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Books > Computing & IT > Computer software packages > Computer games

Python Crash Course - The Perfect Beginner's Guide to Learning Programming with Python on a Crash Course Even If... Python Crash Course - The Perfect Beginner's Guide to Learning Programming with Python on a Crash Course Even If You're New to Programming (Paperback)
Aiden Phillips
R882 R766 Discovery Miles 7 660 Save R116 (13%) Ships in 18 - 22 working days
Ancient Violence in the Modern Imagination - The Fear and the Fury (Paperback): Irene Berti, Maria G. Castello, Carla Scilabra Ancient Violence in the Modern Imagination - The Fear and the Fury (Paperback)
Irene Berti, Maria G. Castello, Carla Scilabra
R1,255 Discovery Miles 12 550 Ships in 18 - 22 working days

The collected essays in this volume focus on the presentation, representation and interpretation of ancient violence - from war to slavery, rape and murder - in the modern visual and performing arts, with special attention to videogames and dance as well as the more usual media of film, literature and theatre. Violence, fury and the dread that they provoke are factors that appear frequently in the ancient sources. The dark side of antiquity, so distant from the ideal of purity and harmony that the classical heritage until recently usually called forth, has repeatedly struck the imagination of artists, writers and scholars across ages and cultures. A global assembly of contributors, from Europe to Brazil and from the US to New Zealand, consider historical and mythical violence in Stanley Kubrick's Spartacus and the 2010 TV series of the same name, in Ridley Scott's Gladiator, in the work of Lars von Trier, and in Soviet ballet and the choreography of Martha Graham and Anita Berber. Representations of Roman warfare appear in videogames such as Ryse: Son of Rome and Total War, as well as recent comics, and examples from both these media are analysed in the volume. Finally, interviews with two artists offer insight into the ways in which practitioners understand and engage with the complex reception of these themes.

Coding Games for Kids (Paperback): Kangaroo Publications Coding Games for Kids (Paperback)
Kangaroo Publications
R301 R276 Discovery Miles 2 760 Save R25 (8%) Ships in 18 - 22 working days
Building Games with Flutter - The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3... Building Games with Flutter - The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3 (Paperback)
Paul Teale
R941 Discovery Miles 9 410 Ships in 18 - 22 working days

Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way Key Features Begin your Flutter game development journey with step-by-step instructions and best practices Understand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audio Build enjoyable games with Flutter that can be played across different platforms Book DescriptionWith its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter. What you will learn Discover the Flame engine and how to use it in game programming in Flutter Organize the graphics and sounds used in your game Animate a sprite in your games and detect when the player collides with tiles Run the game as a web page and desktop app Expand our player control with key navigation Build your first game and make your enemies more intelligent with AI for games Who this book is forIf you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.

JUST PLAY! - Life lessons from Traditional Indian Games (Paperback): Vinita Sidhartha JUST PLAY! - Life lessons from Traditional Indian Games (Paperback)
Vinita Sidhartha
R567 Discovery Miles 5 670 Ships in 18 - 22 working days
Coding Roblox Games Made Easy - - The ultimate guide to creating games with Roblox Studio and Luau programming (Paperback, 2nd... Coding Roblox Games Made Easy - - The ultimate guide to creating games with Roblox Studio and Luau programming (Paperback, 2nd Revised edition)
Zander Brumbaugh
R986 Discovery Miles 9 860 Ships in 18 - 22 working days

Get up and running with Roblox environment and Luau programming basics to build and share your gamesIncludes an exclusive invite to join the online Roblox game development community Key Features * Begin coding in Luau: build player avatars, battlefields, game physics, countdown timers, a nd more * Learn tips, tricks, best practices, and advanced Roblox coding techniques for game creation * Join the Roblox coding bookclub to discuss queries, provide solutions, and ask Zander for advice on Roblox gaming Book Description Roblox is a huge entertainment platform like no other for both playing and creating games. With over 200 million monthly active users, Roblox has enabled new and experienced developers to create successful games, often called experiences, that can be played globally at no cost. Coding Roblox Games Made Easy, 2nd edition builds a solid foundation of concepts you need to embark on the journey of building 3 games in Roblox in an increasing order of complexity. Create obstacles and traps for an Obby and overcome them to win the game alongside other players and earn rewards. In the next game, manage player avatars, their weapons, a battlefield, add programming logic for the players to find their weapons and fight, with a reward for the last player standing. Take your game development skills to another level, building a multi-player game. Add a timer for players to locate items to escape while Granny hunts for each player to eliminate all of them before the time ends. Finally, you'll delve into the logistics of game production, focusing on optimizing your games' performance by implementing impressive mechanics, monetization, and marketing practices. We also discuss how metaverse is set to change the dynamics of user experience and what the future holds for Roblox game developers. Let's create and share experiences through play! What you will learn * Understand how to use Roblox Studio and other free resources * Learn coding in Luau: basics, game systems, physics manipulation, etc. * Test, evaluate, and redesign to create bug-free and engaging games * Use Roblox programming and rewards to make your first game * Move from lobby to battleground, build avatars, locate weapons to fight * Character selection, countdown timers, locate escape items, assign rewards * Master the 3 Ms: Mechanics, Monetization, Marketing (and Metaverse) Who This Book Is For Get started with building your first game on the Roblox platform. This book is for anyone interested in learning the fundamentals of Luau programming and Roblox Studio and needs direction to build and share games. If you're already familiar with Roblox and are looking for tips, tricks, and the best Roblox and Luau practices for efficient development, you'll find this book helpful. The book requires no prior knowledge of game development.

Python Programming Crash Course - A Crash Course Guide to Learn Programming Python, all you Need to Learn for Introducing you... Python Programming Crash Course - A Crash Course Guide to Learn Programming Python, all you Need to Learn for Introducing you in the Programming World. (Paperback)
Robert Campbell
R829 R723 Discovery Miles 7 230 Save R106 (13%) Ships in 18 - 22 working days
Game Designer Confessions - Insights from Finland's Top Game Designers (Paperback): Harro Groenberg, Konsta Klemetti Game Designer Confessions - Insights from Finland's Top Game Designers (Paperback)
Harro Groenberg, Konsta Klemetti
R631 Discovery Miles 6 310 Ships in 18 - 22 working days
Making Peg Solitaire Browser Games - Jump-To-Capture Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x... Making Peg Solitaire Browser Games - Jump-To-Capture Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x (Paperback)
Stephen Gose
R933 Discovery Miles 9 330 Ships in 18 - 22 working days
The Gamer Word Search - Large Print 8.5x11 with 100 puzzles (Paperback): Noah Alexander The Gamer Word Search - Large Print 8.5x11 with 100 puzzles (Paperback)
Noah Alexander
R334 Discovery Miles 3 340 Ships in 18 - 22 working days
Darkest Dungeon Guide & Walkthrough and MORE ! (Paperback): Urax4 Darkest Dungeon Guide & Walkthrough and MORE ! (Paperback)
Urax4
R466 Discovery Miles 4 660 Ships in 18 - 22 working days
Dating Simulation Games - Romance, Love, and Sex in Virtual Japan (Paperback): Emily Taylor Dating Simulation Games - Romance, Love, and Sex in Virtual Japan (Paperback)
Emily Taylor
R175 Discovery Miles 1 750 Ships in 18 - 22 working days
Game Development with Unity for .NET Developers - The ultimate guide to creating games with Unity and Microsoft Game Stack... Game Development with Unity for .NET Developers - The ultimate guide to creating games with Unity and Microsoft Game Stack (Paperback)
Jiadong Chen, E. D. Price
R1,443 Discovery Miles 14 430 Ships in 18 - 22 working days

Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development Key Features Discover solutions to common problems faced by .NET developers while creating games in Unity Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive games Understand how to program with C# code using Unity's built-in modules and add engaging effects Book DescriptionUnderstand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process. What you will learn Get to grips with using the Unity Editor Use C# scripts to work with Unity's built-in modules such as UI, animation, physics, video, and audio Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline Write high-performance multithreaded code with the latest DOTS in Unity Discover the Azure PlayFab Client library for C# in Unity Understand how the asset management and serialization system within Unity really works Explore some of the most commonly used profiler tools in Unity development Who this book is forThe book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.

Atari to Zelda - Japan's Videogames in Global Contexts (Paperback): Mia Consalvo Atari to Zelda - Japan's Videogames in Global Contexts (Paperback)
Mia Consalvo
R1,153 Discovery Miles 11 530 Ships in 18 - 22 working days
C64 Machine Language for the Absolute Beginner (Paperback): Danny Davis C64 Machine Language for the Absolute Beginner (Paperback)
Danny Davis
R383 Discovery Miles 3 830 Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Unity Certified Programmer Exam Guide - Pass the Unity certification exam with the help of expert tips and techniques, 2nd... Unity Certified Programmer Exam Guide - Pass the Unity certification exam with the help of expert tips and techniques, 2nd Edition (Paperback, 2nd Revised edition)
Philip Walker
R2,310 Discovery Miles 23 100 Ships in 18 - 22 working days

A practical guide to Unity game scripting using C#, along with practice tests, exam tips, and easy-to-follow examples to help you pass the exam and become a professional Unity programmer Key Features Learn essentials of game scripting with Unity and C# to customize aspects of your game Tackle challenges in Unity game development and the certification exam using effective techniques and solutions Prepare for the latest Unity certification exam using mock tests, exam tips, and self-assessment questions Book DescriptionUnity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community. This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You'll understand how Unity works and get to grips with the Unity exam's core objectives. As you advance, you'll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging. By the end of this book, you'll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset. What you will learn Discover techniques for writing modular, readable, and reusable scripts in Unity Implement and configure objects, physics, controls, and movements for your game projects Understand 2D and 3D animation and write scripts to interact and use Unity's rendering API Explore Unity APIs for adding lighting, materials, and textures to your apps Write Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much more Focus on SOLID principles for writing clean and maintainable Unity applications Who this book is forThis Unity engine book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in their career and gain gaming industry certification. The book assumes basic knowledge of C# programming and the Unity engine.

Blueprints Visual Scripting for Unreal Engine 5 - Unleash the true power of Blueprints to create impressive games and... Blueprints Visual Scripting for Unreal Engine 5 - Unleash the true power of Blueprints to create impressive games and applications in UE5, 3rd Edition (Paperback, 3rd Revised edition)
Marcos Romero, Brenden Sewell; Foreword by Luis Cataldi
R1,819 Discovery Miles 18 190 Ships in 18 - 22 working days

Explore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in color Key Features Design a fully functional game in UE5 without writing a single line of code Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligence Deploy your game on multiple platforms and share it with the world Book DescriptionUnreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you'll learn how to implement procedural generation and create a product configurator. By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience. What you will learn Understand programming concepts in Blueprints Create prototypes and iterate new game mechanics rapidly Build user interface elements and interactive menus Use advanced Blueprint nodes to manage the complexity of a game Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph Get to grips with OOP concepts and explore the Gameplay Framework Work with virtual reality development in UE Blueprint Implement procedural generation and create a product configurator Who this book is forThis book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.

Machine Language Programming Made Simple for your Sinclair & Timex TS1000 (Paperback): Beam Software Machine Language Programming Made Simple for your Sinclair & Timex TS1000 (Paperback)
Beam Software
R348 Discovery Miles 3 480 Ships in 18 - 22 working days
C++ for Gamers - 2004 (Paperback): Salvatore A. Buono C++ for Gamers - 2004 (Paperback)
Salvatore A. Buono
R399 Discovery Miles 3 990 Ships in 18 - 22 working days
The 100 Greatest Amiga Games (Paperback): Tom Crossland The 100 Greatest Amiga Games (Paperback)
Tom Crossland
R328 Discovery Miles 3 280 Ships in 18 - 22 working days
Warcraft III Reforged Guide - Tips and Tricks (Paperback): Saturnx17 Warcraft III Reforged Guide - Tips and Tricks (Paperback)
Saturnx17
R284 Discovery Miles 2 840 Ships in 18 - 22 working days
Python for Data Analysis - Everything you Need to Know About Data Analysis to Easily Get the Python Intermediate Level.... Python for Data Analysis - Everything you Need to Know About Data Analysis to Easily Get the Python Intermediate Level. (Paperback)
Robert Campbell
R550 R505 Discovery Miles 5 050 Save R45 (8%) Ships in 18 - 22 working days
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