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Books > Arts & Architecture > Industrial / commercial art & design > Product design
Tricky Design responds to the burgeoning of scholarly interest in the cultural meanings of objects, by addressing the moral complexity of certain designed objects and systems. The volume brings together leading international designers, scholars and critics to explore some of the ways in which the practice of design and its outcomes can have a dark side, even when the intention is to design for the public good. Considering a range of designed objects and relationships, including guns, eyewear, assisted suicide kits, anti-rape devices, passports and prisons, the contributors offer a view of design as both progressive and problematic, able to propose new material and human relationships, yet also constrained by social norms and ideology. This contradictory, tricky quality of design is explored in the editors' introduction, which positions the objects, systems, services and 'things' discussed in the book in relation to the idea of the trickster that occurs in anthropological literature, as well as in classical thought, discussing design interventions that have positive and negative ethical consequences. These will include objects, both material and 'immaterial', systems with both local and global scope, and also different processes of designing. This important new volume brings a fresh perspective to the complex nature of 'things', and makes a truly original contribution to debates in design ethics, design philosophy and material culture.
Edexcel A Level Design and Technology: Product Design - Resistant Materials Technology has been written and produced by an expert team to support the new Edexcel Graphic Products specification for 2008. The engaging full-colour Student Book is completely matched to the new Edexcel A Level Product Design course requirements, so you can be confident that it will provide all your students need to develop the skills and understanding to succeed at AS and A2 Level. Written by experienced examiners and teachers to support the new Edexcel specification.Builds on the aspects of the current editions that teachers have told us they love - a clear match to the specification with step-by-step guidance to answering exam questions.Additional exam tips, practice questions and sample answers with comments will give students the confidence to tackle all the questions that come up in the exam.A wealth of classroom activities with structured guidance helps save teachers time.Now in full colour to bring the subject to life and help make explanations of key concepts clearer.
"We need new concepts for trade fairs as places of chance encounters. This might also be showrooms and brand worlds in places where people and ideas converge. What we need are open forums for critical and competent dialogue." You will find lots of demands like this one expressed by Ranger Design in this special edition: The industry has given us an outlook of the near future and shows what they have achieved in the last few months, where they had to find alternatives, what new concepts evolved and how the trade fair format has changed in recent times. Text in English and German.
How do you navigate a career as an entertainment designer while maintaining a sense of self-worth and value in the various off-ramps and sidestreets you may choose to take on the journey? The Art of Scenic Design provides an in-depth look at the scenic design process for young designers as well as creative entrepreneurs seeking to nurture a collaborative environment that leads to rediscovery and innovation in their work. Based on his 30 years of experience in stage design, exhibit design, art direction for film, and theme park and industrial design, Robert Mark Morgan demonstrates that while a design process for creating these types of works can seem like niche professions, the lessons learned in collaboration, testing and re-testing ideas, prototyping concepts, overcoming fears, venturing guesses, divergent thinking, and the creative process in general are applicable – and valuable – in nearly all disciplines and professions both inside and outside of the entertainment industry. In The Art of Scenic Design: A Practical Guide to the Creative Process you will follow an accomplished designer on a narrative of the theatrical design process from early phases of a design with a creative team encompassing visual research, idea-making, and collaborative relationships, to sketching, prototyping, and testing ideas, through to the execution and manifestation of the design with a team of artists and collaborators. The design journey is contextualized with backstage stories of "what if?" moments, provocative discussions, and lessons that are indispensable to your professional development.
Die Bibel fA1/4r "Abwickler": Das Standardwerk zur Abwicklungsgeometrie nicht nur fA1/4r den BlechbA1/4chsenproduzenten, sondern auch zur optimierten Materialnutzung fA1/4r Leder-, Papier- und Furnierbearbeiter.
The ultimate monograph on one of the world's most creative, prolific, and legendary multidisciplinary design studios nendo's extensive, idiosyncratic body of work flows seamlessly across disciplines, and is executed in every medium imaginable - from paper clips to watches, shoes, chocolates, glassware, and furniture, all the way up to store interiors and freestanding architecture. Featuring more than 1,000 images that trace the studio's evolution and prolific output over a 15-year period, this visually rich and fascinating survey offers exclusive insight into the playful, simple, enigmatic, but always expectation-confounding designs from one of the industry's biggest names. This volume is organized into ten chronological chapters and features a catalog of works from nendo's vast archive, including work for such iconic brands as Capellino, Kartell, Thonet, Kenzo, Camper, and Louis Vuitton. The recipient of numerous awards, nendo was named number one of Dezeen's Designers Hot List in 2016, winner of the Elle Decor Design Awards - and Designer of the Year at Maison et Objet in 2015, and Designer of the Year by Elle Decor in 2012.
Birra Peroni is one of the historical symbols of Italian excellence production: Piedmontese by birth but deeply rooted in the whole national territory since the end of the 19th century, today the brand is known throughout the world, thanks to a consolidated presence on foreign markets. The history of the company is retraced in these pages from an unusual point of view, entrusted almost exclusively to images: those of Peroni's Historical Archive - dedicated to factories, advertising communication and the consumer community - which are accompanied by the shots of five young photographers from the European Institute of Design, who offered their personal reading of the brand. The result is a composite and varied visual story of how Birra Peroni was and is seen and perceived from the outside and from others, through history and today. Text in English and Italian.
In this new work, Arthur O. Eger and Huub Ehlhardt present a 'Theory of Product Evolution'. They challenge the popular notion that we owe the availability of products solely to genius inventors. Instead, they present arguments that show that a process of variation, selection, and accumulation of 'know-how' (to make) and 'know-what' (function to realize) provide an explanation for the emergence of new types of products and their subsequent development into families of advanced versions. This theory employs a product evolution diagram as an analytical framework to reconstruct the development history of a product family and picture it as a graphical narrative. The authors describe the relevant literature and case studies to place their theory in context. The 'Product Phases Theory' is used to create predictions on the most likely next step in the evolution of a product, offering practical tools for those involved in new product development.
designing designing is one of the most extraordinary books on design ever written. First published in 1984 and reprinted with this title and cover in 1991, the book was the product of ten years of auto-critique, reflection and experimentation on writing on designing. Offering a savage auto-critique of his own work on "methods", as well as of the wider methods and ends of advanced industrial societies as a whole, this book challenges the traditional product- and progress- orientated focus on design by insisting that the world now coming into being requires designing to be understood as 'a response to the whole of life.' But designing designing is also unique in modern design thinking in its exploration of what writing on designing might be. Combining essays, interviews, reflections, performances, plays, poems, chance procedures, photographs, collages and quotes, Jones experiments with both form and content in an attempt to make a book which 'is not simply about designing but is instead itself an instance of the ideas and processes explored within it.'
This book selects and curates exclusive content from DIC's extensively documented seven-year archive and is presented here as a single body of work. Interspersed with insights and reflections from team members past-and-present, it is a handbook for designers that seek to incorporate unique, progressive methods and approaches into their personal or professional practices as well as a retrospective monograph on the Design Incubation Centre. Projects within the book are arranged and organised in a thematic manner and contain over 400 colour photographs, charts, notes and sketches that illustrate with acuity how ideas and research are distilled and translated into polished prototypes and outcomes. Over the years, the Centre had its work featured and exhibited at The MoMA, New York, Maison et Objet, Paris, Salone Satellite, Milan and Ricordi & Sfera, Tokyo.
Peter and Gerard make clothes for ten years. Each season's outfits are inspired by the fantastic excesses of their muses: Artist Gertrude Stein's dinners, Tonya Harding's attack on rival skater Nancy Kerrigan, the request of Christina of Denmark to marry Henry VIII only when she'll have a head to spare, the freckled eternal teen face of Sissy Spacek (covered in pig blood in De Palma's Carrie or murderously innocent in Malick's Badlands), the delusional Shelley Duval, the Guardian-reader-type righteous Candice-Marie from Mike Leigh's Nuts in May etc. They are strong, they make mistake, they dress well. Also contains essays by Emily King and Susannah Frankel.
More than any other piece of furniture, the chair has been subjected to the wildest dreams of the designer. The particular curve of a backrest, or the twist of a leg, the angle of a seat or the color of the entire artifact; each element reflects the stylistic consciousness of an era. From Gerrit Rietveld and Alvar Aalto to Verner Panton and Eva Zeisel, from Art Nouveau to International Style, from Pop Art to Postmodernism, the history of the chair is so complex that it requires a comprehensive encyclopedic work to do it full justice. They are all here: Thonet's bentwood chairs and Hoffmann's sitting-machines, Marcel Breuer's Wassily chair and Ron Arad's avant-garde armchairs. Early designers and pioneers of the modern chair are presented alongside the most recent innovations in seating. This dedicated compendium displays each chair as pure form, along with biographical and historical information about the pieces and their designers. An illuminating tome for design aficionados and an essential reference for collectors! About the series Bibliotheca Universalis - Compact cultural companions celebrating the eclectic TASCHEN universe!
Literally hundreds of papers have been written about interface issues experienced by older adults, but how many actually influence the designs older adults use? The sheer number of articles available, the fast pace of the industry, and time constraints combine to build barriers to knowledge transfer from theory into practice. A distillation of decades of published research, Designing Displays for Older Adults is a primer on age-related changes in cognition, perception, and behavior organized into meaningful principles that improve understanding. Using theory backed up by evidence provides an understanding of why we see certain problems with many displays and often predicts solutions. This understanding surpasses an individual interface and provides practitioners with ways to plan for older adults on multiple display types. Based on this, the book delineates the theories, then explores how to apply them in real design exercises, providing specific guidelines for display examples that bridge theory and practice. The authors explore the complex set of mental and physical changes that occur during aging and that can affect technology acceptance, adoption, interaction, safety, and satisfaction. This book provides a fundamental understanding of age related change and explores how such information can influence design from the very beginning stages, rather than waiting for testing to reveal the problems users have with the product. The authors open the way for designing with an understanding of these changes that results in better products and systems for users in all life stages.
This guide explores ways in which graphic designers can successfully collaborate with other creative professionals and sectors, whether it be a more sophisticated logo for a product, a better-designed lookbook for a fashion brand, or a more intuitive wayfinding system for a museum. The book features exceptionally conceived design solutions across a variety of industries-from architecture and product design to art, fashion, and film. Through dynamic spreads, readers will discover the Berlin-based studio Hort's transformative campaign for Nike; Base's responsive, flexible logo for Munich's Haus der Kunst museum; how design agency Bond worked with ArtRabbit, a website and app that catalogs contemporary art exhibitions, on a clever identity rollout; and how John Haslam, managing director of bespoke paper company G.F Smith, feels about the process of working with designers. Each example illustrates the significance of the graphic designer's role in making a campaign marketable and successful. Insights from clients and the designers themselves reveal the inner workings of the design process. An indispensable reference for the graphic design industry, this visually arresting and informative volume shows how excellence can be achieved when creative minds work together.
Over the last ten years there has been a huge growth in the area of materials for design, but most books on this subject deal with advanced, semi-formed materials (that is, materials sold as sheet, rod, tube, etc.). This book provides much-needed information on the raw materials, and the low-down on how these can be used. Organized into three sections embracing grown, oil-based and mined materials, each entry includes information on key features, typical applications, production processes and sustainability issues. This fact-packed book will allow professional designers and students from a range of disciplines to understand in simple, exciting, visual terms the different qualities and features of materials.
Exam Board: AQA Level: AS/A-level Subject: Design & Technology First Teaching: September 2017 First Exam: June 2018 Encourage your students to be creative, innovative and critical designers with a textbook that builds in-depth knowledge and understanding of the materials, components and processes associated with the creation of products. Our expert author team will help guide you through the requirements of the specification, covering the core technical and designing and making principles needed for the 2017 AQA AS and A-level Design and Technology Product Design specification. - Explores real-world contexts for product design - Develops practical skills and theoretical knowledge and builds student confidence - Supports students with the application of maths skills to design and technology - Helps guide students through the requirements of the Non-Exam Assessments and the written exams at both AS and A Level.
"China Everyday" provides a fascinating and revealing insight into a culture and a history that still remains enigmatic to audiences the world over. "China Everyday" documents the commonplace, everyday items of contemporary Chinese culture through stunning photography and commentary, offering readers a glimpse into the wonderful, sometimes weird customs, traits and even oddities that make up life in today's China. This visually stunning book is a must-have for designers, cultural historians and indeed all those interested in the ways of one of the fastest growing and increasingly dominant, yet least understood nations in the world.
Design is part of ordinary, everyday life, to be found in every room in every building in the world. While we may tend to think of design in terms of highly desirable objects, this book encourages us to think about design as ubiquitous (from plumbing to television) and as an agent of social change (from telephones to weapon systems). The Design Culture Reader brings together an international array of writers whose work is of central importance for thinking about design culture in the past, present and future. Essays from philosophers, media and cultural theorists, historians of design, anthropologists, cultural historians, artists and literary critics all demonstrate the enormous potential of design studies for understanding the modern world. Organised in thematic sections, The Design Culture Reader explores the social role of design by looking at the impact it has in a number of areas - especially globalisation, ecology, and the changing experiences of modern life. Particular essays focus on topics such as design and the senses, design and war and design and technology, while the editor's introduction to the collection provides a compelling argument for situating design studies at the very forefront of contemporary thought.
Tim Gosling is a British interior designer with an international reputation for designing exquisite interiors and beautifully crafted furniture for a range of public and private clients. Classic Contemporary showcases Gosling's recent work and gives the historical context for his designs, with archive drawings and photographs of the work of architects and designers whose work he admires. The book is structured by period, beginning with the eighteenth century and finishing in the twenty-first. Each chapter begins with one page that lists the Design Rules, the Materials and the Leading Figures associated with the era and style. The text of the chapter discusses key architects and designers, particularly those who have influenced Tim or whom he admires, and the style that emerged in that period, illustrated with historical images. The rest of the chapter consists of an extended plate section showing Gosling's interiors and furniture with extended captions in which he comments on the elements of the period's style incorporated into his work. The final chapter has a discussion and photographs of the craftsmanship that goes into the production of the furniture Tim designs. Through these pages, Regency, Victorian, Art Deco or Modernism can be viewed in a new light, resulting in a book that provides a unique insight into the work of one of today's most popular and respected designers.
In 2019, the Vitra Design Museum will publish the Atlas of Furniture Design, the definitive, encyclopedic overview of the history of modern furniture design. Featuring over 1700 objects by more than 500 designers and 121 manufacturers, it includes approximately 2800 images ranging from detailed object photographs to historical images documenting interiors, patents, brochures, and related works of art and architecture. The basis for the Atlas of Furniture Design is the collection held by the Vitra Design Museum, one of the largest of its kind with more than 7000 works. The book presents selected pieces by the most important designers of the last 230 years and documents key periods in design history, including early nineteenth-century industrial furniture in bentwood and metal, Art Nouveau and Secessionist pieces and works by protagonists of classical modernism and postwar design, as well as postmodern and contemporary pieces. The Atlas of Furniture Design employed a team of more than 70 experts and features over 550 detailed texts about key objects. In-depth essays provide sociocultural and design-historical context to four historical epochs of furniture design and the pieces highlighted here, enriched by a detailed annex containing designer biographies, glossaries, and elaborate information graphics. The Atlas of Furniture Design is an indispensable resource for collectors, scholars and experts, as well as a beautifully designed object that speaks to design enthusiasts.
For decades, anyone who cared about product design looked to the Braun label when choosing their appliances, radios, and other consumer items. Dieter Rams, the guiding force behind the Braun look, breaks down his design principles and processes in this elegant new paperback edition. Enumerating each of his ten principles such as good design is innovative; good design is aesthetic; good design is useful, etc., this book presents one hundred items that embody these guidelines. Readers will find items that are familiar such as the ubiquitous coffee grinder but also those that are more unusual such as shelving systems and cigarette lighters. A fascinating essay places Dieter Rams in the context of modern design, from Bauhaus to Philip Johnson. Archival materials include photos of Rams' design team and excerpts from his publications and speeches.
As organizations increasingly recognize the centrality of design to strategy, designers have an opportunity to shape decisions at the highest level, moving beyond low-level UI/UX decisions to product vision and strategy. In The Designer's Guide to Product Vision, pioneering product design visionary Laura Fish helps you level up your skills and become a modern design leader. Fish shows how to make the hard-won transformation to strategic designer, and harness your new power by championing product visions that make a powerful difference. You'll learn how to: Lead digital product journeys in an agile world, using product vision as a strategic compass that keeps everyone aligned in the face of change Bind your product to purposeful direction: delivering the best experience that solves for user problems through the lens of business objectives Master the exceptional business communication skills you need to command business endeavors based on product or service vision Secure dedicated resources, assemble your team, and captain your visioneering expedition to success Fish provides practical tools that help you apply her strategies, including product vision proposal document deliverables, storytelling arc templates, vision solution story templates, and more. With her guidance and resources, you can leave pixel-pushing behind -- and change your world.
Industry 4.0 refers to fourth generation of industrial activity characterized by smart systems and internet-based solutions. This book describes the fourth revolution based on instrumented, interconnected and intelligent assets. The different book chapters provide a perspective on technologies and methodologies developed and deployed leading to this concept. With an aim to increase performance, productivity and flexibility, major application area of maintenance through smart system has been discussed in detail. Applicability of 4.0 in transportation, energy and infrastructure is explored, with effects on technology, organisation and operations from a systems perspective.
This book celebrates basketry as a culturally significant skilled practice and as a theoretically rich discipline which has much to offer contemporary society. While sometimes understudied and underappreciated, it has much in common with mathematics and engineering, art, craft and design, and can also act as a socially beneficial source of skill and care. Contributors show how local knowledge of materials, plants and place are central to the craft. Case studies include the skill in weaverbird nest building (challenging how we perceive learning in craft and nature), an engineer's perspective on twining Peruvian grass bridges, and the local knowledge embodied in Pacific plaited patterns and knots. Photo-essays explore materials and techniques from the point of view of artists, anthropologists and mathematicians, revealing how the structure and skill in basketwork illustrate a significant form of textile technology. Thus, the book demonstrates that the textures, patterns and geometric forms that emerge through basketwork reflect an embodied knowledge which expresses mathematical and engineering comprehension. The therapeutic value of the craft is recognised through a selection of case studies which consider basketry as a healing process for patients with brain injury, mental health problems, and as a memory aid for people living with dementia. This reclaims basketry's significant role in occupational therapy as an agent of recovery and well-being. Basketry's inherently sustainable nature is also considered, demonstrating the continuation of basketry in spite of handwork's general decline and profiling new and recycled materials. Above all, the book envisages basketry as an intellectually rewarding means of knowing. It presents the craft as embodying care for skilled making and for the social and natural environments in which it flourishes. |
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