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Books > Arts & Architecture > Industrial / commercial art & design > Product design
Energy management training and solutions are not one size fits all. While some general methods apply, the metals industry has its own unique processes and environments for which a more tailored approach is necessary. Aimed at managers, engineers, and supervisors working in the metals industry, Energy Management for the Metals Industry offers specifics that can help readers in the metals field achieve energy savings for their companies. The book explains general energy management methods and offers approaches germane to the metals industry. It discusses the benefits and reasons for implementing an energy management program and the requirements necessary to begin one. The book covers defining and measuring performance, setting baselines, and benchmarking a plant and its processes. It also discusses analyzing data, identifying projects, improving processes, setting goals, and creating an action plan, while controlling and evaluating progress. Real-world examples highlight concepts and illustrate potential pitfalls.
Advances in Metaheuristics: Applications in Engineering Systems provides details on current approaches utilized in engineering optimization. It gives a comprehensive background on metaheuristic applications, focusing on main engineering sectors such as energy, process, and materials. It discusses topics such as algorithmic enhancements and performance measurement approaches, and provides insights into the implementation of metaheuristic strategies to multi-objective optimization problems. With this book, readers can learn to solve real-world engineering optimization problems effectively using the appropriate techniques from emerging fields including evolutionary and swarm intelligence, mathematical programming, and multi-objective optimization. The ten chapters of this book are divided into three parts. The first part discusses three industrial applications in the energy sector. The second focusses on process optimization and considers three engineering applications: optimization of a three-phase separator, process plant, and a pre-treatment process. The third and final part of this book covers industrial applications in material engineering, with a particular focus on sand mould-systems. It also includes discussions on the potential improvement of algorithmic characteristics via strategic algorithmic enhancements. This book helps fill the existing gap in literature on the implementation of metaheuristics in engineering applications and real-world engineering systems. It will be an important resource for engineers and decision-makers selecting and implementing metaheuristics to solve specific engineering problems.
What should every airline and manufacturer know about comfort?What can we learn from studies in the scientific literature?What do most passengers know about comfort and how can we translate that into interior design?Where can I find the latest knowledge and research useful for designing aircraft seats? Although the answers to these questions are available, they have often been hard to find. Until now. Based on studies conducted by the author and the latest knowledge on comfort, Aircraft Interior Comfort and Design links scientific research on customer likes and dislikes with technical know-how of aircraft interior design. It contains theoretical information on comfort gathered directly from the voice of the passenger, specific tips and photographs on passenger likes and dislikes, and an overview of the latest scientific demands for passenger seats. Presenting the results of current research and development in the aircraft interior industry, this book provides insight that, when applied to the daily work of managing the passenger experience, can lead to further improvements. The author makes the case for using improved comfort as a selling tool and identifies new opportunities for comfort improvement in the different phases of the passenger experience. He demonstrates how by optimizing the passengers senses at each phase, you can design comfort back into flying.
This book gives readers the tools they need to achieve work design that is ergonomically effective while remaining economically feasible. Whether studying work design/ergonomics in a college classroom, preparing for the Board of Certification in Professional Ergonomics (BCPE) exam, or working as a professional in the field, readers can depend on this book to provide them with the information they need. Work Design is a single source for ergonomics, work design, and work measurement. Its engineering orientation equips readers with practical design information and procedures; its explicit organization, conversational style, and clear explanations make it easy to read and understand. The book's many charts and graphics dynamically illustrate important concepts and principles, and its extensive references give readers confidence in the material.
Written by Chitram Lutchman, a project management professional with more than 20 years of field and business experience, Project Execution: A Practical Approach to Industrial and Commercial Project Management gives you a more optimistic view of this exciting and challenging area. The book focuses on the essential requirements for successful execution of commercial and industrial projects. It differs from other project management books by focusing exclusively on the Execution Stage of the project, leveraging this opportunity for value maximization for the organization. Lutchman identifies people, process, and systems readiness as key components of an overall Milestone Readiness Process. When managed properly, this readiness approach to project management greatly increases the ability of project leaders to deliver on budget and on schedule. The author highlights practical measures and tools that can be used by Project Leaders to promote smooth and controlled execution of a project, rewarding all stakeholders through a collective value maximization effort. He also pinpoints safety as a priority, strong leadership behaviors and stakeholder relations and management as key requirements for success. Lutchman draws on his in-the-trenches know-how and frontline experiences to provide practical recommendations for project execution requirements that, while intuitive, are very likely to be forgotten given the many competing priorities of project leaders. Whether you are a seasoned professional with years of experience or a novice just getting your feet wet, this book enhances your preparedness, skills, and capabilities in project execution or project support roles. This easy-to-follow road map is well equipped with practical tools, ideas, and concepts that enhances your ability to keep projects on budget and on schedule.
The capability modeling and simulation (M&S) supplies for managing systems complexity and investigating systems behaviors has made it a central activity in the development of new and existing systems. However, a handbook that provides established M&S practices has not been available. Until now. Modeling and Simulation-Based Systems Engineering Handbook details the M&S practices for supporting systems engineering in diverse domains. It discusses how you can identify systems engineering needs and adapt these practices to suit specific application domains, thus avoiding redefining practices from scratch. Although M&S practices are used and embedded within individual disciplines, they are often developed in isolation. However, they address recurring problems common to all disciplines. The editors of this book tackled the challenge by recruiting key representatives from several communities, harmonizing the different perspectives derived from individual backgrounds, and lining them up with the book's vision. The result is a collection of M&S systems engineering examples that offer an initial means for cross-domain capitalization of the knowledge, methodologies, and technologies developed in several communities. These examples provide the pros and cons of the methods and techniques available, lessons learned, and pitfalls to avoid. As our society moves further in the information era, knowledge and M&S capabilities become key enablers for the engineering of complex systems and systems of systems. Therefore, knowledge and M&S methodologies and technologies become valuable output in an engineering activity, and their cross-domain capitalization is key to further advance the future practices in systems engineering. This book collates information across disciplines to provide you with the tools to more efficiently design and manage complex systems that achieve their goals.
Presenting the Proceedings of the Ergonomics Society's annual conference, the series embraces the wide range of topics covered by ergonomics. Individual papers provide insight into current practice, present new research findings and form an invaluable reference source. A wide range of topics are covered in these proceedings, including Ergonomics, Human Factors and User-Centred Design. It also features related disciplines such as Psychology, Engineering and Physiology. Particular emphasis is given to the utility of these disciplines in improving health, safety, efficiency and productivity. The 2007 Annual Conference features "Human factors at the heart of systems engineering". As well as being of interest to mainstream ergonomists and human factors specialists, Contemporary Ergonomics will appeal to all those who are concerned with the interaction of people with their working and leisure environment including designers, manufacturing and production engineers, health and safety specialists, occupational, applied and industrial psychologists and applied physiologists.
Data will not help you if you can't see it where you need it. Or can't collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted reference for almost 15 years, Fundamentals of Wearable Computers and Augmented Reality goes beyond smart clothing to explore user interface design issues specific to wearable tech and areas in which it can be applied. Upon its initial publication, the first edition almost instantly became a trusted reference, setting the stage for the coming decade, in which the explosion in research and applications of wearable computers and augmented reality occurred. Written by expert researchers and teachers, each chapter in the second edition has been revised and updated to reflect advances in the field and provide fundamental knowledge on each topic, solidifying the book's reputation as a valuable technical resource as well as a textbook for augmented reality and ubiquitous computing courses. New Chapters in the Second Edition Explore: Haptics Visual displays Use of augmented reality for surgery and manufacturing Technical issues of image registration and tracking Augmenting the environment with wearable audio interfaces Use of augmented reality in preserving cultural heritage Human-computer interaction and augmented reality technology Spatialized sound and augmented reality Augmented reality and robotics Computational clothing From a technology perspective, much of what is happening now with wearables and augmented reality would not have been possible even five years ago. In the fourteen years since the first edition burst on the scene, the capabilities and applications of both technologies are orders of magnitude faster, smaller, and cheaper. Yet the book's overarching mission remains the same: to supply the fundamental information and basic knowledge about the design and use of wearable computers and augmented reality with the goal of enhancing people's lives.
Developed in the early 70s in Japan, the Kansei Engineering (KE) method gives you the tools to develop profitable and well-received products and services. Written by the founder of KE, MitsuoNagamachi, and co-authored by one of his proteges, Anitawati Mohd Lokman, Kansei Innovation: Practical Design Applications for Product and Service Development shows you how to nurture Kansei, develop the skill in observing people, and apply that skill to the development and design of products. In this book, Nagamachi shares his 50 years of experiences in enterprise guidance and product development, including examples of exceptional service innovation at companies such as Nissan Motor, Mazda, Toyota, Volvo, Fuji Heavy Industries, Mitsubishi Electric, Tenmaya Department Stores, Seibu Department Stores, Suntory, NEC, Sharp, Komatsu, Wacoal Corporation, Matsushita Electric Works (now Panasonic Electric Works), Boeing, and many more. These stories may surprise you when you learn about the new development of certain products that you already use. The book includes coverage of ergonomic and KE methods for studying human Kansei in product development and job improvement as well as discussion of how to use these methods for innovation in work improvement and activate KE for product development. It gives you a reliable instrument for predicting the reception of a product on the market before the development costs become too large. And, in the end, you will understand how Kansei a seemingly dubious presence is processed scientifically and able to have multilateral applications.
This book shows how to identify potential design errors and modify procedures in the design process to mitigate design-induced error. Real life examples are used to demonstrate the points being made. Many of the concerns raised in the book have come from a worldwide study conducted with designers, managers, and end-users.
This book will provide a quick reference on Work Measurement. While the nature of the work may differ, measuring work is fundamental to any industrial or service activity. It's needed to determine such things as the amount a person should be paid, how much time should it take to perform an activity, what is an acceptable days work, or how any two or more methods or designs compare. This book provides non-industrial engineers with the why and the how work is measured in order to perform their jobs.
The movement to buy locally, which has gained momentum in the areas of produce and food, is now spreading to arts and crafts. Through the work of over seventy contemporary furniture makers, the role of place in the creative process is explored and celebrated. Whether in terms of materials, inspiration, or the interaction with customers, these artists are rooted in their surroundings. What springs from these roots is usually unique, often edgy, and always beautiful furniture and accessories. Over 150 examples of their work are shown in full color, with ample detail photographs so the reader gets an intimate look at the skill and artistic instincts of these makers. Essays by furniture makers and leaders in the craft world amplify the visual feast and help the reader understand the vision, motivation, and inspiration that give impetus to the artists and inform their work.
Stuart Walker's design work has been described as life-changing, inspiring, disturbing and ferocious. Drawing on an extraordinarily diverse range of sources and informed by creative practice, Design for Life penetrates to the heart of modern culture and the malaise that underlies today's moral and environmental crises. The author argues that this malaise is deep-seated and fundamental to the modern outlook. He shows how our preoccupation with technological progress, growth and the future has produced a constricted view of life - one that is both destructive and self-reinforcing. Based on over twenty-five years of scholarship and creative practice, he demonstrates the vital importance of solitude, contemplation, inner growth and the present moment in developing a different course - one that looks squarely at our current, precarious situation while offering a positive, hopeful way forward - a way that is compassionate, context-based, human scale, ethically motivated and critically creative. Design for Life is an intensely original contribution that will be essential reading for design practitioners and students. Written in a clear, accessible style, it will also appeal to a broader readership, especially anyone who is concerned with contemporary society's rising inequalities and environmental failings and is looking for a more constructive, balanced and thoughtful direction.
Sustainable product design is more than eco design: it goes beyond 'green' to consider the work environment, community impacts, consumer health, and economic viability, as well as environmental attributes. "Beyond Child's Play" explores the concept of sustainable product design in the context of the global doll-making industry. To initiate this research, the author reviewed eco design parameters and developed criteria for sustainable product design in the doll-making industry. Using this framework, she conducted three case studies of do I making: the American Girl doll produced in China, the Kathe Kruse doll produced in Germany and the Q'ewar Project doll produced in Peru. Themes emerged from this research that have relevance beyond the doll-making industry: the value of making a product with care; designing work for human dignity; intention and vision for sustainability; the implications of materials choices; and, transparency and sustainability. Sustainable product design calls for fundamentally new thinking. By connecting the term 'sustainable' to 'product', we raise expectations for a radically different approach to design, production, and consumption. This framework integrates the eco design principles of detoxification and dematerialization with the principle of 'humanization', to ensure that the work environment where the product is made is safe and healthy and that local communities benefit from production. This approach places increased responsibility on the industrial designer and decision-makers throughout the supply chain, including governments, corporations, and citizens. Sustainable product design can be implemented effectively only when systems are in place that support sustainable production and consumption.
In recent years, the field of Universal Access has made significant progress in consolidating theoretical approaches, scientific methods and technologies, as well as in exploring new application domains. Increasingly, professionals in this rapidly maturing area require a comprehensive and multidisciplinary resource that addresses current principles, methods, and tools. Written by leading international authorities from academic, research, and industrial organizations and nonmarket institutions, The Universal Access Handbook covers the unfolding scientific, methodological, technological, and policy issues involved in the process of achieving universal access in the information society. In a collection of 61 chapters, the book discusses how to systematically apply universal design principles to information technologies. It explains the various dimensions of diversity in the technological platforms and contexts of use, including trends in mobile interaction and ambient intelligence environments. The implications of Universal Access on the development life cycle of interactive applications and services are unfolded, addressing user interface architectures and related components. Novel interaction methods and techniques for Universal Access are analyzed, and a variety of applications in diverse domains are discussed. The book reflects recent developments, consolidates present knowledge, and points towards new perspectives for the future. A quick glance through the contents demonstrates not only the breadth and depth of coverage but also the caliber of the contributions. An indispensible source of information for interdisciplinary and cross-thematic study, the book provides a baseline for further in-depth studies, as well as an important educational tool in an increasingly globalized research and development environment.
Applying Properties of Animals Skins to Inspire Architectural Envelopes Biology influences design projects in many ways; the related discipline is known as biomimetics or biomimicry. Using the animal kingdom as a source of inspiration, Ilaria Mazzoleni seeks to instill a shift in thinking about the application of biological principles to design and architecture. She focuses on the analysis of how organisms have adapted to different environments and translates the learned principles into the built environment. To illustrate the methodology, Mazzoleni draws inspiration from the diversity of animal coverings, referred to broadly as skin, and applies them to the design of building envelopes through a series of twelve case studies. Skin is a complex organ that performs a multitude of functions; namely, it serves as a link between the body and the environment. Similarly, building envelopes act as interfaces between their inhabitants and external elements. The resulting architectural designs illustrate an integrative methodology that allows architecture to follow nature. "Ilaria Mazzoleni, in collaboration with biologist Shauna Price, has developed a profound methodology for architectural and design incentives that anticipates and proposes novel ways to explore undiscovered biological inspirations for various audiences."-Yoseph Bar-Cohen
The proceedings of a seminar held at TWI in September, 1995, focusing on crack arrest philosophy which aknowledges that a brittle crack is arrested when it emerges from the critical region. Papers from prestigious researchers presented a critique and assessment of the theory and its application under: Introduction to crack arrest concepts; Recent trends in crack arrest research; Application of crack arrest concepts. Intended for those who have to apply or teach design skills in a technical or engineering context, this resource book defines and explains eight creative thinking techniques and shows how to use and adapt these to solve design problems. Case studies are drawn from a wide range of applications.
Strongly updated to teach the geometric principles underlying both CAD and conventional drawing For students on vocational courses in Technical Product Design, and undergraduates studying mechanical engineering and industrial engineering The only book at its level written to ISO standards and with all exercises given in the metric system
This is a design guide for architects, engineers and contractors concerning the principles and application of design management. This book addresses the value that design management and design managers contribute to construction projects. As part of the PocketArchitecture series, Design Management is divided into two parts: Fundamentals and Application. In Part 1, Fundamentals, the chapters address the why, what, how and when questions in a simple and informative style, illustrated with vignettes from design management professionals. In Part 2, case studies from Colombia, Norway and the USA represent unique examples of the application of design management. This book offers a concise overview of design management for postgraduate students and early career design managers.
This is a design guide for architects, engineers and contractors concerning the principles and application of design management. This book addresses the value that design management and design managers contribute to construction projects. As part of the PocketArchitecture series, Design Management is divided into two parts: Fundamentals and Application. In Part 1, Fundamentals, the chapters address the why, what, how and when questions in a simple and informative style, illustrated with vignettes from design management professionals. In Part 2, case studies from Colombia, Norway and the USA represent unique examples of the application of design management. This book offers a concise overview of design management for postgraduate students and early career design managers.
Top Sketches compiled sketches of realized projects by renowned designers from all over the world, accompanied by product value analysis, design philosophy, design concept, product detail design and the product launch. The book is most valuable for it unveils the creative process usually unknown by others with the sketches and explanations. It is especially instructive for young designers and design students in attempts to improve ingenuity and will spark new ideas in the design industry.
Furniture Studio explores the origins, methods, results, and influence of the unique and highly successful furniture design and fabrication studios offered by the University of Washington Department of Architecture. The furniture program, initiated by Andris Vanags, is an immersion into the role of materials, design, and making in architectural education. Students directly engage the physical properties of materials, and the knowledge gained through this engagement enriches the design and fabrication process. The experiences of its graduates reveal that the studio fosters creative thinking that truly integrates design and making. Ochsner presents historical background to shop-based courses, including furniture studio; traces the careers of four representative graduates of the program; and suggests implications from this program for architectural education and individual achievement beyond the University of Washington. Eleven students and the projects they created in the winter 2009 studio are profiled, and the book contains a fully illustrated catalogue of exemplary student projects from 1989 to the present. Illustrations and descriptions throughout the book showcase the heirloom-quality projects created by the students, many of which won awards in competitions.
Business Process Modeling, Simulation and Design, Third Edition provides students with a comprehensive coverage of a range of analytical tools used to model, analyze, understand, and ultimately design business processes. The new edition of this very successful textbook includes a wide range of approaches such as graphical flowcharting tools, cycle time and capacity analyses, queuing models, discrete-event simulation, simulation-optimization, and data mining for process analytics. While most textbooks on business process management either focus on the intricacies of computer simulation or managerial aspects of business processes, this textbook does both. It presents the tools to design business processes and management techniques on operating them efficiently. The book focuses on the use of discrete event simulation as the main tool for analyzing, modeling, and designing effective business processes. The integration of graphic user-friendly simulation software enables a systematic approach to create optimal designs.
As the distinction between the digital and the material world becomes increasingly blurred, the ways in which we think about design are also shifting and evolving. How can the human, digital and material be brought together to intervene in the world? What constitutes our digital-material environments? How can we engage with digital technologies to make sustainable, healthy and meaningful decisions, both now and in the future? Digital Materialities presents twelve chapters by scholars and practitioners working at the intersection between design and digital research in the UK, Spain, Australia and the USA. By incorporating in-depth understandings of the digital-material world from both the social sciences and design, the book considers how this combined knowledge might advance our capacity to design for the future. Divided into three parts, the focus of the book moves from the theoretical to the practical: how different digital materialities are imagined and emerge, through software emulation, urban sensors and smart homes; how new digital designs are sparked through collaborations between social scientists and designers; and finally, how digital design emerges from the insider work of everyday designers. A fascinating, ground-breaking book for students and scholars of digital anthropology, media and communication, and anyone interested in the future of digital design.
As the distinction between the digital and the material world becomes increasingly blurred, the ways in which we think about design are also shifting and evolving. How can the human, digital and material be brought together to intervene in the world? What constitutes our digital-material environments? How can we engage with digital technologies to make sustainable, healthy and meaningful decisions, both now and in the future? Digital Materialities presents twelve chapters by scholars and practitioners working at the intersection between design and digital research in the UK, Spain, Australia and the USA. By incorporating in-depth understandings of the digital-material world from both the social sciences and design, the book considers how this combined knowledge might advance our capacity to design for the future. Divided into three parts, the focus of the book moves from the theoretical to the practical: how different digital materialities are imagined and emerge, through software emulation, urban sensors and smart homes; how new digital designs are sparked through collaborations between social scientists and designers; and finally, how digital design emerges from the insider work of everyday designers. A fascinating, ground-breaking book for students and scholars of digital anthropology, media and communication, and anyone interested in the future of digital design. |
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