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Books > Arts & Architecture > Industrial / commercial art & design > Product design
Moving Objects deals with emotive design: designed objects that demand to be engaged with rather than simply used. If postmodernism depended upon ironic distance, and Critical Design is all about questions, then emotive design runs hotter than this, confronting how designers are using feelings in what they make. Damon Taylor's original study considers these emotionally laden, highly authored works, often produced in limited editions and sold like art - objects such as a chair made from cuddly toys, a leather sofa that resembles a cow, and a jewellery box fashioned from human hair. Tracing the phenomenon back to the 'Dutch inflection' that began with Droog designers like Jurgen Bey and Hella Jongerius, Taylor conducts an analysis of the development of Design Art and looks for its origins in the uncanny explorations of surrealism. Offering a critique of Speculative Design, and an examination of the work of designers such as Mathias Bengtsson, whose work involves 'growing' furniture inside computers, Taylor asks what happens when the tangible melts into the datascape and design becomes a question of mobilities. In this way, Moving Objects examines contemporary issues of how we live with artefacts and what design can do.
Das Buch schlagt Losungskonzepte zur Entwicklung und Optimierung von Sportgeraten und Sportausrustungen vor. Dabei werden die besonderen physikalischen und biomechanischen Aspekte dieser Produkte berucksichtigt. Auch wird auf die unterschiedlichen Benutzergruppen eingegangen. Durch zahlreiche praktische Beispiele und die Erlauterung des methodischen Vorgehens erhalt der Leser Anregungen fur neue Produktentwicklungen als auch deren Evaluation im Bereich der Sportartikel. So wird es ihm moglich sein, Losungen fur sein konkretes Problem zu finden.
Modeling, in the past 60 years, has been constantly evolving and has revolutionized the industrial sector. Its continuous development will still have profound impact in the upcoming future. For big or small companies, modeling is a tool which brings technical improvement and profitability. What is modeling? What are the benefits and limits? What are the best practices, technical and non-technical, to apply? The objective of this book is to bring answers to these questions in a synthetic and transversal manner, so that engineers, managers and directors can see future challenges not as a threat, but as an opportunity. Features: Transversal and synthetic view on modeling, written in a clear and pragmatic way Technical best practices to build/ develop a model Non-technical best practices to efficiently deploy modeling in companies All best practices discussed in the book have been truly already implemented in past situations Theory is illustrated in a case study from the beginning to the end of the book
The 20th century furniture is hot. American Furniture Designers: 1900 to the Present highlights the furniture produced by the 20 most important American furniture designers of the 20th and early 21st centuries plus a selection of the best-known European designers whose work is sold by Knoll International and Herman Miller. The designers are organized into five chapters. Introductions to each section summarize the evolution of furniture design as it evolved through the 20th and early 21st centuries. The book begins with the Arts and Crafts era before World War I; moves into the interwar period when Modernism gained a foothold in America; continues through the Postwar heyday of Mid-century Modern; highlights the furniture from the 1970s and into the 21st century with a focus on the foremost promoters of modern furniture, Knoll International and Herman Miller; and concludes with a selection of the top Studio Furniture makers and their innovative creations. The book focuses on the leading American designers from each of these periods including Gustav Stickley and Charles Rohlfs during the Arts and Crafts movement, Paul Frankl and Gilbert Rohde in the interwar period, Charles and Ray Eames and George Nelson for Mid- century Modern, and Wendell Castle and George Nakashima for Studio Furniture to name just a few. All their furniture is explained and profusely illustrated with 280 color photos. For anyone curious about the modern material culture that surrounds them, the book will explain everything about American furniture from 1900 into the 21st century: when it was made, where it was made, who made it, what it was made of, how it was designed, how long it was in production, and how the furniture related to its contemporaries.
This authoritative book introduces and summarizes the latest models and skills required to design and fabricate nanomechanical resonators with a focus on nanomechanical sensing. It also establishes the theoretical foundation for courses on micro and nanomechanics. This book takes an applied approach to nanomechanics, providing a complete set of mechanical models, including strings and membrane resonators. Also discussed are quality factors, noise issues, transduction techniques, nanomechanical sensing, fabrication techniques, and applications for all common nanomechanical resonator types. It is an ideal book for students and researchers working with micro and nanomechanical resonators.
Add a touch of retro appeal to your stationery rotation with this off-beat refrigerator journal, featuring classic-cool colors, adorable illustrations, and a split binding that gives two distinct areas for writing! Everyday tasks, notes, and to-do lists can be recorded in the lower refrigerator section, while long-term plans and goals can be kept "on ice" in the freezer compartment. Show off your mid-century aesthetic and keep everything organized with the cheeky, on-trend Vintage Refrigerator Journal. This journal features: Split hardcover binding treatment; journal cover and interior pages are divided into two distinct sections that can be opened independently. Full-color illustrations throughout the interior. Matte laminate cover with spot gloss on "metal" elements.
Das Buch behandelt die Zuverlassigkeitsbewertung mechatronischer Systeme - speziell in fruhen Entwicklungsphasen. Herausforderung hierbei ist vor allem die ganzheitliche Betrachtung der Domanen Mechanik, Elektronik und Software sowie der unsicheren bzw. unvollstandigen Daten. Neben der domanenubergreifenden Betrachtungsweise vertiefen die Autoren einzelne Themenaspekte, die der Zuverlassigkeitsbewertung in fruhen Entwicklungsphasen dienen."
With the first decade of the twenty-first century behind us, it is time to reassess the concept of "modern," a term that dates to the Middle Ages, when it signified current or recent events. Not until the eighteenth century did it become a stylistic term; more recently it has generally referred to the aesthetic that evolved from the Bauhaus and flourished in the mid-twentieth century. Though proclaiming freedom from the limitations of style, it became as formulaic as most of its predecessors, as Modern architecture and furnishings conformed to prescribed specifications: geometric forms, industrially fabricated, unadorned, and studiously ahistorical. Those guidelines are no longer relevant. As Midcentury Modernism has receded into history, Modernism has been redefined, reenergized, and in the process transformed. Today it embraces a cornucopia of design in an almost limitless range of materials: design studios are laboratories for experimentation; design concepts can be as important as finished objects; and furniture has crossed barriers to become a new art form. Tools and technologies never before possible have provided new approaches to decoration, and may incorporate influences from the past. The design profession has broadened its horizons; interiors and furniture are being created by architects, interior designers, furniture makers, industrial designers, artisans, artists, and even fashion designers. Design After Modernism offers an overview of developments in design over the past four decades-some evolutionary, some expected, and some extraordinary. It identifies the diverse influences that have generated new directions in design and illustrates many of the most characteristic, most noteworthy, and most innovative objects in this rich and variegated mix. All are representative of their time, and many of the earlier designs have already gained iconic status. Of the more recent ones, whether or not they will be admired in decades to come is something that only time will tell.
Despite the growing demand for design strategies to reduce our petroleum use, no one has yet brought together the lessons of the world's leading post-petroleum designers into a single resource. Post-Petroleum Design brings them together for the first time. Readers will be introduced to the most current, innovative, plastic-and petroleum-free products and projects in industrial design, architecture, transportation, electronics, apparel and more. Post-Petroleum Design explores firsthand the client and consumer motivations behind the demand, and shares the case studies, principles, best practices, risks and opportunities of the world's leading post-petroleum design experts who are already meeting that demand. It introduces 40 inspiring individuals from across the globe; people like Eben Bayer, the American innovator whose company, Ecovative, is growing houses from mushrooms; Mohammed Bah Abba, whose Zeer Pot is helping families keep produce fresh in the sweltering Nigerian summer without electricity; and the engineers at Mercedes-Benz Advanced Design Studios whose Biome car evolves from genetically engineered DNA. Post-Petroleum Design gives design professionals the information they need to research, evaluate, and select materials, technologies and design strategies that meet the growing demand for sustainable design, plastic-free materials and process energy conservation. Designer profiles, studies, statistics and many colour illustrations all highlight the work-some of the best design work to be found anywhere, and showcased here for the first time.
From 13th century Franciscan monks to Beyonce in Black is King, Making a Spectacle charts the fascinating ascension of eyeglasses, from an unsightly but useful tool to fashion's must-have accessory. The power of glasses to convey a range of vivid messages about their wearers have made them into a billion-dollar business that appeals to cool kids and rock stars and those who want to be like them, but the fashionable history of eyeglasses was fraught with anxiety and drama. At the beginning of the 20th century, the assessment in Vogue and Harper's Bazaar was that spectacles were "invariably disfiguring." Invisibility was the best option, and glasses were only to be put on once the lights at the opera went dark. While variations of that glasses-shaming sentiment appeared at regular intervals over the next 100 years or so, eyeglasses continued to evolve into an endless array of shapes, colors, purposes, and personalities. Once sunglasses took off in the 1930s, the magazine editorial made glasses a conspicuous part of the fashion narrative. Eyeglasses went to the ski slopes, the stables, the beach, the Havana hotel. Plastic innovations made a candy-colored rainbow of cat-eyes and "starlet" styles possible. Suddenly, everyone had the opportunity to look like Jackie O on vacation in Capri. Making a Spectacle traces contemporary high fashion frames back to their origins: the military aviator, the glam cat eye, the nerdly Oxford, the high-tech shield, the fanciful butterfly, the lowly rimless, and other styles all make an appearance. Featuring interviews with influential designers, makers, and purveyors of glasses including Adam Selman, Kerin Rose Gold, and l.a. Eyeworks, Making a Spectacle also takes a look at today's most cutting edge eyewear, showing the reader the latest and most innovative ways to see and be seen.
This book argues for a prospective turn in ergonomics to challenge the established fields of strategic design (SD) and management. Its multi-disciplinary outlook builds upon concepts derived from Management, Innovation and Design Science. Differences, similarities and relationships between strategic design and prospective ergonomics are reviewed using existing theories and frameworks from design, ergonomics, and strategic and innovation management. To complement the theory, 12 cases have been analyzed in greater depth according to 4 main dimensions of analysis. Outcomes have shown that innovating through the Prospective Ergonomics (PE) approach is about finding the right balance between, on the one hand, meeting primary objectives such as profit maximization or solving the design problem, and on the other, acknowledging that human activity is bounded by rationality. This means that humans have diverse motives.
A complete standard Western deck of 52 playing cards and 2 jokers, making them suitable for any card game. This deck of cards has been put together using four different sets (one for each suit) made by Russian criminals in prisons during the 1980s. Prohibited by the prison authorities, they are constructed from innocuous materials procured from the everyday routine of prison life, their unique designs skillfully manipulated so that they could be read. The respect commanded by any criminal was directly related to his ability to play, and win, at cards. Being `lucky' at cards was also seen as a good omen (even if the winner cheated, as this practice is acceptable within the thieves world). A thief could stake anything in a card game, a finger, an arm, the life of another inmate, or even his own. If he lost, the debt had to be paid immediately. The penalty for defaulting was expulsion, a forcibly applied tattoo or in some cases, death. Confiscated and destroyed by the authorities, original decks are difficult to obtain and often incomplete. The authentic designs reproduced here have been taken from original cards collected over the last ten years by the authors. A standard Russian deck contains only 36 cards. This pack has been adapted to make a complete standard Western deck of 52 cards.
AMAZON BEST BOOKS OF 2019 PICK FORTUNE WRITERS AND EDITORS' RECOMMENDED BOOKS OF 2019 PICK 'A tour de force, an engrossing fusion of scholarly research, professional experience and revelations from intrepid firsthand reporting' -- New York Times USER FRIENDLY is a must-read for anyone who loves well-designed products-and for the innovators aspiring to make them. It seems like magic when some new gadget seems to know what we want before we know ourselves. But why does some design feel intrinsically good, and why do some designs last forever, while others disappear? User Friendly guides readers through the hidden rules governing how design shapes our behaviour, told through fascinating stories such as what the nuclear accident at Three Mile Island reveals about the logic of the smartphone; how the pressures of the Great Depression and World War II created our faith in social progress through better product design; and how a failed vision for Disney World yielded a new paradigm for designed experience.
& Fork seeks to represent the best in international product design from around the world. In order to make the most comprehensive selection of 100 important young product designers working today, 10 key figures from the design world were enlisted to curate the project. These 10 writers, curators and designers have combined their extensive knowledge to ensure that & Fork truly represents this exciting field and its most innovative developments since its highly successful predecessor, Spoon, in 2002. Australia, the UK, South America, the Far East, USA and Europe are all represented and give the book a truly global perspective. With a short written piece provided by the curators for each designer we are given insight into why the designer's work has been chosen, and their background and future design plans. Each curator has also chosen one piece of design for the 'Good Design' chapter of the book.
Craig Martin addresses the transgressive or deviant aspects of design: design that straddles the divide between the licit and illicit, the legal and illegal, in a variety of ways. Martin argues that design is not necessarily for the social good, but that it is immersed in the social realm in all its contradictions and confusions. Through a series of case studies he explores a wide range of social practices that employ illicit forms of design thinking, including: early computer hacking and present-day hacker culture in which everyday objects are repurposed and deliberately misused; the cultures of reproduction, counterfeit and pirated versions of classic and luxury designs; and the use of material practices by smugglers to conceal drugs within consumer goods and luggage. Deviant Design contends that these amateur and illicit practices challenge the normative idea of the professional designer or maker. Rather than being reliant on the services of institutionalized design professionals, the adhocist practitioner displays forms of innovative design knowledge in understanding how artefacts have an inherent potential to be misused or repurposed.
Paul Jackson's major new title Complete Pleats is the most comprehensive book about pleating on the market. It explains how pleating systems can be stretched, compressed, flared, skewed, multiplied, and mirrored, showing how from simple ideas, a huge number of original pleat forms can be created. Each technique is explained with a series of step-by-step photographs and line illustrations, enabling the designer to work through the basic principles of pleating and then adapt them to their specific needs. Complete Pleats also features more than 60 examples of pleats from the worlds of architecture, fashion, and product design. Paul Jackson has taught pleating techniques to students of Fashion Design for 30 years, in both paper and fabric. Complete Pleats is the definitive practical guide for anyone wishing to create and make pleats. The book includes a DVD featuring 23 videos of pleating techniques.
Ecodesign means integrating environmental factors into the design process of all types of products, from toys, packaging, household appliances to industrial products like compressors. It requires life cycle thinking, with the environmental impact minimized at all stages of the product cycle, from the extraction of raw materials to end of use. Ecodesign is also a key to success in the transition to a circular economy model. The ecodesign rules of thumb are a guide to develop products that fit in the circular economy. This unique book serves as a key guide for designers, organizations, governments, companies, or anybody else with an interest in a sustainable future, by addressing three main topics: First, ecodesign is explained for what it is and how it fits with the necessity for a sustainable planet. Second, ecodesign is shown to be a coherent and practical process with a plan and tools that can be used to provide solutions for the environmental challenges the world faces. Third, the impact of the ecodesign approach is elaborated for enterprises, governments, and consumers. Both legislation and consumer pressure for more sustainable goods and services require industry and academia to come up with meaningful solutions that consider economic, societal, and environmental aspects alike. This book provides the necessary clarity and tools to assess current products and support and inspire design of new ones to minimize the environmental impact and improve the circularity.
Hybride Leistungsbundel (HLB) dienen dazu, ein innovatives und nutzenorientiertes Produktverstandnis von Sach- und Dienstleistungen zu etablieren. Hochkomplexe Anlagen lassen sich durch diese integrierte Betrachtung von Sach- und Dienstleistungsanteilen deutlich besser vermarkten. Der Band liefert einen Uberblick zu diesem Konzept und stellt entsprechende Methoden und Werkzeuge zur Entwicklung von Sach- und Dienstleistungen vor. Dabei berucksichtigen die Autoren den gesamten Zyklus: von der Planung und Entwicklung bis zur Erbringung und Nutzung."
"Kawaii" is a Japanese word that denotes "cute," "lovable," or "charming" although it does not have exactly the same meaning as those adjectives. This book proposes engineering methodologies for systematic measurement of the affective perception of kawaii, by using virtual reality and biological signals, and discusses the effectiveness of kawaii engineering for designing industrial products and services. Kawaii can draw sympathy from people and can embody a special kind of cute design, which reduces fear and makes dull information more acceptable and appealing. Following the introduction of the background of kawaii engineering in Chapter 1, Chapters 2 and 3 describe experiments on the systematic measurement and evaluation methods for kawaii products and affective evaluation experiments. Chapter 4 proposes a mathematical model to identify the physical attributes that determine kawaii in motion. Chapters 5 and 6 explain research that uses biological signals and eye-tracking. After a brief survey of psychological research on kawaii and cuteness in Chapter 7, Chapters 8 and 9 introduce the use of spoons designed to stimulate the appetite of the elderly and the practical implementation of an emotion-driven camera. Chapters 10-14 explain experimental research that examines kawaii perception of people from various cultural backgrounds. Kawaii Engineering will appeal to those who work on affective computing, product design, user experience design, virtual reality, and biological signals.
Retro Watches is a popular, accessible collector's guide for those who want to make a statement with the watch they wear, but who want to choose a timepiece that is very different from the 'classic' and very mainstream watches by the major Swiss brands. This trendsetting audience of metropolitan millennials are looking to stand out and make a mark through the watch they wear - with accurate time being provided by a smartphone, the watch they wear can be more than just purely functional. Not interested in the ostentatiously high priced, 'blingy', nor even the obvious choices of 'iconic' design pieces, this audience are looking for those individualist pieces that very few have seen - and even fewer own. Tapping into this new collecting trend, Retro Watches brings together the most intriguing, visually striking and 'out-there' watch designs from little-known but influential watch brands, along with overlooked but brilliant pieces from the major players. One hundred watch models are featured, specially photographed for the project and accompanied by accessible, informative texts discussing the watch's design, intriguing features rarity and value. Additional break-out spreads dive into the cultural and fashion history of watch design and the many innovations from the 60s, 70s and 80s. Perfectly packaged and accessibly presented, this is the popular collector's guide for the watch fan who wants to stand out from the crowd.
Learn when to hold 'em and when to fold 'em with Card Night, a collection of 52 classic card games, including rules and strategies. Featuring step-by-step, illustrated instructions, and two indexes that organize each game by difficulty and number of players needed, Card Night includes directions for playing all the most popular card games, including Hearts and Bridge, Rummy and Go Fish. In addition to providing the rules of standard game play, Card Night also details the fascinating stories and peculiarities behind some of the world's most famous card decks, some of which were used as currency, tools for propaganda, and even as a means for sending coded messages. Offering one game for each week of the year, Card Night is the go-to companion for weekly game nights, long car rides, and rainy days spent at home. Wow your friends and family with your game playing prowess and keep them entertained with fascinating details from playing card history.
Aldo Rossi (1931-1997) added to his successful activity as architect, professor and theorist, also that - equally well known - of designer: in this field he continued with great professionalism and passion until his untimely death in 1997, collaborating with some of the most important Italian and international manufacturers, such as Alessi, Artemide, Bruno Longoni Atelier d'Arredo, Molteni, Rosenthal and Unifor. The volume investigates Aldo Rossi's activity in the design sector in its entirety, presenting the furnishings and objects designed and manufactured from 1960 to 1997. Among these, some pieces well known to the public stand out, such as the La Conica and La Cupola coffee makers by Alessi, the Cabina dell'Elba by Bruno Longoni Atelier d'Arredo or the Paris chair by Unifor, just to name a few. The analysis of this production, which also includes unpublished projects and prototypes, highlights the continuous and constant relationship with architecture, while the technical drawings and photographic and archival documentation help to restore the history of each piece. The volume includes a critical essay by Domitilla Dardi. Text in English and Italian.
The art of folding is traditionally seen purely in terms of ori- gami and structures in paper, today it is used in many creative fields: design, architecture, industry, furniture, clothes, jew- els... These new domains are accompanied by a wide range of media and materials: cardboard, textile, metal, plastic... They all finally give in to the infinite resources of folding. This widely illustrated book, built around portraits and inter- views with creators which present their vision of the art of folding and its applications in their various productions, is an overview of these new and promising formal investigations. In this volume architect and origami expert Jean-Charles Trebbi cooperates with the architecture partners Guillaume Bounoure and Chloe Genevaux, who specialized in experi- mental applications of folding techniques with new materials. The book includes ten folding templates.
Der MHI e.V. ist ein Netzwerk leitender Universitatsprofessoren aus dem deutschsprachigen Raum, die sowohl grundlagenorientiert als auch anwendungsnah in der Montage, Handhabung und Industrierobotik erfolgreich forschend tatig sind. Die Grundung der Gesellschaft erfolgte im Fruhjahr 2012. Der MHI e.V. hat derzeit 20 Mitglieder, die uber ihre Institute und Lehrstuhle zurzeit ca. 1.000 Wissenschaftler reprasentieren. Die ubergeordnete Zielsetzung des MHI e.V. ist die Foerderung der Zusammenarbeit von deutschsprachigen Wissenschaftlerinnen und Wissenschaftlern untereinander, sowie mit der Industrie im Bereich Montage, Handhabung und Industrierobotik zur Beschleunigung der Forschung, Optimierung der Lehre und zur Verbesserung der internationalen Wettbewerbsfahigkeit der deutschen Industrie in diesem Bereich. Das Kolloquium fokussiert auf einen akademischen Austausch auf hohem Niveau, um die gewonnenen Forschungsergebnisse zu verteilen, synergetische Effekte und Trends zu bestimmen, die Akteure persoenlich zu verbinden und das Forschungsfeld sowie die MHI-Gemeinschaft zu starken.
Creating a successful global product is complex. Why do some products survive or become reinvented? What makes a product loved by some and despised by others? What key issues were present when some of the most notable inventions and product designs occurred? Through interviews with successful product designers and inventors from around the world, and case studies of products from their local inception to their global success, The Future of Design will answer these important questions and provide a robust framework for activating innovative thinking that goes beyond Western approaches to creativity and innovation. |
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