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Books > Humanities > Archaeology
Trends and Turning Points presents sixteen articles, examining the
discursive construction of the late antique and Byzantine world,
focusing specifically on the utilisation of trends and turning
points to make stuff from the past, whether texts, matter, or
action, meaningful. Contributions are divided into four
complementary strands, Scholarly Constructions, Literary Trends,
Constructing Politics, and Turning Points in Religious Landscapes.
Each strand cuts across traditional disciplinary boundaries and
periodisation, placing historical, archaeological, literary, and
architectural concerns in discourse, whilst drawing on examples
from the full range of the medieval Roman past. While its
individual articles offer numerous important insights, together the
volume collectively rethinks fundamental assumptions about how late
antique and Byzantine studies has and continues to be discursively
constructed. Contributors are: David Barritt, Laura Borghetti,
Nikolas Churik, Elif Demirtiken, Alasdair C. Grant, Stephen
Humphreys, Mirela Ivanova, Hugh Jeffery, Valeria Flavia Lovato,
Francesco Lovino, Kosuke Nakada, Jonas Nilsson, Theresia Raum,
Maria Rukavichnikova, and Milan Vukasinovic.
A general introduction to archeogaming describing the intersection
of archaeology and video games and applying archaeological method
and theory into understanding game-spaces. "[T]he author's clarity
of style makes it accessible to all readers, with or without an
archaeological background. Moreover, his personal anecdotes and
gameplay experiences with different game titles, from which his
ideas often develop, make it very enjoyable reading."-Antiquity
Video games exemplify contemporary material objects, resources, and
spaces that people use to define their culture. Video games also
serve as archaeological sites in the traditional sense as a place,
in which evidence of past activity is preserved and has been, or
may be, investigated using the discipline of archaeology, and which
represents a part of the archaeological record. From the
introduction: Archaeogaming, broadly defined, is the archaeology
both in and of digital games... As will be described in the
following chapters, digital games are archaeological sites,
landscapes, and artifacts, and the game-spaces held within those
media can also be understood archaeologically as digital built
environments containing their own material culture... Archaeogaming
does not limit its study to those video games that are set in the
past or that are treated as "historical games," nor does it focus
solely on the exploration and analysis of ruins or of other built
environments that appear in the world of the game. Any video
game-from Pac-Man to Super Meat Boy-can be studied
archaeologically.
This book proposes a new model and scheme of analysis for complex
burial material and applies it to the prehistoric archaeological
record of the Liangshan region in Southwest China that other
archaeologists have commonly given a wide berth, regarding it as
too patchy, too inhomogeneous, and overall too unwieldy to work
with. The model treats burials as composite objects, considering
the various elements separately in their respective life histories.
The application of this approach to the rich and diverse
archaeological record of the Liangshan region serves as a test of
this new form of analysis. This volume thus pursues two main aims:
to advance the understanding of the archaeology of the immediate
study area which has been little examined, and to present and test
a new scheme of analysis that can be applied to other bodies of
material.
Relying heavily on primary literary sources and archaeological
scholarship, this study sheds new light on the development of towns
in early England from late Roman to late Anglo-Saxon times. After a
discussion of the problems of urban definition and typology, Russo
examines the background of Romano-British urbanism in its prime and
in its late Roman transformations. He demonstrates that late Roman
towns were virtually abandoned before the Anglo-Saxon invasions.
The emporia--new types of Anglo-Saxon towns--are analyzed on the
basis of written and archaeological evidence and are compared with
continental emporia. Finally, the origin and growth of the
Anglo-Saxon burgh is considered from its eighth-century Mercian
beginnings to the better known cases of King Alfred and his
successors.
A timely and up-to-date account of religion in Roman Britain. Two
thousand years ago, the Romans sought to absorb into their Empire
what they regarded as a remote, almost mythical island on the very
edge of the known world – Britain. The expeditions of Julius
Caesar and the Claudian invasion of AD 43, and the continuing Roman
presence up to the 5th century AD, brought fundamental and lasting
changes to the island. Not least among these was the introduction
of a new pantheon of Classical deities and religious systems, along
with a clutch of exotic Eastern cults including Christianity. But
what of Britannia and her own home-grown deities? What cults and
cosmologies did the Romans encounter, and how did they react to
them? Under Roman rule, the old gods and their adherents were
challenged, adopted, adapted, absorbed and reconfigured. In Britain
no inscriptions predate the Roman period, apart from brief
coin-legends, and the divine imagery that adorned temples in the
Roman world was largely lacking. But with the Romans, religion
becomes much more visible. In this fresh and innovative new account
Miranda Aldhouse-Green balances literary, archaeological and
iconographic evidence (and scrutinizes their shortcomings) to
illuminate the complexity of religion and belief in Roman Britain,
and the two-way traffic of cultural exchange and interplay between
imported and indigenous cults. Despite the remoteness of this
period, on the cusp between prehistory and history, many of the
forces, tensions, ideologies and issues of identity at work are
still relevant today, as Sacred Britannia skilfully reveals.
The form and function of the 'synagogue' in the first century CE
has been the focus of a great deal of recent scholarly discussion.
A previous generation of scholars would have perceived a reference
to a synagogue in a New Testament text as a monolithic institution
with clearly defined functions principally involving worship. More
recent scholarship has questioned many of these assumptions,
pointing out that in the first century CE 'synagogue' should be
understood as a reference to a gathering and not a building.
Similarly, it is noted that many of the reconstructions of what
happened in a 'synagogue' are built on evidence that dates to a
period much later than the first century.The purpose of this work
is to engage with primary material, both literary and
archaeological, in order to assess the positions of current
scholarship in the debate. It addresses the literary and
archaeological evidence; the range of sacred activities that could
have taken place within a first-century synagogue; and finally, the
presentation of the 'synagogue' in Luke-Acts by means of case
studies, to draw conclusions not only useful to NT studies in
general, but also historical Jesus studies.This was formerly the
Journal for the Study of the New Testament Supplement, a book
series that explores the many aspects of New Testament study
including historical perspectives, social-scientific and literary
theory, and theological, cultural and contextual approaches. The
Early Christianity in Context series, a part of JSNTS, examines the
birth and development of early Christianity up to the end of the
third century CE. The series places Christianity in its social,
cultural, political and economic context. European Seminar on
Christian Origins is also part of JSNTS. Journal for the Study of
the Historical Jesus Supplement is also part of JSNTS.
What are stone circles? When were they built, and why? How come so
many of them egg-shaped, or geometrically flattened? What do they
have to do with the landscape, Sun, Moon and stars? In this
beautifully illustrated book, megalithomaniac Hugh Newman takes us
on a fascinating journey around the world, examining these
mysterious monuments of the megalithic culture from Wessex to
Scotland, France to Poland, North America to Africa and India to
Japan. WOODEN BOOKS are small but packed with information.
"Fascinating" FINANCIAL TIMES. "Beautiful" LONDON REVIEW OF BOOKS.
"Rich and Artful" THE LANCET. "Genuinely mind-expanding" FORTEAN
TIMES. "Excellent" NEW SCIENTIST. "Stunning" NEW YORK TIMES. Small
books, big ideas.
This book examines how computer-based programs can be used to
acquire 'big' digital cultural heritage data, curate, and
disseminate it over the Internet and in 3D visualization platforms
with the ultimate goal of creating long-lasting "digital heritage
repositories.' The organization of the book reflects the essence of
new technologies applied to cultural heritage and archaeology. Each
of these stages bring their own challenges and considerations that
need to be dealt with. The authors in each section present case
studies and overviews of how each of these aspects might be dealt
with. While technology is rapidly changing, the principles laid out
in these chapters should serve as a guide for many years to come.
The influence of the digital world on archaeology and cultural
heritage will continue to shape these disciplines as advances in
these technologies facilitate new lines of research. serif">The
book is divided into three sections covering acquisition, curation,
and dissemination (the major life cycles of cultural heritage
data). Acquisition is one of the fundamental challenges for
practitioners in heritage and archaeology, and the chapters in this
section provide a template that highlights the principles for
present and future work that will provide sustainable models for
digital documentation. Following acquisition, the next section
highlights how equally important curation is as the future of
digital documentation depends on it. Preservation of digital data
requires preservation that can guarantee a future for generations
to come. The final section focuses on dissemination as it is what
pushes the data beyond the shelves of storage and allows the public
to experience the past through these new technologies, but also
opens new lines of investigation by giving access to these data to
researchers around the globe. Digital technology promises
significant changes in how we approach social sciences, cultural
heritage, and archaeology. However, researchers must consider not
only the acquisition and curation, but also the dissemination of
these data to their colleagues and the public. Throughout the book,
many of the authors have highlighted the usefulness of Structure
from Motion (SfM) work for cultural heritage documentation; others
the utility and excitement of crowdsourcing as a 'citizen
scientist' tool to engage not only trained students and
researchers, but also the public in the cyber-archaeology endeavor.
Both innovative tools facilitate the curation of digital cultural
heritage and its dissemination. Together with all the chapters in
this volume, the authors will help archaeologists, researchers
interested in the digital humanities and scholars who focus on
digital cultural heritage to assess where the field is and where it
is going.
Historical and Archaeological Aspects of Egyptian Funerary Culture,
a thoroughly reworked translation of Les textes des sarcophages et
la democratie published in 2008, challenges the widespread idea
that the "royal" Pyramid Texts of the Old Kingdom after a process
of "democratisation" became, in the Middle Kingdom, accessible even
to the average Egyptian in the form of the Coffin Texts. Rather
they remained an element of elite funerary culture, and
particularly so in the Upper Egyptian nomes. The author traces the
emergence here of the so-called "nomarchs" and their survival in
the Middle Kingdom. The site of Dayr al-Barsha, currently under
excavation, shows how nomarch cemeteries could even develop into
large-scale processional landscapes intended for the cult of the
local ruler. This book also provides an updated list of the
hundreds of (mostly unpublished) Middle Kingdom coffins and
proposes a new reference system for these.
The book covers Egyptian history from the Predynastic to the late
Roman Period. It also introduces early contemporary literary
references to ancient Egypt and uses a number of theoretical
approaches to interrogate the archaeological and textual data.
Tools of data comparison and analysis are critical in the field of
archaeology, and the integration of technological advancements such
as geographic information systems, intelligent systems, and virtual
reality reconstructions with the teaching of archaeology is crucial
to the effective utilization of resources in the field.
""E-Learning Methodologies and Computer Applications in
Archaeology"" presents innovative instructional approaches for
archaeological e-learning based on networked technologies,
providing researchers, scholars, and professionals a comprehensive
global perspective on the resources, development, application, and
implications of information communication technology in
multimedia-based educational products and services in archaeology.
In Arthur Upham Pope and A New Survey of Persian Art, fourteen
scholars explore the legacy of Arthur Upham Pope (1881-1969) by
tracing the formation of Persian art scholarship and
connoisseurship during the twentieth century. Widely considered as
a self-made scholar, curator, and entrepreneur, Pope was credited
for establishing the basis of what we now categorize broadly as
Persian art. His unrivalled professional achievement, together with
his personal charisma, influenced the way in which many scholars
and collectors worldwide came to understand the art, architecture
and material culture of the Persian world. This ultimately resulted
in the establishment of the aesthetic criteria for assessing the
importance of cultural remains from modern-day Iran. With
contributions by Lindsay Allen, Sheila S. Blair, Jonathan M. Bloom,
Talinn Grigor, Robert Hillenbrand, Yuka Kadoi, Sumru Belger Krody,
Judith A. Lerner, Kimberly Masteller, Cornelia Montgomery, Bernard
O'Kane, Keelan Overton, Laura Weinstein, and Donald Whitcomb.
The open access publication of this book has been published with
the support of the Swiss National Science Foundation. In Shrines in
a Fluid Space: The Shaping of New Holy Sites in the Ionian Islands,
the Peloponnese and Crete under Venetian Rule (14th-16th
Centuries), Argyri Dermitzaki reconstructs the devotional
experiences within the Greek realm of the Venetian Stato da Mar of
Western European pilgrims sailing to Jerusalem. The author traces
the evolution of the various forms of cultic sites and the
perception of them as nodes of a wider network of the pilgrims'
'holy topography'. She scrutinises travelogues in conjunction with
archaeological, visual and historical evidence and offers a study
of the cultic phenomena and sites invested with exceptional meaning
at the main ports of call of the pilgrims' galleys in the Ionian
Sea, the Peloponnese and Crete.
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