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Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General
Developed by Professionals and Experienced Teachers from top
schools across the country, the book has been divided into five
sections namely Word Structure and Knowledge, Reading
Comprehension, Spoken and Written Expressions, Achievers section,
Model Papers. The concepts have been explained in brief through
solved examples and Illustrations. To enhance the problem solving
skills of candidates, Multiple Choice Questions (MCQs) with
detailed solutions have been provided at the end of each chapter.
Two Mock Test Papers have been provided for practice purpose. A CD
containing Study Chart for systematic preparation, Tips &
Tricks to crack English Olympiad, Pattern of exam, and links of
Previous Years Papers is accompanied with this book. The book is
recommended for various school level and competitive exams.
#v&spublishers
Izincwadi zakwaKagiso yimisebenzi yokufunda ehleliwe yaseNingizimu
Afrika ebhekiswe emazingeni aphansi emfundo (Izigaba R-3). Lezi
zincwadi ziyatholakala ngalezi zilimi ezilandelayo: English,
Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho,
IsiXhosa, Setswana, Sepedi kanye nesiNdebeleKagiso Readers is a
South African graded reading scheme for the foundation phase
(Grades R-3). It is available in the following languages: English,
Afrikaans, siSwati, Xitsonga, Tshivenda, isiZulu, Sesotho,
isiXhosa, Setswana, Sepedi and isiNdebele set.
The Kagiso readers series is an illustrated graded reading scheme
for the foundation phase, which presents a range of situations and
contexts authentically and realistically. These readers will enable
learners to develop literacy skills incrementally and with
confidence to motivate them to read further. Reading is integrated
with other aspects of language, thus developing listening,
speaking, writing, thinking and reasoning skills, as well as
language structure and usage. Available in the following languages:
English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu,
IsiXhosa, Setswana, Sepedi, IsiNdebele.
Developed by Professionals and Experienced Teachers from top
schools across the country, the book has been divided into five
sections namely Word Structure and Knowledge, Reading
Comprehension, Spoken and Written Expressions, Achievers section,
Model Papers. The concepts have been explained in brief through
solved examples and Illustrations. To enhance the problem solving
skills of candidates, Multiple Choice Questions (MCQs) with
detailed solutions have been provided at the end of each chapter.
Two Mock Test Papers have been provided for practice purpose. A CD
containing Study Chart for systematic preparation, Tips &
Tricks to crack English Olympiad, Pattern of exam, and links of
Previous Years Papers is accompanied with this book. The book is
recommended for various school level and competitive exams.
#v&spublishers
Developed by Professionals and Experienced Teachers from top
schools across the country, the book has been divided into five
sections namely Word Structure and Knowledge, Reading
Comprehension, Spoken and Written Expressions, Achievers section,
Model Papers. The concepts have been explained in brief through
solved examples and Illustrations. To enhance the problem solving
skills of candidates, Multiple Choice Questions (MCQs) with
detailed solutions have been provided at the end of each chapter.
Two Mock Test Papers have been provided for practice purpose. A CD
containing Study Chart for systematic preparation, Tips &
Tricks to crack English Olympiad, Pattern of exam, and links of
Previous Years Papers is accompanied with this book. The book is
recommended for various school level and competitive exams.
#v&spublishers
Code IT Primary Programming Series Basic computer coding is now
among the most important skills a child can have for their future.
There are many programming languages designed specifically for
children to begin their studies, but the Scratch programming
language, already recognised in schools around the world, is widely
considered as the ideal place to begin programming in early
education. The highly successful Code-It series is a comprehensive
guide to teaching Scratch to children in a classroom setting. It is
designed for the UK-based KS2 curriculum but can easily be used to
supplement other programming courses for children between the ages
of 7 and 11. There are four pupil workbooks designed to work in
conjunction with the Code-It teacher handbook. They provide
structure and resources for the children, including optional
homework activities to extend to learning outside the classroom.
Workbook 4 explains how to think, program and debug exciting
programming projects such as Times Tables Game, Perimeter, Clock,
Cartesian Coordinates, Translation, Enlargement & Rotation,
Primary Games Maker, Tilt Switch and Chat Bot. It also outlines how
to use analytical computational thinking skills of algorithm
design, algorithm evaluation, decomposition and generalisation;
extend resilience and problem solving through the computational
doing skills of converting algorithm into code and debugging;
develop pupils' knowledge of sequence, repetition, selection and
variable use; and program Lego models using Lego Wedo and Scratch.
Code IT Primary Programming Series Basic computer coding is now
among the most important skills a child can have for their future.
There are many programming languages designed specifically for
children to begin their studies, but the Scratch programming
language, already recognised in schools around the world, is widely
considered as the ideal place to begin programming in early
education. The highly successful Code-It series is a comprehensive
guide to teaching Scratch to children in a classroom setting. It is
designed for the UK-based KS2 curriculum but can easily be used to
supplement other programming courses for children between the ages
of 7 and 11. There are four pupil workbooks designed to work in
conjunction with the Code-It teacher handbook. They provide
structure and resources for the children, including optional
homework activities to extend to learning outside the classroom.
Workbook 2 explains how to think, program and debug exciting
programming projects such as Maths Quiz, Music Algorithm to Music
Code, Slug Trail Game, Selection Investigation and Teach Your
Computer To Do Maths . It also outlines how to use analytical
computational thinking skills for algorithm design, algorithm
evaluation, decomposition and generalisation; extend resilience and
problem solving through the computational doing skills of
converting algorithm into code and debugging; and consolidate
sequence and repetition in programming whilst introducing selection
and variable use.
Iincwadi zakwaKagiso yimisebenzi yokufunda ehleliwe yaseMzantsi
Afrika ebhekise emazingeni aphantsi emfundo (Isigaba R-3). Ezi
ncwadi ziyafumaneka kwezi lwimi zilandelayo: isiNgesi, isiBhulu,
isiSwati, isiTsonga, isiVenda, isiZulu, isiSuthu, isiXhosa,
isiTswana, isiPedi kunye nesiNdebele. The Kagiso Series is a South
African graded reading scheme for the Foundation Phase (Grades
R-3). ?It is available in the following languages: English,
Afrikaans, Siswati, Xitsonga, Tshivenda, isiZulu, Sesotho,
isiXhosa, Setswana, Sepedi and isiNdebele. ?Colourful and
beautifully illustrated, it enables learners to develop literacy
incrementally.
The At Issue series includes a wide range of opinion on a single
controversial subject. Each volume includes primary and secondary
sources from a variety of perspectives -- eyewitnesses, scientific
journals, government officials and many others. Extensive
bibliographies and annotated lists of relevant organizations to
contact offer a gateway to future research.
Code IT Primary Programming Series Basic computer coding is now
among the most important skills a child can have for their future.
There are many programming languages designed specifically for
children to begin their studies, but the Scratch programming
language, already recognised in schools around the world, is widely
considered as the ideal place to begin programming in early
education. The highly successful Code-It series is a comprehensive
guide to teaching Scratch to children in a classroom setting. It is
designed for the UK-based KS2 curriculum but can easily be used to
supplement other programming courses for children between the ages
of 7 and 11. There are four pupil workbooks designed to work in
conjunction with the Code-It teacher handbook. They provide
structure and resources for the children, including optional
homework activities to extend to learning outside the classroom.
Workbook 1 provides all the pupil resources to accompany Year 3,
Chapter 2 of the teacher resource book How to Teach Primary
Programming Using Scratch, including optional homework activities
to extend learning outside the classroom. It explains how to think,
program and debug exciting programming projects such as Smoking Car
Game, Music Machine, Conversation, Interactive Display and Dressing
up Game. It also outlines how to use analytical computational
thinking skills for algorithm design, algorithm evaluation,
decomposition and generalisation.
The Kagiso readers series is an illustrated graded reading scheme
for the foundation phase, which presents a range of situations and
contexts authentically and realistically. These readers will enable
learners to develop literacy skills incrementally and with
confidence to motivate them to read further. Reading is integrated
with other aspects of language, thus developing listening,
speaking, writing, thinking and reasoning skills, as well as
language structure and usage. Available in the following languages:
English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu,
IsiXhosa, Setswana, Sepedi, IsiNdebele.
The Clueless Project Manager is a humor book on project management
written for project managers, managers and anyone interested in
getting a chuckle out of the work environment. It emphasizes the
many trials and dilemma of a project manager as he tries to deal
with problems on all fronts: his boss, the customer, the people who
work under him, the suppliers and the entire world that surrounds
him. The hero of the book "B.S." is a goofball with no
understanding of the formal techniques of project management but
outshines his "guru" by presenting him with thoughts that can only
come from true understanding of human interactions. The book is
written with the intent of sharing some of the best practices of
project management as defined and perceived by different
individuals. The book is also a reminder that most projects fail
not due to a lack of understanding of the technical subject matter
as they due to the lack of dealing with people. Lack of humor in
the workplace can be the biggest hindrance to a successful and
"high blood pressure free" environment.
How to make a Robot Today for Beginners Based on the latest
scientific research this book introduces the concept of artificial
emotional intelligence and reveals an innate encoding mechanism
which maps neatly to the computer. The complete binary algorithm
and its underlying theory is presented and explained here clearly
and in full. This new Atomic Quantum Spin Approach creates the
instant appearance of personality. Two Fully Functioning starter
'Bot scripts Bored? Meet 'Nicebot', and 'Shybot' your dedicated
Boredom Busters, who each in turn demonstrate separate aspects of
the principles found in this book, and can be easily modified or
extended even if you have zero programming experience. Anyone can
be programming AI within minutes. Hours, possibly years of fun and
a career; both are included. Ready to run on your PC now Core
references: Landsteiner N; "Elizabot" masswerk.at (2005). Lewis,
Michael "The Lexical Approach." (1993). Weizenbaum, Joseph "ELIZA -
A Computer Program For the Study of Natural Language Communication
Between Man and Machine"; in: Communications of the ACM; Volume 9,
Issue 1 (January 1966): p 36-45.
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