Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
|||
Books > Arts & Architecture > Industrial / commercial art & design > Product design
Visual information is everywhere. We are constantly immersed in a flow of visual data that reshapes our social and inner world. Companies and individuals are competing to conquer the public’s scarce attention by inventing distinctive visual formats to stand out from the crowd. How can designers, inventors, and product managers create designs that are quick to process as well as meaningful, unique and memorable in an age characterized by constant information overload? The answer is to think aesthetically. Research insights at the intersection between cognitive science and art studies demonstrate that our minds can effectively process visual complexity by using aesthetic pleasure and judgement as a guide. Analysing the work of great artists and designers from the perspective of how our mind appreciates beauty, Elegant Design identifies actionable aesthetic strategies that will help you to design products and user experiences that are useful, beautiful and meaningful.
Solving Critical Design Problems demonstrates both how design is increasingly used to solve large, complex, modern-day problems and, as a result, how the role of the designer continues to develop in response. With 13 case studies from various fields, including program and product design, Tania Allen shows how types of design thinking, such as systems thinking, metaphorical thinking, and empathy, can be used together with methods, such as brainstorming, design fiction, and prototyping. This book helps you find ways out of your design problems by giving you other ways to look at your ideas, so that your designs make sense in their setting. Solving Critical Design Problems encourages a design approach that challenges assumptions and allows designers to take on a more critical and creative role. With over 100 images, this book will appeal to students in design studios, industrial and product design, as well as landscape and urban design.
Moving Objects deals with emotive design: designed objects that demand to be engaged with rather than simply used. If postmodernism depended upon ironic distance, and Critical Design is all about questions, then emotive design runs hotter than this, confronting how designers are using feelings in what they make. Damon Taylor's original study considers these emotionally laden, highly authored works, often produced in limited editions and sold like art - objects such as a chair made from cuddly toys, a leather sofa that resembles a cow, and a jewellery box fashioned from human hair. Tracing the phenomenon back to the 'Dutch inflection' that began with Droog designers like Jurgen Bey and Hella Jongerius, Taylor conducts an analysis of the development of Design Art and looks for its origins in the uncanny explorations of surrealism. Offering a critique of Speculative Design, and an examination of the work of designers such as Mathias Bengtsson, whose work involves 'growing' furniture inside computers, Taylor asks what happens when the tangible melts into the datascape and design becomes a question of mobilities. In this way, Moving Objects examines contemporary issues of how we live with artefacts and what design can do.
How do you navigate a career as an entertainment designer while maintaining a sense of self-worth and value in the various off-ramps and sidestreets you may choose to take on the journey? The Art of Scenic Design provides an in-depth look at the scenic design process for young designers as well as creative entrepreneurs seeking to nurture a collaborative environment that leads to rediscovery and innovation in their work. Based on his 30 years of experience in stage design, exhibit design, art direction for film, and theme park and industrial design, Robert Mark Morgan demonstrates that while a design process for creating these types of works can seem like niche professions, the lessons learned in collaboration, testing and re-testing ideas, prototyping concepts, overcoming fears, venturing guesses, divergent thinking, and the creative process in general are applicable – and valuable – in nearly all disciplines and professions both inside and outside of the entertainment industry. In The Art of Scenic Design: A Practical Guide to the Creative Process you will follow an accomplished designer on a narrative of the theatrical design process from early phases of a design with a creative team encompassing visual research, idea-making, and collaborative relationships, to sketching, prototyping, and testing ideas, through to the execution and manifestation of the design with a team of artists and collaborators. The design journey is contextualized with backstage stories of "what if?" moments, provocative discussions, and lessons that are indispensable to your professional development.
Systems Thinker's Toolbox: Tools for Managing Complexity provides more than 100 tools based on systems thinking and beyond. Each tool is described, and when necessary, examples are provided of how each of them can be used. Some of the simplest tools can be combined into more complex tools. The tools may be things such as lists, causal loops, and templates, as well as processes and methodologies. Key Features Provides an explanation of the two views of systems thinking; systemic and systematic thinking, and then shows how to perform each of them in a complimentary manner Presents a set of thinking tools that can be used to apply systems thinking to solving problems in project management, engineering, systems engineering, new product development, and business Describes the tools from simple such as lists, and goes on to more complex such as Categorized Requirements in Process (CRIP) charts, and then onto the processes Introduces new tools that have been tested with positive feedback Discusses a set of communication tools that can improve project reviews and communicating innovative ideas
This authoritative book introduces and summarizes the latest models and skills required to design and fabricate nanomechanical resonators with a focus on nanomechanical sensing. It also establishes the theoretical foundation for courses on micro and nanomechanics. This book takes an applied approach to nanomechanics, providing a complete set of mechanical models, including strings and membrane resonators. Also discussed are quality factors, noise issues, transduction techniques, nanomechanical sensing, fabrication techniques, and applications for all common nanomechanical resonator types. It is an ideal book for students and researchers working with micro and nanomechanical resonators.
Fur Unternehmen, die Innovationen entwickeln und auf den Markt bringen, ist der Schutz von Wissen die beste Massnahme gegen Produktpiraterie. Dennoch sind auch Massnahmen vonnoeten, um gegen Produktnachahmungen vorzugehen. Die Autoren betrachten in dem Band beide Aspekte und liefern einen umfassenden UEberblick uber Zusammenhange und Handlungsoptionen. 40 Gefahrdungssituationen und uber 70 Schutzmassnahmen werden detailliert beschrieben. Mit Leitfaden zur Entwicklung ganzheitlicher Konzepte sowie Checkliste zur Analyse der Bedrohungssituation.
An authoritative and insightful study, surveying the life and work of "the greatest of the English artist-craftsmen" This study of the renowned designer-maker Ernest Gimson (1864-1919) combines biography with analysis of his work as an architect and designer of furniture, metalwork, plaster decoration, embroidery, and more. It also examines Gimson's significance within the Arts and Crafts Movement, tracing the full arc of his creative career, ideas, and legacy. Gimson worked in London in the 1880s, joining the circle around William Morris at the Art Workers' Guild and the Society for the Protection of Ancient Buildings. He later moved to the Cotswolds, where he opened workshops and established a reputation for distinctive style and superb quality. Gimson's work influences designers today and speaks directly to ongoing debates about the role of craft in the modern world; this book will be the standard reference for years to come.
This book explores recent research in intuitive interaction worldwide by a range of leading academics and practitioners in the field. It builds on past work as it ventures into new areas, such as how users perceive intuitiveness of an interface, how people experience intuitive interaction subjectively, and how we can use such understanding to design more engaging experiences. The book addresses how intuitive interaction is understood in different academic disciplines and how it has been researched in various parts of the world over the last 18 years. It covers how intuitive interaction can be applied in different contexts, like large scale urban installations, the developing world, in older populations, and in various industry applications. Features: Presents varied approaches to intuitive interaction research and application Illustrates how to understand and apply intuitive interaction to interfaces Provides a mix of academic and industry perspectives Explores a variety of contexts for application of intuitive interaction Encompasses design, IT, business, and psychological approaches
designing designing is one of the most extraordinary books on design ever written. First published in 1984 and reprinted with this title and cover in 1991, the book was the product of ten years of auto-critique, reflection and experimentation on writing on designing. Offering a savage auto-critique of his own work on "methods", as well as of the wider methods and ends of advanced industrial societies as a whole, this book challenges the traditional product- and progress- orientated focus on design by insisting that the world now coming into being requires designing to be understood as 'a response to the whole of life.' But designing designing is also unique in modern design thinking in its exploration of what writing on designing might be. Combining essays, interviews, reflections, performances, plays, poems, chance procedures, photographs, collages and quotes, Jones experiments with both form and content in an attempt to make a book which 'is not simply about designing but is instead itself an instance of the ideas and processes explored within it.'
Sustainable Design for the Built Environment marks the transition of sustainable design from a specialty service to the mainstream approach for creating a healthy and resilient built environment. This groundbreaking and transformative approach introduces sustainable design in a clear, concise, easy-to-read format. This book takes the reader deep into the foundations of sustainable design, and creates a holistic and integrative approach addressing the social, cultural, ecological, and aesthetic aspects in addition to the typical performance-driven goals. The first section of the book is themed around the origins, principles, and frameworks of sustainable design aimed at inspiring a deeper, broader, and more inclusive view of sustainability. The second section examines strategies such as biophilia and biomimicry, adaptation and resilience, health and well-being. The third section examines the application of sustainability principles from the global, urban, district, building, and human scale, illustrating how a systems thinking approach allows sustainable design to span the context of time, space, and varied perspectives. This textbook is intended to inspire a new vision for the future that unites human activity with natural processes to form a regenerative, coevolutionary model for sustainable design. By allowing the reader an insightful look into the history, motivations, and values of sustainable design, they begin to see sustainable design, not only as a way to deliver green buildings, but as a comprehensive and transformative meta-framework that is so needed in every sector of society. Supported by online resources including additional reading for each chapter and classroom assignments, this book will be essential reading for students of sustainability and sustainable design.
Grete Prytz Kittelsen (1917 2010) is regarded as "the queen of Scandinavian design." Her sphere of influence in the history of decorative art and design stretches from the Scandinavian Design period, 1945 65, to today. This book is the first comprehensive presentation of her work. An artist with an exceptionally broad scope, she designed jewelry and one-of-a-kind silver articles for her family s long-established Oslo firm, J. Tostrup, as well as beautiful utilitarian items in enameled steel and cast iron that found their way into thousands of homes worldwide in Scandinavia, the United States, and worldwide. For half a century Grete Prytz Kittelsen was, along with her first husband, architect Arne Korsmo, part of the community of modernist architects and designers that included Ray and Charles Eames, Walter Gropius, Frank Lloyd Wright, and Mies van der Rohe. Among her European collaborators and friends were Lis and Jorn Utzon, Alvar Aalto, and Paolo Venini. Yet her work is less familiar to the general public than the work of her Swedish, Danish, and Finnish colleagues: this book presents it to new generations and highlights her role as a central player in the history of Scandinavian design in the twentieth century. In these pages the range of her oeuvre is displayed in brilliant color, with archival material and more than five hundred new photographs that document her stature as a hollowware designer, whose production several hundred unique items, including bowls, dishes, plates, casseroles, and vases was more extensive than that of any other Norwegian postwar designer, and as a jewelry artist, who produced a large and innovative range of pieces challenging the view of jewelry as mere decoration in the era of modernism. The accompanying text features contributions by leading Norwegian design scholars, describing Grete Prytz Kittelsen s professional career in the context of midcentury design, the many national and international exhibitions she participated in, and the collections for which she received the Grand Prix at the Milan Triennale in 1954, among other awards. Collectors and historians alike will value the biographical chronology and especially the illustrated catalogue of works."
The Chippendale cabinet-making firm, founded by Thomas Chippendale senior in about 1750, became famous partly through the successful publication of The Gentleman and Cabinet-Maker's Director (1754, re-published 1755 and 1762), but also through the fine furniture supplied to a number of illustrious clients. Chippendale senior ran the workshop for just over twenty years and his eldest son, Thomas Chippendale junior, continued the business for over forty years; the first two decades in partnership with Thomas Haig. Chippendale senior's work has been well documented but Chippendale junior's work has never, until now, been thoroughly researched. The Life and Work of Thomas Chippendale Junior repairs the omission. His patrons included members of the Royal Family, aristocrats, landed gentry and antiquarians; he was adept at satisfying their demands, whether they required lavish gilt or simpler, often mahogany, pieces. Where family archives and original settings survive, as at Harewood House, Paxton House and Stourhead, they reveal the variety and quality of Chippendale's output. An analysis of client's invoices, even when the furniture can no longer be traced, for the first time provides a colourful view of what customers chose and what prices they paid.
The dramatic acceleration of digital technologies and their integration into physical products is transforming everyday objects. Our domestic appliances, furniture, clothing, are growing in intelligence. Smart objects are increasingly capable of interacting with humans in a purposeful manner with intentionality. This collection of essays, descriptions of empirical work, and design case studies brings together perspectives from interaction design, the humanities, science and technology studies, and engineering, to map, explore and interrogate ways in which our relationships with everyday smart objects might expand and be re-imagined. By offering a critical assessment on the growing place of smart technology in everyday environments, this book outlines a transdisciplinary research agenda for the future of 'smartness' to help define, envision, and inspire future collaborative design practices. These essays propose an understanding and design of smart objects that embrace their hybrid nature as shifting and blending tools, agents, machines, or even 'creatures'. Authors argue that smart objects have the potential to enter into multiple kinds of relationships with humans, and form complex human-nonhuman ecologies that are both meaningful and empowering in the context of everyday life. This book also shines a light on the hidden infrastructures behind the functioning of smart objects with stirring debates tackling questions of technology, human values, and economic and ecological impact. Whether you are a design scholar, design practitioner or design activist this book will inspire through offering theoretical insights, design concepts and practical ways on how to engage in this research agenda for future smartness.
One of the primary applications of human factors engineering is in the aviation domain, and the importance of human factors has never been greater as U.S. and European authorities seek to modernize the air transportation system through the introduction of advanced automation. This handbook provides regulators, practitioners, researchers, and educators a comprehensive resource for understanding and applying human factors to air transportation.
Vehicle Design guides readers through the methods and processes designers use to create and develop some of the most stunning vehicles on the road. Written by Jordan Meadows, a designer who worked on the 2015 Ford Mustang, the book contains interviews with design directors at firms including Fiat Chrysler Automobiles, Hyundai Motor Group, and Ford Motor Company, amongst other professionals. Case studies from Ford, Mazda, and Jeep illustrate the production process from research to execution with more than 245 color behind-the-scenes images in order to help readers create vehicles drivers will cherish.
When people or computers need to make a decision, typically multiple conflicting criteria need to be evaluated; for example, when we buy a car, we need to consider safety, cost and comfort. Multiple criteria decision making (MCDM) has been researched for decades. Now as the rising trend of big-data analytics in supporting decision making, MCDM can be more powerful when combined with state-of-the-art analytics and machine learning. In this book, the authors introduce a new framework of MCDM, which can lead to more accurate decision making. Several real-world cases will be included to illustrate the new hybrid approaches.
The scientific analysis of design thinking continues to burgeon and is of considerable interest to academic scholars and design practitioners across many disciplines. This research tradition has generated a growing corpus of studies concerning how designers think during the creation of innovative products, although less focus has been given to analysing how designers think when creating less tangible deliverables such as concepts and user-insights. Analysing Design Thinking: Studies of Cross-Cultural Co-Creation brings together 28 contributions from internationally-leading academics with a shared interest in design thinking who take a close look at professional designers working on a project that not only involves soft deliverables, but where a central role is played by co-creation across multiple, culturally diverse stakeholders. This collection of detailed, multi-method analyses gives a unique insight into how a Scandinavian design team tackled a specific design task within the automotive industry over a four-month design process. All papers draw upon a common, video-based dataset and report analyses that link together a diversity of academic disciplines including psychology, anthropology, linguistics, philosophy, architecture, management, engineering and design studies. The dataset affords multiple entry points into the analysis of design thinking, with the selected papers demonstrating the application of a wide range of analytic techniques that generate distinct yet complementary insights. Collectively these papers provide a coherent framework for analysing and interpreting design thinking 'in vivo' through video-based field studies.
There is a resurgence of interest in mental models due to advances in our understanding of how they can be used to help design and due to the development of practical methods to elicit them. This book brings both areas together with a focus on reducing domestic energy consumption. The book focuses on how mental models can be applied in design to bring out behaviour change resulting in increased achievement of home heating goals (reduced waste and improved comfort). This book also offers a method to extract and apply mental models to interface design. The approach enables mental models to be applied across domains when behaviour change was sought, and is validated as a useful design method.
Um Innovationen in Unternehmen zum Erfolg zu f hren, m ssen Einzelprozesse betrachtet und Schl sselphasen bewertet werden. Die Autoren stellen betriebswirtschaftliche Modelle, Berechnungsmethoden und Bewertungen von Handlungsoptionen f r ein strategisches und operatives Innovationsmanagement vor. Viele Berechnungs- und Praxisbeispiele belegen, wie wichtig ein strategisches Management mit monet rer Bewertung der Einzelprozesse und des Patentportfolios ist ganz unabh ngig von der Branche.
Die Interaktion von Mensch und Maschine sowie die damit entstehenden Probleme stehen im Mittelpunkt des Buches. Lehrbuchartig und mit manchem vereinfachenden Blick in die Vergangenheit werden die sonst oft komplizierten Zusammenhange verstandlich erklart. Die veranderten Fahrzeugeigenschaften durch die heutigen Eingriffe in die Technik wie Aktivlenkung, Hybridantrieb, geregelte Federung, Assistenzsysteme werden untersucht. Ein besonderes Kapitel befasst sich mit der Bedeutung der Produktentwicklung fur den Unternehmenserfolg. Dem Aspekt der sanften Technik wird besondere Aufmerksamkeit geschenkt.
Speed, regulation and mass production defined the first Industrial Revolution, but we have entered a new era. Today's revolution has been driven by digital technologies and tools, giving rise to entirely new working methods, skill sets and consumer products. Spearheading this movement is a new generation of creatives who fuse the precision and flexibility of computing and digital fabrication with the skill and tactility of the master artisan to create unexpected and desirable objects and products. For the first time on a global scale, Digital Handmade selects a group of 80 pioneering designers, artists and craftsmen who represent the best of this new trend. Profiles of each artisan's techniques are featured alongside the objects they produce, each conceived and made through a multifaceted process of hand and digital means and unique to its maker. Examples range from the affordable and obtainable to the extraordinary and priceless. Welcome to the next industrial revolution. |
You may like...
The Brompton - Engineering for Change
William Butler-Adams, Dan Davies
Hardcover
|