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Books > Computing & IT > Computer software packages > Computer games

Learning Unreal Engine Game Development (Paperback): Joanna Lee Learning Unreal Engine Game Development (Paperback)
Joanna Lee
R1,161 Discovery Miles 11 610 Ships in 18 - 22 working days

A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 About This Book * Learn about game development and the building blocks that go into creating a game * A simple tutorial for beginners to get acquainted with the Unreal Engine architecture * Learn about the features and functionalities of Unreal Engine 4 and how to use them to create your own games Who This Book Is For If you are new to game development and want to learn how games are created using Unreal Engine 4, this book is the right choice for you. You do not need prior game development experience, but it is expected that you have played games before. Knowledge of C++ would prove to be useful. What You Will Learn * Learn what a game engine is, the history of Unreal Engine, and how game studios create games * Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level * Understand the basic structures of objects in a game, such as the differences between BSP and static meshes * Make objects interactive using level blueprints * Learn more about computer graphics rendering; how materials and light are rendered in your game * Get acquainted with the Material Editor to create materials and use different types of lights in the game levels * Utilize the various editors, tools, and features such as UI, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levels In Detail Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games. Style and approach This book explains in detail what goes into the development of a game, provides hands-on examples that you can follow to create the different components of a game, and provides sufficient background/theory to equip you with a solid foundation for creating your own games.

Game Programming Gems 6 (Hardcover, New edition): Mike Dickheiser Game Programming Gems 6 (Hardcover, New edition)
Mike Dickheiser
R1,807 R1,650 Discovery Miles 16 500 Save R157 (9%) Ships in 10 - 15 working days

Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important to have cutting-edge, ready-to-use material in your specialization, as well as resources that you can call upon if you need to work outside your area of expertise. Volume 6 has been explicitly designed with your current challenges in mind. With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. All of these capabilities require robust teams and longer schedules, so to help ensure that your games are still delivered on time and on budget, youall find 50 all new articles written by experts in game technology from many different backgrounds and over twenty countries. This volume also includes a brand new section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. So, whether you're a new game programmer starting out on this exciting path, a grizzled, industry veteran, or a most welcome visitor, we hope that you will find inspiration, insight, and at least one or two true gems to use in your world!

Best Selling Games of the NES and SNES (Paperback): Thomas D Grier Best Selling Games of the NES and SNES (Paperback)
Thomas D Grier
R619 Discovery Miles 6 190 Ships in 18 - 22 working days
Learning LibGDX Game Development - (Paperback, 2nd edition): Suryakumar Balakrishnan Nair, Andreas Oehlke Learning LibGDX Game Development - (Paperback, 2nd edition)
Suryakumar Balakrishnan Nair, Andreas Oehlke
R1,339 Discovery Miles 13 390 Ships in 18 - 22 working days

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Violent Games - Rules, Realism and Effect (Paperback): Gareth Schott Violent Games - Rules, Realism and Effect (Paperback)
Gareth Schott
R1,373 Discovery Miles 13 730 Ships in 18 - 22 working days

It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as "essentially over," referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players. Despite the decisive tone of this statement, neither the presence nor popularity of digital games has since diminished, with games continuing to attract new generations of players to experience its technological advancements in the narration of violence and its techniques of depiction. Drawing on new insights achieved from research located at an intersection between humanities, social and computer sciences, Gareth Schott's addition to the Approaches in Digital Game Studies series interrogates the nature and meaning of the "violence" encountered and experienced by game players. In focusing on the various ways "violence" is mediated by both the rule system and the semiotic layer of games, the aim is to draw out the distinctiveness of games' exploitation of violence or violent themes. An important if not canonical text in the debates about video games and violence, Violent Games constitutes an essential book for those wishing to make sense of the experience offered by games as technological, aesthetic, and communicational phenomena in the context of issues of media regulation and the classification of game content "as" violence.

Ludomusicology - Approaches to Video Game Music (Paperback): Melanie Fritsch Ludomusicology - Approaches to Video Game Music (Paperback)
Melanie Fritsch; Edited by Michiel Kamp, Tim Summers, Mark Sweeney
R932 Discovery Miles 9 320 Ships in 18 - 22 working days

The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues. This book suggests a variety of new approaches to the study of game music. In the course of developing ways of conceptualizing and analyzing game music it explicitly considers other critical issues including the distinction between game play and music play, how notions of diegesis are complicated by video game interactivity, the importance of cinema aesthetics in game music, the technicalities of game music production and the relationships between game music and art music traditions. This collection is accessible, yet theoretically substantial and complex. It draws upon a diverse array of perspectives and presents new research which will have a significant impact upon the way that game music is studied. The volume represents a major development in game musicology and will be indispensable for both academic researchers and students of game music.

Cocos2D Game Development Essentials (Paperback, Ed): Ben Trengrove Cocos2D Game Development Essentials (Paperback, Ed)
Ben Trengrove
R793 Discovery Miles 7 930 Ships in 18 - 22 working days

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Making Fun - Stories of Game Development - Volume 1 (Paperback): Thor Thorvaldson Making Fun - Stories of Game Development - Volume 1 (Paperback)
Thor Thorvaldson; Edited by Andrew Magrath; David L Craddock
R776 Discovery Miles 7 760 Ships in 18 - 22 working days
The Crafters' Club Series: Two Worlds - Crafters' Club Book 1 (Paperback): Louise Guy The Crafters' Club Series: Two Worlds - Crafters' Club Book 1 (Paperback)
Louise Guy
R217 Discovery Miles 2 170 Ships in 18 - 22 working days
Mobile PC Gaming - Gaming With Your Laptop (Paperback): Paolo Jose De Luna Mobile PC Gaming - Gaming With Your Laptop (Paperback)
Paolo Jose De Luna
R218 Discovery Miles 2 180 Ships in 18 - 22 working days
The Pokemon Go Encyclopedia (Paperback): Elsha Thompson The Pokemon Go Encyclopedia (Paperback)
Elsha Thompson
R816 Discovery Miles 8 160 Ships in 18 - 22 working days
Unreal Engine 4 Game Development Essentials (Paperback): Satheesh PV Unreal Engine 4 Game Development Essentials (Paperback)
Satheesh PV
R1,157 Discovery Miles 11 570 Ships in 18 - 22 working days

Master the basics of Unreal Engine 4 to build stunning video games About This Book * Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features * Create dream video games with the help of the different tools Unreal Engine 4 offers * Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guide Who This Book Is For If you have a basic understanding of working on a 3D environment and you are interested in video game development, then this book is for you. A solid knowledge of C++ will come in handy. What You Will Learn * Download both the binary and source version of Unreal Engine 4 and get familiar with the UI * Get to know more about the Material Editor and how it works * Add a post process to the scene and alter it to get a unique look for your scene * Acquaint yourself with the unique and exclusive feature of Unreal Engine 4-Blueprints * Find out more about Static and Dynamic lighting and the difference between various lights * Use Matinee to create cut scenes * Create a health bar for the player with the use of Unreal Motion Graphics (UMG) * Get familiar with Cascade Particle Editor In Detail Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today. This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more. Style and approach This step-by-step guide will help you gain practical knowledge about Unreal Engine through detailed descriptions of all the tools offered by Unreal Engine.

Learning Game AI Programming with Lua (Paperback): David Young Learning Game AI Programming with Lua (Paperback)
David Young
R1,177 Discovery Miles 11 770 Ships in 18 - 22 working days

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.

Cocos2d Cross-Platform Game Development Cookbook - (Paperback, 2nd Revised edition): Siddharth Shekar Cocos2d Cross-Platform Game Development Cookbook - (Paperback, 2nd Revised edition)
Siddharth Shekar
R1,317 Discovery Miles 13 170 Ships in 18 - 22 working days

Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book * Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android * Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d * Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn * Build custom sprites with custom animations for the game * Build interactivity into your game by adding gestures and touch interactions * Understand AI enemy programming and path finding to make games more exciting * Add physics to your game to make it more lively and interactive * Get familiar with the Swift and Sprite builder implementations along with Objective-C programming * Perform hassle-free deployment of games built in iOS onto Android * Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language-Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.

3D Game Design with Unreal Engine 4 and Blender (Paperback): Justin Plowman 3D Game Design with Unreal Engine 4 and Blender (Paperback)
Justin Plowman
R1,118 Discovery Miles 11 180 Ships in 18 - 22 working days

Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments About This Book * The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment * Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4 * Practical step-by-step approach with plenty of illustrative examples to get you started immediately Who This Book Is For This book would be ideal for 3D artists and game designers who want to create amazing 3D game environments and leverage the power of Blender with Unreal Engine 4. 3D design basics would be necessary to get the most out of this book. Some previous experience with Blender would be helpful but not essential What You Will Learn * Create a fully functioning game level of your own design using Blender and Unreal Engine 4 * Customize your level with detailed 3D assets created with Blender * Import assets into Unreal Engine 4 to create an amazing finished product * Build a detailed dynamic environment with goals and an ending * Explore Blender's incredible animation tools to animate elements of your game * Create great environments using sound effects, particle effects, and class blueprints In Detail Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment. Style and approach This will have a clear, step-by-step approach to creating game assets in Blender and then importing them to UE4 to create stunning game environments. All asset creation techniques are explained in detail along with tips on how to use them to create your own game environments. The book offers end-to-end coverage of how to design a game level from scratch.

Mastering Unity 2D Game Development (Paperback): Simon Jackson Mastering Unity 2D Game Development (Paperback)
Simon Jackson
R1,466 Discovery Miles 14 660 Ships in 18 - 22 working days

If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.

Secrets to Rapid Game Development - Secrets to Rapid Game Development: How I Created a Game Business and My First Game in 3... Secrets to Rapid Game Development - Secrets to Rapid Game Development: How I Created a Game Business and My First Game in 3 Months (Paperback)
Cloudy Heaven Gms
R185 Discovery Miles 1 850 Ships in 18 - 22 working days
How to Find the Best Cheap Videogames, CD's, DVD's, and Audiobooks (Paperback): Dan Plouff How to Find the Best Cheap Videogames, CD's, DVD's, and Audiobooks (Paperback)
Dan Plouff
R4,819 Discovery Miles 48 190 Ships in 18 - 22 working days
Building an Rpg with Unreal 4.X (Paperback): Alan R Stagner Building an Rpg with Unreal 4.X (Paperback)
Alan R Stagner
R1,299 Discovery Miles 12 990 Ships in 18 - 22 working days

Get to grips with building the foundations of an RPG using Unreal Engine 4.x About This Book * Utilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficiently * Create reusable code chunks and elements that can easily be integrated into other games * A cost effective, step-by-step guide to building and customizing an entire framework for your RPG Who This Book Is For If you are new to Unreal Engine and always wanted to script an RPG, you are this book's target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build levels. What You Will Learn * Program gameplay elements in C++ in Unreal * Create custom game data for entities such as players and enemies * Create a turn-based combat engine * Design menu systems and blueprint logic * Create an NPC and dialog system * Integrate equipment and items * Develop the foundations of a saving and loading system In Detail Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You'll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience. Style and approach You will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game

The Invisible Game - Mindset of a Winning Team (Paperback): Zoltan Andrejkovics The Invisible Game - Mindset of a Winning Team (Paperback)
Zoltan Andrejkovics
R386 Discovery Miles 3 860 Ships in 18 - 22 working days
Scratch 2.0 Game Development HOTSHOT (Paperback): Sergio Van Pul, Jessica Chiang Scratch 2.0 Game Development HOTSHOT (Paperback)
Sergio Van Pul, Jessica Chiang
R1,072 Discovery Miles 10 720 Ships in 18 - 22 working days

An easy to use book, containing 10 engaging projects that will help you learn how to build video games with the easy to use Scratch 2.0 environment. If you are a new, or current Scratch user and would like to improve your understanding of the new Scratch 2.0 interface, and learn how to make video games, this book is ideal for you. Each project is explained in depth from start to finish, so everyone can follow along, even if you don't have much previous experience with the software. If you want to become a video game designer, this book is an easy to use and friendly guide about the world of interactive media. It will teach, challenge, and inspire you to create great interactive projects.

The Video Game Archeologist - Volume 1 (Paperback): Derek Slaton The Video Game Archeologist - Volume 1 (Paperback)
Derek Slaton
R393 R369 Discovery Miles 3 690 Save R24 (6%) Ships in 18 - 22 working days
Unreal Engine Game Development Blueprints (Paperback): Nicola Valcasara Unreal Engine Game Development Blueprints (Paperback)
Nicola Valcasara
R1,311 Discovery Miles 13 110 Ships in 18 - 22 working days

Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions About This Book * Understand what a Blueprint is and how to create a complex visual scripting code * Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when * Learn to think like a real game developer in order to create enjoyable and bug-free games using this comprehensive and practical handbook Who This Book Is For This book is ideal for intermediate level developers who know how to use Unreal Engine and want to go through a series of projects that will further their expertise. Working knowledge of C++ is a must. What You Will Learn * Write clean and reusable Blueprint scripts * Develop any kind of game you have in mind, following the rules used by experts * Move through Unreal Engine 4, always knowing what you are doing and where to find the right tool for your needs * Integrate C++ code into your projects using Visual Studio and the tools that Unreal provides * Extricate between classes, nodes, interfaces, macros, and functions * Work with different types of assets, from 3D objects to audio sources, from UI buttons to animations * Explore all the aspects of the game logic-collisions, navigation meshes, matinees, volumes, events, and states In Detail With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual scripting tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint script is pretty extensive, making it one of the foremost choices for many game developers. Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual scripting, and giving you all the information you need to create your own games. We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint script. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it. Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights. Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons. Style and approach This is an easy-to-follow guide full of practical game examples. Each chapter contains step-by-step instructions to build a complete game and each game uses a different tool in order to cover all the topics in a detailed and progressive manner.

Unreal Engine Game Development Cookbook (Paperback): John P. Doran Unreal Engine Game Development Cookbook (Paperback)
John P. Doran
R1,303 Discovery Miles 13 030 Ships in 18 - 22 working days

Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine About This Book * Explore the quickest way to tackle common challenges faced in Unreal Engine * Create your own content, levels, light scenes, and materials, and work with Blueprints and C++ scripting * An intermediate, fast-paced Unreal Engine guide with targeted recipes to design games within its framework Who This Book Is For This book is for those who are relatively experienced with Unreal Engine 4 and have knowledge of its fundamentals. Working knowledge of C++ is required. What You Will Learn * Discover editor functionalities for an in-depth insight into game design * Develop environments using terrain for outdoor areas and a workflow for interiors as well using brushes * Design various kinds of materials with unique features, such as mirrors and glows * Explore the various ways that lighting can be used in the engine * Build various level effects using Blueprints, Unreal's visual scripting system * Set up a development environment and develop custom functionality with C++ for your games * Create healthbars and main menus with animations using Slate, Unreal's UI solution, through the UMG Editor * Package and create an installer to get your project out into the world In Detail Unreal Engine is powerful tool with rich functionalities to create games. It equips you with the skills to easily build mobile and desktop games from scratch without worrying about which platform they will run on. You can focus on the individual complexities of game development such as animation and rendering. This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you'll learn Blueprint scripting and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published. Style and approach This book offers detailed, easy-to-follow recipes that will help you master a wide range of Unreal Engine 4's features. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more.

The Video Game Archeologist - Volume 2 (Paperback): Derek Slaton The Video Game Archeologist - Volume 2 (Paperback)
Derek Slaton
R396 R372 Discovery Miles 3 720 Save R24 (6%) Ships in 18 - 22 working days
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