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Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General

Using Stories to Teach ICT Ages 6-7 (Paperback): Anita Loughrey Using Stories to Teach ICT Ages 6-7 (Paperback)
Anita Loughrey
R700 R133 Discovery Miles 1 330 Save R567 (81%) Ships in 9 - 17 working days
Code: STEM - Space Tech (Hardcover): Max Wainewright Code: STEM - Space Tech (Hardcover)
Max Wainewright; Illustrated by John Haslam
R377 Discovery Miles 3 770 Ships in 10 - 15 working days

Discover how today's amazing inventions and technologies work while developing your coding skills

Recreate the technology that lives in space technology with code. Learn aboutgravity, create a jetpack game, program a spaceship's return to Earth and much more!

Each book goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code!

The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary.

The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch.

Perfect for exploring STEAM and other high-interest topics. Great for reader 9 and up.

Oxford International Primary Computing: Student Book 3 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 3 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R599 Discovery Miles 5 990 Ships in 6 - 10 working days

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Tinkercad Step by Step - Learn how to easily create 3D objects (CAD), design electronic circuits and program with Tinkercad... Tinkercad Step by Step - Learn how to easily create 3D objects (CAD), design electronic circuits and program with Tinkercad (Paperback)
M Eng Johannes Wild
R436 R414 Discovery Miles 4 140 Save R22 (5%) Ships in 18 - 22 working days
It Technician (Hardcover): B Keith Davidson It Technician (Hardcover)
B Keith Davidson
R661 R587 Discovery Miles 5 870 Save R74 (11%) Ships in 18 - 22 working days
ICT InteraCT for Key Stage 3 Pupil's Book 2 (Paperback): Bob Reeves ICT InteraCT for Key Stage 3 Pupil's Book 2 (Paperback)
Bob Reeves
R649 R379 Discovery Miles 3 790 Save R270 (42%) In Stock

ICT InteraCT is a new course delivering everything teachers and students need for success at Key Stage 3. The series combines digital resources with Student's Activity Books and photocopiable Teacher's Packs. ICT InteraCT is designed to help specialists and non-specialists alike deliver effective ICT to students at Key Stage 3. The resources place an emphasis on relevant, scenario-based activities that promote problem solving through clearly levelled tasks. - A stimulating, scenario-based approach - Levelled assessments that are differentiated by task - Teacher's guidance on how to assess the levels and map the contents of the course to the revised Programme of Study, STUs, QCA Scheme of Work and other initiatives, such as Every Child Matters - Formative and summative assessment opportunities - including interactive tests - Tasks that cover skills, knowledge and understanding to promote ICT capability - Truly integrated print and electronic content The Pupil's book contains access to digital resources which are perfect for home and independent learning. The book also features activities that are designed for use with students when the IT suite is not available, reinforcing knowledge and understanding.

How to Teach Computer Science: Parable, practice and pedagogy (Paperback): Alan J. Harrison How to Teach Computer Science: Parable, practice and pedagogy (Paperback)
Alan J. Harrison
R633 Discovery Miles 6 330 Ships in 9 - 17 working days

This book is for new or aspiring computer science teachers wishing to improve their subject knowledge and gain confidence in the classroom. And it's for experienced computer science teachers who wish to hone their practice, in particular in the areas of explicit instruction, tackling misconceptions and exploring pedagogical content knowledge. You will read some of the backstory to our subject - the "hinterland" - those fascinating journeys into history that make the subject come alive and place it in historical context. These stories will help you to enrich your lessons, cement core knowledge, develop cultural capital and help you excite a life-long love for the subject. We will go beyond the mark scheme to explore the subject knowledge behind the answers, giving you the confidence to discuss the field in greater depth, enabling you to use explicit instruction methods: presenting skills and concepts clearly and directly enabling student mastery. We will explore misconceptions that arise when teaching our subject, so you can "head them off at the pass". And we will look at teaching ideas - the pedagogical content knowledge (PCK) - exploring the helpful analogies, questions and activities that work for each topic: practices that can be lifted and dropped straight into the classroom to immediately enhance your teaching. Trainee or pre-service teachers, NQTs and early-career teachers will find this book invaluable, experienced teachers will find it inspiring, and all will benefit from a fresh look at the hinterland and subject pedagogy that makes computer science a fascinating subject to teach.

Converting 2D to 3D (Poster): Converting 2D to 3D (Poster)
R96 Discovery Miles 960 Ships in 6 - 10 working days
Screen Smart Sam - Battles the Bad Habit Monsters (Paperback): Nicole Rawson Screen Smart Sam - Battles the Bad Habit Monsters (Paperback)
Nicole Rawson; Cover design or artwork by Emily Watson; Illustrated by Arnav Mazumdar
R287 Discovery Miles 2 870 Ships in 18 - 22 working days
Introductory Computer Practice N4 Lecturer Guide (Paperback): M. Hartneck Dill Introductory Computer Practice N4 Lecturer Guide (Paperback)
M. Hartneck Dill
R318 Discovery Miles 3 180 Ships in 6 - 10 working days
Complete Computer Science for Cambridge IGCSE (R) & O Level (Mixed media product): Alison Page, David Waters Complete Computer Science for Cambridge IGCSE (R) & O Level (Mixed media product)
Alison Page, David Waters
R475 Discovery Miles 4 750 Ships in 6 - 10 working days

Help students to develop and apply problem solving and computational thinking skills in context with the practical, step-by-step approach of Complete Computer Science. This comprehensive text supports the previous Cambridge IGCSE (0478) & O Level (2210) syllabuses. Build strong achievement with extensive programming support and plenty of practice exercises that ensure through understanding of trickier topics like number representation, flowcharts, pseudocode and databases. Challenge students who have the potential to excel with plenty of stretching extension material. Written by highly experienced authors and examiners, Complete Computer Science is also supported by an extensive Teacher Guide, to help you deliver the course effectively.

Coding in Transportation (Hardcover, Large Type / Large Print Ed): Elizabeth Noll Coding in Transportation (Hardcover, Large Type / Large Print Ed)
Elizabeth Noll
R396 Discovery Miles 3 960 Ships in 10 - 15 working days
Staying Connected While Social Distancing (Hardcover): Grace Hansen Staying Connected While Social Distancing (Hardcover)
Grace Hansen
R751 R659 Discovery Miles 6 590 Save R92 (12%) Ships in 18 - 22 working days
Simple Algorithms (Hardcover): Sam Thompson Simple Algorithms (Hardcover)
Sam Thompson; Designed by Dan Scase
R381 R348 Discovery Miles 3 480 Save R33 (9%) Ships in 9 - 17 working days

First Coding introduces children to the basic principles of programming and computing, from being safe on the internet to their first steps in computer logic. This series uses easy-to-read text and colourful images, as well as real examples of code.

Teaching Computing Unplugged in Primary Schools - Exploring primary computing through practical activities away from the... Teaching Computing Unplugged in Primary Schools - Exploring primary computing through practical activities away from the computer (Paperback)
Helen Caldwell, Neil Smith
R871 Discovery Miles 8 710 Ships in 9 - 17 working days

Teaching primary computing without computers? The Computing curriculum is a challenge for primary school teachers. The realities of primary school resources mean limited access to computer hardware. But computing is about more than computers. Important aspects of the fundamental principles and concepts of computer science can be taught without any hardware. Children can learn to analyse problems and computational terms and apply computational thinking to solve problems without turning on a computer. This book shows you how you can teach computing through 'unplugged' activities. It provides lesson examples and everyday activities to help teachers and pupils explore computing concepts in a concrete way, accelerating their understanding and grasp of key ideas such as abstraction, logic, algorithms and data representation. The unplugged approach is physical and collaborative, using kinaesthetic learning to help make computing concepts more meaningful and memorable. This book will help you to elevate your teaching, and your children's learning of computing beyond the available hardware. It focuses on the building blocks of understanding required for computation thinking.

Primary Computing and Digital Technologies: Knowledge, Understanding and Practice (Paperback, 7th Revised edition): Keith... Primary Computing and Digital Technologies: Knowledge, Understanding and Practice (Paperback, 7th Revised edition)
Keith Turvey, John Potter, Jeremy Burton, Jonathan Allen, Jane Sharp
R991 Discovery Miles 9 910 Ships in 9 - 17 working days

What do you need to know to teach computing in primary schools? How do you teach it? This book offers practical guidance on how to teach the computing curriculum in primary schools, coupled with the subject knowledge needed to teach it. This Seventh Edition is a guide to teaching the computing content of the new Primary National Curriculum. It includes many more case studies and practical examples to help you see what good practice in teaching computing looks like. It also explores the use of ICT in the primary classroom for teaching all curriculum subjects and for supporting learning in every day teaching. New chapters have been added on physical computing and coding and the importance of web literacy, bringing the text up-to-date. Computing is both a subject and a powerful teaching and learning tool throughout the school curriculum and beyond into many areas of children's learning lives. This book highlights the importance of supporting children to become discerning and creative users of digital technologies as opposed to passive consumers.

AQA GCSE Computer Science, Second Edition (Paperback): George Rouse, Lorne Pearcey, Gavin Craddock, Ian Paget AQA GCSE Computer Science, Second Edition (Paperback)
George Rouse, Lorne Pearcey, Gavin Craddock, Ian Paget
R1,055 Discovery Miles 10 550 Ships in 9 - 17 working days

Updated specification; first teaching September 2020. Specification code: 8525 Written by leading Computer Science teachers, this textbook will guide students through the updated AQA GCSE Computer Science specification topic by topic, and provide them with standalone recap and review sections, practice questions, worked examples and clear explanations of complex topics. This textbook: >> Prepares students for assessment with numerous practice questions for all topics >> Develops computational thinking skills >> Provides differentiated material with the 'beyond the spec' feature >> Includes standalone recap and review sections at the end of each chapter >> Provides definitions of technical terms, along with a glossary of words to ensure students feel confident with the assessment. Authors George Rouse, Lorne Pearcey and Gavin Craddock are highly respected and widely published authors of resources.

Everyday Coding (Paperback): Deanna Pecaski Mclennan Everyday Coding (Paperback)
Deanna Pecaski Mclennan
R354 Discovery Miles 3 540 Ships in 18 - 22 working days
Debugging Code (Hardcover): John Wood Debugging Code (Hardcover)
John Wood
R381 R349 Discovery Miles 3 490 Save R32 (8%) Ships in 9 - 17 working days

First Coding introduces children to the basic principles of programming and computing, from being safe on the internet to their first steps in computer logic. This series uses easy-to-read text and colourful images, as well as real examples of code.

Amazing Applications and Perfect Programs (Paperback): Clive Gifford Amazing Applications and Perfect Programs (Paperback)
Clive Gifford
R224 R118 Discovery Miles 1 180 Save R106 (47%) In Stock
Computer Networks (Paperback): Clive Gifford Computer Networks (Paperback)
Clive Gifford
R221 R124 Discovery Miles 1 240 Save R97 (44%) In Stock
Using Technology (Hardcover): John Wood Using Technology (Hardcover)
John Wood
R381 R349 Discovery Miles 3 490 Save R32 (8%) Ships in 9 - 17 working days

Use your big monkey brain to do things that even your teachers can't do. With these books, you will talk to computers, create games, draw pictures and find information. Come on, code monkeys - let's write some code!

Artificial Intelligence and Entertainment (Paperback): Tammy Enz Artificial Intelligence and Entertainment (Paperback)
Tammy Enz
R251 R227 Discovery Miles 2 270 Save R24 (10%) Ships in 9 - 17 working days

The future of entertainment is here. Computers have outsmarted expert chess champions, and gaming software knows how to adapt to your playing style. Artificial Intelligence (AI) is at the heart of these changes. Learn how AI has transformed entertainment and about the problems we could soon face because of AI.

Girls Who Code - Learn to Code and Change the World (Paperback): Reshma Saujani Girls Who Code - Learn to Code and Change the World (Paperback)
Reshma Saujani 1
R621 R562 Discovery Miles 5 620 Save R59 (10%) Ships in 9 - 17 working days

Crack the code to your future dreams

Since 2012, the organization Girls Who Code has been leading the charge to get girls interested in technology and coding. Now its founder, Reshma Saujani, wants to inspire you to be a girl who codes!

Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest—sports, the arts, baking, student government, social justice—coding can help you do what you love and make your dreams come true.

Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.

Code Academy and the Perfect Program! (Hardcover): Kirsty Holmes Code Academy and the Perfect Program! (Hardcover)
Kirsty Holmes; Designed by Danielle Webster-Jones
R469 Discovery Miles 4 690 Ships in 10 - 15 working days

Easy introduction for young children to the terms and nature of coding. Fun and engaging style with colourful illustrations. Makes the science of coding simple and relevant.|Easy introduction for young children to the terms and nature of coding. Fun and engaging style with colourful illustrations. Makes the science of coding simple and relevant.

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