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Books > Computing & IT > Computer software packages > Computer games

Learn Unity for Android Game Development - A Guide to Game Design, Development, and Marketing (Paperback, 1st ed.): Adam Sinicki Learn Unity for Android Game Development - A Guide to Game Design, Development, and Marketing (Paperback, 1st ed.)
Adam Sinicki
R1,297 R1,076 Discovery Miles 10 760 Save R221 (17%) Ships in 18 - 22 working days

Get a thorough and practical introduction to Unity development for Android devices with no previous experience with game development needed. In this book, you'll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk of Learn Unity for Android Game Development is a simple project to create a 2D platform game complete with touchscreen controls, physics, enemies, respawning, collectibles and more. The book closes with a brief introduction to creating 3D games, virtual reality games for the Gear VR, and other more advanced applications. It also provides some guidance on publishing and marketing, as well as thinking about game design and mechanics. Resources including sprites and scripts are provided in the code download. What You Will Learn Install Unity with the Android SDK Understand and use scripts, prefabs and Android Studio Design a great game Build a game app Add a bit of polish Deploy for various Android devices Build and deploy for 3D games, virtual reality and more Promote your game and make money Who This Book Is For This book requires no previous experience with programming or game development of any kind. Prior experience with the Android ecosystem recommended.

Rules of Play - Game Design Fundamentals (Hardcover, New): Katie Salen Tekinbas, Eric Zimmerman Rules of Play - Game Design Fundamentals (Hardcover, New)
Katie Salen Tekinbas, Eric Zimmerman
R2,066 R1,893 Discovery Miles 18 930 Save R173 (8%) Ships in 9 - 17 working days

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television-but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Modeling and Animation Using Blender - Blender 2.80: The Rise of Eevee (Paperback, 1st ed.): Ezra Thess Mendoza Guevarra Modeling and Animation Using Blender - Blender 2.80: The Rise of Eevee (Paperback, 1st ed.)
Ezra Thess Mendoza Guevarra
R1,418 R1,171 Discovery Miles 11 710 Save R247 (17%) Ships in 18 - 22 working days

Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you'll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project. What You Will Learn Master the features of Blender Eevee Work with modeling, animation, and much more using the updated software Understand important concepts such as physics and particles Who This Book Is For Art enthusiasts and professionals who want to learn Blender 3D. Blender 3D professionals who want to learn about the latest version would find the book useful.

Going the Distance with Babylon.js - Building extensible, maintainable, and attractive browser-based interactive applications... Going the Distance with Babylon.js - Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript (Paperback)
Josh Elster; Foreword by David Catuhe
R962 Discovery Miles 9 620 Ships in 18 - 22 working days

Learn to effortlessly leverage the power of the GPU in a 3D game or application using Babylon.js v5.0 from start to finish Key Features Explore browser-based, editable, interactive Playground samples Create GPU-based resources using the Node Material Editor - no shader code required Extended topics in each chapter as well as a dedicated chapter that helps you explore and contribute back to OSS projects Book DescriptionBabylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you'll start by learning about Babylon.js and the finished Space-Truckers game. You'll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you'll iteratively add pieces of functionality and assets to the application being built. Once you've built out the basic game mechanics, you'll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you'll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination. What you will learn Use Babylon.js v5.0 to build an extensible open-source 3D game accessible with a web browser Design and integrate compelling and performant 3D interactive scenes with a web-based application Write WebGL/WebGPU shader code using the Node Material Editor Separate code concerns to make the best use of the available resources Use the Babylon.js Playground to tightly iterate application implementation Convert a web application into a Progressive Web Application (PWA) Create rich, native-ready graphical user interfaces (GUIs) using the GUI Editor Who this book is forThis book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.

Unity 2018 Game Development in 24 Hours, Sams Teach Yourself (Paperback, 3rd edition): Mike Geig Unity 2018 Game Development in 24 Hours, Sams Teach Yourself (Paperback, 3rd edition)
Mike Geig
R1,053 R849 Discovery Miles 8 490 Save R204 (19%) Ships in 10 - 15 working days

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and Tips point out shortcuts and solutions Learn how to... Get up and running fast with the Unity 2018 game engine and editor Work efficiently with Unity's graphical asset pipeline Make the most of lights and cameras Sculpt stunning worlds with Unity's terrain and environmental tools Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Control players through built-in and custom character controllers Build realistic physical and trigger collisions Leverage the full power of Unity's Animation and new Timeline systems Integrate complex audio into your games Use mobile device accelerometers and multi-touch displays Build engaging 2D games with Unity's 2D tools and Tilemap Apply the "finishing touches" and deploy your games

Computer Coding For Kids - A Unique Step-By-Step Visual Guide, From Binary Code To Building Games (Paperback): Carol Vorderman Computer Coding For Kids - A Unique Step-By-Step Visual Guide, From Binary Code To Building Games (Paperback)
Carol Vorderman 1
R511 R472 Discovery Miles 4 720 Save R39 (8%) Ships in 9 - 17 working days

If you like playing computer games, why not make your own? This book has all you need to build amazing games, including thrilling racing challenges, zany platform games, and fiendish puzzles.

Follow the simple steps to become an expert coder, using the latest version of the popular programming language Scratch™ 3.0 in this new edition.

Improve your coding skills and create your own games, before remixing and customizing them. Jumpy Monkey will show you how to simulate gravity in your games, or give Dog's Dinner a go to learn about collision detection.

Pick up the fundamentals of computer programming in steps that make even the most difficult coding concepts fun and easy to understand. Don't just learn how computer code works - understand why it's done that way.

Then share your games online and challenge friends and family to beat each other's scores. Once you 've whizzed through the book, the possibilities are endless!

The Game Maker's Apprentice - Game Development for Beginners (Paperback, 1st Corrected ed., Corr. 4th printing): Jacob... The Game Maker's Apprentice - Game Development for Beginners (Paperback, 1st Corrected ed., Corr. 4th printing)
Jacob Habgood, Mark Overmars 1
R1,559 R1,287 Discovery Miles 12 870 Save R272 (17%) Ships in 18 - 22 working days

Computer game creation is a fascinating but very complex subject, and this complexity can be off -putting to many. However, you shouldn't lose heart if you want to learn how to create great games; all you need is this book, some enthusiasm, and a good imagination. The Game Maker's Apprentice shows you how to create 9 complete, exciting games of different types (action, adventure, puzzle, and more) using the wildly popular Game Maker game creation tool, complete with professional quality sounds and visuals. It also teaches you all you need to know about game design theory (challenges, learning curves, level design etc) and programming to give you a solid grounding in game design. Game Maker uses an easy drag-and-drop interface for the most part, so you don't need to have any coding experience to start creating games. It also features a built-in programming language to allow you to add advanced features to your games. You can progress to using this when you are ready. Go to http: //www.gamemaker.nl/ for more information.

A Beginner's Guide to 2D Platform Games with Unity - Create a simple 2D platform game and Learn to Code in the Process... A Beginner's Guide to 2D Platform Games with Unity - Create a simple 2D platform game and Learn to Code in the Process (Paperback)
Patrick Felicia
R522 Discovery Miles 5 220 Ships in 18 - 22 working days
Coding in Python - 3 books in 1-A Beginners Guide to Learn Coding in Python +Coding Using the Principles and Theories of Python... Coding in Python - 3 books in 1-A Beginners Guide to Learn Coding in Python +Coding Using the Principles and Theories of Python Programming +Coding Using Python Programming to Master the Art of Coding (Paperback)
Robert C Matthews
R1,072 Discovery Miles 10 720 Ships in 18 - 22 working days
Invent Your Own Computer Games With Python, 4e (Paperback, 4 Revised Edition): Al Sweigart Invent Your Own Computer Games With Python, 4e (Paperback, 4 Revised Edition)
Al Sweigart
R865 R795 Discovery Miles 7 950 Save R70 (8%) Ships in 10 - 15 working days

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language even if you ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: Combine loops, variables, and flow control statements into real working programs Choose the right data structures for the job, such as lists, dictionaries, and tuples Add graphics and animation to your games with the pygame module Handle keyboard and mouse input Program simple artificial intelligence so you can play against the computer Use cryptography to convert text messages into secret code Debug your programs and find common errors As you wo

Coding in Python - Advanced Guide to Coding Using Python Programming Principles to Master the Art of Coding (Paperback): Robert... Coding in Python - Advanced Guide to Coding Using Python Programming Principles to Master the Art of Coding (Paperback)
Robert C Matthews
R513 Discovery Miles 5 130 Ships in 18 - 22 working days
Coding in Python - Tips and Tricks to Coding with Python Using the Principles and Theories of Python Programming (Paperback):... Coding in Python - Tips and Tricks to Coding with Python Using the Principles and Theories of Python Programming (Paperback)
Robert C Matthews
R517 Discovery Miles 5 170 Ships in 18 - 22 working days
Smoke and Mirrors - The Rise and Fall of a Serial Antipreneur (Paperback): Mike James Smoke and Mirrors - The Rise and Fall of a Serial Antipreneur (Paperback)
Mike James
R619 Discovery Miles 6 190 Ships in 18 - 22 working days
Coding Games - A Comprehensive Beginners Guide to Learn the Realms of Coding in Games from A-Z (Paperback): Robert C Matthews Coding Games - A Comprehensive Beginners Guide to Learn the Realms of Coding in Games from A-Z (Paperback)
Robert C Matthews
R495 Discovery Miles 4 950 Ships in 18 - 22 working days
Reality Is Broken - Why Games Make Us Better and How They Can Change the World (Paperback): Jane McGonigal Reality Is Broken - Why Games Make Us Better and How They Can Change the World (Paperback)
Jane McGonigal
R506 R408 Discovery Miles 4 080 Save R98 (19%) Ships in 10 - 15 working days

Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real world problems and improve our day-to-day living.

Dark Nights with Poe and Munro - The Original Scripts (Paperback): Lynda Cowles, Tim Cowles Dark Nights with Poe and Munro - The Original Scripts (Paperback)
Lynda Cowles, Tim Cowles
R425 Discovery Miles 4 250 Ships in 18 - 22 working days
Endearing Rhymes A-Z Video Games (Paperback): Wynette McKenzie Endearing Rhymes A-Z Video Games (Paperback)
Wynette McKenzie
R335 R312 Discovery Miles 3 120 Save R23 (7%) Ships in 18 - 22 working days
Learn Blackberry Games Development (Paperback, 1st ed.): Carol Hamer, Andrew Davison Learn Blackberry Games Development (Paperback, 1st ed.)
Carol Hamer, Andrew Davison
R1,176 R1,004 Discovery Miles 10 040 Save R172 (15%) Ships in 18 - 22 working days

BlackBerry smart phones aren't just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget reportthe BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry Java Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blasteran elegant device, for a more civilized age.

In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry. What you'll learn How to build a custom user interface with your game's theme How to take your graphics to the next level with SVG and OpenGL ES How to boogie on down with a MMAPI music player How to optimize your games with BlackBerry-specific APIs and tools How to program games for any BlackBerry device, from the earliest Java-enabled smartphones to models that run the BlackBerry 5 operating system How to build games for two players or the whole world with GPS, SMS, and the Internet How to create space adventures that may confound your mind with their awesomeness. How to drive a toy sports car from your BlackBerry using Bluetooth and USB How to sell your game on BlackBerry App World and beyond Who this book is for

This book is for game enthusiasts and software engineers who know at least a bit of Java and want to program games for the BlackBerry. No prior knowledge of Micro Edition programming is required. Table of Contents Gaming on BlackBerry BlackBerry Application Basics Game Graphics and Events with MIDP and RIM Classes Adding a Professional Look and Feel Security and Selling Your Game Swingin' Light Saber Play a Live Opponent with SMS Using Scalable Vector Graphics Creating Role-Playing Games on the Internet Remotely Drive a (Toy) Sports Car Fox and Hounds Introducing 3D with JSR 239

Danganronpa Another Episode: Ultra Despair Girls Volume 1 (Paperback): Sucker Punch Product Danganronpa Another Episode: Ultra Despair Girls Volume 1 (Paperback)
Sucker Punch Product 1
R389 R350 Discovery Miles 3 500 Save R39 (10%) Ships in 9 - 17 working days
Game Development Patterns with Unreal Engine 5 - Build maintainable and scalable systems with C++ and Blueprint (Paperback):... Game Development Patterns with Unreal Engine 5 - Build maintainable and scalable systems with C++ and Blueprint (Paperback)
Stuart Butler, Tom Oliver
R921 Discovery Miles 9 210 Ships in 18 - 22 working days

Improve your game's code to make it more readable, reusable, modular and optimized following design patterns, and enhance your overall use of C++ with Unreal Engine Key Features * Explore the fascinating world of design patterns and their application to game development in Unreal Engine 5 * Learn how to translate code from Blueprint to C++ to produce performant solutions for your game's development * Discover best practices for clean code and apply them to Unreal Engine 5 and C++ Book Description Design patterns are a series of tools and practices by which we can learn to write faster and easier to work with code. With this book, you will explore a range of design patterns and how they can be applied to projects developed in Unreal Engine 5. The book begins by exploring the key principles which underpin code and develop an understanding of the concepts, challenges, and key benefits of using patterns in your code. We'll then move on to identifying patterns which are woven into the core of Unreal Engine 5 such as Double Buffer, Flyweight and Spatial Partitioning, then explore some of the existing tool sets which embody patterns in their design and usage including Component, Behaviour Tree and Update. You'll then start to develop a series of gameplay use cases through C++ to implement a range of design patterns including Interface and Event based Observers to build a decoupled communications hierarchy and explore Singleton, Command and State, as well as Behavioural Patterns, Template, Subclass Sandbox and Type Object. The final section of the book will introduce the use of design patterns for optimization including Dirty Flag, Data Locality and Object Pooling. By the end of this book, you will be able to design systems with the perfect C++/Blueprint blend for maintainable and scalable systems. What you will learn * Understand what a design pattern is and why it is useful * Understand the layers within UE5 and how they work together * Develop an understanding of the relationship between C++ code and Blueprint in Unreal Engine 5 * Translate code from Blueprint to C++ in Unreal Engine 5 * Understand design patterns found within existing Unreal Engine 5 functions * Explore design patterns to understand their purpose and application within Unreal Engine 5 * Creatively apply design patterns to existing code to simplify common problems * Apply best practice principles for clean code Who This Book Is For If you are a beginner or intermediate game developer who is working with Unreal Engine and would like to improve your C++ coding practices, this book will help you produce clean, reusable code using design patterns. The book will cover introductory tasks to show the key fundamentals of using Unreal Engine 5 however learning Unreal Engine from scratch is not the purpose of this book. You would benefit from having some experience of the Unreal Engine but deep working knowledge is not required as activities will introduce the tools and features when needed.

Game of X v.1 - Xbox (Paperback): Rusel DeMaria Game of X v.1 - Xbox (Paperback)
Rusel DeMaria
R1,521 Discovery Miles 15 210 Ships in 10 - 15 working days

Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft's unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live. Key Features Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft's unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live.

The Art Of Apex Legends (Hardcover): Respawn Entertainment The Art Of Apex Legends (Hardcover)
Respawn Entertainment
R1,128 R943 Discovery Miles 9 430 Save R185 (16%) Ships in 9 - 17 working days
Critical Hits - Writers Playing Video Games (Paperback): Carmen Maria Machado, J.Robert Lennon Critical Hits - Writers Playing Video Games (Paperback)
Carmen Maria Machado, J.Robert Lennon
R420 R396 Discovery Miles 3 960 Save R24 (6%) In Stock

A wide-ranging anthology of essays exploring one of the most vital art forms on the planet today.

From the earliest computers to the smartphones in our pockets, video games have been on our screens and part of our lives for over fifty years. Critical Hits celebrates this sophisticated medium and considers its lasting impact on our culture and ourselves.

This collection of stylish, passionate, and searching essays opens with an introduction by Carmen Maria Machado, who edited the anthology alongside J. Robert Lennon. In these pages, writer-gamers find solace from illness and grief, test ideas about language, bodies, power, race, and technology, and see their experiences and identities reflected in―or complicated by―the interactive virtual worlds they inhabit. Elissa Washuta immerses herself in The Last of Us during the first summer of the pandemic. Nana Kwame Adjei-Brenyah describes his last goodbye to his father with the help of Disco Elysium. Jamil Jan Kochai remembers being an Afghan American teenager killing Afghan insurgents in Call of Duty.

Also included are a comic by MariNaomi about her time as a video game producer; a deep dive into “portal fantasy” movies about video games by Charlie Jane Anders; and new work by Alexander Chee, Hanif Abdurraqib, Larissa Pham, and many more.

Reimagining Characters with Unreal Engine's MetaHuman Creator - Elevate your films with cinema-quality character designs... Reimagining Characters with Unreal Engine's MetaHuman Creator - Elevate your films with cinema-quality character designs and motion capture animation (Paperback)
Brian Rossney
R1,324 Discovery Miles 13 240 Ships in 18 - 22 working days

Discover the power of Unreal Engine 5 and the MetaHuman Creator to develop realistic digital characters, infusing them with full body and facial animation Key Features * Create realistic characters using the MetaHuman Creator using a mixture of preset and custom tools * Import your character into Unreal Engine 5 to access more editing options and begin animating it * Combine face and body motion capturing to fully animate your digital humans Book Description MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you'll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you'll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you'll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you'll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you'll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control. What you will learn * Create your own bespoke character using MHC * Develop custom faces based on real people * Utilize Blueprints to take control of your digital character * Retarget animations using the Unreal Mannequin * Use DeepMotion and Live Link for complete body and face animation * Use the Control Rig to refine animations * Export and render your character Who This Book Is For This book is for filmmakers and hobbyists who are planning to make a film using Unreal Engine for the first time, having worked in live action or purely digital media previously, either professionally or as a hobby. No experience with Unreal Engine is required, however it is useful to have some knowledge of 3D development applications and concepts like wireframes, skin weights, transform tools, and motion capture. It is recommended that you have access to an iPhone X (or a later model). Alternatively, you can use a free or paid version of Faceware, along with a basic webcam.

Practical Game Design - - A modern and comprehensive guide to video game design (Paperback, 2nd Revised edition): Adam... Practical Game Design - - A modern and comprehensive guide to video game design (Paperback, 2nd Revised edition)
Adam Kramarzewski, Ennio De Nucci
R1,123 Discovery Miles 11 230 Ships in 18 - 22 working days

Arm yourself with the practical skills and cutting edge insights needed to successfully design engaging games across a variety of genres and platforms Key Features * Master the skills, processes, and techniques required to work in a professional studio * Ace the core principles and processes of level design, world building, and storytelling * Design, implement, and polish high quality features and mechanics for modern video games Book Description If you are seeking an up-to-date and actionable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two industry veterans with decades of game design experience across a variety of genres and platforms. The second edition retains its original goal of teaching the basics of game design in a practical manner, but also adds some of the most recent trends in game design and a whole lot of new practical examples from games of the current generation. A new chapter on games as a service will explain how the role of the game designer is evolving and go deeper into the design of games that are meant to be played forever. Starting with learning how to conceptualize a game idea, you will gradually move on to devising a design plan and adapting solutions from existing games. You will discover how to produce original game mechanics, and test and eliminate anticipated design risks. You will then learn the basics of Level Design, Interactive Storytelling, User Experience and Accessibility. In the final chapters, you will learn to wrap up a game ahead of its release date, work through the challenges of designing games as a service and free-to-play games, and understand how to significantly improve their quality through iteration, playtesting and polishing. What you will learn * Define the scope and structure of a game project * Conceptualize a game idea and present it to others * Design gameplay systems and communicate them clearly and thoroughly * Build and validate engaging game mechanics * Design successful games as a service and prepare your games for live operations * Master the principles behind level design, worldbuilding and storytelling * Improve the quality of a game by playtesting and polishing it Who This Book Is For Whether you are a student eager to design your very first game, or a game designer looking to expand your skillset, this book will help you master the fundamentals of game design, across all stages of game development. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers, with insider knowledge that even the most seasoned industry veterans can appreciate. Prior experience with game development is not absolutely necessary. However, a basic knowledge of some popular video games will be helpful.

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