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Books > Computing & IT > Computer software packages > Computer games

Unity Certified Programmer: Exam Guide - Expert tips and techniques to pass the Unity certification exam at the first attempt... Unity Certified Programmer: Exam Guide - Expert tips and techniques to pass the Unity certification exam at the first attempt (Paperback)
Philip Walker
R1,223 Discovery Miles 12 230 Ships in 18 - 22 working days

A practical guide to Unity game scripting using C#, backed with practice tests, exam tips, and easy-to-follow examples to help you better prepare for the exam and become a pro in Unity programming Key Features Discover the essentials of game scripting with Unity and C# to customize every aspect of your game Overcome challenges in Unity game development using effective techniques and easy solutions Pass the Unity certification exam with the help of mock tests, exam tips, and self-assessment questions Book DescriptionUnity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You'll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you'll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you'll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset. What you will learn Discover techniques for writing modular, readable, and reusable scripts in Unity Implement and configure objects, physics, controls, and movements for your game projects Understand 2D and 3D animation and write scripts that interact with Unity's Rendering API Explore Unity APIs for adding lighting, materials, and texture to your apps Write Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much more Delve into SOLID principles for writing clean and maintainable Unity applications Who this book is forThe book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in the game or related industry. Basic knowledge of C# programming and Unity engine is required.

Rare Order and Rules in Chaos of Lottery Outcomes (Paperback): Yury Goldyrev Rare Order and Rules in Chaos of Lottery Outcomes (Paperback)
Yury Goldyrev
R312 R290 Discovery Miles 2 900 Save R22 (7%) Ships in 18 - 22 working days
Unity Artificial Intelligence Programming - Add powerful, believable, and fun AI entities in your game with the power of Unity... Unity Artificial Intelligence Programming - Add powerful, believable, and fun AI entities in your game with the power of Unity (Paperback, 5th Revised edition)
Dr. Davide Aversa
R1,190 Discovery Miles 11 900 Ships in 18 - 22 working days

Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh Key Features Explore the latest Unity features to make AI implementation in your game easier Build richer and more dynamic games using AI concepts such as behavior trees and navigation meshes Implement character behaviors and simulations using the Unity Machine Learning toolkit Book DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters. The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees. By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game. What you will learn Understand the basics of AI in game design Create smarter game worlds and characters with C# programming Apply automated character movement using pathfinding algorithm behaviors Implement character decision-making algorithms using behavior trees Build believable and highly efficient artificial flocks and crowds Create sensory systems for your AI world Become well-versed with the basics of procedural content generation Explore the application of machine learning in Unity Who this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.

Python Programming Crash Course - A Crash Course Guide to Learn Programming Python, all you Need to Learn for Introducing you... Python Programming Crash Course - A Crash Course Guide to Learn Programming Python, all you Need to Learn for Introducing you in the Programming World. (Paperback)
Robert Campbell
R829 R723 Discovery Miles 7 230 Save R106 (13%) Ships in 18 - 22 working days
Game Designer Confessions - Insights from Finland's Top Game Designers (Paperback): Harro Groenberg, Konsta Klemetti Game Designer Confessions - Insights from Finland's Top Game Designers (Paperback)
Harro Groenberg, Konsta Klemetti
R631 Discovery Miles 6 310 Ships in 18 - 22 working days
Making Peg Solitaire Browser Games - Jump-To-Capture Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x... Making Peg Solitaire Browser Games - Jump-To-Capture Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x (Paperback)
Stephen Gose
R933 Discovery Miles 9 330 Ships in 18 - 22 working days
The Gamer Word Search - Large Print 8.5x11 with 100 puzzles (Paperback): Noah Alexander The Gamer Word Search - Large Print 8.5x11 with 100 puzzles (Paperback)
Noah Alexander
R334 Discovery Miles 3 340 Ships in 18 - 22 working days
Blueprints Visual Scripting for Unreal Engine 5 - Unleash the true power of Blueprints to create impressive games and... Blueprints Visual Scripting for Unreal Engine 5 - Unleash the true power of Blueprints to create impressive games and applications in UE5, 3rd Edition (Paperback, 3rd Revised edition)
Marcos Romero, Brenden Sewell; Foreword by Luis Cataldi
R1,819 Discovery Miles 18 190 Ships in 18 - 22 working days

Explore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in color Key Features Design a fully functional game in UE5 without writing a single line of code Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligence Deploy your game on multiple platforms and share it with the world Book DescriptionUnreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you'll learn how to implement procedural generation and create a product configurator. By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience. What you will learn Understand programming concepts in Blueprints Create prototypes and iterate new game mechanics rapidly Build user interface elements and interactive menus Use advanced Blueprint nodes to manage the complexity of a game Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph Get to grips with OOP concepts and explore the Gameplay Framework Work with virtual reality development in UE Blueprint Implement procedural generation and create a product configurator Who this book is forThis book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.

Darkest Dungeon Guide & Walkthrough and MORE ! (Paperback): Urax4 Darkest Dungeon Guide & Walkthrough and MORE ! (Paperback)
Urax4
R466 Discovery Miles 4 660 Ships in 18 - 22 working days
Dating Simulation Games - Romance, Love, and Sex in Virtual Japan (Paperback): Emily Taylor Dating Simulation Games - Romance, Love, and Sex in Virtual Japan (Paperback)
Emily Taylor
R175 Discovery Miles 1 750 Ships in 18 - 22 working days
C64 Machine Language for the Absolute Beginner (Paperback): Danny Davis C64 Machine Language for the Absolute Beginner (Paperback)
Danny Davis
R383 Discovery Miles 3 830 Ships in 18 - 22 working days
The 100 Greatest Amiga Games (Paperback): Tom Crossland The 100 Greatest Amiga Games (Paperback)
Tom Crossland
R328 Discovery Miles 3 280 Ships in 18 - 22 working days
Coding for Kids in C++ - Learn to Code with Amazing Activities, Games and Puzzles in C++ (Paperback): Bob Mather Coding for Kids in C++ - Learn to Code with Amazing Activities, Games and Puzzles in C++ (Paperback)
Bob Mather
R608 Discovery Miles 6 080 Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Mastering Machine Code on Your Commodore 64 (Paperback): Mark Greenshields Mastering Machine Code on Your Commodore 64 (Paperback)
Mark Greenshields
R443 Discovery Miles 4 430 Ships in 18 - 22 working days
Machine Language Programming Made Simple for your Sinclair & Timex TS1000 (Paperback): Beam Software Machine Language Programming Made Simple for your Sinclair & Timex TS1000 (Paperback)
Beam Software
R348 Discovery Miles 3 480 Ships in 18 - 22 working days
C++ for Gamers - 2004 (Paperback): Salvatore A. Buono C++ for Gamers - 2004 (Paperback)
Salvatore A. Buono
R399 Discovery Miles 3 990 Ships in 18 - 22 working days
The Ultimate Playstation Games Collection (Hardcover): Darren Jones Drew Sleep Nick Thorpe The Ultimate Playstation Games Collection (Hardcover)
Darren Jones Drew Sleep Nick Thorpe
R596 R537 Discovery Miles 5 370 Save R59 (10%) Ships in 9 - 17 working days

Sony's PlayStation revolutionised the videogame industry. It wasn't the first home console, but it brought gaming to the masses in a way few other systems at the time managed to do. Now, more than 25 years after its initial release there are over 10,000 games spanning Sony's home and handheld consoles, and PlayStation leads the way in console exclusives. With so many experiences and genres to choose from, it can be daunting. But fear not! We've compiled 100 unmissable titles that no PlayStation fan's library should be without. Some titles will challenge you and test your wits, others provide simple escapism. Some will make you laugh, others may make you cry - but each experience will be unforgettable. Inside you'll also find behind-the-scenes features from the archives of Retro Gamer, EDGE and GamesRadar, giving you insider info on the creation of some of PlayStation's finest games, most enduring franchises and iconic characters.

Commodore 64 Games Book 2 (Paperback): Gregg Barnett Commodore 64 Games Book 2 (Paperback)
Gregg Barnett
R404 Discovery Miles 4 040 Ships in 18 - 22 working days
Warcraft III Reforged Guide - Tips and Tricks (Paperback): Saturnx17 Warcraft III Reforged Guide - Tips and Tricks (Paperback)
Saturnx17
R284 Discovery Miles 2 840 Ships in 18 - 22 working days
Unity 2021 Shaders and Effects Cookbook - Over 50 recipes to help you transform your game into a visually stunning masterpiece,... Unity 2021 Shaders and Effects Cookbook - Over 50 recipes to help you transform your game into a visually stunning masterpiece, 4th Edition (Paperback, 4th Revised edition)
John P. Doran
R1,652 Discovery Miles 16 520 Ships in 18 - 22 working days

Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021 Key Features Discover practical recipes for mastering post-processing effects and advanced shading techniques Learn the secrets of creating AAA quality shaders without writing long algorithms Create visually stunning effects for your games using Unity's VFX Graph Book DescriptionShaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started! What you will learn Use physically based rendering to fit the aesthetic of your game Create spectacular effects for your games by testing the limits of what shaders can do Explore advanced shader techniques for your games with AAA quality Use Shader Graph to create 2D and 3D elements for your games without writing code Master the math and algorithms behind the commonly used lighting models Get to grips with the Post-Processing Stack to tweak the appearance of your game Who this book is forThis book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity.

Python Programming for Beginners - The Complete Guide for Total Beginner to Learn Python Programming in 1 week. (Paperback):... Python Programming for Beginners - The Complete Guide for Total Beginner to Learn Python Programming in 1 week. (Paperback)
Robert Campbell
R524 R484 Discovery Miles 4 840 Save R40 (8%) Ships in 18 - 22 working days
Python for Data Analysis - Everything you Need to Know About Data Analysis to Easily Get the Python Intermediate Level.... Python for Data Analysis - Everything you Need to Know About Data Analysis to Easily Get the Python Intermediate Level. (Paperback)
Robert Campbell
R550 R505 Discovery Miles 5 050 Save R45 (8%) Ships in 18 - 22 working days
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