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Books > Arts & Architecture > Industrial / commercial art & design
Explorations in Art and Technology is about the creative process in action through the eyes of practitioners and researchers. The book explores the fascinating relationship between artist and technologist through studies of innovative projects that push the boundaries of digital art. The research sheds new light on the nature of interaction between people and computers and provides insight into the characteristics of environments in which creativity can be enhanced. In doing so, it presents a case for organisations to develop strategies for offering environments in which collaborative, sustainable partnerships can thrive. What emerges is a compelling story of new visions and new forms in a field that is set to transform traditional norms in both art and technology as we move through the 21st Century. Additional information and links are available at: http://www.creativityandcognition.com
This eleventh volume of ABHB (Annual bibliography of the history of the printed book and libraries) contains 3144 records, selected from some 2000 periodicals, the list of which follows this introduction. They have been compiled by the National Committees of the following countries: Australia Italy Austria Luxembourg Belgium The Netherlands Bulgaria Poland Canada Portugal Denmark Rumania Finland South Africa France Spain German Democratic Republic Switzerland German Federal Republic USA Great Britain USSR Hungary Yugoslavia Ireland (Republic of) Spain and Latin America have partially been covered through the good of fices of an American colleague. Benevolent readers are requested to signal the names of bibliographers and historians from countries not mentioned above, who would be willing to co-operate to this scheme of international bibliographic collaboration. The editor will greatly appreciate any communication on this matter. Subject As has been said in the introduction to the previous volumes, this bibliography aims at recording all books and articles of scholarly value which relate to the history of the printed book, to. the history of the arts, crafts, techniques and equipment, and of the economic, social and cultural INTRODUCTION VIII environment, involved in its production, distribution, conservation, and description. Of course, the ideal of a complete coverage is nearly impossible to attain. However, it is the policy of this publication to include missing items as much as possible in the forthcoming volumes. The same applies to countries newly added to the bibliography."
World watch production today is concentrated in three countries: Switzerland, Japan and China. Former centres such as Great Britain, France, the United States and Russia saw the industrial manufacture of watches disappear from their territory during the twentieth century. How did this situation come about? The business of time aims to answer this question by presenting the first comprehensive history of the sector. It traces the evolution and transformation of the global watch industry from the mid-nineteenth century to the present day, highlighting the conditions that enabled watch production to expand across the globe and revealing how multinational companies gradually emerged to dominate the industry. -- .
The Graphic Communication Handbook is a comprehensive and detailed introduction to the theories and practices of the graphics industry. It traces the history and development of graphic design, explores issues that affect the industry, examines its analysis through communications theory, explains how to do each section of the job, and advises on entry into the profession. The Graphic Communication Handbook covers all areas within the industry including pitching, understanding the client, researching a job, thumbnail drawings, developing concepts, presenting to clients, working in 2D, 3D, motion graphics and interaction graphics, situating and testing the job, getting paid, and getting the next job. The industry background, relevant theory and the law related to graphic communications are situated alongside the teaching of the practical elements. Features include:
This is a highly original collection of essays, demonstrating how comic books can be used as primary sources in the teaching and understanding of American history. "Comic Books and American Cultural History" is an anthology that examines the ways in which comic books can be used to understand the history of the United States. Over the last twenty years, there has been a proliferation of book-length works focusing on the history of comic books, but few of those books have emphasized their connection to American cultural history. These original essays demonstrate the different ways in which comic books can be used as resources. The book is divided into four parts: Part 1 examines comics and graphic novels that demonstrate the techniques of cultural history; the essays in Part 2 use comics and graphic novels as cultural artifacts; the third part of the book studies the concept of historical identity through the 20th century; and, the final section focuses on different treatments of contemporary American history. Discussing works that range from "Wonder Woman" and "Superman" to "American Flagg!" and "Ex Machina", this is a vivid collection that will be useful to anyone teaching or studying comic books in the classroom.
Students new to the work of William Morris will find the full range of his achievements covered in this reissue of Peter Faulkner's excellent biography, first published in 1980. The author has carefully placed Morris in the context of the Victorian age, but has also suggested the relevance of his ideas today. The six chapters are organised biographically and cover all aspects of Morris's work in poetry, fiction, design and socialist politics. The emphasis is on his continuous struggle against the age in which he lived, seen as an idealism which went through various stages from the wistfulness of The Earthly Paradise through the practical activities of the firm of Morris & Company to the socialism of Morris's later years. The book quotes freely from writings by Morris which are not easily accessible and gives an overall account from which the student can develop his specialist interests. This reissue will appeal to sixth-formers and undergraduates interested in the Victorian period, as seen through one of its most striking personalities. When this book appeared in 1980, Morris's reputation had risen again after the low estimates of the interwar period. This was due both to the reappraisal of his politics and to the expanding popularity of his designs. Against the Age offers a clear account of Morris's career for those developing an interest in his numerous achievements. It covers the whole range of Morris's work, and argues for his significance as a writer of both poetry and prose. Since 1980 our knowledge of Morris has been enriched by the publication of Norman Kelvin's edition of his Collected Letters, by the late Nicholas Salmond's editions of his contributions to the socialist journals, by Fiona MacCarthy's biography of 1984, and by the increasing recognition of Morris as a pioneer of environmentalism. However, the book retains its value for its wide coverage and its balanced attitude to Morris's achievements, and for its encouragement to readers to consider the issues that make Morris of continuing importance today.
Every day we interact with thousands of consumer products. We not only expect them to perform their functions safely, reliably, and efficiently, but also to do it so seamlessly that we don't even think about it. However, with the many factors involved in consumer product design, from the application of human factors and ergonomics principles to reducing risks of malfunction and the total life cycle cost, well, the process just seems to get more complex. Edited by well-known and well-respected experts, the two-volumes of Handbook of Human Factors and Ergonomics in Consumer Product Design simplify this process. The first volume, Human Factors and Ergonomics in Consumer Product Design: Methods and Techniques, outlines the how to incorporate Human Factors and Ergonomics (HF/E) principles and knowledge into the design of consumer products in a variety of applications. It discusses the user-centered design process, starting with how mental workload affects every day interactions with consumer products and what lessons may be applied to product design. The book then highlights the ever-increasing role of information technology, including digital imaging, video and other media, and virtual reality applications in consumer product design. It also explores user-centered aspect of consumer product development with discussions of user-centered vs. task-based approach, articulation and assessment of user requirements and needs, interaction with design models, and eco design. With contributions from a team of researchers from 21 countries, the book covers the current state of the art methods and techniques of product ergonomics. It provides an increased knowledge of how to apply the HF/E principles that ultimately leads to better product design.
The importance of technology transfer for the competitive advantage of companies and the economic success of nations cannot be overstated. Technology is a determining element for firms and nations to increase productivity, to compete, and to prosper. In The Competitive Advantage of Regions and Nations, the authors stress that companies, investment promotion agencies, and government bodies cannot simply sit and wait until new technologies arrive in their domain. Rather, they need to manage the identification, assessment, attraction, absorption and application of new technologies. In this comprehensive book, Boris Ricken and George Malcotsis explain how technology transfer in Foreign Direct Investment (FDI) projects can be systematically managed. Using some 40 case studies as illustration, they give step-by-step guidance for managers. The explanation of theory in this book, together with the frameworks and cases delivering solutions to the various challenges of technology transfer will be highly appreciated by managers of companies, investment promotion agencies, and government bodies alike. It also offers students confronted with the topic an understandable study guide.
Monte-Carlo techniques have increasingly become a key method used in quantitative research. This book introduces engineers and scientists to the basics of using the Monte-Carlo simulation method which is used in Operations Research and other fields to understand the impact of risk and uncertainty in prediction and forecasting models. Monte-Carlo Simulation: An Introduction for Engineers and Scientists explores several specific applications in addition to illustrating the principles behind the methods. The question of accuracy and efficiency with using the method is addressed thoroughly within each chapter and all program listings are included in the discussion of each application to facilitate further research for the reader using Python programming language. Beginning engineers and scientists either already in or about to go into industry or commercial and government scientific laboratories will find this book essential. It could also be of interest to undergraduates in engineering science and mathematics, as well as instructors and lecturers who have no prior knowledge of Monte-Carlo simulations.
Globalism is often discussed using abstract terms, such as 'networks' or 'flows' and usually in relation to recent history. Global Design History moves us past this limited view of globalism, broadening our sense of this key term in history and theory. Individual chapters focus our attention on objects, and the stories they can tell us about cultural interactions on a global scale. They place these concrete things into contexts, such as trade, empire, mediation, and various forms of design practice. Among the varied topics included are: the global underpinnings of Renaissance material culture the trade of Indian cottons in the eighteenth-century the Japanese tea ceremony as a case of 'import substitution' German design in the context of empire handcrafted modernist furniture in Turkey Australian fashions employing 'ethnic' motifs an experimental UK-Ghanaian design partnership Chinese social networking websites the international circulation of contemporary architects. Featuring work from leading design historians, each chapter is paired with a 'response', designed to expand the discussion and test the methodologies on offer. An extensive bibliography and resource guide will also aid further research, providing students with a user friendly model for approaches to global design. Global Design History will be useful for upper-level undergraduate and postgraduate students, academics and researchers in design history and art history, and related subjects such as anthropology, craft studies and cultural geography.
The sequel to the #1 New York Times bestselling (November 2019) phenomenon Strange Planet, featuring more hilarious and poignant adventures from the fascinating inhabitants of Nathan W. Pyle's colourful world. In this eagerly awaited sequel, Nathan takes us back to his charming and instantly recognisable planet coloured in bright pinks, blues, greens, and purples, providing more escapades, jokes and p h r a s e s. Nathan mixes his most popular Instagram comics with more than thirty original works created exclusively for this second volume to explore four major topics: traditions, nature, emotions, and knowledge. He inducts new and longtime fans into a strangely familiar world and its culture, from "cohesion" (marriage) to "mild poison" (alcohol) to the full lyrics to "The Small Eight-Legged Creature" (sung to the tune of The Itsy Bitsy Spider). Bright, colourful, and whimsical - yet charmingly familiar - Stranger Planet is out-of-this-world fun.
Enticing, eye catching, and artistic, the graphic art of product labels from years past also offers clues to understanding the contemporary culture and ways of life of everyday consumers. Here is a showcase of remarkable packaging and advertising art created from 1890 through 1976, primarily in Canton, Shanghai, Hong Kong, Macau, and other cities of large Chinese populations. Included are more than 400 different labels for products as diverse as tea, medicines, foods, cosmetics, cigarettes, harmonicas, fabrics, matches, phonograph records, firecrackers, and incense. Designers and historians alike will appreciate how these labels employed a fascinating mixture of traditional Chinese imagery and ornamentation blended with modern Western graphic influences and later the ideology of the People's Republic of China.
A modern Japanese take on classic knitted accessories. With a contemporary approach to traditional knitting patterns and textures, Small Knits brings to life a collection of stylish necessities for warmth and fashion. From selbu mittens to unisex hats and neckwarmers--these pieces work for just about any mood, recipient and wardrobe. In this book, you'll find instructions and photos for 19 charming projects, plus variations, including: Elegant Nordic mittens, handwarmers and a beret Stylish neckwarmers in houndstooth and argyle patterns An eyecatching Fair Isle hat and handwarmers Comfy, durable socks in herringbone and other classic stitches A delicate, lacy shawl And much more! Instructions, diagrams and Japanese-style knitting charts take you through each project from start to finish. A section on technique shows how to execute the stitches used in this book. These projects are fun and rewarding for experienced knitters who've enjoyed a taste of the Japanese knitting style or would like to give it a try.
In "By Design," twenty prominent feature film production designers talk about their careers, their relationships with Hollywood directors, and how they formulated and executed the technical and aesthetic designs of their film projects. The interviews explore production design techniques and the total process of establishing the visual look of a feature film, including the design and creation of sets, finding locations, establishing the color scheme or palette of a film, and supervising the costumes, hairstyles, and makeup. The designers discuss in detail their work on many highly acclaimed and seminal works in the field, including "North by Northwest," "Chinatown," "Barry Lyndon," "RedS," "AmadeuS," "Brazil, ""Blade Runner," and "The Last Emperor." The interviewees talk about their relationships with the producer, director of photography, art director, construction crew, set decorator, property master, and costume designer, and how the team helps bring the director's vision to the screen. The interviews are presented in an order that gives the reader a historical perspective on the development of production design, from the studio era to contemporary productions. LoBrutto includes biographical background and a complete filmography of each subject, plus a glossary of terms that concern the design process. "By Design" investigates the visual style of films in a pragmatic and detailed manner usually overlooked by conventional film analysis, and will prove especially useful to film students and scholars and all aspiring and experienced producers and directors.
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