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Books > Arts & Architecture > Industrial / commercial art & design > Product design
Every day we interact with thousands of consumer products. We not only expect them to perform their functions safely, reliably, and efficiently, but also to do it so seamlessly that we don't even think about it. However, with the many factors involved in consumer product design, from the application of human factors and ergonomics principles to reducing risks of malfunction and the total life cycle cost, well, the process just seems to get more complex. Edited by well-known and well-respected experts, the two-volumes of Handbook of Human Factors and Ergonomics in Consumer Product Design simplify this process. The second volume, Human Factors and Ergonomics in Consumer Product Design: Uses and Applications, discusses challenges and opportunities in the design for product safety and focuses on the critical aspects of human-centered design for usability. The book contains 14 carefully selected case studies that demonstrate application of a variety of innovative approaches that incorporate Human Factor and Ergonomics (HF/E) principles, standards, and best practices of user-centered design, cognitive psychology, participatory macro-ergonomics, and mathematical modeling. These case studies also identify many unique aspects of new product development projects, which have adopted a user-centered design paradigm as a way to attend to user requirements. The case studies illustrate how incorporating HF/E principles and knowledge in the design of consumer products can improve levels of user satisfaction, efficiency of use, increase comfort, and assure safety under normal use as well as foreseeable misuse of the product. The book provides a comprehensive source of information regarding new methods, techniques, and software applications for consumer product design.
Proceedings of the FISITA 2012 World Automotive Congress are selected from nearly 2,000 papers submitted to the 34th FISITA World Automotive Congress, which is held by Society of Automotive Engineers of China (SAE-China) and the International Federation of Automotive Engineering Societies (FISITA). This proceedings focus on solutions for sustainable mobility in all areas of passenger car, truck and bus transportation. Volume 10: Chassis Systems and Integration Technology focuses on: *Chassis structure and Design *Chassis Controls and Integration *Tire and wheel Design/ Tire Properties and Modeling *Subjective and Objective Evaluation on Dynamic Performance *Dynamics Modeling, Simulation and Experimental Validation Above all researchers, professional engineers and graduates in fields of automotive engineering, mechanical engineering and electronic engineering will benefit from this book. SAE-China is a national academic organization composed of enterprises and professionals who focus on research, design and education in the fields of automotive and related industries. FISITA is the umbrella organization for the national automotive societies in 37 countries around the world. It was founded in Paris in 1948 with the purpose of bringing engineers from around the world together in a spirit of cooperation to share ideas and advance the technological development of the automobile.
This work serves as a reference concerning the automotive chassis, i.e. everything that is inside a vehicle except the engine and the body. It is the result of a decade of work mostly done by the FIAT group, who supplied material, together with other automotive companies, and sponsored the work. The first volume deals with the design of automotive components and the second volume treats the various aspects of the design of a vehicle as a system.
Interaction for Designers shows you how to connect a product with its users, whether it's a simple toaster, a complex ecosystem of intelligent devices, or a single app on your smartphone. This book covers the entire design process so you can start with an idea and carry it through to an engaging final design. It carefully leads you step by step and richly illustrates each stage with examples drawn from business communication, social media and the social economy, consumer electronics, architecture and environments, health care, psychology, art and culture, education, athletics, automotive design, entertainment, fashion, the family home, and a wealth of others. You'll learn how to brainstorm ideas, research them, explore them, evolve them into finished designs, pitch them, all with the goal of helping you make things that people love. Includes over 200 color images, a glossary, and links to web resources highlighting design concepts and designer interviews. http://interactionfordesigners.com/
Since John Bosch edited and published the first version of this book in 1995, the world of manufacturing and coordinate measuring machines (CMMs) and coordinate measuring systems (CMSs) has changed considerably. However, the basic physics of the machines has not changed in essence but have become more deeply understood. Completely revised and updated to reflect the change that have taken place in the last sixteen years, Coordinate Measuring Machines and Systems, Second Edition covers the evolution of measurements and development of standards, the use of CMMs, probing systems, algorithms and filters, performance and financial evaluations, and accuracy. See What's New in the Second Edition: Explores the rising expectations of the user for operator interfaces, ease of use, algorithms, speed, communications, and computational capabilities Details the expansion of machines such as the non-Cartesian CMM in market share and their increase in accuracy and utility Discusses changes in probing systems, and the number of points they can deliver to ever more sophisticated software Examines the pressures created by new applications to improve machine performance The book features two new editors, one from academia and one from a metrology intensive user industry, many new authors, and known experts who have grown with the field since the last version. Furnishing case studies from a wide range of installations, the book details how CMMs can best be applied to gain a competitive advantage in a variety of business settings.
Formulations starts with a general introduction, explaining interaction forces between particles and droplets, self-assembly systems, polymeric surfactants and nanoemulsions. The second part covers the industrial examples ranging from foams, soaps over to hair care, sunscreen and make-up products. Combines information needed by formulation chemists as well as researchers in the cosmetic industry due the increasing number of products.
Where I Find Myself is the first major single book retrospective of one of America's leading photographers. It is organized in inverse chronological order and spans the photographer's whole career to date: from Joel Meyerowitz's most recent picture all the way back to the first photograph he ever took. The book covers all of Joel Meyerowitz's great projects: his work inspired by the artist Morandi, his work on trees, his exclusive coverage of Ground Zero, his trips in the footsteps of Robert Frank across the US, his experiments comparing color and black and white pictures, and of course his iconic street photography work. Joel Meyerovitz is incredibly eloquent and candid about how photography works or doesn't, and this should be an inspiration to anyone interested in photography.
After the success of his richly illustrated Encyclopaedia of Cottage, Farm, and Villa Architecture and Furniture (1833), which is also reissued in this series, the landscape gardener John Claudius Loudon (1783 1843) received a great deal of correspondence from interested readers. This prompted him and the Encyclopaedia's contributors to publish this supplement in 1842. Loudon and his colleagues had continued to study a range of rural buildings - from homes to farms and schools - in England and Scotland, while at the same time receiving architectural designs and detailed letters from North America and Australia. The supplement draws on this wealth of material to discuss developments in the use of building materials as well as innovations in design. The focus is on cottages, farms, pubs, schools and almshouses. Construction methods and furnishings are also discussed. As with the volume it supplements, this work contains a plethora of detailed illustrations."
The fully updated single-source guide to creating successful packaging designs for consumer products Now in full-color throughout, "Packaging Design, Second Edition" has been fully updated to secure its place as the most comprehensive resource of professional information for creating packaging designs that serve as the marketing vehicles for consumer products. Packed with practical guidance, step-by-step descriptions of the creative process, and all-important insights into the varying perspectives of the stakeholders, the design phases, and the production process, this book illuminates the business of packaging design like no other. Whether you're a designer, brand manager, or packaging manufacturer, the highly visual coverage in "Packaging Design" will be useful to you, as well as everyone else involved in the process of marketing consumer products. To address the most current packaging design objectives, this new edition offers: Fully updated coverage (35 percent new or updated) of the entire packaging design process, including the business of packaging design, terminology, design principles, the creative process, and pre-production and production issuesA new chapter that puts packaging design in the context of brand and business strategiesA new chapter on social responsibility and sustainabilityAll new case studies and examples that illustrate every phase of the packaging design processA history of packaging design covered in brief to provide a context and framework for today's businessUseful appendices on portfolio preparation for the student and the professional, along with general legal and regulatory issues and professional practice guidelines
Design Innovation and Integration is more than just a toolkit; it is a guidebook for the industry leaders of tomorrow, providing a holistic understanding of the approaches, practices and tools required to integrate design strategically within an organisation. Novel solutions are required to meet complex problems, yet how to make these solutions a reality is rarely addressed. This book expands on existing design toolkits to provide an understanding of the principles and methods that underpin such tools and align them with organisational strategy. The aim is not to equip readers with a stocktake list of design tools, but to assist them to learn how to apply, adapt and re-mould tools to best suit their needs. It also demonstrates the more complex process of design integration, highlighting common pitfalls and opportunities. Drawing on over 10 years of independent research, authors Straker, Wrigley, and Nusem share experiences and outcomes (along with personal repartees) from their research, teaching and pet projects. The two key parts of this book, Design Innovation and Design Integration, equip the reader with an understanding of the theory encompassing these two areas. This book can be leveraged by readers seeking to develop their own design approach and to implement design in their organisation. If you are looking to grow your influence and create an environment in which design innovation can flourish, then this book is for you.
Undesign brings together leading artists, designers and theorists working at the intersection of art and design. The text focuses on design practices, and conceptual approaches, which challenge the traditional notion that design should emphasise its utility over aesthetic or other non-functional considerations. This publication brings to light emerging practices that consider the social, political and aesthetic potential of "undesigning" our complex designed world. In documenting these new developments, the book highlights the overlaps with science, engineering, biotechnology and hacktivism, which operate at the intersection of art and design.
Svelte and seductive, the Spine chair, shown on the cover of this book, is one of the most renowned objects in contemporary design. Its creator, Andre Dubreuil, after initially pursuing a career of antique dealer and a painter-decorator, became one of the leading figures of new English design in the mid-1980s, with Mark Brazier-Jones and Tom Dixon. After first working his magic on the rebar, Dubreuil tackled traditional forms, breathing new life into them. This return to citation, ornament, and to "craftsmanship" was carried out without qualms. For him, invention is what counts above all. The history of styles has never caught hold of him because he does not know where his craft will lead tomorrow. It is a craft which, through random experimentation, has been the catalyst for 400 enigmatic furniture objects from 1985 to today: chairs, chests of drawers, mirrors, cabinets, clocks, lanterns, etc. in which dreams, invention and mystery prevail over function.
The Second Conference on Mechanisms, Transmissions and Applications - MeTrApp 2013 was organised by the Mechanical Engineering Department of the University of the Basque Country (Spain) under the patronage of the IFToMM Technical Committees Linkages and Mechanical Controls and Micromachines and the Spanish Association of Mechanical Engineering. The aim of the workshop was to bring together researchers, scientists, industry experts and students to provide, in a friendly and stimulating environment, the opportunity to exchange know-how and promote collaboration in the field of Mechanism and Machine Science. The topics treated in this volume are mechanism and machine design, biomechanics, mechanical transmissions, mechatronics, computational and experimental methods, dynamics of mechanisms and micromechanisms and microactuators.
Thailand is an increasingly popular source of both design and materials in the world. Familiar natural materials reflect the abundant tropical environment, but are transformed into contemporary products. This book weaves the story of Thai design-through-materials, showcasing the spirit, energy and creative freedom of the Thai design community. Thailand is an increasingly popular source of both design and materials in the world today. Familiar natural materials reflect the abundant tropical environment, but are transformed into contemporary products. Synthetics offer
Designing engineering products - technical systems and/or transformation processes - requires a range of information, know-how, experience, and engineering analysis, to find an optimal solution. Creativity and open-mindedness can be greatly assisted by systematic design engineering, which will ultimately lead to improved outcomes, documentation, and management. This book applies systematic and methodical conceptualization to abstract models of engineering systems. These can be be used as needed for developing candidate solutions. The recommended engineering design process should be able to support all levels of creative design engineering based on Engineering Design Science. This book, incorporating several new insights, surveys information about systematic, methodical, and intuitive design engineering, thinking, and reasoning, as well as progressive product development. In addition to providing practical approaches it helps readers better understand the role of engineering in society.
A Visual Dictionary of Decorative and Domestic Arts provides a common and unambiguous vocabulary for the parts of handcrafted decorative, domestic, and artistic items. Terminology for a broad array of object types is presented alongside original 3D illustrations that facilitate objective referencing. The reference enhances learning, labeling, and discussing various craft items in great physical detail. Sixty-four 3D graphic illustrations provide an effective visual format for identifying the vocabulary/location of the parts on individual objects. The dictionary is divided into five major sections: -Decorative Objects such as a basket, jar/jug, flatware -Domestic Furnishings such as a bed with bedding, upholstered chairs, tables -Artistic Works and Tools such as books, prints, paintings, photographs, and sculpture -Jewelry Adornment Items such as earrings, necklaces, pins, and watches -Accessory Articles such as a hat, pipe, comb, and fan The thoroughness of the annotations makes this volume an essential tool for museum curators and conservators, librarians, connoisseurs, buyers and dealers; artists and crafts persons, collectors, designers, registrars and anyone with an interest in visual history.
Don't just chase the new - Innovate the old. Modern business gurus all cry for the need to innovate, to disrupt, and to act like a startup. It's hard to argue with that kind of thinking. It's sexy and exciting. But it's wrong. Too many businesses become enamored by shiny new objects and end up overlooking the value locked away in their existing products. Maybe your business is one of them. Iconic Advantage (R) is a different approach that allows companies to leverage what they already have to create lasting differentiation and deeper relationships with their customers. It generates disproportionate levels of profit and protects you against market fluctuations. Many of the world's most successful brands have been using it for years. Now, you can benefit from reaching iconic status, whether you're a Fortune 500, local pizza parlor, or an aspiring Unicorn startup.
From Scandinavia is a collection of work from some of the most talented agencies in Scandinavia, such as Snask, Stockholm Design Lab, Bielke & Yang, Bond, Heydays and many more.
For decades, anyone who cared about product design looked to the Braun label when choosing their appliances, radios, and other consumer items. Dieter Rams, the guiding force behind the Braun look, breaks down his design principles and processes in this elegant new paperback edition. Enumerating each of his ten principles such as good design is innovative; good design is aesthetic; good design is useful, etc., this book presents one hundred items that embody these guidelines. Readers will find items that are familiar such as the ubiquitous coffee grinder but also those that are more unusual such as shelving systems and cigarette lighters. A fascinating essay places Dieter Rams in the context of modern design, from Bauhaus to Philip Johnson. Archival materials include photos of Rams' design team and excerpts from his publications and speeches.
Materials play a central role in society. Beyond the physical and chemical properties of materials, their cultural properties have often been overlooked in anthropological studies: finished products have been perceived as 'social' yet the materials which comprise them are considered 'raw' or natural'. The Social Life of Materials proposes a new perspective in this interdisciplinary field. Diverting attention from the consumption of objects, the book looks towards the properties of materials and how these exist through many transformations in a variety of cultural contexts.Human societies have always worked with materials. However, the customs and traditions surrounding this differ according to the place, the time and the material itself. Whether or not the material is man-made, materials are defined by social intervention. Today, these constitute one of the most exciting areas of global scientific research and innovation, harboring the potential to act as key vehicles of change in the world. But this 'materials revolution' has complex social implications. Smart materials are designed to anticipate our actions and needs, yet we are increasingly unable to apprehend the composite materials which comprise new products.Bringing together ethnographic studies of cultures from around the world, this collection explores the significance of materials by moving beyond questions of what may be created from them. Instead, the text argues that the materials themselves represent a shifting ground around which relationships, identities and powers are constantly formed and dissolved in the act of making and remaking.
Materials play a central role in society. Beyond the physical and chemical properties of materials, their cultural properties have often been overlooked in anthropological studies: finished products have been perceived as 'social' yet the materials which comprise them are considered 'raw' or natural'. The Social Life of Materials proposes a new perspective in this interdisciplinary field. Diverting attention from the consumption of objects, the book looks towards the properties of materials and how these exist through many transformations in a variety of cultural contexts.Human societies have always worked with materials. However, the customs and traditions surrounding this differ according to the place, the time and the material itself. Whether or not the material is man-made, materials are defined by social intervention. Today, these constitute one of the most exciting areas of global scientific research and innovation, harboring the potential to act as key vehicles of change in the world. But this 'materials revolution' has complex social implications. Smart materials are designed to anticipate our actions and needs, yet we are increasingly unable to apprehend the composite materials which comprise new products.Bringing together ethnographic studies of cultures from around the world, this collection explores the significance of materials by moving beyond questions of what may be created from them. Instead, the text argues that the materials themselves represent a shifting ground around which relationships, identities and powers are constantly formed and dissolved in the act of making and remaking.
From 13th century Franciscan monks to Beyonce in Black is King, Making a Spectacle charts the fascinating ascension of eyeglasses, from an unsightly but useful tool to fashion's must-have accessory. The power of glasses to convey a range of vivid messages about their wearers have made them into a billion-dollar business that appeals to cool kids and rock stars and those who want to be like them, but the fashionable history of eyeglasses was fraught with anxiety and drama. At the beginning of the 20th century, the assessment in Vogue and Harper's Bazaar was that spectacles were "invariably disfiguring." Invisibility was the best option, and glasses were only to be put on once the lights at the opera went dark. While variations of that glasses-shaming sentiment appeared at regular intervals over the next 100 years or so, eyeglasses continued to evolve into an endless array of shapes, colors, purposes, and personalities. Once sunglasses took off in the 1930s, the magazine editorial made glasses a conspicuous part of the fashion narrative. Eyeglasses went to the ski slopes, the stables, the beach, the Havana hotel. Plastic innovations made a candy-colored rainbow of cat-eyes and "starlet" styles possible. Suddenly, everyone had the opportunity to look like Jackie O on vacation in Capri. Making a Spectacle traces contemporary high fashion frames back to their origins: the military aviator, the glam cat eye, the nerdly Oxford, the high-tech shield, the fanciful butterfly, the lowly rimless, and other styles all make an appearance. Featuring interviews with influential designers, makers, and purveyors of glasses including Adam Selman, Kerin Rose Gold, and l.a. Eyeworks, Making a Spectacle also takes a look at today's most cutting edge eyewear, showing the reader the latest and most innovative ways to see and be seen.
Learn when to hold 'em and when to fold 'em with Card Night, a collection of 52 classic card games, including rules and strategies. Featuring step-by-step, illustrated instructions, and two indexes that organize each game by difficulty and number of players needed, Card Night includes directions for playing all the most popular card games, including Hearts and Bridge, Rummy and Go Fish. In addition to providing the rules of standard game play, Card Night also details the fascinating stories and peculiarities behind some of the world's most famous card decks, some of which were used as currency, tools for propaganda, and even as a means for sending coded messages. Offering one game for each week of the year, Card Night is the go-to companion for weekly game nights, long car rides, and rainy days spent at home. Wow your friends and family with your game playing prowess and keep them entertained with fascinating details from playing card history.
The Cambridge Workshops on Universal Access and Assistive Technology (CWUAAT) are a series of workshops held at a Cambridge University College every two years. The workshop theme: "Designing inclusion for real-world applications" refers to the emerging potential and relevance of the latest generations of inclusive design thinking, tools, techniques, and data, to mainstream project applications such as healthcare and the design of working environments. Inclusive Design Research involves developing tools and guidance enabling product designers to design for the widest possible population, for a given range of capabilities. There are five main themes: Designing for the Real-World Measuring Demand And Capabilities Designing Cognitive Interaction with Emerging Technologies Design for Inclusion Designing Inclusive Architecture In the tradition of CWUAAT, we have solicited and accepted
contributions over a wide range of topics, both within individual
themes and also across the workshop's scope. We ultimately hope to
generate more inter-disciplinary dialogues based on focused usage
cases that can provide the discipline necessary to drive further
novel research, leading to better designs. The aim is to impact
industry and end-users as well governance and public design,
thereby effectively reducing exclusion and difficulty in peoples'
daily lives and society. |
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