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Books > Arts & Architecture > Industrial / commercial art & design > Product design
Systems Thinker's Toolbox: Tools for Managing Complexity provides more than 100 tools based on systems thinking and beyond. Each tool is described, and when necessary, examples are provided of how each of them can be used. Some of the simplest tools can be combined into more complex tools. The tools may be things such as lists, causal loops, and templates, as well as processes and methodologies. Key Features Provides an explanation of the two views of systems thinking; systemic and systematic thinking, and then shows how to perform each of them in a complimentary manner Presents a set of thinking tools that can be used to apply systems thinking to solving problems in project management, engineering, systems engineering, new product development, and business Describes the tools from simple such as lists, and goes on to more complex such as Categorized Requirements in Process (CRIP) charts, and then onto the processes Introduces new tools that have been tested with positive feedback Discusses a set of communication tools that can improve project reviews and communicating innovative ideas
This book explores recent research in intuitive interaction worldwide by a range of leading academics and practitioners in the field. It builds on past work as it ventures into new areas, such as how users perceive intuitiveness of an interface, how people experience intuitive interaction subjectively, and how we can use such understanding to design more engaging experiences. The book addresses how intuitive interaction is understood in different academic disciplines and how it has been researched in various parts of the world over the last 18 years. It covers how intuitive interaction can be applied in different contexts, like large scale urban installations, the developing world, in older populations, and in various industry applications. Features: Presents varied approaches to intuitive interaction research and application Illustrates how to understand and apply intuitive interaction to interfaces Provides a mix of academic and industry perspectives Explores a variety of contexts for application of intuitive interaction Encompasses design, IT, business, and psychological approaches
From woodblock prints and porcelains to Hello Kitty, Issey Miyake and the Honda Civic, Japanese design has indelibly marked our everyday life for the past 150 years. This comprehensive history, the rst of its kind in English, explains the emergence, development and social, political and economic impact of areas including fashion, graphic, product and automotive design. From Japan's renewed internationalism in the nineteenth century to the present day, modern Japanese design is at once a local phenomenon, forged from speci c historical conditions in Japan and East Asia, and one with international in uences and implications. How did Japanese designers and manufacturers become world leaders in their elds? Designing Modern Japan demonstrates how geopolitics, the global market and new technologies led the Japanese government to identify design as an economic and diplomatic strategy in the 1860s. Colonial expansion and rising militarism affected design practice and material culture before 1945, and designers are inseparable from post-war Japan's remarkable economic growth.This book also explores design's potential to mitigate such contemporary challenges as an ageing population, economic stagnation and environmental crisis. Presenting source texts and images never before available in English, Designing Modern Japan offers unparalleled insight into the factors shaping design development in Japan, and indeed how design helped create the country as it is today. It will be essential reading for anyone interested in Japanese design, history and society, and in design's role in society and the economy more broadly.
Vehicle Design guides readers through the methods and processes designers use to create and develop some of the most stunning vehicles on the road. Written by Jordan Meadows, a designer who worked on the 2015 Ford Mustang, the book contains interviews with design directors at firms including Fiat Chrysler Automobiles, Hyundai Motor Group, and Ford Motor Company, amongst other professionals. Case studies from Ford, Mazda, and Jeep illustrate the production process from research to execution with more than 245 color behind-the-scenes images in order to help readers create vehicles drivers will cherish.
One of the primary applications of human factors engineering is in the aviation domain, and the importance of human factors has never been greater as U.S. and European authorities seek to modernize the air transportation system through the introduction of advanced automation. This handbook provides regulators, practitioners, researchers, and educators a comprehensive resource for understanding and applying human factors to air transportation.
Pioneering and outstanding design achievements are at the heart of Focus Open 2021, one of the most renowned German design competitions with an international orientation. For many years, it has been an exclusive platform for companies and professional designers from around the world - from industrial heavyweights to small enterprises. This yearbook presents all the award-winning products of 2021. High-quality images and detailed product descriptions are supplemented by the lively commentary of the jurors. The prize winners come from fields such as investment goods, healthcare, kitchens, interiors, lifestyle, lighting, leisure, public design, mobility, service design and materials & surfaces. Text in English and German.
When people or computers need to make a decision, typically multiple conflicting criteria need to be evaluated; for example, when we buy a car, we need to consider safety, cost and comfort. Multiple criteria decision making (MCDM) has been researched for decades. Now as the rising trend of big-data analytics in supporting decision making, MCDM can be more powerful when combined with state-of-the-art analytics and machine learning. In this book, the authors introduce a new framework of MCDM, which can lead to more accurate decision making. Several real-world cases will be included to illustrate the new hybrid approaches.
Birra Peroni is one of the historical symbols of Italian excellence production: Piedmontese by birth but deeply rooted in the whole national territory since the end of the 19th century, today the brand is known throughout the world, thanks to a consolidated presence on foreign markets. The history of the company is retraced in these pages from an unusual point of view, entrusted almost exclusively to images: those of Peroni's Historical Archive - dedicated to factories, advertising communication and the consumer community - which are accompanied by the shots of five young photographers from the European Institute of Design, who offered their personal reading of the brand. The result is a composite and varied visual story of how Birra Peroni was and is seen and perceived from the outside and from others, through history and today. Text in English and Italian.
The scientific analysis of design thinking continues to burgeon and is of considerable interest to academic scholars and design practitioners across many disciplines. This research tradition has generated a growing corpus of studies concerning how designers think during the creation of innovative products, although less focus has been given to analysing how designers think when creating less tangible deliverables such as concepts and user-insights. Analysing Design Thinking: Studies of Cross-Cultural Co-Creation brings together 28 contributions from internationally-leading academics with a shared interest in design thinking who take a close look at professional designers working on a project that not only involves soft deliverables, but where a central role is played by co-creation across multiple, culturally diverse stakeholders. This collection of detailed, multi-method analyses gives a unique insight into how a Scandinavian design team tackled a specific design task within the automotive industry over a four-month design process. All papers draw upon a common, video-based dataset and report analyses that link together a diversity of academic disciplines including psychology, anthropology, linguistics, philosophy, architecture, management, engineering and design studies. The dataset affords multiple entry points into the analysis of design thinking, with the selected papers demonstrating the application of a wide range of analytic techniques that generate distinct yet complementary insights. Collectively these papers provide a coherent framework for analysing and interpreting design thinking 'in vivo' through video-based field studies.
Designing engineering products - technical systems and/or transformation processes - requires a range of information, know-how, experience, and engineering analysis, to find an optimal solution. Creativity and open-mindedness can be greatly assisted by systematic design engineering, which will ultimately lead to improved outcomes, documentation, and management. This book applies systematic and methodical conceptualization to abstract models of engineering systems. These can be be used as needed for developing candidate solutions. The recommended engineering design process should be able to support all levels of creative design engineering based on Engineering Design Science. This book, incorporating several new insights, surveys information about systematic, methodical, and intuitive design engineering, thinking, and reasoning, as well as progressive product development. In addition to providing practical approaches it helps readers better understand the role of engineering in society.
The dramatic acceleration of digital technologies and their integration into physical products is transforming everyday objects. Our domestic appliances, furniture, clothing, are growing in intelligence. Smart objects are increasingly capable of interacting with humans in a purposeful manner with intentionality. This collection of essays, descriptions of empirical work, and design case studies brings together perspectives from interaction design, the humanities, science and technology studies, and engineering, to map, explore and interrogate ways in which our relationships with everyday smart objects might expand and be re-imagined. By offering a critical assessment on the growing place of smart technology in everyday environments, this book outlines a transdisciplinary research agenda for the future of 'smartness' to help define, envision, and inspire future collaborative design practices. These essays propose an understanding and design of smart objects that embrace their hybrid nature as shifting and blending tools, agents, machines, or even 'creatures'. Authors argue that smart objects have the potential to enter into multiple kinds of relationships with humans, and form complex human-nonhuman ecologies that are both meaningful and empowering in the context of everyday life. This book also shines a light on the hidden infrastructures behind the functioning of smart objects with stirring debates tackling questions of technology, human values, and economic and ecological impact. Whether you are a design scholar, design practitioner or design activist this book will inspire through offering theoretical insights, design concepts and practical ways on how to engage in this research agenda for future smartness.
Joe Colombo (Milan, 1930-1971) was one of the greatest designers of the last century, visionary and ingenious, capable of giving shape to ideas that retain a striking relevance to this day. Trained first at the Brera Academy and then at the Polytechnic of Milan, Joe Colombo has expressed, in just 20 years of work, an absolutely innovative world view, placing man and his life at the centre of reflection, imagined a dynamic and transformable habitat both on a domestic and urban scale. A design in the round, aimed at satisfying every need - also thanks to technology and new materials - and to shape the space and its objects according to the different activities of the moment, be they working or social interactions. From here, the modular and dynamic furnishing accessories with futuristic lines, among which some pieces that have become iconic of Italian design stand out such as the Tube Chair, the Spider lamp (Compasso d'Oro 1967) or the Boby trolley (now at the MoMA in New York), the "monoblocks", such as the Mini-Kitchen or the Total Table with integrated dishes, up to the global housing unit, a visionary "machine", which encompasses all the needs of living. This volume constitutes the first catalogue raisonne of his work, of which about 180 projects are documented, divided between works still in production and historical works; introduced by the essays by Ignazia Favata - his historical collaborator - and Domitilla Dardi, it is completed by a critical anthology. Text in English and Italian.
Moving Objects deals with emotive design: designed objects that demand to be engaged with rather than simply used. If postmodernism depended upon ironic distance, and Critical Design is all about questions, then emotive design runs hotter than this, confronting how designers are using feelings in what they make. Damon Taylor's original study considers these emotionally laden, highly authored works, often produced in limited editions and sold like art - objects such as a chair made from cuddly toys, a leather sofa that resembles a cow, and a jewellery box fashioned from human hair. Tracing the phenomenon back to the 'Dutch inflection' that began with Droog designers like Jurgen Bey and Hella Jongerius, Taylor conducts an analysis of the development of Design Art and looks for its origins in the uncanny explorations of surrealism. Offering a critique of Speculative Design, and an examination of the work of designers such as Mathias Bengtsson, whose work involves 'growing' furniture inside computers, Taylor asks what happens when the tangible melts into the datascape and design becomes a question of mobilities. In this way, Moving Objects examines contemporary issues of how we live with artefacts and what design can do.
Um Innovationen in Unternehmen zum Erfolg zu f hren, m ssen Einzelprozesse betrachtet und Schl sselphasen bewertet werden. Die Autoren stellen betriebswirtschaftliche Modelle, Berechnungsmethoden und Bewertungen von Handlungsoptionen f r ein strategisches und operatives Innovationsmanagement vor. Viele Berechnungs- und Praxisbeispiele belegen, wie wichtig ein strategisches Management mit monet rer Bewertung der Einzelprozesse und des Patentportfolios ist ganz unabh ngig von der Branche.
There is a resurgence of interest in mental models due to advances in our understanding of how they can be used to help design and due to the development of practical methods to elicit them. This book brings both areas together with a focus on reducing domestic energy consumption. The book focuses on how mental models can be applied in design to bring out behaviour change resulting in increased achievement of home heating goals (reduced waste and improved comfort). This book also offers a method to extract and apply mental models to interface design. The approach enables mental models to be applied across domains when behaviour change was sought, and is validated as a useful design method.
Die Interaktion von Mensch und Maschine sowie die damit entstehenden Probleme stehen im Mittelpunkt des Buches. Lehrbuchartig und mit manchem vereinfachenden Blick in die Vergangenheit werden die sonst oft komplizierten Zusammenhange verstandlich erklart. Die veranderten Fahrzeugeigenschaften durch die heutigen Eingriffe in die Technik wie Aktivlenkung, Hybridantrieb, geregelte Federung, Assistenzsysteme werden untersucht. Ein besonderes Kapitel befasst sich mit der Bedeutung der Produktentwicklung fur den Unternehmenserfolg. Dem Aspekt der sanften Technik wird besondere Aufmerksamkeit geschenkt.
The movement of designed objects is not just something purely functional but also triggers a wide range of sensations. A curtain swaying gently in the wind can cause the onlooker to feel easy and relaxed, as if it was he or she who is floating in the air. This imagined projection caused by the perception of moving objects is called "kinesthetic empathy". In this study, which followed on from a dissertation at the School of Design Research in London, the author investigates the esthetics of movement by documenting his own design-based learning and research process in terms of "research through design", using the experimental cooperation with puppet players as an example. He thereby creates a framework that allows designers to observe the esthetics of objects in motion as a trigger of feelings.
Kumiko is a delicate and sophisticated art created by assembling small wooden pieces into beautiful patterns, and Matt Kenney's latest book offers step-by-step instructions for 10 patterns, with a level of detail that cannot be found in print elsewhere. Also included are cutting diagrams for several original decorative wall panels that make use of the patterns taught in the book. In The Art of Kumiko you'll learn Kenney's methods for making Kumiko, which combine the accuracy and efficiency of modern woodworking equipment with the precision of hand tools to create beautiful pieces. You'll also learn how to incorporate Kumiko in both furniture designs and as stand-alone framed panels that pay homage to this centuries-old craft.
An authoritative and insightful study, surveying the life and work of "the greatest of the English artist-craftsmen" This study of the renowned designer-maker Ernest Gimson (1864-1919) combines biography with analysis of his work as an architect and designer of furniture, metalwork, plaster decoration, embroidery, and more. It also examines Gimson's significance within the Arts and Crafts Movement, tracing the full arc of his creative career, ideas, and legacy. Gimson worked in London in the 1880s, joining the circle around William Morris at the Art Workers' Guild and the Society for the Protection of Ancient Buildings. He later moved to the Cotswolds, where he opened workshops and established a reputation for distinctive style and superb quality. Gimson's work influences designers today and speaks directly to ongoing debates about the role of craft in the modern world; this book will be the standard reference for years to come.
A dazzling celebration of the clothes that made America's favorite doll and the incredible woman behind them, timed to the movie release of Barbie, starring Margot Robbie and Ryan Gosling and directed by Greta Gerwig. If you've ever had a Barbie doll, or you know someone who did, chances are that Barbie was dressed in one of the thousands of designs created by Carol Spencer during her unparalleled reign as a Barbie fashion designer spanning more than thirty-five years. Illustrated with more than 100 full-color photographs, including many never-before-seen images of rare and one-of-a-kind pieces from Spencer's private archive, Dressing Barbie is a treasure trove of some of the best and most iconic Barbie looks from the early 1960s until the late 1990s. Along with behind-the-scenes stories of how these designs came to be, Spencer reminisces about her thrilling time at Mattel working with legendary figures such as Ruth Handler, Barbie's creator, and Charlotte Johnson, the original Barbie designer, for a full, inside look into life with the beloved doll. Over the course of her career, Spencer won many accolades. She was the first designer to have her signature on the doll, the first to go on a signing tour, the first to design a limited-edition Barbie for collectors, and the designer of the biggest-selling Barbie of all time. Now, she is the first member of the inner circle to reveal the fashion world of the quintessential California girl as never before.
Consumer Product Innovation and Sustainable Design follows the innovation and evolution of consumer products from vacuum cleaners to mobile phones from their original inventions to the present day. It discusses how environmental concerns and legislation have influenced their design and the profound effects these products have had on society and culture. This book also uses the lessons from the successes and failures of examples of these consumer products to draw out practical guidelines for designers, engineers, marketers and managers on how to become more effective at product development, innovation and designing for environmental sustainability.
With its emergence as a global power, China aspires to transform from made in China to created in China. Mobilised as a crucial source for solid growth and soft power, creativity has become part of the new China Dream. Boredom, Shanzhai, and Digitisation in the Time of Creative China engages with the imperative of creativity by aligning it to three interrelated phenomena: boredom, shanzhai, and digitisation. How does creativity help mitigate boredom? Does boredom incubate creativity? How do shanzhai practices and the omnipresence of fake goods challenge notions of the original and the authentic? Which spaces for expressions and contestations has China's fast-developing digital world of Weixin, Taobao, Youku, and Internet Plus Policy opened up? Are new technologies serving old interests? Essays, dialogues, audio-visual documents, and field notes, from thinkers, researchers, practitioners, and policy-makers, examine what is going on in China now, ultimately to tease out its implication to our understanding of creativity. |
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