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Gaming Disability - Disability Perspectives on Contemporary Video Games (Paperback) Loot Price: R1,127
Discovery Miles 11 270
Gaming Disability - Disability Perspectives on Contemporary Video Games (Paperback): Katie Ellis, Tama Leaver, Mike Kent

Gaming Disability - Disability Perspectives on Contemporary Video Games (Paperback)

Katie Ellis, Tama Leaver, Mike Kent

Series: Routledge Research in Disability and Media Studies

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Loot Price R1,127 Discovery Miles 11 270 | Repayment Terms: R106 pm x 12*

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This book is an important collection for scholars and students interested in the critical analysis of digital games, and will be of interest across several disciplines including game studies, game design and development, internet studies, visual studies, cultural studies, communication studies, and media studies, as well as disability studies The book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokemon Go The book also asks how game developers can attempt to represent diverse abilities, taking games such as BlindSide and Overwatch as examples

General

Imprint: Taylor & Francis
Country of origin: United Kingdom
Series: Routledge Research in Disability and Media Studies
Release date: December 2022
First published: 2023
Editors: Katie Ellis • Tama Leaver • Mike Kent
Dimensions: 234 x 156mm (L x W)
Format: Paperback
Pages: 256
ISBN-13: 978-1-03-237285-3
Categories: Books > Arts & Architecture > The arts: general issues > General
Books > Reference & Interdisciplinary > Communication studies > Media studies
Books > Computing & IT > General theory of computing > General
Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Social & legal aspects of computing > Impact of computing & IT on society
Books > Computing & IT > Applications of computing > Image processing > Computer animation
Books > Medicine > General issues > Public health & preventive medicine > Personal & public health > General
LSN: 1-03-237285-0
Barcode: 9781032372853

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