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Books > Arts & Architecture > Industrial / commercial art & design > Product design
'Packed end to end with ways to see the world in new ways' Mike Krieger, cofounder, Instagram 'Designed to spark creativity, help solve problems, foster connection and make our lives better' Gretchen Rubin 'Navigate today's world with agility, resilience and imagination' Lorraine Twohill, CMO, Google What do they teach you at the most prestigious design school in the world? For the first time, you can find out. This highly-visual guide brings to life the philosophies of some of the d.school's most inventive and unconventional minds, including founder David Kelley, Choreographer Aleta Hayes and Google Chief Innovation Evangelist Frederik Pferdt and more. Creative Acts for Curious People is packed with ideas about the art of learning, discovery and leading through creative problem solving. With exercises including: - 'Expert Eyes' to test your observation skills - 'How to Talk to Strangers' to foster understanding - 'Designing Tools for Teams' to build creative leadership Revealing the hidden dynamics of design, and delving inside the minds of the profession's most celebrated thought-leaders, this definitive guide will help you live up to your creative potential.
Pioneering and outstanding design achievements are at the heart of Focus Open 2022, one of the most renowned German design competitions with an international orientation. For many years, it has been an exclusive platform for companies and professional designers from around the world - from industrial heavyweights to small enterprises. This yearbook presents all the award-winning products of 2022. High-quality images and detailed product descriptions are supplemented by the lively commentary of the jurors. The prize winners come from fields such as investment goods, healthcare, bathrooms, kitchens, interiors, lifestyle, lighting, consumer electronics, leisure, building technology, public design, mobility, service design and materials + surfaces. Text in English and German.
Design Anthropology brings together leading international design theorists, consultants and anthropologists to explore the changing object culture of the 21st century. Decades ago, product designers used basic market research to fine-tune their designs for consumer success. Today the design process has been radically transformed, with the user center-stage in the design process. From design ethnography to culture probing, innovative designers are employing anthropological methods to elicit the meanings rather than the mere form and function of objects. This important volume provides a fascinating exploration of the issues facing the shapers of our increasingly complex material world. The text features case studies and investigations covering a diverse range of academic disciplines. From IKEA and anti-design to erotic 21st-century needlework and online interior decoration, the book positions itself at the intersections of design, anthropology, material culture, architecture, and sociology.
This book defines, develops, and examines the foundations of the APQP (Advanced Product Quality Planning) methodology. It explains in detail the five phases, and it relates its significance to national, international, and customer specific standards. It also includes additional information on the PPAP (Production Part Approval Process), Risk, Warranty, GD&T (Geometric Dimensioning and Tolerancing), and the role of leadership as they apply to the continual improvement process of any organization. Features Defines and explains the five stages of APQP in detail Identifies and zeroes in on the critical steps of the APQP methodology Covers the issue of risk as it is defined in the ISO 9001, IATF 16949, the pending VDA, and the OEM requirements Presents the role of leadership and management in the APQP methodology Summarizes all of the change requirements of the IATF standard
When you step into the headquarters of Fritz Hansen in Allerod, northwest of Copenhagen, you breathe in the spirit of a company that has made design history. The showroom, a mecca for students of design and architecture, displays pieces that have become icons, including the Series 7 chair, the Swan lounge chair, and the Lissoni sofa. A recurring theme in the history of the Danish furniture maker is its collaborations with big-name visionary designers like Arne Jacobsen, Poul Kjaerholm, and Piero Lissoni. With these influxes of fresh energy and an unwavering commitment to Fritz Hansen's core values of creativity, the finest craftsmanship, and the utmost attention to even the smallest details, the company has succeeded in placing its products in the collective consciousness of humanity as well as in the offices of the President of the UN General Assembly, the Crown Plaza Hotel in Bangkok, the Banquet Hall of Oxford's venerable St. Catherine's College, New York's Museum of Modern Art, and private homes all over the world. With over 150 breathtaking photos, this thoughtfully designed coffee table book recounts the history of an exclusive brand, the marvellous pieces of furniture that has made it so revered, and provides examples of how a single piece of furniture can beautify an entire room or building, and fire the imagination of those who live there. Whether you're leaving the world of Fritz Hansen in Allerod or closing this book, it will be with a wealth of new creative ideas and the knowledge that before sustainability became a trendy buzzword, Fritz Hansen was already practicing it in its purest sense, true to its motto of "Crafting Timeless Design".
This book provides the reader with a comprehensive, relevant, and visually rich insight into the world of research methods specifically aimed at product designers. It includes practical case studies and tutorials that will inform, inspire and help you to conduct product design research better. Product designers need a comprehensive understanding of research methods as their day-to-day work routinely involves them observing people, asking questions, searching for information, making and testing ideas, and ultimately generating 'solutions' to 'problems'. Manifest in the design process is the act of research. Huge technological advances in information, computing and manufacturing processes also offer enormous opportunities to product designers such as the development of 'intelligent' products and services, but at the same time raise important research questions that need to be dealt with. Product designers are, in many ways, best placed to address these challenges because of the manner in which they apply their design thinking to problems. This book demonstrates in a clear, highly visual and structured fashion how research methods can support product designers and help them address the very real issues the world currently faces in the 21st century.
Don't just chase the new - Innovate the old. Modern business gurus all cry for the need to innovate, to disrupt, and to act like a startup. It's hard to argue with that kind of thinking. It's sexy and exciting. But it's wrong. Too many businesses become enamored by shiny new objects and end up overlooking the value locked away in their existing products. Maybe your business is one of them. Iconic Advantage (R) is a different approach that allows companies to leverage what they already have to create lasting differentiation and deeper relationships with their customers. It generates disproportionate levels of profit and protects you against market fluctuations. Many of the world's most successful brands have been using it for years. Now, you can benefit from reaching iconic status, whether you're a Fortune 500, local pizza parlor, or an aspiring Unicorn startup.
With the first decade of the twenty-first century behind us, it is time to reassess the concept of "modern," a term that dates to the Middle Ages, when it signified current or recent events. Not until the eighteenth century did it become a stylistic term; more recently it has generally referred to the aesthetic that evolved from the Bauhaus and flourished in the mid-twentieth century. Though proclaiming freedom from the limitations of style, it became as formulaic as most of its predecessors, as Modern architecture and furnishings conformed to prescribed specifications: geometric forms, industrially fabricated, unadorned, and studiously ahistorical. Those guidelines are no longer relevant. As Midcentury Modernism has receded into history, Modernism has been redefined, reenergized, and in the process transformed. Today it embraces a cornucopia of design in an almost limitless range of materials: design studios are laboratories for experimentation; design concepts can be as important as finished objects; and furniture has crossed barriers to become a new art form. Tools and technologies never before possible have provided new approaches to decoration, and may incorporate influences from the past. The design profession has broadened its horizons; interiors and furniture are being created by architects, interior designers, furniture makers, industrial designers, artisans, artists, and even fashion designers. Design After Modernism offers an overview of developments in design over the past four decades-some evolutionary, some expected, and some extraordinary. It identifies the diverse influences that have generated new directions in design and illustrates many of the most characteristic, most noteworthy, and most innovative objects in this rich and variegated mix. All are representative of their time, and many of the earlier designs have already gained iconic status. Of the more recent ones, whether or not they will be admired in decades to come is something that only time will tell.
Following the huge demand in contemporary societies to decorate homes in a "green" style, this book offers a more environmentally conscious approach to design and production processes by presenting a wide range of eco furniture products made with natural materials as well as using recycling and more environment respecting technologies. It presents the latest eco-furniture pieces from the world's leading design teams, and aims to encourage more people, especially professional designers to consider a more environmentally conscious approach to their design ideas and processes. * A showcase of the most striking examples of product design in furniture. * A response to an increasing demand concerned with home interiors. * An excellent and inspiring resource for designers and artists. * Few competitor titles in the market: most books are focused on architecture, this one offers an in-depth study of a quite new area of eco-product designing.
In line with the works on decorators of the 1940s, '50s, '60s, and '70s, this book plunges us into the world of '80s and '90s. These have witnessed unprecedented experiments in the world of design and architecture. Composed of a rich introduction which gives a synoptic vision and 38 monographs that describe its many faces, this book makes and exceptionally creative period intelligible, and reveals through an abundant iconography, often unpublished, its formidable aesthetic richness. A new generation of designers stands out; among them Shiro Kuramata, Philippe Starck, Ron Arad, Bob Wilson, Elizabeth Garouste and Mattia Bonetti. All regenerate creation by refusing the elitism of their predecessors and by favouring the use of new materials. Some turn to recovery, such as the Creative Salvage group, and offer inventive and provocative furniture thanks to welding and assembly. Others, gathered in Italy around Ettore Sottsass and Memphis, combine unexpected colours and patterns to the playful use of plastic laminate. Sliding until the end of the '90s, the achievements presented in this book mark the desire for a dialogue between artistic references with a new relationship to the industrial aspect, at the dawn of the 21st century and its technological innovations. Text in English and French.
From the white plastic bed for the Prisunic catalogue (1966) to the Culbuto armchair issued by Knoll, and from the Lip watch to the private apartments of the Elysee Palace, Paris, (1983), the furniture and objects conceived by Marc Held have been emblematic of the renewal of French design, following the line of Scandinavians such as Alvar Aalto and Arne Jacobsen...With his gallery L'Echoppe on the rue de Seine, Paris, and then with his agency, the designer and architect Marc Held also took part in major projects for IBM and Renault. This book traces fifty years of design, whose success with the public at large has contributed to a great liberation in our style of life. The generosity of his vision has remained faithful to the humanist values that guided his childhood in Bagnolet, where he was born in 1932. Having settled in Greece, on the island of Skopelos, over twenty years ago, Marc Held still continues to build houses and furnish them with his creations, working closely with Greek craftsmen.
For 30 years illy has entrusted its iconic coffee cups to the hand of the protagonists of contemporary art, so that they interpret the white surface, to offer their own customers an experience that involves senses and mind. In these pages it's possible to retrace the history of the illy Art Collections: a collection of unique art objects for everyday use, which since 1992 brings together signed designer cups by over 120 internationally renowned artists. Artists: Marina Abramovic, Neil Aitken, Pedro Almod var, Hannah Anderson, Ron Arad, Felipe Arturo, Atelier Van Lieshout, Matteo Attruia, Felipe Baeza, Ernesto Bautista, Michael Beutler, Francesco Bonami, Louise Bourgeois, Daniel Buren, David Byrne, Waltercio Caldas, Maria Joao Calisto, Maurizio Cargnelli, Giulia Cenci, Paolo Cervi Kervischer, Sandro Chia, Francesco Clemente, Michel Comte, Ross Cooper, Francis Ford Coppola, Antonio Dias, Gillo Dorfles, An Du, Hope Esser, Jan Fabre, Willie Filkowski, Clo'e Floirat, Franco Fontana, Fratelli Fortuna, Cosimo Fusco, Maurizio Galimberti, Giorgio Galli, Anna Gelman Bagaria, Mario Giacomelli, Tatiana Goloviznina, Geni Grabuleda, Mona Hatoum, Jessica Iborra, Ernesto Illy, Francesco Illy, Vittoria Illy, Cameron Jamie, Natasha Jancovich, Anish Kapoor, William Lehmann, Nelson Leirner, Michael Lin, Marco Lodola, Emanuele Luzzati, Susan Mac William, Anna Maria Maiolino, Andrea Manetti, Marino Marini, Lorenzo Mattotti, Simone Meentzen, MentalKLINIK, Gintare Minelgaite, AD Minoliti, Luca Missoni, Soto Montserrat, Alanis Morissette, Marcelo, Moscheta, Ulrike Muller, Hironori Murai, Emmanuel Nassar, Norma J., Precious Okoyomon, Yoko Ono, Nam June Paik, Mimmo Paladino, A.R. Penck, Max Petrone, Esteban Piedra Leon, Roberta Pietrobelli, Alexandra Pirici, Michelangelo Pistoletto, Darryl Pottorf, Emilio Pucci, MarcQuinn, Naufus Ramirez-Figueroa, Robert Rauschenberg, Tobias Rehberger, Peter Roesch, James Rosenquist, Paolo Rossetti, Stefan Sagmeister, Sebastiao Salgado, Beatrice Santiccioli, Aki Sasamoto, Julian Schnabel, Regina Silveira, Elias Sime, Slavs & Tatars, Kiki Smith, Haim Steinbach, Joseph Maria Subirachs, Annamaria Testa, MatteoThun, Padraig Timoney, Dean J. Toumin, Luca Trazzi, Adan Vallecillo, Alfredo Luiz Vasquez, Cecilia Vicuna, Ai Weiwei, Liu Wei, Rufus Willis, Robert Wilson, Shizuka Yokomizo, Olimpia Zagnoli, Elisabeth Zawada. Text in English and Italian.
Designers, especially design students, rarely have access to children or their worlds when creating products, images, experiences and environments for them. Therefore, fine distinctions between age transitions and the day-to-day experiences of children are often overlooked. Designing for Kids brings together all a designer needs to know about developmental stages, play patterns, age transitions, playtesting, safety standards, materials and the daily lives of kids, providing a primer on the differences in designing for kids versus designing for adults. Research and interviews with designers, social scientists and industry experts are included, highlighting theories and terms used in the fields of design, developmental psychology, sociology, cultural anthropology and education. This textbook includes more than 150 color images, helpful discussion questions and clearly formatted chapters, making it relevant to a wide range of readers. It is a useful tool for students in industrial design, interaction design, environmental design and graphic design with children as the main audience for their creations.
Arbeitswissenschaften, Prozessgestaltung und Unternehmensorganisation, Informatik und Unternehmensberatung stutzen sich auf Kooperation als elementare Methode der unternehmerischen Wertschoepfung. Um die Prinzipien der Kooperation anwenden zu koennen, beginnt das Buch mit einer grundlegenden Hinfuhrung zum Thema. Die entscheidenden Fragen Wer kann kooperieren? und Was ist Kooperation? werden zum Ausgangspunkt der Bearbeitung: Lebensformen und Vernunft, soziale Systeme und Begriffe wie Intelligenz, Wahrheitstheorie und Kommunikationstheorie werden einbezogen. Der Bogen zur Wertschoepfung wird aus zwei Dimensionen einer Matrix aufgezogen: "kooperationsgeeignete und -ungeeignete Anreize" und "kooperationsgeeignete und -ungeeignete Prozesse". Dies fuhrt zu Szenarien, die anhand einiger Beispiele aus der Praxis betrachtet werden. Das Buch gliedert sich wie folgt: Teil 1: Hinfuhrung zum Thema Teil 2: Entwurf einer Theorie Teil 3: Rahmenmodell fur Kooperation Teil 4: Perspektiven der Anwendung
Craig Martin addresses the transgressive or deviant aspects of design: design that straddles the divide between the licit and illicit, the legal and illegal, in a variety of ways. Martin argues that design is not necessarily for the social good, but that it is immersed in the social realm in all its contradictions and confusions. Through a series of case studies he explores a wide range of social practices that employ illicit forms of design thinking, including: early computer hacking and present-day hacker culture in which everyday objects are repurposed and deliberately misused; the cultures of reproduction, counterfeit and pirated versions of classic and luxury designs; and the use of material practices by smugglers to conceal drugs within consumer goods and luggage. Deviant Design contends that these amateur and illicit practices challenge the normative idea of the professional designer or maker. Rather than being reliant on the services of institutionalized design professionals, the adhocist practitioner displays forms of innovative design knowledge in understanding how artefacts have an inherent potential to be misused or repurposed.
Das Buch schlagt Losungskonzepte zur Entwicklung und Optimierung von Sportgeraten und Sportausrustungen vor. Dabei werden die besonderen physikalischen und biomechanischen Aspekte dieser Produkte berucksichtigt. Auch wird auf die unterschiedlichen Benutzergruppen eingegangen. Durch zahlreiche praktische Beispiele und die Erlauterung des methodischen Vorgehens erhalt der Leser Anregungen fur neue Produktentwicklungen als auch deren Evaluation im Bereich der Sportartikel. So wird es ihm moglich sein, Losungen fur sein konkretes Problem zu finden.
Add a touch of retro appeal to your stationery rotation with this off-beat refrigerator journal, featuring classic-cool colors, adorable illustrations, and a split binding that gives two distinct areas for writing! Everyday tasks, notes, and to-do lists can be recorded in the lower refrigerator section, while long-term plans and goals can be kept "on ice" in the freezer compartment. Show off your mid-century aesthetic and keep everything organized with the cheeky, on-trend Vintage Refrigerator Journal. This journal features: Split hardcover binding treatment; journal cover and interior pages are divided into two distinct sections that can be opened independently. Full-color illustrations throughout the interior. Matte laminate cover with spot gloss on "metal" elements.
This textbook introduces design students to key principles of three-dimensional form, bridging aesthetics and practical design objectives. It explores how we see and what it is that characterises visually appealing and satisfactory design. Written by an experienced designer, educator and researcher, The Aesthetics of Industrial Design equips students with the knowledge and understanding of how aesthetically superior design is distinct from lesser work. It explains the key principles and concepts they can incorporate into their own designs, encourages readers to investigate and experiment with real design problems and enables them to verbally communicate their design intentions. The book prompts readers to critically reflect on their work and surroundings. Through numerous clear examples and illustrated case studies, which are guided by cognitive science and the application of aesthetic theory, the book brings together the basic aspects of design as form-giving. It explores the balance of function, material and appearance in detail and explains the reasons for common aesthetic faults and how to avoid them. Aimed at undergraduate- and postgraduate-level students within the design fields, this book reveals the secrets to aesthetically successful products that readers can take from education into future practice.
"Kawaii" is a Japanese word that denotes "cute," "lovable," or "charming" although it does not have exactly the same meaning as those adjectives. This book proposes engineering methodologies for systematic measurement of the affective perception of kawaii, by using virtual reality and biological signals, and discusses the effectiveness of kawaii engineering for designing industrial products and services. Kawaii can draw sympathy from people and can embody a special kind of cute design, which reduces fear and makes dull information more acceptable and appealing. Following the introduction of the background of kawaii engineering in Chapter 1, Chapters 2 and 3 describe experiments on the systematic measurement and evaluation methods for kawaii products and affective evaluation experiments. Chapter 4 proposes a mathematical model to identify the physical attributes that determine kawaii in motion. Chapters 5 and 6 explain research that uses biological signals and eye-tracking. After a brief survey of psychological research on kawaii and cuteness in Chapter 7, Chapters 8 and 9 introduce the use of spoons designed to stimulate the appetite of the elderly and the practical implementation of an emotion-driven camera. Chapters 10-14 explain experimental research that examines kawaii perception of people from various cultural backgrounds. Kawaii Engineering will appeal to those who work on affective computing, product design, user experience design, virtual reality, and biological signals.
A dynamically illustrated exploration of 70 years of automotive design in the Motor City Detroit, nicknamed Motor City, has always been a leader in car design. As the city became the center of the American automobile industry in the early 20th century, its studios became incubators for new ideas and new styles. This volume highlights the artistry and influence of Detroit designers working in the industry between 1950 and the present day, giving readers a sumptuously illustrated opportunity to discover the ingenuity of influential (and surprisingly little-known) figures in postwar American car design. Detroit Style showcases 12 coupes and sedans, representing both experimental cars created solely for display and iconic production models for the mass market. Dozens of design drawings and images of studio interiors-along with paintings and sculptures-highlight the creative process and dialogue between the American art world and car culture. These materials in addition to interviews with influential figures in car design today bring new insights and spark curiosity about the formative role Detroit designers have played in shaping the automotive world around us, and the ways their work has responded to changing tastes, culture, and technology.
Despite the growing demand for design strategies to reduce our petroleum use, no one has yet brought together the lessons of the world's leading post-petroleum designers into a single resource. Post-Petroleum Design brings them together for the first time. Readers will be introduced to the most current, innovative, plastic-and petroleum-free products and projects in industrial design, architecture, transportation, electronics, apparel and more. Post-Petroleum Design explores firsthand the client and consumer motivations behind the demand, and shares the case studies, principles, best practices, risks and opportunities of the world's leading post-petroleum design experts who are already meeting that demand. It introduces 40 inspiring individuals from across the globe; people like Eben Bayer, the American innovator whose company, Ecovative, is growing houses from mushrooms; Mohammed Bah Abba, whose Zeer Pot is helping families keep produce fresh in the sweltering Nigerian summer without electricity; and the engineers at Mercedes-Benz Advanced Design Studios whose Biome car evolves from genetically engineered DNA. Post-Petroleum Design gives design professionals the information they need to research, evaluate, and select materials, technologies and design strategies that meet the growing demand for sustainable design, plastic-free materials and process energy conservation. Designer profiles, studies, statistics and many colour illustrations all highlight the work-some of the best design work to be found anywhere, and showcased here for the first time.
Das Buch behandelt die Zuverlassigkeitsbewertung mechatronischer Systeme - speziell in fruhen Entwicklungsphasen. Herausforderung hierbei ist vor allem die ganzheitliche Betrachtung der Domanen Mechanik, Elektronik und Software sowie der unsicheren bzw. unvollstandigen Daten. Neben der domanenubergreifenden Betrachtungsweise vertiefen die Autoren einzelne Themenaspekte, die der Zuverlassigkeitsbewertung in fruhen Entwicklungsphasen dienen." |
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