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Through popular movies starring Bruce Lee and songs like the disco hit "Kung Fu Fighting," martial arts have found a central place in the Western cultural imagination. But what would 'martial arts' be without the explosion of media texts and images that brought it to a wide audience in the late 1960s and early 1970s? In this examination of the media history of what we now call martial arts, author Paul Bowman makes the bold case that the phenomenon of martial arts is chiefly an invention of media representations. Rather than passively taking up a preexisting history of martial arts practices-some of which, of course, predated the martial arts boom in popular culture-media images and narratives actively constructed martial arts. Grounded in a historical survey of the British media history of martial arts such as Bartitsu, jujutsu, judo, karate, tai chi, and MMA across a range of media, this book thoroughly recasts our understanding of the history of martial arts. By interweaving theories of key thinkers on historiography, such as Foucault and Hobsbawm, and Said's ideas on Orientalism with analyses of both mainstream and marginal media texts, Bowman arrives at the surprising insight that media representations created martial arts rather than the other way around. In this way, he not only deepens our understanding of martial arts but also demonstrates the productive power of media discourses.
L'Empire taskien semble au faite de sa puissance. Mais son edifice est
fragile. L'Empereur immortel se desinteresse des affaires humaines ;
son vice-roi artificiel, le Simulacre de Fer, s'y interesse un peu
trop. Des factions ambitieuses menacent de rompre l'harmonie imperiale,
tandis que les nations voisines cherchent a contrer l'expansion des
Taskiens.
A comprehensive Mythras campaign resource that mingles meticulous
history with legend, myth and adventure set in medieval Byzantium.
Kales Pegonites is the man that everyone wants. He's gone missing, and
there are several people looking for him for different reasons. But
finding him is only part of the deal; Kales has found himself mixed up
in a mystery as old as The City itself. Life's Long Consequences is
intended to showcase some features of Mythic Constantinople,
particularly the seedier side of life. It is suitable for characters
who have newly arrived in the city as well as those who have been here
longer. It is designed to have a little of everything: investigation,
social interaction, skulking and sneaking, as well as combat,
emphasising that surviving the City of Wonders requires more than just
a strong and sharp blade. But the adventure can be adapted to any large
city without too much trouble; the only requirement being a foreign
enclave of merchants, placed on the other side of a river or on a
nearby island. In fact, owning Mythic Constantinople is not essential
to run this scenario, although it does provide context and background
information that will bring this adventure alive. The scenario can
easily be set, with a little adaptation, in Thennla, perhaps, or Mythic
Rome. And of course, the Greek nature of the city makes this scenario
ideal for intrigue in Meeros. Welcome, then, to a Byzantium that never
quite was, and join the search for Kales Pegonites. Why do so many want
him? What will they do when they find him? Indeed, is there anything
left of him to be found… These answers, and more, await in the
labyrinthine streets of the Queen of Cities…
Welcome to the desolate Sea of Dragons coast, on the northernmost
reaches of the Duchy of Bethany. Several adventures await the intrepid
party, including an exploration of the Lonely Lighthouse, now derelict,
and strange events in the nearby Blue River Valley.This introductory
adventure for Classic Fantasy is designed for three to four characters
covering the standard class range. This module provides many hours of
adventure and is complete with maps, NPCs, and a sheet of paper figures
for use in encounters.Please note that the cutout figures are greyscale
in the printed copy but full-colour versions are provided on the free
PDF.
Anyone who's ever loved a cat knows the pleasure and comfort these feline companions can bring -- and anyone who's ever lost a cat knows the deep sorrow brought on by their passing. This elegant tribute to cats past and present features classic poetry and short stories by authors both famous and unknown, as well as vintage photographs and drawings. These timeless words and pictures offer bereaved owners a chance to express and validate their feelings of grief while celebrating the many qualities that make cats special. An essential resource for feline enthusiasts, as well as for veterinarians, bereavement counselors, and pet loss support groups, Angel Whiskers is certain to provide comfort and joy to anyone who has ever enjoyed the uniquely exquisite company of America's most popular pet.
Lonely Planet's local travel experts reveal all you need to know to plan the trip of a lifetime in this latest edition of our guide to Central America. Discover Central America's most popular experiences and best kept secrets from gazing into the magma-churning Volcán Masaya in Nicaragua; to swimming through near-transparent Caribbean waters around the teensy island of Caye Caukler in Belize; and people-watching in the Parque Central of Granada before strolling its 500-year-old streets. Build a trip to remember with Lonely Planet's Central America travel guide: Our classic guidebook format contains the most comprehensive level of information for planning multi-week trips All-new structure and design that's easy to use so you can navigate Central America effortlessly Exciting itineraries help you create your perfect adventure with suggestions for extended journeys, day trips, walking tours and activity-led excursions Expert local recommendations on eating, drinking, nightlife, shopping, accommodation, festivals, when to go and more Vibrant photography and maps Get fresh takes on must-visit sights from Semuc Champey, to Lamanai, and Parque Nacional Los Volcanes Essential information toolkit containing tips on arriving, transport, local etiquette, using money, LGBTIQ+ travel advice, useful words and phrases, accessibility and responsible travel Connect with Central American culture through stories that delve deep into local life, history and traditions Covers: Guatemala, Belize, El Salvador, Honduras, Nicaragua, Costa Rica, Panama, Mexico's Yucatán & Chiapas. Create a trip that's uniquely yours and get to the heart of this extraordinary part of the world with Lonely Planet's Central America.
After twenty-five years of sex, drugs, bad behaviour and haute cuisine,
chef and novelist Anthony Bourdain decided to tell all - and he meant
all.
Yara and Xander are both writers on a major TV series. But that's where the similarities end. Yara loves romance, but Xander doesn't see the point. He is only interested in the greats: Kubrick, Scorsese, Tarantino. He doesn't have Instagram, hasn't read a book published this century. When they're tasked with writing the season finale together, they know the episode needs them both - romance and drama, head and heart. Can they put aside their differences to create something remarkable?
Fringing the Black Sea are a kaleidoscope of countries, some centuries old and others emerging only after the collapse of the Soviet Union. Through the stories of the people he meets there, Jens Muhling seeks to paint a picture of this cauldron of cultures and to understand the present against a backdrop of change stretching back to the arrival of Ancient Greek settlers and beyond. A fluent Russian speaker with a knack for gaining the trust of those he meets, Muhling's cast of characters, as diverse as the stories he hears, is ready to tell him their complex, contradictory, often fantastical tales, full of grief and legend. He meets descendants of the so-called Pontic Greeks, whom Stalin deported to Central Asia and who have now returned; Circassians, known from Tolstoy's Caucasus stories, who fled to Syria a century ago and whose great-great-grandchildren, now displaced, have returned to Abkhazia; and members of ethnic minorities: the Georgian Mingrelians, Turkish Lazis, or Bulgarian Muslims expelled to Turkey in the summer of 1989. Not to mention the molluscs and other species that have unsettled the delicate ecological balance of this unique body of water. Nowhere does the uneasy alliance of tradition and modernity seem starker, and there is no better writer to capture the diverse humanity of those who live there.
Parallel Lines is a collection of eight very different scenarios set in seven very different versions of Earth. Each mission is self-contained, but the collection can be played as a complete campaign with the characters forming an elite team in Valhalla's Mjollnir Section.The adventures include the Salem Witch Trials, a post-apocalyptic Camargue, an Orwellian Britain, epic journeys by airship and Trans-Siberian Express, a voyage to the bottom of the sea, an investigation through the streets of a disintegrating Edinburgh, and a murder hunt through a dystopian London.Packed with wild ideas and creative locations, along with dozens of colourful NPCs (and some distinctly weird ones), Parallel Lines is transplanar adventuring at its very best.Parallel Lines requires access to both Luther Arkwright: Roleplaying Across the Parallels and Mythras for full enjoyment.
There's something rotten in the town of Advent.Advent - the last civilized place in The Realm before one crosses into the barbarian lands of The Long Riding. Many years ago this was a lawless place of warring clans and murderous bandits. Advent has grown since then, but little has changed. It still attracts the dregs, the runaways, the refugees, the desperate, the unforgiven.Perhaps this is why Zarand and his gang of robbers thought Advent was a good place to lie low. To plan the next job. To find the fabled treasure hoard of the barbarian chief, Hessaret.But naturally, nothing is ever as simple.This might just be Zarand's last job...Hessaret's Treasure is a Mythras scenario set in The Realm, the lands described in Book of Quests. It provides a side chapter for that campaign, or, as is intended, a scenario in its own right. While useful, Book of Quests is not essential for play, and this scenario can easily be slotted into many fantasy campaign settings. It is suitable for a party of up to six reasonably skilled adventurers looking to make a name for themselves and not afraid to get their hands dirty.
A.D. 449. This year Marcian and Valentinian assumed the empire, and reigned seven winters. In their days Hengest and Horsa, invited by Wurtgern, king of the Britons to his assistance, landed in Britain in a place that is called Ipwinesfleet; first of all to support the Britons, but they afterwards fought against them. The king directed them to fight against the Picts; and they did so; and obtained the victory wheresoever they came. They then sent to the Angles, and desired them to send more assistance. They described the worthlessness of the Britons, and the richness of the land. They then sent them greater support. Then came the men from three powers of Germany; the Old Saxons, the Angles, and the Jutes... From Anglia, which has ever since remained waste between the Jutes and the Saxons, came the East Angles, the Middle Angles, the Mercians, and all of those north of the Humber. Their leaders were two brothers, Hengest and Horsa, who were the sons of Wihtgils; Wihtgils was the son of Witta, Witta of Wecta, Wecta of Woden. From this Woden arose all our royal kindred, and that of the Southumbrians also. - The Anglo Saxon ChronicleAnd so the Saxons came to Britain. Vortigern, who betrayed them, fell, and in time they took all the land in the east so that the dominion of the Britons was divided, and the Britons driven back in their kingdoms of Dumnonia, Powys, Gwent, Elmet and Brigantia. From these conquered lands rose Anglia, Ceint and Mierce. With them came new kings: Guercha One-Eye of the Angles, Aelle - the Bretwalda, and now, to challenge them both, Cerdic and his sons.The Saxons bring new Gods and new Magic. They come to conquer and settle. They come to claim what Vortigern promised and failed to deliver. But most of all, they come to fight.Mythic Britain: Logres is a companion volume to Mythic Britain focusing firmly on the Saxon kingdoms. In its pages you will find a wealth of information on Saxon culture, beliefs, rites, practices, people and magic. The book details the lands of Logres, its kingdoms, its politics and its internal strife. The book includes character creation for Saxon characters, new rules for Saxon magic, rules for riddles and contests, and a detailed mini-campaign following the arrival of Cerdic in the south of Britain.Mythic Britain: Logres explores the world of the Saxons in 6th Century Britain. It delves into Saxon culture, society, religion and beliefs, bringing life to these enigmatic invaders from the Germanic lowlands of northern Europe. Written by Paul Mitchener, this is an essential resource for all Mythic Britain Games Masters and anyone with an interest in Anglo Saxon heritage.
Vous desirez vivre des aventures passionnantes dans des univers varies? Mythras est un jeu de role detaille et flexible qui repondra a vos attentes.QUI SEREZ-VOUS ?Un guerrier ruse? Un voleur habile ? Un sorcier sans scrupules ? Un agent des dieux ? Grace a un systeme de competences particulierement souple, vous pouvez definir librement votre personnage.D'OU VENEZ VOUS ?Etes-vous un citadin accoutume au confort ? Un nomade des steppes suivant la transhumance de ses troupeaux ? Un barbare habitue a piller ses voisins et a subir les caprices des Dieux ? L'origine de votre personnage influence sa culture et ses savoir-faire.EN QUOI CROYEZ-VOUS ?Adorez-vous le terrible dieu de la guerre ? Respectez-vous les enseignements des esprits ancestraux ? Avez-vous choisi de suivre votre propre chemin vers l'illumination ? Preferez-vous la puissance noire de la sorcellerie ? Les croyances de votre personnage faconneront sa magie et sa destinee.QUE FEREZ-VOUS ?Vous avez envie de vous inspirer des peplums ou des classiques du medieval-fantastique ? Vous voulez mettre en scene des combats spectaculaires ou une enquete complexe ? Mythras vous fournit tout le necessaire pour donner corps a vos idees.MYTHRAS, LE COMPAGNON DE VOTRE IMAGINATIONUne creation de personnages fouillee ;Un systeme de combat innovant ;Cinq types de magie ;Des montres et creatures issus des mythes et des legendes ;De nombreux conseils pour les maitres de jeu.Savourez les regles, preparez vos des, reunissez vos amis, et partez a l'aventure !
Heidri Mittendorf is 'n bekende en ervare blokkiesraaiselkenner en
-opsteller. Die Bybelblokraaie 2 bevat 65 blokraaie wat
opgelos word met leidrade wat uit die Bybel nageslaan kan word asook 6
woordsoeke en 4 woordspeletjies gebaseer op temas uit die Bybel. Al die
antwoorde word ook verskaf. Dit sal ure se blokraaigenot verskaf aan
blokraailiefhebbers.
On the Railway takes readers through South Africa’s rich railway
history, from Estcourt to the grand steam engines on narrow gauges.
David Williams highlights luxurious trains like the White and Blue
Trains, and the vital role of goods trains in the economy. He explores
engineering feats that tamed tough terrains and the growth of railway
towns. The book also addresses racial segregation, the decline of the
rail network, and reflects on the past and uncertain future of South
African railways. |
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