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Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General
Exam Board: CCEA Level: GCSE Subject: Digital Technology First
Teaching: September 2017 First Exam: June 2019 This title has been
written to help ensure students' successful progress through CCEA's
GCSE Digital Technology specification. Our expert authors provide
insight and guidance for the mandatory Digital Technology unit and
each of the Multimedia and Programming optional units, and have
incorporated challenging tasks and activities to test essential
knowledge and skills required for the examined and controlled
assessment units. - Features comprehensive coverage of the examined
Digital Technology unit - Builds students' Multimedia and
Programming skills and capabilities (depending on their chosen
pathway) through clearly focused content and activities to assess
understanding and aid progression - Provides students with contexts
to apply digital technology skills - Develops problem-solving
skills with selected tasks for each pathway - Helps students
prepare for success in externally examined and controlled
assessments with opportunities to test and consolidate
understanding through each unit
Providing practical guidance on enhancing learning through ICT in
English, this book is made up of a series of projects that
supplement, augment and extend the QCA ICT scheme and provide
much-needed links with Units in other subjects' schemes of work. It
includes: fact cards that support each project and clearly outline
its benefits in relation to teaching and learning examples of how
activities work in 'real' classrooms links to research, inspection
evidence and background reading to support each project adaptable
planning examples and practical ideas provided on accompanying
downloadable resources. This book is highly recommended for all
trainee and practising primary teachers.
Providing practical guidance on enhancing learning through ICT in
maths, this book is made up of a series of projects that
supplement, augment and extend the QCA ICT scheme and provide
much-needed links with Units in other subjects' schemes of work. It
includes: fact cards that support each project and clearly outline
its benefits in relation to teaching and learning examples of how
activities work in 'real' classrooms links to research, inspection
evidence and background reading to support each project adaptable
planning examples and practical ideas provided on accompanying
downloadable resources. Suitable for all trainee and practising
primary teachers.
Teach computing with confidence, whatever your level of subject
knowledge. A component of the Oxford International Primary
Computing series, Teacher's Guide (levels 1-3) gives you the tools
you need to grow students' digital literacy and develop their
computational thinking and programming competence. Providing
support at every level, this guide provides expert guidance and
support for delivering compelling lessons at every level. Within
each stage, key concepts are covered to give learners not only the
skills they need to use technology effectively, but also the
knowledge in how to do so creatively, safely and collaboratively.
This book is for teachers who are looking for interesting and
practical ways to incorporate ICT into their daily lesson plans. It
shows how ICT can be used as a tool for mathematics, but more
importantly how its proper use can enhance the mathematics being
taught. The authors cover all current aspects of ICT and
mathematics, including:
- databases
- spreadsheets
- logo and the use of floor turtles and control technology
- handling of resources including interactive whiteboards
- management of ICT within the classroom
- how ICT can be used to present mathematical topics and links to
other areas of the curriculum.
With plenty of suggestions on how to use the software and
hardware described in the book, this is a useful resource for all
primary teachers, particularly subject co-ordinators for ICT and
mathematics. It will also be of interest to students on PGCE and
Initial Teacher Training courses.
This concise yet thorough textbook presents an active-learning
model for the teaching of computer science. Offering both a
conceptual framework and detailed implementation guidelines, the
work is designed to support a Methods of Teaching Computer Science
(MTCS) course, but may be applied to the teaching of any area of
computer science at any level, from elementary school to
university. This text is not limited to any specific curriculum or
programming language, but instead suggests various options for
lesson and syllabus organization. Fully updated and revised, the
third edition features more than 40 new activities, bringing the
total to more than 150, together with new chapters on computational
thinking, data science, and soft concepts and soft skills. This
edition also introduces new conceptual frameworks for teaching such
as the MERge model, and new formats for the professional
development of computer science educators. Topics and features:
includes an extensive set of activities, to further support the
pedagogical principles outlined in each chapter; discusses
educational approaches to computational thinking, how to address
soft concepts and skills in a MTCS course, and the pedagogy of data
science (NEW); focuses on teaching methods, lab-based teaching, and
research in computer science education, as well as on
problem-solving strategies; examines how to recognize and address
learners' misconceptions, and the different types of questions
teachers can use to vary their teaching methods; provides coverage
of assessment, teaching planning, and designing a MTCS course;
reviews high school teacher preparation programs, and how
prospective teachers can gain experience in teaching computer
science. This easy-to-follow textbook and teaching guide will prove
invaluable to computer science educators within all frameworks,
including university instructors and high school teachers, as well
as to instructors of computer science teacher preparation programs.
Help your students learn essential ICT skills, from Microsoft
Office (R) basics to animations and websites. This series brings a
fresh approach to ICT for students from 7 to 14 years old, mapped
to the Cambridge ICT Starters syllabus for examination from 2019.
On Track builds on the skills learnt throughout the series and
introduces them to web design, video and animation. They'll plan a
computer network for school and create a game where players look
after a virtual pet. Each activity is clearly introduced, with
step-by-step guidance to help learners master new skills. Key words
and visual examples support students' understanding, while tip
boxes provide helpful suggestions. Download source files for
activities from our website.
Prepared and tested by practicing teachers, this book guides
primary staff to Internet sites of value to the national curriculum
Key Stages 1 and 2. It provides not only practical activities and
tasks, but also "how to" information and advice on developing and
supporting class activities. With all teachers now being offered
ICT training, this book supports staff in discovering ways to use
ICT appropriately and successfully in the classroom.
Specifically designed for busy teachers who have responsibility for co-ordinating a subject area within their primary school. Each volume in the series conforms to a concise style, while providing a wealth of tips, case studies and photocopiable material that teachers can use immediately. There are special volumes dedicated to dealing with OFSTED, creating whole school policy and the demands of co-ordinating several subjects within a small school. The entire set of 16 volumes is available. eBook available with sample pages: 0203030311
Enhance your students' practical skills and develop their key
content knowledge with this proven formula for effective,
structured revision. Target success in OCR's Cambridge National
Certificate in Information Technologies with this revision guide
that brings together exam-style questions, revision tasks and
practical tips to help students to review, strengthen and test
their knowledge. With My Revision Notes, every student can: * Enjoy
an interactive approach to revision, with clear topic summaries
that consolidate knowledge and related activities that put the
content into context. * Plan and manage a successful revision
programme using the topic-by-topic planner. * Build, practice and
enhance exam skills by progressing through revision tasks and Test
Yourself activities. * Improve exam technique through exam-style
questions and sample answers with commentary from an expert author
and teacher.
Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend.
Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, and author Brave Not Perfect, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest—sports, the arts, baking, student government, social justice—coding can help you do what you love and make your dreams come true.
Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.
Help your students learn essential ICT skills, from Microsoft
Office (R) basics to animations and websites. This series brings a
fresh approach to ICT for students from 7 to 14 years old, mapped
to the Cambridge ICT Starters syllabus for examination from 2019.
In Next Steps, learners develop their understanding of documents
and images. The resource introduces new areas - such as databases,
spreadsheets and working with multimedia. Students will create
articles and use spreadsheets to plan a school trip. Each activity
is clearly introduced, with step-by-step guidance to help learners
master new skills. Key words and visual examples support students'
understanding. Download source files for activities from our
website.
Our new A Level textbook is written in the straightforward,
easy-to-grasp style for which Pat Heathcote and Rob Heathcote are
well-known. Each chapter in the book corresponds to roughly one
lesson, and contains questions and exercises which can be done in
class, as well as questions at the end of each chapter which can be
set as homework. Answers to all questions are provided in
downloadable pdf format available free to teachers from the PG
Online website. This book is divided into twelve sections
comprising 72 chapters, which together provide complete coverage of
the new AS and A Level course. Two short appendices contain A Level
content that could be taught in the first year of the course as an
extension to related AS topics. The specification is written in
such a way that AS and A Level students can be taught together.
Programming solutions within the textbook are all written in
pseudocode to suit all practical languages being taught alongside
the theory. To accompany this textbook, PG Online also publishes a
series of six downloadable teaching units. Each topic in a unit
consists of a PowerPoint presentation, teacher's notes, worksheets,
homework sheets and a final assessment test with exam-style
questions. Pat Heathcote and Rob Heathcote both have years of
experience as teachers, authors and examiners.
A beginner's guide to coding using Python, one of the most popular
computer languages. Step-by-step instructions show how to get
started and write a simple program. New commands are introduced
with examples and colourful pictures so by the end of the book,
readers can code games, drawings and more. Includes extra help and
downloads online.
Have you ever wondered how computers can make so much happen? How
do they perform calculations, show movies and run amazing games?
These are all examples of computer programs or applications (often
known simply as apps). Coding Club is a unique new series of coding
books that will guide young programmers to create their own
versions of familiar games and challenge them to adapt and
experiment with programs. With clear explanation and step-by-step
layout, the series starts right at the beginning and works its way
up over four flexible levels. The skills required for each level
are introduced in the core books and the additional books at each
level give young programmers the chance to develop and practice
those skills in an area of their interest.
The Kagiso readers series is an illustrated graded reading scheme
for the foundation phase, which presents a range of situations and
contexts authentically and realistically. These readers will enable
learners to develop literacy skills incrementally and with
confidence to motivate them to read further. Reading is integrated
with other aspects of language, thus developing listening,
speaking, writing, thinking and reasoning skills, as well as
language structure and usage. Available in the following languages:
English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu,
IsiXhosa, Setswana, Sepedi, IsiNdebele.
The Kagiso readers series is an illustrated graded reading scheme
for the foundation phase, which presents a range of situations and
contexts authentically and realistically. These readers will enable
learners to develop literacy skills incrementally and with
confidence to motivate them to read further. Reading is integrated
with other aspects of language, thus developing listening,
speaking, writing, thinking and reasoning skills, as well as
language structure and usage. Available in the following languages:
English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu,
IsiXhosa, Setswana, Sepedi, IsiNdebele.
This book constitutes the refereed proceedings of the 46th Annual
Conference of the Southern African Computer Lecturers' Association
on ICT Education, SACLA 2017, held in Magaliesburg, South Africa,
in July 2017. The 22 revised full papers presented together with an
extended abstract of a keynote paper were carefully reviewed and
selected from 63 submissions. The papers are organized in topical
sections on ICT students of a new generation; technology and gaming
in nowadays education; educational cooperation with the ICT
industry; computer programming education; ICT courses and
curricula.
This book is about two boy who are pen pals. Tommy, from England,
visits his pen pal, hango, in Namibia. Together they go on an
exciting adventure through the Oshana
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