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Books > Computing & IT > Computer software packages > Computer games

Coding Games for Kids (Paperback): Kangaroo Publications Coding Games for Kids (Paperback)
Kangaroo Publications
R301 R276 Discovery Miles 2 760 Save R25 (8%) Ships in 18 - 22 working days
Flutter Projects - A practical, project-based guide to building real-world cross-platform mobile applications and games... Flutter Projects - A practical, project-based guide to building real-world cross-platform mobile applications and games (Paperback)
Simone Alessandria
R909 Discovery Miles 9 090 Ships in 18 - 22 working days

Learn Flutter and the Dart programming language by building impressive real-world mobile applications for Android and iOS Key Features Learn cross-platform mobile development with Flutter and Dart by building 11 real-world apps Create wide array of mobile projects such as 2D game, productivity timer, movie browsing app, and more Practical projects demonstrating Flutter development techniques with tips, tricks, and best practices Book DescriptionFlutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android. With Flutter, developers can now build fast and native mobile apps from a single codebase. This book is packed with 11 projects that will help you build your own mobile applications using Flutter. It begins with an introduction to Dart programming and explains how it can be used with the Flutter SDK to customize mobile apps. Each chapter contains instructions on how to build an independent app from scratch, and each project focuses on important Flutter features.From building Flutter Widgets and applying animations to using databases (SQLite and sembast) and Firebase, you'll build on your knowledge through the chapters. As you progress, you'll learn how to connect to remote services, integrate maps, and even use Flare to create apps and games in Flutter. Gradually, you'll be able to create apps and games that are ready to be published on the Google Play Store and the App Store. In the concluding chapters, you'll learn how to use the BLoC pattern and various best practices related to creating enterprise apps with Flutter. By the end of this book, you will have the skills you need to write and deliver fully functional mobile apps using Flutter. What you will learn Design reusable mobile architectures that can be applied to apps at any scale Get up to speed with error handling and debugging for mobile application development Apply the principle of 'composition over inheritance' to break down complex problems into many simple problems Update your code and see the results immediately using Flutter's hot reload Identify and prevent bugs from reappearing with Flutter's developer tools Manage an app's state with Streams and the BLoC pattern Build a simple web application using Flutter Web Who this book is forThis book is for mobile developers and software developers who want to learn Flutter to build state-of-the-art mobile apps. Although prior experience with Dart programming or Flutter is not required, knowledge of object-oriented programming (OOP), data structures and software design patterns will be beneficial.

Hands-On Unity 2021 Game Development - Create, customize, and optimize your own professional games from scratch with Unity... Hands-On Unity 2021 Game Development - Create, customize, and optimize your own professional games from scratch with Unity 2021, 2nd Edition (Paperback, 2nd Revised edition)
Nicolas Alejandro Borromeo
R1,725 Discovery Miles 17 250 Ships in 18 - 22 working days

Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games Key Features Unleash the capabilities of C# scripting to create UIs, graphics, game AI agents and more Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animation Build an AR experience using Unity's AR Foundation Book DescriptionLearning how to use Unity is the quickest way to creating a full game, but that's not all you can do with this simple, yet comprehensive suite of video game development tools - Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools. What you will learn Explore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UI Program rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline Implement postprocessing to improve graphics quality with full-screen effects Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken Add animations to your game using the Animator, Cinemachine, and Timeline Use the brand new UI Toolkit package to create user interfaces Implement game AI to control character behavior Who this book is forThis book is best suited for game developers looking to upgrade their knowledge and those who want to migrate their existing skills to the Unity game engine. Those with prior Unity knowledge will also benefit from the chapters exploring the latest features. While you'll still able to follow along if you don't have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.

Unity Certified Programmer: Exam Guide - Expert tips and techniques to pass the Unity certification exam at the first attempt... Unity Certified Programmer: Exam Guide - Expert tips and techniques to pass the Unity certification exam at the first attempt (Paperback)
Philip Walker
R1,223 Discovery Miles 12 230 Ships in 18 - 22 working days

A practical guide to Unity game scripting using C#, backed with practice tests, exam tips, and easy-to-follow examples to help you better prepare for the exam and become a pro in Unity programming Key Features Discover the essentials of game scripting with Unity and C# to customize every aspect of your game Overcome challenges in Unity game development using effective techniques and easy solutions Pass the Unity certification exam with the help of mock tests, exam tips, and self-assessment questions Book DescriptionUnity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You'll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you'll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you'll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset. What you will learn Discover techniques for writing modular, readable, and reusable scripts in Unity Implement and configure objects, physics, controls, and movements for your game projects Understand 2D and 3D animation and write scripts that interact with Unity's Rendering API Explore Unity APIs for adding lighting, materials, and texture to your apps Write Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much more Delve into SOLID principles for writing clean and maintainable Unity applications Who this book is forThe book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in the game or related industry. Basic knowledge of C# programming and Unity engine is required.

Rare Order and Rules in Chaos of Lottery Outcomes (Paperback): Yury Goldyrev Rare Order and Rules in Chaos of Lottery Outcomes (Paperback)
Yury Goldyrev
R312 R290 Discovery Miles 2 900 Save R22 (7%) Ships in 18 - 22 working days
Coding Roblox Games Made Easy - - The ultimate guide to creating games with Roblox Studio and Luau programming (Paperback, 2nd... Coding Roblox Games Made Easy - - The ultimate guide to creating games with Roblox Studio and Luau programming (Paperback, 2nd Revised edition)
Zander Brumbaugh
R785 Discovery Miles 7 850 Ships in 18 - 22 working days

Get up and running with Roblox environment and Luau programming basics to build and share your gamesIncludes an exclusive invite to join the online Roblox game development community Key Features * Begin coding in Luau: build player avatars, battlefields, game physics, countdown timers, a nd more * Learn tips, tricks, best practices, and advanced Roblox coding techniques for game creation * Join the Roblox coding bookclub to discuss queries, provide solutions, and ask Zander for advice on Roblox gaming Book Description Roblox is a huge entertainment platform like no other for both playing and creating games. With over 200 million monthly active users, Roblox has enabled new and experienced developers to create successful games, often called experiences, that can be played globally at no cost. Coding Roblox Games Made Easy, 2nd edition builds a solid foundation of concepts you need to embark on the journey of building 3 games in Roblox in an increasing order of complexity. Create obstacles and traps for an Obby and overcome them to win the game alongside other players and earn rewards. In the next game, manage player avatars, their weapons, a battlefield, add programming logic for the players to find their weapons and fight, with a reward for the last player standing. Take your game development skills to another level, building a multi-player game. Add a timer for players to locate items to escape while Granny hunts for each player to eliminate all of them before the time ends. Finally, you'll delve into the logistics of game production, focusing on optimizing your games' performance by implementing impressive mechanics, monetization, and marketing practices. We also discuss how metaverse is set to change the dynamics of user experience and what the future holds for Roblox game developers. Let's create and share experiences through play! What you will learn * Understand how to use Roblox Studio and other free resources * Learn coding in Luau: basics, game systems, physics manipulation, etc. * Test, evaluate, and redesign to create bug-free and engaging games * Use Roblox programming and rewards to make your first game * Move from lobby to battleground, build avatars, locate weapons to fight * Character selection, countdown timers, locate escape items, assign rewards * Master the 3 Ms: Mechanics, Monetization, Marketing (and Metaverse) Who This Book Is For Get started with building your first game on the Roblox platform. This book is for anyone interested in learning the fundamentals of Luau programming and Roblox Studio and needs direction to build and share games. If you're already familiar with Roblox and are looking for tips, tricks, and the best Roblox and Luau practices for efficient development, you'll find this book helpful. The book requires no prior knowledge of game development.

Unity Artificial Intelligence Programming - Add powerful, believable, and fun AI entities in your game with the power of Unity... Unity Artificial Intelligence Programming - Add powerful, believable, and fun AI entities in your game with the power of Unity (Paperback, 5th Revised edition)
Dr. Davide Aversa
R1,190 Discovery Miles 11 900 Ships in 18 - 22 working days

Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh Key Features Explore the latest Unity features to make AI implementation in your game easier Build richer and more dynamic games using AI concepts such as behavior trees and navigation meshes Implement character behaviors and simulations using the Unity Machine Learning toolkit Book DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters. The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees. By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game. What you will learn Understand the basics of AI in game design Create smarter game worlds and characters with C# programming Apply automated character movement using pathfinding algorithm behaviors Implement character decision-making algorithms using behavior trees Build believable and highly efficient artificial flocks and crowds Create sensory systems for your AI world Become well-versed with the basics of procedural content generation Explore the application of machine learning in Unity Who this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.

Python Programming Crash Course - A Crash Course Guide to Learn Programming Python, all you Need to Learn for Introducing you... Python Programming Crash Course - A Crash Course Guide to Learn Programming Python, all you Need to Learn for Introducing you in the Programming World. (Paperback)
Robert Campbell
R829 R723 Discovery Miles 7 230 Save R106 (13%) Ships in 18 - 22 working days
Game Designer Confessions - Insights from Finland's Top Game Designers (Paperback): Harro Groenberg, Konsta Klemetti Game Designer Confessions - Insights from Finland's Top Game Designers (Paperback)
Harro Groenberg, Konsta Klemetti
R631 Discovery Miles 6 310 Ships in 18 - 22 working days
Making Peg Solitaire Browser Games - Jump-To-Capture Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x... Making Peg Solitaire Browser Games - Jump-To-Capture Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x (Paperback)
Stephen Gose
R933 Discovery Miles 9 330 Ships in 18 - 22 working days
The Gamer Word Search - Large Print 8.5x11 with 100 puzzles (Paperback): Noah Alexander The Gamer Word Search - Large Print 8.5x11 with 100 puzzles (Paperback)
Noah Alexander
R334 Discovery Miles 3 340 Ships in 18 - 22 working days
Blueprints Visual Scripting for Unreal Engine 5 - Unleash the true power of Blueprints to create impressive games and... Blueprints Visual Scripting for Unreal Engine 5 - Unleash the true power of Blueprints to create impressive games and applications in UE5, 3rd Edition (Paperback, 3rd Revised edition)
Marcos Romero, Brenden Sewell; Foreword by Luis Cataldi
R1,819 Discovery Miles 18 190 Ships in 18 - 22 working days

Explore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in color Key Features Design a fully functional game in UE5 without writing a single line of code Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligence Deploy your game on multiple platforms and share it with the world Book DescriptionUnreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you'll learn how to implement procedural generation and create a product configurator. By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience. What you will learn Understand programming concepts in Blueprints Create prototypes and iterate new game mechanics rapidly Build user interface elements and interactive menus Use advanced Blueprint nodes to manage the complexity of a game Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph Get to grips with OOP concepts and explore the Gameplay Framework Work with virtual reality development in UE Blueprint Implement procedural generation and create a product configurator Who this book is forThis book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.

Darkest Dungeon Guide & Walkthrough and MORE ! (Paperback): Urax4 Darkest Dungeon Guide & Walkthrough and MORE ! (Paperback)
Urax4
R466 Discovery Miles 4 660 Ships in 18 - 22 working days
Dating Simulation Games - Romance, Love, and Sex in Virtual Japan (Paperback): Emily Taylor Dating Simulation Games - Romance, Love, and Sex in Virtual Japan (Paperback)
Emily Taylor
R175 Discovery Miles 1 750 Ships in 18 - 22 working days
C64 Machine Language for the Absolute Beginner (Paperback): Danny Davis C64 Machine Language for the Absolute Beginner (Paperback)
Danny Davis
R383 Discovery Miles 3 830 Ships in 18 - 22 working days
The 100 Greatest Amiga Games (Paperback): Tom Crossland The 100 Greatest Amiga Games (Paperback)
Tom Crossland
R328 Discovery Miles 3 280 Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Mastering Machine Code on Your Commodore 64 (Paperback): Mark Greenshields Mastering Machine Code on Your Commodore 64 (Paperback)
Mark Greenshields
R443 Discovery Miles 4 430 Ships in 18 - 22 working days
Machine Language Programming Made Simple for your Sinclair & Timex TS1000 (Paperback): Beam Software Machine Language Programming Made Simple for your Sinclair & Timex TS1000 (Paperback)
Beam Software
R348 Discovery Miles 3 480 Ships in 18 - 22 working days
C++ for Gamers - 2004 (Paperback): Salvatore A. Buono C++ for Gamers - 2004 (Paperback)
Salvatore A. Buono
R399 Discovery Miles 3 990 Ships in 18 - 22 working days
Commodore 64 Games Book 2 (Paperback): Gregg Barnett Commodore 64 Games Book 2 (Paperback)
Gregg Barnett
R404 Discovery Miles 4 040 Ships in 18 - 22 working days
Warcraft III Reforged Guide - Tips and Tricks (Paperback): Saturnx17 Warcraft III Reforged Guide - Tips and Tricks (Paperback)
Saturnx17
R284 Discovery Miles 2 840 Ships in 18 - 22 working days
Unity 2021 Shaders and Effects Cookbook - Over 50 recipes to help you transform your game into a visually stunning masterpiece,... Unity 2021 Shaders and Effects Cookbook - Over 50 recipes to help you transform your game into a visually stunning masterpiece, 4th Edition (Paperback, 4th Revised edition)
John P. Doran
R1,652 Discovery Miles 16 520 Ships in 18 - 22 working days

Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021 Key Features Discover practical recipes for mastering post-processing effects and advanced shading techniques Learn the secrets of creating AAA quality shaders without writing long algorithms Create visually stunning effects for your games using Unity's VFX Graph Book DescriptionShaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started! What you will learn Use physically based rendering to fit the aesthetic of your game Create spectacular effects for your games by testing the limits of what shaders can do Explore advanced shader techniques for your games with AAA quality Use Shader Graph to create 2D and 3D elements for your games without writing code Master the math and algorithms behind the commonly used lighting models Get to grips with the Post-Processing Stack to tweak the appearance of your game Who this book is forThis book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity.

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