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Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General
Phithelelo ya Puiso-kwalo is a home language course developed especially for the literacy learning programme in the Revised National Curriculum Statement (NCS). This pioneering course was developed by the Molteno Project and has achieved remarkable results in both South Africa and other sub-Saharan African counties. The programme not only helps children to read fluently and write easily and accurately in their home language, but also to acquire the essential literacy skills that will enable them to become proficient in additional languages - specifically English, when it is to become the language of learning and teaching. Although Impumelelo kwilitheresi is already well known for its success in literacy education, this new edition has been designed and written specifically around the critical outcomes, learning outcomes and assessment standard of the Revised National Curriculum Statement. Another new and exciting development is that the course has now been extended Grades 2 and 3.
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking
Izincwadi zakwaKagiso yimisebenzi yokufunda ehleliwe yaseNingizimu Afrika ebhekiswe emazingeni aphansi emfundo (Izigaba R-3). Lezi zincwadi ziyatholakala ngalezi zilimi ezilandelayo: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi kanye nesiNdebeleKagiso Readers is a South African graded reading scheme for the foundation phase (Grades R-3). It is available in the following languages: English, Afrikaans, siSwati, Xitsonga, Tshivenda, isiZulu, Sesotho, isiXhosa, Setswana, Sepedi and isiNdebele set.
Tibuku to hlaya ta Kagiso i tibuku to hlawuleka ta laha Afrika-Dzonga. (Ntlawa wa R-3) Tibuku leti ti kumeka hi tindzimi leti landzelaka: Xinghezi, Xibunu, Xiswazi, Xitsonga, Xivenda, Xizulu, Xisuthu, Xishoza, Xitswana, Xipedi na Xindhevele. Tubuku leti ti na swifaniso swo khavisiwa, ti pfuneta swinene ku tlakusa ntivo-ku-hlaya eka vadyondzi. Kagiso readers is a South African graded reading scheme for the Foundation Phase (Grades R-3). It is available in the following languages: English, Afrikaans, SiSwati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele.
Whether you are currently teaching or training to teach the primary computing curriculum, you need to know what effective teaching of computing in primary schools actually looks like. Written for non specialists and trainees, this book uses exemplar primary computing lessons as a starting point for developing subject knowledge. It's a unique but tried and tested approach to developing your computing subject knowledge alongside your teaching practice. The current computing curriculum is explored in manageable chunks and there is no "scary" tech speak; everything is explained clearly and accessibly. You will find example lesson plans alongside every element of the curriculum that can be adapted to suit different year groups and different schools. This resourceful guide inspires an approach to teaching computing that is about creativity and encouraging problem solving using technology as a tool. NEW TO THIS EDITION: Updated throughout and includes information on new apps and other resources for teaching and a brand new chapter on teaching with tablets in the primary classroom. This book is part of the Lessons in Teaching series and includes additional online resources on its accompanying website.
The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.
This is a guide to the teaching of computing and coding in primary schools, and an exploration of how children develop their computational thinking. It covers all areas of the National Curriculum for primary computing and offers insight into effective teaching. The text considers three strands of computer science, digital literacy and information technology. The teaching of coding is especially challenging for primary teachers, so it highlights learning on this, giving practical examples of how this can be taught. For all areas of the computing curriculum the text also provides guidance on planning age-appropriate activities with step-by-step guides and details of educationally appropriate software and hardware. This book helps you to connect what you need to teach with how it can be taught, and opens up opportunities in the new curriculum for creative and imaginative teaching. It also includes the full National Curriculum Programme of Study for Computing, key stages 1 and 2 as a useful reference for trainee teachers.
This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Be a game developer Unit 2 Be a data analyst Unit 3 Computers and their functions Term 2 Unit 4 Be an animator Unit 5 Devices and networks Unit 6 Be a designer Unit 7 Be a data scientist Term 3 Unit 8 Be an artist Unit 9 Connected and sharing Unit 10 Be a storyteller Unit 11 Computers and robots Glossary
We are working with Cambridge International to gain endorsement for this forthcoming series. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Scratch MIT: Be a designer Unit 2 Be a data storyteller Unit 3 Computer storage Unit 4 Scratch MIT: Be a storyteller Term 2 Unit 5 Network devices and websites Unit 6 Scratch MIT: Be an animator Unit 7 Be a data engineer Unit 8 Micro:Bit Makecode: Be an innovator Term 3 Unit 9 Cellular networks and data packets Unit 10 Scratch MIT: Be a game developer Unit 11 Artificial intelligence Unit 12 iRobot Level 2: Be a problem solver Glossary
The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.
Includes CD-Rom 'Intriguing and timely...I whole heartedly recommend this text to teacher educators and their trainees, certainly across English and the Arts, but arguably to all engaged in considering critical pedagogy across the curriculum' - ESCalate `This is a very timely book, firmly rooted in authentic, albeit visionary, classroom practice, that has much to offer to teachers of all subjects, but should be particularly welcomed by English and media colleagues' - English Drama Media `Heaving with ideas...outstanding lesson ideas and inspiring work from students' - The Secondary English Magazine `I really enjoyed working my way through this book...The book is accompanied by a DVD organised into chapters which correspond to those in the book, and it was great to see the ideas and schemes referred to in the text come alive. The schemes have been included which makes it even easier to adapt the work to fit the technology and resources available in your own school..All teachers of media would benefit from browsing this book' - Learning & Teaching Update This book is for secondary English, Media, and ICT teachers who want to develop practical media work and media literacy across the curriculum. It is ideal for secondary English and media teachers and curriculum leaders in secondary schools, as well as ICT teachers and co-ordinators, PCGE English/Media students, and researchers working on media, English and ICT projects. A range of case studies are presented which show how digital media work, from video editing to computer game authoring, can be developed in schools, drawing on children's own cultural knowledge. It also shows the benefits of such projects in terms of learning outcomes and increased self-esteem for a range of learners. The book comes with a CD-Rom of children's work from the various case study projects, exhibiting the high standard of moving image work, animations and computer games that can be produced with the help of this text. With an integrated approach drawing together practice, theory and research, the book will help teachers to plan for and develop their own media projects in school. It offers advice on integrating media work across the curriculum (in English and media classes as well as in ICT and citizenship), and presents a model of progression which shows how learning can develop from the first years of secondary school through to GCSE level. In line with current government initiatives to open up curriculum boundaries, the book shows how to plan for longer periods of time for these projects.
Tincwadzi tekufundza takaKagiso: Tincwadzi tekufundza takaKagiso tihlelwe ngendlela lesezingeni leliphakeme yelipulani lokufundza laseNingizimu Afrika kumabanga laphasi (Mabanga R-3). Titfolakala ngaletilwimi letilandzelako: English, Afrikaans, siSwati, Xitsonga, Tshivenda, isiZulu, Sesotho isiXhosa, Setswana, Sepedi naSindebele. Tigcamiswe ngemibala lemihle nalekhangako. Tifundzisa likhono lokufundza kubafundzi. Kagiso Readers is a South African graded reading scheme for the Foundation Phase (Grades R-3). It is available in the following languages: English, Afrikaans, siSwati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele.
This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Making programs clear Unit 2: Hardware and software work together Unit 3: Be a data expert Unit 4: Be a designer Term 2 Unit 5: Networks are everywhere Unit 6: Be a storyteller Unit 7: Computers and robots Unit 8: Be a musician Term 3 Unit 9: Sending secret messages Unit 10: Be a game developer Unit 11: Be a data designer Unit 12: Be an artist Glossary
Oxford International Primary Computing is a complete six year primary computing course that takes a real-life, project based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games. Within each stage, six key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: Control the computer - exploring the vital skills of logic and programming Working with text -from editing simple text to creating engaging outputs Handling Data - turning numbers in to useful and easy to understand data The Internet - how can we use the internet safely, and how can we trust what we read? Multimedia - harnessing technology creatively for graphics, animations, movies and more Computing in society - asking big questions about real life applications of technology, from social media safety to the history of the world wide web For the teacher, the Teacher's Guides provide step-by-step guidance for each lesson, as well as comprehensive information on the knowledge, software and skills required to provide reassurance for specialist and non-specialist teachers alike.
With an in-depth exploration of the following topics, this book
covers the broad uses of zinc oxide within the fields of materials
science and engineering:
Developed exclusively with the Caribbean Examinations Council, this Study Guide will provide you with the support to maximise your performance in CSEC Information Technology. Written by a team of experts in the syllabus and the examination, this Study Guide covers all the essential information in an easy-to-use double page spread format and also with online support. Each topic begins with key learning outcomes and contains a range of features to enhance your study of the subject.
Izincwadi zakwaKagiso yimisebenzi yokufunda ehleliwe yaseNingizimu Afrika ebhekiswe emazingeni aphansi emfundo (Izigaba R-3). Lezi zincwadi ziyatholakala ngalezi zilimi ezilandelayo: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi kanye nesiNdebeleKagiso Readers is a South African graded reading scheme for the foundation phase (Grades R-3). It is available in the following languages: English, Afrikaans, siSwati, Xitsonga, Tshivenda, isiZulu, Sesotho, isiXhosa, Setswana, Sepedi and isiNdebele set.
Ten pioneering women employed in such careers as Security Manager and Computer Network Security Specialist are profiled. Includes a personality checklist, vital information about the job, education and requirements, and much more. Two-color throughout.
Discover how your everyday tech works while developing your coding skills! Sound and video are everywhere! You can watch and listen on your phone, on your tablet, but can you create them with code and how are they added to websites? Let's take a look inside how these work and learn to code our own in Create the Code: Sound and Video. Using Scratch and HTML, you'll create a simple music sequencer, code some sound effects and even embed videos into web pages. Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code The series uses Scratch, HTML and JavaScript as the coding languages Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up. |
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