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Books > Computing & IT > Internet
Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio applications, such as music synthesizers and drum machines. The companion website offers further opportunity for growth. Web Audio API instruction includes oscillators, audio file loading and playback, basic audio manipulation, panning and time. This book encompasses all of the basic features of JavaScript with aspects of the Web Audio API to heighten the capability of any browser. Key Features Uses the readers existing knowledge of audio technology to facilitate learning how to program using JavaScript. The teaching will be done through a series of annotated examples and explanations. Downloadable code examples and links to additional reference material included on the books companion website. This book makes learning programming more approachable to nonprofessional programmers The context of teaching JavaScript for the creative audio community in this manner does not exist anywhere else in the market and uses example-based teaching
This book provides a comprehensive review and in-depth discussion of the state-of-the-art research literature and propose energy-efficient computation offloading and resources management for mobile edge computing (MEC), covering task offloading, channel allocation, frequency scaling and resource scheduling. Since the task arrival process and channel conditions are stochastic and dynamic, the authors first propose an energy efficient dynamic computing offloading scheme to minimize energy consumption and guarantee end devices' delay performance. To further improve energy efficiency combined with tail energy, the authors present a computation offloading and frequency scaling scheme to jointly deal with the stochastic task allocation and CPU-cycle frequency scaling for minimal energy consumption while guaranteeing the system stability. They also investigate delay-aware and energy-efficient computation offloading in a dynamic MEC system with multiple edge servers, and introduce an end-to-end deep reinforcement learning (DRL) approach to select the best edge server for offloading and allocate the optimal computational resource such that the expected long-term utility is maximized. Finally, the authors study the multi-task computation offloading in multi-access MEC via non-orthogonal multiple access (NOMA) and accounting for the time-varying channel conditions. An online algorithm based on DRL is proposed to efficiently learn the near-optimal offloading solutions. Researchers working in mobile edge computing, task offloading and resource management, as well as advanced level students in electrical and computer engineering, telecommunications, computer science or other related disciplines will find this book useful as a reference. Professionals working within these related fields will also benefit from this book.
Databases have become an integral part of modern life. Today's society is an information-driven society, and database technology has a direct impact on all aspects of daily life. Decisions are routinely made by organizations based on the information collected and stored in databases. Database management systems such as Oracle are crucial to apply data in industrial or commercial systems. Equally crucial is a graphical user interface (GUI) to enable users to access and manipulate data in databases. The Apache NetBeans IDE with Java is an ideal candidate for developing a GUI with programming functionality. Oracle Database Programming with Java: Ideas, Designs, and Implementations is written for college students and software programmers who want to develop practical and commercial database programming with Java and relational databases such as Oracle Database XE 18c. The book details practical considerations and applications of database programming with Java and is filled with authentic examples as well as detailed explanations. Advanced topics in Java Web, like Java Web Applications and Java Web Services, are covered in real project examples to show how to handle the database programming issues in the Apache NetBeans IDE environment. This book features: A real sample database, CSE _ DEPT, which is built with Oracle SQL Developer, provided and used throughout the book Step by step, detailed illustrations and descriptions of how to design and build a practical relational database Fundamental and advanced Java database programming techniques practical to both beginning students and experienced programmers Updated Java desktop and Web database programming techniques, such as Java Enterprise Edition 7, JavaServer Pages, JavaServer Faces, Enterprise Java Beans, Web applications and Web services, including GlassFish and Tomcat Web servers More than 30 real database programming projects with detailed illustrations Actual JDBC APIs and JDBC drivers, along with code explanations Homework and selected solutions for each chapter to strengthen and improve students' learning and understanding of the topics they have studied
This book goes to great depth concerning the fast growing topic of technologies and approaches of fuzzy logic in the Semantic Web. The topics of this book include fuzzy description logics and fuzzy ontologies, queries of fuzzy description logics and fuzzy ontology knowledge bases, extraction of fuzzy description logics and ontologies from fuzzy data models, storage of fuzzy ontology knowledge bases in fuzzy databases, fuzzy Semantic Web ontology mapping, and fuzzy rules and their interchange in the Semantic Web. The book aims to provide a single record of current research in the fuzzy knowledge representation and reasoning for the Semantic Web. The objective of the book is to provide the state of the art information to researchers, practitioners and graduate students of the Web intelligence and at the same time serve the knowledge and data engineering professional faced with non-traditional applications that make the application of conventional approaches difficult or impossible.
Digital art practitioners work under the constant threat of a medium - the digital - that objectifies the self and depersonalises artistic identities. If digital technology is a pharmakon in that it can be either cure or poison, with regard to digital art practices the digital may have in fact worked as a placebo that has allowed us to push back the date in which the crisis between digital and art will be given serious thought. This book is hence concerned with an analysis of such a relationship and proposes their rethinking in terms of an ethico-phenomenological practice informed by an in-depth understanding of the digital medium. Giuseppe Torre engages with underground cultures such as Free and Libre Open Source Software (FLOSS) and its ties with art discourse. The discussion is informed by various philosophical discourses and media theories, with a focus on how such ideas connect back to the existing literature in performance studies. Replete with examples of artwork and practices, this book will be of great interest to students and scholars of theatre and performance studies, art and technology.
Data has emerged as a key component that determines how interactions across the world are structured, mediated and represented. This book examines these new data publics and the areas in which they become operative, via analysis of politics, geographies, environments and social media platforms. By claiming to offer a mechanism to translate every conceivable occurrence into an abstract code that can be endlessly manipulated, digitally processed data has caused conventional reference systems which hinge on our ability to mark points of origin, to rapidly implode. Authors from a range of disciplines provide insights into such a political economy of data capitalism; the political possibilities of techno-logics beyond data appropriation and data refusal; questions of visual, spatial and geographical organization; emergent ways of life and the environments that sustain them; and the current challenges of data publics, which is explored via case studies of three of the most influential platforms in the social media economy today: Facebook, Instagram and Whatsapp. Data Publics will be of great interest to academics and students in the fields of computer science, philosophy, sociology, media and communication studies, architecture, visual culture, art and design, and urban and cultural studies.
Urban Sensographies views the human body as a highly nuanced sensor to explore how various performance-based methods can be implemented to gather usable 'felt data' about the environment of the city as the basis for creating embodied mappings. The contributors to this fascinating volume seek to draw conclusions about the constitution, character and morphology of urban space as public, habitable and sustainable by monitoring the reactions of the human body as a form of urban sensor. This co-authored book is centrally concerned, as a symptom of the degree to which cities are evolving in the 21st century, to examine the effects of this change on the practices and behaviours of urban dwellers. This takes into account such factors as: defensible, retail and consumer space; legacies of modernist design in the built environment; the effects of surveillance technologies, motorised traffic and smart phone use; the integration of 'wild' as well as 'domesticated' nature in urban planning and living; and the effects of urban pollution on the earth's climate. Drawing on three years of funded practical research carried out by a multi-medial team of researchers and artists, this book analyses the presence and movement of the human body in urban space, which is essential reading for academics and practitioners in the fields of dance, film, visual art, sound technology, digital media and performance studies.
Unique selling point: Exploration of the societal and ethical issues surrounding the use and development of digital technology Core audience: IT managers and executives; academic researchers; students of IT Place in the market: Professional title with appeal to academics and students
The Internet of Things (IoT) is an interconnection of several devices, networks, technologies, and human resources to achieve a common goal. A variety of IoT-based applications are being used in different sectors and have succeeded in providing huge benefits to the users. As a revolution, IoT overtook the entire global landscape with its presence in almost every sector, including smart cities, smart grid, intelligent transportation, healthcare, education, and so on. This technological revolution also moved to the machines, converting them into intelligent computers that can make real-time decisions and communicate with each other, forming an Internet of Systems/Machines. The use of secure light-weight protocols will help us in developing environment-friendly and energy-efficient IoT systems. IoT is an emerging and recent area of research, adopted for many applications, and there is a need to investigate further challenges in all aspects of it. This book will provide information on fundamentals, architectures, communication protocols, use of AI, existing applications, and emerging research trends in IoT. It follows a theoretical approach to describe the fundamentals for beginners as well as a practical approach with the implementation of case studies for intermediate and advanced readers. The book will be beneficial for academicians, researchers, developers, and engineers who work in or are interested in fields related to IoT. This book serves as a reference for graduate and postgraduate courses in computer science, computer engineering, and information technology streams.
The author offers a comprehensive portrait of online news performance in Western countries in changing media environments. Drawing on a content analysis of 48 news outlets from different types of media organization in France, Germany, Great Britain, Italy, Switzerland, and USA, Edda Humprecht investigates the complex interplay of systemic and organizational dynamics and their impact on online news content, showing that the performance of online news media strongly varies among different media outlets. Less profit oriented outlets and those with a focus on information generally perform well offering hard news, diversity, critical distance, or analytical depth. This suggests that the divide between high and low-performing outlets is tied to the news outlet's capacity and willingness to strike a balance between their profit orientation and their normative role as information providers. Furthermore, the findings demonstrate that different dimensions of news performance are more pronounced in certain countries. This book provides new theoretical perspectives and methods for political and media scholars, and insights for journalists, policymakers, and concerned citizens.
Following the introduction of Myspace, Linkedin and Facebook, social networks have become part of people's everyday life. New online social networks appear almost daily developed to attract the attention of Internet users. However, design and implementation standards and guidelines are often sacrificed for innovation resulting in unusable social networking platforms destined to be doomed. Within this context, the present book recommends a design and implementation methodology which will allow future social networking platform designers and developers to work in a scientifically systematic and sound manner to reach their goal. The journey begins with the identification of the pursued objective of the social network and the potential participants. The presentation of various methods and techniques to collect the requirements of the intended user group of the social networking platform follows. Best practices, guidelines and standards that will facilitate the conceptual and physical design of the platform are portrayed. An analysis of advantages and limitations for existing implementation platforms and potential implementation techniques is subsequently offered to facilitate the selection of the most appropriate tool for the implementation of the online social networking website. Various representative visualization techniques are examined in order to enhance the visual representation of the social network participants. Various usability evaluation techniques are then presented to aid in the assessment of usability and improvement of the actual user experience. Finally, future trends in the design and use of social networks are presented.
This volume presents papers from the 10th Working Conference of the IFIP WG 8.6 on the adoption and diffusion of information systems and technologies. This book explores the dynamics of how some technological innovation efforts succeed while others fail. The book looks to expand the research agenda, paying special attention to the areas of theoretical perspectives, methodologies, and organizational sectors.
Replete with interviews with key practitioners (both in the book and online) will give up-to-date information on the techniques, forms and concepts used by leading figures in contemporary Live Visuals.
Network infrastructures are growing rapidly to meet the needs of business, but the required repolicing and reconfiguration provide challenges that need to be addressed. The software-defined network (SDN) is the future generation of Internet technology that can help meet these challenges of network management. This book includes quantitative research, case studies, conceptual papers, model papers, review papers, and theoretical backing on SDN. This book investigates areas where SDN can help other emerging technologies deliver more efficient services, such as IoT, industrial IoT, NFV, big data, blockchain, cloud computing, and edge computing. The book demonstrates the many benefits of SDNs, such as reduced costs, ease of deployment and management, better scalability, availability, flexibility and fine-grained control of traffic, and security. The book demonstrates the many benefits of SDN, such as reduced costs, ease of deployment and management, better scalability, availability, flexibility and fine-grained control of traffic, and security. Chapters in the volume address: Design considerations for security issues and detection methods State-of-the-art approaches for mitigating DDos attacks using SDN Big data using Apache Hadoop for processing and analyzing large amounts of data Different tools used for attack simulation Network policies and policy management approaches that are widely used in the context of SDN Dynamic flow tables, or static flow table management A new four-tiered architecture that includes cloud, SDN-controller, and fog computing Architecture for keeping computing resources available near the industrial IoT network through edge computing The impact of SDN as an innovative approach for smart city development More. The book will be a valuable resource for SDN researchers as well as academicians, research scholars, and students in the related areas.
Explores the use of IoT in the field of biomedical engineering Discusses current issues associated with biomedical engineering while including the fundamentals such as collaboration on usage of sensors, bio-interfaces, e-medicine, remote healthcare, etc. Throws light on IoT for healthcare monitoring as well as for remote healthcare, data communication, monitoring, and diagnosis.
Conceptually, as well as practically, digitalization is similar to the implementation of a modern computation model - the model may be a centralized setup using a mainframe or it may be extended to an N-tier architecture. Regardless of the specifics of the implementation, however, the conceptual model of data processing remains the same. Digitalization is nothing but a system relying on digital technologies to create, conduct and, potentially, expand a business activity of some sort. Digitalization can be used to create an e-commerce model for a small business or to create a global supply and distribution chain geared toward almost any kind of a business. It could also be used for non-profit purposes, such as on-line education and telemedicine or e-government. Digitalization: Contexts, Roles, and Outcomes is a contemplation and analysis of the socio-technical system that is known as digitalization. It considers the context of digitalization as well as the ways by which digitalization offers value to the context within which it operates. This book aims to offer readers an entry point to a path of inquiry into the different aspects of digitalization. The goal is to identify main directions for further inquiry as well as to outline the most obvious obstacles along the way. The book aims to guide readers on their own unique journeys using the basic ideas, principles, and concepts synthesized, developed, and presented in the book. It is beneficial to both practitioners and researchers. The book covers: The functionality of digitalization The significance of digitalization Identifying the context of digitalization Designing a control system A cognitive model for the theory of digitalization Designing a theory of digitalization The book helps readers to consider the subject of digitalization in a rigorous and rational way so their own perspectives can emerge stronger and be substantiated and reinforced by building an argument vis-a-vis perspectives and points examined in this book.
Approximately 15% of the global population is affected by some sort of disability, according to the World Report on Disability. Many C-Suite executives perceive digital accessibility (DA) as an endless task. Among the engineering leaders, one in four leaders are reliant on very limited knowledge about digital accessibility. Many countries are increasing their legislative efforts to make web accessibility an important part in web development and testing of software releases. Numerous organizations are facing extreme turbulence when not adhering to international accessibility guidelines while developing their software's and website applications. Web Content Accessibility Guidelines (WCAG) is a global guide on accessibility recommendations that are developed through the World Wide Web Consortium (W3C) to help organizations to meet minimum standard accessibility guidelines. It has become critical for every organization to focus on implementing the accessibility checks at every stage of their application development to avoid costly mistakes. Meanwhile, the need for front-end engineers and Quality Assurance (QA) test analysts to learn WCAG best practices is immensely important for the growing need to incorporate accessibility-focused inclusive design, development, and extensive accessibility testing, which are essential for most of the customer-facing websites. In a fast-paced world, incorporating shift left accessibility within development and testing is the new normal. The Web Accessibility Project: Development and Testing Best Practices helps developers address right accessibility attributes to user interface (UI) components. It also helps developers focus on developing manual and automation tests for QA professionals to inject accessibility audit, accessibility functional tests, and accessibility automation tests as part of their Continuous Integration and Continuous Development (CI/CD) models. The book is filled with readily usable best practices to adapt web accessibility early in application development. By applying the accessibility best practices covered in this book, developers can help their organizations rise to a whole new level of accessibility adherence, innovation, and inclusive design. They will also see greater work satisfaction in their professional lives and a way to help improve digital accessibility for end users.
Approximately 15% of the global population is affected by some sort of disability, according to the World Report on Disability. Many C-Suite executives perceive digital accessibility (DA) as an endless task. Among the engineering leaders, one in four leaders are reliant on very limited knowledge about digital accessibility. Many countries are increasing their legislative efforts to make web accessibility an important part in web development and testing of software releases. Numerous organizations are facing extreme turbulence when not adhering to international accessibility guidelines while developing their software's and website applications. Web Content Accessibility Guidelines (WCAG) is a global guide on accessibility recommendations that are developed through the World Wide Web Consortium (W3C) to help organizations to meet minimum standard accessibility guidelines. It has become critical for every organization to focus on implementing the accessibility checks at every stage of their application development to avoid costly mistakes. Meanwhile, the need for front-end engineers and Quality Assurance (QA) test analysts to learn WCAG best practices is immensely important for the growing need to incorporate accessibility-focused inclusive design, development, and extensive accessibility testing, which are essential for most of the customer-facing websites. In a fast-paced world, incorporating shift left accessibility within development and testing is the new normal. The Web Accessibility Project: Development and Testing Best Practices helps developers address right accessibility attributes to user interface (UI) components. It also helps developers focus on developing manual and automation tests for QA professionals to inject accessibility audit, accessibility functional tests, and accessibility automation tests as part of their Continuous Integration and Continuous Development (CI/CD) models. The book is filled with readily usable best practices to adapt web accessibility early in application development. By applying the accessibility best practices covered in this book, developers can help their organizations rise to a whole new level of accessibility adherence, innovation, and inclusive design. They will also see greater work satisfaction in their professional lives and a way to help improve digital accessibility for end users.
Replete with interviews with key practitioners (both in the book and online) will give up-to-date information on the techniques, forms and concepts used by leading figures in contemporary Live Visuals.
Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, which provides us with tools to navigate the future of gaming. Situated at the intersection of New Media, Game, Cultural and Queer Studies, the book navigates diverse interspecies relationships, queer villains from the past, Pokemon memes on border politics, flanerie in post-industrial cities and one-sided erotic fights. It provides new critical engagements with the works of Jose Esteban Munoz, Bonnie Ruberg, Guy Debord and Jack Halberstam, examining queer representation, gaming subcultures and dissident play practices. Making the bold claim that video games might be the queerest medium today, this book provides organic, self-reflective and, ultimately, thought-provoking thinking in which both games and gamers are queered. This book will be of interest to scholars researching game studies, sex, gender and sexuality in new media, but also readers interested in literature, digital media, society, participatory culture and queer studies.
This volume constitutes the refereed and revised post-conference proceedings of the 4th IFIP TC 5 DCITDRR International Conference on Information Technology in Disaster Risk Reduction, ITDRR 2019, in Kyiv, Ukraine, in October 2019. The 17 full papers and 2 short papers presented were carefully reviewed and selected from 53 submissions. The papers focus on various aspects and challenges of coping with disaster risk reduction. The main topics include areas such as natural disasters, big data, cloud computing, Internet of Things, mobile computing, emergency management, disaster information processing, and disaster risk assessment and management.
Explores how social media defines consumer behaviour. Discovers how social media works to keep the user always on. Reviews why social media can shape a more extreme political and cultural ideology in users. Studies how social media algorithms can shape a predictable and homogeneous culture. Develops critical and multidisciplinary thinking about the impact of social media in shaping a predictable society.
This book takes a multidisciplinary approach to the question of esports and their role in society A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world. Chapters offer a coherent response to the following questions: What role do esports play in the entertainment industry? What communication skills can be learned through esports? What do the media gain from broadcasting esports? What is the relationship between social networks and esports? What are the main marketing strategies used in esports? What effect does communicative globalization have on the development of esports? What is the relationship between merchandising and esports? What do communication experts think about esports? Offering clear insights into this rapidly developing area, this volume will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication studies, transmedia literacy, and digital culture
The Internet has changed significantly from its beginnings as a simple network used to pass data from one computer to another. Containing essential tools for everyday information processing, the Internet is used by small and large organizations alike and continues to evolve with the changing information technology landscape. Technologies and Protocols for the Future of Internet Design: Reinventing the Web aims to provide relevant methods and theories in the area of the Internet design. It is written for the research community and professionals who wish to improve their understanding of future Internet technologies and gain knowledge of new tools and techniques in future Internet design.
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C , along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. Ithas been designed in a 4-color, "teach-yourself" format with numerousexamples that the reader can run just as presented. Every shader stage is explored,from the basics of modeling, textures, lighting, shadows, etc., throughadvanced techniques such as tessellation, normal mapping, noise maps, as wellas new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0 shaderprogramming in C , with instructions for both PC/Windows and Macintosh Illustrates every technique with runningcode examples. Everything needed to install the libraries, and complete sourcecode for each example Includes step-by-step instruction for usingeach GLSL programmable pipeline stage (vertex, tessellation, geometry, andfragment) Explores practical examples formodeling, lighting, and shadows (including soft shadows), terrain, water, and 3Dmaterials such as wood and marble Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders Explains how to optimize code for tools such as Nvidia's Nsight debugger Includes companion files with code,object models, figures, and more. |
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