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Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General

From the Wheel to the Internet! Children's Technology Books - The History of Computers - Children's Computers &... From the Wheel to the Internet! Children's Technology Books - The History of Computers - Children's Computers & Technology Books (Paperback)
Pfiffikus
R281 Discovery Miles 2 810 Ships in 18 - 22 working days
Micro Chips! What Are They and How We Use Them - Technology for Kids - Children's Computers & Technology Books... Micro Chips! What Are They and How We Use Them - Technology for Kids - Children's Computers & Technology Books (Paperback)
Pfiffikus
R281 Discovery Miles 2 810 Ships in 18 - 22 working days
Getting Paid to Manage Social Media (Hardcover): Don Rauf Getting Paid to Manage Social Media (Hardcover)
Don Rauf
R990 Discovery Miles 9 900 Ships in 18 - 22 working days
Frankie & Matilda Learn to Pivot Data - Isn't Excel Fantastic? (Paperback): Denise Humphrey Frankie & Matilda Learn to Pivot Data - Isn't Excel Fantastic? (Paperback)
Denise Humphrey
R284 Discovery Miles 2 840 Ships in 18 - 22 working days
Kagiso Reader: U-Annie unceda abahlobo bakhe (NCS): Grade 1: Book 14 (Xhosa, Paperback): Barbara Coombe, Heather Moore, Maggie... Kagiso Reader: U-Annie unceda abahlobo bakhe (NCS): Grade 1: Book 14 (Xhosa, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Kagiso Reader: Indaba kagogo (NCS): Grade 2: Book 3 (Zulu, Paperback): B. Coombe, H. Moore, M. Slingsby Kagiso Reader: Indaba kagogo (NCS): Grade 2: Book 3 (Zulu, Paperback)
B. Coombe, H. Moore, M. Slingsby
R81 Discovery Miles 810 Ships in 5 - 10 working days

Izincwadi zakwaKagiso yimisebenzi yokufunda ehleliwe yaseNingizimu Afrika ebhekiswe emazingeni aphansi emfundo (Izigaba R-3). Lezi zincwadi ziyatholakala ngalezi zilimi ezilandelayo: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi kanye nesiNdebeleKagiso Readers is a South African graded reading scheme for the foundation phase (Grades R-3). It is available in the following languages: English, Afrikaans, siSwati, Xitsonga, Tshivenda, isiZulu, Sesotho, isiXhosa, Setswana, Sepedi and isiNdebele set.

Technology in Homes! from Toasters to Coffee Makers - Technology for Kids - Children's Computers & Technology Books... Technology in Homes! from Toasters to Coffee Makers - Technology for Kids - Children's Computers & Technology Books (Paperback)
Pfiffikus
R281 Discovery Miles 2 810 Ships in 18 - 22 working days
Code-It Workbook 4: Problem Solving Using Scratch (Paperback): Phil Bagge Code-It Workbook 4: Problem Solving Using Scratch (Paperback)
Phil Bagge
R1,047 Discovery Miles 10 470 Ships in 18 - 22 working days

Code IT Primary Programming Series Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 4 explains how to think, program and debug exciting programming projects such as Times Tables Game, Perimeter, Clock, Cartesian Coordinates, Translation, Enlargement & Rotation, Primary Games Maker, Tilt Switch and Chat Bot. It also outlines how to use analytical computational thinking skills of algorithm design, algorithm evaluation, decomposition and generalisation; extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging; develop pupils' knowledge of sequence, repetition, selection and variable use; and program Lego models using Lego Wedo and Scratch.

Does the Internet Increase Anxiety? (Paperback, 2nd ed.): Tamara Thompson Does the Internet Increase Anxiety? (Paperback, 2nd ed.)
Tamara Thompson
R774 Discovery Miles 7 740 Ships in 18 - 22 working days
Code-It Workbook 3: Algorithm to Code Using Scratch (Paperback): Phil Bagge Code-It Workbook 3: Algorithm to Code Using Scratch (Paperback)
Phil Bagge
R1,047 Discovery Miles 10 470 Ships in 18 - 22 working days

Code IT Primary Programming Series Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 3 explains how to think, program and debug exciting programming projects such as Counting Machine, Music Abstraction, Random Word, Coin Sorter, Crab Maze, Toilet Fan, Car Park Barrier and Angle Menu. It also explains how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition, generalisation and abstraction; extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging; expand pupils' knowledge of sequence, repetition, selection and variable use; introduce the basic use of a list; and program Lego models using Lego Wedo and Scratch.

Technology and the Cloud (Paperback): David M Haugen, Susan Musser Technology and the Cloud (Paperback)
David M Haugen, Susan Musser
R778 Discovery Miles 7 780 Ships in 18 - 22 working days
Steve Jobs for Kids - A Biography of Steve Jobs Just for Kids! (Paperback): Sam Rogers Steve Jobs for Kids - A Biography of Steve Jobs Just for Kids! (Paperback)
Sam Rogers
R214 R196 Discovery Miles 1 960 Save R18 (8%) Ships in 18 - 22 working days
Organic Food (Paperback, 2nd ed.): Amy Francis Organic Food (Paperback, 2nd ed.)
Amy Francis
R777 Discovery Miles 7 770 Ships in 18 - 22 working days
Code-It Workbook 2: Choices In Programming Using Scratch (Paperback): Phil Bagge Code-It Workbook 2: Choices In Programming Using Scratch (Paperback)
Phil Bagge
R1,047 Discovery Miles 10 470 Ships in 18 - 22 working days

Code IT Primary Programming Series Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 2 explains how to think, program and debug exciting programming projects such as Maths Quiz, Music Algorithm to Music Code, Slug Trail Game, Selection Investigation and Teach Your Computer To Do Maths . It also outlines how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition and generalisation; extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging; and consolidate sequence and repetition in programming whilst introducing selection and variable use.

WikiLeaks (Paperback): Tamara Thompson WikiLeaks (Paperback)
Tamara Thompson
R778 Discovery Miles 7 780 Ships in 18 - 22 working days
Kagiso Reader: Masiyakhe (NCS): Grade 1: Book 8 (Xhosa, Staple bound): B. Coombe, H. Moore, M. Slingsby Kagiso Reader: Masiyakhe (NCS): Grade 1: Book 8 (Xhosa, Staple bound)
B. Coombe, H. Moore, M. Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

Iincwadi zakwaKagiso yimisebenzi yokufunda ehleliwe yaseMzantsi Afrika ebhekise emazingeni aphantsi emfundo (Isigaba R-3). Ezi ncwadi ziyafumaneka kwezi lwimi zilandelayo: isiNgesi, isiBhulu, isiSwati, isiTsonga, isiVenda, isiZulu, isiSuthu, isiXhosa, isiTswana, isiPedi kunye nesiNdebele. The Kagiso Series is a South African graded reading scheme for the Foundation Phase (Grades R-3). ?It is available in the following languages: English, Afrikaans, Siswati, Xitsonga, Tshivenda, isiZulu, Sesotho, isiXhosa, Setswana, Sepedi and isiNdebele. ?Colourful and beautifully illustrated, it enables learners to develop literacy incrementally.

Location Based Social Networking (Paperback, Annotated edition): Roman Espejo Location Based Social Networking (Paperback, Annotated edition)
Roman Espejo
R769 Discovery Miles 7 690 Ships in 18 - 22 working days

The At Issue series includes a wide range of opinion on a single controversial subject. Each volume includes primary and secondary sources from a variety of perspectives -- eyewitnesses, scientific journals, government officials and many others. Extensive bibliographies and annotated lists of relevant organizations to contact offer a gateway to future research.

Code-It Workbook 1: First Steps in Programming Using Scratch (Paperback): Phil Bagge Code-It Workbook 1: First Steps in Programming Using Scratch (Paperback)
Phil Bagge
R1,047 Discovery Miles 10 470 Ships in 18 - 22 working days

Code IT Primary Programming Series Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 1 provides all the pupil resources to accompany Year 3, Chapter 2 of the teacher resource book How to Teach Primary Programming Using Scratch, including optional homework activities to extend learning outside the classroom. It explains how to think, program and debug exciting programming projects such as Smoking Car Game, Music Machine, Conversation, Interactive Display and Dressing up Game. It also outlines how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition and generalisation.

Password Journal For Boys (Paperback): Speedy Publishing LLC Password Journal For Boys (Paperback)
Speedy Publishing LLC
R348 R321 Discovery Miles 3 210 Save R27 (8%) Ships in 18 - 22 working days
Password Journal For Girls (Paperback): Speedy Publishing LLC Password Journal For Girls (Paperback)
Speedy Publishing LLC
R348 R321 Discovery Miles 3 210 Save R27 (8%) Ships in 18 - 22 working days
Kids Password Journal (Paperback): Speedy Publishing LLC Kids Password Journal (Paperback)
Speedy Publishing LLC
R348 R321 Discovery Miles 3 210 Save R27 (8%) Ships in 18 - 22 working days
Kagiso Reader: Iketanga elilahlekile (NCS): Grade 3: Book 4 (Zulu, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Iketanga elilahlekile (NCS): Grade 3: Book 4 (Zulu, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R85 Discovery Miles 850 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

The Clueless Project Manager - A Case of Project Management Reality (Paperback): Abhay V Trivedi Ph D The Clueless Project Manager - A Case of Project Management Reality (Paperback)
Abhay V Trivedi Ph D
R599 Discovery Miles 5 990 Ships in 18 - 22 working days

The Clueless Project Manager is a humor book on project management written for project managers, managers and anyone interested in getting a chuckle out of the work environment. It emphasizes the many trials and dilemma of a project manager as he tries to deal with problems on all fronts: his boss, the customer, the people who work under him, the suppliers and the entire world that surrounds him. The hero of the book "B.S." is a goofball with no understanding of the formal techniques of project management but outshines his "guru" by presenting him with thoughts that can only come from true understanding of human interactions. The book is written with the intent of sharing some of the best practices of project management as defined and perceived by different individuals. The book is also a reminder that most projects fail not due to a lack of understanding of the technical subject matter as they due to the lack of dealing with people. Lack of humor in the workplace can be the biggest hindrance to a successful and "high blood pressure free" environment.

How to make a Robot Today! for Beginners (Paperback): J. Kinsley How to make a Robot Today! for Beginners (Paperback)
J. Kinsley
R148 Discovery Miles 1 480 Ships in 18 - 22 working days

How to make a Robot Today for Beginners Based on the latest scientific research this book introduces the concept of artificial emotional intelligence and reveals an innate encoding mechanism which maps neatly to the computer. The complete binary algorithm and its underlying theory is presented and explained here clearly and in full. This new Atomic Quantum Spin Approach creates the instant appearance of personality. Two Fully Functioning starter 'Bot scripts Bored? Meet 'Nicebot', and 'Shybot' your dedicated Boredom Busters, who each in turn demonstrate separate aspects of the principles found in this book, and can be easily modified or extended even if you have zero programming experience. Anyone can be programming AI within minutes. Hours, possibly years of fun and a career; both are included. Ready to run on your PC now Core references: Landsteiner N; "Elizabot" masswerk.at (2005). Lewis, Michael "The Lexical Approach." (1993). Weizenbaum, Joseph "ELIZA - A Computer Program For the Study of Natural Language Communication Between Man and Machine"; in: Communications of the ACM; Volume 9, Issue 1 (January 1966): p 36-45.

Are Social Networking Sites Harmful? (Paperback, Annotated edition): Noah Berlatsky Are Social Networking Sites Harmful? (Paperback, Annotated edition)
Noah Berlatsky
R769 Discovery Miles 7 690 Ships in 18 - 22 working days
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