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Aaron Marks' Complete Guide to Game Audio - For Composers, Sound Designers, Musicians, and Game Developers (Paperback, 3rd edition)
Loot Price: R1,415
Discovery Miles 14 150
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Aaron Marks' Complete Guide to Game Audio - For Composers, Sound Designers, Musicians, and Game Developers (Paperback, 3rd edition)
Expected to ship within 12 - 17 working days
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Whether trying to land that first big gig or working to perfect the
necessary skills to fill a game world with sound, Aaron Marks'
Complete Guide to Game Audio 3rd edition will teach the reader
everything they need to know about the audio side of the
multi-million dollar video game industry. This book builds upon the
success of the second edition with even more expert advice from
masters in the field and notes current changes within the growing
video game industry. The tools of the trade excerpts will showcase
what professionals, like Marty O'Donnell, Richard Jacques and Tom
Salta, use to create their work and to help newcomers in the field
prepare their own sound studios. Sample contracts are reviewed
within the text as well as helpful advice about contractual terms
and negotiable points. These sample contracts can also be found as
a downloadable zip for the reader's convenience. Aaron Marks also
explores how to set your financial terms and network efficiently
along with examples of how projects can go completely awry and
achieving the best results in often complicated situations. Aaron
Marks' Complete Guide to Game Audio serves as the ultimate survival
guide to navigating an audio career in the video game industry. Key
Features New, full color edition with a complete update of
information. Added and expanded coverage of field recording for
games, creating voiceovers, adaptive and interactive audio and
other cutting edge sound creation and implementation techniques
used within games. Update/Replacement of interviews. Include
interviews/features on international game audio professionals New
and expanded interview features from game composers and sound
designers of every experience level such as Keith Arem, Bradley
Meyer, Christopher Tin and Rodney Gates including many
international professionals like Pasi Pitkanen, Henning Nugel and
Christos Panayides. Expanded and updated game console coverage of
the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new
scripting and middleware concepts and techniques and review of
powerful tools such as FMOD and Wwise.
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