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Books > Computing & IT > Computer software packages > Computer games

A Gamer's Guide to Gaming 2016 - A Guide to Understanding, Appreciating, Loving, and Loathing Videogames (Paperback):... A Gamer's Guide to Gaming 2016 - A Guide to Understanding, Appreciating, Loving, and Loathing Videogames (Paperback)
Oliver Snyders
R1,041 Discovery Miles 10 410 Ships in 18 - 22 working days
The Atari 2600 Encyclopedia Volume 6 (Paperback): Derek Slaton The Atari 2600 Encyclopedia Volume 6 (Paperback)
Derek Slaton
R919 Discovery Miles 9 190 Ships in 18 - 22 working days
Mastering Minecraft Volume I - - Minecraft Facts And Secrets: Creature Edition (Paperback): Torin Smith Mastering Minecraft Volume I - - Minecraft Facts And Secrets: Creature Edition (Paperback)
Torin Smith
R181 Discovery Miles 1 810 Ships in 18 - 22 working days
Newb - A Guide to the Basics of Gaming (Paperback): Corey Hardin Newb - A Guide to the Basics of Gaming (Paperback)
Corey Hardin
R198 Discovery Miles 1 980 Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
The Ultimate Guide to the Sega Genesis Mini - Tips, Tricks, and Strategies to All 42 Games (Paperback): The Genesis Guy The Ultimate Guide to the Sega Genesis Mini - Tips, Tricks, and Strategies to All 42 Games (Paperback)
The Genesis Guy
R650 R584 Discovery Miles 5 840 Save R66 (10%) Ships in 18 - 22 working days
The S.C.U.M.M. Bible - A Huge Book of S.C.U.M.M. Games (Paperback): David D Lopez The S.C.U.M.M. Bible - A Huge Book of S.C.U.M.M. Games (Paperback)
David D Lopez
R773 Discovery Miles 7 730 Ships in 18 - 22 working days
Arduino - The complete guide to Arduino for beginners, including projects, tips, tricks, and programming! (Paperback): James... Arduino - The complete guide to Arduino for beginners, including projects, tips, tricks, and programming! (Paperback)
James Arthur
R320 R294 Discovery Miles 2 940 Save R26 (8%) Ships in 18 - 22 working days
Unity 2017 Mobile Game Development (Paperback): John P. Doran Unity 2017 Mobile Game Development (Paperback)
John P. Doran
R1,190 Discovery Miles 11 900 Ships in 18 - 22 working days

Learn to create, publish and monetize your mobile games with the latest Unity 2017 tool-set easily for Android and iOS About This Book * One-stop solution to becoming proficient in mobile game development using Unity 2017 * Port your Unity games to popular platforms such as iOS and Android * Unleash the power of C# scripting to create realistic gameplay and animations in Unity 2017. Who This Book Is For If you are a game developer and want to build mobile games for iOS and Android, then this is the book for you. Previous knowledge of C# and Unity is helpful, but not required. What You Will Learn * Use Unity to build an endless runner game * Set up and deploy a project to a mobile device * Create interesting gameplay elements using inputs from your mobile device * Monetize your game projects with Unity ads and in-app purchases * Design UI elements that can be used well in Landscape and Portrait mode at different resolutions, supporting phones, tablets, and PCs. * How to submit your game to the iOS and Android app stores In Detail Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity's analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you'll learn how to publish your game on the iOS and Android App Stores for the world to see and play along. Style and approach This book takes a clear, step-by-step approach for Unity game developers to explore everything needed to develop mobile games with Unity.

Unity 2018 By Example - Learn about game and virtual reality development by creating five engaging projects, 2nd Edition... Unity 2018 By Example - Learn about game and virtual reality development by creating five engaging projects, 2nd Edition (Paperback, 2nd Revised edition)
Alan Thorn
R1,228 Discovery Miles 12 280 Ships in 18 - 22 working days

Build exciting 2D/3D games and virtual reality applications with the help of hands-on examples Key Features Create five different types of games from scratch with Unity 2018 Import custom content into Unity from third-party tools such as Maya and Blender Learn to build NPCs with artificial intelligent behavior. Book DescriptionUnity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you'll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you'll have established a strong foundation in making games with Unity 2018. What you will learn Understand core Unity concepts, such as game objects, components, and scenes Study level-design techniques for building immersive and interesting worlds Make functional games with C# scripting Use the toolset creatively to build games with different themes and styles Handle player controls and input functionality Work with terrains and world-creation tools Get to grips with making both 2D and 3D games Who this book is forYou don't need to have any previous experience with Unity to enjoy Unity 2018 By Example, although you need to have basic knowledge of C#.

Wtf Is My Password - Keep track of usernames, passwords, web addresses in one easy & organized location - navy blue Cover... Wtf Is My Password - Keep track of usernames, passwords, web addresses in one easy & organized location - navy blue Cover (Paperback)
Norman M Pray
R168 Discovery Miles 1 680 Ships in 18 - 22 working days
Building an RPG with Unity 2018 - Leverage the power of Unity 2018 to build elements of an RPG., 2nd Edition (Paperback, 2nd... Building an RPG with Unity 2018 - Leverage the power of Unity 2018 to build elements of an RPG., 2nd Edition (Paperback, 2nd Revised edition)
Vahe Karamian
R1,102 Discovery Miles 11 020 Ships in 18 - 22 working days

Build a high-end, multiplayer role-playing game (RPG) from scratch with C# and Unity 2018 Key Features Get insights into Unity's user interface (UI) system and and build UIs for your RPG Implement artificial intelligence (AI) to build intelligent entities that take your game to the next level Develop multiplayer features for an RPG using Unity 2018 Book DescriptionIn a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games. What you will learn Construct a framework for inventory, equipment, characters, enemies, quests, and game events Understand how to load and unload scenes and assets Create multiplayer game settings for your RPG Design a UI for user input and feedback Implement AI for non-character players Customize your character at runtime Who this book is forBuilding an RPG with Unity 2018 is for you if you are a programmer interested in developing and further enhancing your skills when developing RPGs in Unity 2018. This book does not cover the basics of Unity, and so is for intermediate or more advanced users.

OpenGL 4 Shading Language Cookbook - Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition... OpenGL 4 Shading Language Cookbook - Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition (Paperback, 3rd Revised edition)
David Wolff
R1,224 Discovery Miles 12 240 Ships in 18 - 22 working days

Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6 Key Features Explore techniques for implementing shadows using shadow maps and shadow volumes Learn to use GLSL features such as compute, geometry, and tessellation shaders Use GLSL to create a wide variety of modern, realistic visual effects Book DescriptionOpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders. The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications. What you will learn Compile, debug, and communicate with shader programs Use compute shaders for physics, animation, and general computing Learn about features such as shader storage buffer objects and image load/store Utilize noise in shaders and learn how to use shaders in animations Use textures for various effects including cube maps for reflection or refraction Understand physically based reflection models and the SPIR-V Shader binary Learn how to create shadows using shadow maps or shadow volumes Create particle systems that simulate smoke, fire, and other effects Who this book is forIf you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.

Blueprints Visual Scripting for Unreal Engine - The faster way to build games using UE4 Blueprints, 2nd Edition (Paperback, 2nd... Blueprints Visual Scripting for Unreal Engine - The faster way to build games using UE4 Blueprints, 2nd Edition (Paperback, 2nd Revised edition)
Marcos Romero, Brenden Sewell
R2,019 Discovery Miles 20 190 Ships in 18 - 22 working days

Publisher's note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the most recent Unreal Engine features. A new third edition, updated for Unreal Engine 5 blueprints including new topics, such as implementing procedural generation and creating a product configurator, has now been published. Key Features Design a fully functional game in UE4 without writing a single line of code Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligence Deploy your game on multiple platforms and share it with the world Book DescriptionBlueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers. This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you'll learn how to build a basic VR game. By the end of this book, you'll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience. What you will learn Understand programming concepts in Blueprints Create prototypes and iterate new game mechanics rapidly Build user interface elements and interactive menus Use advanced Blueprint nodes to manage the complexity of a game Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph Get to grips with object-oriented programming (OOP) concepts and explore the Gameplay Framework Learn Virtual Reality development with UE Blueprint Who this book is forThis book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary.

Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
League Of Legends - Re-program Your Brain To Succeed - How The Correct Mindset, Mentality, And Attitude Are The Keys To Unlock... League Of Legends - Re-program Your Brain To Succeed - How The Correct Mindset, Mentality, And Attitude Are The Keys To Unlock Your Potential (Paperback)
Manuel Obermeier
R391 Discovery Miles 3 910 Ships in 18 - 22 working days
Beneath a Starless Sky - Pillars of Eternity and the Infinity Engine Era of RPGs (Paperback): Lili Ibrahim Beneath a Starless Sky - Pillars of Eternity and the Infinity Engine Era of RPGs (Paperback)
Lili Ibrahim; Foreword by Asif Khan; David L Craddock
R808 Discovery Miles 8 080 Ships in 18 - 22 working days
A Noob's Guide to Minecraft Survival - How to Survive Minecraft Like A Pro (Paperback): Noob 1884 A Noob's Guide to Minecraft Survival - How to Survive Minecraft Like A Pro (Paperback)
Noob 1884
R638 Discovery Miles 6 380 Ships in 18 - 22 working days
Introduction to Unity 3D with C# - The Exodus Adventure (Paperback, 2nd For Unity 2019.1 ed.): Biblebyte Books Introduction to Unity 3D with C# - The Exodus Adventure (Paperback, 2nd For Unity 2019.1 ed.)
Biblebyte Books
R2,043 Discovery Miles 20 430 Ships in 18 - 22 working days
C++ Game Development By Example - Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming... C++ Game Development By Example - Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming (Paperback)
Siddharth Shekar
R1,225 Discovery Miles 12 250 Ships in 18 - 22 working days

Explore modern game programming and rendering techniques to build games using C++ programming language and its popular libraries Key Features Learn how you can build basic 2D and complex 3D games with C++ Understand shadows, texturing, lighting, and rendering in 3D game development using OpenGL Uncover modern graphics programming techniques and GPU compute methods using the Vulkan API Book DescriptionAlthough numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++. C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games. By the end of this book, you'll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level. What you will learn Understand shaders and how to write a basic vertex and fragment shader Build a Visual Studio project and add SFML to it Discover how to create sprite animations and a game character class Add sound effects and background music to your game Grasp how to integrate Vulkan into Visual Studio Create shaders and convert them to the SPIR-V binary format Who this book is forIf you're a developer keen to learn game development with C++ or get up to date with game development, this book is for you. Some knowledge of C++ programming is assumed.

Learning C# by Developing Games with Unity 2019 - Code in C# and build 3D games with Unity, 4th Edition (Paperback, 4th Revised... Learning C# by Developing Games with Unity 2019 - Code in C# and build 3D games with Unity, 4th Edition (Paperback, 4th Revised edition)
Harrison Ferrone
R1,404 Discovery Miles 14 040 Ships in 18 - 22 working days

Understand the fundamentals of C# programming and get started with coding from ground up in an engaging and practical manner Key Features Beginner's guide to getting started with software development concepts from a macro level Leverage the power of the latest C# in solving the complex programming problems Learn to script and customize your 3D games and implement animation techniques to make them engaging Book DescriptionLearning to program in today's technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You'll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you'll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you'll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you'll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own. What you will learn Understand programming fundamentals with practice examples in C# Explore the interface and features of Unity 2019 Learn C# programming syntax from scratch Create a game design document and prototype level Explore intermediate programming topics and best practices Implement game mechanics, interactions, and UI elements with C# Who this book is forThe book caters to developers and programmers who want to get started with C# programming in a fun and engaging manner. Anyone who wants to build games and script in C# language and Unity can take this book up. No prior programming or Unity experience is required.

Unreal Engine 4 Virtual Reality Projects - Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints... Unreal Engine 4 Virtual Reality Projects - Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints (Paperback)
Kevin Mack, Robert Ruud
R1,398 Discovery Miles 13 980 Ships in 18 - 22 working days

Learn to design and build Virtual Reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you to create controllable avatars, user interfaces, and more. Key Features Learn about effective VR design and develop virtual reality games and applications for every VR platform Build essential features for VR such as player locomotion and interaction, 3D user interfaces, and 360 media players Learn about multiplayer networking and how to extend the engine using plugins and asset packs Book DescriptionUnreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR. This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You'll then move on to create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile/optimize worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine. Throughout, this book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR. What you will learn Understand design principles and concepts for building VR applications Set up your development environment with Unreal Blueprints and C++ Create a player character with several locomotion schemes Evaluate and solve performance problems in VR to maintain high frame rates Display mono and stereo videos in VR Extend Unreal Engine's capabilities using various plugins Who this book is forThis book is for anyone interested in learning to develop Virtual Reality games and applications using UE4. Developers new to UE4 will benefit from hands-on projects that guide readers through clearly-explained steps, while both new and experienced developers will learn crucial principles and techniques for VR development in UE4.

Home Applications and Games for the Commodore 64 (Paperback): Timothy P Banse Home Applications and Games for the Commodore 64 (Paperback)
Timothy P Banse
R298 Discovery Miles 2 980 Ships in 18 - 22 working days
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