![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Arts & Architecture > Industrial / commercial art & design > Product design
Packaging is a highly underrated art form. As the first thing a consumer sees when looking at a product, it can make or break a sale. Every year, the Pentawards celebrate the art of the package by recognizing the world's most groundbreaking and influential designs. Designers compete in five main categories - beverages, food, body, luxury, and other markets - and no fewer than 50 sub-categories. Featuring a selection of hundreds of works, this book brings together Pentawards winners from 2008 to 2016, providing a vivid demonstration of creativity in every form of packaging. Readers will discover, through product descriptions and plenty of images, what drives design industry leaders and agencies behind these creations, which permeate all aspects of our everyday lives. This well of inspiration will not just serve design and marketing professionals, but anyone with an interest in the creative process of packaging. About the series Bibliotheca Universalis - Compact cultural companions celebrating the eclectic TASCHEN universe!
As organizations increasingly recognize the centrality of design to strategy, designers have an opportunity to shape decisions at the highest level, moving beyond low-level UI/UX decisions to product vision and strategy. In The Designer's Guide to Product Vision, pioneering product design visionary Laura Fish helps you level up your skills and become a modern design leader. Fish shows how to make the hard-won transformation to strategic designer, and harness your new power by championing product visions that make a powerful difference. You'll learn how to: Lead digital product journeys in an agile world, using product vision as a strategic compass that keeps everyone aligned in the face of change Bind your product to purposeful direction: delivering the best experience that solves for user problems through the lens of business objectives Master the exceptional business communication skills you need to command business endeavors based on product or service vision Secure dedicated resources, assemble your team, and captain your visioneering expedition to success Fish provides practical tools that help you apply her strategies, including product vision proposal document deliverables, storytelling arc templates, vision solution story templates, and more. With her guidance and resources, you can leave pixel-pushing behind -- and change your world.
Industry 4.0 refers to fourth generation of industrial activity characterized by smart systems and internet-based solutions. This book describes the fourth revolution based on instrumented, interconnected and intelligent assets. The different book chapters provide a perspective on technologies and methodologies developed and deployed leading to this concept. With an aim to increase performance, productivity and flexibility, major application area of maintenance through smart system has been discussed in detail. Applicability of 4.0 in transportation, energy and infrastructure is explored, with effects on technology, organisation and operations from a systems perspective.
Modernity is founded on the belief that the world we build is a human invention, not a part of nature. The ecological consequences of this idea have been catastrophic. We have laid waste to natural ecosystems, replacing them with fundamentally unsustainable human designs. With time running out to address the environmental crises we have caused, our best path forward is to turn to nature for guidance. In this book, Henry Dicks explores the philosophical significance of a revolutionary approach to sustainable innovation: biomimicry. The term describes the application and adaptation of strategies found in nature to the development of artificial products and systems, such as passive cooling techniques modeled on termite mounds or solar cells modeled on leaves. Dicks argues that biomimicry, typically seen as just a design strategy, can also serve as the basis for a new environmental philosophy that radically alters how we understand and relate to the natural world. By showing how we can imitate, emulate, and learn from nature, biomimicry points us toward a genuinely sustainable way of inhabiting the earth. Rooted in philosophy, The Biomimicry Revolution has profound implications spanning the natural sciences, design, architecture, sustainability studies, science and technology studies, and the environmental humanities. It presents a sweeping reconception of what philosophy can be and offers a powerful new vision of terrestrial existence.
Unique in style, Chinese furniture has long been celebrated for its elegant, artistic lines and strong, durable structure. Ranging from pieces designed simply to display the beauty and texture of natural woods, to magnificent pieces decorated with lavish carvings, lacquer or precious metals and stones, Chinese furniture is an outstanding representative of the oriental arts. This book provides an accessible, illustrated introduction to the history, production techniques and rich variety of Chinese furniture, revealing the important part that this furniture has played in the development of China's culture.
This book celebrates basketry as a culturally significant skilled practice and as a theoretically rich discipline which has much to offer contemporary society. While sometimes understudied and underappreciated, it has much in common with mathematics and engineering, art, craft and design, and can also act as a socially beneficial source of skill and care. Contributors show how local knowledge of materials, plants and place are central to the craft. Case studies include the skill in weaverbird nest building (challenging how we perceive learning in craft and nature), an engineer's perspective on twining Peruvian grass bridges, and the local knowledge embodied in Pacific plaited patterns and knots. Photo-essays explore materials and techniques from the point of view of artists, anthropologists and mathematicians, revealing how the structure and skill in basketwork illustrate a significant form of textile technology. Thus, the book demonstrates that the textures, patterns and geometric forms that emerge through basketwork reflect an embodied knowledge which expresses mathematical and engineering comprehension. The therapeutic value of the craft is recognised through a selection of case studies which consider basketry as a healing process for patients with brain injury, mental health problems, and as a memory aid for people living with dementia. This reclaims basketry's significant role in occupational therapy as an agent of recovery and well-being. Basketry's inherently sustainable nature is also considered, demonstrating the continuation of basketry in spite of handwork's general decline and profiling new and recycled materials. Above all, the book envisages basketry as an intellectually rewarding means of knowing. It presents the craft as embodying care for skilled making and for the social and natural environments in which it flourishes.
In "Sketching User Experiences: The Workbook," you will learn,
through step-by-step instructions and exercises, various sketching
methods that will let you express your design ideas about user
experiences across time. Collectively, these methods will be your
sketching repertoire: a toolkit where you can choose the method
most appropriate for developing your ideas, which will help you
cultivate a culture of experience-based design and critique in your
workplace. Extremely practical, with illustrated examples detailing all steps on how to do a method Excellent for individual learning, for classrooms, and for a team that wants to develop a culture of design practice Perfect complement to Buxton s Sketching User Experience or any UX text Author-maintained companion website at http: //grouplab.cpsc.ucalgary.ca/sketchbook/ "
Design and Science addresses the inter-relationship, in both historical and contemporary contexts, between design thinking and design processes and scientific and medical research methods. Contributors address the parallels between research methodologies in design and the sciences, both of which involve the recognition of an issue, conceptualisation of ways to resolve it, and then the modelling and implementation of a viable solution. Much research across various scientific disciplines follows a similar pattern. Thematic sections explore visualisation, visual narrative and visual metaphor; biodesign and biomimicry; makers and users in design and science, and data visualisation, discussing the role of data from nature as an ultimate source of design.
This book will provide a quick reference on Work Measurement. While the nature of the work may differ, measuring work is fundamental to any industrial or service activity. It's needed to determine such things as the amount a person should be paid, how much time should it take to perform an activity, what is an acceptable days' work, or how any two or more methods or designs compare. This book provides non-industrial engineers with the why and the how work is measured in order to perform their jobs.
It is a systems world. This concise book uses a systems-based approach to show how innovation is ubiquitous in all facets of endeavors, including business, industry, government, and academia. The systems approach facilitates process design, evaluation, justification, and integration. This book explicitly highlights the crucial role of integration in any innovation project. It presents conceptual and operational definitions of innovation. Emphasis is placed on the context related to the theme of systems thinking. Features Covers the intrinsic basis for innovation from a systems perspective Describes the use of the DEJI systems model for actuating innovation Highlights the role of humans in the innovation loop Provides guidance for innovation project management Presents a case example of linking quality and innovation Introduces the Umbrella Theory of Innovation
Forewords by Jean-Claude Biver (CEO of Tag Heuer) and Aurel Bacs (Christie's and Phillips auctioneers). This breathtaking book explores more than 50 of the rarest watches in the world, including unique examples of which only a single model exists. From watches that have set new records in auction houses, to feats of modern technology and engineering, via iconic models worn by figures such as Elvis Presley and James Bond, this book appeals to professionals, collectors and amateurs alike. The photography in this book is published in collaboration with high-end auction houses and watch manufacturers, displaying some of the rarest, most expensive and sought-after watches in the world in incredible detail.
Graphis Journal Take a deep dive into the minds of some of today's renowned designers, photographers, art directors, and more inside the Graphis Journal A quarterly print and digital magazine we hope inspires your creativity -- The Journal is filled with thought-provoking, intimate, meaningful interviews and stories that take you inside the minds, work, and spaces of top designers, agencies, photographers, artists, and other outstanding creatives around the globe. Each Journal issue is beautifully printed and features 12 lead stories and Q&As from creatives in their own words plus images of some of their finest work. You'll learn the celebrations, challenges, and what inspired them along the way Featuring fine art quality print, full-page images of Platinum and Gold Award-winning work, Silver Award-winning work and Honorable Mentions are also presented.
This guide explores ways in which graphic designers can successfully collaborate with other creative professionals and sectors, whether it be a more sophisticated logo for a product, a better-designed lookbook for a fashion brand, or a more intuitive wayfinding system for a museum. The book features exceptionally conceived design solutions across a variety of industries-from architecture and product design to art, fashion, and film. Through dynamic spreads, readers will discover the Berlin-based studio Hort's transformative campaign for Nike; Base's responsive, flexible logo for Munich's Haus der Kunst museum; how design agency Bond worked with ArtRabbit, a website and app that catalogs contemporary art exhibitions, on a clever identity rollout; and how John Haslam, managing director of bespoke paper company G.F Smith, feels about the process of working with designers. Each example illustrates the significance of the graphic designer's role in making a campaign marketable and successful. Insights from clients and the designers themselves reveal the inner workings of the design process. An indispensable reference for the graphic design industry, this visually arresting and informative volume shows how excellence can be achieved when creative minds work together.
Arbeitswissenschaften, Prozessgestaltung und Unternehmensorganisation, Informatik und Unternehmensberatung stutzen sich auf Kooperation als elementare Methode der unternehmerischen Wertschoepfung. Um die Prinzipien der Kooperation anwenden zu koennen, beginnt das Buch mit einer grundlegenden Hinfuhrung zum Thema. Die entscheidenden Fragen Wer kann kooperieren? und Was ist Kooperation? werden zum Ausgangspunkt der Bearbeitung: Lebensformen und Vernunft, soziale Systeme und Begriffe wie Intelligenz, Wahrheitstheorie und Kommunikationstheorie werden einbezogen. Der Bogen zur Wertschoepfung wird aus zwei Dimensionen einer Matrix aufgezogen: "kooperationsgeeignete und -ungeeignete Anreize" und "kooperationsgeeignete und -ungeeignete Prozesse". Dies fuhrt zu Szenarien, die anhand einiger Beispiele aus der Praxis betrachtet werden. Das Buch gliedert sich wie folgt: Teil 1: Hinfuhrung zum Thema Teil 2: Entwurf einer Theorie Teil 3: Rahmenmodell fur Kooperation Teil 4: Perspektiven der Anwendung
The Elements of a Home reveals the fascinating stories behind more than
60 everyday household objects and furnishings.
Vehicle Design guides readers through the methods and processes designers use to create and develop some of the most stunning vehicles on the road. Written by Jordan Meadows, a designer who worked on the 2015 Ford Mustang, the book contains interviews with design directors at firms including Fiat Chrysler Automobiles, Hyundai Motor Group, and Ford Motor Company, amongst other professionals. Case studies from Ford, Mazda, and Jeep illustrate the production process from research to execution with more than 245 color behind-the-scenes images in order to help readers create vehicles drivers will cherish.
Textiles and Human Thermophysiological Comfort in the Indoor Environment delivers a methodical assessment of textile structures for various applications in the indoor environment with respect to the thermophysiological comfort of the inhabitants. The book begins by offering an overview of the role of indoor textiles and clothing as a barrier between the environment and the human body, and then: Explores the use of textiles as an insulation barrier, examining the relationships between textiles and the environment, and textiles and the human body Details an experimental study of heat and mass transfer processes through woven textiles with different applications in the indoor environment Describes a numerical investigation of the transport of air and heat through woven fabrics by means of computational fluid dynamics (CFD) Develops, applies, and verifies an original approach for simulating the woven macrostructure as a jet system, presenting proven results Evaluates thermophysiological comfort under the influence of indoor environmental parameters, clothing insulation, and activity Textiles and Human Thermophysiological Comfort in the Indoor Environment provides a valuable reference for students and researchers working in the area of clothing comfort.
The Fuzzy Front End Gets Demystified in This Next-Generation User Research Guide The first phase of the design thinking process is arguably the most crucial, as this is when human insights are leveraged to define value for customers. Yet this so-called "empathize" phase is often deemed optional or is executed poorly. This degrades the entire innovation process that follows by permitting preexisting biases and guesswork that make value creation a precarious bet. In User Experience Research: Discover What Customers Really Want, a human factors psychologist and an industrial designer have devised a foolproof first phase that addresses the shortcomings of the design thinking process. Based on their forty years of generative research experience in multiple industries, this is the definitive guide to user experience research. This repeatable approach is grounded in six key principles that connects users' desired emotional states to an actionable articulation of an experience. It also provides guidance on creating ideal experience frameworks that communicate clearly with all stakeholders, from business leaders to design practitioners. User Experience Research: Discover What Customers Really Want is an indispensable, fully illustrated, step-by-step manual for anyone seeking a more predictable pathway to the design of new or improved experiences that users truly desire and would find valuable.
Over the course of the past century, the kitchen, more than any other room in the modern dwelling, has been the focus of intensive aesthetic and technological innovation. Historically, European and American kitchens were often drab, poorly ventilated, and hidden from view in a basement or annex. Toward the end of the nineteenth century, however, the kitchen became a central concern of modernism and a testing ground for new materials and technologies. Since then, the room has come to articulate and at times actively challenge societal relationships to food, consumerism, the domestic role of women, and even international politics. "Counter Space" examines the twentieth-century transformation of the kitchen through the collection of The Museum of Modern Art, featuring a wide variety of design objects, architectural plans, posters, archival photographs and artworks--ranging from the iconic Frankfurt Kitchen, mass-produced for German public housing estates in the aftermath of World War I, to an electric tea kettle, heat-resistant glass wares, and colorful plastics, such as Tupperware and Japanese artificial food. With an introductory essay by Juliet Kinchin, Curator in MoMA's Department of Architecture and Design, this volume is a lively exploration of the kitchen as a barometer of changing technology, aesthetics, and ideologies.
Designers, especially design students, rarely have access to children or their worlds when creating products, images, experiences and environments for them. Therefore, fine distinctions between age transitions and the day-to-day experiences of children are often overlooked. Designing for Kids brings together all a designer needs to know about developmental stages, play patterns, age transitions, playtesting, safety standards, materials and the daily lives of kids, providing a primer on the differences in designing for kids versus designing for adults. Research and interviews with designers, social scientists and industry experts are included, highlighting theories and terms used in the fields of design, developmental psychology, sociology, cultural anthropology and education. This textbook includes more than 150 color images, helpful discussion questions and clearly formatted chapters, making it relevant to a wide range of readers. It is a useful tool for students in industrial design, interaction design, environmental design and graphic design with children as the main audience for their creations.
How do you navigate a career as an entertainment designer while maintaining a sense of self-worth and value in the various off-ramps and sidestreets you may choose to take on the journey? The Art of Scenic Design provides an in-depth look at the scenic design process for young designers as well as creative entrepreneurs seeking to nurture a collaborative environment that leads to rediscovery and innovation in their work. Based on his 30 years of experience in stage design, exhibit design, art direction for film, and theme park and industrial design, Robert Mark Morgan demonstrates that while a design process for creating these types of works can seem like niche professions, the lessons learned in collaboration, testing and re-testing ideas, prototyping concepts, overcoming fears, venturing guesses, divergent thinking, and the creative process in general are applicable – and valuable – in nearly all disciplines and professions both inside and outside of the entertainment industry. In The Art of Scenic Design: A Practical Guide to the Creative Process you will follow an accomplished designer on a narrative of the theatrical design process from early phases of a design with a creative team encompassing visual research, idea-making, and collaborative relationships, to sketching, prototyping, and testing ideas, through to the execution and manifestation of the design with a team of artists and collaborators. The design journey is contextualized with backstage stories of "what if?" moments, provocative discussions, and lessons that are indispensable to your professional development.
|
You may like...
Index to International Public Opinion…
Elizabeth Hann Hastings, Philip K. Hastings
Hardcover
Crowdsourced Politics - The Rise of…
Ariadne Vromen, Darren Halpin, …
Hardcover
R1,234
Discovery Miles 12 340
Automorphisms of Finite Groups
Inder Bir Singh Passi, Mahender Singh, …
Hardcover
Topology and Geometric Group Theory…
Michael W. Davis, James Fowler, …
Hardcover
Pearson REVISE BTEC National Children's…
Brenda Baker, Georgina Shaw
Paperback
R725
Discovery Miles 7 250
180 Days of Social Studies for Sixth…
Kathy Flynn, Terri McNamara, …
Paperback
R613
Discovery Miles 6 130
|