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Books > Computing & IT > Computer software packages > Computer games
Collection of interventions on the status of the moving image in an
age of advanced simulation, exploring the contemporary links
between power, simulation, and warfare. This collection of
wide-ranging interventions and discussions on the status of the
moving image in an age of advanced simulation explores the
contemporary links between power, simulation, and warfare. Today,
technological simulation has become an integral part of military
training and operations; and at the same time, media
spectacle-often enabled by the same technologies-has become
integrated with military power. Trained in virtual environments,
army personnel are increasingly enhanced by augmented reality
technologies that bring combat into conformity with its simulation.
Equally, the seductions of media and entertainment have become
crucial weapons for "information dominance." At the same time as
the infosphere demands that war takes on the properties of a game,
hyper-realistic videogames evolved from military technology become
a kind of virtual distributed training camp, as the lines between
simulation and action, combatant and civilian, become blurred.
Based on a round table discussion prompted by the work of artist
John Gerrard, Simulation, Exercise, Operations assembles thinkers
from philosophy, media, and military theory to examine the powers
of simulation in the contemporary world.
Learn the art of making Android games and turn your game
development dreams into reality About This Book * Leverage the
latest features of Android N to create real-world 2D games *
Architect a 2D game from scratch and level up your Android game
development skill * Transition from developing simple 2D games to
3D games using basic Java code Who This Book Is For If you are a
mobile developer who has basic Java programming knowledge, then
this book is ideal for you. Previous Android development experience
is not needed; however, basic mobile development knowledge is
essential. What You Will Learn * Understand the nuts and bolts of
developing highly interactive and interesting games for Android N *
Link the interface to the code used in games through simple methods
* Interact with the images on the screen and also learn to animate
them * Set and save the game state and save high scores, hit
points, and so on for your games * Get a grasp of various collision
techniques and implement the bounding box technique * Convert your
2D games to 3D games using Android N * Get an understanding of the
process of UI creation using Android Studio In Detail In this book,
we'll start with installing Android studio and its components, and
setting it up ready for Android N. We teach you how to take inputs
from users, create images and interact with them, and work with
sprites to create animations. You'll then explore the various
collision detection methods and use sprites to create an explosion.
Moving on, you'll go through the process of UI creation and see how
to create buttons as well as display the score and other parameters
on screen. By the end of the book, you will have a working example
and an understanding of a 2D platform game like Super Mario and
know how to convert your 2D games to 3D games. Style and approach
This easy-to-understand guide follows a step-by-step approach to
building games, and contains plenty of graphical examples for you
to follow and grasp quickly, giving you the chance to implement the
concepts practically.
Create enthralling Android games with Unity Faster Than Ever Before
About This Book * Develop complex Android games with the help of
Unity's advanced features such as artificial intelligence, high-end
physics, and GUI transformations. * Create amazing Graphical User
Interfaces (GUIs) with Unity's new uGUI system * Unravel and deploy
exciting games across Android devices Who This Book Is For If you
are a Unity 5 developer and want to expand your knowledge of Unity
5 to create high-end complex Android games, then this book is for
you. Readers are expected to have a basic understanding of Unity 5,
working with its environment, and its basic concepts. What You Will
Learn * Develop your own Jetpack Joyride clone game * Explore the
advanced features of Unity 5 by building your own Action Fighting
game * Develop remarkable Graphical User Interfaces (GUIs) with
Unity's new uGUI system * Enhance your game by adding stunning
particle systems and complex animations * Build pleasing virtual
worlds with special effects, lights, sky cube maps, and cameras *
Make your game more realistic by providing music and sound effects
* Debug and deploy your games on different Android devices In
Detail Game engines such as Unity are the power-tools behind the
games we know and love. Unity is one of the most widely-used and
best loved packages for game development and is used by everyone,
from hobbyists to large studios, to create games and interactive
experiences for the Web, desktop, mobile, and console. With Unity's
intuitive, easy-to-learn toolset and this book, it's never been
easier to become a game developer. You will begin with the basic
concepts of Android game development, a brief history of Android
games, the building blocks of Android games in Unity 5, and the
basic flow of games. You will configure an empty project for the
Jetpack Joyride Clone Game, add an environment and characters, and
control them. Next you will walk through topics such as particle
systems, camera management, prefabs, animations, triggers,
colliders, and basic GUI systems. You will then cover the basic
setup for 3D action fighting games, importing models, textures and
controlling them with a virtual on-screen joystick. Later you will
set up Scene for 3D Configuration, create basic gameplays, and
manage input controls. Next you will learn to create the interface
for the main menu, gameplay, game over, achievements, and high
score screens. Finally you will polish your game with stats,
sounds, and Social Networking, followed by testing the game on
Android devices and then publishing it on Google Play, Amazon, and
OUYA Stores. Style and approach A step-by-step and detailed guide
to developing high-end complex Android games utilizing the advanced
concepts of Unity.
Utilize proven solutions to solve common problems in game
development About This Book * Untangle your game development
workflow, make cleaner code, and create structurally solid games *
Implement key programming patterns that will enable you to make
efficient AI and remove duplication * Optimize your game using
memory management techniques Who This Book Is For If you are a game
developer who wants to solve commonly-encountered issues or have
some way to communicate to other developers in a standardized
format, then this book is for you. Knowledge of basic game
programming principles and C++ programming is assumed. What You
Will Learn * Learn what design patterns are and why you would want
to use them * Reduce the maintenance burden with well-tested,
cleaner code * Employ the singleton pattern effectively to reduce
your compiler workload * Use the factory pattern to help you create
different objects with the same creation logic and reduce coding
time * Improve game performance with Object Pools * Allow game play
to interact with physics or graphics in an abstract way * Refractor
your code to remove common code smells In Detail You've learned how
to program, and you've probably created some simple games at some
point, but now you want to build larger projects and find out how
to resolve your problems. So instead of a coder, you might now want
to think like a game developer or software engineer. To organize
your code well, you need certain tools to do so, and that's what
this book is all about. You will learn techniques to code quickly
and correctly, while ensuring your code is modular and easily
understandable. To begin, we will start with the core game
programming patterns, but not the usual way. We will take the use
case strategy with this book. We will take an AAA standard game and
show you the hurdles at multiple stages of development. Similarly,
various use cases are used to showcase other patterns such as the
adapter pattern, prototype pattern, flyweight pattern, and observer
pattern. Lastly, we'll go over some tips and tricks on how to
refactor your code to remove common code smells and make it easier
for others to work with you. By the end of the book you will be
proficient in using the most popular and frequently used patterns
with the best practices. Style and approach This book takes a
step-by-step real-life case studies approach. Every pattern is
first explained using a bottleneck. We will show you a problem in
your everyday workflow, and then introduce you to the pattern, and
show you how the pattern will resolve the situation.
Invent Your Own Computer Games with Python will teach you how to
make computer games using the popular Python programming language
even if you ve never programmed before! Begin by building classic
games like Hangman, Guess the Number, and Tic-Tac-Toe, and then
work your way up to more advanced games, like a text-based treasure
hunting game and an animated collision-dodging game with sound
effects. Along the way, you ll learn key programming and math
concepts that will help you take your game programming to the next
level. Learn how to: Combine loops, variables, and flow control
statements into real working programs Choose the right data
structures for the job, such as lists, dictionaries, and tuples Add
graphics and animation to your games with the pygame module Handle
keyboard and mouse input Program simple artificial intelligence so
you can play against the computer Use cryptography to convert text
messages into secret code Debug your programs and find common
errors As you wo
Master a series of performance-enhancing coding techniques and
methods that help them improve the performance of their Unity3D
applications About This Book * Discover features and techniques to
optimize Unity Engine's CPU cycles, memory usage, and the GPU
throughput of any application * Explore multiple techniques to
solve performance issues with your VR projects * Learn the best
practices for project organization to save time through an improved
workflow Who This Book Is For This book is intended for
intermediate and advanced Unity developers who have experience with
most of Unity's feature-set, and who want to maximize the
performance of their game. Familiarity with the C# language will be
needed. What You Will Learn * Use the Unity Profiler to find
bottlenecks anywhere in your application, and discover how to
resolve them * Implement best practices for C# scripting to avoid
common pitfalls * Develop a solid understanding of the rendering
pipeline, and maximize its performance by reducing draw calls and
avoiding fill rate bottlenecks * Enhance shaders in a way that is
accessible to most developers, optimizing them through subtle yet
effective performance tweaks * Keep your scenes as dynamic as
possible by making the most of the Physics engine * Organize,
filter, and compress your art assets to maximize performance while
maintaining high quality * Discover different kinds of performance
problems that are critical for VR projects and how to tackle them *
Use the Mono Framework and C# to implement low-level enhancements
that maximize memory usage and avoid garbage collection * Get to
know the best practices for project organization to save time
through an improved workflow In Detail Unity is an awesome game
development engine. Through its massive feature-set and
ease-of-use, Unity helps put some of the best processing and
rendering technology in the hands of hobbyists and professionals
alike. This book shows you how to make your games fly with the
recent version of Unity 2017, and demonstrates that high
performance does not need to be limited to games with the biggest
teams and budgets. Since nothing turns gamers away from a game
faster than a poor user-experience, the book starts by explaining
how to use the Unity Profiler to detect problems. You will learn
how to use stopwatches, timers and logging methods to diagnose the
problem. You will then explore techniques to improve performance
through better programming practices. Moving on, you will then
learn about Unity's built-in batching processes; when they can be
used to improve performance, and their limitations. Next, you will
import your art assets using minimal space, CPU and memory at
runtime, and discover some underused features and approaches for
managing asset data. You will also improve graphics, particle
system and shader performance with a series of tips and tricks to
make the most of GPU parallel processing. You will then delve into
the fundamental layers of the Unity3D engine to discuss some issues
that may be difficult to understand without a strong knowledge of
its inner-workings. The book also introduces you to the critical
performance problems for VR projects and how to tackle them. By the
end of the book, you will have learned to improve the development
workflow by properly organizing assets and ways to instantiate
assets as quickly and waste-free as possible via object pooling.
Style and approach This practical book will help readers understand
the essentials of the Unity3D engine and how to build games while
improving the performance of their applications.
Learn how to use Unity 2018 by creating your very own 3D game while
developing your essential skills Key Features Learn to create
immersive 3D games and Virtual Reality experiences with Unity 2018
Build custom scripts to make your game characters interactive
Explore and implement AritificiaI Intelligence techniques to bring
your game to life Book Description The Unity game engine has
revolutionized the gaming industry with its complete set of
intuitive tools and rapid workflows, which can be used to create
interactive 3D content. With Unity, you can scaffold your way from
the basics and make make stunning interactive games. This book will
guide you through the entire process of creating a 3D game, from
downloading the Unity game engine to publishing your game. It not
only gives you a strong foundation, but puts you on the path to
game development. Beginning with an overview of the Unity engine
and its interface, you will walk through the process of creating a
game environment and learn how to use built-in assets, as well as
assets created with third-party 3D modeling tools such as Blender.
Moving on, you will create custom scripts to control non-player
character behaviors and gameplay. You will master exciting concepts
such as Heads-Up-Displays, mini-maps, game navigation, sound
effects, and lighting effects. Next, you'll learn how to create
your first VR experience, right from setting up the project to
image effects. You'll be familiarized with all the tools that Unity
has to offer to create your own immersive VR experiences. Each
section is a stepping stone toward the completion of the final
game. By the end of the book, you'll have learned advanced topics
such as cross-platform considerations which enable your games to
run on multiple platforms. What you will learn Set up your Unity
development environment and navigate its tools Import and use
custom assets and asset packages to add characters to your game
Build a 3D game world with a custom terrain, water, sky, mountains,
and trees Animate game characters, using animation controllers, and
scripting Apply audio and particle effects to the game Create
intuitive game menus and interface elements Customize your game
with sound effects, shadows, lighting effects, and rendering
options Debug code and provide smooth error handling Who this book
is forIf you are an aspiring game developer interested in learning
Unity 2018 and becoming familiar with its core features, then this
book is for you. No prior knowledge of Unity is required.
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