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Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General

Cambridge IGCSE ITC Student Book and CD-ROM (Paperback): Paul Clowrey, Chris Jones, Colin Stobart Cambridge IGCSE ITC Student Book and CD-ROM (Paperback)
Paul Clowrey, Chris Jones, Colin Stobart
R421 Discovery Miles 4 210 Ships in 4 - 6 working days

The Collins Cambridge IGCSE(TM) ICT Student Book provides in-depth coverage of the 0417 syllabus with an engaging approach that uses scenarios to build skills and link the theory to the practice of ICT, while showing students how to make progress, prepare for exams and achieve their targets. * Build skills with an engaging approach that uses scenarios to link the theory to the practice of ICT. * Fully cover the Cambridge IGCSE(TM) ICT syllabus with each topic broken down into manageable chunks to allow you to apply and consolidate your learning. * Have confidence in the content and approach of the Student Book, which is written by highly experienced ICT teachers. * Prepare for exams with end of session review and revise sections, summary boxes, exam-style and past paper questions, sample answers at different grades and comments on these answers. * The accompanying CD-ROM includes source files to accompany practical tasks and answers to past paper questions in the Student Book.

Coding Club Python: Building Big Apps Level 3 (Spiral bound, New Ed): Chris Roffey Coding Club Python: Building Big Apps Level 3 (Spiral bound, New Ed)
Chris Roffey
R330 R210 Discovery Miles 2 100 Save R120 (36%) In Stock

Have you ever wondered how computers can make so much happen? How do they perform calculations, show movies and run amazing games? These are all examples of computer programs or applications (often known simply as apps). Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs. With clear explanation and step-by-step layout, the series starts right at the beginning and works its way up over four flexible levels. The skills required for each level are introduced in the core books and the additional books at each level give young programmers the chance to develop and practice those skills in an area of their interest.

Learn How to Program Using Any Web Browser - Using Any Web Browser (Paperback, Softcover reprint of the original 1st ed.):... Learn How to Program Using Any Web Browser - Using Any Web Browser (Paperback, Softcover reprint of the original 1st ed.)
Harold Davis
R655 R610 Discovery Miles 6 100 Save R45 (7%) Ships in 18 - 22 working days

This is a book about general principles of good programming practice for complete novices. The target reader is likely a teen who is curious about what makes a computer work, or an office worker who has been using computer applications for years and would like to spend some time delving deeper into what makes them tick.

Always Use Protection - A Teen's Guide to Safe Computing (Paperback, Softcover reprint of the original 1st ed.): Dan... Always Use Protection - A Teen's Guide to Safe Computing (Paperback, Softcover reprint of the original 1st ed.)
Dan Appleman
R447 Discovery Miles 4 470 Ships in 18 - 22 working days

* Appleman is a well-known, bestselling author of computing titles; has a great writing style and has valuable input/review on content from a teen focus group of technology users. * Contains the fundamentals that every teen should know: emphasizes protection of computers from viruses, and privacy issues (including identity theft), not just the usual online security that is hyped by the media. Emphasizes topics of interest to teens - for example: security on instant messaging and configuring firewalls for online gaming. * Unlike other security books written for parents, this book is written to empower teens to protect themselves and their computers. It requires no effort on the part of parents beyond buying the book and handing it to their teens. * Offers practical, well-researched much needed advice on how to protect teens and create a more secure home computing environment. (The author's survey showed over 50% of teens have had a computer virus. A recent Newsweek article describes how Oberlin college found viruses on 90% of the Windows machines of incoming freshmen).

Learning on the Net - A Practical Guide to Enhancing Learning in Primary Classrooms (Paperback): Alan Pritchard Learning on the Net - A Practical Guide to Enhancing Learning in Primary Classrooms (Paperback)
Alan Pritchard
R987 Discovery Miles 9 870 Ships in 10 - 15 working days

Examining the way in which the internet and other information sources can be used to maximum potential within the classroom, this book bridges the gap between theory and practice and underpins how pupils can use the internet to improve their literacy and scientific skills. It also offers a range of situations and activities for direct use in the classroom. Drawing upon the most recent classroom research, this is an essential text for students, curriculum leaders and teachers who wish to improve their skills in this area.

Verken Rekenaarstoepassingstegnologie: Graad 11: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback): B.... Verken Rekenaarstoepassingstegnologie: Graad 11: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback)
B. Dill, I. Frances, S. Nunkumar
R502 Discovery Miles 5 020 Ships in 5 - 10 working days

Voldoen ten volle aan die vereistes van die Kurrikulum- en assesseringsbeleidsverklaring (NKABV). Eksamenoefening en assesseringsgeleenthede word verskaf. Riglyne van die volledige Assesseringsprogram word verskaf. Klaskamers regoor Suid-Afrika het die materiaal gebruik en beproef. Eksamensukses deur leerders te ondersteun en te betrek. Nuttige wenke vir klaskameronderrig.

Focus Computer Applications Technology: Grade 10: Learner's Book with Learner's CD-ROM - CAPS compliant (Paperback):... Focus Computer Applications Technology: Grade 10: Learner's Book with Learner's CD-ROM - CAPS compliant (Paperback)
B. Dill, I. Frances, S. Nunkumar
R334 Discovery Miles 3 340 Ships in 4 - 6 working days
Classical Mechanics with Maple (Paperback, 1st ed. 1995. Corr. 2nd printing 2000): Ronald L. Greene Classical Mechanics with Maple (Paperback, 1st ed. 1995. Corr. 2nd printing 2000)
Ronald L. Greene
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

Many problems in classical mechanics can now be readily solved using computers. This text integrates Maple, a general-purpose symbolic computation program, into the traditional sophomore- or junior-level mechanics course. Intended primarily as a supplement to a standard text, it discusses all the topics usually covered in the course and shows how to solve problems using Maple and how to display solutions graphically to gain further insight. The text is self-contained and can also be used for self-study or as the primary text in a mechanics course.

Coding Concepts for Kids - Learn to Code Without a Computer (Paperback): Randy Lynn Coding Concepts for Kids - Learn to Code Without a Computer (Paperback)
Randy Lynn
R255 Discovery Miles 2 550 Ships in 18 - 22 working days
Artificial Intelligence (Hardcover): Dinah Williams Artificial Intelligence (Hardcover)
Dinah Williams
R282 Discovery Miles 2 820 Ships in 18 - 22 working days

Did you know that you can teach a robot to play soccer? Or that you can ride in a car driven by a computer? Packed with fascinating facts and fun activities and experiments, STEAM & Me books use science, technology, engineering, arts, and math to feed your curiosity and spark your creativity. STEAM & Me is all about you!

Kagiso Reader: Thusa (NCS): Grade R: Book 3 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Thusa (NCS): Grade R: Book 3 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Bloomsbury Curriculum Basics: Teaching Primary Computing (Paperback): Martin Burrett Bloomsbury Curriculum Basics: Teaching Primary Computing (Paperback)
Martin Burrett
R484 R449 Discovery Miles 4 490 Save R35 (7%) Ships in 10 - 15 working days

Computers are just for playing games, right? Many of your pupils will think so. It may be a cultural shift for both the pupils and their parents to change that perception of computing. However, the learning gained from the 'games' played on computers in the primary classroom will help to prepare children to live and work in the modern world. The teaching ideas in Teaching Primary Computing are engaging, easy to implement, and use mostly free tools that operate across the many digital platforms that primary schools use. Addressing every aspect of the National Curriculum, the book is split into year groups, and each chapter offers practitioners an essential summary of all the information and vocabulary needed to successfully implement exciting, well-structured lessons that will keep your class riveted!

Get Coding! Learn HTML, CSS, and JavaScript and Build a Website, App, and Game (Paperback): Young Rewired State Get Coding! Learn HTML, CSS, and JavaScript and Build a Website, App, and Game (Paperback)
Young Rewired State; Illustrated by Duncan Beedie 1
R305 R276 Discovery Miles 2 760 Save R29 (10%) Ships in 5 - 10 working days

Learn how to write code and then build your own website, app and game using HTML, CSS and JavaScript in this essential coding guide for kids from expert organization Young Rewired State. Learn how to write code and then build your own website, app and game using HTML, CSS and JavaScript in this essential guide to coding for kids from expert organization Young Rewired State. Over 6 fun missions learn the basic concepts of coding or computer programming and help Professor Bairstone and Dr Day keep the Monk Diamond safe from dangerous jewel thieves. In bite-size chunks learn important real-life coding skills and become a technology star of the future. Young Rewired State is a global community that aims to get kids coding and turn them into the technology stars of the future.

Physics Experiments Using PCs - A Guide for Instructors and Students (Paperback, Softcover reprint of the original 1st ed.... Physics Experiments Using PCs - A Guide for Instructors and Students (Paperback, Softcover reprint of the original 1st ed. 1993)
H.M. Staudenmaier
R2,661 Discovery Miles 26 610 Ships in 18 - 22 working days

Physics practical classes form an important part of many scientific and technical courses in higher education. In addition to the older standard experiments, such practicals now generally include a few computer-controlled experiments developed in association with the research groups active in the particular university or college. Since there is relatively little exchange of information between the teaching staff of different institutes, the personal computer, despite its ubiquity, is underexploited in this role as a teaching aid. The present book provides a detailed description of a number of computer-controlled experiments suitable for practical classes. Both the relevant physics and the computational techniques are presented in a form that enables the readers to construct and/or perform the experiment themselves.

National 4 Computing Science Study Guide (Paperback): Alan Williams National 4 Computing Science Study Guide (Paperback)
Alan Williams
R457 Discovery Miles 4 570 Ships in 9 - 17 working days
Computer Networks (Paperback): Clive Gifford Computer Networks (Paperback)
Clive Gifford
R221 R124 Discovery Miles 1 240 Save R97 (44%) In Stock
Awesome Algorithms and Creative Coding (Paperback): Clive Gifford Awesome Algorithms and Creative Coding (Paperback)
Clive Gifford
R225 R118 Discovery Miles 1 180 Save R107 (48%) In Stock
IT for All (Paperback): David Banes, Carole Thornett, Peter Gossage, Caroline Coles IT for All (Paperback)
David Banes, Carole Thornett, Peter Gossage, Caroline Coles
R884 Discovery Miles 8 840 Ships in 10 - 15 working days

First Published in 1995. Routledge is an imprint of Taylor & Francis, an informa company.

Getting Started with Coding - Get Creative with Code! 2nd Edition (Paperback, 2nd Edition): C Mccue Getting Started with Coding - Get Creative with Code! 2nd Edition (Paperback, 2nd Edition)
C Mccue
R263 R240 Discovery Miles 2 400 Save R23 (9%) Ships in 9 - 17 working days

An introduction to coding for kids Coding know-how is the coolest new tool kids can add to their creativity toolboxes--and all they need to get started is a computer connected to the internet and the lessons in this book. Easy! The book offers fun step-by-step projects to create games, animations, and other digital toys while teaching a bit about coding along the way. Plus, each project has an end goal to instill confidence and a sense of accomplishment in young coders once the project comes to life. Create simple applications in Scratch to learn how to build things with coding Experiment with "real" coding with tools built in JavaScript Use free online tools Share what you build with friends, family, and teachers Get creative and get coding!

How to Be a Coder - Learn to Think like a Coder with Fun Activities, then Code in Scratch 3.0 Online (Hardcover): Kiki Prottsman How to Be a Coder - Learn to Think like a Coder with Fun Activities, then Code in Scratch 3.0 Online (Hardcover)
Kiki Prottsman
R531 Discovery Miles 5 310 Ships in 18 - 22 working days
Code Club Book of Scratch (Hardcover): Russell Barnes Code Club Book of Scratch (Hardcover)
Russell Barnes
R388 Discovery Miles 3 880 Ships in 9 - 17 working days
Computer Science Education - Perspectives on Teaching and Learning in School (Paperback, 2nd edition): Sue Sentance, Erik... Computer Science Education - Perspectives on Teaching and Learning in School (Paperback, 2nd edition)
Sue Sentance, Erik Barendsen, Nicol R Howard, Carsten Schulte
R840 Discovery Miles 8 400 Ships in 5 - 10 working days

Drawing together the most up-to-date research from experts all across the world, the second edition of Computer Science Education offers the most up-to-date coverage available on this developing subject, ideal for building confidence of new pre-service and in-service educators teaching a new discipline. It provides an international overview of key concepts, pedagogical approaches and assessment practices. Highlights of the second edition include: - New sections on machine learning and data-driven (epistemic) programming - A new focus on equity and inclusion in computer science education - Chapters updated throughout, including a revised chapter on relating ethical and societal aspects to knowledge-rich aspects of computer science education - A new set of chapters on the learning of programming, including design, pedagogy and misconceptions - A chapter on the way we use language in the computer science classroom. The book is structured to support the reader with chapter outlines, synopses and key points. Explanations of key concepts, real-life examples and reflective points keep the theory grounded in classroom practice. The book is accompanied by a companion website, including online summaries for each chapter, 3-minute video summaries by each author and an archived chapter on taxonomies and competencies from the first edition.

Oxford International Primary Computing: Student Book 2 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 2 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R534 Discovery Miles 5 340 Ships in 6 - 10 working days

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Music Technology and Education - Amplifying Musicality (Paperback, 2nd edition): Andrew Brown Music Technology and Education - Amplifying Musicality (Paperback, 2nd edition)
Andrew Brown
R2,008 Discovery Miles 20 080 Ships in 10 - 15 working days

Music Technology in Education lays out the principles of music technology and how they can be used to enhance musical teaching and learning in primary and secondary education. Previously published as "Computers in Music Education," this second edition has been streamlined to focus on the needs of today s music education student. It has been completely updated to reflect mobile technologies, social networks, rich media environments, and other technological advances. Topics include:

  • Basic audio concepts and recording techniques
  • Enhanced music instruction with interactive systems, web-based media platforms, social networking, and musicianship software
  • Administration and management of technology resources
  • Distance education and flexible learning

"

Music Technology in Education" provides a strong theoretical and philosophical framework for examining the use of technology in music education while outlining the tools and techniques for implementation in the classroom. Reflective Questions, Teaching Tips, and Suggested Tasks link technology with effective teaching practice. The companion website provides resources for deeper investigation into the topics covered in each chapter, and includes an annotated bibliography, website links, tutorials, and model projects. "

Cambridge IGCSE Complete ICT: Student Book (Third Edition) (Paperback, 3): Stephen Doyle, Mahmoud Farouk Bahnassy, Jimmy... Cambridge IGCSE Complete ICT: Student Book (Third Edition) (Paperback, 3)
Stephen Doyle, Mahmoud Farouk Bahnassy, Jimmy Arifin, Muhammad Naveed Rajput
R312 Discovery Miles 3 120 Ships in 6 - 10 working days

The Cambridge IGCSE (R) Complete ICT Student Book offers a flexible, visual, and practice-based approach that is fully matched to the Cambridge IGCSE (0417) ICT syllabus, for first teaching 2021. The Complete ICT Student Book covers everything that students need to excel in their exams, without overwhelming them. It is written by Stephen Doyle, the author of the previous trusted edition, and sustains the quality of that previous edition with improvements and updates. This Third Edition includes software-specific instructions within the practical sections to fully support students and build their confidence step by step. The series also offers a Teacher Handbook, which provides full lesson planning support, and an Exam Success Guide, which offers targeted activities, examiner feedback and tips to ensure students reach their full potential and achieve their best grades in exams.

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