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Books > Computing & IT > Computer software packages > Computer games
A practical guide to Unity game scripting using C#, backed with
practice tests, exam tips, and easy-to-follow examples to help you
better prepare for the exam and become a pro in Unity programming
Key Features Discover the essentials of game scripting with Unity
and C# to customize every aspect of your game Overcome challenges
in Unity game development using effective techniques and easy
solutions Pass the Unity certification exam with the help of mock
tests, exam tips, and self-assessment questions Book
DescriptionUnity Certified Programmer is a global certification
program by Unity for anyone looking to become a professional Unity
developer. The official Unity programmer exam will not only
validate your Unity knowledge and skills, but also enable you to be
part of the Unity community. This study guide will start by
building on your understanding of C# programming and take you
through the process of downloading and installing Unity. You'll
understand how Unity works and get to grips with the core
objectives of the Unity exam. As you advance, you'll enhance your
skills by creating an enjoyable side-scrolling shooter game that
can be played within the Unity Editor or any recent Android mobile
device. This Unity book will test your knowledge with
self-assessment questions and help you take your skills to an
advanced level by working with Unity tools such as the Animator,
Particle Effects, Lighting, UI/UX, Scriptable Objects, and
debugging. By the end of this book, you'll have developed a solid
understanding of the different tools in Unity and understand how to
create impressive Unity applications by making the most of its
toolset. What you will learn Discover techniques for writing
modular, readable, and reusable scripts in Unity Implement and
configure objects, physics, controls, and movements for your game
projects Understand 2D and 3D animation and write scripts that
interact with Unity's Rendering API Explore Unity APIs for adding
lighting, materials, and texture to your apps Write Unity scripts
for building interfaces for menu systems, UI navigation,
application settings, and much more Delve into SOLID principles for
writing clean and maintainable Unity applications Who this book is
forThe book is for game developers, software developers, mobile app
developers, and Unity developers who want to advance in the game or
related industry. Basic knowledge of C# programming and Unity
engine is required.
Learn and implement game AI in Unity to build smart environments
and enemies with A* pathfinding, finite state machines, behavior
trees, and the NavMesh Key Features Explore the latest Unity
features to make AI implementation in your game easier Build richer
and more dynamic games using AI concepts such as behavior trees and
navigation meshes Implement character behaviors and simulations
using the Unity Machine Learning toolkit Book DescriptionDeveloping
artificial intelligence (AI) for game characters in Unity has never
been easier. Unity provides game and app developers with a variety
of tools to implement AI, from basic techniques to cutting-edge
machine learning-powered agents. Leveraging these tools via Unity's
API or built-in features allows limitless possibilities when it
comes to creating game worlds and characters. The updated fifth
edition of Unity Artificial Intelligence Programming starts by
breaking down AI into simple concepts. Using a variety of examples,
the book then takes those concepts and walks you through actual
implementations designed to highlight key concepts and features
related to game AI in Unity. As you progress, you'll learn how to
implement a finite state machine (FSM) to determine how your AI
behaves, apply probability and randomness to make games less
predictable, and implement a basic sensory system. Later, you'll
understand how to set up a game map with a navigation mesh,
incorporate movement through techniques such as A* pathfinding, and
provide characters with decision-making abilities using behavior
trees. By the end of this Unity book, you'll have the skills you
need to bring together all the concepts and practical lessons
you've learned to build an impressive vehicle battle game. What you
will learn Understand the basics of AI in game design Create
smarter game worlds and characters with C# programming Apply
automated character movement using pathfinding algorithm behaviors
Implement character decision-making algorithms using behavior trees
Build believable and highly efficient artificial flocks and crowds
Create sensory systems for your AI world Become well-versed with
the basics of procedural content generation Explore the application
of machine learning in Unity Who this book is forThis Unity
artificial intelligence book is for Unity developers with a basic
understanding of C# and the Unity Editor who want to expand their
knowledge of AI Unity game development.
Explore the faster way to build games using UE5 Blueprints using
this practical guide with key images printed in color Key Features
Design a fully functional game in UE5 without writing a single line
of code Implement visual scripting to develop gameplay mechanics,
UI, visual effects, VR, and artificial intelligence Deploy your
game on multiple platforms and share it with the world Book
DescriptionUnreal Engine's Blueprint visual scripting system
enables designers to script their games and programmers to create
base elements that can be extended by designers. With this book,
you'll explore all the features of the Blueprint Editor, along with
expert tips, shortcuts, and best practices. The book guides you
through using variables, macros, and functions, and helps you learn
about object-oriented programming (OOP). You'll discover the
Gameplay Framework and advance to learning how Blueprint
Communication allows one Blueprint to access information from
another Blueprint. Later chapters focus on building a fully
functional game step by step. You'll start with a basic
first-person shooter (FPS) template, and each chapter will build on
the prototype to create an increasingly complex and robust game
experience. You'll then progress from creating basic shooting
mechanics to more complex systems such as user interface elements
and intelligent enemy behavior. The book demonstrates how to use
arrays, maps, enums, and vector operations and introduces the
elements needed for VR game development. In the final chapters,
you'll learn how to implement procedural generation and create a
product configurator. By the end of this book, you'll have learned
how to build a fully functional game and have the skills required
to develop an entertaining experience for your audience. What you
will learn Understand programming concepts in Blueprints Create
prototypes and iterate new game mechanics rapidly Build user
interface elements and interactive menus Use advanced Blueprint
nodes to manage the complexity of a game Explore all the features
of the Blueprint editor, such as the Components tab, Viewport, and
Event Graph Get to grips with OOP concepts and explore the Gameplay
Framework Work with virtual reality development in UE Blueprint
Implement procedural generation and create a product configurator
Who this book is forThis book is for anyone interested in
developing games or applications with UE5. Although basic knowledge
of Windows OS is required, experience in programming or UE5 is not
necessary.
Sony's PlayStation revolutionised the videogame industry. It wasn't
the first home console, but it brought gaming to the masses in a
way few other systems at the time managed to do. Now, more than 25
years after its initial release there are over 10,000 games
spanning Sony's home and handheld consoles, and PlayStation leads
the way in console exclusives. With so many experiences and genres
to choose from, it can be daunting. But fear not! We've compiled
100 unmissable titles that no PlayStation fan's library should be
without. Some titles will challenge you and test your wits, others
provide simple escapism. Some will make you laugh, others may make
you cry - but each experience will be unforgettable. Inside you'll
also find behind-the-scenes features from the archives of Retro
Gamer, EDGE and GamesRadar, giving you insider info on the creation
of some of PlayStation's finest games, most enduring franchises and
iconic characters.
Overcome the challenges and complexities involved in creating your
own shaders with high-level realism using practical solutions, best
practices, and the latest features of Unity 2021 Key Features
Discover practical recipes for mastering post-processing effects
and advanced shading techniques Learn the secrets of creating AAA
quality shaders without writing long algorithms Create visually
stunning effects for your games using Unity's VFX Graph Book
DescriptionShaders enable you to create powerful visuals for your
game projects. However, creating shaders for your games can be
notoriously challenging with various factors such as complex
mathematics standing in the way of attaining the level of realism
you crave for your shaders. The Unity 2021 Shaders and Effects
Cookbook helps you overcome that with a recipe-based approach to
creating shaders using Unity. This fourth edition is updated and
enhanced using Unity 2021 features and tools covering Unity's new
way of creating particle effects with the VFX Graph. You'll learn
how to use VFX Graph for advanced shader development. The book also
features updated recipes for using Shader Graph to create 2D and 3D
elements. You'll cover everything you need to know about vectors,
how they can be used to construct lighting, and how to use textures
to create complex effects without the heavy math. You'll also
understand how to use the visual-based Shader Graph for creating
shaders without any code. By the end of this Unity book, you'll
have developed a set of shaders that you can use in your Unity 3D
games and be able to accomplish new effects and address the
performance needs of your Unity game development projects. So,
let's get started! What you will learn Use physically based
rendering to fit the aesthetic of your game Create spectacular
effects for your games by testing the limits of what shaders can do
Explore advanced shader techniques for your games with AAA quality
Use Shader Graph to create 2D and 3D elements for your games
without writing code Master the math and algorithms behind the
commonly used lighting models Get to grips with the Post-Processing
Stack to tweak the appearance of your game Who this book is forThis
book is for game developers who want to start creating their first
shaders in Unity 2021 and take their game to a whole new level by
adding professional post-processing effects. The book assumes
intermediate-level knowledge of Unity.
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