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Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General

Coding Club Python: Next Steps  Level 2 (Spiral bound, New edition): Chris Roffey Coding Club Python: Next Steps Level 2 (Spiral bound, New edition)
Chris Roffey
R330 R210 Discovery Miles 2 100 Save R120 (36%) In Stock

Have you ever wondered how computers can make so much happen? How do they perform calculations, show movies and run amazing games? These are all examples of computer programs or applications (often known simply as apps). Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs. With clear explanation and step-by-step layout, the series starts right at the beginning and works its way up over four flexible levels. The skills required for each level are introduced in the core books and the additional books at each level give young programmers the chance to develop and practice those skills in an area of their interest.

Learning ICT in the Arts (Paperback): Andrew Hamill Learning ICT in the Arts (Paperback)
Andrew Hamill
R1,211 Discovery Miles 12 110 Ships in 10 - 15 working days

Providing practical guidance on enhancing learning through ICT in the arts, this book is made up of a series of projects that supplement, augment and extend the QCA ICT scheme and provide much-needed links with Units in other subjects' schemes of work. It includes: examples and advice on enhancing learning through ICT in art, music, drama and design technology fact cards that support each project and clearly outline its benefits in relation to teaching and learning examples of how activities work in 'real' classrooms links to research, inspection evidence and background reading to support each project adaptable planning examples and practical ideas provided on accompanying downloadable resources. This book is invaluable reading for all trainee and practising primary teachers.

Jumpstart! ICT - ICT activities and games for ages 7-14 (Paperback): John Taylor Jumpstart! ICT - ICT activities and games for ages 7-14 (Paperback)
John Taylor
R630 Discovery Miles 6 300 Ships in 10 - 15 working days

John Taylor jumpstarts pupil and teacher enthusiasm for ICT learning with this refreshing range of simple to use activities, games and creative lesson starters. Encouraging and developing creative uses of basic ICT software, Jumpstart ICT widens teachers' horizons, bringing ICT to the fore as an exciting resource and classroom tool. Key aims of the book include: making learning ICT techniques fun for both teacher and pupil developing the ICT confidence of non-specialist teachers providing opportunities for non-specialist teachers to learn and demonstrate specific techniques encouraging pupils to creatively explore ways to achieve tasks giving pupils opportunities to apply their learning of techniques through task races. @text:Aimed at all KS2 teachers and KS3 ICT teachers seeking to refresh their ICT teaching, these quick 'starter' activities will provide variety and challenge to a typical ICT lesson.

Learning ICT with Science (Paperback): Andrew Hamill Learning ICT with Science (Paperback)
Andrew Hamill
R1,198 Discovery Miles 11 980 Ships in 10 - 15 working days

Providing practical guidance on enhancing learning through ICT in science, this book is made up of a series of projects that supplement, augment and extend the QCA ICT scheme and provide much-needed links with Units in other subjects schemes of work. It includes:

  • fact cards that support each project and clearly outline its benefits in relation to teaching and learning
  • examples of how activities work in 'real' classrooms
  • links to research, inspection evidence and background reading to support each project
  • adaptable planning examples and practical ideas provided on an accompanying CD ROM.

This book is essential reading for all trainee and practising primary teachers."

Unlocking Learning and Teaching with ICT - Identifying and Overcoming Barriers (Paperback, New): Helena Gillespie Unlocking Learning and Teaching with ICT - Identifying and Overcoming Barriers (Paperback, New)
Helena Gillespie
R835 R641 Discovery Miles 6 410 Save R194 (23%) Ships in 10 - 15 working days

By clearly identifying the barriers that can still exist to the successful integration of ICT in schools this book aims to suggest ways in which these barriers may be overcome. Current and past policy and practice is examined and where barriers are identified, the book:

  • provides suggested strategies for the removal of these barriers
  • recommends how to avoid the obstacles in the first place
  • includes action points and ideas to provide ways forward
  • uses case studies and vignettes to focus on the positive benefits of ICT.

Optimistic and forward-looking, the book also explores how ICT, when effectively used, can help children learn and achieve to the best of their abilities. It is relevant for trainee and practising teachers, ICT co-ordinators and school managers in all key stages.

Teaching the National ICT Strategy at Key Stage 3 - A Practical Guide (Paperback): Clare Furlonger, Susan Haywood Teaching the National ICT Strategy at Key Stage 3 - A Practical Guide (Paperback)
Clare Furlonger, Susan Haywood
R721 Discovery Miles 7 210 Ships in 10 - 15 working days

The National Strategy for ICT at Key Stage 3 challenges the practice and organization of ICT in secondary schools; presenting a very different way of teaching ICT in the early years of secondary education. The teaching of ICT in this key stage needs to be radically revised to implement new proposals, and this book will support teachers and schools as they do so. It sets out to extend teacher's understanding of the development of their students' ICT capability, explain and clarify the document for busy practitioners, interpret the expectations of the strategy, and provide practical suggestions and examples of ways of making it meet the needs of their students.

Getting to Know Alice (Paperback): Jeanne Nagle Getting to Know Alice (Paperback)
Jeanne Nagle
R497 Discovery Miles 4 970 Ships in 18 - 22 working days
Getting to Know Python (Paperback): Simone Payment Getting to Know Python (Paperback)
Simone Payment
R489 Discovery Miles 4 890 Ships in 18 - 22 working days
Coding Club Black Flag - A Coding Club Mission (Paperback): Matt Langley Coding Club Black Flag - A Coding Club Mission (Paperback)
Matt Langley
R226 Discovery Miles 2 260 Ships in 5 - 10 working days

Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and apps. In Black Flag A Coding Club Mission, your problem solving skills are tested as you join Cal on a dangerous adventure into the underground world of the anarchists who are fighting to restore freedom to the citizens of New Edgehill. Explore the companion website to complete the puzzles introduced through the chapters and don't forget to use your rig data for hints and support. If you have completed Python Basics then you will have studied all of the necessary programming skills needed to solve the challenges. Good luck and keep your eyes open "

Creative Coding in Python - 30+ Programming Projects in Art, Games, and More (Paperback): Sheena Vaidyanathan Creative Coding in Python - 30+ Programming Projects in Art, Games, and More (Paperback)
Sheena Vaidyanathan
R457 Discovery Miles 4 570 Ships in 10 - 15 working days

Creative Coding in Python teaches kids the fundamentals of computer programming and demonstrates how to code 30+ fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the top five most popular worldwide. Computer science educator Sheena Vaidyanathan helps kids understand the fundamental ideas of computer programming and the process of computational thinking using illustrations, flowcharts, and pseudocode, then shows how to apply those essentials to code exciting projects in Python: Arcade games and apps: Understand GUI (graphical user interfaces) and create your own arcade games and apps. Geometric art: Use turtle graphics to create original masterpieces. Interactive fiction: Explore booleans and conditionals to invent "create your own adventure" games. Chatbots: Discover variables, strings, integers, and more to design conversational programs. Dice games: Reuse code to devise games of chance. What's next? Look at exciting ways to use your powerful new skills and expand your knowledge of coding in Python. Creative Coding in Python gives kids the tools they need to create their own computer programs.

Create the Code: Smartphones (Paperback): Max Wainewright Create the Code: Smartphones (Paperback)
Max Wainewright
R254 Discovery Miles 2 540 Ships in 10 - 15 working days

Discover how your everyday tech works while developing your coding skills! Smartphones have become an extension of ourselves. We couldn't live without them. But how do they work? What's inside them and how are the apps we rely on so much created and designed? These are the topics explored in Create the Code: Smartphones. You'll also learn to code your own apps using Scratch and MIT's App Inventor: create emojis, code a web browser and make your own selfie filter app! Best of all: you'll get to test them on your own smartphone! Each book explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code. The series uses Scratch, HTML and MIT's App Inventor as the coding languages. Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.

Dyslexia and Information and Communications Technology - A Guide for Teachers and Parents (Paperback, 2 Revised Edition): Anita... Dyslexia and Information and Communications Technology - A Guide for Teachers and Parents (Paperback, 2 Revised Edition)
Anita Keates
R861 R527 Discovery Miles 5 270 Save R334 (39%) Ships in 10 - 15 working days

Effective use of ICT can enhance many dyslexic pupils' access to the curriculum, but it has to be used appropriately. This book will be useful to all teachers, teaching assistants, SENCOs and parents who are keen to have practical advice on how to help a child in this way. Full of strategies and suggestions that are based on the author's extensive classroom experience, this accessible book is suitable for the ICT novice and more advanced user alike.

The book has been fully updated to guide the user through the maze of hardware and software currently available, identifying those most suitable for different Key Stages and curriculum subjects as well as providing ICT solutions to the problems of assessing and screening for dyslexia.

Teaching and Using ICT in Secondary Schools (Paperback): Terry Russell Teaching and Using ICT in Secondary Schools (Paperback)
Terry Russell
R1,201 Discovery Miles 12 010 Ships in 10 - 15 working days

The coverage of this book will provide an ideal text for use during departmental meetings for all curriculum subjects where ICT is an issue. It can also be used as a reference text for school based mentors taking part in the teacher training process. As well as discussing the effective teaching of ICT as a curriculum subject, the author uses sample case studies to illustrate the wider role at Key Stages 3 and 4, for GCSE and for post-16 in the form of VCE. He also advises on the teacher training process; the primary/secondary transfer; issues related to interface design; hardware and software provision; and the assessment, recording and reporting of ICT capability.
This book will appeal to a wide range of target readerships: trainees taking PGCE courses to become specialist ICT teachers as well as other PGCE trainees, as they all have to meet statutory ICT standards; practicing secondary teachers, whether specialists in ICT or other subjects, who need to use ICT in their teaching; and secondary mentors with ICT as a major part of their responsibility.

OCR GCSE (9-1) J277 Computer Science (Paperback): S. Robson, P.M. Heathcote OCR GCSE (9-1) J277 Computer Science (Paperback)
S. Robson, P.M. Heathcote
R736 Discovery Miles 7 360 Ships in 9 - 17 working days

The aim of this book is to provide a comprehensive and accessible text for students, covering Papers 1 and 2 in the latest OCR GCSE J277 Computer Science specification. It will be invaluable both as a course text and in revision for students nearing the end of the course. It is divided into eight sections, each broken down into manageable chapters of roughly one lesson. Sections 6 and 7 of the textbook cover algorithms and programming fundamentals with a theoretical approach to provide students with experience of writing, tracing and debugging pseudocode solutions without the aid of a computer. These sections would complement practical programming experience. Each of the eight sections cover one of the major topics in this course, and each subtopic contains sample examination questions from past papers, which can be set as homework.

Developing the ICT Capable School (Paperback): Steve Kennewell, John Parkinson, Howard Tanner Developing the ICT Capable School (Paperback)
Steve Kennewell, John Parkinson, Howard Tanner
R1,027 R700 Discovery Miles 7 000 Save R327 (32%) Ships in 10 - 15 working days


This book helps readers to improve the development of ICT capability through understanding the factors at work in whole school contexts. Based on research that examined schools' approaches to the development of pupils' ICT capability and identified the factors which lead to success, it provides practical advice, but with clear justifications in terms of well-researched principles and illustrations. It covers issues specific to both primary and secondary phases of education together with a range of common concerns and will be of use to practitioners and school staff involved in planning and delivering ICT training. This title will therefore provide readers with: Greater understanding or personal ICT capability Knowledge of effective management, teaching methods and co-ordination strategies for ICT Understanding of the importance of a whole school approach

eBook available with sample pages: 020313222X

Kagiso Reader: Ye Kgolo le ye nnyane (NCS): Grade 1: Book 11 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore,... Kagiso Reader: Ye Kgolo le ye nnyane (NCS): Grade 1: Book 11 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Create Your First Website in easy steps (Paperback): Darryl Bartlett, Paul Aldridge Create Your First Website in easy steps (Paperback)
Darryl Bartlett, Paul Aldridge; Illustrated by Ben Barter
R216 Discovery Miles 2 160 Ships in 10 - 15 working days
Young People, Creativity and New Technologies - The Challenge of Digital Arts (Paperback): Julian Sefton-Green Young People, Creativity and New Technologies - The Challenge of Digital Arts (Paperback)
Julian Sefton-Green
R1,573 Discovery Miles 15 730 Ships in 10 - 15 working days

What is the creative potential of the new technologies? How can computers create new possibilities for artistic and creative work in education?
Young People, Creativity and New Technologies describes ways in which ICTs (Information Communication Technologies) can produce new possibilities for creative work both within the formal curriculum and in complementary educational arenas. It provides a series of case studies which show how 'digital arts' are currently being used across school and community arts curricula and demonstrates how ICTs can be used in a genuinely inter-disciplinary way.
It is aimed at those who are interested in practical ways to develop the creative uses of new technologies at school and in community arts settings.

500 ICT Tips for Primary Teachers (Paperback): Higgins Steve, Pickard, Nick, Race Phil 500 ICT Tips for Primary Teachers (Paperback)
Higgins Steve, Pickard, Nick, Race Phil
R1,379 Discovery Miles 13 790 Ships in 10 - 15 working days

Information and Communications Technology (ICT) has been the focus of much debate and development within education, especially in the primary sector. This text offers tried and tested ideas for using IT effectively across the whole primary curriculum.

Verken Rekenaartoepassingstegnologie: Graad 12: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Mixed media... Verken Rekenaartoepassingstegnologie: Graad 12: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Mixed media product)
B. Dill, I. Frances, S. Nunkumar
R495 Discovery Miles 4 950 Ships in 4 - 6 working days

Voldoen ten volle aan die vereistes van die Kurrikulum- en assesseringsbeleidsverklaring (NKABV). Eksamenoefening en assesseringsgeleenthede word verskaf. Riglyne van die volledige Assesseringsprogram word verskaf. Klaskamers regoor Suid-Afrika het die materiaal gebruik en beproef. Eksamensukses deur leerders te ondersteun en te betrek. Nuttige wenke vir klaskameronderrig.

Oxford International Lower Secondary Computing Student Book 7 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane... Oxford International Lower Secondary Computing Student Book 7 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R488 R293 Discovery Miles 2 930 Save R195 (40%) In Stock

A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Guide to Teaching Computer Science - An Activity-Based Approach (Hardcover, 3rd ed. 2020): Orit Hazzan, Noa Ragonis, Tami... Guide to Teaching Computer Science - An Activity-Based Approach (Hardcover, 3rd ed. 2020)
Orit Hazzan, Noa Ragonis, Tami Lapidot
R2,150 Discovery Miles 21 500 Ships in 18 - 22 working days

This concise yet thorough textbook presents an active-learning model for the teaching of computer science. Offering both a conceptual framework and detailed implementation guidelines, the work is designed to support a Methods of Teaching Computer Science (MTCS) course, but may be applied to the teaching of any area of computer science at any level, from elementary school to university. This text is not limited to any specific curriculum or programming language, but instead suggests various options for lesson and syllabus organization. Fully updated and revised, the third edition features more than 40 new activities, bringing the total to more than 150, together with new chapters on computational thinking, data science, and soft concepts and soft skills. This edition also introduces new conceptual frameworks for teaching such as the MERge model, and new formats for the professional development of computer science educators. Topics and features: includes an extensive set of activities, to further support the pedagogical principles outlined in each chapter; discusses educational approaches to computational thinking, how to address soft concepts and skills in a MTCS course, and the pedagogy of data science (NEW); focuses on teaching methods, lab-based teaching, and research in computer science education, as well as on problem-solving strategies; examines how to recognize and address learners' misconceptions, and the different types of questions teachers can use to vary their teaching methods; provides coverage of assessment, teaching planning, and designing a MTCS course; reviews high school teacher preparation programs, and how prospective teachers can gain experience in teaching computer science. This easy-to-follow textbook and teaching guide will prove invaluable to computer science educators within all frameworks, including university instructors and high school teachers, as well as to instructors of computer science teacher preparation programs.

Creating the Coding Generation in Primary Schools - A Practical Guide for Cross-Curricular Teaching (Hardcover): Steve Humble Creating the Coding Generation in Primary Schools - A Practical Guide for Cross-Curricular Teaching (Hardcover)
Steve Humble
R4,075 Discovery Miles 40 750 Ships in 10 - 15 working days

Creating the Coding Generation in Primary Schools sets out the what, why and how of coding. Written by industry innovators and experts, it shows how you can bring the world of coding to your primary school practice. It is packed with a range of inspirational ideas for the cross-curricular teaching of coding, from demystifying algebra in maths, to teaching music, to designing digital storytelling, as well as an insight into the global movement of free coding clubs for young people such as CoderDojo and Girls Learning Code. Key topics explored include: what we mean by 'coding' understanding and teaching computational thinking building pupils' passion for and confidence with technologies artificial intelligence systems how gender impacts on coding STEM learning and Computer Science using Minecraft to improve pupil engagement fun projects using a Raspberry Pi. Designed to be read from cover to cover or dipped into for ideas and advice, Creating the Coding Generation in Primary Schools offers all teachers a deeper knowledge and understanding of coding that will help them support and inspire the coding generation. It is cool to code!

The Cambridge Handbook of Computing Education Research (Hardcover): Sally A Fincher, Anthony V. Robins The Cambridge Handbook of Computing Education Research (Hardcover)
Sally A Fincher, Anthony V. Robins
R6,342 R5,652 Discovery Miles 56 520 Save R690 (11%) Ships in 10 - 15 working days

This Handbook describes the extent and shape of computing education research today. Over fifty leading researchers from academia and industry (including Google and Microsoft) have contributed chapters that together define and expand the evidence base. The foundational chapters set the field in context, articulate expertise from key disciplines, and form a practical guide for new researchers. They address what can be learned empirically, methodologically and theoretically from each area. The topic chapters explore issues that are of current interest, why they matter, and what is already known. They include discussion of motivational context, implications for practice, and open questions which might suggest future research. The authors provide an authoritative introduction to the field which is essential reading for policy makers, as well as both new and established researchers.

Staying Safe Online (Paperback, New Edition): Louie Stowell Staying Safe Online (Paperback, New Edition)
Louie Stowell 1
R199 R180 Discovery Miles 1 800 Save R19 (10%) Ships in 9 - 17 working days

The internet is full of amazing possibilities but, just like the real world, there are a lot of potential dangers and difficulties too. You need to know what to watch out for and how to protect yourself. Whether you're worried about oversharing on social media or coming across dangerous people, this guide gives you tips and tools to take control and stay safe online.

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