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Books > Computing & IT > Internet
This book focuses on how to apply network coding at different layers in wireless networks - including MAC, routing, and TCP - with special focus on cognitive radio networks. It discusses how to select parameters in network coding (e.g., coding field, number of packets involved, redundant information ration) in order to be suitable for the varying wireless environments. The author explores how to deploy network coding in MAC to improve network performance and examine joint network coding with opportunistic routing to improve the successful rate of routing. In regards to TCP and network coding, the author considers transport layer protocol working with network coding to overcome the transmission error rate, particularly with how to use the ACK feedback of TCP to enhance the efficiency of network coding. The book pertains to researchers and postgraduate students, especially whose interests are in opportunistic routing and TCP in cognitive radio networks.
Social networks have emerged as a major trend in computing and social paradigms in the past few years. The social network model helps to inform the study of community behavior, allowing qualitative and quantitative assessments of how people communicate and the rules that govern communication. Social Networking and Community Behavior Modeling: Qualitative and Quantitative Measures provides a clear and consolidated view of current social network models. This work explores new methods for modeling, characterizing, and constructing social networks. Chapters contained in this book study critical security issues confronting social networking, the emergence of new mobile social networking devices and applications, network robustness, and how social networks impact the business aspects of organizations.
This book offers a thorough examination of potential game theory and its applications in radio resource management for wireless communications systems and networking. The book addresses two major research goals: how to identify a given game as a potential game, and how to design the utility functions and the potential functions with certain special properties in order to formulate a potential game. After proposing a unifying mathematical framework for the identification of potential games, the text surveys existing applications of this technique within wireless communications and networking problems found in OFDMA 3G/4G/WiFi networks, as well as next-generation systems such as cognitive radios and dynamic spectrum access networks. Professionals interested in understanding the theoretical aspect of this specialized field will find Potential Game Theory a valuable resource, as will advanced-level engineering students. It paves the way for extensive and rigorous research exploration on a topic whose capacity for practical applications is vast but not yet fully exploited.
Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these "outsider" user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C , along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. Ithas been designed in a 4-color, "teach-yourself" format with numerousexamples that the reader can run just as presented. Every shader stage is explored,from the basics of modeling, textures, lighting, shadows, etc., throughadvanced techniques such as tessellation, normal mapping, noise maps, as wellas new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0 shaderprogramming in C , with instructions for both PC/Windows and Macintosh Illustrates every technique with runningcode examples. Everything needed to install the libraries, and complete sourcecode for each example Includes step-by-step instruction for usingeach GLSL programmable pipeline stage (vertex, tessellation, geometry, andfragment) Explores practical examples formodeling, lighting, and shadows (including soft shadows), terrain, water, and 3Dmaterials such as wood and marble Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders Explains how to optimize code for tools such as Nvidia's Nsight debugger Includes companion files with code,object models, figures, and more.
Today every business is an e-business, and whether you are selling golf outings over the Internet or manufacturing the carts, there is no escaping the fact that every aspect of organizational design is profoundly affected by the new rules of the electronic economy. What many people and organizations overlook, however, is the degree to which these new rules are requiring a fundamentally different style of leadership. In E-Leader , Robert Hargrove identifies the new mindset and skills that leaders must develop in order to thrive in a world where wealth is built on relationships and experiences, not products or even technology. The old model of leader as "steward," protecting the company's brands and assets, is being replaced by a model of leader as "entrepreneur," searching constantly for new sources of wealth creation establishing creative ventures with suppliers, distributors, and even competitors and discovering new ways to attract, retain, and nurture talent- all at the speed of light. E-Leader captures the energy of the mavericks who are redefining leadership on the electronic frontier and shows managers in all types of organizations how to manage for the future, not for the past or even the present.
Violent behavior has become deeply integrated into modern society and it is an unavoidable aspect of human nature. Examining peacemaking strategies through a critical and academic perspective can assist in resolving violence in societies around the world. The Handbook of Research on Examining Global Peacemaking in the Digital Age is a pivotal reference source for the latest research findings on the utilization of peacemaking in media, leadership, and religion. Featuring extensive coverage on relevant areas such as human rights, spirituality, and the Summer of Peace, this publication is an ideal resource for policymakers, universities and colleges, graduate-level students, and organizations seeking current research on the application of conflict resolution and international negotiation.
This book focuses on new methods, architectures, and applications for the management of Cyber Physical Objects (CPOs) in the context of the Internet of Things (IoT). It covers a wide range of topics related to CPOs, such as resource management, hardware platforms, communication and control, and control and estimation over networks. It also discusses decentralized, distributed, and cooperative optimization as well as effective discovery, management, and querying of CPOs. Other chapters outline the applications of control, real-time aspects, and software for CPOs and introduce readers to agent-oriented CPOs, communication support for CPOs, real-world deployment of CPOs, and CPOs in Complex Systems. There is a focus on the importance of application of IoT technologies for Smart Cities.
This book examines the 'new' areas of telecommunications technology, focusing particularly on fixed data communications (including the internet) and mobile telecommunications (including the mobile internet). A sectoral systems of innovation approach is used as a conceptual framework for the analysis of the telecommunications sector, in terms of equipment, access and content. The authors consider the emergence and expansion of new technologies and explore how the sectoral system of innovation is evolving and how previously independent systems are now converging. In particular, they address the question of equipment production and the provision of intangible service products such as internet access and content. By addressing the production of both goods and services, they highlight the critical interdependence of service innovations and manufacturing innovations. Some of the specific topics discussed within the book include: * the challenges for Europe of fixed data communications * second and third generation mobile telecommunications systems * data communication via satellite and television subsystems * the dynamics and trends of the internet services industry * policy implications for the future of the telecommunications sectoral system of innovation. The book is a comprehensive theoretical, empirical and policy oriented account of the emergence and evolution of the sectoral system of innovation of the internet and mobile telecommunications. It will be an invaluable source of reference for academic researchers and policymakers in the fields of macroeconomics, industrial economics and innovation, as well as consultants and firms operating in the communications industry.
Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.
Scholars and students are searching for information on what a Web portfolio is, what it is not, what to put into a Web portfolio, and what technical skills are needed to succeed in the process. ""Web Portfolio Design and Applications"" provides a combination of theory, pedagogy, and practice to help enable faculty and students across disciplines to explore creating a Web portfolio. This book provides research conclusions, case studies, and hands-on technical processes, which allow people of all levels to develop a personal approach to creating a Web portfolio. ""Web Portfolio Design and Applications"" is designed for anyone who has an interest in Web portfolios and electronic portfolios.
This collection of essays addresses whether all nations will actively participate in building the information superhighway or whether the Internet will reflect global technological inequalities. The writings are grouped in four major sections, which examine theoretical issues on cyberglobalization, politics in the electronic global village, global economic issues in cyberspace, and national identities and grassroots movements in cyberspace. Contributing scholars represent a wide spectrum of disciplines from political science, economics, and communications to sociology, anthropology, and philosophy. A number of methodological and theoretical perspectives direct the writings. Collectively, the essays point toward an emerging technology that exhibits innate qualities characteristic of the classic notion of cultural imperialism. This edited collection, with its timely approach to the implications of the Internet for global relations, will appeal to communication, sociology, and political science scholars. The interdisciplinary approach will also attract students and educators from such fields as anthropology, philosophy and economics. To aid in further research, select bibliographies follow each essay.
The ubiquity of modern technologies has allowed for increased connectivity between people and devices across the globe. This connected infrastructure of networks creates numerous opportunities for applications and uses. The Internet of Things: Breakthroughs in Research and Practice is an authoritative reference source for the latest academic material on the interconnectivity of networks and devices in the digital era and examines best practices for integrating this advanced connectivity across multiple fields. Featuring extensive coverage on innovative perspectives, such as secure computing, regulatory standards, and trust management, this book is ideally designed for engineers, researchers, professionals, graduate students, and practitioners seeking scholarly insights on the Internet of Things.
This book discusses global mobile satellite communications (GMSC) for maritime, land (road and rail), and aeronautical applications. It covers how these enable connections between moving objects such as ships, road and rail vehicles and aircrafts on one hand, and ground telecommunications subscribers through the medium of communications satellites, ground earth stations, Terrestrial Telecommunication Networks (TTN), Internet Service Providers (ISP) and other wireless and landline telecommunications providers. The new edition covers new developments and initiatives that have resulted in land and aeronautical applications and the introduction of new satellite constellations in non-geostationary orbits and projects of new hybrid satellite constellations. The book presents current GMSC trends, mobile system concepts and network architecture using a simple mode of style with understandable technical information, characteristics, graphics, illustrations and mathematics equations. It represents telecommunications technique and technology, which can be useful for all technical staff on vessels at sea and rivers, on all types of land vehicles, on planes, on off shore constructions and for everyone possessing satellite communications handset phones. The first edition of Global Mobile Satellite Communications (Springer, 2005) was split into two books for the second edition - one on applications and one on theory. This book presents global mobile satellite communications applications.
This book contains the combined proceedings of the 4th International Conference on Ubiquitous Computing Application and Wireless Sensor Network (UCAWSN-15) and the 16th International Conference on Parallel and Distributed Computing, Applications and Technologies (PDCAT-15). The combined proceedings present peer-reviewed contributions from academic and industrial researchers in fields including ubiquitous and context-aware computing, context-awareness reasoning and representation, location awareness services, and architectures, protocols and algorithms, energy, management and control of wireless sensor networks. The book includes the latest research results, practical developments and applications in parallel/distributed architectures, wireless networks and mobile computing, formal methods and programming languages, network routing and communication algorithms, database applications and data mining, access control and authorization and privacy preserving computation.
IN LITTLE MORE THAN HALF A DECADE, Facebook has gone from a
dorm-room novelty to a company with 500 million users. It is one of
the fastest growing companies in history, an essential part of the
social life not only of teenagers but hundreds of millions of
adults worldwide. As Facebook spreads around the globe, it creates
surprising effects--even becoming instrumental in political
protests from Colombia to Iran.
Private cloud computing enables you to consolidate diverse
enterprise systems into one that is cloud-based and can be accessed
by end-users seamlessly, regardless of their location or changes in
overall demand. Expert authors Steve Smoot and Nam K. Tan distill
their years of networking experience to describe how to build
enterprise networks to create a private cloud. With their
techniques you'll create cost-saving designs and increase the
flexibility of your enterprise, while maintaining the security and
control of an internal network. "Private Cloud Computing "offers a
complete cloud architecture for enterprise networking by
synthesizing WAN optimization, next-generation data centers, and
virtualization in a network-friendly way, tying them together into
a complete solution that can be progressively migrated to as time
and resources permit.
This book explores cybersecurity research and development efforts, including ideas that deal with the growing challenge of how computing engineering can merge with neuroscience. The contributing authors, who are renowned leaders in this field, thoroughly examine new technologies that will automate security procedures and perform autonomous functions with decision making capabilities. To maximize reader insight into the range of professions dealing with increased cybersecurity issues, this book presents work performed by government, industry, and academic research institutions working at the frontier of cybersecurity and network sciences. Cybersecurity Systems for Human Cognition Augmentation is designed as a reference for practitioners or government employees working in cybersecurity. Advanced-level students or researchers focused on computer engineering or neuroscience will also find this book a useful resource.
The ever-growing influence of the Internet has caused a paradigm shift in relationships between customers and companies. New types of interaction introduced by Web 1.0 have undergone a dramatic change in quantity and quality with the advent of Web 2.0. Web 3.0, better known as the Semantic Web, will also significantly impact how companies understand Customer Relationship Management (CRM). Customer Relationship Management and the Social and Semantic Web: Enabling Cliens Conexus provides an overview of the field of the Semantic Web, social Web, and CRM by uniting various research studies from different subfields. Providing a forum for the exchange of research ideas and practices, this book is a reference convergence point for professionals, managers, and researchers in the CRM field together with IT professionals. It also aims to explore the opportunities and challenges confronting organizations in the light of customers in Web 2.0 by using new technologies, including semantic technologies (Web 3.0).
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