|
|
Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General
Each book contains three complete sets of practice papers with full
worked solutions and hints and notes on the marks allocated
directly alongside the relevant steps of the solution, so your
students can make most sense of them and build their confidence.
Designed to survive the rigours of the classroom and home, all the
papers are bound into a durable book. Accessible write-in format
allows students to take an active role in their revision.
Updated specification; first teaching September 2020. Specification
code: 8525 Written by leading Computer Science teachers, this
textbook will guide students through the updated AQA GCSE Computer
Science specification topic by topic, and provide them with
standalone recap and review sections, practice questions, worked
examples and clear explanations of complex topics. This textbook:
>> Prepares students for assessment with numerous practice
questions for all topics >> Develops computational thinking
skills >> Provides differentiated material with the 'beyond
the spec' feature >> Includes standalone recap and review
sections at the end of each chapter >> Provides definitions
of technical terms, along with a glossary of words to ensure
students feel confident with the assessment. Authors George Rouse,
Lorne Pearcey and Gavin Craddock are highly respected and widely
published authors of resources.
Illustrated revision and practice. Covers all specification topics
required for the external exam Illustrated topics to improve memory
and recall. Comprehensive case studies to show application of
concepts. Over 500 marks worth of examination style questions.
Answers provided for all questions within the book. Examination
tips and techniques. Absolute clarity is the aim with a new
generation of revision guide for the 2020s. This guide has been
expertly compiled and edited by successful teachers of Digital
Information Technology, highly experienced examiners and a good
dollop of scientific research into what makes revision most
effective. Past examination questions are essential to good
preparation, improving understanding and confidence. This guide has
combined revision with tips and more practice questions than you
could shake a stick at. All the essential ingredients for getting a
grade you can be really proud of. Each specification topic has been
referenced and distilled into the key points to make in an
examination for top marks. Questions on all topics assessing
knowledge, application and analysis are all specifically and
carefully devised throughout this book. Detailed case studies
distill key concepts whilst demonstrating the development of long
answer questions.
Tools for Teaching Computer Networking and Hardware Concepts makes
the teaching and learning of computer networking and hardware a
more active process by using interactive learning to add life to a
very technical subject. Fundamental theoretical concepts are
illustrated with the use of interactive practical exercises. Each
chapter presents learning objectives, figures and illustrations,
real-world examples and review questions. ""Tools for Teaching
Computer Networking and Hardware Concepts"" has a worldwide focus
provided by contributors from across the globe. These contributors
share their use of online tools and flexible learning practices.
Both teachers and students will find this book a useful resource
for teaching and learning computer networking and hardware
concepts.
Diversity in Information Technology Education: Issues and
Controversies sheds light on the status of diversity in the field
of IT education. It identifies a wide range of problems that
educators face on a daily basis, and gives practical, applicable
solutions, mainly by showcasing successful and replicable examples.
The chapters in ""Diversity in Information Technology Education:
Issues and Controversies"" present research and introspection on
race, gender, national origin, disability and other diversity
categories. The examples, success stories from retention efforts,
and strategies in assessment that account for diversity, and all
supplement the topics with practical examples. If an instructor is
planning on infusing diversity topics into the curriculum, this
book contains pertinent information on how to identify problems and
face issues.
Develop IT skills through an active, accessible approach to theory
and practice, providing an ideal foundation for lower secondary
students going on to study IT at CSEC (R) and for building
real-life computer skills; fully updated to reflect the new
curriculum and new approaches to IT teaching. - Build knowledge
with straightforward introductions to theoretical concepts, key
practical applications and new topics such as ethical use of
computers and multimedia. - Support all learning styles with a
range of questions - Multiple Choice, True or False, Short Answer,
Research, Project and a fun Crossword puzzle. - Develop critical
thinking and research skills with research projects. The answers
can be found here: www.hoddereducation.co.uk/Log-on-to-IT-Answers
Benefit from expert guidance in this new edition of a tried and
trusted approach; updated to reflect the new CSEC (R) IT
curriculum, it provides an engaging and accessible approach to
theory and practice. - Prepare for SBA with advice and guidance and
a full sample SBA project and suggested solution at the end of
Chapter 16. - Consolidate learning through a range of question
types such as Multiple Choice, True or False, Short Answer,
Research, Project and a fun Crossword puzzle. - Confidently cover
new topics and emerging technology with straightforward
explanations and numerous examples. The answers can be found here:
www.hoddereducation.co.uk/Log-on-to-IT-Answers
Provide an accessible approach to theory and practice with this new
edition updated to comprehensively cover recent IT developments and
the latest Caribbean curricula for Forms 1 to 3 (Grades 7 to 9). -
Consolidate learning through a range of question types such as
Multiple Choice, True or False, Short Answer and a fun Crossword
puzzle. - Build critical thinking and project work skills with
research and STEM projects using real life situations. - Develop
understanding with new topics covered such as computer ethics,
algorithm development, emerging careers. The answers can be found
here: www.hoddereducation.co.uk/interactanswers
Provide an accessible approach to theory and practice with this new
edition updated to comprehensively cover recent IT developments and
the latest Caribbean curricula for Forms 1 to 3 (Grades 7 to 9). -
Consolidate learning through a range of question types such as
Multiple Choice, True or False, Short Answer and a fun Crossword
puzzle. - Build critical thinking and project work skills with
research and STEM projects using real life situations. - Develop
understanding with new topics covered such as computer ethics,
algorithm development, emerging careers. The answers can be found
here: www.hoddereducation.co.uk/interactanswers
Provide an accessible approach to theory and practice with this new
edition updated to comprehensively cover recent IT developments and
the latest Caribbean curricula for Forms 1 to 3 (Grades 7 to 9). -
Consolidate learning through a range of question types such as
Multiple Choice, True or False, Short Answer and a fun Crossword
puzzle. - Build critical thinking and project work skills with
research and STEM projects using real life situations. - Develop
understanding with new topics covered such as computer ethics,
algorithm development, emerging careers. The answers can be found
here: www.hoddereducation.co.uk/interactanswers
Ensure every student can become fluent in Python with this highly
practical guide that will help them understand the theory and logic
behind coding. Written for 14-16-year olds by a leading Python
specialist and teacher, and aligned to curriculum requirements,
this essential Student Book provides numerous practice questions
and coding problems that can be completed as homework or during
class - plus answers can be found online at
www.hoddereducation.co.uk/pythonextras How to Code in Python will:
> Provide hundreds of coding examples, puzzles and
problem-solving tasks to strengthen computational thinking skills
required for GCSE, iGCSE and National 4 / 5 success > Help
students become proficient in computational thinking and
problem-solving using Python > Provide easy-to-follow
explanations of concepts and terminology > Feature plenty of
opportunities for self-assessment with solutions to coding problems
available online This unique book can be broken down into three key
features: > Code theory and explanations (worked examples) in a
fun and accessible way > Computational thinking puzzles for the
reader to solve; this will greatly improve students' ability to
read code and predict its effect and output when run >
Programming problems where the reader has to write a program to
solve given scenarios Greg Reid is a very experienced Computer
Science teacher in Scotland, who has written How to Pass Higher
Computer Science and Higher Computing Science Practice Papers for
Hodder Gibson.
Illustrated revision and practise for Computer Science. Over 500
marks worth of examination style questions. Answers provided for
all questions within the book. Illustrated topics to improve memory
and recall. Specification references for every topic. Examination
tips and techniques. Absolute clarity is the aim with a new
generation of revision guide for the 2020s. This guide has been
expertly compiled and edited by successful former teachers of
Computer Science, highly experienced examiners and a good dollop of
scientific research into what makes revision most effective. Past
examinations questions are essential to good preparation, improving
understanding and confidence. This guide has combined revision with
tips and more practice questions than you could shake a stick at.
All the essential ingredients for getting a grade you can be really
proud of. Each specification topic has been referenced and
distilled into the key points to make in an examination for top
marks. Questions on all topics assessing knowledge, application and
analysis are all specifically and carefully devised throughout this
book.
The world is experiencing unprecedented rapidity of change, originating from pervasive technological developments. This book considers the effects of such rapid change from within computing disciplines, by allowing computing educationalists to deliver a considered verdict on the future of their discipline. The targeted future, the year 2020, was chosen to be distant enough to encourage authors to risk being visionary, while being close enough to ensure some anchorage to reality. The result is a scholarly set of contributions expressing the visions, hopes, concerns, predictions and analyses of trends for the future.
Compute-IT will help you deliver innovative lessons for the new Key
Stage 3 Computing curriculum with confidence, using resources and
meaningful assessment produced by expert educators. With Compute-IT
you will be able to assess and record students' attainment and
monitor progression all the way through to Key Stage 4. Developed
by members of Computing at School, the national subject association
for Computer Science, and a team of Master Teachers who deliver CPD
through the Network of Excellence project funded by the Department
for Education, Compute-IT provides a cohesive and supportive
learning package structured around the key strands of Computing.
Creative and flexible in its approach, Compute-IT makes Computing
for Key Stage 3 easy to teach, and fun and meaningful to learn, so
you can: Follow well-structured and finely paced lessons along a
variety of suggested routes through Key Stage 3 Deliver engaging
and interesting lessons using a range of files and tutorials
provided for a range of different programming languages Ensure
progression throughout Key Stage 3 with meaningful tasks
underpinned by unparalleled teacher and student support Assess
students' work with confidence, using ready-prepared formative and
summative tasks that are mapped to meaningful learning outcomes and
statements in the new Programme of Study Creative and flexible in
its approach, Compute-IT makes Computing for Key Stage 3 easy to
teach, and fun and meaningful to learn. This is the first title in
the Compute-IT course, which comprises three Student's Books, three
Teacher Packs and a range of digital teaching and learning
resources delivered through Dynamic Learning.
Written by leading Computer Science teachers, this brand-new
textbook will guide students through the updated OCR GCSE Computer
Science specification topic by topic, and provide them with
standalone recap and review sections, worked examples and clear
explanations of complex topics. This Student Book: >>
develops computational thinking skills in line with the new
Practical Programming element of Component 02 >> provides
differentiated material with the 'beyond the spec' feature >>
includes standalone recap and review sections at the end of each
chapter >> includes answers to the Knowledge Check questions
to support independent learning >> provides definitions of
technical terms, along with a glossary of words that will be needed
for assessment. Looking for answers for the Student Book? They can
be found at the back of the print textbook. You can now access a
free set of practice questions on the Hodder Education website.
Please note, these questions are not endorsed by OCR and have not
been subject to any OCR quality assurance processes. George Rouse,
Lorne Pearcey and Gavin Craddock are highly respected and widely
published authors of resources.
We are working with Cambridge International to gain endorsement for
this forthcoming series. Deliver an exciting computing course for
ages 11-14, building on students' existing computing skills and
experience whilst demonstrating new concepts, with practice
opportunities to ensure progression. - Recap and activate students'
prior knowledge with 'Do you remember?' panels and introduce more
advanced skills with 'Challenge yourself!' tasks. - Allow students
to demonstrate their knowledge creatively with engaging end of unit
projects that apply skills and concepts in a range of different
contexts. - Develop computational thinking with an emphasis on
broadening understanding throughout the activities. - Provide clear
guidance on e-safety with a strong focus throughout. Contents
Introduction 1 TeenTech: Network structure and security 2 It's all
in the planning: Pseudocode and algorithms 3 Let's talk technology:
What's going on inside 4 Testing conditions: Developing games 5
Click and collect: Data collection and validation 6 Iterating
through a solution: software design and development Glossary Index
This volume breaks new ground by asking how our understandings of
gender can be informed by exploring the socio-technical relations
of ICTs in health care, and how far an appreciation of the ways in
which gender works can inform and improve our understanding of how
ICTs are being developed, implemented, and used in health care
contexts.
Our revision resources are the smart choice for those revising for
Edexcel Functional Skills in ICT. This book will help you to:
Organise your revision with one topic-per-page Prepare for your
Functional Skills test with a book full of practice questions
Simplify your revision by writing straight into the book just as
you would in an exam Track your progress with check boxes Improve
your understanding, and exam technique, with guided questions to
build confidence, and hints to support key revision points
Did you know there's a single spot on your brain that recognizes
numbers? Or that the first computer bugs were actual insects and
that most of the internet is under water? This fascinating book is
filled with 100 fascinating facts, bright, infographic
illustrations, a glossary and index and links to specially selected
websites to find out more.
|
You may like...
Unreal Sex
So Mayer, Adam Zmith
Paperback
R282
R254
Discovery Miles 2 540
|