working days

What do programs tell computers to do? And how are they written? Programs are instructions that computers follow. Learn about different programming languages, coding rules and bugs, and how to solve problems. Once you know the basics about computer programming, use the link in this book to go online and try out your new skills!

Battlebots: The Official Guide (Paperback): Mel Maxwell Battlebots: The Official Guide (Paperback)
Mel Maxwell
R263 R225 Discovery Miles 2 250 Save R38 (14%) Ships in 10 - 15 working days
Coding Club Python: Building Big Apps Level 3 (Spiral bound, New Ed): Chris Roffey Coding Club Python: Building Big Apps Level 3 (Spiral bound, New Ed)
Chris Roffey
R330 R210 Discovery Miles 2 100 Save R120 (36%) In Stock

Have you ever wondered how computers can make so much happen? How do they perform calculations, show movies and run amazing games? These are all examples of computer programs or applications (often known simply as apps). Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs. With clear explanation and step-by-step layout, the series starts right at the beginning and works its way up over four flexible levels. The skills required for each level are introduced in the core books and the additional books at each level give young programmers the chance to develop and practice those skills in an area of their interest.

The Cambridge Handbook of Computing Education Research (Paperback): Sally A Fincher, Anthony V. Robins The Cambridge Handbook of Computing Education Research (Paperback)
Sally A Fincher, Anthony V. Robins
R1,793 Discovery Miles 17 930 Ships in 12 - 17 working days

This Handbook describes the extent and shape of computing education research today. Over fifty leading researchers from academia and industry (including Google and Microsoft) have contributed chapters that together define and expand the evidence base. The foundational chapters set the field in context, articulate expertise from key disciplines, and form a practical guide for new researchers. They address what can be learned empirically, methodologically and theoretically from each area. The topic chapters explore issues that are of current interest, why they matter, and what is already known. They include discussion of motivational context, implications for practice, and open questions which might suggest future research. The authors provide an authoritative introduction to the field which is essential reading for policy makers, as well as both new and established researchers.

Shopping (Hardcover): Shalini Vallepur Shopping (Hardcover)
Shalini Vallepur; Designed by Danielle Rippengill
R398 R326 Discovery Miles 3 260 Save R72 (18%) Ships in 9 - 15 working days

The internet connects us with people from all around the world. People use the internet every day to buy things, play games, talk with their friends, and find things out about the world around them. It is very useful, but it can also be dangerous. From shopping and gaming to information and social media, Internet Issues teaches you all about how to stay safe on the internet.

Ready, Steady, Code!: Coding with Python (Hardcover): Alvaro Scrivano Ready, Steady, Code!: Coding with Python (Hardcover)
Alvaro Scrivano
R389 R340 Discovery Miles 3 400 Save R49 (13%) Ships in 12 - 17 working days

Get ready to code with this easy-to-use series full of projects and tips to get kids programming. Each book in the Ready, Steady Code! series has 4 step-by-step projects with an introduction section (Ready), project preparation section (Steady), and the coding for the project section (Code!). The programming language is introduced with clear simple explanations and illustrations, making concepts such as loops and variables easy to understand. Each book includes information on checking and de-bugging and encourages the reader to use what they have learned to create their own coding projects. Perfect for independent learning or code clubs, with simple explanations and clear instructions. Includes information on how to stay safe online.

Coding Projects in Scratch - A Step-by-Step Visual Guide to Coding Your Own Animations, Games, Simulations, a (Paperback): Jon... Coding Projects in Scratch - A Step-by-Step Visual Guide to Coding Your Own Animations, Games, Simulations, a (Paperback)
Jon Woodcock
R351 R322 Discovery Miles 3 220 Save R29 (8%) Ships in 5 - 7 working days
Code: STEM: Robots (Paperback): Max Wainewright Code: STEM: Robots (Paperback)
Max Wainewright; Illustrated by John Haslam
R231 Discovery Miles 2 310 Ships in 12 - 17 working days

Discover how today's amazing inventions and technologies work while developing your Scratch coding skills! Recreate the technology that lives in robots with code. Learn about sensors, create a robot arm game, program a robot and much more! Each book in the Code: STEM series goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code! The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected. Perfect for exploring STEAM and other high-interest topics. Great for readers aged 9 and up.

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