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Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General
The Universal Service Desk (USD) - Implementing, controlling and
improving service delivery defines what a USD is, why it is
valuable to an organisation and how to build and implement one. It
also discusses the evolution of the USD as part of integrated
workplace management. Understand the essentials of any USD - buy
this book today!
The Clueless Project Manager is a humor book on project management
written for project managers, managers and anyone interested in
getting a chuckle out of the work environment. It emphasizes the
many trials and dilemma of a project manager as he tries to deal
with problems on all fronts: his boss, the customer, the people who
work under him, the suppliers and the entire world that surrounds
him. The hero of the book "B.S." is a goofball with no
understanding of the formal techniques of project management but
outshines his "guru" by presenting him with thoughts that can only
come from true understanding of human interactions. The book is
written with the intent of sharing some of the best practices of
project management as defined and perceived by different
individuals. The book is also a reminder that most projects fail
not due to a lack of understanding of the technical subject matter
as they due to the lack of dealing with people. Lack of humor in
the workplace can be the biggest hindrance to a successful and
"high blood pressure free" environment.
The only textbook that fully supports the OxfordAQA International
GCSE Computer Science specification (9210), for first teaching from
September 2017. The practical, step-by-step approach enables
students to develop and apply problem solving and computational
thinking skills in context. This ensures they are exam ready and
prepares them for further study or life in the working world.
Thoroughly prepare students for the theoretical and practical
papers with extensive coding and programming support plus
opportunities for practice. Clear explanations ensure students have
a thorough understanding of trickier topics such as such as number
representation, relational databases and SQL. The online textbook
can be accessed on a wide range of devices and the licence is valid
until 31st December 2027, for use by one student or teacher. Your
first login will be sent to you in the mail on a printed access
card.
Exam board: SQA Level: Higher Subject: Computing Science First
teaching: August 2018 First exams: Summer 2019 Trust highly
experienced teachers and authors Jane Paterson and John Walsh to
guide you through the latest SQA Higher Computing Science
specification (for examination from 2019 onwards). This is the most
comprehensive resource available for this course, brought to you by
Scotland's No. 1 textbook publisher. - Gain in-depth knowledge of
the four areas of study (Software Design and Development, Database
Design and Development, Web Design and Development, Computer
Systems) with clear explanations of every concept and topic -
Understand advanced concepts and processes as numerous examples
throughout the book show the theory in action - Build the skills of
analysis, design, implementation, testing and evaluation that are
required for success in both the exam and the assignment - Apply
the knowledge and skills developed through the course to a variety
of practical tasks and end-of-chapter 'check your learning'
questions - Use computing terminology confidently and accurately by
consulting a detailed glossary of all key terms and acronyms
Written for the OCR GCSE Computer Science updated specification
(J277) for first teaching from 2020. This print student book has
been updated and reordered and uses an exciting and engaging
approach to help students build their knowledge and master
underlying computing principles and concepts. Designed to develop
computational thinking, programming and problem-solving skills,
this resource includes challenges and real-life examples that
demonstrate how computer science relates to everyday life with
practice questions. Our new reflection feature will help students
to reflect on their progress and see where they could improve.
Answers can be found in the teacher's resource.
Consolidate coding skills and knowledge with engaging practice
books for ages 7-11 containing easy-to-follow activities and
projects, supported by accompanying teacher's notes. - Save time
with 12 step-by-step activities per book across a range of
applications, covering key requirements of the computing
curriculum. - Embed and practice coding skills with creative
activities and manageable pupil led projects suitable for use as
standalone practice books, or to consolidate knowledge from
Switched on Computing. - Stretch and challenge more able pupils
with open ended activities - Teach lessons of the highest quality
whatever your expertise with comprehensive teacher's notes. Book 4
for ages 10-11 covers MakeCode, App Inventor and Python.
DESIGN, BUILD AND SHARE YOUR OWN APPS - NO EXPERIENCE NECESSARY!
Design, build and share your own apps with the official guide from
MIT App Inventor. Follow simple step-by-step instructions for six
different projects using MIT's free App Inventor website, and you
can make a maze game, a translation game and even a personalized
chat app! Use what you've learned to come up with your own ideas,
then download your new apps to a phone or table, and share them
with friends! Along the way, you'll hear stories of young app
inventors from all over the world, who are using MIT App Inventor
to create amazing apps that solve real-life problems. Learn, invent
and change the world!
A complete six-year primary computing course that takes a
real-life, project-based approach to teaching young learners the
vital computing skills they will need for the digital world. Each
unit builds a series of skills towards the creation of a final
project, with topics ranging from designing your own robot to
programming simple games and designing and creating web pages.
Within each stage, key concepts are covered to give learners not
only the skills they need to use technology effectively, but also
the knowledge in how to do so creatively, safely and
collaboratively: A* Understand how modern technology works A* Use a
wide range of computer hardware and software for analytical and
creative tasks A* Use the internet safely, respectfully, and
selectively A* Write computer programs and develop computational
thinking
Illustrated revision and practice.Absolute clarity is the aim with
a new generation of IGCSE Computer Science revision guide. This
clear study guide has been expertly compiled and edited by
successful former teachers of Computer Science, highly experienced
examiners and a good dollop of scientific research into what makes
revision most effective and more accessible. Past examinations
question are essential to good preparation, improving understanding
and confidence. This guide has combined revision with tips and more
practice questions than you could shake a stick at. All the
essential ingredients for getting a grade you can be really proud
of. Each specification topic has been referenced and distilled into
the key points to make in an examination for top marks. Questions
on all topics assessing knowledge, application and analysis are all
specifically and carefully devised throughout this book. This book
is suitable for the 0478 9-1 IGCSE, the 0984 A*-G IGCSE and the
2210 O Level for examination in 2023 onwards. Hundreds of marks
worth of examination style questions Answers provided for all
questions within the books Illustrated topics to improve memory and
recall Specification references for every topic Examination tips
and techniques Free Python solutions pack
Absolute clarity is the aim with a new generation of revision guide
for the 2020s. This guide has been expertly compiled and edited by
successful former teachers of Computer Science, highly experienced
examiners and a good dollop of scientific research into what makes
revision most effective. Past examinations questions are essential
to good preparation, improving understanding and confidence. This
guide has combined revision with tips and more practice questions
than you could shake a stick at. All the essential ingredients for
getting a grade you can be really proud of. Each specification
topic has been referenced and distilled into the key points to make
in an examination for top marks. Questions on all topics assessing
knowledge, application and analysis are all specifically and
carefully devised throughout this book.
The series was written to be aligned with CAPS. A possible work
schedule has been included. Each topic start with an overview of
what is taught, and the resources you need. There is advice on
pave-setting to assist you in completing the work for the year on
time. Advice on how to introduce concepts and scaffold learning is
given for every topic. All the answers have been given to save you
time doing the exercises yourself. Also included are a full-colour
poster and CD filled with resources to assist you in your teaching
and assessment.
Written by leading Computer Science teachers, this brand-new
textbook will guide students through the updated OCR GCSE Computer
Science specification topic by topic, and provide them with
standalone recap and review sections, worked examples and clear
explanations of complex topics. This Student Book: >>
develops computational thinking skills in line with the new
Practical Programming element of Component 02 >> provides
differentiated material with the 'beyond the spec' feature >>
includes standalone recap and review sections at the end of each
chapter >> includes answers to the Knowledge Check questions
to support independent learning >> provides definitions of
technical terms, along with a glossary of words that will be needed
for assessment. Looking for answers for the Student Book? They can
be found at the back of the print textbook. You can now access a
free set of practice questions on the Hodder Education website.
Please note, these questions are not endorsed by OCR and have not
been subject to any OCR quality assurance processes. George Rouse,
Lorne Pearcey and Gavin Craddock are highly respected and widely
published authors of resources.
This title is endorsed by Cambridge Assessment International
Education to support the full syllabus for examination from 2023.
Written by renowned expert authors, our updated resources enable
the learner to effectively navigate through the content of the
updated Cambridge IGCSE (TM) Information and Communication
Technology syllabuses (0417/0983). - Develop skills when working
with documents, databases and presentations: detailed step-by-step
guidance demonstrates precisely how to perform a full range of
software skills. - Build an understanding of theory: concepts are
carefully explained and consolidated with a range of different
activities. - Tackle spreadsheets and website authoring with
confidence: challenging ideas are fully exemplified, with plenty of
opportunity to practice using embedded Tasks. - Navigate the
syllabus confidently: learning content is clearly mapped to the
syllabus, with introductions to each topic outlining the learning
objectives. - Consolidate skills and check understanding:
activities and exam-style questions are embedded throughout the
book, alongside key definitions of technical terms and a Glossary.
This title is endorsed by Cambridge Assessment International
Education for learner support. Consolidate understanding of a full
range of software functions with further practice questions and
activities This Workbook provides additional support with practical
exam-style questions for the Cambridge IGCSE (TM) Information and
Communication Technology syllabus. - Refine software skills:
includes a series of questions designed to test and develop
concepts that underpin practical skills. - Develop understanding
and build confidence: questions will aid preparation for all
aspects of examinations. Answers are available in the Cambridge
IGCSE Information and Communication Technology Teacher's Guide with
Boost Subscription.
Exam board: SQA Level: Higher Subject: Computing Science First
teaching: September 2018 First exam: Summer 2019 Practice makes
permanent. Feel confident and prepared for the SQA Higher Computing
Science exam with this two-in-one book, containing practice
questions for every topic, plus two full practice papers - all
written by an experienced marker. - Choose which topics you want to
revise: A simple grid enables you to pick particular areas of the
course that you want to answer questions on, with solutions
provided at the back of the book - Remember more in your exam:
Repeated and extended practice will give you a secure knowledge of
the key areas of the course (software design and development;
computer systems; database design and development; web design and
development) Familiarise yourself with the exam paper: Both
practice papers mirror the language and layout of the real SQA
papers; complete them in timed, exam-style conditions to increase
your confidence before the exams - Find out how to achieve a better
grade: Answers to the practice papers have commentaries for each
question, with tips on writing successful answers and avoiding
common mistakes Fully up to date with SQA's requirements The
questions, mark schemes and guidance in this practice book match
the requirements of the revised SQA Higher Computing Science
specification for examination from 2019 onwards.
The Kagiso readers series is an illustrated graded reading scheme
for the foundation phase, which presents a range of situations and
contexts authentically and realistically. These readers will enable
learners to develop literacy skills incrementally and with
confidence to motivate them to read further. Reading is integrated
with other aspects of language, thus developing listening,
speaking, writing, thinking and reasoning skills, as well as
language structure and usage. Available in the following languages:
English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu,
IsiXhosa, Setswana, Sepedi, IsiNdebele.
Future coders will love the mix of non-fiction and activities in
this educational book full of BIG ideas. Fun games and puzzles
teach boys and girls about code, programming, loops, conditionals,
spotting patterns and solving problems. Start a lifelong passion
for STEM subjects.
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