![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Arts & Architecture > Industrial / commercial art & design > Product design
Consumer Product Innovation and Sustainable Design follows the innovation and evolution of consumer products from vacuum cleaners to mobile phones from their original inventions to the present day. It discusses how environmental concerns and legislation have influenced their design and the profound effects these products have had on society and culture. This book also uses the lessons from the successes and failures of examples of these consumer products to draw out practical guidelines for designers, engineers, marketers and managers on how to become more effective at product development, innovation and designing for environmental sustainability.
The second edition of Idea Searching examines methods of generating and identifying ideas, and teaches you to understand what is being observed and recorded. Using lavish illustrations, concise case studies and practical examples, it explores how different experiences, contexts and references are important in identifying an idea that is appropriate for a particular individual, target audience or culture. Advocating a step-by-step approach to generating ideas and brainstorming, it encourages an open mind in the development of ideas and teaches you to always question convention. The text is accompanied by a variety of case studies and examples of work from the world's best contemporary product designers. It also includes a number of new projects for students, to encourage further exploration of ideas.
Peter and Gerard make clothes for ten years. Each season's outfits are inspired by the fantastic excesses of their muses: Artist Gertrude Stein's dinners, Tonya Harding's attack on rival skater Nancy Kerrigan, the request of Christina of Denmark to marry Henry VIII only when she'll have a head to spare, the freckled eternal teen face of Sissy Spacek (covered in pig blood in De Palma's Carrie or murderously innocent in Malick's Badlands), the delusional Shelley Duval, the Guardian-reader-type righteous Candice-Marie from Mike Leigh's Nuts in May etc. They are strong, they make mistake, they dress well. Also contains essays by Emily King and Susannah Frankel.
Rebranding is a delicate exercise that can often have many pitfalls, both for the brand that ventures into such a project and for the agency who has been chosen to engage with this process. The business undergoing rebranding must ask the following questions: is this an appropriate time for such substantive work? Are we talking about a soft evolution or metamorphosis? Does this rebranding address a clearly identified problem, and can it represent a genuine asset for development? For designers, even if these questions remain central, other issues also arise: how to produce a distinctive project in the face of a profusion of branding works available online? How to produce relevant and appreciated work in a challenging economic and social environment? This book brings together some of the best rebranding projects in the world and addresses these key issues formally and with real substance. It places the crucial (and sometimes underestimated) role of the brand design into the developmental processes of companies, institutions or associations.
This book looks at systems engineering now and comments on the future. It notes the signs of deepening our understanding of the field which includes, digital engineering, interactive model-based systems, decision support frameworks, and points to a grand unified theory. The book also suggests how the systems engineer can be a better designer and architect. Offering commentaries regarding how the field of systems engineering might evolve over the next couple of decades, Tomorrow's Systems Engineering: Commentaries on the Profession looks at the potential opportunities that might lie ahead rather than making predictions for the future of the field. The book allows the reader to prepare for the future in terms of technical interest as well as competitiveness and suggests opportunities that could be significant and useful for planning actions in the careers of future systems engineers. Discussions of improvements in how we develop and use software that can help to facilitate and protect overall IT capability within the system design and system architecture are also included. This book is for systems engineers and software engineers who wish to think now about the directions the field might take in the next two decades.
Das Buch zeigt ausfuhrlich die vielen Moglichkeiten fur die Gestaltung von textilen Halbzeugen, die uber verschiedene Stadien zum fertigen Bauteil fuhren. Ausserdem gibt es Einblick in Kombinationsmoglichkeiten von Fasern und Matrices mit thermoplastischen und duroplastischen Polymeren. Die Autoren diskutieren die Besonderheiten der Bauweisenmoglichkeiten mit Faserverbunden und belegen die Vielfalt der Bau-weisen mit zahlreichen Bauteilbildern und Prinzipskizzen. Das Buch dient sowohl dem Studenten als Lehrbuch als auch dem Praktiker als ausfuhrliches Nachschlagewerk und regt den Entwicklungsingenieur zu neuen Bauweisen- und Fertigungskonzepten an. Das Buch "Faserverbundbauweisen - Fasern und Matrices" derselben Autoren bildet eine hervorragende Grundlage und Erganzung zum vorliegenden Werk."
This book explores the history of the furniture manufacturer Harris Lebus from 1840 to 1970. Four generations of the Lebus family were engaged in the business which evolved from a family partnership into a public company. Oliver Lebus was chairman when the company ceased cabinet furniture manufacturing at Tottenham Hale in 1970. Using personal testimonies from those who were there, aspects of the story of 'the largest furniture factory' in the world are told through their eyes and using, in as far as possible, their own words. On a relatively, unremarkable North London Street, at Tottenham Hale, a set of railings stops short at a bricked wall on which a metal gatepost is affixed - this was the Ferry Lane entrance to Harris Lebus 'the largest furniture factory in the world'. Beyond the solitary post, a sloped, grass verge leads to a pleasant, low-rise housing built in the 1970's - Ferry Lane estate, and it is hard to imagine that this was once a bustling, energised furniture manufacturing hub. For seventy years furniture flowed on conveyor belts, and through a tunnel under Ferry Lane as the factory expanded in the fifties to occupy what is now Hale Village. During both World Wars the parts for wooden aircraft were made and assembled in huge workshops that were shrouded in secrecy. With the discovery of the factory underground war shelters in 2008 under what is now Hale Village and a subsequent Lebus exhibition curated by Haringey Local History Archives, interest was generated in this aspect of history and which has subsequently gathered momentum. Thousands of workers, each living individual lives came from near and far to spend their working days at Lebus. Many formed lifelong friendships, and just as four generations of the Lebus family spent their working lives in the factory, so too did successive generations of other families. Seemingly forgotten in the passing of time, they all left an indelible mark in this history. And in the case of some, their identities now emerge as their stories are explored; they are brought back to life telling their experiences in their own words. This is Paul Collier's first foray into authorship. In 2008, shortly after moving to Ferry Lane estate, Paul made a connection with Oliver Lebus, then in his nineties and who was the last family member of four generations at the company. They formed a special friendship and over several afternoons at his home in Kensington, Oliver introduced the author to his personal archives on which the foundations of this book were laid. Fully supported by both Haringey Local History Archives and members of the extended Lebus family, Harris Lebus - A Romance with the Furniture Trade, fully illustrated with over 200 photographs and images is a must read! His debut book appeals to a wide audience - interest in this history extends far beyond the locality of Tottenham Hale and Haringey, and will delight social historians and those with connections to the furniture trade, past and present.
Paul Jackson's major new title Complete Pleats is the most comprehensive book about pleating on the market. It explains how pleating systems can be stretched, compressed, flared, skewed, multiplied, and mirrored, showing how from simple ideas, a huge number of original pleat forms can be created. Each technique is explained with a series of step-by-step photographs and line illustrations, enabling the designer to work through the basic principles of pleating and then adapt them to their specific needs. Complete Pleats also features more than 60 examples of pleats from the worlds of architecture, fashion, and product design. Paul Jackson has taught pleating techniques to students of Fashion Design for 30 years, in both paper and fabric. Complete Pleats is the definitive practical guide for anyone wishing to create and make pleats. The book includes a DVD featuring 23 videos of pleating techniques.
Tricky Design responds to the burgeoning of scholarly interest in the cultural meanings of objects, by addressing the moral complexity of certain designed objects and systems. The volume brings together leading international designers, scholars and critics to explore some of the ways in which the practice of design and its outcomes can have a dark side, even when the intention is to design for the public good. Considering a range of designed objects and relationships, including guns, eyewear, assisted suicide kits, anti-rape devices, passports and prisons, the contributors offer a view of design as both progressive and problematic, able to propose new material and human relationships, yet also constrained by social norms and ideology. This contradictory, tricky quality of design is explored in the editors' introduction, which positions the objects, systems, services and 'things' discussed in the book in relation to the idea of the trickster that occurs in anthropological literature, as well as in classical thought, discussing design interventions that have positive and negative ethical consequences. These will include objects, both material and 'immaterial', systems with both local and global scope, and also different processes of designing. This important new volume brings a fresh perspective to the complex nature of 'things', and makes a truly original contribution to debates in design ethics, design philosophy and material culture.
"We need new concepts for trade fairs as places of chance encounters. This might also be showrooms and brand worlds in places where people and ideas converge. What we need are open forums for critical and competent dialogue." You will find lots of demands like this one expressed by Ranger Design in this special edition: The industry has given us an outlook of the near future and shows what they have achieved in the last few months, where they had to find alternatives, what new concepts evolved and how the trade fair format has changed in recent times. Text in English and German.
Die Bibel fA1/4r "Abwickler": Das Standardwerk zur Abwicklungsgeometrie nicht nur fA1/4r den BlechbA1/4chsenproduzenten, sondern auch zur optimierten Materialnutzung fA1/4r Leder-, Papier- und Furnierbearbeiter.
Ecodesign means integrating environmental factors into the design process of all types of products, from toys, packaging, household appliances to industrial products like compressors. It requires life cycle thinking, with the environmental impact minimized at all stages of the product cycle, from the extraction of raw materials to end of use. Ecodesign is also a key to success in the transition to a circular economy model. The ecodesign rules of thumb are a guide to develop products that fit in the circular economy. This unique book serves as a key guide for designers, organizations, governments, companies, or anybody else with an interest in a sustainable future, by addressing three main topics: First, ecodesign is explained for what it is and how it fits with the necessity for a sustainable planet. Second, ecodesign is shown to be a coherent and practical process with a plan and tools that can be used to provide solutions for the environmental challenges the world faces. Third, the impact of the ecodesign approach is elaborated for enterprises, governments, and consumers. Both legislation and consumer pressure for more sustainable goods and services require industry and academia to come up with meaningful solutions that consider economic, societal, and environmental aspects alike. This book provides the necessary clarity and tools to assess current products and support and inspire design of new ones to minimize the environmental impact and improve the circularity.
From woodblock prints and porcelains to Hello Kitty, Issey Miyake and the Honda Civic, Japanese design has indelibly marked our everyday life for the past 150 years. This comprehensive history, the rst of its kind in English, explains the emergence, development and social, political and economic impact of areas including fashion, graphic, product and automotive design. From Japan's renewed internationalism in the nineteenth century to the present day, modern Japanese design is at once a local phenomenon, forged from speci c historical conditions in Japan and East Asia, and one with international in uences and implications. How did Japanese designers and manufacturers become world leaders in their elds? Designing Modern Japan demonstrates how geopolitics, the global market and new technologies led the Japanese government to identify design as an economic and diplomatic strategy in the 1860s. Colonial expansion and rising militarism affected design practice and material culture before 1945, and designers are inseparable from post-war Japan's remarkable economic growth.This book also explores design's potential to mitigate such contemporary challenges as an ageing population, economic stagnation and environmental crisis. Presenting source texts and images never before available in English, Designing Modern Japan offers unparalleled insight into the factors shaping design development in Japan, and indeed how design helped create the country as it is today. It will be essential reading for anyone interested in Japanese design, history and society, and in design's role in society and the economy more broadly.
Today, Italian architect and designer Carlo Mollino (1905-73) is known chiefly for his furniture designs. He is famous also for his erotic polaroid photography of the 1960s, which has been subject of many exhibitions and has lost nothing of its great appeal to the fashion world today. Much less attention has so far been given to Mollino's architecture, and a comprehensive critical study of his work in this field has been lacking. Yet his built work, although relatively small, constitutes a seminal contribution to modernism that is uniquely marked by a strong relationship with Surrealism. Based on years of research and drawing on rich archival material as well as on Mollino's own writings, this new book is the overdue tribute to an extraordinary personality in 20th-century architecture. It features an exemplary selection of his key designs, both built and unrealised, lavishly illustrated with images and reproductions of previously unpublished plans, drawings, and documents. Rounded out with scholarly essays by expert authors, this is a long-awaited addition to the library of architecture lovers, professionals, and scholars.
designing designing is one of the most extraordinary books on design ever written. First published in 1984 and reprinted with this title and cover in 1991, the book was the product of ten years of auto-critique, reflection and experimentation on writing on designing. Offering a savage auto-critique of his own work on "methods", as well as of the wider methods and ends of advanced industrial societies as a whole, this book challenges the traditional product- and progress- orientated focus on design by insisting that the world now coming into being requires designing to be understood as 'a response to the whole of life.' But designing designing is also unique in modern design thinking in its exploration of what writing on designing might be. Combining essays, interviews, reflections, performances, plays, poems, chance procedures, photographs, collages and quotes, Jones experiments with both form and content in an attempt to make a book which 'is not simply about designing but is instead itself an instance of the ideas and processes explored within it.'
In this new work, Arthur O. Eger and Huub Ehlhardt present a 'Theory of Product Evolution'. They challenge the popular notion that we owe the availability of products solely to genius inventors. Instead, they present arguments that show that a process of variation, selection, and accumulation of 'know-how' (to make) and 'know-what' (function to realize) provide an explanation for the emergence of new types of products and their subsequent development into families of advanced versions. This theory employs a product evolution diagram as an analytical framework to reconstruct the development history of a product family and picture it as a graphical narrative. The authors describe the relevant literature and case studies to place their theory in context. The 'Product Phases Theory' is used to create predictions on the most likely next step in the evolution of a product, offering practical tools for those involved in new product development.
Screenprinting is in the midst of a popular revival among beginners, students, hobbyists and experts alike, but there are very few recent publications that give actual fundamental information on its techniques and processes. This book provides the missing manual on this very popular practice. It includes iInspirational step-by-steps with leading artists, illustrators and designers, including Ben Eine and Rob Ryan. In each step-by-step original work is created to showcase a key process or technique such as hand-cut stencils, colour blending and monoprinting. The information on materials and techniques, along with tips, insights and troubleshooting, will ensure today's creatively minded screenprinters will be able to produce eye-catching work of their own. The book also gives valuable advice to the budding screenprinter on how to organize an exhibition or screenprinting event and promote and sell their work. Deliciously fresh and visual, with specially commissioned photographs and written by a vibrant, innovative group working and teaching at the very epicentre of the contemporary screenprinting scene, this book is the complete modern guide for screenprinters of all levels of knowledge and skill, and will have a vital presence in their studios and workshops.
Literally hundreds of papers have been written about interface issues experienced by older adults, but how many actually influence the designs older adults use? The sheer number of articles available, the fast pace of the industry, and time constraints combine to build barriers to knowledge transfer from theory into practice. A distillation of decades of published research, Designing Displays for Older Adults is a primer on age-related changes in cognition, perception, and behavior organized into meaningful principles that improve understanding. Using theory backed up by evidence provides an understanding of why we see certain problems with many displays and often predicts solutions. This understanding surpasses an individual interface and provides practitioners with ways to plan for older adults on multiple display types. Based on this, the book delineates the theories, then explores how to apply them in real design exercises, providing specific guidelines for display examples that bridge theory and practice. The authors explore the complex set of mental and physical changes that occur during aging and that can affect technology acceptance, adoption, interaction, safety, and satisfaction. This book provides a fundamental understanding of age related change and explores how such information can influence design from the very beginning stages, rather than waiting for testing to reveal the problems users have with the product. The authors open the way for designing with an understanding of these changes that results in better products and systems for users in all life stages.
"China Everyday" provides a fascinating and revealing insight into a culture and a history that still remains enigmatic to audiences the world over. "China Everyday" documents the commonplace, everyday items of contemporary Chinese culture through stunning photography and commentary, offering readers a glimpse into the wonderful, sometimes weird customs, traits and even oddities that make up life in today's China. This visually stunning book is a must-have for designers, cultural historians and indeed all those interested in the ways of one of the fastest growing and increasingly dominant, yet least understood nations in the world.
To achieve success in today's ever-changing and unpredictable markets, competitive businesses need to rethink and reframe their strategies across the board. Instead of approaching new product development from the inside out, companies have to begin by looking at the process from the outside in, beginning with the customer experience. It's a new way of thinking-and working-that can transform companies struggling to adapt to today's environment into innovative, agile, and commercially successful organizations.Companies must develop a new set of organizational competencies: qualitative customer research to better understand customer behaviors and motivations; an open design process to reframe possibilities and translate new ideas into great customer experiences; and agile technological implementation to quickly prototype ideas, getting them from the whiteboard out into the world where people can respond to them. In "Subject to Change: Creating Great Products and Services for an Uncertain World", Adaptive Path, a leading experience strategy and design company, demonstrates how successful businesses can - and should - use customer experiences to inform and shape the product development process, from start to finish.
Design is part of ordinary, everyday life, to be found in every room in every building in the world. While we may tend to think of design in terms of highly desirable objects, this book encourages us to think about design as ubiquitous (from plumbing to television) and as an agent of social change (from telephones to weapon systems). The Design Culture Reader brings together an international array of writers whose work is of central importance for thinking about design culture in the past, present and future. Essays from philosophers, media and cultural theorists, historians of design, anthropologists, cultural historians, artists and literary critics all demonstrate the enormous potential of design studies for understanding the modern world. Organised in thematic sections, The Design Culture Reader explores the social role of design by looking at the impact it has in a number of areas - especially globalisation, ecology, and the changing experiences of modern life. Particular essays focus on topics such as design and the senses, design and war and design and technology, while the editor's introduction to the collection provides a compelling argument for situating design studies at the very forefront of contemporary thought.
BIG-GAME is a Swiss design studio founded by three friends in 2004. This book presents their industrial design work on everyday objects. Through anecdotes, diagrams, and pictures made for the publication, the book gives an overview of fifteen years of practice and reveals the pleasure the designers take in creating items that become part of our everyday lives. From a wine bottle sold in supermarkets to a chair in the permanent collection of the MoMA, a set of cutlery for an airline to a timepiece for a Swiss watchmaker, a collaboration with Japanese potters to a piece of furniture sold at Ikea, the charming, humorous, and direct tone they use to explain their work is a fun way to express the industrial design process today. Based on a series of informal interviews, the main text by Anniina Koivu explains the design process within this modern-day design collective. The introduction by Susanne Hilpert Stuber, casts a light on the relationship between BIG-GAME and today's Swiss design industry, and puts it in an international context.
The movement of designed objects is not just something purely functional but also triggers a wide range of sensations. A curtain swaying gently in the wind can cause the onlooker to feel easy and relaxed, as if it was he or she who is floating in the air. This imagined projection caused by the perception of moving objects is called "kinesthetic empathy". In this study, which followed on from a dissertation at the School of Design Research in London, the author investigates the esthetics of movement by documenting his own design-based learning and research process in terms of "research through design", using the experimental cooperation with puppet players as an example. He thereby creates a framework that allows designers to observe the esthetics of objects in motion as a trigger of feelings.
Maximizing reader insights into the principles of designing furniture as wooden structures, this book discusses issues related to the history of furniture structures, their classification and characteristics, ergonomic approaches to anthropometric requirements and safety of use. It presents key methods and highlights common errors in designing the characteristics of the materials, components, joints and structures, as well as looking at the challenges regarding developing associated design documentation. Including analysis of how designers may go about calculating the stiffness and endurance of parts, joints and whole structures, the book analyzes questions regarding the loss of furniture stability and the resulting threats to health of the user, putting forward a concept of furniture design as an engineering processes. Creating an attractive, functional, ergonomic and safe piece of furniture is not only the fruit of the work of individual architects and artists, but requires an effort of many people working in interdisciplinary teams, this book is designed to add important knowledge to the literature for engineer approaches in furniture design. |
You may like...
Black Like You - An Autobiography
Herman Mashaba, Isabella Morris
Paperback
(4)
Conversations With A Gentle Soul
Ahmed Kathrada, Sahm Venter
Paperback
(3)
Skooluitgawe: Pad Na Jou Hart - 'n…
Ivan Botha, Donnalee Roberts
Paperback
R185
Discovery Miles 1 850
|