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Books > Computing & IT > Computer software packages > Computer games
Do you like video games? Do you buy video games for your children,
or maybe for yourself? Do wonder why it is that these games cost so
much when you go to your favorite "big box" store? Do you wish
there was a cheaper way to get these games? If so, this book, "How
to Get Video Games Cheaply," is for you. A video game fan for many
years of his life, author Paul J. Blom Jr. breaks down the leg work
for you, and explains why getting games at the "big box" retailers
is the worst possible thing you can do. No endless pages to read,
no endless amount of details. This book cuts straight to the chase
and explains how getting games on the Internet will save you a
fistful dollars, regardless of what device you own, whether it is
old, new, or brand new. "How to Get Video Games Cheaply," available
both in paperback and on Kindle.
A step-by-step guide that paves the way for developing fantastic
games with Unreal Engine 4 About This Book * Learn about game
development and the building blocks that go into creating a game *
A simple tutorial for beginners to get acquainted with the Unreal
Engine architecture * Learn about the features and functionalities
of Unreal Engine 4 and how to use them to create your own games Who
This Book Is For If you are new to game development and want to
learn how games are created using Unreal Engine 4, this book is the
right choice for you. You do not need prior game development
experience, but it is expected that you have played games before.
Knowledge of C++ would prove to be useful. What You Will Learn *
Learn what a game engine is, the history of Unreal Engine, and how
game studios create games * Explore the Unreal Engine 4 editor
controls and learn how to use the editor to create a room in a game
level * Understand the basic structures of objects in a game, such
as the differences between BSP and static meshes * Make objects
interactive using level blueprints * Learn more about computer
graphics rendering; how materials and light are rendered in your
game * Get acquainted with the Material Editor to create materials
and use different types of lights in the game levels * Utilize the
various editors, tools, and features such as UI, the particle
system, audio, terrain manipulation, and cinematics in Unreal
Engine 4 to create game levels In Detail Unreal Engine 4 is a
powerful game development engine that provides rich functionalities
to create 2D and 3D games across multiple platforms. Many people
know what a game is and they play games every day, but how many of
them know how to create a game? Unreal Engine technology powers
hundreds of games, and thousands of individuals have built careers
and companies around skills developed using this engine. Learning
Unreal Engine 4 Game Development starts with small, simple game
ideas and playable projects that you can actually finish. The book
first teaches you the basics of using Unreal Engine to create a
simple game level. Then, you'll learn how to add details such as
actors, animation, effects, and so on to the game. The complexity
will increase over the chapters and the examples chosen will help
you learn a wide variety of game development techniques. This book
aims to equip you with the confidence and skills to design and
build your own games using Unreal Engine 4. By the end of this
book, you'll have learnt about the entire Unreal suite and know how
to successfully create fun, simple games. Style and approach This
book explains in detail what goes into the development of a game,
provides hands-on examples that you can follow to create the
different components of a game, and provides sufficient
background/theory to equip you with a solid foundation for creating
your own games.
Get to know techniques and approaches to procedurally generate game
content in C++ using Simple and Fast Multimedia Library About This
Book * This book contains a bespoke Simple and Fast Multimedia
Library (SFML) game engine with complete online documentation *
Through this book, you'll create games that are non-predictable and
dynamic and have a high replayability factor * Get a breakdown of
the key techniques and approaches applied to a real game. Who This
Book Is For If you are a game developer who is familiar with C++
and is looking to create bigger and more dynamic games, then this
book is for you. The book assumes some prior experience with C++,
but any intermediate concepts are clarified in detail. No prior
experience with SFML is required. What You Will Learn * Discover
the systems and ideology that lie at the heart of procedural
systems * Use Random number generation (RNG) with C++ data types to
create random but controlled results * Build levels procedurally
with randomly located items and events * Create dynamic game
objects at runtime * Construct games using a component-based
approach * Assemble non-predictable game events and scenarios *
Operate procedural generation to create dynamic content fast and
easily * Generate game environments for endless replayability In
Detail Procedural generation is a growing trend in game
development. It allows developers to create games that are bigger
and more dynamic, giving the games a higher level of replayability.
Procedural generation isn't just one technique, it's a collection
of techniques and approaches that are used together to create
dynamic systems and objects. C++ is the industry-standard
programming language to write computer games. It's at the heart of
most engines, and is incredibly powerful. SFML is an easy-to-use,
cross-platform, and open-source multimedia library. Access to
computer hardware is broken into succinct modules, making it a
great choice if you want to develop cross-platform games with ease.
Using C++ and SFML technologies, this book will guide you through
the techniques and approaches used to generate content procedurally
within game development. Throughout the course of this book, we'll
look at examples of these technologies, starting with setting up a
roguelike project using the C++ template. We'll then move on to
using RNG with C++ data types and randomly scattering objects
within a game map. We will create simple console examples to
implement in a real game by creating unique and randomised game
items, dynamic sprites, and effects, and procedurally generating
game events. Then we will walk you through generating random game
maps. At the end, we will have a retrospective look at the project.
By the end of the book, not only will you have a solid
understanding of procedural generation, but you'll also have a
working roguelike game that you will have extended using the
examples provided. Style and approach This is an easy-to-follow
guide where each topic is explained clearly and thoroughly through
the use of a bespoke example, then implemented in a real game
project.
A humorous look at what happens when a normal, happy person sinks
into the dark world of mobile apps and tablets.
Create 'AAA' quality game audio with new features and tools built
for Unity About This Book * Explore the basics of audio development
in Unity to create spatial sound, mixing, effects, composition,
adaptive audio and more. * Leverage the Audio Mixer of Unity 5.x to
create blockbuster sound and music for your game. * Learn about
developing professional audio for games with FMOD Studio and
composing original music with Reaper. * Build amazing audio
synchronized graphic visualizations with Unity. * Understand how
real-time character lip syncing can be implemented. Who This Book
Is For The ideal target audience for this book will be game
developers, both Indie as well as semi pro. No prior knowledge of
Unity and audio development is assumed, What You Will Learn *
Develop game audio and other audio effects with Unity * Getting
familiar with the new Audio Mixer introduced in Unity 5 * Implement
dynamic and adaptive audio using various tools and strategies *
Explore interesting ways to incorporate audio into a game with
sound visualization * Use 3rd party professional audio development
tools like FMOD * Compose original music and record vocals *
Understand and troubleshoot audio performance issues In Detail Game
Audio is one of the key components in making a game successful and
it is quite popular in the gaming industry. So if you are a game
developer with an eye on capturing the gamer market then this book
is the right solution for you. In this book, we will take you
through a step by step journey which will teach you to implement
original and engaging soundtracks and SFX with Unity 5.x. You will
be firstly introduced to the basics of game audio and sound
development in Unity. After going through the core topics of audio
development: audio sources, spatial sound, mixing, effects, and
more; you will then have the option of delving deeper into more
advanced topics like dynamic and adaptive audio. You will also
learn to develop dynamic and adaptive audio using the Unity Audio
Mixer. Further, you will learn how professional third party tools
like FMOD are used for audio development in Unity. You will then go
through the creation of sound visualization techniques and creating
your own original music using the simple yet powerful audio
workstation Reaper. Lastly, you will go through tips, techniques
and strategies to help you optimize game audio performance or
troubleshoot issues. At the end of the book, you'll have gained the
skills to implement professional sound and music. Along with a good
base knowledge audio and music principles you can apply across a
range of other game development tools. Style and approach This book
will have a step by step practical approach where downloadable free
games will be given with the book and readers will be free to work
with them.
Master the advanced concepts of game development for iOS to build
impressive games About This Book * Create a complete game with
advanced techniques through the course of the book using in-depth,
hands-on instructions * Learn how to multi-task and improve
performance optimization in your game playing experience * The
author, Miguel, has 11 years of iOS game development using xcode
and has released over 10 games to the Apple AppStoreMaster player
movement using touch controls as well as discuss motion controls
Who This Book Is For This book is for those who have created an iOS
game already and want to hone their skills. A reasonable level of
knowledge and an understanding of the core elements and
applications would be helpful. What You Will Learn * Blast off and
start developing fun games * Optimize the assets for the best
performance in the game app * Master player movement using touch
controls as well as discuss motion controls * Perform bug Squashing
by testing and debugging * Design interesting various characters
and enemies for your game * Test your game on both, the simulator
on the computer and on real devices * Tweak and fine tune the code
and graphics before the release of your app * Uncover some awesome
new gameplay by adding in multiplayer elements, to get more people
playing together In Detail iOS is an operating system for Apple
manufactured phones and tablets. Mobile gaming is one of the
fastest-growing industries, and compatibility with iOS is now
becoming the norm for game developers. SpriteKit is part of the
native SDK from Apple, and enables developers to make simple entry
into game development without unnecessary overhead and a long
learning process. SpriteKit also provides other functionality that
is useful for games, including basic sound playback support and
physics simulation. In addition, Xcode provides built-in support
for SpriteKit so that you can create complex special effects and
texture atlases directly in Xcode. This combination of framework
and tools makes SpriteKit a good choice for games and other apps
that require similar kinds of animation. Become a master in iOS
game development through this fast and fun guide! In the beginning,
we'll tell you everything you need to plan and design your game.
You'll then start developing your game through step-by-step
instructions using the various built-in technologies of Xcode. From
there on, we discuss how to deploy your game to the iOS App Store,
as well as monetizing it to make more revenue. You will also learn
advanced techniques to improve your game playing experience,
including better multi-tasking, improved performance optimization,
battery management, and more. To end the book off, we'll show you
how to update your game with different features, then port the
update to the App Store. Style and approach This book provides an
easy-to-understand and fun approach to game development, with
step-by-step instructions and detailed explanation of each block of
code. The topics covered range from easy to advanced, so buckle up
for a fast-paced ride!
Design, build, and publish an iOS game from scratch using the
stunning features of iOS 9 About This Book * Create storyboards in
Xcode from concept to code and design * Chalk out your game's
overall navigation and structure * Work with 2D and 3D game
development tools Who This Book Is For This book is intended for
game developers who wish to develop 2D and 3D games for iPhone and
iPad. If you are a developer from another platform, or game engine
such as Android or Unity, a current iOS developer wishing to learn
more about Swift and the latest features of iOS 9, or even if you
are new to game development, then this book is for you. Some prior
programming knowledge is recommended, but not required. What You
Will Learn * Familiarise yourself with both basic and advanced
Swift game development code * Understand the structure and flow of
a typical iOS app * Work with the SpriteKit framework to make 2D
games, sprites, and overlays * Discover 3D game development with
SceneKit * Visually design levels and game assets with XCode 7's
latest features * Explore the concept of component-based
structuring with iOS 9's Gameplaykit * Beta test and publish your
game with iTunes Connect In Detail Game development has always been
a combination of programming and art, and mobile game development
is no exception to this rule. The iOS platform has been both a
staple in the ever-growing mobile game market, as well as a
launching point for many game developers (hobby and career-wise).
The features and frameworks available in iOS 9 continue to cater to
the synergy of design and computer engineering, using tools that
allow developers to take a game idea from concept to application in
record time. Whether you are new to iOS and game development as a
whole, or are an experienced programmer wanting to learn the latest
features of the platform, iOS 9 Game Development Essentials will
provide you with crucial insight into this widely used platform.
Starting with the Swift programming language, this book gets the
ball rolling with code concepts and game-centric code samples right
from the get-go, giving you get a solid understanding of Apple's
cutting-edge programming language. The book takes you through iOS
game development concepts and introduces the various frameworks
that allow you to develop robust, reusable, and intelligent game
components in both 2D and 3D game environments. Style and approach
This book is a step-by-step guide into the code and concepts of iOS
apps. Each chapter contains diagrams that showcase the features of
the platform, along with code samples from Apple and code samples
exclusive to this book.
Combine the powerful UE4 with Blender to create visually appealing
and comprehensive game environments About This Book * The only
resource that shows how you can incorporate Blender into your
Unreal Engine 4 Game environment * Create amazing 3D game
environments by leveraging the power of Blender and Unreal Engine 4
* Practical step-by-step approach with plenty of illustrative
examples to get you started immediately Who This Book Is For This
book would be ideal for 3D artists and game designers who want to
create amazing 3D game environments and leverage the power of
Blender with Unreal Engine 4. 3D design basics would be necessary
to get the most out of this book. Some previous experience with
Blender would be helpful but not essential What You Will Learn *
Create a fully functioning game level of your own design using
Blender and Unreal Engine 4 * Customize your level with detailed 3D
assets created with Blender * Import assets into Unreal Engine 4 to
create an amazing finished product * Build a detailed dynamic
environment with goals and an ending * Explore Blender's incredible
animation tools to animate elements of your game * Create great
environments using sound effects, particle effects, and class
blueprints In Detail Unreal Engine 4 now has support for Blender,
which was not available in earlier versions. This has opened up new
possibilities and that is where this book comes in. This is the
first book in the market combining these two powerful game and
graphic engines. Readers will build an amazing high-level game
environment with UE4 and will show them how to use the power of
Blender 3D to create stunning animations and 3D effects for their
game. This book will start with creating levels, 3D assets for the
game, game progression, light and environment control, animation,
and so on. Then it will teach readers to add amazing visual effects
to their game by applying rendering, lighting, rigging, and
compositing techniques in Blender. Finally, readers will learn how
to smoothly transfer blender files to UE4 and animate the game
assets. Each chapter will add complexities to the game environment.
Style and approach This will have a clear, step-by-step approach to
creating game assets in Blender and then importing them to UE4 to
create stunning game environments. All asset creation techniques
are explained in detail along with tips on how to use them to
create your own game environments. The book offers end-to-end
coverage of how to design a game level from scratch.
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