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Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General

Teaching and Using ICT in Secondary Schools (Paperback): Terry Russell Teaching and Using ICT in Secondary Schools (Paperback)
Terry Russell
R1,201 Discovery Miles 12 010 Ships in 10 - 15 working days

The coverage of this book will provide an ideal text for use during departmental meetings for all curriculum subjects where ICT is an issue. It can also be used as a reference text for school based mentors taking part in the teacher training process. As well as discussing the effective teaching of ICT as a curriculum subject, the author uses sample case studies to illustrate the wider role at Key Stages 3 and 4, for GCSE and for post-16 in the form of VCE. He also advises on the teacher training process; the primary/secondary transfer; issues related to interface design; hardware and software provision; and the assessment, recording and reporting of ICT capability.
This book will appeal to a wide range of target readerships: trainees taking PGCE courses to become specialist ICT teachers as well as other PGCE trainees, as they all have to meet statutory ICT standards; practicing secondary teachers, whether specialists in ICT or other subjects, who need to use ICT in their teaching; and secondary mentors with ICT as a major part of their responsibility.

Create the Code: Smartphones (Paperback): Max Wainewright Create the Code: Smartphones (Paperback)
Max Wainewright
R254 Discovery Miles 2 540 Ships in 10 - 15 working days

Discover how your everyday tech works while developing your coding skills! Smartphones have become an extension of ourselves. We couldn't live without them. But how do they work? What's inside them and how are the apps we rely on so much created and designed? These are the topics explored in Create the Code: Smartphones. You'll also learn to code your own apps using Scratch and MIT's App Inventor: create emojis, code a web browser and make your own selfie filter app! Best of all: you'll get to test them on your own smartphone! Each book explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code. The series uses Scratch, HTML and MIT's App Inventor as the coding languages. Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.

Developing the ICT Capable School (Paperback): Steve Kennewell, John Parkinson, Howard Tanner Developing the ICT Capable School (Paperback)
Steve Kennewell, John Parkinson, Howard Tanner
R1,027 R700 Discovery Miles 7 000 Save R327 (32%) Ships in 10 - 15 working days


This book helps readers to improve the development of ICT capability through understanding the factors at work in whole school contexts. Based on research that examined schools' approaches to the development of pupils' ICT capability and identified the factors which lead to success, it provides practical advice, but with clear justifications in terms of well-researched principles and illustrations. It covers issues specific to both primary and secondary phases of education together with a range of common concerns and will be of use to practitioners and school staff involved in planning and delivering ICT training. This title will therefore provide readers with: Greater understanding or personal ICT capability Knowledge of effective management, teaching methods and co-ordination strategies for ICT Understanding of the importance of a whole school approach

eBook available with sample pages: 020313222X

Kagiso Reader: Ye Kgolo le ye nnyane (NCS): Grade 1: Book 11 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore,... Kagiso Reader: Ye Kgolo le ye nnyane (NCS): Grade 1: Book 11 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Young People, Creativity and New Technologies - The Challenge of Digital Arts (Paperback): Julian Sefton-Green Young People, Creativity and New Technologies - The Challenge of Digital Arts (Paperback)
Julian Sefton-Green
R1,573 Discovery Miles 15 730 Ships in 10 - 15 working days

What is the creative potential of the new technologies? How can computers create new possibilities for artistic and creative work in education?
Young People, Creativity and New Technologies describes ways in which ICTs (Information Communication Technologies) can produce new possibilities for creative work both within the formal curriculum and in complementary educational arenas. It provides a series of case studies which show how 'digital arts' are currently being used across school and community arts curricula and demonstrates how ICTs can be used in a genuinely inter-disciplinary way.
It is aimed at those who are interested in practical ways to develop the creative uses of new technologies at school and in community arts settings.

500 ICT Tips for Primary Teachers (Paperback): Higgins Steve, Pickard, Nick, Race Phil 500 ICT Tips for Primary Teachers (Paperback)
Higgins Steve, Pickard, Nick, Race Phil
R1,379 Discovery Miles 13 790 Ships in 10 - 15 working days

Information and Communications Technology (ICT) has been the focus of much debate and development within education, especially in the primary sector. This text offers tried and tested ideas for using IT effectively across the whole primary curriculum.

Oxford International Lower Secondary Computing Student Book 7 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane... Oxford International Lower Secondary Computing Student Book 7 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R488 R293 Discovery Miles 2 930 Save R195 (40%) In Stock

A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Coding for Kids in easy steps (Paperback): Mike McGrath Coding for Kids in easy steps (Paperback)
Mike McGrath 1
R320 Discovery Miles 3 200 Ships in 10 - 15 working days
Creating the Coding Generation in Primary Schools - A Practical Guide for Cross-Curricular Teaching (Hardcover): Steve Humble Creating the Coding Generation in Primary Schools - A Practical Guide for Cross-Curricular Teaching (Hardcover)
Steve Humble
R4,075 Discovery Miles 40 750 Ships in 10 - 15 working days

Creating the Coding Generation in Primary Schools sets out the what, why and how of coding. Written by industry innovators and experts, it shows how you can bring the world of coding to your primary school practice. It is packed with a range of inspirational ideas for the cross-curricular teaching of coding, from demystifying algebra in maths, to teaching music, to designing digital storytelling, as well as an insight into the global movement of free coding clubs for young people such as CoderDojo and Girls Learning Code. Key topics explored include: what we mean by 'coding' understanding and teaching computational thinking building pupils' passion for and confidence with technologies artificial intelligence systems how gender impacts on coding STEM learning and Computer Science using Minecraft to improve pupil engagement fun projects using a Raspberry Pi. Designed to be read from cover to cover or dipped into for ideas and advice, Creating the Coding Generation in Primary Schools offers all teachers a deeper knowledge and understanding of coding that will help them support and inspire the coding generation. It is cool to code!

COMPUGIRLS - How Girls of Color Find and Define Themselves in the Digital Age (Hardcover): Kimberly A Scott COMPUGIRLS - How Girls of Color Find and Define Themselves in the Digital Age (Hardcover)
Kimberly A Scott
R2,203 Discovery Miles 22 030 Ships in 10 - 15 working days

What does is it mean for girls of color to become techno-social change agents--individuals who fuse technological savvy with a deep understanding of society in order to analyze and confront inequality? Kimberly A. Scott explores this question and others as she details the National Science Foundation-funded enrichment project COMPUGIRLS. This groundbreaking initiative teaches tech skills to adolescent girls of color but, as importantly, offers a setting that emphasizes empowerment, community advancement, and self-discovery. Scott draws on her experience as an architect of COMPUGIRLS to detail the difficulties of translating participants' lives into a digital context while tracing how the program evolved. The dramatic stories of the participants show them blending newly developed technical and communication skills in ways designed to spark effective action and bring about important change. A compelling merger of theory and storytelling, COMPUGIRLS provides a much-needed roadmap for understanding how girls of color can find and define their selves in today's digital age.

Teaching and Using ICT in Secondary Schools (Hardcover): Terry Russell Teaching and Using ICT in Secondary Schools (Hardcover)
Terry Russell
R4,493 Discovery Miles 44 930 Ships in 10 - 15 working days

The coverage of this book will provide an ideal text for use during departmental meetings for all curriculum subjects where ICT is an issue. It can also be used as a reference text for school based mentors taking part in the teacher training process. As well as discussing the effective teaching of ICT as a curriculum subject, the author uses sample case studies to illustrate the wider role at Key Stages 3 and 4, for GCSE and for post-16 in the form of VCE. He also advises on the teacher training process; the primary/secondary transfer; issues related to interface design; hardware and software provision; and the assessment, recording and reporting of ICT capability. This book will appeal to a wide range of target readerships: trainees taking PGCE courses to become specialist ICT teachers as well as other PGCE trainees, as they all have to meet statutory ICT standards; practicing secondary teachers, whether specialists in ICT or other subjects, who need to use ICT in their teaching; and secondary mentors with ICT as a major part of their responsibility.

The Cambridge Handbook of Computing Education Research (Hardcover): Sally A Fincher, Anthony V. Robins The Cambridge Handbook of Computing Education Research (Hardcover)
Sally A Fincher, Anthony V. Robins
R5,939 Discovery Miles 59 390 Ships in 10 - 15 working days

This Handbook describes the extent and shape of computing education research today. Over fifty leading researchers from academia and industry (including Google and Microsoft) have contributed chapters that together define and expand the evidence base. The foundational chapters set the field in context, articulate expertise from key disciplines, and form a practical guide for new researchers. They address what can be learned empirically, methodologically and theoretically from each area. The topic chapters explore issues that are of current interest, why they matter, and what is already known. They include discussion of motivational context, implications for practice, and open questions which might suggest future research. The authors provide an authoritative introduction to the field which is essential reading for policy makers, as well as both new and established researchers.

Cambridge IGCSE (R) Computer Science Coursebook (Paperback, New edition): Sarah Lawrey, Donald Scott Cambridge IGCSE (R) Computer Science Coursebook (Paperback, New edition)
Sarah Lawrey, Donald Scott
R779 R707 Discovery Miles 7 070 Save R72 (9%) Ships in 5 - 10 working days

Cambridge IGCSE Computer Science Coursebook is designed to provide up to date and comprehensive material to cover recent developments in computer science. The content has been written by experienced IGCSE teachers and computer science trainers, offering readers support on the theoretical and practical aspects of the course. It contains detailed explanations of concepts, with examples and tasks to help students consolidate their skills.

The Really Useful Book of ICT in the Early Years (Hardcover): Harriet Price The Really Useful Book of ICT in the Early Years (Hardcover)
Harriet Price
R4,064 Discovery Miles 40 640 Ships in 10 - 15 working days

Practitioners and students wishing to know how very young children develop an awareness of ICT will find this text invaluable. ICT has arguably one of the biggest impacts on every-day 21st century life, so its inclusion in the Early Years Foundation Stage curriculum reflects the need to encourage forward-looking practice in classrooms and nurseries. This book enables you to help young children develop their knowledge, understanding and skill in the use of ICT, with chapters from contributors with a wide range of practical experience. Full of ideas and new thinking, this practical guide shows you how to: promote independence in children's use of ICT through resources like digital cameras and role-play toys. explore the nature of creativity through ICT, using it to support the more traditional areas of art, music, dance and writing use ICT to enhance the physical and sensory aspects of outdoor learning experiences. harness the potential of ICT in reaching children with a variety of different learning needs, particularly those with profound and multiple learning difficulties, or autistic spectrum disorders. value children's home experiences of ICT and build on what they already know, and how to work with parents in developing their child's ICT capability. ICT can underpin all areas of learning for young children; this highly practical, inspirational and informative text is therefore relevant to all practitioners and students training in Early Years education.

Music Technology and Education - Amplifying Musicality (Hardcover, 2nd edition): Andrew Brown Music Technology and Education - Amplifying Musicality (Hardcover, 2nd edition)
Andrew Brown
R4,925 Discovery Miles 49 250 Ships in 10 - 15 working days

Music Technology in Education lays out the principles of music technology and how they can be used to enhance musical teaching and learning in primary and secondary education. Previously published as "Computers in Music Education," this second edition has been streamlined to focus on the needs of today s music education student. It has been completely updated to reflect mobile technologies, social networks, rich media environments, and other technological advances. Topics include:

  • Basic audio concepts and recording techniques
  • Enhanced music instruction with interactive systems, web-based media platforms, social networking, and musicianship software
  • Administration and management of technology resources
  • Distance education and flexible learning

"

Music Technology in Education" provides a strong theoretical and philosophical framework for examining the use of technology in music education while outlining the tools and techniques for implementation in the classroom. Reflective Questions, Teaching Tips, and Suggested Tasks link technology with effective teaching practice. The companion website provides resources for deeper investigation into the topics covered in each chapter, and includes an annotated bibliography, website links, tutorials, and model projects. "

Introducing Computing - A guide for teachers (Hardcover): Lawrence Williams Introducing Computing - A guide for teachers (Hardcover)
Lawrence Williams
R4,629 Discovery Miles 46 290 Ships in 10 - 15 working days

This timely new text provides an accessible introduction to teaching Computing, and computer programming. Specifically designed for non-specialists who need to develop new skills in Computing in order to meet the new curriculum requirements, it offers a useful guide to the subject, alongside worked examples of good practice.

Packed full of practical advice, the book examines different approaches to introducing children from age 5 to Computing, and describes a wide range of tried and tested projects that have been proven to work in schools. Including case studies and a glossary of key terms, it covers:

  • The key concepts in Computing and computational thinking
  • Using personal learning networks, social media and the 'wiki curriculum' to develop higher thinking skills and desirable learner characteristics
  • Links to the curriculum at Key Stages 1, 2 and 3
  • Practical ways to develop children s Computing skills alongside creative writing, art and music
  • Gaming and computer science

Featuring a companion website www.literacyfromscratch.org.uk with extensive support materials, examples of pupils work, links to software and downloadable lesson plans, this is an essential text for all teachers and trainees who are responsible for the new Computing curriculum."

Introducing Computing - A guide for teachers (Paperback): Lawrence Williams Introducing Computing - A guide for teachers (Paperback)
Lawrence Williams
R1,090 Discovery Miles 10 900 Ships in 10 - 15 working days

This timely new text provides an accessible introduction to teaching Computing, and computer programming. Specifically designed for non-specialists who need to develop new skills in Computing in order to meet the new curriculum requirements, it offers a useful guide to the subject, alongside worked examples of good practice.

Packed full of practical advice, the book examines different approaches to introducing children from age 5 to Computing, and describes a wide range of tried and tested projects that have been proven to work in schools. Including case studies and a glossary of key terms, it covers:

  • The key concepts in Computing and computational thinking
  • Using personal learning networks, social media and the 'wiki curriculum' to develop higher thinking skills and desirable learner characteristics
  • Links to the curriculum at Key Stages 1, 2 and 3
  • Practical ways to develop children s Computing skills alongside creative writing, art and music
  • Gaming and computer science

Featuring a companion website www.literacyfromscratch.org.uk with extensive support materials, examples of pupils work, links to software and downloadable lesson plans, this is an essential text for all teachers and trainees who are responsible for the new Computing curriculum."

Kagiso Reader: Sala gabotse (NCS): Grade 3: Book 1 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Sala gabotse (NCS): Grade 3: Book 1 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R85 Discovery Miles 850 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Verken Rekenaartoepassingstegnologie: Graad 12: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Mixed media... Verken Rekenaartoepassingstegnologie: Graad 12: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Mixed media product)
B. Dill, I. Frances, S. Nunkumar
R474 Discovery Miles 4 740 Ships in 4 - 6 working days

Voldoen ten volle aan die vereistes van die Kurrikulum- en assesseringsbeleidsverklaring (NKABV). Eksamenoefening en assesseringsgeleenthede word verskaf. Riglyne van die volledige Assesseringsprogram word verskaf. Klaskamers regoor Suid-Afrika het die materiaal gebruik en beproef. Eksamensukses deur leerders te ondersteun en te betrek. Nuttige wenke vir klaskameronderrig.

Computer Skills MS Office 2013: Level 3: Student's Book (Paperback): L. Nawrattel Computer Skills MS Office 2013: Level 3: Student's Book (Paperback)
L. Nawrattel
R428 Discovery Miles 4 280 Ships in 5 - 10 working days

This series is designed to meet the needs of students and lecturers of the National Certificate Vocational. Features for the student include: Easy-to-understand language; Real-life examples; A key word feature for important subject terms; A dictionary feature for difficult words; A reflect-on-how-you-learn feature to explore personal learning styles; Workplace-oriented activities; and Chapter summaries that are useful for exam revision.

AQA GCSE (9-1) Computer Science 8525 (Paperback): S. Robson, P.M. Heathcote AQA GCSE (9-1) Computer Science 8525 (Paperback)
S. Robson, P.M. Heathcote
R738 Discovery Miles 7 380 Ships in 9 - 17 working days

This book is aimed at GCSE students. It provides comprehensive yet concise coverage of all the topics covered in the new AQA 8525 Computer Science specification, written and presented in a way that is accessible to teenagers. It will be invaluable both as a course text and as a revision guide for students nearing the end of their course. It is divided into nine sections covering every element of the specification. Sections 1, 2A and 2B of the textbook cover algorithms and programming concepts with a theoretical approach to provide students with experience of writing, tracing and debugging pseudocode solutions without the aid of a computer. These sections would complement practical programming experience.

Introductory Information Processing N4 Lecturer Guide (Paperback): Introductory Information Processing N4 Lecturer Guide (Paperback)
R318 Discovery Miles 3 180 Ships in 6 - 10 working days
Create the Code: Computer Graphics (Paperback): Max Wainewright Create the Code: Computer Graphics (Paperback)
Max Wainewright
R264 Discovery Miles 2 640 Ships in 10 - 15 working days

Discover how your everyday tech works while developing your coding skills! Computer graphics are everywhere! From the icons and buttons you tap to open and navigate apps to the impressive special effects in movies, these are created by computers and more or less complex code. Let's take a look inside how these work and learn to code our own in Create the Code: Computer Graphics. Using Scratch and HTML, you'll create a simple drawing app, code an explosion and even make a 3D model of the Solar System. Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code. The series uses Scratch, HTML and MIT's App Inventor as the coding languages. Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.

Technology For All: Wi-Fi Around the World (Paperback): David Bjerklie Technology For All: Wi-Fi Around the World (Paperback)
David Bjerklie
R386 R346 Discovery Miles 3 460 Save R40 (10%) Ships in 9 - 17 working days

Many people take the Internet for granted. But there are places that lack Internet access. Being connected helps people connect, and new ideas are being developed and tested to bring the Internet to more of the world. This nonfiction book will keep students engaged in reading about Internet access as they build their literacy, vocabulary, and comprehension skills. Important text features include a glossary, index, and table of contents. The Reader's Guide and culminating activity require students to connect back to the text as they develop their higher-order thinking skills. Check It Out! provides resources for additional reading and learning. With TIME For Kids content, this book aligns with national and state standards and will keep grade 3 students reading from cover to cover.

OCR GCSE (9-1) J277 Computer Science (Paperback): S. Robson, P.M. Heathcote OCR GCSE (9-1) J277 Computer Science (Paperback)
S. Robson, P.M. Heathcote
R736 Discovery Miles 7 360 Ships in 9 - 17 working days

The aim of this book is to provide a comprehensive and accessible text for students, covering Papers 1 and 2 in the latest OCR GCSE J277 Computer Science specification. It will be invaluable both as a course text and in revision for students nearing the end of the course. It is divided into eight sections, each broken down into manageable chapters of roughly one lesson. Sections 6 and 7 of the textbook cover algorithms and programming fundamentals with a theoretical approach to provide students with experience of writing, tracing and debugging pseudocode solutions without the aid of a computer. These sections would complement practical programming experience. Each of the eight sections cover one of the major topics in this course, and each subtopic contains sample examination questions from past papers, which can be set as homework.

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