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Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General

Just Click for the Caribbean (Mixed media product, 3rd Revised edition): Howard Lincoln, Alison Page Just Click for the Caribbean (Mixed media product, 3rd Revised edition)
Howard Lincoln, Alison Page
R829 Discovery Miles 8 290 Ships in 10 - 15 working days

Written to support 11 - 14 year-old students in developing technological literacy and competence, Just Click for the Caribbean Third Edition provides a strong foundation for lower secondary students to study Information Technology at CSEC level. Designed by experts from the region, this curriculum-aligned course fully supports the syllabus you follow. This third edition has been fully revised with scaffolded topics that develop students' theoretical and practical and practical knowledge in Information Technology, encouraging independent learning and providing a foundation for further study.

ClearRevise Cambridge IGCSE Computer Science 0478/0984 2021 (Paperback): ClearRevise Cambridge IGCSE Computer Science 0478/0984 2021 (Paperback)
R309 Discovery Miles 3 090 Ships in 9 - 17 working days

Illustrated revision and practice.Absolute clarity is the aim with a new generation of IGCSE Computer Science revision guide. This clear study guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective and more accessible. Past examinations question are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book. This book is suitable for the 0478 9-1 IGCSE, the 0984 A*-G IGCSE and the 2210 O Level for examination in 2023 onwards. Hundreds of marks worth of examination style questions Answers provided for all questions within the books Illustrated topics to improve memory and recall Specification references for every topic Examination tips and techniques Free Python solutions pack

Toby's best wall - Machine Learning For Kids: Support Vector Machines (Hardcover): Rocket Baby Club Toby's best wall - Machine Learning For Kids: Support Vector Machines (Hardcover)
Rocket Baby Club
R471 Discovery Miles 4 710 Ships in 18 - 22 working days
Cbse All in One Computer Applications Class 9 (as Per Latest Cbse Syllabus Issued on 21 April 2022) (Paperback, 10th Revised... Cbse All in One Computer Applications Class 9 (as Per Latest Cbse Syllabus Issued on 21 April 2022) (Paperback, 10th Revised edition)
Neetu Gaikwad
R1,598 Discovery Miles 15 980 Ships in 18 - 22 working days
Learn to Code Practice Book 2 Third Edition (Paperback): Claire Lotriet, Adam Chase Learn to Code Practice Book 2 Third Edition (Paperback)
Claire Lotriet, Adam Chase
R478 Discovery Miles 4 780 Ships in 10 - 15 working days
Cbse All in One Informatics Practices with Python Pandas Class 12 for 2022 Exam (Paperback): Neetu Gaikwad Cbse All in One Informatics Practices with Python Pandas Class 12 for 2022 Exam (Paperback)
Neetu Gaikwad
R1,015 Discovery Miles 10 150 Ships in 18 - 22 working days
Cbse Information Technology Term 2 Class 10 for 2022 Exam (Cover Theory and MCQS) (Paperback): Rashi Bansal Cbse Information Technology Term 2 Class 10 for 2022 Exam (Cover Theory and MCQS) (Paperback)
Rashi Bansal
R559 Discovery Miles 5 590 Ships in 18 - 22 working days
Teaching and Learning with Multimedia (Paperback): Janet Collins, Michael Hammond, Jerry Wellington Teaching and Learning with Multimedia (Paperback)
Janet Collins, Michael Hammond, Jerry Wellington
R1,485 Discovery Miles 14 850 Ships in 10 - 15 working days


This book is an introduction to the issues and practicalities of using multimedia in classrooms - both primary and secondary, and across a range of subject areas. The book draws on material from a range of case studies and focuses on areas of concern for teachers and researchers.
Using IT effectively continues to be a problem for many teachers, and there is still a long way to go toward organising this properly. The book takes a thorough look at IT in the school, discussing and examining issues such as:
* IT and the National Curriculum
* foreign language teaching
* differing curricular needs
* opportunities and constraints of groupwork
* talking books and primary reading
* ways in which multimedia supports readers.
The book also looks at some of the more philosophical issues such as the implications of home-computers and the limits of independent learning, and the notion of "edutainment" - the relationship of motivation and enjoyment to learning.
Finally, the book makes comparisons across the curriculum and between primary and secondary sectors and raises questions about the future of IT in schools, arguing that teachers should make a significant contribution to decisions about future development.


eBook available with sample pages: 0203441303

ICT InteraCT for Key Stage 3 Pupil's Book 3 (Hardcover): Bob Reeves ICT InteraCT for Key Stage 3 Pupil's Book 3 (Hardcover)
Bob Reeves
R649 R379 Discovery Miles 3 790 Save R270 (42%) In Stock

ICT InteraCT is a new course delivering everything teachers and students need for success at Key Stage 3. The series combines digital resources with Student's Activity Books and photocopiable Teacher's Packs. ICT InteraCT is designed to help specialists and non-specialists alike deliver effective ICT to students at Key Stage 3. Placing an emphasis on relevant, scenario-based activities that promote problem solving through clearly levelled tasks, the resources provide: - A stimulating, scenario-based approach - Levelled assessments that are differentiated by task - Teacher's guidance on how to assess the levels and map the contents of the course to the revised Programme of Study, STUs, QCA Scheme of Work and other initiatives, such as Every Child Matters - Formative and summative assessment opportunities - including interactive tests - Tasks that cover skills, knowledge and understanding to promote ICT capability - Truly integrated print and electronic content The Pupil's book contains access to digital resources which are perfect for home and independent learning. The book also features activities that are designed for use with students when the IT suite is not available, reinforcing knowledge and understanding.

Cbse All in One Computer Science Class 11 for 2022 Exam (Paperback, 9th Revised edition): Neetu Gaikwad Cbse All in One Computer Science Class 11 for 2022 Exam (Paperback, 9th Revised edition)
Neetu Gaikwad
R1,123 Discovery Miles 11 230 Ships in 18 - 22 working days
Cbse All in One Information Practices Class 11 for 2022 Exam (Paperback, 3rd Revised edition): Neetu Gaikwad Cbse All in One Information Practices Class 11 for 2022 Exam (Paperback, 3rd Revised edition)
Neetu Gaikwad
R1,014 Discovery Miles 10 140 Ships in 18 - 22 working days
GCSE Computer Science for OCR Student Book Updated Edition (Paperback): David Waller GCSE Computer Science for OCR Student Book Updated Edition (Paperback)
David Waller; Edited by (consulting) Ann Weidmann
R887 Discovery Miles 8 870 Ships in 9 - 17 working days

Written for the OCR GCSE Computer Science updated specification (J277) for first teaching from 2020. This print student book has been updated and reordered and uses an exciting and engaging approach to help students build their knowledge and master underlying computing principles and concepts. Designed to develop computational thinking, programming and problem-solving skills, this resource includes challenges and real-life examples that demonstrate how computer science relates to everyday life with practice questions. Our new reflection feature will help students to reflect on their progress and see where they could improve. Answers can be found in the teacher's resource.

Code-It: How To Teach Primary Programming Using Scratch (Paperback): Phil Bagge Code-It: How To Teach Primary Programming Using Scratch (Paperback)
Phil Bagge
R670 R590 Discovery Miles 5 900 Save R80 (12%) Ships in 9 - 17 working days

The Scratch: The ideal place to begin programming! Key Stage 2 Programming Curriculum Guide Most primary teachers and pupils have little - if any - experience programming. This book, classroom-tested and perfected by the author through his website code-it.co.uk, aids teachers in providing Key Stage 2 pupils with an exciting and challenging computer science curriculum. Code It can be used to supplement existing programming modules or as a complete KS2 computer science program of study. It contains a series of programming projects that gradually introduce pupils to algorithm design and evaluation, generalisation and decomposition. Pupils will learn how to use sequence, repetition, selection and variables through becoming creators of a wide variety of programming projects. Maths, literacy, humanities, gaming, music and control skills are all put to the test. There are four pupil workbooks to provide structure, resources and home learning links. These are designed to work in conjunction with the teacher book. A growing bank of online videos are also available, designed to help teachers improve their own skills and take full advantage of the cross-curricular benefits of developing depth in programming. The Scratch programming language, already widely recognised in schools, is freely accessible online or as a download at home. Scratch is the ideal place to begin programming as there is no other system that allows pupils to create such a wide variety of projects across primary and secondary education. It also enables pupils to extend their understanding independently through the Scratch online community - the new computing curriculum is truly transformational!

My Revision Notes: OCR A Level Computer Science: Second Edition (Paperback): George Rouse, Jason Pitt, Sean O'byrne My Revision Notes: OCR A Level Computer Science: Second Edition (Paperback)
George Rouse, Jason Pitt, Sean O'byrne
R721 Discovery Miles 7 210 Ships in 10 - 15 working days

Set your students on track to achieve the best grade possible with My Revision Notes: OCR A Level Computer Science. Our clear and concise approach to revision will help students learn, practise and apply their skills and understanding. Coverage of key content is combined with practical study tips and effective revision strategies to create a guide that can be relied on to build both knowledge and confidence. With My Revision Notes: OCR A Level Computer Science, students can: > Consolidate knowledge with clear, focused and relevant content coverage, based on what examiners are looking for > Develop understanding with self-testing - our regular 'Now test yourself,' tasks and answers will help commit knowledge to memory > Improve technique through exam-style practice questions, expert tips and examples of typical mistakes to avoid > Identify key connections between topics and subjects with our 'Learning links' focus > Plan and manage a successful revision programme with our topic-by-topic planner, new exam breakdown feature, user-friendly definitions throughout and questions and answers online

International GCSE Computer Science for Oxford International AQA Examinations - Online Textbook (Cards): Alison Page International GCSE Computer Science for Oxford International AQA Examinations - Online Textbook (Cards)
Alison Page
R1,313 Discovery Miles 13 130 Ships in 10 - 15 working days

The only textbook that fully supports the OxfordAQA International GCSE Computer Science specification (9210), for first teaching from September 2017. The practical, step-by-step approach enables students to develop and apply problem solving and computational thinking skills in context. This ensures they are exam ready and prepares them for further study or life in the working world. Thoroughly prepare students for the theoretical and practical papers with extensive coding and programming support plus opportunities for practice. Clear explanations ensure students have a thorough understanding of trickier topics such as such as number representation, relational databases and SQL. The online textbook can be accessed on a wide range of devices and the licence is valid until 31st December 2027, for use by one student or teacher. Your first login will be sent to you in the mail on a printed access card.

Become an App Inventor: The Official Guide from MIT App Inventor - Your Guide to Designing, Building, and Sharing Apps... Become an App Inventor: The Official Guide from MIT App Inventor - Your Guide to Designing, Building, and Sharing Apps (Paperback)
Karen Lang, Selim Tezel, Mit App Inventor Project, MIT Computer Science and Artificial Intelligence Laboratory
R305 R276 Discovery Miles 2 760 Save R29 (10%) Ships in 5 - 10 working days

DESIGN, BUILD AND SHARE YOUR OWN APPS - NO EXPERIENCE NECESSARY! Design, build and share your own apps with the official guide from MIT App Inventor. Follow simple step-by-step instructions for six different projects using MIT's free App Inventor website, and you can make a maze game, a translation game and even a personalized chat app! Use what you've learned to come up with your own ideas, then download your new apps to a phone or table, and share them with friends! Along the way, you'll hear stories of young app inventors from all over the world, who are using MIT App Inventor to create amazing apps that solve real-life problems. Learn, invent and change the world!

Audrey The Entrepreneur - Machine Learning For Kids: Decision Trees (Hardcover): Rocket Baby Club Audrey The Entrepreneur - Machine Learning For Kids: Decision Trees (Hardcover)
Rocket Baby Club
R471 Discovery Miles 4 710 Ships in 18 - 22 working days
The Clueless Project Manager - A Case of Project Management Reality (Hardcover): Abhay V Trivedi Ph D The Clueless Project Manager - A Case of Project Management Reality (Hardcover)
Abhay V Trivedi Ph D
R664 Discovery Miles 6 640 Ships in 9 - 17 working days

The Clueless Project Manager is a humor book on project management written for project managers, managers and anyone interested in getting a chuckle out of the work environment. It emphasizes the many trials and dilemma of a project manager as he tries to deal with problems on all fronts: his boss, the customer, the people who work under him, the suppliers and the entire world that surrounds him. The hero of the book "B.S." is a goofball with no understanding of the formal techniques of project management but outshines his "guru" by presenting him with thoughts that can only come from true understanding of human interactions. The book is written with the intent of sharing some of the best practices of project management as defined and perceived by different individuals. The book is also a reminder that most projects fail not due to a lack of understanding of the technical subject matter as they due to the lack of dealing with people. Lack of humor in the workplace can be the biggest hindrance to a successful and "high blood pressure free" environment.

Oxford International Primary Computing: Student Book 1 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 1 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R371 R240 Discovery Miles 2 400 Save R131 (35%) In Stock

A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Getting to Know Hackety Hack (Paperback): Don Rauf Getting to Know Hackety Hack (Paperback)
Don Rauf
R493 Discovery Miles 4 930 Ships in 18 - 22 working days
Getting to Know the Raspberry Pi(r) (Paperback): Nicki Peter Petrikowski Getting to Know the Raspberry Pi(r) (Paperback)
Nicki Peter Petrikowski
R489 Discovery Miles 4 890 Ships in 18 - 22 working days
Getting to Know Ruby (Paperback): Heather Moore Niver Getting to Know Ruby (Paperback)
Heather Moore Niver
R489 Discovery Miles 4 890 Ships in 18 - 22 working days
The Universal Service Desk - Implementing, Controlling and Improving Service Delivery (Paperback): IT Governance The Universal Service Desk - Implementing, Controlling and Improving Service Delivery (Paperback)
IT Governance
R1,406 Discovery Miles 14 060 Ships in 18 - 22 working days

The Universal Service Desk (USD) - Implementing, controlling and improving service delivery defines what a USD is, why it is valuable to an organisation and how to build and implement one. It also discusses the evolution of the USD as part of integrated workplace management. Understand the essentials of any USD - buy this book today!

Python Challenge 2021 (Paperback): Python Challenge 2021 (Paperback)
R409 Discovery Miles 4 090 Ships in 9 - 17 working days

Learn to program fast in 155 challenges, 53 examples and 85 pages.There's no substitute for practice when it comes to learning a new skill! Python syntax is simple to learn, but becoming an expert in writing programs to solve different kinds of problems takes a bit longer. That's why this book has a short explanation of each new statement or technique, followed by one or more examples and then loads of practice challenges.Some of the challenges will take you only a minute or two, using the Python Interactive window to try out new statements and get immediate results. As you get further into the book, you will be challenged to write programs to perform different kinds of tasks - for example to find the results of a calculation, write a program for a simplified cash machine, sort a list of items into alphabetical order, or to record data in a text file to be read, formatted, and printed.The programming solutions to some challenges have been helpfully simplified for an inexperienced programmer to modify rather than to write from scratch. This builds your confidence in problem-solving. That's why 35 challenges consist of partially written programs for you to complete.

Cambridge IGCSE Information and Communication Technology Third Edition (Paperback): David Watson, Graham Brown Cambridge IGCSE Information and Communication Technology Third Edition (Paperback)
David Watson, Graham Brown
R1,338 Discovery Miles 13 380 Ships in 9 - 17 working days

This title is endorsed by Cambridge Assessment International Education to support the full syllabus for examination from 2023. Written by renowned expert authors, our updated resources enable the learner to effectively navigate through the content of the updated Cambridge IGCSE (TM) Information and Communication Technology syllabuses (0417/0983). - Develop skills when working with documents, databases and presentations: detailed step-by-step guidance demonstrates precisely how to perform a full range of software skills. - Build an understanding of theory: concepts are carefully explained and consolidated with a range of different activities. - Tackle spreadsheets and website authoring with confidence: challenging ideas are fully exemplified, with plenty of opportunity to practice using embedded Tasks. - Navigate the syllabus confidently: learning content is clearly mapped to the syllabus, with introductions to each topic outlining the learning objectives. - Consolidate skills and check understanding: activities and exam-style questions are embedded throughout the book, alongside key definitions of technical terms and a Glossary.

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