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Books > Computing & IT > Computer software packages > Computer games

Where We Landing Boys? (Paperback): Swanky Bazaar Where We Landing Boys? (Paperback)
Swanky Bazaar
R239 Discovery Miles 2 390 Ships in 18 - 22 working days
Python Crash Course - The Perfect Beginner's Guide to Learning Programming with Python on a Crash Course Even If... Python Crash Course - The Perfect Beginner's Guide to Learning Programming with Python on a Crash Course Even If You're New to Programming (Paperback)
Aiden Phillips
R882 R766 Discovery Miles 7 660 Save R116 (13%) Ships in 18 - 22 working days
The 100 Greatest Amiga Games (Paperback): Tom Crossland The 100 Greatest Amiga Games (Paperback)
Tom Crossland
R328 Discovery Miles 3 280 Ships in 18 - 22 working days
Ancient Violence in the Modern Imagination - The Fear and the Fury (Paperback): Irene Berti, Maria G. Castello, Carla Scilabra Ancient Violence in the Modern Imagination - The Fear and the Fury (Paperback)
Irene Berti, Maria G. Castello, Carla Scilabra
R1,255 Discovery Miles 12 550 Ships in 18 - 22 working days

The collected essays in this volume focus on the presentation, representation and interpretation of ancient violence - from war to slavery, rape and murder - in the modern visual and performing arts, with special attention to videogames and dance as well as the more usual media of film, literature and theatre. Violence, fury and the dread that they provoke are factors that appear frequently in the ancient sources. The dark side of antiquity, so distant from the ideal of purity and harmony that the classical heritage until recently usually called forth, has repeatedly struck the imagination of artists, writers and scholars across ages and cultures. A global assembly of contributors, from Europe to Brazil and from the US to New Zealand, consider historical and mythical violence in Stanley Kubrick's Spartacus and the 2010 TV series of the same name, in Ridley Scott's Gladiator, in the work of Lars von Trier, and in Soviet ballet and the choreography of Martha Graham and Anita Berber. Representations of Roman warfare appear in videogames such as Ryse: Son of Rome and Total War, as well as recent comics, and examples from both these media are analysed in the volume. Finally, interviews with two artists offer insight into the ways in which practitioners understand and engage with the complex reception of these themes.

Flutter Projects - A practical, project-based guide to building real-world cross-platform mobile applications and games... Flutter Projects - A practical, project-based guide to building real-world cross-platform mobile applications and games (Paperback)
Simone Alessandria
R909 Discovery Miles 9 090 Ships in 18 - 22 working days

Learn Flutter and the Dart programming language by building impressive real-world mobile applications for Android and iOS Key Features Learn cross-platform mobile development with Flutter and Dart by building 11 real-world apps Create wide array of mobile projects such as 2D game, productivity timer, movie browsing app, and more Practical projects demonstrating Flutter development techniques with tips, tricks, and best practices Book DescriptionFlutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android. With Flutter, developers can now build fast and native mobile apps from a single codebase. This book is packed with 11 projects that will help you build your own mobile applications using Flutter. It begins with an introduction to Dart programming and explains how it can be used with the Flutter SDK to customize mobile apps. Each chapter contains instructions on how to build an independent app from scratch, and each project focuses on important Flutter features.From building Flutter Widgets and applying animations to using databases (SQLite and sembast) and Firebase, you'll build on your knowledge through the chapters. As you progress, you'll learn how to connect to remote services, integrate maps, and even use Flare to create apps and games in Flutter. Gradually, you'll be able to create apps and games that are ready to be published on the Google Play Store and the App Store. In the concluding chapters, you'll learn how to use the BLoC pattern and various best practices related to creating enterprise apps with Flutter. By the end of this book, you will have the skills you need to write and deliver fully functional mobile apps using Flutter. What you will learn Design reusable mobile architectures that can be applied to apps at any scale Get up to speed with error handling and debugging for mobile application development Apply the principle of 'composition over inheritance' to break down complex problems into many simple problems Update your code and see the results immediately using Flutter's hot reload Identify and prevent bugs from reappearing with Flutter's developer tools Manage an app's state with Streams and the BLoC pattern Build a simple web application using Flutter Web Who this book is forThis book is for mobile developers and software developers who want to learn Flutter to build state-of-the-art mobile apps. Although prior experience with Dart programming or Flutter is not required, knowledge of object-oriented programming (OOP), data structures and software design patterns will be beneficial.

Hands-On Unity 2021 Game Development - Create, customize, and optimize your own professional games from scratch with Unity... Hands-On Unity 2021 Game Development - Create, customize, and optimize your own professional games from scratch with Unity 2021, 2nd Edition (Paperback, 2nd Revised edition)
Nicolas Alejandro Borromeo
R1,725 Discovery Miles 17 250 Ships in 18 - 22 working days

Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games Key Features Unleash the capabilities of C# scripting to create UIs, graphics, game AI agents and more Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animation Build an AR experience using Unity's AR Foundation Book DescriptionLearning how to use Unity is the quickest way to creating a full game, but that's not all you can do with this simple, yet comprehensive suite of video game development tools - Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools. What you will learn Explore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UI Program rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline Implement postprocessing to improve graphics quality with full-screen effects Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken Add animations to your game using the Animator, Cinemachine, and Timeline Use the brand new UI Toolkit package to create user interfaces Implement game AI to control character behavior Who this book is forThis book is best suited for game developers looking to upgrade their knowledge and those who want to migrate their existing skills to the Unity game engine. Those with prior Unity knowledge will also benefit from the chapters exploring the latest features. While you'll still able to follow along if you don't have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.

Machine Language Programming Made Simple for your Sinclair & Timex TS1000 (Paperback): Beam Software Machine Language Programming Made Simple for your Sinclair & Timex TS1000 (Paperback)
Beam Software
R348 Discovery Miles 3 480 Ships in 18 - 22 working days
Unity Certified Programmer: Exam Guide - Expert tips and techniques to pass the Unity certification exam at the first attempt... Unity Certified Programmer: Exam Guide - Expert tips and techniques to pass the Unity certification exam at the first attempt (Paperback)
Philip Walker
R1,223 Discovery Miles 12 230 Ships in 18 - 22 working days

A practical guide to Unity game scripting using C#, backed with practice tests, exam tips, and easy-to-follow examples to help you better prepare for the exam and become a pro in Unity programming Key Features Discover the essentials of game scripting with Unity and C# to customize every aspect of your game Overcome challenges in Unity game development using effective techniques and easy solutions Pass the Unity certification exam with the help of mock tests, exam tips, and self-assessment questions Book DescriptionUnity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You'll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you'll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you'll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset. What you will learn Discover techniques for writing modular, readable, and reusable scripts in Unity Implement and configure objects, physics, controls, and movements for your game projects Understand 2D and 3D animation and write scripts that interact with Unity's Rendering API Explore Unity APIs for adding lighting, materials, and texture to your apps Write Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much more Delve into SOLID principles for writing clean and maintainable Unity applications Who this book is forThe book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in the game or related industry. Basic knowledge of C# programming and Unity engine is required.

Rare Order and Rules in Chaos of Lottery Outcomes (Paperback): Yury Goldyrev Rare Order and Rules in Chaos of Lottery Outcomes (Paperback)
Yury Goldyrev
R312 R290 Discovery Miles 2 900 Save R22 (7%) Ships in 18 - 22 working days
Commodore 64 Games Book 2 (Paperback): Gregg Barnett Commodore 64 Games Book 2 (Paperback)
Gregg Barnett
R404 Discovery Miles 4 040 Ships in 18 - 22 working days
Python Programming Crash Course - A Crash Course Guide to Learn Programming Python, all you Need to Learn for Introducing you... Python Programming Crash Course - A Crash Course Guide to Learn Programming Python, all you Need to Learn for Introducing you in the Programming World. (Paperback)
Robert Campbell
R829 R723 Discovery Miles 7 230 Save R106 (13%) Ships in 18 - 22 working days
Game Designer Confessions - Insights from Finland's Top Game Designers (Paperback): Harro Groenberg, Konsta Klemetti Game Designer Confessions - Insights from Finland's Top Game Designers (Paperback)
Harro Groenberg, Konsta Klemetti
R631 Discovery Miles 6 310 Ships in 18 - 22 working days
Making Peg Solitaire Browser Games - Jump-To-Capture Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x... Making Peg Solitaire Browser Games - Jump-To-Capture Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x (Paperback)
Stephen Gose
R933 Discovery Miles 9 330 Ships in 18 - 22 working days
The Gamer Word Search - Large Print 8.5x11 with 100 puzzles (Paperback): Noah Alexander The Gamer Word Search - Large Print 8.5x11 with 100 puzzles (Paperback)
Noah Alexander
R334 Discovery Miles 3 340 Ships in 18 - 22 working days
Mastering Machine Code on Your Commodore 64 (Paperback): Mark Greenshields Mastering Machine Code on Your Commodore 64 (Paperback)
Mark Greenshields
R443 Discovery Miles 4 430 Ships in 18 - 22 working days
Darkest Dungeon Guide & Walkthrough and MORE ! (Paperback): Urax4 Darkest Dungeon Guide & Walkthrough and MORE ! (Paperback)
Urax4
R466 Discovery Miles 4 660 Ships in 18 - 22 working days
Dating Simulation Games - Romance, Love, and Sex in Virtual Japan (Paperback): Emily Taylor Dating Simulation Games - Romance, Love, and Sex in Virtual Japan (Paperback)
Emily Taylor
R175 Discovery Miles 1 750 Ships in 18 - 22 working days
Ratchet and Clank Rift Apart Guide - Tips and Tricks (Paperback): Cometx1 Ratchet and Clank Rift Apart Guide - Tips and Tricks (Paperback)
Cometx1
R489 Discovery Miles 4 890 Ships in 18 - 22 working days
Hood - Outlaws and Legends Guide - Tips and Tricks (Paperback): Saturnx10 Hood - Outlaws and Legends Guide - Tips and Tricks (Paperback)
Saturnx10
R287 Discovery Miles 2 870 Ships in 18 - 22 working days
Coding for Kids in C++ - Learn to Code with Amazing Activities, Games and Puzzles in C++ (Paperback): Bob Mather Coding for Kids in C++ - Learn to Code with Amazing Activities, Games and Puzzles in C++ (Paperback)
Bob Mather
R608 Discovery Miles 6 080 Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
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