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Books > Arts & Architecture > Industrial / commercial art & design > Product design
Design Anthropology brings together leading international design theorists, consultants and anthropologists to explore the changing object culture of the 21st century. Decades ago, product designers used basic market research to fine-tune their designs for consumer success. Today the design process has been radically transformed, with the user center-stage in the design process. From design ethnography to culture probing, innovative designers are employing anthropological methods to elicit the meanings rather than the mere form and function of objects. This important volume provides a fascinating exploration of the issues facing the shapers of our increasingly complex material world. The text features case studies and investigations covering a diverse range of academic disciplines. From IKEA and anti-design to erotic 21st-century needlework and online interior decoration, the book positions itself at the intersections of design, anthropology, material culture, architecture, and sociology.
BIG-GAME is a Swiss design studio founded by three friends in 2004. This book presents their industrial design work on everyday objects. Through anecdotes, diagrams, and pictures made for the publication, the book gives an overview of fifteen years of practice and reveals the pleasure the designers take in creating items that become part of our everyday lives. From a wine bottle sold in supermarkets to a chair in the permanent collection of the MoMA, a set of cutlery for an airline to a timepiece for a Swiss watchmaker, a collaboration with Japanese potters to a piece of furniture sold at Ikea, the charming, humorous, and direct tone they use to explain their work is a fun way to express the industrial design process today. Based on a series of informal interviews, the main text by Anniina Koivu explains the design process within this modern-day design collective. The introduction by Susanne Hilpert Stuber, casts a light on the relationship between BIG-GAME and today's Swiss design industry, and puts it in an international context.
This book explores recent research in intuitive interaction worldwide by a range of leading academics and practitioners in the field. It builds on past work as it ventures into new areas, such as how users perceive intuitiveness of an interface, how people experience intuitive interaction subjectively, and how we can use such understanding to design more engaging experiences. The book addresses how intuitive interaction is understood in different academic disciplines and how it has been researched in various parts of the world over the last 18 years. It covers how intuitive interaction can be applied in different contexts, like large scale urban installations, the developing world, in older populations, and in various industry applications. Features: Presents varied approaches to intuitive interaction research and application Illustrates how to understand and apply intuitive interaction to interfaces Provides a mix of academic and industry perspectives Explores a variety of contexts for application of intuitive interaction Encompasses design, IT, business, and psychological approaches
Vehicle Design guides readers through the methods and processes designers use to create and develop some of the most stunning vehicles on the road. Written by Jordan Meadows, a designer who worked on the 2015 Ford Mustang, the book contains interviews with design directors at firms including Fiat Chrysler Automobiles, Hyundai Motor Group, and Ford Motor Company, amongst other professionals. Case studies from Ford, Mazda, and Jeep illustrate the production process from research to execution with more than 245 color behind-the-scenes images in order to help readers create vehicles drivers will cherish.
One of the primary applications of human factors engineering is in the aviation domain, and the importance of human factors has never been greater as U.S. and European authorities seek to modernize the air transportation system through the introduction of advanced automation. This handbook provides regulators, practitioners, researchers, and educators a comprehensive resource for understanding and applying human factors to air transportation.
The Makers movement can be identified with the DIY culture and the feeling we get when you make something with your own hands. It is also based on hobbies that go from being a leisure activity to an economic force. The power of the Makers movement knows no limits! Be makers; be happy!
The scientific analysis of design thinking continues to burgeon and is of considerable interest to academic scholars and design practitioners across many disciplines. This research tradition has generated a growing corpus of studies concerning how designers think during the creation of innovative products, although less focus has been given to analysing how designers think when creating less tangible deliverables such as concepts and user-insights. Analysing Design Thinking: Studies of Cross-Cultural Co-Creation brings together 28 contributions from internationally-leading academics with a shared interest in design thinking who take a close look at professional designers working on a project that not only involves soft deliverables, but where a central role is played by co-creation across multiple, culturally diverse stakeholders. This collection of detailed, multi-method analyses gives a unique insight into how a Scandinavian design team tackled a specific design task within the automotive industry over a four-month design process. All papers draw upon a common, video-based dataset and report analyses that link together a diversity of academic disciplines including psychology, anthropology, linguistics, philosophy, architecture, management, engineering and design studies. The dataset affords multiple entry points into the analysis of design thinking, with the selected papers demonstrating the application of a wide range of analytic techniques that generate distinct yet complementary insights. Collectively these papers provide a coherent framework for analysing and interpreting design thinking 'in vivo' through video-based field studies.
Designing engineering products - technical systems and/or transformation processes - requires a range of information, know-how, experience, and engineering analysis, to find an optimal solution. Creativity and open-mindedness can be greatly assisted by systematic design engineering, which will ultimately lead to improved outcomes, documentation, and management. This book applies systematic and methodical conceptualization to abstract models of engineering systems. These can be be used as needed for developing candidate solutions. The recommended engineering design process should be able to support all levels of creative design engineering based on Engineering Design Science. This book, incorporating several new insights, surveys information about systematic, methodical, and intuitive design engineering, thinking, and reasoning, as well as progressive product development. In addition to providing practical approaches it helps readers better understand the role of engineering in society.
Rebranding is a delicate exercise that can often have many pitfalls, both for the brand that ventures into such a project and for the agency who has been chosen to engage with this process. The business undergoing rebranding must ask the following questions: is this an appropriate time for such substantive work? Are we talking about a soft evolution or metamorphosis? Does this rebranding address a clearly identified problem, and can it represent a genuine asset for development? For designers, even if these questions remain central, other issues also arise: how to produce a distinctive project in the face of a profusion of branding works available online? How to produce relevant and appreciated work in a challenging economic and social environment? This book brings together some of the best rebranding projects in the world and addresses these key issues formally and with real substance. It places the crucial (and sometimes underestimated) role of the brand design into the developmental processes of companies, institutions or associations.
As technology becomes deeply integrated into every aspect of our lives, we’ve begun to expect more emotionally intelligent interactions. But smartphones don’t know if we’re having a bad day, and cars couldn’t care less about compassion. Technology is developing more IQ, but it still lacks EQ. In this book, Pamela Pavliscak—design researcher and advisor to Fortune 500 companies—explores new research about emotion, new technology that engages emotion, and new emotional design practices. Drawing on her own research and the latest thinking in psychology, neuroscience, and behavioral economics, Pamela shows you how design can help promote emotional well-being. You’ll learn: How design has transformed emotion and how tech is transforming it again New principles for merging emotional intelligence and design thinking How to use a relationship model for framing product interactions and personality Methods for blending well-being interventions with design patterns How emotional resonance can guide designers toward ethical futures Implications of emotionally intelligent technology as it scales from micro- to mega-emotional spheres
From woodblock prints and porcelains to Hello Kitty, Issey Miyake and the Honda Civic, Japanese design has indelibly marked our everyday life for the past 150 years. This comprehensive history, the rst of its kind in English, explains the emergence, development and social, political and economic impact of areas including fashion, graphic, product and automotive design. From Japan's renewed internationalism in the nineteenth century to the present day, modern Japanese design is at once a local phenomenon, forged from speci c historical conditions in Japan and East Asia, and one with international in uences and implications. How did Japanese designers and manufacturers become world leaders in their elds? Designing Modern Japan demonstrates how geopolitics, the global market and new technologies led the Japanese government to identify design as an economic and diplomatic strategy in the 1860s. Colonial expansion and rising militarism affected design practice and material culture before 1945, and designers are inseparable from post-war Japan's remarkable economic growth.This book also explores design's potential to mitigate such contemporary challenges as an ageing population, economic stagnation and environmental crisis. Presenting source texts and images never before available in English, Designing Modern Japan offers unparalleled insight into the factors shaping design development in Japan, and indeed how design helped create the country as it is today. It will be essential reading for anyone interested in Japanese design, history and society, and in design's role in society and the economy more broadly.
The movement of designed objects is not just something purely functional but also triggers a wide range of sensations. A curtain swaying gently in the wind can cause the onlooker to feel easy and relaxed, as if it was he or she who is floating in the air. This imagined projection caused by the perception of moving objects is called "kinesthetic empathy". In this study, which followed on from a dissertation at the School of Design Research in London, the author investigates the esthetics of movement by documenting his own design-based learning and research process in terms of "research through design", using the experimental cooperation with puppet players as an example. He thereby creates a framework that allows designers to observe the esthetics of objects in motion as a trigger of feelings.
Birra Peroni is one of the historical symbols of Italian excellence production: Piedmontese by birth but deeply rooted in the whole national territory since the end of the 19th century, today the brand is known throughout the world, thanks to a consolidated presence on foreign markets. The history of the company is retraced in these pages from an unusual point of view, entrusted almost exclusively to images: those of Peroni's Historical Archive - dedicated to factories, advertising communication and the consumer community - which are accompanied by the shots of five young photographers from the European Institute of Design, who offered their personal reading of the brand. The result is a composite and varied visual story of how Birra Peroni was and is seen and perceived from the outside and from others, through history and today. Text in English and Italian.
There is a resurgence of interest in mental models due to advances in our understanding of how they can be used to help design and due to the development of practical methods to elicit them. This book brings both areas together with a focus on reducing domestic energy consumption. The book focuses on how mental models can be applied in design to bring out behaviour change resulting in increased achievement of home heating goals (reduced waste and improved comfort). This book also offers a method to extract and apply mental models to interface design. The approach enables mental models to be applied across domains when behaviour change was sought, and is validated as a useful design method.
Since John Bosch edited and published the first version of this book in 1995, the world of manufacturing and coordinate measuring machines (CMMs) and coordinate measuring systems (CMSs) has changed considerably. However, the basic physics of the machines has not changed in essence but have become more deeply understood. Completely revised and updated to reflect the change that have taken place in the last sixteen years, Coordinate Measuring Machines and Systems, Second Edition covers the evolution of measurements and development of standards, the use of CMMs, probing systems, algorithms and filters, performance and financial evaluations, and accuracy. See What's New in the Second Edition: Explores the rising expectations of the user for operator interfaces, ease of use, algorithms, speed, communications, and computational capabilities Details the expansion of machines such as the non-Cartesian CMM in market share and their increase in accuracy and utility Discusses changes in probing systems, and the number of points they can deliver to ever more sophisticated software Examines the pressures created by new applications to improve machine performance The book features two new editors, one from academia and one from a metrology intensive user industry, many new authors, and known experts who have grown with the field since the last version. Furnishing case studies from a wide range of installations, the book details how CMMs can best be applied to gain a competitive advantage in a variety of business settings.
Written and produced by an expert team to support the new Edexcel Graphic Products specification for 2008. The engaging full-colour Student Book is matched to the new Edexcel A Level Product Design course requirements, so you can be confident that it will provide all students need to develop the skills and understanding to succeed at AS and A2 Level. Written by experienced examiners and teachers to support the new Edexcel specification. Additional exam tips, practice questions and sample answers with comments will give students the confidence to tackle all the questions that come up in the exam. Now in full colour to bring the subject to life and help make explanations of key concepts clearer.
This book looks at systems engineering now and comments on the future. It notes the signs of deepening our understanding of the field which includes, digital engineering, interactive model-based systems, decision support frameworks, and points to a grand unified theory. The book also suggests how the systems engineer can be a better designer and architect. Offering commentaries regarding how the field of systems engineering might evolve over the next couple of decades, Tomorrow's Systems Engineering: Commentaries on the Profession looks at the potential opportunities that might lie ahead rather than making predictions for the future of the field. The book allows the reader to prepare for the future in terms of technical interest as well as competitiveness and suggests opportunities that could be significant and useful for planning actions in the careers of future systems engineers. Discussions of improvements in how we develop and use software that can help to facilitate and protect overall IT capability within the system design and system architecture are also included. This book is for systems engineers and software engineers who wish to think now about the directions the field might take in the next two decades.
The dramatic acceleration of digital technologies and their integration into physical products is transforming everyday objects. Our domestic appliances, furniture, clothing, are growing in intelligence. Smart objects are increasingly capable of interacting with humans in a purposeful manner with intentionality. This collection of essays, descriptions of empirical work, and design case studies brings together perspectives from interaction design, the humanities, science and technology studies, and engineering, to map, explore and interrogate ways in which our relationships with everyday smart objects might expand and be re-imagined. By offering a critical assessment on the growing place of smart technology in everyday environments, this book outlines a transdisciplinary research agenda for the future of 'smartness' to help define, envision, and inspire future collaborative design practices. These essays propose an understanding and design of smart objects that embrace their hybrid nature as shifting and blending tools, agents, machines, or even 'creatures'. Authors argue that smart objects have the potential to enter into multiple kinds of relationships with humans, and form complex human-nonhuman ecologies that are both meaningful and empowering in the context of everyday life. This book also shines a light on the hidden infrastructures behind the functioning of smart objects with stirring debates tackling questions of technology, human values, and economic and ecological impact. Whether you are a design scholar, design practitioner or design activist this book will inspire through offering theoretical insights, design concepts and practical ways on how to engage in this research agenda for future smartness.
Edexcel A Level Design and Technology: Product Design - Resistant Materials Technology has been written and produced by an expert team to support the new Edexcel Graphic Products specification for 2008. The engaging full-colour Student Book is completely matched to the new Edexcel A Level Product Design course requirements, so you can be confident that it will provide all your students need to develop the skills and understanding to succeed at AS and A2 Level. Written by experienced examiners and teachers to support the new Edexcel specification.Builds on the aspects of the current editions that teachers have told us they love - a clear match to the specification with step-by-step guidance to answering exam questions.Additional exam tips, practice questions and sample answers with comments will give students the confidence to tackle all the questions that come up in the exam.A wealth of classroom activities with structured guidance helps save teachers time.Now in full colour to bring the subject to life and help make explanations of key concepts clearer.
Consumer Product Innovation and Sustainable Design follows the innovation and evolution of consumer products from vacuum cleaners to mobile phones from their original inventions to the present day. It discusses how environmental concerns and legislation have influenced their design and the profound effects these products have had on society and culture. This book also uses the lessons from the successes and failures of examples of these consumer products to draw out practical guidelines for designers, engineers, marketers and managers on how to become more effective at product development, innovation and designing for environmental sustainability.
Tricky Design responds to the burgeoning of scholarly interest in the cultural meanings of objects, by addressing the moral complexity of certain designed objects and systems. The volume brings together leading international designers, scholars and critics to explore some of the ways in which the practice of design and its outcomes can have a dark side, even when the intention is to design for the public good. Considering a range of designed objects and relationships, including guns, eyewear, assisted suicide kits, anti-rape devices, passports and prisons, the contributors offer a view of design as both progressive and problematic, able to propose new material and human relationships, yet also constrained by social norms and ideology. This contradictory, tricky quality of design is explored in the editors' introduction, which positions the objects, systems, services and 'things' discussed in the book in relation to the idea of the trickster that occurs in anthropological literature, as well as in classical thought, discussing design interventions that have positive and negative ethical consequences. These will include objects, both material and 'immaterial', systems with both local and global scope, and also different processes of designing. This important new volume brings a fresh perspective to the complex nature of 'things', and makes a truly original contribution to debates in design ethics, design philosophy and material culture.
An authoritative and insightful study, surveying the life and work of "the greatest of the English artist-craftsmen" This study of the renowned designer-maker Ernest Gimson (1864-1919) combines biography with analysis of his work as an architect and designer of furniture, metalwork, plaster decoration, embroidery, and more. It also examines Gimson's significance within the Arts and Crafts Movement, tracing the full arc of his creative career, ideas, and legacy. Gimson worked in London in the 1880s, joining the circle around William Morris at the Art Workers' Guild and the Society for the Protection of Ancient Buildings. He later moved to the Cotswolds, where he opened workshops and established a reputation for distinctive style and superb quality. Gimson's work influences designers today and speaks directly to ongoing debates about the role of craft in the modern world; this book will be the standard reference for years to come.
How do you navigate a career as an entertainment designer while maintaining a sense of self-worth and value in the various off-ramps and sidestreets you may choose to take on the journey? The Art of Scenic Design provides an in-depth look at the scenic design process for young designers as well as creative entrepreneurs seeking to nurture a collaborative environment that leads to rediscovery and innovation in their work. Based on his 30 years of experience in stage design, exhibit design, art direction for film, and theme park and industrial design, Robert Mark Morgan demonstrates that while a design process for creating these types of works can seem like niche professions, the lessons learned in collaboration, testing and re-testing ideas, prototyping concepts, overcoming fears, venturing guesses, divergent thinking, and the creative process in general are applicable – and valuable – in nearly all disciplines and professions both inside and outside of the entertainment industry. In The Art of Scenic Design: A Practical Guide to the Creative Process you will follow an accomplished designer on a narrative of the theatrical design process from early phases of a design with a creative team encompassing visual research, idea-making, and collaborative relationships, to sketching, prototyping, and testing ideas, through to the execution and manifestation of the design with a team of artists and collaborators. The design journey is contextualized with backstage stories of "what if?" moments, provocative discussions, and lessons that are indispensable to your professional development.
Das Buch zeigt ausfuhrlich die vielen Moglichkeiten fur die Gestaltung von textilen Halbzeugen, die uber verschiedene Stadien zum fertigen Bauteil fuhren. Ausserdem gibt es Einblick in Kombinationsmoglichkeiten von Fasern und Matrices mit thermoplastischen und duroplastischen Polymeren. Die Autoren diskutieren die Besonderheiten der Bauweisenmoglichkeiten mit Faserverbunden und belegen die Vielfalt der Bau-weisen mit zahlreichen Bauteilbildern und Prinzipskizzen. Das Buch dient sowohl dem Studenten als Lehrbuch als auch dem Praktiker als ausfuhrliches Nachschlagewerk und regt den Entwicklungsingenieur zu neuen Bauweisen- und Fertigungskonzepten an. Das Buch "Faserverbundbauweisen - Fasern und Matrices" derselben Autoren bildet eine hervorragende Grundlage und Erganzung zum vorliegenden Werk."
For millions of years humans have led physically active lives. In recent centuries, however, industrialization has fostered passivity and the growing predominance of the sitting posture for more and more people. Increasingly, chairs and furniture for sitting have become standard pieces of equipment in the workplace, institutions, and private homes. These sitting devices were designed according to the established standard of the chair, based on the accepted western manner of sitting. In Rethinking Sitting, Scandinavian industrial designer Peter Opsvik addresses the issue of whether this is the only, and functionally best, design for the human body. When the various authorities on ergonomics promote their one and only "correct" sitting posture, he says all of them are right: Every recommended sitting posture is good. Opsvik sees it as his task to design chairs that allow as many different sitting postures as possible and make it easy to move and change frequently between positions. In this beautifully illustrated reference Opsvik offers insight into his thinking on the subject of sitting and explains the philosophy that informs his furniture designs. Rethinking Sitting contains important information for everyone who is interested, for professional, educational, or personal reasons, in sitting solutions. |
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