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Books > Computing & IT > Computer software packages > Computer games
A step-by-step guide that paves the way for developing fantastic
games with Unreal Engine 4 About This Book * Learn about game
development and the building blocks that go into creating a game *
A simple tutorial for beginners to get acquainted with the Unreal
Engine architecture * Learn about the features and functionalities
of Unreal Engine 4 and how to use them to create your own games Who
This Book Is For If you are new to game development and want to
learn how games are created using Unreal Engine 4, this book is the
right choice for you. You do not need prior game development
experience, but it is expected that you have played games before.
Knowledge of C++ would prove to be useful. What You Will Learn *
Learn what a game engine is, the history of Unreal Engine, and how
game studios create games * Explore the Unreal Engine 4 editor
controls and learn how to use the editor to create a room in a game
level * Understand the basic structures of objects in a game, such
as the differences between BSP and static meshes * Make objects
interactive using level blueprints * Learn more about computer
graphics rendering; how materials and light are rendered in your
game * Get acquainted with the Material Editor to create materials
and use different types of lights in the game levels * Utilize the
various editors, tools, and features such as UI, the particle
system, audio, terrain manipulation, and cinematics in Unreal
Engine 4 to create game levels In Detail Unreal Engine 4 is a
powerful game development engine that provides rich functionalities
to create 2D and 3D games across multiple platforms. Many people
know what a game is and they play games every day, but how many of
them know how to create a game? Unreal Engine technology powers
hundreds of games, and thousands of individuals have built careers
and companies around skills developed using this engine. Learning
Unreal Engine 4 Game Development starts with small, simple game
ideas and playable projects that you can actually finish. The book
first teaches you the basics of using Unreal Engine to create a
simple game level. Then, you'll learn how to add details such as
actors, animation, effects, and so on to the game. The complexity
will increase over the chapters and the examples chosen will help
you learn a wide variety of game development techniques. This book
aims to equip you with the confidence and skills to design and
build your own games using Unreal Engine 4. By the end of this
book, you'll have learnt about the entire Unreal suite and know how
to successfully create fun, simple games. Style and approach This
book explains in detail what goes into the development of a game,
provides hands-on examples that you can follow to create the
different components of a game, and provides sufficient
background/theory to equip you with a solid foundation for creating
your own games.
Welcome to the sixth volume of the Game Programming Gems series.
With team sizes constantly expanding, developers are finding
themselves pushed to become increasingly specialized. This makes it
important to have cutting-edge, ready-to-use material in your
specialization, as well as resources that you can call upon if you
need to work outside your area of expertise. Volume 6 has been
explicitly designed with your current challenges in mind. With the
new generation of machines, players expect higher-fidelity models
and animations, fancier physics and graphics effects, and more
intelligent AI. All of these capabilities require robust teams and
longer schedules, so to help ensure that your games are still
delivered on time and on budget, youall find 50 all new articles
written by experts in game technology from many different
backgrounds and over twenty countries. This volume also includes a
brand new section dedicated to Scripting and Data-Driven Systems,
which is focused entirely on the growing trend of removing the
programmer from the data-tweaking loop. So, whether you're a new
game programmer starting out on this exciting path, a grizzled,
industry veteran, or a most welcome visitor, we hope that you will
find inspiration, insight, and at least one or two true gems to use
in your world!
It was over a decade ago that experimental psychologists and
media-effects researchers declared the debate on the effects of
violent video gaming as "essentially over," referring to the way
violence in videogames increases aggressive thoughts, feelings and
behaviors in players. Despite the decisive tone of this statement,
neither the presence nor popularity of digital games has since
diminished, with games continuing to attract new generations of
players to experience its technological advancements in the
narration of violence and its techniques of depiction. Drawing on
new insights achieved from research located at an intersection
between humanities, social and computer sciences, Gareth Schott's
addition to the Approaches in Digital Game Studies series
interrogates the nature and meaning of the "violence" encountered
and experienced by game players. In focusing on the various ways
"violence" is mediated by both the rule system and the semiotic
layer of games, the aim is to draw out the distinctiveness of
games' exploitation of violence or violent themes. An important if
not canonical text in the debates about video games and violence,
Violent Games constitutes an essential book for those wishing to
make sense of the experience offered by games as technological,
aesthetic, and communicational phenomena in the context of issues
of media regulation and the classification of game content "as"
violence.
The last half-decade has seen the rapid and expansive development
of video game music studies. As with any new area of study, this
significant sub-discipline is still tackling fundamental questions
concerning how video game music should be approached. In this
volume, experts in game music provide their responses to these
issues. This book suggests a variety of new approaches to the study
of game music. In the course of developing ways of conceptualizing
and analyzing game music it explicitly considers other critical
issues including the distinction between game play and music play,
how notions of diegesis are complicated by video game
interactivity, the importance of cinema aesthetics in game music,
the technicalities of game music production and the relationships
between game music and art music traditions. This collection is
accessible, yet theoretically substantial and complex. It draws
upon a diverse array of perspectives and presents new research
which will have a significant impact upon the way that game music
is studied. The volume represents a major development in game
musicology and will be indispensable for both academic researchers
and students of game music.
Master the basics of Unreal Engine 4 to build stunning video games
About This Book * Get to grips with the user interface of Unreal
Engine 4 and find out more about its various robust features *
Create dream video games with the help of the different tools
Unreal Engine 4 offers * Create video-games and fully utilize the
power of Unreal Engine 4 to bring games to life through this
step-by-step guide Who This Book Is For If you have a basic
understanding of working on a 3D environment and you are interested
in video game development, then this book is for you. A solid
knowledge of C++ will come in handy. What You Will Learn * Download
both the binary and source version of Unreal Engine 4 and get
familiar with the UI * Get to know more about the Material Editor
and how it works * Add a post process to the scene and alter it to
get a unique look for your scene * Acquaint yourself with the
unique and exclusive feature of Unreal Engine 4-Blueprints * Find
out more about Static and Dynamic lighting and the difference
between various lights * Use Matinee to create cut scenes * Create
a health bar for the player with the use of Unreal Motion Graphics
(UMG) * Get familiar with Cascade Particle Editor In Detail Unreal
Engine 4 is a complete suite of game development tools that gives
you power to develop your game and seamlessly deploy it to iOS and
Android devices. It can be used for the development of simple 2D
games or even stunning high-end visuals. Unreal Engine features a
high degree of portability and is a tool used by many game
developers today. This book will introduce you to the most popular
game development tool called Unreal Engine 4 with hands-on
instructions for building stunning video games. You will begin by
creating a new project or prototype by learning the essentials of
Unreal Engine by getting familiar with the UI and Content Browser.
Next, we'll import a sample asset from Autodesk 3ds max and learn
more about Material Editor. After that we will learn more about
Post Process. From there we will continue to learn more about
Blueprints, Lights, UMG, C++ and more. Style and approach This
step-by-step guide will help you gain practical knowledge about
Unreal Engine through detailed descriptions of all the tools
offered by Unreal Engine.
If you are a game developer or a general programmer who wishes to
focus on programming systems and techniques to build your game AI
without creating low-level interfaces in a game engine, then this
book is for you. Knowledge of C++ will come in handy to debug the
entirety of the AI sandbox and expand on the features present
within the book, but it is not required.
Develop games for iOS and Android using Cocos2d with the aid of
over 70 step-by-step recipes About This Book * Learn to efficiently
use Cocos2d to develop cross-platform games, and have them work on
iOS as well as Android * Get acquainted with industry-wide
professional tools such as Glyph Designer, Texture Packer, and
Physics Editor, as well as using the Swift/ Sprite builder
implementation of Cocos2d * Use the easy-to-follow recipes to
develop as well as deploy games to the Playstore and the App Store
Who This Book Is For This book is for intermediate game developers
and especially the ones who are generally curious to find out
what's new in Cocos2d v 3.3. What You Will Learn * Build custom
sprites with custom animations for the game * Build interactivity
into your game by adding gestures and touch interactions *
Understand AI enemy programming and path finding to make games more
exciting * Add physics to your game to make it more lively and
interactive * Get familiar with the Swift and Sprite builder
implementations along with Objective-C programming * Perform
hassle-free deployment of games built in iOS onto Android * Add
effects and particle systems to make the game more colorful In
Detail Cocos2d is the world's leading game development framework
for developing iOS games. With the introduction of Swift and
Spritebuilder, it has become easier than ever to develop the games
of your dreams without much effort. With Cocos2d, you can also
deploy the game on Android, thereby maximizing profit and reducing
development and porting costs. The book starts off with a detailed
look at how to implement sprites and animations into your game to
make it livelier. You will then learn to add scenes to the game
such as the gameplay scene and options scene and create menus and
buttons in these scenes, as well as creating transitions between
them. From there on, you will get an understanding of how to
program user interactions such as tapping, holding, and swiping.
You'll then add accelerometer inputs and physics to the scene, and
make objects respond back to the inputs. A game is practically
incomplete without audio being added, so this will be covered next.
The next section will include ways to add Artificial Intelligence
to enemies in the game, allowing them to patrol, chase, and shoot
in a projectile manner. You will then learn to use NSUserDefault to
save and load game progress, and create and access files using
JSON, Plist, and XML files for custom storage and retrieval of
data. Then you will learn to add dynamic lighting to your game and
will use industry-wide tools such as Texture Packer, Glyph
Designer, Physics Editor, Particle Designer, and Sprite Illuminator
to create more visually appealing and performance-optimized games.
Towards the end of the book, we dive into Apple's latest
programming language-Swift, highlighting the major differences
between Objective C and Swift. The book culminates with taking your
existing game developed for iOS and porting it to Android, showing
you how to install the Android Xcode plugin as well. Style and
approach The book is written in an extremely lucid and step-by-step
manner; it can be understood easily by anyone. The topics included
are broken down into individual chapters so you can refer to the
specific chapter to get answers on the subject you are interested
in.
Combine the powerful UE4 with Blender to create visually appealing
and comprehensive game environments About This Book * The only
resource that shows how you can incorporate Blender into your
Unreal Engine 4 Game environment * Create amazing 3D game
environments by leveraging the power of Blender and Unreal Engine 4
* Practical step-by-step approach with plenty of illustrative
examples to get you started immediately Who This Book Is For This
book would be ideal for 3D artists and game designers who want to
create amazing 3D game environments and leverage the power of
Blender with Unreal Engine 4. 3D design basics would be necessary
to get the most out of this book. Some previous experience with
Blender would be helpful but not essential What You Will Learn *
Create a fully functioning game level of your own design using
Blender and Unreal Engine 4 * Customize your level with detailed 3D
assets created with Blender * Import assets into Unreal Engine 4 to
create an amazing finished product * Build a detailed dynamic
environment with goals and an ending * Explore Blender's incredible
animation tools to animate elements of your game * Create great
environments using sound effects, particle effects, and class
blueprints In Detail Unreal Engine 4 now has support for Blender,
which was not available in earlier versions. This has opened up new
possibilities and that is where this book comes in. This is the
first book in the market combining these two powerful game and
graphic engines. Readers will build an amazing high-level game
environment with UE4 and will show them how to use the power of
Blender 3D to create stunning animations and 3D effects for their
game. This book will start with creating levels, 3D assets for the
game, game progression, light and environment control, animation,
and so on. Then it will teach readers to add amazing visual effects
to their game by applying rendering, lighting, rigging, and
compositing techniques in Blender. Finally, readers will learn how
to smoothly transfer blender files to UE4 and animate the game
assets. Each chapter will add complexities to the game environment.
Style and approach This will have a clear, step-by-step approach to
creating game assets in Blender and then importing them to UE4 to
create stunning game environments. All asset creation techniques
are explained in detail along with tips on how to use them to
create your own game environments. The book offers end-to-end
coverage of how to design a game level from scratch.
If you have C# knowledge but now want to become truly confident in
creating fully functional 2D RPG games with Unity, then this book
will show you everything you need to know.
Get to grips with building the foundations of an RPG using Unreal
Engine 4.x About This Book * Utilize a mixture of C++, Blueprints,
and UMG to create a role playing game (RPG) efficiently * Create
reusable code chunks and elements that can easily be integrated
into other games * A cost effective, step-by-step guide to building
and customizing an entire framework for your RPG Who This Book Is
For If you are new to Unreal Engine and always wanted to script an
RPG, you are this book's target reader. The lessons assume you
understand the conventions of RPG games and have some awareness of
the basics of using the Unreal editor to build levels. What You
Will Learn * Program gameplay elements in C++ in Unreal * Create
custom game data for entities such as players and enemies * Create
a turn-based combat engine * Design menu systems and blueprint
logic * Create an NPC and dialog system * Integrate equipment and
items * Develop the foundations of a saving and loading system In
Detail Now that Unreal Engine 4 has become one of the most cutting
edge game engines in the world, developers are looking for the best
ways of creating games of any genre in the engine. This book will
lay out the foundation of creating a turn-based RPG in Unreal
Engine 4.12. The book starts by walking you through creating a
turn-based battle system that can hold commands for party members
and enemies. You'll get your hands dirty by creating NPCs such as
shop owners, and important mechanics, that make up every RPG such
as a currency system, inventory, dialogue, and character
statistics. Although this book specifically focuses on the creation
of a turn-based RPG, there are a variety of topics that can be
utilized when creating many other types of genres. By the end of
the book, you will be able to build upon core RPG framework
elements to create your own game experience. Style and approach You
will follow a series of lessons detailing the elements that
contribute to an RPG. By the end of the book, you will have
considerably leveled up your ability to make your own game
An easy to use book, containing 10 engaging projects that will help
you learn how to build video games with the easy to use Scratch 2.0
environment. If you are a new, or current Scratch user and would
like to improve your understanding of the new Scratch 2.0
interface, and learn how to make video games, this book is ideal
for you. Each project is explained in depth from start to finish,
so everyone can follow along, even if you don't have much previous
experience with the software. If you want to become a video game
designer, this book is an easy to use and friendly guide about the
world of interactive media. It will teach, challenge, and inspire
you to create great interactive projects.
Discover all the secrets of Unreal Engine and create seven fully
functional games with the help of step-by-step instructions About
This Book * Understand what a Blueprint is and how to create a
complex visual scripting code * Discover the infinite possibilities
that Unreal Engine offers, and understand which tool to use, where
and when * Learn to think like a real game developer in order to
create enjoyable and bug-free games using this comprehensive and
practical handbook Who This Book Is For This book is ideal for
intermediate level developers who know how to use Unreal Engine and
want to go through a series of projects that will further their
expertise. Working knowledge of C++ is a must. What You Will Learn
* Write clean and reusable Blueprint scripts * Develop any kind of
game you have in mind, following the rules used by experts * Move
through Unreal Engine 4, always knowing what you are doing and
where to find the right tool for your needs * Integrate C++ code
into your projects using Visual Studio and the tools that Unreal
provides * Extricate between classes, nodes, interfaces, macros,
and functions * Work with different types of assets, from 3D
objects to audio sources, from UI buttons to animations * Explore
all the aspects of the game logic-collisions, navigation meshes,
matinees, volumes, events, and states In Detail With the arrival of
Unreal Engine 4, a new wonderful tool was born: Blueprint. This
visual scripting tool allows even non-programmers to develop the
logic for their games, allowing almost anyone to create entire
games without the need to write a single line of code. The range of
features you can access with Blueprint script is pretty extensive,
making it one of the foremost choices for many game developers.
Unreal Engine Game Development Blueprints helps you unleash the
real power of Unreal by helping you to create engaging and
spectacular games. It will explain all the aspects of developing a
game, focusing on visual scripting, and giving you all the
information you need to create your own games. We start with an
introductory chapter to help you move fluidly inside the Blueprint
user interface, recognize its different components, and understand
any already written Blueprint script. Following this, you will
learn how to modify generated Blueprint classes to produce a single
player tic-tac-toe game and personalize it. Next, you will learn
how to create simple user interfaces, and how to extend Blueprints
through code. This will help you make an informed decision between
choosing Blueprint or code. You will then see the real power of
Unreal unleashed as you create a beautiful scene with moving, AI
controlled objects, particles, and lights. Then, you will learn how
to create AI using a behavior tree and a global level Blueprint,
how to modify the camera, and how to shoot custom bullets. Finally,
you will create a complex game using Blueprintable components
complete with a menu, power-up, dangerous objects, and different
weapons. Style and approach This is an easy-to-follow guide full of
practical game examples. Each chapter contains step-by-step
instructions to build a complete game and each game uses a
different tool in order to cover all the topics in a detailed and
progressive manner.
Over 40 recipes to accelerate the process of learning game design
and solving development problems using Unreal Engine About This
Book * Explore the quickest way to tackle common challenges faced
in Unreal Engine * Create your own content, levels, light scenes,
and materials, and work with Blueprints and C++ scripting * An
intermediate, fast-paced Unreal Engine guide with targeted recipes
to design games within its framework Who This Book Is For This book
is for those who are relatively experienced with Unreal Engine 4
and have knowledge of its fundamentals. Working knowledge of C++ is
required. What You Will Learn * Discover editor functionalities for
an in-depth insight into game design * Develop environments using
terrain for outdoor areas and a workflow for interiors as well
using brushes * Design various kinds of materials with unique
features, such as mirrors and glows * Explore the various ways that
lighting can be used in the engine * Build various level effects
using Blueprints, Unreal's visual scripting system * Set up a
development environment and develop custom functionality with C++
for your games * Create healthbars and main menus with animations
using Slate, Unreal's UI solution, through the UMG Editor * Package
and create an installer to get your project out into the world In
Detail Unreal Engine is powerful tool with rich functionalities to
create games. It equips you with the skills to easily build mobile
and desktop games from scratch without worrying about which
platform they will run on. You can focus on the individual
complexities of game development such as animation and rendering.
This book takes you on a journey to jumpstart your game design
efforts. You will learn various aspects of the Unreal engine
commonly encountered with practical examples of how it can be used,
with numerous references for further study. You will start by
getting acquainted with Unreal Engine 4 and building out levels for
your game. This will be followed by recipes to help you create
environments, place meshes, and implement your characters. You will
then learn to work with lights, camera, and shadows to include
special effects in your game. Moving on, you'll learn Blueprint
scripting and C++ programming to enable you to achieve trigger
effects and add simple functionalities. By the end of the book, you
will see how to create a healthbar and main menu, and then get your
game ready to be deployed and published. Style and approach This
book offers detailed, easy-to-follow recipes that will help you
master a wide range of Unreal Engine 4's features. Every recipe
provides step-by-step instructions, with explanations of how these
features work, and alternative approaches and research materials so
you can learn even more.
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