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Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General

OCR GCSE (9-1) Computer Science: Exam Question Practice Pack (Spiral bound): Hodder Education OCR GCSE (9-1) Computer Science: Exam Question Practice Pack (Spiral bound)
Hodder Education
R3,219 Discovery Miles 32 190 Ships in 12 - 17 working days

Improve exam skills, check understanding and familiarise students with the types of questions they will face in the OCR GCSE Computer Science exams. This photocopiable pack of exam-style questions, sample answers and mark schemes can be used flexibly for mocks, classwork or homework. Reinforce the skills and knowledge that students need for their exams, selecting exam question worksheets to focus on tricky topics or revise more broadly across the course Pick and choose whether you assign the questions in test conditions or use them alongside the sample answers, encouraging students to reflect on their responses Help students understand what a 'good' answer looks like, sharing sheets of sample answers with examiner comments and mark schemes Mark students' work more easily, consulting the examiner comments and mark schemes yourself or giving them to students for self/peer-marking activities

Ready, Steady, Code!: Coding with Python (Hardcover): Alvaro Scrivano Ready, Steady, Code!: Coding with Python (Hardcover)
Alvaro Scrivano
R397 R355 Discovery Miles 3 550 Save R42 (11%) Ships in 12 - 17 working days

Get ready to code with this easy-to-use series full of projects and tips to get kids programming. Each book in the Ready, Steady Code! series has 4 step-by-step projects with an introduction section (Ready), project preparation section (Steady), and the coding for the project section (Code!). The programming language is introduced with clear simple explanations and illustrations, making concepts such as loops and variables easy to understand. Each book includes information on checking and de-bugging and encourages the reader to use what they have learned to create their own coding projects. Perfect for independent learning or code clubs, with simple explanations and clear instructions. Includes information on how to stay safe online.

Hello World! (Paperback): Warren Sande, Carter Sande Hello World! (Paperback)
Warren Sande, Carter Sande
R878 Discovery Miles 8 780 Ships in 12 - 17 working days

Hello World! Third Edition is a fun, easy-to-use guide with copious illustrations and engaging examples. It takes the reader on a playful tour of basic programming concepts and then puts those concepts together to make fun and useful programs. It uses Python, a programming language that is one of the easiest to read, write, and understand. Like the previous two editions, Hello World! Third Edition is not just for kids. While the tone is light and engaging, it doesn't "talk down" to the reader, and beginners of any age will love its readability and sense of humor. Written by Warren Sande and his son, Carter, it is full of examples that will get you thinking and learning. Reviewed by professional educators, this book is kid-tested and parent-approved. You don't need to know anything about programming to use the book, just the basics of using a computer. If you can start a program and save a file, you can learn to program using this book! Uses free open source software Lots of graphics, cartoons, and fun examples Complete set of practice questions and exercises Illustrated in full color

Impumelelo Kwilitheresi: Ibanga 1: Incwadi Yokufunda 9 - Izehlakalo ezibalulekile (CAPS) (Zulu, Paperback): The Molteno Project Impumelelo Kwilitheresi: Ibanga 1: Incwadi Yokufunda 9 - Izehlakalo ezibalulekile (CAPS) (Zulu, Paperback)
The Molteno Project
R42 R37 Discovery Miles 370 Save R5 (12%) Ships in 5 - 10 working days

Impumelelo Kwilitheresi is a home language course developed especially for the Literacy learning programme in the Revised National Curriculum Statement (NCS). This pioneering course was developed by the Molteno Project and has achieved remarkable results in both South Africa and other sub-Saharan African counties. The programme not only helps children to read fluently and write easily and accurately in their home language, but also to acquire the essential Literacy skills that will enable them to become proficient in additional languages - specifically English, when it is to become the language of learning and teaching. Although Impumelelo Kwilitheresi is already well kwonwn for its success in literacy education, this new edition has been designed and written specifically around the critical outcomes, learning outcomes and assessment standard of the Revised National Curriculum Statement. Another new and exciting development is that the course has now been extended Grades 2 and 3. Here is a list of resources for all three Grades: Teacher's Guide Classroom set of four conversation poster Classroom set of phonic posters Teacher's sentence maker and word cards Teacher's sentence holder or plastic stand Learner's Book for each learner Learner's sentence makers and word cards for each learner Learners' sentence holders or plastic stands Impumelelo Kwilitheresi Readers 1 to 10.

Code: STEM: Robots (Paperback): Max Wainewright Code: STEM: Robots (Paperback)
Max Wainewright; Illustrated by John Haslam
R241 Discovery Miles 2 410 Ships in 12 - 17 working days

Discover how today's amazing inventions and technologies work while developing your Scratch coding skills! Recreate the technology that lives in robots with code. Learn about sensors, create a robot arm game, program a robot and much more! Each book in the Code: STEM series goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code! The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected. Perfect for exploring STEAM and other high-interest topics. Great for readers aged 9 and up.

Code: STEM - Transport (Paperback): Max Wainewright Code: STEM - Transport (Paperback)
Max Wainewright; Illustrated by John Haslam
R243 Discovery Miles 2 430 Ships in 12 - 17 working days

Discover how today's amazing inventions and technologies work while developing your Scratch coding skills. Recreate the technology that lives in transport technology with code. Learn about self-driving cars, create a hoverboard game, program a drone to deliver a package across a cityscape and much more! Each book in the Code: STEM series goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code! The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch. Perfect for exploring STEAM and other high-interest topics. Great for reader 9 and up.

Primary ICT Across the Curriculum (Hardcover, 2nd Revised edition): Debbie Simpson, Mike Toyn Primary ICT Across the Curriculum (Hardcover, 2nd Revised edition)
Debbie Simpson, Mike Toyn
R2,520 Discovery Miles 25 200 Ships in 12 - 17 working days

The changing landscape of primary teaching requires trainees to consider learning and teaching in new ways. This book supports trainee teachers working towards primary QTS in teaching primary ICT across all areas of the curriculum. Taking a truly cross-curricular approach, the text highlights meaningful links across the curriculum, while embracing the latest thinking and current good practice. A chapter on social networking and e-safety is included, giving essential guidance on this topical issue. This is followed by a section aimed at strengthening trainees' own skills and subject knowledge in ICT. Interactive activities and case studies link theory to practice and encourage the reader to rethink how ICT is taught in primary schools. This Second Edition is linked to the 2012 Teachers' Standards. About the Transforming Primary QTS series This series reflects the new creative way schools are begining to teach, taking a fresh approach to supporting trainees as they work towards prmary QTS. Titles provide fully up tp date resources focused on teaching a more integrated and inclusive curriculum, and texts draw out meaningful and explicit cross curricular links.

Basher Science Mini: Artificial Intelligence - When Computers Get Smart! (Paperback): Tom Jackson Basher Science Mini: Artificial Intelligence - When Computers Get Smart! (Paperback)
Tom Jackson; Illustrated by Simon Basher
R217 R168 Discovery Miles 1 680 Save R49 (23%) Ships in 10 - 15 working days
Project Code: Create An Animation with Scratch (Hardcover, Illustrated Edition): Kevin Wood Project Code: Create An Animation with Scratch (Hardcover, Illustrated Edition)
Kevin Wood
R629 Discovery Miles 6 290 Ships in 12 - 17 working days

In Project Code: Animation, young coders can use and refine their Scratch skills to create cool, professional animations. Project Code is a great series for young coders already familiar with Scratch, who are ready to take the next step. With a series of fun projects to master, each book allows readers to explore, create and learn coding fundamentals as they go along. This series supports the National Curriculum for Computing at KS2 and is ideal for readers aged 6 and up.

Project Code: Create Computer Games with Scratch (Hardcover, Illustrated edition): Kevin Wood Project Code: Create Computer Games with Scratch (Hardcover, Illustrated edition)
Kevin Wood
R629 Discovery Miles 6 290 Ships in 12 - 17 working days

In Project Code: Create Computer Games, young coders can use and refine their Scratch skills to create their own cool, professional computer games. Project Code is a great series for young coders already familiar with Scratch, who are ready to take the next step. With a series of fun projects to master, each book allows readers to explore, create and learn coding fundamentals as they go along. This series supports the National Curriculum for Computing at KS2 and is ideal for readers aged 6 and up.

Kagiso Reader: Kgolo le nyenyane: Kereiti 1: Book 11 (Sotho, Southern, Paperback): B. Coombe, H. Moore, M. Slingsby Kagiso Reader: Kgolo le nyenyane: Kereiti 1: Book 11 (Sotho, Southern, Paperback)
B. Coombe, H. Moore, M. Slingsby
R54 R48 Discovery Miles 480 Save R6 (11%) Ships in 5 - 10 working days

Letoto la padiso tsa Kagiso ke la dingolwa tsa Aforika Borwa tse hlophiseditsweng mohato wa mathomo (Kereiti R-3). Le fumaneha ka dipuo tse latelang: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le IsiNdebele. Ditshwantsho tse takilweng ka bokgabane le ka mebalabala di thusa baithuti tswelopeleng ya ho ruteha ha bona. Kagiso readers is a South African graded reading scheme for the foundation phase (Grades R-3). It is available in the following languages: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele. Colourful and beautifully illustrated, the Kagiso readers enable learners to develop literacy incrementally.

Kagiso Reader: Monyaka o mokaalo: Kereiti 1: Book 8 (Sotho, Southern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Monyaka o mokaalo: Kereiti 1: Book 8 (Sotho, Southern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R54 R48 Discovery Miles 480 Save R6 (11%) Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Kagiso Reader: Leeto la boithabiso: Kereiti 1: Book 10 (Sotho, Southern, Paperback): Barbara Coombe, Heather Moore, Maggie... Kagiso Reader: Leeto la boithabiso: Kereiti 1: Book 10 (Sotho, Southern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R54 R48 Discovery Miles 480 Save R6 (11%) Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Revise GCSE ICT Practice Papers (Paperback): Luke Dunn Revise GCSE ICT Practice Papers (Paperback)
Luke Dunn
R227 Discovery Miles 2 270 Ships in 9 - 15 working days

Each book contains three complete sets of practice papers with full worked solutions and hints and notes on the marks allocated directly alongside the relevant steps of the solution, so your students can make most sense of them and build their confidence. Designed to survive the rigours of the classroom and home, all the papers are bound into a durable book. Accessible write-in format allows students to take an active role in their revision.

Kagiso Reader: Sita (NCS): Grade R: Book 3 (Tswana, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Sita (NCS): Grade R: Book 3 (Tswana, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R64 R57 Discovery Miles 570 Save R7 (11%) Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Code: STEM - Space Tech (Hardcover): Max Wainewright Code: STEM - Space Tech (Hardcover)
Max Wainewright; Illustrated by John Haslam
R401 R360 Discovery Miles 3 600 Save R41 (10%) Ships in 12 - 17 working days

Discover how today's amazing inventions and technologies work while developing your coding skills

Recreate the technology that lives in space technology with code. Learn aboutgravity, create a jetpack game, program a spaceship's return to Earth and much more!

Each book goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code!

The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary.

The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch.

Perfect for exploring STEAM and other high-interest topics. Great for reader 9 and up.

How to Make Money from Your Computer (Hardcover, Illustrated edition): Rita Storey How to Make Money from Your Computer (Hardcover, Illustrated edition)
Rita Storey
R622 Discovery Miles 6 220 Ships in 12 - 17 working days

Do you have a fantastic business idea but don't know where to start? Or perhaps you love your computer and want to make some money from something you enjoy doing. This book is a fantastic guide containing all the tips and tricks you need to your computer into a profitable enterprise and become a young entrepreneur (a Kidpreneur!). Sample areas covered include: blogs, vlogs, youtube, monetising your content, video gaming and online surveys. There is a strong emphasis on how to keep safe and what dangers to be aware of, for example in dealing with people in your money-making enterprise. It is part of the How to Make Money series - books that turn young people into young entrepreneurs, whether they're into cooking, computers, upcycling or simply using their spare time profitably!

Kagiso Reader: Tlaya kwano (NCS): Grade R: Book 6 (Tswana, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Tlaya kwano (NCS): Grade R: Book 6 (Tswana, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R64 R57 Discovery Miles 570 Save R7 (11%) Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Keyboarding Skills for Children with Disabilities (Paperback): DE Penso Keyboarding Skills for Children with Disabilities (Paperback)
DE Penso
R1,342 Discovery Miles 13 420 Ships in 12 - 17 working days

Children who have difficulty with handling a pen or pencil or who have problems with organising movements at a cerebral level are at a great disadvantage in school no matter what their intellectual and academic levels may be. Personal computers and electronic keyboards can revolutionise the lives of children with these types of difficulties enabling them to perform in the classroom with their peers.

However, since such equipment is costly, it is essential that an accurate assessment is made of the child's needs and abilities to ensure that appropriate equipment is chosen. It is equally important when teaching keyboarding skills to select methods and techniques which are appropriate to each child's strengths and weaknesses.

Kagiso Reader: Ditsala (NCS): Grade 1: Book 1 (Tswana, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Ditsala (NCS): Grade 1: Book 1 (Tswana, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R64 R57 Discovery Miles 570 Save R7 (11%) Ships in 5 - 10 working days

Dikwalwa tsa Kagiso ke tsa Aforika Borwa tse di lebesitsweng go Kgato ya Motheo (Kereiti R-3). Di fitlhelwa ka dipuo tse di latelang: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le IsiNdebele. Ka ditshwantsho tse di mebalabala e e bogegang, baithuti ba kgona go godisa kitso ya go bala le go kwala. Kagiso readers is a South African graded reading scheme for the foundation phase (Grades R-3). It is available in the following languages: English, Afrikaans, siSwati, Xitsonga, Tshivenda, isiZulu, Sesotho, isiXhosa, Setswana, Sepedi and isiNdebele. Colourful and beautifully illustrated, the Kagiso readers enable learners to develop literacy incrementally.

101 Inclusive and SEN Science and Computing Lessons - Fun Activities and Lesson Plans for Children Aged 3 - 11 (Paperback):... 101 Inclusive and SEN Science and Computing Lessons - Fun Activities and Lesson Plans for Children Aged 3 - 11 (Paperback)
Claire Brewer, Kate Bradley
R504 Discovery Miles 5 040 Ships in 12 - 17 working days

Create an inclusive classroom with these fun and accessible activities for science and computing lessons. Each lesson is tailored to objectives for children working below National Curriculum levels and includes a learning objective, the resources needed, the main activity, a plenary and a consolidation activity to support children's understanding and engagement. When working with children, and especially those with SEN, lessons need to meet their interests as well as their needs by containing visual stimulus and promoting fine and gross motor skills. The activities in this book have been specifically designed with this in mind. Straightforward and practical, it offers 101 creative classroom activities for teaching Science and Computing to pupils who are working below national curriculum levels, as well as mapping the range of additional skills they will acquire.

Cambridge ICT Starters On Track Stage 1 (Paperback, 4th Revised edition): Victoria Ellis, Sarah Lawrey Cambridge ICT Starters On Track Stage 1 (Paperback, 4th Revised edition)
Victoria Ellis, Sarah Lawrey; Edited by (consulting) Doug Dickinson
R367 R228 Discovery Miles 2 280 Save R139 (38%) In Stock

Help your students learn essential ICT skills, from Microsoft Office (R) basics to animations and websites. This series brings a fresh approach to ICT for students from 7 to 14 years old, mapped to the Cambridge ICT Starters syllabus for examination from 2019. On Track builds on the document, multimedia, spreadsheet and database skills learners have developed throughout the series. They'll use spreadsheets to plan a holiday and create their own database. Each activity is clearly introduced, with step-by-step guidance to help learners master new skills. Key words and visual examples support students' understanding, while tip boxes provide helpful suggestions. Download source files for the activities from our website.

Primary Computing in Action (Paperback): Ben Sedman, Yasemin Allsop Primary Computing in Action (Paperback)
Ben Sedman, Yasemin Allsop
R532 Discovery Miles 5 320 Ships in 12 - 17 working days

Presenting practical ideas that support teachers and trainees with the planning, implementation and assessment of the 2014 Primary Computing Curriculum. Demonstrating how freely available apps and web-based applications, programmes for PCs and Macs, can be used creatively to design innovative and engaging activities in the Early Years, Key Stages 1 and 2. Covering all aspects of the 2014 primary curriculum, including computer science, digital literacy and information technology. Includes both plugged and unplugged activities.

Computers (Paperback): Davinder Singh Minhas Computers (Paperback)
Davinder Singh Minhas
R52 Discovery Miles 520 Ships in 12 - 17 working days
Staying Connected While Social Distancing (Hardcover): Grace Hansen Staying Connected While Social Distancing (Hardcover)
Grace Hansen
R825 R674 Discovery Miles 6 740 Save R151 (18%) Ships in 10 - 15 working days
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