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Books > Computing & IT > Computer software packages > Computer games
The collected essays in this volume focus on the presentation,
representation and interpretation of ancient violence - from war to
slavery, rape and murder - in the modern visual and performing
arts, with special attention to videogames and dance as well as the
more usual media of film, literature and theatre. Violence, fury
and the dread that they provoke are factors that appear frequently
in the ancient sources. The dark side of antiquity, so distant from
the ideal of purity and harmony that the classical heritage until
recently usually called forth, has repeatedly struck the
imagination of artists, writers and scholars across ages and
cultures. A global assembly of contributors, from Europe to Brazil
and from the US to New Zealand, consider historical and mythical
violence in Stanley Kubrick's Spartacus and the 2010 TV series of
the same name, in Ridley Scott's Gladiator, in the work of Lars von
Trier, and in Soviet ballet and the choreography of Martha Graham
and Anita Berber. Representations of Roman warfare appear in
videogames such as Ryse: Son of Rome and Total War, as well as
recent comics, and examples from both these media are analysed in
the volume. Finally, interviews with two artists offer insight into
the ways in which practitioners understand and engage with the
complex reception of these themes.
Build a complete game from start to finish using Flutter and Flame
while getting acquainted with each building block in game design
along the way Key Features Begin your Flutter game development
journey with step-by-step instructions and best practices
Understand the Flame game engine and its essential elements for
making games, sprite animation, tilemaps, and audio Build enjoyable
games with Flutter that can be played across different platforms
Book DescriptionWith its powerful tools and quick implementation
capabilities, Flutter provides a new way to build scalable
cross-platform apps. In this book, you'll learn how to build on
your knowledge and use Flutter as the foundation for creating
games. This game development book takes a hands-on approach to
building a complete game from scratch. You'll see how to get
started with the Flame library and build a simple animated example
to test Flame. You'll then discover how to organize and load images
and audio in your Flutter game. As you advance, you'll gain
insights into the game loop and set it up for fast and efficient
processing. The book also guides you in using Tiled to create maps,
add sprites to the maps that the player can interact with, and see
how to use tilemap collision to create paths for a player to walk
on. Finally, you'll learn how to make enemies more intelligent with
artificial intelligence (AI). By the end of the book, you'll have
gained the confidence to build fun multiplatform games with
Flutter. What you will learn Discover the Flame engine and how to
use it in game programming in Flutter Organize the graphics and
sounds used in your game Animate a sprite in your games and detect
when the player collides with tiles Run the game as a web page and
desktop app Expand our player control with key navigation Build
your first game and make your enemies more intelligent with AI for
games Who this book is forIf you are a Flutter developer looking to
apply your Flutter programming skills to games development, this
book is for you. Basic knowledge of Dart will assist with
understanding the concepts covered.
Get up and running with Roblox environment and Luau programming
basics to build and share your gamesIncludes an exclusive invite to
join the online Roblox game development community Key Features *
Begin coding in Luau: build player avatars, battlefields, game
physics, countdown timers, a nd more * Learn tips, tricks, best
practices, and advanced Roblox coding techniques for game creation
* Join the Roblox coding bookclub to discuss queries, provide
solutions, and ask Zander for advice on Roblox gaming Book
Description Roblox is a huge entertainment platform like no other
for both playing and creating games. With over 200 million monthly
active users, Roblox has enabled new and experienced developers to
create successful games, often called experiences, that can be
played globally at no cost. Coding Roblox Games Made Easy, 2nd
edition builds a solid foundation of concepts you need to embark on
the journey of building 3 games in Roblox in an increasing order of
complexity. Create obstacles and traps for an Obby and overcome
them to win the game alongside other players and earn rewards. In
the next game, manage player avatars, their weapons, a battlefield,
add programming logic for the players to find their weapons and
fight, with a reward for the last player standing. Take your game
development skills to another level, building a multi-player game.
Add a timer for players to locate items to escape while Granny
hunts for each player to eliminate all of them before the time
ends. Finally, you'll delve into the logistics of game production,
focusing on optimizing your games' performance by implementing
impressive mechanics, monetization, and marketing practices. We
also discuss how metaverse is set to change the dynamics of user
experience and what the future holds for Roblox game developers.
Let's create and share experiences through play! What you will
learn * Understand how to use Roblox Studio and other free
resources * Learn coding in Luau: basics, game systems, physics
manipulation, etc. * Test, evaluate, and redesign to create
bug-free and engaging games * Use Roblox programming and rewards to
make your first game * Move from lobby to battleground, build
avatars, locate weapons to fight * Character selection, countdown
timers, locate escape items, assign rewards * Master the 3 Ms:
Mechanics, Monetization, Marketing (and Metaverse) Who This Book Is
For Get started with building your first game on the Roblox
platform. This book is for anyone interested in learning the
fundamentals of Luau programming and Roblox Studio and needs
direction to build and share games. If you're already familiar with
Roblox and are looking for tips, tricks, and the best Roblox and
Luau practices for efficient development, you'll find this book
helpful. The book requires no prior knowledge of game development.
Get up and running with Unity with the help of expert guidance for
addressing the performance issues encountered in Unity development
Key Features Discover solutions to common problems faced by .NET
developers while creating games in Unity Explore tips, tricks, best
practices, and advanced Unity coding techniques for creating
impressive games Understand how to program with C# code using
Unity's built-in modules and add engaging effects Book
DescriptionUnderstand what makes Unity the world's most widely used
real-time 3D development platform and explore its powerful features
for creating 3D and 2D games, as well as the Unity game engine and
the Microsoft Game Dev, including the Microsoft Azure Cloud and
Microsoft Azure PlayFab services, to create games. You will start
by getting acquainted with the Unity editor and the basic concepts
of Unity script programming with C#. You'll then learn how to use
C# code to work with Unity's built-in modules, such as UI,
animation, physics, video, and audio, and understand how to develop
a game with Unity and C#. As you progress through the chapters,
you'll cover advanced topics such as the math involved in computer
graphics and how to create a custom render pipeline in Unity with
the new Scriptable Render Pipeline, all while optimizing
performance in Unity. Along the way, you'll be introduced to
Microsoft Game Dev, Azure services, and Azure PlayFab, and using
the Unity3D PlayFab SDK to access the PlayFab API. By the end of
this Unity book, you'll have become familiar with the Unity engine
and be ready to develop your own games while also addressing the
performance issues that you could encounter in the development
process. What you will learn Get to grips with using the Unity
Editor Use C# scripts to work with Unity's built-in modules such as
UI, animation, physics, video, and audio Create a custom render
pipeline in Unity Engine with the latest Scriptable Render Pipeline
Write high-performance multithreaded code with the latest DOTS in
Unity Discover the Azure PlayFab Client library for C# in Unity
Understand how the asset management and serialization system within
Unity really works Explore some of the most commonly used profiler
tools in Unity development Who this book is forThe book is for
developers with intermediate .NET and C# programming experience who
are interested in learning game development with Unity. Basic
experience in C# programming is assumed.
A practical guide to Unity game scripting using C#, along with
practice tests, exam tips, and easy-to-follow examples to help you
pass the exam and become a professional Unity programmer Key
Features Learn essentials of game scripting with Unity and C# to
customize aspects of your game Tackle challenges in Unity game
development and the certification exam using effective techniques
and solutions Prepare for the latest Unity certification exam using
mock tests, exam tips, and self-assessment questions Book
DescriptionUnity Certified Programmer is a global certification
program by Unity for anyone looking to become a professional Unity
developer. The official Unity programmer exam will not only
validate your Unity knowledge and skills, but will also enable you
to be a part of the Unity community. This study guide will start by
building on your understanding of C# programming and taking you
through the process of downloading and installing Unity. You'll
understand how Unity works and get to grips with the Unity exam's
core objectives. As you advance, you'll enhance your skills by
creating an enjoyable side-scrolling shooter game that can be
played within the Unity Editor or any modern Android mobile device.
This Unity book will test your knowledge with self-assessment
questions and help you take your skills to an advanced level by
working with Unity tools such as the animator, particle effects,
lighting, UI/UX, scriptable objects, and debugging. By the end of
this book, you'll have developed a solid understanding of the
different tools in Unity and be able to create impressive Unity
applications by making the most of its toolset. What you will learn
Discover techniques for writing modular, readable, and reusable
scripts in Unity Implement and configure objects, physics,
controls, and movements for your game projects Understand 2D and 3D
animation and write scripts to interact and use Unity's rendering
API Explore Unity APIs for adding lighting, materials, and textures
to your apps Write Unity scripts for building interfaces for menu
systems, UI navigation, application settings, and much more Focus
on SOLID principles for writing clean and maintainable Unity
applications Who this book is forThis Unity engine book is for game
developers, software developers, mobile app developers, and Unity
developers who want to advance in their career and gain gaming
industry certification. The book assumes basic knowledge of C#
programming and the Unity engine.
Explore the faster way to build games using UE5 Blueprints using
this practical guide with key images printed in color Key Features
Design a fully functional game in UE5 without writing a single line
of code Implement visual scripting to develop gameplay mechanics,
UI, visual effects, VR, and artificial intelligence Deploy your
game on multiple platforms and share it with the world Book
DescriptionUnreal Engine's Blueprint visual scripting system
enables designers to script their games and programmers to create
base elements that can be extended by designers. With this book,
you'll explore all the features of the Blueprint Editor, along with
expert tips, shortcuts, and best practices. The book guides you
through using variables, macros, and functions, and helps you learn
about object-oriented programming (OOP). You'll discover the
Gameplay Framework and advance to learning how Blueprint
Communication allows one Blueprint to access information from
another Blueprint. Later chapters focus on building a fully
functional game step by step. You'll start with a basic
first-person shooter (FPS) template, and each chapter will build on
the prototype to create an increasingly complex and robust game
experience. You'll then progress from creating basic shooting
mechanics to more complex systems such as user interface elements
and intelligent enemy behavior. The book demonstrates how to use
arrays, maps, enums, and vector operations and introduces the
elements needed for VR game development. In the final chapters,
you'll learn how to implement procedural generation and create a
product configurator. By the end of this book, you'll have learned
how to build a fully functional game and have the skills required
to develop an entertaining experience for your audience. What you
will learn Understand programming concepts in Blueprints Create
prototypes and iterate new game mechanics rapidly Build user
interface elements and interactive menus Use advanced Blueprint
nodes to manage the complexity of a game Explore all the features
of the Blueprint editor, such as the Components tab, Viewport, and
Event Graph Get to grips with OOP concepts and explore the Gameplay
Framework Work with virtual reality development in UE Blueprint
Implement procedural generation and create a product configurator
Who this book is forThis book is for anyone interested in
developing games or applications with UE5. Although basic knowledge
of Windows OS is required, experience in programming or UE5 is not
necessary.
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