This book constitutes the refereed proceedings of the 6th
International Conference on E-learning and Games, Edutainment 2011,
held in Taipeh, Taiwan, in September 2011.
The 42 full papers were carefully reviewed and selected from 130
submissions. The papers are organized in topical sections on:
augemented and mixed reality in education; effectiveness of virtual
reality for education; ubiquituous games and ubiquitous technology
& learning; future classroom; e-reader and multi-touch;
learning performance and achievement; learning by playing; game
design and development; game-based learning/training; interactions
in games; digital museum and technology, and behavior in games;
educational robots and toys; e-learning platforms and tools; game
engine/rendering/animations; game-assisted language learning;
learning with robots and robotics education; e-portfolio and
ICT-enhanced learning; game-based testing and assessment; trend,
development and learning process of educational mini games; VR and
edutainment.
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