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Books > Arts & Architecture > The arts: general issues
Discrete inquiries into 15 forms of the Arthurian legends produced over the last century explore how they have altered the tradition. They consider works from the US and Europe, and those aimed at popular and elite audiences. The overall conclusion is that the "Arthurian revival" is an ongoing event, and has become multivalent, multinational, and multimedia. Originally published in 1992.
'Wide-ranging, witty and fresh ... a stimulating read. Authentic fun' Tim Harford, Financial Times Best Summer Books 2022 'Brilliantly witty, profoundly illuminating, Alice Sherwood is a master storyteller' Simon Schama 'Thought-provoking and beautifully written' Adrian Wooldridge, Washington Post 'A sweeping and persuasive manifesto ... witty and wide-ranging ... a pleasure' Literary Review 'Terrific ... the sheer breadth of her subject matter is extraordinary' Matthew d'Ancona, Tortoisemedia.com 'Alice Sherwood is the real deal' Marcus du Sautoy 'Fascinating and hugely entertaining' Brian Eno 'Unfailingly compelling and often shocking' Philip Mould, presenter of Fake or Fortune? 'Riveting ... captivating ... a thoroughly enjoyable debut' Financial Times We live in an age when the pursuit of authenticity - from living our 'best life' to eating artisan food - matters more and more to us, but where the forces of inauthenticity seem to be taking over. Our world is full of people and products that are not what they seem. We no longer know whether we are talking to a person or a machine. But we can fight back - and this award-winning book shows us how. Authenticity argues that, although our counterfeit culture is shaped by the most powerful forces of evolution, economics, and technology, we can still come together to reclaim reality. Along the way, we meet the world's greatest impostor, who finally became what he'd pretended to be; the wartime counterfeiter who fooled a nation; nature's most outrageous deceivers; the artist who encouraged people to forge his pictures; the 'authentic' brand that was anything but. But we also meet people living unexpectedly rewarding lives in virtual worlds, and foot soldiers in the 'armies of truth' who are taking down today's conspiracies and cons. Provocative, insightful and original, Authenticity is that once-in-a-generation revelation: a work rich in histories but supremely and urgently of our own time. You'll never think about deception and reality in the same way again.
This book puts CGTN (formerly CCTV-News) and the BBC's international television news head-to-head, interrogating competing 'truths' in the exacting business of news reporting. Written by a media scholar and former long-serving BBC News journalist, Seeking Truth in International TV News asks if China's English-language television news programmes are nothing but state propaganda, and if the BBC is a universal news standard to which all other broadcasters should aspire. Over eight years of Xi Jinping's rule, it investigates how the international TV news channels of CGTN and the BBC reported on Chinese politics, protests in Hong Kong, disasters, China in Africa, and insurgency and its suppression in Xinjiang. The comparison reveals uneven editorial imperatives at the Chinese broadcaster and raises questions about the BBC's professed tenets of balance and impartiality. It also illustrates how Chinese journalists commit 'small acts of journalism' that push the boundaries of information control. A rigorous analysis of reportage from the two channels, this book will interest scholars of global media, journalism, international relations and public diplomacy. It will also interest those in academia, the media and international affairs who want to examine the nature of news and 'soft power' in a comparative context.
Strategic Communication deals with the principles behind strategic communication planning. It covers the professional practice steps involved in researching, planning, writing, evaluating and implementing a communication strategy. This book links strategic communication campaign planning to medium and long-term business activity and to how organisations deal with issues. This thoroughly revised third edition includes: New international cases and professional exercises that will enable students to work through the cases and apply theory to real-life situations; New discussion questions on important aspects of campaign planning; Chapter exercises that encourage students to think more broadly about communication strategy and work through the particular aspects of a strategy; In Theory panels that highlight key theories and demonstrate important links between theory and practice Accessible and comprehensive, this is an essential text for students of professional communication and professionals transitioning into the field of Strategic Communication.
This book covers the process of creating digital characters for videogames as well as for 3D print and collectibles. It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growing mobile gaming industry. Lastly, it covers creation of figurines for 3D printing and collectables. The book provides a step-by-step walk through of creating these assets at an industry level standard. It includes the necessary theory that you need to understand how to be an effective character artist, but primarily focuses on the practical skills needed for creating character assets in the modern games and collectibles industries. This book will be of great interest to all beginner and junior character artists currently working in the gaming or collectable industry or looking to enter these industries. There is also relevant content in the highly detailed examples for people currently working in the industry and looking to pick up a few new tips, tricks and knowledge.
This book takes you through all the basic steps of character design for games and animation, from brainstorming and references through to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate between them and use them effectively. Using a step-by-step approach for each stage of the process, this book guides you through the process of creating a new character from scratch. It contains a wealth of design tips and tricks as well as checklists and worksheets for you to use in your own projects. The book covers how to work with briefs, as well as providing advice and practical strategies for working with clients and creating art as a product that can be tailored and sold. This book will be a valuable resource for all junior artists, hobby artists, and art students looking to develop and improve their character development skills for games and animation.
Owen Kelly wrote one of the seminal books on cultural democracy in the 80s and returns now with a fresh take on a concept that has re-emerged with growing urgency in the last decade. This new book brings a unique, in depth philosophical take on the concepts and principles of cultural democracy, written by one of the key thinkers in the field. Cultural democracy is a subject taught on many Arts Management programmes and this book will be valuable reading for students in that it brings these issues and questions up to date and provides a framework for thinking through the conflicting ideologies in cultural policies and practices. The writing style is clear and direct, ideal for students and practitioners. Although it deals with often complex ideas, it does so without jargon and without assuming much prior knowledge of the term.
1. This book is a crucial conversation about how racialized bodies and power intersect within actor training spaces. 2. this book specifically examines race from various and diverse points of view. 3. the book looks at acting training and race from a voice and movement perspective.
It proposes that decolonizing, ecocritical, feminist art's histories can unravel the anthropocentric legacies of Eurocentric universalism, to create transformative conversations between and across many and more-than-human worlds. It demonstrates how planetary feminisms can foster interdependent flourishing as they story pluriversal worlds, and world pluriversal stories, with art. It is essential reading for students and researchers in art history, theory and practice, visual culture studies, feminism and gender studies, environmental humanities and cultural geography.
* Develops the concept of the Celebrity as a Human Fashion Brand, which offers a fresh perspective in the Fashion Marketing field. * Includes a broad range of well-known case studies in every chapter, coupled with reflective questions, which can be used for in-class exercises. * Ideal recommended reading for advanced undergraduate and postgraduate students studying Celebrity Fashion and Influencer Marketing, Fashion Marketing, Fashion Brand Management and Consumer Behaviour.
The Art Book, an award-winning art survey Spotlighting more than 600 great artists from medieval to modern times, The Art Book has been translated in 20 languages and has introduced millions of people around the world to art and artists in an accessible, acclaimed A-Z guide. Breaking with traditional classifications, it throws together brilliant examples from all periods, schools, visions, and techniques, presenting an unparalleled visual sourcebook and a celebration of our rich, multifaceted culture. Each artist is represented by a key work and an informative, explanatory text on the piece and its creator. The 2020 edition includes 40 additional works, including overlooked historical and cutting-edge contemporary artists. Artists featured for the first time in this edition include: Berenice Abbott, Hilma af Klint, El Anatsui, Romare Bearden, Mark Bradford, Cao Fei, Cecily Brown, Judy Chicago, John Currin, Guerrilla Girls, Lee Krasner, Jacob Lawrence, Kerry James Marshall, Joan Mitchell, Zanele Muholi, Takashi Murakami, Louise Nevelson, Clara Peeters, Jenny Saville, Wolfgang Tillmans, and more.
*Encourages students into the profession of media production for sports, drawing on case studies and interviews with practitioners and providing careers advice for students looking to break into the industry. *This is the first book to address motion graphics in sports production and presentation so fills a niche gap in the market which sits between media production, graphic design and advertising/sports marketing. *Combines research and practice to give a holistic overview of the area and where it is going/how students can shape it.
The Stage Manager's Toolkit, Third Edition provides a comprehensive account of the role of the stage manager for live theatre with a focus on both written and verbal communication best practices. The book outlines the duties of the stage manager and assistant stage manager throughout a production, discussing not only what to do but why. It also identifies communication objectives for each phase of production, paperwork to be created, and the necessary questions to be answered in order to ensure success. This third edition includes: an updated look at digital stage management tools including script apps, cloud storage, and social media practices; a new discussion on creating a healthy and safe rehearsal space; updated paperwork examples; new information on Equity practices for the student and early career stage managers. Written for the stage management student and early career stage manager, this book is a perfect companion to any university Stage Management course. A companion website hosts customizable paperwork templates, instructional video, links to additional information, teacher tools for each individual chapter, and a bonus chapter on teaching stage management.
Provides a broad a bottom-up set of multiple international examples of projects initiated by social practitioners and by artists - and by collaboration between the two - in varied settings and domains. Provides a set of examples, methods, and ideas for including social workers, community workers, social change advocates, art therapists, psychologists, human geographers, and town and urban planners, but also social artists, cultural policy makers, and those interested in using social arts in participatory research. Will be of interest to community workers, social change advocates, art therapists, psychologists, human geographers, and town and urban planners and will inspire and guide all of the above groups on the theoretical, academic, training, and practice levels of using social arts.
Offering veteran insight and friendly, actionable advice from two self-made women who have helmed four successful creative businesses, this practical guide to becoming a creative entrepreneur will speak to anyone wanting to make art, be their own boss, and not have to work a second job to make ends meet. Figuring out how to make a living from your creative work poses unique challenges and obstacles. From choosing the right business model to building a brand, from managing your time to scaling up your production-starting your own creative business often means doing it all yourself. Enter The Creative Business Handbook by Alicia Puig and Ekaterina Popova, the dynamic duo behind Create! Magazine . With its conversational tone and accessible advice, this handbook lays an essential foundation for anyone wanting to earn a living with their art-no fancy business degree required! In addition to nuts-and-bolts advice based on the authors' real-life experiences, each chapter of the book includes an interview with a creative entrepreneur from a different background and craft, and ends with action steps that will help keep you on track. Written by creative business owners for creative business owners, this is the perfect book for anyone with a vision who is ready to hit the ground running.
Assessing the dawn of the Anthropocene era, a poet and philosopher asks: How do we live at the end of the world? The end of the Holocene era is marked not just by melting glaciers or epic droughts, but by the near universal disappearance of shared social enterprise: the ruling class builds walls and lunar shuttles, while the rest of us contend with the atrophy of institutional integrity and the utter abdication of providing even minimal shelter from looming disaster. The irony of the Anthropocene era is that, in a neoliberal culture of the self, it is forcing us to consider ourselves as a collective again. For those of us who are not wealthy enough to start a colony on Mars or isolate ourselves from the world, the Anthropocene ends the fantasy of sheer individualism and worldlessness once and for all. It introduces a profound sense of time and events after the so-called "end of history" and an entirely new approach to solidarity. How to Live at the End of the World is a hopeful exploration of how we might inherit the name "Anthropocene," renarrate it, and revise our way of life or thought in view of it. In his book on time, art, and politics in an era of escalating climate change, Holloway takes up difficult, unanswered questions in recent work by Donna Haraway, Kathryn Yusoff, Bruno Latour, Dipesh Chakrabarty, and Isabelle Stengers, sketching a path toward a radical form of democracy—a zoocracy, or, a rule of all of the living.
Contains step-by-step, easy to follow instructions with clear diagrams that enable the reader to draft a series of historically accurate patterns, that incorporate both imperial and metric systems. This book will appeal to students and instructors in costume design courses, along with professional costume designers and tailors. Contains detailed step-by-step instructions that are designed for a modern 21st century shaped body.
This book studies the intersection of performance and nationalism in South Asia.It traces the emergence of the culture of nationalism from the late nineteenth century through to contemporary times. Drawing on various theatrical performance texts, it looks at the ways in which performative narratives have reflected the national narrative and analyses the role performance has played in engendering nationhood. The volume discusses themes such as political martyrdom as performative nationalism, the revitalisation of nationalism through new media, the sanitisation of physical gestures in dance, the performance of nationhood through violence in Tajiki films, as well as K-Pop and the new northeastern identity in India. A unique contribution to the study of nationalism, this book will be useful for scholars and researchers of history, theatre and performance studies, cultural studies, postcolonial studies, modern India, Asian studies, political studies, social anthropology and sociology.
Embodied Playwriting: Improv and Acting Exercises for Writing and Devising is the first book to compile new and adapted exercises for teaching playwriting in the classroom, workshop, or studio through the lens of acting and improvisation. The book provides access to the innovative practices developed by seasoned playwriting teachers from around the world who are also actors, improv performers, and theatre directors. Borrowing from the embodied art of acting and the inventive practice of improvisation, the exercises in this book will engage readers in performance-based methods that lead to the creation of fully imagined characters, dynamic relationships, and vivid drama. Step-by-step guidelines for exercises, as well as application and coaching advice, will support successful lesson planning and classroom implementation for playwriting students at all levels, as well as individual study. Readers will also benefit from curation by editors who have experience with high-impact educational practices and are advocates for the use of varied teaching strategies to increase accessibility, inclusion, skill-building, and student success. Embodied Playwriting offers a wealth of material for teachers and students of playwriting courses, as well as playwrights who look forward to experimenting with dynamic, embodied writing practices.
This book takes you through all the basic steps of character design for games and animation, from brainstorming and references through to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate between them and use them effectively. Using a step-by-step approach for each stage of the process, this book guides you through the process of creating a new character from scratch. It contains a wealth of design tips and tricks as well as checklists and worksheets for you to use in your own projects. The book covers how to work with briefs, as well as providing advice and practical strategies for working with clients and creating art as a product that can be tailored and sold. This book will be a valuable resource for all junior artists, hobby artists, and art students looking to develop and improve their character development skills for games and animation. |
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