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Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General

The Ultimate Guide to Using ICT Across the Curriculum (For Primary Teachers) - Web, widgets, whiteboards and beyond!... The Ultimate Guide to Using ICT Across the Curriculum (For Primary Teachers) - Web, widgets, whiteboards and beyond! (Paperback, New)
Jon Audain
R632 Discovery Miles 6 320 Ships in 9 - 17 working days

WHEN IT COMES TO USING TECHNOLOGY IN THE CLASSROOM ARE YOU... ...a nervous beginner in need of tips for getting started? ...an expert user searching for some high-tech, creative activities? ...an ICT coordinator looking for advice on how to plan and implement your school provision? With the implementation of the new Primary Computing curriculum there has never been a better time to get your knowledge of ICT and the best ways to use it in the Primary classroom up to scratch! Whatever your level, there are activities and advice in this book for you. The Ultimate guide to using ICT across the primary curriculum is the definitive guide to embedding ICT in all subjects across the primary school. From using digital cameras and Beebots to Twitter and mobile apps, the creative and up-to-date ideas in this book will motivate and engage your pupils and prepare them for the changing world of technology they are living in. As well as step by step instructions on how to use a variety of technologies effectively, this book covers e-safety and the digital child, planning and budgeting your provision and how to use technology to support children with special educational needs. The Foreword is written by Stephen Heppell, in which he says: [this book] is filled with sensible pragmatic advice, from the way it helps teachers to self rate themselves, through its wonderfully grounded 'here is a technology, why might you use it, what can you do approach' to its recession-aware reference back to the costs of each technology....it is full of today's advice, today's technology and really helps today's teachers build a properly digital school, right away.'

Artificial Intelligence and Work (Paperback): Alicia Z. Klepeis Artificial Intelligence and Work (Paperback)
Alicia Z. Klepeis
R251 R227 Discovery Miles 2 270 Save R24 (10%) Ships in 9 - 17 working days

What kind of work might be taken over by Artificial Intelligence (AI)? From doing dangerous jobs to helping to create products, the ideas are endless. Learn how the future of work might change because of AI.

Click Start Level 2 Student's Book with CD-ROM - Computer Science for Schools (Paperback, 2nd Revised edition): Ayesha... Click Start Level 2 Student's Book with CD-ROM - Computer Science for Schools (Paperback, 2nd Revised edition)
Ayesha Soldier
R136 Discovery Miles 1 360 Ships in 5 - 10 working days

Click Start: Computer Science for Schools is an eight level series of textbooks for students. Books 1 to 5 focus on the fundamentals of computer science. This includes the knowledge of software, hardware, networking, internet, MS Office, LOGO. The following key features are interspersed in each chapter of these books: Snap Recap, Learning Objectives, Fact Files, Quick Key and Try This, Activities, Exercises, Glossary and Now You Know, Lab Work, Biographies, Teacher's Notes. An interactive CD-ROM, with 3D animations, activities, games, exercises, printable worksheets and audio-visual learning modules catering to both versions - Windows XP and Windows 7, is included.

ClearRevise Cambridge IGCSE Computer Science 0478/0984 2021 (Paperback): ClearRevise Cambridge IGCSE Computer Science 0478/0984 2021 (Paperback)
R309 Discovery Miles 3 090 Ships in 9 - 17 working days

Illustrated revision and practice.Absolute clarity is the aim with a new generation of IGCSE Computer Science revision guide. This clear study guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective and more accessible. Past examinations question are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book. This book is suitable for the 0478 9-1 IGCSE, the 0984 A*-G IGCSE and the 2210 O Level for examination in 2023 onwards. Hundreds of marks worth of examination style questions Answers provided for all questions within the books Illustrated topics to improve memory and recall Specification references for every topic Examination tips and techniques Free Python solutions pack

Learn How to Program Using Any Web Browser - Using Any Web Browser (Paperback, Softcover reprint of the original 1st ed.):... Learn How to Program Using Any Web Browser - Using Any Web Browser (Paperback, Softcover reprint of the original 1st ed.)
Harold Davis
R655 R610 Discovery Miles 6 100 Save R45 (7%) Ships in 18 - 22 working days

This is a book about general principles of good programming practice for complete novices. The target reader is likely a teen who is curious about what makes a computer work, or an office worker who has been using computer applications for years and would like to spend some time delving deeper into what makes them tick.

Computer Science Education - Perspectives on Teaching and Learning in School (Paperback, 2nd edition): Sue Sentance, Erik... Computer Science Education - Perspectives on Teaching and Learning in School (Paperback, 2nd edition)
Sue Sentance, Erik Barendsen, Nicol R Howard, Carsten Schulte
R840 Discovery Miles 8 400 Ships in 5 - 10 working days

Drawing together the most up-to-date research from experts all across the world, the second edition of Computer Science Education offers the most up-to-date coverage available on this developing subject, ideal for building confidence of new pre-service and in-service educators teaching a new discipline. It provides an international overview of key concepts, pedagogical approaches and assessment practices. Highlights of the second edition include: - New sections on machine learning and data-driven (epistemic) programming - A new focus on equity and inclusion in computer science education - Chapters updated throughout, including a revised chapter on relating ethical and societal aspects to knowledge-rich aspects of computer science education - A new set of chapters on the learning of programming, including design, pedagogy and misconceptions - A chapter on the way we use language in the computer science classroom. The book is structured to support the reader with chapter outlines, synopses and key points. Explanations of key concepts, real-life examples and reflective points keep the theory grounded in classroom practice. The book is accompanied by a companion website, including online summaries for each chapter, 3-minute video summaries by each author and an archived chapter on taxonomies and competencies from the first edition.

Tackling A Level Projects in Computer Science AQA 7517 (Paperback): Tackling A Level Projects in Computer Science AQA 7517 (Paperback)
R446 Discovery Miles 4 460 Ships in 9 - 17 working days

Completing an A Level Computer Science project is a huge undertaking for any student regardless of their competence in programming. The key to success is to plan and write a strong report, evidencing what has been carried out. Tackling A Level projects in Computer Science for AQA 7517 is the essential student guide for completing the project and, in particular, the report, with confidence and independence. It contains clear and concise instruction and examples of what needs to be included. From how to generate initial ideas and choose end users, to how to evidence your final product; this book covers it all. This guide does not specifically teach programming and is therefore suitable for use with any language or project idea being undertaken. With important tips and advice based on the author's intimate experience with Computer Science projects, this will help to keep a project's progress on track. Finally, a guide that can help students to submit their final project with confidence before the deadline.

Always Use Protection - A Teen's Guide to Safe Computing (Paperback, Softcover reprint of the original 1st ed.): Dan... Always Use Protection - A Teen's Guide to Safe Computing (Paperback, Softcover reprint of the original 1st ed.)
Dan Appleman
R447 Discovery Miles 4 470 Ships in 18 - 22 working days

* Appleman is a well-known, bestselling author of computing titles; has a great writing style and has valuable input/review on content from a teen focus group of technology users. * Contains the fundamentals that every teen should know: emphasizes protection of computers from viruses, and privacy issues (including identity theft), not just the usual online security that is hyped by the media. Emphasizes topics of interest to teens - for example: security on instant messaging and configuring firewalls for online gaming. * Unlike other security books written for parents, this book is written to empower teens to protect themselves and their computers. It requires no effort on the part of parents beyond buying the book and handing it to their teens. * Offers practical, well-researched much needed advice on how to protect teens and create a more secure home computing environment. (The author's survey showed over 50% of teens have had a computer virus. A recent Newsweek article describes how Oberlin college found viruses on 90% of the Windows machines of incoming freshmen).

Verken Rekenaarstoepassingstegnologie: Graad 11: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback): B.... Verken Rekenaarstoepassingstegnologie: Graad 11: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback)
B. Dill, I. Frances, S. Nunkumar
R502 Discovery Miles 5 020 Ships in 5 - 10 working days

Voldoen ten volle aan die vereistes van die Kurrikulum- en assesseringsbeleidsverklaring (NKABV). Eksamenoefening en assesseringsgeleenthede word verskaf. Riglyne van die volledige Assesseringsprogram word verskaf. Klaskamers regoor Suid-Afrika het die materiaal gebruik en beproef. Eksamensukses deur leerders te ondersteun en te betrek. Nuttige wenke vir klaskameronderrig.

Learning on the Net - A Practical Guide to Enhancing Learning in Primary Classrooms (Paperback): Alan Pritchard Learning on the Net - A Practical Guide to Enhancing Learning in Primary Classrooms (Paperback)
Alan Pritchard
R987 Discovery Miles 9 870 Ships in 10 - 15 working days

Examining the way in which the internet and other information sources can be used to maximum potential within the classroom, this book bridges the gap between theory and practice and underpins how pupils can use the internet to improve their literacy and scientific skills. It also offers a range of situations and activities for direct use in the classroom. Drawing upon the most recent classroom research, this is an essential text for students, curriculum leaders and teachers who wish to improve their skills in this area.

Digital Badges (Hardcover): Shauna Masura Digital Badges (Hardcover)
Shauna Masura
R540 R494 Discovery Miles 4 940 Save R46 (9%) Ships in 18 - 22 working days
Classical Mechanics with Maple (Paperback, 1st ed. 1995. Corr. 2nd printing 2000): Ronald L. Greene Classical Mechanics with Maple (Paperback, 1st ed. 1995. Corr. 2nd printing 2000)
Ronald L. Greene
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

Many problems in classical mechanics can now be readily solved using computers. This text integrates Maple, a general-purpose symbolic computation program, into the traditional sophomore- or junior-level mechanics course. Intended primarily as a supplement to a standard text, it discusses all the topics usually covered in the course and shows how to solve problems using Maple and how to display solutions graphically to gain further insight. The text is self-contained and can also be used for self-study or as the primary text in a mechanics course.

Kagiso Reader: Thusa (NCS): Grade R: Book 3 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Thusa (NCS): Grade R: Book 3 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Bloomsbury Curriculum Basics: Teaching Primary Computing (Paperback): Martin Burrett Bloomsbury Curriculum Basics: Teaching Primary Computing (Paperback)
Martin Burrett
R484 R449 Discovery Miles 4 490 Save R35 (7%) Ships in 10 - 15 working days

Computers are just for playing games, right? Many of your pupils will think so. It may be a cultural shift for both the pupils and their parents to change that perception of computing. However, the learning gained from the 'games' played on computers in the primary classroom will help to prepare children to live and work in the modern world. The teaching ideas in Teaching Primary Computing are engaging, easy to implement, and use mostly free tools that operate across the many digital platforms that primary schools use. Addressing every aspect of the National Curriculum, the book is split into year groups, and each chapter offers practitioners an essential summary of all the information and vocabulary needed to successfully implement exciting, well-structured lessons that will keep your class riveted!

Coding Projects in Scratch - A Step-by-Step Visual Guide to Coding Your Own Animations, Games, Simulations, a (Paperback): Jon... Coding Projects in Scratch - A Step-by-Step Visual Guide to Coding Your Own Animations, Games, Simulations, a (Paperback)
Jon Woodcock
R364 Discovery Miles 3 640 Ships in 5 - 7 working days
National 4 Computing Science Study Guide (Paperback): Alan Williams National 4 Computing Science Study Guide (Paperback)
Alan Williams
R457 Discovery Miles 4 570 Ships in 9 - 17 working days
Physics Experiments Using PCs - A Guide for Instructors and Students (Paperback, Softcover reprint of the original 1st ed.... Physics Experiments Using PCs - A Guide for Instructors and Students (Paperback, Softcover reprint of the original 1st ed. 1993)
H.M. Staudenmaier
R2,661 Discovery Miles 26 610 Ships in 18 - 22 working days

Physics practical classes form an important part of many scientific and technical courses in higher education. In addition to the older standard experiments, such practicals now generally include a few computer-controlled experiments developed in association with the research groups active in the particular university or college. Since there is relatively little exchange of information between the teaching staff of different institutes, the personal computer, despite its ubiquity, is underexploited in this role as a teaching aid. The present book provides a detailed description of a number of computer-controlled experiments suitable for practical classes. Both the relevant physics and the computational techniques are presented in a form that enables the readers to construct and/or perform the experiment themselves.

IT for All (Paperback): David Banes, Carole Thornett, Peter Gossage, Caroline Coles IT for All (Paperback)
David Banes, Carole Thornett, Peter Gossage, Caroline Coles
R884 Discovery Miles 8 840 Ships in 10 - 15 working days

First Published in 1995. Routledge is an imprint of Taylor & Francis, an informa company.

ICT Level 2 (Spiral bound): Rosy Robinson ICT Level 2 (Spiral bound)
Rosy Robinson
R1,116 R209 Discovery Miles 2 090 Save R907 (81%) Ships in 9 - 17 working days
Quantum Computing for Babies (Board book): Chris Ferrie Quantum Computing for Babies (Board book)
Chris Ferrie
R243 R224 Discovery Miles 2 240 Save R19 (8%) Ships in 9 - 17 working days

The bestselling scientific series is expanding! With scientific and mathematical information from an expert, this is the perfect book for enlightening the next generation of geniuses. Introduce your baby to programming and computer basics in this must-have board book for nerdy babies! Written by industry experts, Quantum Computing for Babies is a colorfully simple introduction to the magical world of quantum computers. Babies (and grownups!) will discover the difference between bits and qubits and how quantum computers will change our future. With a tongue-in-cheek approach that adults will love, this installment of the Baby University board book series is the perfect way to introduce basic concepts to even the youngest scientists. After all, it's never too early to become a quantum physicist! Baby University: It only takes a small spark to ignite a child's mind. Other Baby University titles include: Quantum Physics for Babies Rocket Science for Babies Neural Networks for Babies Organic Chemistry for Babies

Raspberry Pi 3 in Easy Steps (Paperback): Mike McGrath Raspberry Pi 3 in Easy Steps (Paperback)
Mike McGrath 1
R320 Discovery Miles 3 200 Ships in 10 - 15 working days
Getting Started with Coding - Get Creative with Code! 2nd Edition (Paperback, 2nd Edition): C Mccue Getting Started with Coding - Get Creative with Code! 2nd Edition (Paperback, 2nd Edition)
C Mccue
R263 R240 Discovery Miles 2 400 Save R23 (9%) Ships in 9 - 17 working days

An introduction to coding for kids Coding know-how is the coolest new tool kids can add to their creativity toolboxes--and all they need to get started is a computer connected to the internet and the lessons in this book. Easy! The book offers fun step-by-step projects to create games, animations, and other digital toys while teaching a bit about coding along the way. Plus, each project has an end goal to instill confidence and a sense of accomplishment in young coders once the project comes to life. Create simple applications in Scratch to learn how to build things with coding Experiment with "real" coding with tools built in JavaScript Use free online tools Share what you build with friends, family, and teachers Get creative and get coding!

How to Be a Coder - Learn to Think like a Coder with Fun Activities, then Code in Scratch 3.0 Online (Hardcover): Kiki Prottsman How to Be a Coder - Learn to Think like a Coder with Fun Activities, then Code in Scratch 3.0 Online (Hardcover)
Kiki Prottsman
R531 Discovery Miles 5 310 Ships in 18 - 22 working days
Cambridge ICT Starters Next Steps Stage 2 (Paperback, 4th Revised edition): Victoria Ellis, Sarah Lawrey Cambridge ICT Starters Next Steps Stage 2 (Paperback, 4th Revised edition)
Victoria Ellis, Sarah Lawrey; Edited by (consulting) Doug Dickinson
R367 R228 Discovery Miles 2 280 Save R139 (38%) In Stock

Help your students learn essential ICT skills, from Microsoft Office (R) basics to animations and websites. This series brings a fresh approach to ICT for students from 7 to 14 years old, mapped to the Cambridge ICT Starters syllabus for examination from 2019. In Next Steps, learners develop their understanding of email and programming. The resource also introduces them to working with multimedia. Students will create a book cover and use programming to design a shop sign. Each activity is clearly introduced, with step-by-step guidance to help learners master new skills. Key words and visual examples support students' understanding. Download source files for the activities from our website.

Using Stories to Teach ICT Ages 7-9 (Paperback): Anita Loughrey Using Stories to Teach ICT Ages 7-9 (Paperback)
Anita Loughrey
R700 R133 Discovery Miles 1 330 Save R567 (81%) Ships in 9 - 17 working days
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