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Books > Arts & Architecture > Industrial / commercial art & design
This book contains the contributions presented in the 5th WDK Workshop on Product Structuring in Tampere, Finland, in February 2000. Special theme was Design for Configuration. Besides the papers it includes developed summaries from the discussions of the expert group. Thus, the book provides the reader with a review of the latest discussion in the ongoing process of Product Structuring. Even though the meeting was of academic nature, the papers include many practical examples of industrial applications. In order to give a comprehensive picture of the aspects of Design for Configuration the papers are organised in four sections: - Analysis of customers, markets and technology; - Development of product portfolios and module systems; - Metrics and methods for modularity and configurability; - Supporting modeling and IT-tools. This book is the first publication of the newly established Design Society.
This elegant, collectible book presents the powerful concept art created for Destiny, featuring breathtaking imagery that captures the cinematic feel of its universe. Covering everything from the earliest sketches of the Guardians' armor to dilapidated cities on distant planets, this exploration of the art behind the year's biggest new gaming franchise details the incredible artistic development of each class, vehicle, and planet. With hundreds of stunning sketches, character illustrations, pieces of concept art, environments, and more, The Art of Destiny will explore the game's sweeping world, grand scope, and vibrant visuals.
Stakeholders such as environmental directives and customer demands for reducing environmental impacts of a product require innovative and environmentally improved products. Therefore a systematic approach and effective methods and tools are needed in the early phase of product development. The basic elements for optimized process management in the design department are described in this book. The book provides twelve easy to follow steps for implementing ECODESIGN in a company. It gives clear advice how to integrate environmental considerations into product design and development, and combines ECODESIGN with Life Cycle Assessment and Environmental Communication. Chapters on Product modeling, Life Cycle Assessment, ECODESIGN tasks, Product Improvement and Environmental Communication use the previously developed ECODESIGN PILOT (www.ecodesign.at/pilot) and show its application to a real product example. The book comes with two web tools: one is the ECODESIGN PILOT, used to find measures to environmentally improve a product within a short time. The other is the ECODESIGN PILOT's Assistant (www.ecodesign.at/assist): an expert system, which helps to find the right improvement strategy for a product. Audience: This book will be of interest to environmental and sustainability managers, engineers in research and product development, to designers, environmental experts, and consultants, as well as to students working in this field.
This book features 66 papers from the 2nd International Colloquium of Art and Design Education Research, i-CADER 2015. It illustrates the wide range of opinions and interpretations, mediums and technologies, policies and methodologies in this field. The papers, which have been reviewed by 380 experts from around the world, underline the latest trans-disciplinary research in art and design education. Coverage examines organization and sustainable issues, including: creative processes, knowledge and experience, design industrial applications, sustainable design, visual communication and new media, art education research, cultural studies, teaching and learning implications on art, traditional knowledge, and new technologies for industries. In addition, the volume also explores innovative research trends in cross-disciplinary findings, combining methodology and theory. Overall, readers are provided with an insightful analysis of the latest research and advances in art and design education.
This book is a detailed study of the Indian graphic novel as a significant category of South Asian literature. It focuses on the genre's engagement with history, memory and cultural identity and its critique of the nation in the form of dissident histories and satire. Deploying a nuanced theoretical framework, the volume closely examines major texts such as The Harappa Files, Delhi Calm, Kari, Bhimayana, Gardener in the Wasteland, Pao Anthology, and authors and illustrators including Sarnath Banerjee, Vishwajyoti Ghosh, Durgabai Vyam, Amrutha Patil, Srividya Natarajan and others. It also explores - using key illustrations from the texts - critical themes like contested and alternate histories, urban realities, social exclusion, contemporary politics, and identity politics. A major intervention in Indian writing in English, this volume will be of great importance to scholars and researchers of South Asian literature, cultural studies, art and visual culture, and sociology.
This book includes a selection of reviewed papers presented at the 49th Conference of the International Circle of Educational Institutes for Graphic Arts Technology and Management & 8th China Academic Conference on Printing and Packaging, which was held on May 14-16, 2017 in Beijing, China. The conference was jointly organized by the Beijing Institute of Graphic Communication, China Academy of Printing Technology, and International Circle of Educational Institutes for Graphic Arts Technology and Management. With eight keynote talks and 200 presented papers on graphic communication and packaging technologies, the event attracted more than 400 scientists. The proceedings cover the latest advances in color science and technology; image processing technology; digital media technology; digital process management technology in packaging; packaging, etc., and will be of interest to university researchers, R&D engineers and graduate students in the graphic arts, packaging, color science, image science, material science, computer science, digital media and network technology.
Why is fashion "in fashion" in museums today? This timely volume brings together expert scholars and curators to examine the reasons behind fashion's popularity in the twenty-first century museum and the impact this has had on wider museum practice. Chapters explore the role of fashion in the museum across a range of international case studies including the Costume Institute at the Metropolitan Museum of Art in New York, The Fashion Museum at Bath, ModeMuseum in Antwerp and many more. Contributions look at topics such as how fashion has made museums accessible to diverse audiences and how curators present broader themes and issues such as gender, class and technology innovatively through exhibiting fashion. Drawing on approaches from dress history, fashion studies, museum studies and curatorship, this engaging book will be key reading for students and scholars across a range of disciplines.
Sneakers: The Complete Collectors Guide was a phenomenal success, setting trends in sneaker design and collecting that continue to this day. Brands have since reissued classic designs and started creating the shoes that have spurred a new wave of collecting: limited editions, often designed in collaboration with invited artists, designers, musicians, cultural icons, and co-brands. Sneakers: The Complete Limited Editions Guide brings you the very best limited edition and collaborative sneakers that have been released over the last ten years, a time when sneaker design has transcended its origins to explore new territories in global design culture, including fashion and art. Over 300 designs from fifteen brands have been carefully selected and photographed, with 100 outstanding examples showcasing the burgeoning trend for direct collaborations. From Nike working with New York graffiti artists Futura and Stash, to Reebok collaborating with superstar producer Pharrell Williams or Vans teaming up with Marc Jacobs, brands have used collaboration to build in exclusivity and desirability and to connect with new consumers. "
This book provides a source of inspiration and a manual for designers, entrepreneurs and professionals who are looking into the practical application of product configurators. In this growing profession, there is a need for a book which focuses on the configuration process from a design perspective. The book delves into the practical application of configurators using case studies of selected firms that present their most significant works. It offers the reader tips, suggestions, technical details and critical issues which need to be considered, from experienced actors and pioneers worldwide, which include: Unfold, Belgium In-flexions, France Nervous System, USA Okinlab, Germany SkimLab, France Twikit, Belgium INDG, The Netherlands ZeroLight, United Kingdom 3Dimerce, The Netherlands 3DSource, USA Bagaar, Belgium MyCustomizer, Canada Combeenation, Austria
This is the first academic study of sneakers and the subculture that surrounds them. Since the 1980s, American sneaker enthusiasts, popularly known as "sneakerheads" or "sneakerholics", have created a distinctive identity for themselves, while sneaker manufacturers such as Reebok, Puma and Nike have become global fashion brands. How have sneakers come to gain this status and what makes them fashionable? In what ways are sneaker subcultures bound up with gender identity and why are sneakerholics mostly young men? Based on the author's own ethnographic fieldwork in New York, where sneaker subculture is said to have originated, this unique study traces the transformation of sneakers from sportswear to fashion symbol. Sneakers explores the obsessions and idiosyncrasies surrounding the sneaker phenomenon, from competitive subcultures to sneaker painting and artwork. It is a valuable contribution to the growing study of footwear in fashion studies and will appeal to students of fashion theory, gender studies, sociology, and popular culture.
For some time now the body has been a central topic across a range
of social science disciplines. Similarly, there has been a growing
interest in the cultural meaning of clothing. But curiously, even
though people are nearly always clothed, the relationship between
dress and the body has been relatively unexplored until now.
Journeying through the comic art worlds of Africa, Asia, Australia, and Latin America, one cannot help being deeply impressed with the longevity, magnitude, and versatility of their cartooning traditions. This is the fourth title in Lent's definitive bibliography of comic art worldwide--the series includes over 30,000 citations. The current volume covers 67 countries on the various continents. The 6,506 items here comprise the richest lode of research materials on comic art in these regions. Three famous cartoonists from Asia (Abu Abraham), Africa and the Middle East (Effat), and the Caribbean (Ares) provide interesting perspectives on their regions in separate forewords. The work is divided by regions, countries, and topics, and, like the others in the series, includes citations in many languages and in published and unpublished formats. The other three volumes are "Animation, Caricature, and Gag and Political Cartoons in the United States and Canada"; "Comic Art of Europe"; and "Comic Books and Comic Strips in the United States," all published by Greenwood in 1994. Early reviews of these volumes include statements such as, incredible...monumental task that gets] the art forM's reference files in order and you've set the study of comics ahead by about ten years.
Modular products are products that fulfill various overall functions through the combination of distinct building blocks or modules, in the sense that the overall function performed by the product can be divided into sub-functions that can be implemented by different modules or components. An important aspect of modular products is the creation of a basic core unit to which different components (modules) can be fitted, thus enabling a variety of versions of the same module to be produced. The core should have sufficient capacity to cope with all expected variations in performance and usage. Components used in a modular product must have features that enable them to be coupled together to form a complex product. Modularity will promote: reduction in product development time; customization and upgrades; cost efficiencies due to amortization; quality design standardization; and reduction in order lead time. The purpose of this book is to develop a structured approach to the design of products using the concept of modularity, assembly, and manufacturability. The book has proposed and developed a structured and systematic approach to product and systems design using the modularity concept. Mathematical and genetic algorithm models are developed to support the developed methodology.
The six essays of Visual Identities are an important contribution to the growing field of industrial semiotics. Floch's major strength is his analysis of signs in a way which is both industrially relevant and textually precise. Until recently there have been two quite different and distinct ways of understanding commerical signs, such as logos and advertisements. Industry-based work has tended to look at questions of marketing and has often been reduced to the mass psychology of 'appeal' and audience research, whereas the textual analysis of commerical signs has tended to come from limited positions of identity politics and criticism (Marxism, feminism, etc). Floch manages to find a way between (and also outside) these traditions. In doing so he has produced a book which will interest industrial practitioners in advertising, marketing and design as well as students and academics in semiotics.
Taking as its point of departure Roland Barthes' classic series of essays, Mythologies, Rebecca Houze presents an exploration of signs and symbols in the visual landscape of postmodernity. In nine chapters Houze considers a range of contemporary phenomena, from the history of sustainability to the meaning of sports and children's building toys. Among the ubiquitous global trademarks she examines are BP, McDonald's, and Nike. What do these icons say to us today? What political and ideological messages are hidden beneath their surfaces? Taking the idea of myth in its broadest sense, the individual case studies employ a variety of analytic methods derived from linguistics, psychoanalysis, anthropology, sociology, and art history. In their eclecticism of approach they demonstrate the interdisciplinarity of design history and design studies. Just as Barthes' meditations on culture concentrated on his native France, New Mythologies is rooted in the author's experience of living and teaching in the United States. Houze's reflections encompass both contemporary American popular culture and the history of American industry, with reference to such foundational figures as Thomas Jefferson and Walt Disney. The collection provides a point of entry into today's complex postmodern or post-postmodern world, and suggests some ways of thinking about its meanings, and the lessons we might learn from it. |
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