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With a population of just 329,000 (barely more than Nottingham),
Iceland is the most thinly-populated country in Europe, and 80% of
it is uninhabited. Despite this, in the 1100 years since humans
first settled there, the Icelanders have built a remarkably
resourceful, diverse and robust community - and they have never had
to go to war. In fact, in 2013 the United Nations ranked Iceland
the 13th most developed country in the world. Professor Gisli
Thorsteinsson is a Professor of Education in Reykjavik, while Dr
David Whittaker is a retired academic specializing in geopolitics.
The two authors have written this book to record and explain
Iceland's history and its many achievements and to introduce
readers who may not be familiar with the country to the range and
vitality of Icelandic thinking and achievement.
The practice of toy design and the theory behind it is studied with
particular interest in the ways in which these areas contribute, if
at all, to child development. The assessment of the ways in which
we play and the toys we have as children with respect to its
influence on adulthood will be studied. As well as literary
research an interview with a senior designer is carried out. This
concludes that the role of the toy designer is complex and subject
to the demands of users as well as regulations. A questionnaire was
given to 28 respondent ages 18- 25 years; the subject was a
retrospective view of toys and their influences on the respondent's
current lifestyle. The major conclusions draw from this was that
toys not only influence the development of key skills, but also of
the positive or negative view on our childhood. These findings show
that it is important for designers to draw upon academic research,
as well as undertaking their own to create influential toys of
quality.
Existing automotive system is not sustainable, in terms of
environment and global economic balance. The End of Life Vehicle
Legislation introduced by the European Union is a producer
responsibility directive that aims to ensure vehicle manufacturers
take responsibility for both the disposal and, more importantly,
the recovery of their vehicles. The book is concerned with
investigating and concluding the following question: To What Extent
Will End of Life Vehicle Legislation Affect Future Car Design? This
covers the following sustainability related topics in depth:
Context of the legislation, Eco-design, Life Cycle Assessment,
Closed Loop, Design for Dis-assembly and Modularity, Producer
Responsibility, and alternative ownership methodologies.
Existing automotive system is not sustainable, in terms of
environment and global economic balance. The End of Life Vehicle
Legislation introduced by the European Union is a producer
responsibility directive that aims to ensure vehicle manufacturers
take responsibility for both the disposal and, more importantly,
the recovery of their vehicles. The book is concerned with
investigating and concluding the following question: To What Extent
Will End of Life Vehicle Legislation Affect Future Car Design? This
covers the following sustainability related topics in depth:
Context of the legislation, Eco -design, Life Cycle Assessment,
Closed Loop, Design for Disassembly and Modularity, Producer
Responsibility, and alternative ownership methodologies.
Advances in sport shoe design, materials, technology, and their
impact on athletes from the early 20th Century are discussed in
detail. Research discusses that the involvement of podiatrists
(foot scientists) initially sparked the introduction of the first
technologically enhanced features. Secondary research consists of a
comparison between classic shoes of old and the innovative shoes of
today. Touching on the effects they have had on performance as well
as the medical impacts Further progression in sport shoe design and
their effects on sportsmen and women are discussed. This
investigation may provide a history of sport shoe design arid
material improvements, and a discussion of experiences and results
that show the impacts on athletes.
Toys and play occupy a large portion of a child's lifetime,
providing a basis for a magnitude of skills and developmental
stages. They can provide solitary amusement or help to facilitate a
game with others. Not only are toys considered to be fun, but they
can also help a child to learn new skills and progress through
their younger years thus labelling them as educational.The aim of
this study was to investigate the impact of toys and play on
children under the age of 7. It was important to not only use
secondary research in the form of books and web journals but to
also obtain information from primary sources through the use of
questionnaires.Primary research stages address the relationship
between toys and child development from a parental view, answering
questions and providing information that was not found during the
literature review. 2 questionnaires were used to gain answers to a
variety of questions about toys, play and child development and
consumer habits of parents.
The definition of packaging is as follows: "Packaging is the
science, art and technology of enclosing or protecting products for
distribution, storage, sale, and use. Packaging also refers to the
process of design, evaluation, and production of packages and all
the development and manufacturing processes that are required to
create the packaging. In order to develop consistent successful
packaging within the competitive and fast moving food and cosmetics
market, premium brands must liaise with consumers in order to
maintain an optimised brand design for their products.
Prior pedagogical models have failed to take into account new
contextual and mobile methods of learning with the advances in
technology-mediated learning. This book puts forward a pedagogical
approach, namely, future innovative in-service teacher education in
Europe. It is concerned with the educational use of information and
communication technologies, specifically with the development and
dissemination of a new pedagogical strategy for open and distance
learning through in-service teacher education in schools across
Europe.
Sport is a very subjective topic; people's opinions will often
differ, and therefore encourage debate, frequently resulting in
disagreement and argument. Many traditionalists will declare that
technology should not be introduced into sport; it should remain
how it has been since its creation, played how it was designed to
be played. After all, controversies make sport more interesting and
ultimately part of what it is today. Others will, however, argue
that technology needs to be introduced to aid the official's
decisions, to add another interesting dimension, and develop the
sport, taking it forward, adapting it to today's modern world. This
study, fully analyses whether the introduction of technology into
sport is advantageous.
Previous pedagogical models have failed to take into account new
contextual and mobile methods of learning with the advances in
technology-mediated learning. This book puts forward a pedagogical
approach, namely, future innovative in-service teacher education in
Europe. It is concerned with the educational use of information and
communication technologies, specifically with the development and
dissemination of a new pedagogical strategy for open and distance
learning through in-service teacher education in schools across
Europe.
This book demonstrates an investigation to distinguish what factors
make premium packaging more premium than that of the mass products.
The following questions were used to lead the work: 1. How much
influence does packaging have on a consumer's decision? 2. What
specific techniques are used by the premium packaging products? 3.
Which of the techniques are most effective in making the packaging
premium? 4. How can these techniques be measured empirically?
Design strategy allows many companies to develop a plan for what
they need to make and do, affecting both their immediate and
long-term prospects. In this study, a specific approach has been
taken to understand and analyse the role that it plays in the
garden power tool market. The study focused on design and marketing
of garden power tools. Findings provided the foundations for the
development of a generic design strategy framework appropriate to
the garden power tool market.
This study explores consumer's attitudes and behaviour to the
concept of sustainability within products in the bathroom industry.
Scrutinising these against the actual product development and
marketing which is pushing these products as green consumables.
'The possibility that sustainable development may not actually be
achievable in any practical sense does not, however, make it any
less important' (Walker, 2006). Even if this is true huge steps
forward in sustainability can be made within the bathroom industry.
Educators should attempt to create a common and solid strategy in
preschool educational institutions in order to sufficiently ensure
a safe social environment of children. A research examining health
and safety issues in Lithuanian preschools was carried out in
Klaipeda. The aim of the research was to analyse the conditions of
safe environment creation for children in pre-school educational
institution and its development prospects. The following questions
were asked: 1. What are the factors that influence the safety of
pre-school educational institution environment and could these
factors be developed? 2. What difficulties arise in the process of
safe environment creation for children? 3. How could the creation
of safe environment be developed in contemporary pre-school
educational institutions?
This work investigated if there was any correlation between the
symmetrical aspects of a product and their impact on the
desirability of it. From this it was possible to deduce examples of
desirable products that were popular in culture today such as
Sony's PlayStation 3 games console and the iconic Apple iPhone. By
understanding how the products are manufactured and how processes
have changed over recent years, helped to indicate the impact on
the symmetry of a product.
This book will identify how the development of modern technology
has had an effect on sports. Sport is part of a multi faceted
society which constantly evolves. It is only natural therefore that
sports will need to develop in order to be able to keep up with
other aspects of society. The authors look for answears to the
question: Why do we need to develop sports technology? They look at
sports on an elite level, but also consider how any changes might
have affected the recreational athlete.
From new research and increased public awareness into the affects
of lighting in the workplace, an investigation was undertaken to
discover whether Photobiologists or Light Design Engineers were
correct in their perception of necessary light for the
healthfulness of office workers. Results from objective and
subjective investigations proved inconclusive as they showed that
elements of thinking from both parties had some truth. This implied
that, at present, there is no one method that can be used to gauge
the complete healthfulness of lighting, and so a compromise of both
objective and subjective methods from both bodies of thinking must
be used. This is obviously not an ideal situation as it cannot
guarantee a consistency of quality and healthfulness. However, this
will remain to be the case until Photobiologists can prove beyond
any doubt that light type e.g. types of artificial lighting,
affects human health, and force long awaited reform of lighting
regulations in the workplace.
This book investigates if there is any correlation between the
symmetrical aspects of a product and their impact on the
desirability of it. Research studies carried out include; a survey
of 40 questionnaire participants and a focus group consisting of 6
individuals who commented upon a range of products, both
symmetrical and asymmetrical. This was carried out in order to
obtain reasons why people find products desirable and what it means
to them, find out how people react to the form of a product as well
as investigating if there is an effect on the symmetry of a product
due to its purpose or function. From this it was possible to deduce
examples of desirable products that were popular in culture today
such as Sony's Playstation 3 games console and the iconic Apple
iPhone. By understanding how the products are manufactured and how
processes have changed over recent years, helped to indicate if
this has had an impact on the symmetry of a product.
Most research on the bottled water industry only addresses
environmental or quality issues. This research, however, examines
how tap water can be made more appealing to consumers. It,
furthermore, explores in detail why consumers favour bottled water
over tap water and why consumers choose certain brands of bottled
water over others? Finding answers to these questions enables
strategies to be formulated to make tap water more appealing
through design and marketing.
There are many research reports regarding packaging and its
guidelines of design and development being well designed to
maximise consumer interest, but premium and mass brands with their
split in the market is not a well explored subject matter. This
book examines packaging techniques and methods, moreover on
psychological reasoning behind user and consumer decisions. It also
uncovered strong links to standard pack design within both
industries being a foundation for brands to build upon with special
decorations and finishes to customise and dictate what user market
the product is aimed at.
Manufacturing industry is continuously looking for innovative means
of improving their operations to meet the ever growing consumer
demand, and achieve this at the lowest possible cost. This
investigation explores the role that automated design and products
have had in expanding the horizons for such companies. The
discussions and conclusions drawn from this investigation represent
the predictions for future involvement and development of
automation. This investigation has used research methods such as
questionnaires and interviews to collect data which has been
analysed using such tools as charts and coding and clustering
tables.
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