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Books > Sport & Leisure > Sports & outdoor recreation > Combat sports & self-defence > Wrestling
The antagonists-oiled, shaved, pierced, and tattooed; the glaring
lights; the pounding music; the shouting crowd: professional
wrestling is at once spectacle, sport, and business. Steel Chair to
the Head provides a multifaceted look at the popular phenomenon of
pro wrestling. The contributors combine critical rigor with a deep
appreciation of wrestling as a unique cultural form, the latest in
a long line of popular performance genres. They examine wrestling
as it happens in the ring, is experienced in the stands, is
portrayed on television, and is discussed in online chat rooms. In
the process, they reveal wrestling as an expression of the
contradictions and struggles that shape American culture.The
essayists include scholars in anthropology, psychology, film
studies, communication studies, and sociology, one of whom used to
wrestle professionally. Classic studies of wrestling by Roland
Barthes, Carlos Monsivais, Sharon Mazer, and Henry Jenkins appear
alongside original essays. Whether exploring how pro wrestling
inflects race, masculinity, and ideas of reality and authenticity;
how female fans express their enthusiasm for male wrestlers; or how
lucha libre provides insights into Mexican social and political
life, Steel Chair to the Head gives due respect to pro wrestling by
treating it with the same thorough attention usually reserved for
more conventional forms of cultural expression. Contributors.
Roland Barthes, Douglas L. Battema, Susan Clerc, Laurence de Garis,
Henry Jenkins III, Henry Jenkins IV, Heather Levi, Sharon Mazer,
Carlos Monsivais, Lucia Rahilly, Catherine Salmon, Nicholas
Sammond, Phillip Serrat, Philip Sewell
A competition of strength, endurance, and strategy, wrestling is
one of the world's oldest sports, boasting such famous participants
as Plato, Henry VIII, George Washington, and Abraham Lincoln. The
author provides a compelling look at the different styles and
maneuvers of wrestling. Vibrant photos and informative writing
bring this sport to life for the reader.
This meticulously crafted and searing critique of pro wrestling is
unlike any wrestling book published: Chokehold is a penetrating
description of pro wrestling's dark side, a secret underworld of
deception, exploitation and greed. The storyteller is "Big Jim"
Wilson, All-American football player and survivor of seven years in
the NFL, who was promised wealth and the world championship as pro
wrestler. Instead, Jim Wilson found a surprisingly lucrative sports
entertainment industry built on a pyramid of secrets that included
abusive control of its performers and a long history of illegal
business practices and corruption of politicians and state athletic
commissions. Chokehold describes and documents the abuses that Jim
Wilson witnessed and endured - blacklisting, strong-arm tactics,
homosexual blackmail, defiance of the U.S. Justice Department and
bribery of TV executives and arena managers. Chokehold is an
explosive indictment of the pro wrestling industry's business
practices as well as a thoughtful proposal for pro wrestling's
reform. This book is not a conventional expos' of pro wrestling's
orchestrated stunts, gimmicks and blade jobs. Instead, it is an
unprecedented examination of pro wrestling's less visible cons
outside the ring -- its hidden manipulation of wrestlers with
broken promises and broken bones and a backstage power of the
pencil that writes scripts for wrestler stardom or extinction.
Chokehold describes a secret slice of the wrestling life where
traveling troupes of heels and babyfaces understand how they got
into the game, but cannot find a way up or out. This is the story
of why and how the big guys almost always lose. Chokehold is part
autobiography and part pro wrestling history. Written in
wrestlespeak (the industry's insider argot), it is dedicated to the
memory of "the older boys whose broken bodies and shattered lives
should have taught us something." In addition to Jim Wilson's
experiences in The Bus
On 23 May 1999 in the midst of a World Wrestling Federation stunt,
wrestler Owen Hart plummeted eight stories from the top of Kansas
City's Kemper Arena to his death on the hard canvas of the
wrestling ring. His death, witnessed by 16,000 live audience
members and millions more on TV lead to a brutal seventeen-month
legal battle of finger pointing for responsibility. In this book,
Owen's wife speaks poignantly about her days by Owen's side, the
life that they created for their two children, and the tremendous
loss that she has been confronted with every day. From their days
as high school sweethearts to Owen's performances in sold-out
stadiums, she illuminates the tragic story of this modern gladiator
and his horrific demise brought on by the neglect of the
professional wrestling world.
Spanning the "Roaring Twenties," Prohibition and The Great
Depression, Pile Driver is set in one of the most colorful periods
of United States history. The story of Charles Berthold Fischer
reveals hardship, humility and honor. Wrestling honestly in a
dishonest era, Fischer, standing but 5'3," simultaneously held
middleweight and light heavyweight world titles. Despite national
sports figure status, Charlie was never ashamed to declare
Butternut, Wisconsin, as his home. A man to whom many taller men
looked up, Pile Driver is the untold story of an exceptional
individual: Charles "Midget" Fischer.
"This searing confessional reads like a novel and is just as
suspenseful...Any female athlete would be interested in this
story." -- Library Journal Lisa Whitsett grew up in Cedar Falls,
Iowa, where she began the first of 27 years dedicated to sports and
athletics. Her experiences as a mental health counselor and her
adventures as a business consultant motivated her to write about
development, change and transformation. Beneath the Armor of an
Athlete was inspired by her own experiences of personal growth as
well as her clients'. While many sports books contribute to a
reader's athletic development, this book also focuses on the
private, personal development of the athlete. Beneath the Armor of
an Athlete is the story of a female Olympic Freestyle wrestler. Her
love for the sport and striving for success expose her to rare
challenges, all of which introduce new experiences in her life.
From all-male wrestling camps and tournaments to the competitive
ranks of national and international women's freestyle wrestling,
this athlete learns that her sport is the gateway to learning more
about who she really is and what she is capable of becoming.
Grappling (wrestling) is probably the oldest genre of combat known
to man. Throughout the world, wrestling and grappling have been
part of every culture, probably due to the fact that pulling,
holding, lifting and carrying are far more natural to us as living
and working human beings than punching and striking. This manual
takes the reader step by step through the moves and techniques
required to become competent in the grappling arts. These moves can
be used to compliment other forms of martial arts, or used alone in
close-range self defence. Topics covered include beating kickers
and punchers, history of grappling, training equipment, safety in
practice, vertical grappling, groundwork, joint locks, throws,
stance and grips.
The millions of fans who watch World Wrestling Entertainment (WWE)
programs each year are well aware of their role in building the
narrative of the sport. #WWE: Professional Wrestling in the Digital
Age explores the intersections between media, technology, and
fandom in WWE's contemporary programming and business practices. In
the Reality Era of WWE (2011 to the present), wrestling narratives
have increasingly drawn on real-life personalities and events that
stretch beyond the story-world created and maintained by WWE. At
the same time, the internet and fandom have a greater influence on
the company than ever before. By examining various sites of
struggle and negotiation between WWE executives and in-ring
performers, between the product and its fans, and between the
company and the rest of the wrestling industry, the contributors to
this volume highlight the role of various media platforms in
shaping and disseminating WWE narratives. Treating the company and
its product not merely as sports entertainment, but also as a
brand, an employer, a company, a content producer, and an object of
fandom, #WWE conceptualizes the evolution of professional
wrestling's most successful company in the digital era.
In 1997, World Championship Wrestling was on top. It was the
number-one pro wrestling company in the world, and the
highest-rated show on cable television. Each week, fans tuned in to
Monday Nitro, flocked to sold-out arenas, and carried home
truckloads of WCW merchandise. It seemed the company could do no
wrong.
But by 2001, however, everything had bottomed out. The company --
having lost a whopping 95% of its audience -- was sold for next to
nothing to Vince McMahon and World Wrestling Entertainment. WCW was
laid to rest.
What went wrong? This expanded and updated version of the
bestselling "Death of WCW" takes readers through a detailed
dissection of WCW's downfall, including even more commentary from
the men who were there and serves as an object lesson -- and dire
warning -- as WWE and TNA hurtle toward the 15th anniversary of
WCW's demise.
Take a look back at the Golden Era of wrestling with some of the
spectacular merchandise from that awesome time. Featured here is
the story of the wrestling merchandise that could be found as pro
wrestling took the world by storm. Featuring action figures, gym
bags, whacky T-shirts, VHS tapes and much more, this is merchandise
that excited a generation. Kevin Williams, also the author of
Wrestling Action Figures of the Early 1990s, will take you back in
time to grapple with your wrestling passion.
The millions of fans who watch World Wrestling Entertainment (WWE)
programs each year are well aware of their role in building the
narrative of the sport. #WWE: Professional Wrestling in the Digital
Age explores the intersections between media, technology, and
fandom in WWE's contemporary programming and business practices. In
the Reality Era of WWE (2011 to the present), wrestling narratives
have increasingly drawn on real-life personalities and events that
stretch beyond the story-world created and maintained by WWE. At
the same time, the internet and fandom have a greater influence on
the company than ever before. By examining various sites of
struggle and negotiation between WWE executives and in-ring
performers, between the product and its fans, and between the
company and the rest of the wrestling industry, the contributors to
this volume highlight the role of various media platforms in
shaping and disseminating WWE narratives. Treating the company and
its product not merely as sports entertainment, but also as a
brand, an employer, a company, a content producer, and an object of
fandom, #WWE conceptualizes the evolution of professional
wrestling's most successful company in the digital era.
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