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Quaternions for Computer Graphics (Paperback, 2nd ed. 2021)
Loot Price: R1,527
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Quaternions for Computer Graphics (Paperback, 2nd ed. 2021)
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If you have ever wondered what quaternions are - then look no
further, John Vince will show you how simple and useful they are.
This 2nd edition has been completely revised and includes extra
detail on the invention of quaternions, a complete review of the
text and equations, all figures are in colour, extra worked
examples, an expanded index, and a bibliography arranged for each
chapter. Quaternions for Computer Graphics includes chapters on
number sets and algebra, imaginary and complex numbers, the complex
plane, rotation transforms, and a comprehensive description of
quaternions in the context of rotation. The book will appeal to
students of computer graphics, computer science and mathematics, as
well as programmers, researchers, academics and professional
practitioners interested in learning about quaternions. John Vince
explains in an easy-to-understand language, with the aid of useful
figures, how quaternions emerged, gave birth to modern vector
analysis, disappeared, and reemerged to be adopted by the flight
simulation industry and computer graphics. This book will give you
the confidence to use quaternions within your every-day
mathematics, and explore more advanced texts.
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