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Books > Computing & IT > Computer software packages > Computer games
Invent Your Own Computer Games with Python will teach you how to
make computer games using the popular Python programming language
even if you ve never programmed before! Begin by building classic
games like Hangman, Guess the Number, and Tic-Tac-Toe, and then
work your way up to more advanced games, like a text-based treasure
hunting game and an animated collision-dodging game with sound
effects. Along the way, you ll learn key programming and math
concepts that will help you take your game programming to the next
level. Learn how to: Combine loops, variables, and flow control
statements into real working programs Choose the right data
structures for the job, such as lists, dictionaries, and tuples Add
graphics and animation to your games with the pygame module Handle
keyboard and mouse input Program simple artificial intelligence so
you can play against the computer Use cryptography to convert text
messages into secret code Debug your programs and find common
errors As you wo
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Witch Trial
(Paperback)
Dan Henderson, Marc A Golombeck, Roby Sherman
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R643
Discovery Miles 6 430
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Ships in 18 - 22 working days
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Create, customize, and optimize your own professional games from
scratch with Unity 2022 Includes invitation to join the online
Unity Game Development community to read the book alongside Unity
developers/C# programmers and Nicolas Borromeo. Purchase of the
print or Kindle book includes a free eBook in the PDF format. Key
Features Create the game prototype and learn the fundamentals of
Unity editor to build scenes, objects and import objects Add
interactivity, win/lose conditions, sound, graphics and artificial
intelligence using C# and visual scripting Improve the game
graphics, user interface, add visual effects and animations using
Animator, Cinemachine, and Timeline Book DescriptionUnity is a
cross-platform game engine that provides you with powerful but
simple-to-use features to solve the most common problems in Game
Development, such as rendering, animation, physics, sound, and
effects. You'll learn to use these features to create simple but
complete games (and all the nuances needed to handle Unity).
Complete with hands-on tutorials and projects, this book will teach
you to use the Unity game engine, create C# and visual scripts,
integrate graphics, sound, and animations, and manipulate physics
to create interesting mechanics for your game. You'll then code a
simple AI agent to challenge the user and work with profiling tools
to ensure code efficiency. Finally, you'll work with Unity's AR
tools to create AR experiences for 3D apps and games before
publishing them to the world. If you are interested in creating
impressive, commercial-quality games that are playable on a variety
of platforms, then you've come to the right place. What you will
learn Build a game prototype that includes gameplay, player and
non-player characters, assets, animations, and more Set up and
navigate the game engine to dive into the Unity Editor and discover
unique and new features released in 2022 Learn both C# and Visual
Scripting to customize player movements, the user interface, and
game physics Apply shaders to improve your game graphics using
Shader Graph and Universal Render Pipeline (URP) Create win-lose
conditions for the game by using design patterns such as Singleton
and Event Listeners Implement Game AI to build a fully functional
enemy capable of detecting and attacking the player Debug, test,
optimize, and create an executable version of the game to share
with your friends Who this book is forBoth game and non-game
developers who wish to migrate or start building 3D games in Unity
will find this book useful. While you'll still able to follow along
if you don't have any programming experience, knowing the
fundamentals of C# programming will help you get the most out of
this book.
Create ready-to-play 3D games with reactive environments, sound,
dynamic effects, and more! Key Features Build a solid foundation
for game design and game development Understand the fundamentals of
3D such as coordinates, spaces, vectors, and cameras Get to grips
with essential Unity concepts including characters, scenes,
terrains, objects and more Book DescriptionThis book, written by a
team of experts at Unity Technologies, follows an informal,
demystifying approach to the world of game development. You'll
learn the 3D and C# fundamentals before starting to build one short
segment of the full game - a vertical slice. With every progressing
chapter, you'll learn to improve this game (alongside building your
own) to make it ready to pitch to studios. Within Unity 3D Game
Development, you will learn to: Design and build 3D characters, and
the game environment Think about the users' interactions with your
game Develop the interface and apply visual effects to add an
emotional connection to your world Grasp a solid foundation of
sound design, animations, and lightning to your creations Build,
test, and add final touches The book is split between expert
insights that you'll read before you look into the project on
GitHub to understand all the underpinnings. This way, you get to
see the end result, and you're allowed to be creative and give your
own thoughts to design, as well as work through the process with
the new tools we introduce. Join the book community on Discord:
Read this book with Unity game developers, and the team of authors.
Ask questions, build teams, chat with the authors, participate in
events and much more. The link to join is included in the book.
What you will learn Learn fundamentals of designing a 3D game and
C# scripting Design your game character and work through their
mechanics and movements Create an environment with Unity Terrain
and ProBuilder Explore instantiation and rigid bodies through
physics theory and code Implement sound, lighting effects, trail
rendering, and other dynamic effects Create a short, fully
functional segment of your game in a vertical slice Polish your
game with performance tweaks JOIN the 'book-club' to read alongside
other users, Unity experts, and ask the authors when stuck Who this
book is forOur goal with this book is to enable every reader to
build the right mindset to think about 3D games, and then show them
all the steps we took to create ours. The main target audience for
this book is those with some prior knowledge in game development,
though regardless of your experience, we hope to create an
enjoyable learning journey for you.
You don t need to be a wizard to transform a game you like into a
game you love. Imagine if you could give your favorite PC game a
more informative heads-up display or instantly collect all that
loot from your latest epic battle. Bring your knowledge of
Windows-based development and memory management, and Game Hacking
will teach you what you need to become a true game hacker. Learn
the basics, like reverse engineering, assembly code analysis,
programmatic memory manipulation, and code injection, and hone your
new skills with hands-on example code and practice binaries. Level
up as you learn how to: Scan and modify memory with Cheat Engine
Explore program structure and execution flow with OllyDbg Log
processes and pinpoint useful data files with Process Monitor
Manipulate control flow through NOPing, hooking, and more Locate
and dissect common game memory structures You ll even discover the
secrets behind common game bots, including: Extrasensory perception
hacks, such as wallhac
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