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Books > Computing & IT > Computer software packages > Computer games
A complete guide to designing and building fun games with Qt and Qt
Quick using associated toolsets Key Features A step by step guide
to learn Qt by building simple yet entertaining games Get
acquainted with a small yet powerful addition-Qt Gamepad Module,
that enables Qt applications to support the use of gamepad hardware
Understand technologies such as QML, OpenGL, and Qt Creator to
design intuitive games Book DescriptionQt is the leading
cross-platform toolkit for all significant desktop, mobile, and
embedded platforms and is becoming popular by the day, especially
on mobile and embedded devices. It's a powerful tool that perfectly
fits the needs of game developers. This book will help you learn
the basics of Qt and will equip you with the necessary toolsets to
build apps and games. The book begins by how to create an
application and prepare a working environment for both desktop and
mobile platforms. You will learn how to use built-in Qt widgets and
Form Editor to create a GUI application and then learn the basics
of creating graphical interfaces and Qt's core concepts. Further,
you'll learn to enrich your games by implementing network
connectivity and employing scripting. You will learn about Qt's
capabilities for handling strings and files, data storage, and
serialization. Moving on, you will learn about the new Qt Gamepad
module and how to add it in your game and then delve into OpenGL
and Vulcan, and how it can be used in Qt applications to implement
hardware-accelerated 2D and 3D graphics. You will then explore
various facets of Qt Quick: how it can be used in games to add game
logic, add game physics, and build astonishing UIs for your games.
By the end of this book, you will have developed the skillset to
develop interesting games with Qt. What you will learn Install the
latest version of Qt on your system Understand the basic concepts
of every Qt game and application Develop 2D object-oriented
graphics using Qt Graphics View Build multiplayer games or add a
chat function to your games with Qt Network module Script your game
with Qt QML Explore the Qt Gamepad module in order to integrate
gamepad support in C++ and QML applications Program
resolution-independent and fluid UIs using QML and Qt Quick Control
your game flow in line with mobile device sensors Test and debug
your game easily with Qt Creator and Qt Test Who this book is forIf
you want to create great graphical user interfaces and astonishing
games with Qt, this book is ideal for you. No previous knowledge of
Qt is required; however knowledge of C++ is mandatory.
Create your own augmented reality games from scratch with Unity 5
About This Book * Create your own augmented reality game from
scratch and join the virtual reality gaming revolution * Use the
latest Unity 5 VR SDK to create pro-level AR games like Pokemon Go
* Innovate and explore the latest and most promising trend of AR
gaming in the mobile gaming industry Who This Book Is For This book
is for those who have a basic knowledge of game development
techniques, but no previous knowledge of Unity is required. Some
basic programming knowledge would be desirable, but the book is an
introduction to the topic. The book is also suitable for
experienced developers new to GIS or GPS development. What You Will
Learn * Build a location-based augmented reality game called Foodie
Go * Animate a player's avatar on a map * Use the mobile device's
camera as a game background * Implement database persistence with
SQLLite4Unity3D to carry inventory items across game sessions *
Create basic UI elements for the game, inventory, menu, and
settings * Perform location and content searches against the Google
Places API * Enhance the game's mood by adding visual shader
effects * Extend the game by adding multiplayer networking and
other enhancements In Detail The heyday of location-based augmented
reality games is upon us. They have been around for a few years,
but the release of Pokemon Go was a gamechanger that catalyzed the
market and led to a massive surge in demand. Now is the time for
novice and experienced developers alike to turn their good ideas
into augmented reality (AR) mobile games and meet this demand! If
you are keen to develop virtual reality games with the latest Unity
5 toolkit, then this is the book for you. The genre of
location-based AR games introduces a new platform and technical
challenges, but this book will help simplify those challenges and
show how to maximize your game audience. This book will take you on
a journey through building a location-based AR game that addresses
the core technical concepts: GIS fundamentals, mobile device GPS,
mapping, map textures in Unity, mobile device camera, camera
textures in Unity, accessing location-based services, and other
useful Unity tips. The technical material also discusses what is
necessary for further development to create a multiplayer version
of the game. At the end, you will be presented with troubleshooting
techniques in case you get into trouble and need a little help.
Style and approach This book shows you how to create every step of
the game and gives practical examples.
Learn how to use Unity 2018 by creating your very own 3D game while
developing your essential skills Key Features Learn to create
immersive 3D games and Virtual Reality experiences with Unity 2018
Build custom scripts to make your game characters interactive
Explore and implement AritificiaI Intelligence techniques to bring
your game to life Book Description The Unity game engine has
revolutionized the gaming industry with its complete set of
intuitive tools and rapid workflows, which can be used to create
interactive 3D content. With Unity, you can scaffold your way from
the basics and make make stunning interactive games. This book will
guide you through the entire process of creating a 3D game, from
downloading the Unity game engine to publishing your game. It not
only gives you a strong foundation, but puts you on the path to
game development. Beginning with an overview of the Unity engine
and its interface, you will walk through the process of creating a
game environment and learn how to use built-in assets, as well as
assets created with third-party 3D modeling tools such as Blender.
Moving on, you will create custom scripts to control non-player
character behaviors and gameplay. You will master exciting concepts
such as Heads-Up-Displays, mini-maps, game navigation, sound
effects, and lighting effects. Next, you'll learn how to create
your first VR experience, right from setting up the project to
image effects. You'll be familiarized with all the tools that Unity
has to offer to create your own immersive VR experiences. Each
section is a stepping stone toward the completion of the final
game. By the end of the book, you'll have learned advanced topics
such as cross-platform considerations which enable your games to
run on multiple platforms. What you will learn Set up your Unity
development environment and navigate its tools Import and use
custom assets and asset packages to add characters to your game
Build a 3D game world with a custom terrain, water, sky, mountains,
and trees Animate game characters, using animation controllers, and
scripting Apply audio and particle effects to the game Create
intuitive game menus and interface elements Customize your game
with sound effects, shadows, lighting effects, and rendering
options Debug code and provide smooth error handling Who this book
is forIf you are an aspiring game developer interested in learning
Unity 2018 and becoming familiar with its core features, then this
book is for you. No prior knowledge of Unity is required.
Create engaging Augmented Reality (AR) applications with Unity 3D
that can be experienced with devices such as HoloLens and Daydream
Key Features Learn the principles of AR application development
Work with the most popular sensors used in AR games and
applications across Android, Apple and Windows Build experiences
with interactive objects, physics, UI, animations, and C# scripting
Book DescriptionAugmented Reality allows for radical innovations in
countless areas. It magically blends the physical and virtual
worlds, bringing applications from a screen into your hands.
Meanwhile, Unity has now become the leading platform to develop
augmented reality experiences, as it provides a great pipeline for
working with 3D assets. Using a practical and project-based
approach, Unity 2018 Augmented Reality Projects educates you about
the specifics of augmented reality development in Unity 2018. This
book teaches you how to use Unity in order to develop AR
applications which can be experienced with devices such as HoloLens
and Daydream. You will learn to integrate, animate, and overlay 3D
objects on your camera feed, before gradually moving on to
implementing sensor-based AR applications. In addition to this, you
will explore the technical considerations that are especially
important and possibly unique to AR. The projects in the book
demonstrate how you can build a variety of AR experiences, whilst
also giving insights into C# programming as well as the Unity 3D
game engine via the interactive Unity Editor. By the end of the
book, you will be equipped to develop rich, interactive augmented
reality experiences for a range of AR devices and platforms using
Unity. What you will learn Build and run AR applications for
specific headsets, including HoloLens and Daydream Create 3D scenes
with Unity and other 3D tools while learning about world space and
scale Move around your AR scenes using locomotion and teleportation
Create filters or overlays that work in tandem with facial
recognition software Use GPS, geolocation services, and the camera
feed to create a fitness application Integrate AR and VR concepts
together in a single application Who this book is forUnity 2018
Augmented Reality Projects is for you if you're a game developer
familiar with 3D computer graphics and interested in building your
own AR games or applications. Any experience in Unity and C# is an
advantage.
Build rich, high production value mobile games and distribute them
across different platforms with Buildbox About This Book * Create
captivating 2D & 2.5D (isometric) video games for all platforms
* Leverage Buildbox to monetize and prepare your games for
distribution * This step-by-step tutorial will get you generating
complex and media rich games with no coding experience Who This
Book Is For This book caters to those who have an interest or
desire to create their own mobile games either as a hobbyist or who
are looking to enhance their skills as a professional games
developer. No coding experience is required. What You Will Learn *
Create the illusion of a 3D background in your game using parallax
* Add advanced controls and obstacles to our first world * Develop
assets (graphic and audio) for the Buildbox engine * Design games
based on the capabilities and limitations of Buildbox and their
target platforms * Compile and distribute video games on various
channels such as Steam, iOS store, Android stores, and the Mac App
Store * Optimize your games to get the absolute best quality within
platform restrictions * Conquer common issues experienced with
Buildbox development In Detail Buildbox is an "any skill level"
development platform to develop video games with no coding
experience. It also exports these games to be compiled for any
platform (from Windows to Mac to iOS to Android and Blackberry) all
using the same graphic user interface. Using an example as a
tutorial, we will relate the driving principles and you'll see how
you can implement these principles to develop any games on the
platform. We begin by setting expectations and providing a brief
overview of the software. But it's not long before you "dive in" to
creating your first video game. You will actually have a playable
level ("world") by the end of the second chapter. Later on, you'll
learn everything from basic graphics creation to advanced world
design while you refine your first game, called "Ramblin' Rover."
All along the way, you will see how certain functions could be used
in tandem to create other types of games; hoping to spark
imagination. We will follow the principles and process of
monetization through ads and in-game rewards. Lastly, we will go
through the process of exporting, compiling, and preparing your
storefront to sell the games you will eventually create. Style and
approach This book follows a tutorial-based approach that teaches
through examples, while also providing the necessary principles to
enable you to abstract these principles into any game you want to
make.
A step-by-step guide that paves the way for developing fantastic
games with Unreal Engine 4 About This Book * Learn about game
development and the building blocks that go into creating a game *
A simple tutorial for beginners to get acquainted with the Unreal
Engine architecture * Learn about the features and functionalities
of Unreal Engine 4 and how to use them to create your own games Who
This Book Is For If you are new to game development and want to
learn how games are created using Unreal Engine 4, this book is the
right choice for you. You do not need prior game development
experience, but it is expected that you have played games before.
Knowledge of C++ would prove to be useful. What You Will Learn *
Learn what a game engine is, the history of Unreal Engine, and how
game studios create games * Explore the Unreal Engine 4 editor
controls and learn how to use the editor to create a room in a game
level * Understand the basic structures of objects in a game, such
as the differences between BSP and static meshes * Make objects
interactive using level blueprints * Learn more about computer
graphics rendering; how materials and light are rendered in your
game * Get acquainted with the Material Editor to create materials
and use different types of lights in the game levels * Utilize the
various editors, tools, and features such as UI, the particle
system, audio, terrain manipulation, and cinematics in Unreal
Engine 4 to create game levels In Detail Unreal Engine 4 is a
powerful game development engine that provides rich functionalities
to create 2D and 3D games across multiple platforms. Many people
know what a game is and they play games every day, but how many of
them know how to create a game? Unreal Engine technology powers
hundreds of games, and thousands of individuals have built careers
and companies around skills developed using this engine. Learning
Unreal Engine 4 Game Development starts with small, simple game
ideas and playable projects that you can actually finish. The book
first teaches you the basics of using Unreal Engine to create a
simple game level. Then, you'll learn how to add details such as
actors, animation, effects, and so on to the game. The complexity
will increase over the chapters and the examples chosen will help
you learn a wide variety of game development techniques. This book
aims to equip you with the confidence and skills to design and
build your own games using Unreal Engine 4. By the end of this
book, you'll have learnt about the entire Unreal suite and know how
to successfully create fun, simple games. Style and approach This
book explains in detail what goes into the development of a game,
provides hands-on examples that you can follow to create the
different components of a game, and provides sufficient
background/theory to equip you with a solid foundation for creating
your own games.
Get to know techniques and approaches to procedurally generate game
content in C++ using Simple and Fast Multimedia Library About This
Book * This book contains a bespoke Simple and Fast Multimedia
Library (SFML) game engine with complete online documentation *
Through this book, you'll create games that are non-predictable and
dynamic and have a high replayability factor * Get a breakdown of
the key techniques and approaches applied to a real game. Who This
Book Is For If you are a game developer who is familiar with C++
and is looking to create bigger and more dynamic games, then this
book is for you. The book assumes some prior experience with C++,
but any intermediate concepts are clarified in detail. No prior
experience with SFML is required. What You Will Learn * Discover
the systems and ideology that lie at the heart of procedural
systems * Use Random number generation (RNG) with C++ data types to
create random but controlled results * Build levels procedurally
with randomly located items and events * Create dynamic game
objects at runtime * Construct games using a component-based
approach * Assemble non-predictable game events and scenarios *
Operate procedural generation to create dynamic content fast and
easily * Generate game environments for endless replayability In
Detail Procedural generation is a growing trend in game
development. It allows developers to create games that are bigger
and more dynamic, giving the games a higher level of replayability.
Procedural generation isn't just one technique, it's a collection
of techniques and approaches that are used together to create
dynamic systems and objects. C++ is the industry-standard
programming language to write computer games. It's at the heart of
most engines, and is incredibly powerful. SFML is an easy-to-use,
cross-platform, and open-source multimedia library. Access to
computer hardware is broken into succinct modules, making it a
great choice if you want to develop cross-platform games with ease.
Using C++ and SFML technologies, this book will guide you through
the techniques and approaches used to generate content procedurally
within game development. Throughout the course of this book, we'll
look at examples of these technologies, starting with setting up a
roguelike project using the C++ template. We'll then move on to
using RNG with C++ data types and randomly scattering objects
within a game map. We will create simple console examples to
implement in a real game by creating unique and randomised game
items, dynamic sprites, and effects, and procedurally generating
game events. Then we will walk you through generating random game
maps. At the end, we will have a retrospective look at the project.
By the end of the book, not only will you have a solid
understanding of procedural generation, but you'll also have a
working roguelike game that you will have extended using the
examples provided. Style and approach This is an easy-to-follow
guide where each topic is explained clearly and thoroughly through
the use of a bespoke example, then implemented in a real game
project.
Create 'AAA' quality game audio with new features and tools built
for Unity About This Book * Explore the basics of audio development
in Unity to create spatial sound, mixing, effects, composition,
adaptive audio and more. * Leverage the Audio Mixer of Unity 5.x to
create blockbuster sound and music for your game. * Learn about
developing professional audio for games with FMOD Studio and
composing original music with Reaper. * Build amazing audio
synchronized graphic visualizations with Unity. * Understand how
real-time character lip syncing can be implemented. Who This Book
Is For The ideal target audience for this book will be game
developers, both Indie as well as semi pro. No prior knowledge of
Unity and audio development is assumed, What You Will Learn *
Develop game audio and other audio effects with Unity * Getting
familiar with the new Audio Mixer introduced in Unity 5 * Implement
dynamic and adaptive audio using various tools and strategies *
Explore interesting ways to incorporate audio into a game with
sound visualization * Use 3rd party professional audio development
tools like FMOD * Compose original music and record vocals *
Understand and troubleshoot audio performance issues In Detail Game
Audio is one of the key components in making a game successful and
it is quite popular in the gaming industry. So if you are a game
developer with an eye on capturing the gamer market then this book
is the right solution for you. In this book, we will take you
through a step by step journey which will teach you to implement
original and engaging soundtracks and SFX with Unity 5.x. You will
be firstly introduced to the basics of game audio and sound
development in Unity. After going through the core topics of audio
development: audio sources, spatial sound, mixing, effects, and
more; you will then have the option of delving deeper into more
advanced topics like dynamic and adaptive audio. You will also
learn to develop dynamic and adaptive audio using the Unity Audio
Mixer. Further, you will learn how professional third party tools
like FMOD are used for audio development in Unity. You will then go
through the creation of sound visualization techniques and creating
your own original music using the simple yet powerful audio
workstation Reaper. Lastly, you will go through tips, techniques
and strategies to help you optimize game audio performance or
troubleshoot issues. At the end of the book, you'll have gained the
skills to implement professional sound and music. Along with a good
base knowledge audio and music principles you can apply across a
range of other game development tools. Style and approach This book
will have a step by step practical approach where downloadable free
games will be given with the book and readers will be free to work
with them.
Master the advanced concepts of game development for iOS to build
impressive games About This Book * Create a complete game with
advanced techniques through the course of the book using in-depth,
hands-on instructions * Learn how to multi-task and improve
performance optimization in your game playing experience * The
author, Miguel, has 11 years of iOS game development using xcode
and has released over 10 games to the Apple AppStoreMaster player
movement using touch controls as well as discuss motion controls
Who This Book Is For This book is for those who have created an iOS
game already and want to hone their skills. A reasonable level of
knowledge and an understanding of the core elements and
applications would be helpful. What You Will Learn * Blast off and
start developing fun games * Optimize the assets for the best
performance in the game app * Master player movement using touch
controls as well as discuss motion controls * Perform bug Squashing
by testing and debugging * Design interesting various characters
and enemies for your game * Test your game on both, the simulator
on the computer and on real devices * Tweak and fine tune the code
and graphics before the release of your app * Uncover some awesome
new gameplay by adding in multiplayer elements, to get more people
playing together In Detail iOS is an operating system for Apple
manufactured phones and tablets. Mobile gaming is one of the
fastest-growing industries, and compatibility with iOS is now
becoming the norm for game developers. SpriteKit is part of the
native SDK from Apple, and enables developers to make simple entry
into game development without unnecessary overhead and a long
learning process. SpriteKit also provides other functionality that
is useful for games, including basic sound playback support and
physics simulation. In addition, Xcode provides built-in support
for SpriteKit so that you can create complex special effects and
texture atlases directly in Xcode. This combination of framework
and tools makes SpriteKit a good choice for games and other apps
that require similar kinds of animation. Become a master in iOS
game development through this fast and fun guide! In the beginning,
we'll tell you everything you need to plan and design your game.
You'll then start developing your game through step-by-step
instructions using the various built-in technologies of Xcode. From
there on, we discuss how to deploy your game to the iOS App Store,
as well as monetizing it to make more revenue. You will also learn
advanced techniques to improve your game playing experience,
including better multi-tasking, improved performance optimization,
battery management, and more. To end the book off, we'll show you
how to update your game with different features, then port the
update to the App Store. Style and approach This book provides an
easy-to-understand and fun approach to game development, with
step-by-step instructions and detailed explanation of each block of
code. The topics covered range from easy to advanced, so buckle up
for a fast-paced ride!
Design accessible and creative games across genres, platforms, and
development realities Key Features Implement the skills and
techniques required to work in a professional studio Ace the core
principles and processes of level design, world building, and
storytelling Design interactive characters that animate the gaming
world Book DescriptionIf you are looking for an up-to-date and
highly applicable guide to game design, then you have come to the
right place! Immerse yourself in the fundamentals of game design
with this book, written by two highly experienced industry
professionals to share their profound insights as well as give
valuable advice on creating games across genres and development
platforms. Practical Game Design covers the basics of game design
one piece at a time. Starting with learning how to conceptualize a
game idea and present it to the development team, you will
gradually move on to devising a design plan for the whole project
and adapting solutions from other games. You will also discover how
to produce original game mechanics without relying on existing
reference material, and test and eliminate anticipated design
risks. You will then design elements that compose the playtime of a
game, followed by making game mechanics, content, and interface
accessible to all players. You will also find out how to
simultaneously ensure that the gameplay mechanics and content are
working as intended. As the book reaches its final chapters, you
will learn to wrap up a game ahead of its release date, work
through the different challenges of designing free-to-play games,
and understand how to significantly improve their quality through
iteration, polishing and playtesting. What you will learn Define
the scope and structure of a game project Conceptualize a game idea
and present it to others Design gameplay systems and communicate
them clearly and thoroughly Build and validate engaging game
mechanics Design successful business models and prepare your games
for live operations Master the principles behind level design,
worldbuilding and storytelling Improve the quality of a game by
playtesting and polishing it Who this book is forWhether you are a
student eager to design a game or a junior game designer looking
for your first role as a professional, this book will help you with
the fundamentals of game design. By focusing on best practices and
a pragmatic approach, Practical Game Design provides insights into
the arts and crafts from two senior game designers that will
interest more seasoned professionals in the game industry.
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