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Books > Computing & IT > Computer software packages > Computer games
Create, customize, and optimize your own professional games from
scratch with Unity 2022 Includes invitation to join the online
Unity Game Development community to read the book alongside Unity
developers/C# programmers and Nicolas Borromeo. Purchase of the
print or Kindle book includes a free eBook in the PDF format. Key
Features Create the game prototype and learn the fundamentals of
Unity editor to build scenes, objects and import objects Add
interactivity, win/lose conditions, sound, graphics and artificial
intelligence using C# and visual scripting Improve the game
graphics, user interface, add visual effects and animations using
Animator, Cinemachine, and Timeline Book DescriptionUnity is a
cross-platform game engine that provides you with powerful but
simple-to-use features to solve the most common problems in Game
Development, such as rendering, animation, physics, sound, and
effects. You'll learn to use these features to create simple but
complete games (and all the nuances needed to handle Unity).
Complete with hands-on tutorials and projects, this book will teach
you to use the Unity game engine, create C# and visual scripts,
integrate graphics, sound, and animations, and manipulate physics
to create interesting mechanics for your game. You'll then code a
simple AI agent to challenge the user and work with profiling tools
to ensure code efficiency. Finally, you'll work with Unity's AR
tools to create AR experiences for 3D apps and games before
publishing them to the world. If you are interested in creating
impressive, commercial-quality games that are playable on a variety
of platforms, then you've come to the right place. What you will
learn Build a game prototype that includes gameplay, player and
non-player characters, assets, animations, and more Set up and
navigate the game engine to dive into the Unity Editor and discover
unique and new features released in 2022 Learn both C# and Visual
Scripting to customize player movements, the user interface, and
game physics Apply shaders to improve your game graphics using
Shader Graph and Universal Render Pipeline (URP) Create win-lose
conditions for the game by using design patterns such as Singleton
and Event Listeners Implement Game AI to build a fully functional
enemy capable of detecting and attacking the player Debug, test,
optimize, and create an executable version of the game to share
with your friends Who this book is forBoth game and non-game
developers who wish to migrate or start building 3D games in Unity
will find this book useful. While you'll still able to follow along
if you don't have any programming experience, knowing the
fundamentals of C# programming will help you get the most out of
this book.
A practical guide to Unity game scripting using C#, along with
practice tests, exam tips, and easy-to-follow examples to help you
pass the exam and become a professional Unity programmer Key
Features Learn essentials of game scripting with Unity and C# to
customize aspects of your game Tackle challenges in Unity game
development and the certification exam using effective techniques
and solutions Prepare for the latest Unity certification exam using
mock tests, exam tips, and self-assessment questions Book
DescriptionUnity Certified Programmer is a global certification
program by Unity for anyone looking to become a professional Unity
developer. The official Unity programmer exam will not only
validate your Unity knowledge and skills, but will also enable you
to be a part of the Unity community. This study guide will start by
building on your understanding of C# programming and taking you
through the process of downloading and installing Unity. You'll
understand how Unity works and get to grips with the Unity exam's
core objectives. As you advance, you'll enhance your skills by
creating an enjoyable side-scrolling shooter game that can be
played within the Unity Editor or any modern Android mobile device.
This Unity book will test your knowledge with self-assessment
questions and help you take your skills to an advanced level by
working with Unity tools such as the animator, particle effects,
lighting, UI/UX, scriptable objects, and debugging. By the end of
this book, you'll have developed a solid understanding of the
different tools in Unity and be able to create impressive Unity
applications by making the most of its toolset. What you will learn
Discover techniques for writing modular, readable, and reusable
scripts in Unity Implement and configure objects, physics,
controls, and movements for your game projects Understand 2D and 3D
animation and write scripts to interact and use Unity's rendering
API Explore Unity APIs for adding lighting, materials, and textures
to your apps Write Unity scripts for building interfaces for menu
systems, UI navigation, application settings, and much more Focus
on SOLID principles for writing clean and maintainable Unity
applications Who this book is forThis Unity engine book is for game
developers, software developers, mobile app developers, and Unity
developers who want to advance in their career and gain gaming
industry certification. The book assumes basic knowledge of C#
programming and the Unity engine.
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Witch Trial
(Paperback)
Dan Henderson, Marc A Golombeck, Roby Sherman
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R643
Discovery Miles 6 430
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Ships in 18 - 22 working days
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