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Books > Computing & IT > Computer software packages > Computer games

Console Gaming in the 1990's - Volume 1: 16 Bit Gold (Paperback): Eric Bowden Console Gaming in the 1990's - Volume 1: 16 Bit Gold (Paperback)
Eric Bowden
R144 Discovery Miles 1 440 Ships in 18 - 22 working days
3D Math Primer for Graphics and Game Development (Hardcover, 2nd edition): Fletcher Dunn, Ian Parberry 3D Math Primer for Graphics and Game Development (Hardcover, 2nd edition)
Fletcher Dunn, Ian Parberry
R3,460 Discovery Miles 34 600 Ships in 10 - 15 working days

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Coding with Roblox Lua in 24 Hours - The Official Roblox Guide (Paperback): Official Roblox Books(Pearson) Coding with Roblox Lua in 24 Hours - The Official Roblox Guide (Paperback)
Official Roblox Books(Pearson)
R755 R660 Discovery Miles 6 600 Save R95 (13%) Ships in 5 - 10 working days

In just 24 lessons of one hour or less, Coding with Roblox Lua in 24 Hours: The Official Roblox Guide helps you learn all the skills and techniques you'll need to code your own Roblox experiences. Perfect for beginners, each short and easy lesson builds upon everything that's come before, helping you quickly master the essentials of Lua programming. Step-by-step instructions walk you through common questions, issues, and tasks; Q&As, Quizzes, and Exercises build and test your knowledge; "Did You Know?" tips offer insider advice and shortcuts; and "Watch Out!" alerts help you avoid pitfalls. Learn how to... * Code with properties, variables, functions, if/then statements, and loops * Organize information using arrays and dictionaries * Work with events to make things move, explode, count down, and do whatever you can imagine * Keep your code manageable with abstractions and object-oriented programming * Store data permanently to create leaderboards, inventories, and custom currency * Use raycasting to allow visitors to place their own objects, such as furniture and props, within your world

BioShock and Philosophy - Irrational Game, Rational Book (Paperback): Luke Cuddy BioShock and Philosophy - Irrational Game, Rational Book (Paperback)
Luke Cuddy; Series edited by William Irwin
R423 R382 Discovery Miles 3 820 Save R41 (10%) Ships in 9 - 17 working days

Considered a sign of the 'coming of age' of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS) Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture Considers visionary game developer Ken Levine's depiction of Ayn Rand's philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes

Beginning Game Development with Amazon Lumberyard - Create 3D Games Using Amazon Lumberyard and Lua (Paperback, 1st ed.): Jaken... Beginning Game Development with Amazon Lumberyard - Create 3D Games Using Amazon Lumberyard and Lua (Paperback, 1st ed.)
Jaken Chandler Herman
R888 R766 Discovery Miles 7 660 Save R122 (14%) Ships in 18 - 22 working days

Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required. Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more. By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio. What You Will Learn Discover the mechanics and terminology of game development Familiarize yourself with the Amazon Lumberyard game engine in detail Modify game scripts using the Lua language Discover how to optimally structure game layers Who This Book is For Developers, programmers, and would-be game designers who have long wanted to dip their toes into the world of game development but have found other game engines and platforms to have too high a barrier to entry.

Treacherous Play (Hardcover): Marcus Carter Treacherous Play (Hardcover)
Marcus Carter
R760 Discovery Miles 7 600 Ships in 10 - 15 working days
Once Upon Atari - How I made history by killing an industry (Paperback): Howard Scott Warshaw Once Upon Atari - How I made history by killing an industry (Paperback)
Howard Scott Warshaw
R522 Discovery Miles 5 220 Ships in 18 - 22 working days
Reality Is Broken - Why Games Make Us Better and How They Can Change the World (Paperback): Jane McGonigal Reality Is Broken - Why Games Make Us Better and How They Can Change the World (Paperback)
Jane McGonigal
R506 R399 Discovery Miles 3 990 Save R107 (21%) Ships in 10 - 15 working days

Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real world problems and improve our day-to-day living.

Mr Prepper Guide - Tips and Tricks (Paperback): Marsx12 Mr Prepper Guide - Tips and Tricks (Paperback)
Marsx12
R275 Discovery Miles 2 750 Ships in 18 - 22 working days
Creating Games with Unity and Maya - How to Develop Fun and Marketable 3D Games (Paperback): Adam Watkins Creating Games with Unity and Maya - How to Develop Fun and Marketable 3D Games (Paperback)
Adam Watkins
R1,637 R1,432 Discovery Miles 14 320 Save R205 (13%) Ships in 18 - 22 working days

Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

The Game Maker's Apprentice - Game Development for Beginners (Paperback, 1st Corrected ed., Corr. 4th printing): Jacob... The Game Maker's Apprentice - Game Development for Beginners (Paperback, 1st Corrected ed., Corr. 4th printing)
Jacob Habgood, Mark Overmars 1
R1,559 R1,287 Discovery Miles 12 870 Save R272 (17%) Ships in 18 - 22 working days

Computer game creation is a fascinating but very complex subject, and this complexity can be off -putting to many. However, you shouldn't lose heart if you want to learn how to create great games; all you need is this book, some enthusiasm, and a good imagination. The Game Maker's Apprentice shows you how to create 9 complete, exciting games of different types (action, adventure, puzzle, and more) using the wildly popular Game Maker game creation tool, complete with professional quality sounds and visuals. It also teaches you all you need to know about game design theory (challenges, learning curves, level design etc) and programming to give you a solid grounding in game design. Game Maker uses an easy drag-and-drop interface for the most part, so you don't need to have any coding experience to start creating games. It also features a built-in programming language to allow you to add advanced features to your games. You can progress to using this when you are ready. Go to http: //www.gamemaker.nl/ for more information.

Unity 2022 by Example - A project-based guide to building 2D, 3D, augmented reality, and virtual reality games (Paperback):... Unity 2022 by Example - A project-based guide to building 2D, 3D, augmented reality, and virtual reality games (Paperback)
Scott Cameron
R1,123 Discovery Miles 11 230 Ships in 18 - 22 working days

Start building commercial and playable games in Unity with C# through a series of practical projects ranging from a simple 2D game to adding AR/VR experiences with this full-color guide Key Features * Create game apps, including a 2D adventure game, a 3D first-person shooter, and more * Explore Unity's component-based approach to implementing features in Unity 2022 through a GameObject hierarchy based on C# scripts * Follow steps for publishing, marketing, and maintaining your games effectively Book Description Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You'll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want while maintaining a good code foundation to build upon. Once you get familiar with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game followed by a 3D first-person shooter game. You'll then explore advanced topics such as machine learning by creating AI-based enemy behavior, virtual reality by extending the first-person game, and augmented reality by exploring a farming sim in a real-world setting. These topics are completed in practice while building projects using the latest game tool kits. Finally, you'll learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you'll gain real-world knowledge and experience by taking a game from conceptual design to completion. By the end of this Unity book, you'll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games. What you will learn * Navigate and use the primary windows of the editor, and the new features introduced in Unity 2022 * Create new Unity game projects and add functionality with C# code * Specify your game design and break it down into systems and components for implementation * Create beautiful playable environments quickly and use them for both 2D and 3D games * Build player characters and use them to develop complete game mechanics, the core game loop, and win/lose conditions * Get up to speed with Unity Gaming Services available for creating commercially viable games Who This Book Is For If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. Aspiring game developers, as well as anyone with some experience in developing games who wants to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions will find this book useful. Readers are expected to have experience with the Unity Editor interface and implementing functionality by creating C# scripts.

Sound Play - Video Games and the Musical Imagination (Paperback): William Cheng Sound Play - Video Games and the Musical Imagination (Paperback)
William Cheng
R1,124 Discovery Miles 11 240 Ships in 10 - 15 working days

Video games open portals into fantastical worlds where imaginative play prevails. The virtual medium seemingly provides us with ample opportunities to behave and act out with relative safety and impunity. Or does it? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of our engagements with gaming's audio phenomena-from sonic violence to synthesized operas, from democratic music-making to vocal sexual harassment. Author William Cheng shows how the simulated environments of games empower designers, composers, players, and scholars to test and tinker with music, noise, speech, and silence in ways that might not be prudent or possible in the real world. In negotiating utopian and alarmist stereotypes of video games, Sound Play synthesizes insights from across musicology, sociology, anthropology, communications, literary theory, and philosophy. With case studies that span Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here.

Trains Coloring Book - A Train Coloring Book for Kids Toddlers Ages 4-8, Boys or Girls with 30+ Cute Train Coloring Page (Kids... Trains Coloring Book - A Train Coloring Book for Kids Toddlers Ages 4-8, Boys or Girls with 30+ Cute Train Coloring Page (Kids Activity Books) (Paperback)
Gregg Onie Publication
R158 Discovery Miles 1 580 Ships in 18 - 22 working days
Destiny 2 Game - What's is all about?. How to Play. The Cheat Code. (Paperback): Anthony Alexis Destiny 2 Game - What's is all about?. How to Play. The Cheat Code. (Paperback)
Anthony Alexis
R186 Discovery Miles 1 860 Ships in 18 - 22 working days
Developing Games on the Raspberry Pi - App Programming with Lua and LOEVE (Paperback, 1st ed.): Seth Kenlon Developing Games on the Raspberry Pi - App Programming with Lua and LOEVE (Paperback, 1st ed.)
Seth Kenlon
R859 R747 Discovery Miles 7 470 Save R112 (13%) Ships in 18 - 22 working days

Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games. You'll start by learning your way around the Raspberry Pi. Then you'll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you'll learn how to publish your games to popular marketplaces for those desktop and mobile platforms. Whether you're new to programming or whether you've already published to markets like Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile. What You'll Learn Confidently write programs in Lua and the LOVE game engine on the Raspberry Pi Research and learn new libraries, methods, and frameworks for more advanced programming Write, package, and sell apps for mobile platforms Deliver your games on multiple platforms Who This Book Is ForSoftware engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.

Developing Turn-Based Multiplayer Games - with GameMaker Studio 2 and NodeJS (Paperback, 1st ed.): Yadu Rajiv Developing Turn-Based Multiplayer Games - with GameMaker Studio 2 and NodeJS (Paperback, 1st ed.)
Yadu Rajiv
R847 R736 Discovery Miles 7 360 Save R111 (13%) Ships in 18 - 22 working days

Create your first turn-based multiplayer game using GameMaker Studio 2's built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. What You Will Learn Discover the architecture of GameMaker Studio 2 Add new features to your game with NodeJS modules Integrate GameMaker Studio 2 with NodeJS Master GameMaker Studio 2's built-in networking functions Who This Book Is For GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.

Digital Customer Experience Management der Plattform Steam - HMD Best Paper Award 2017 (German, Paperback, 1. Aufl. 2018):... Digital Customer Experience Management der Plattform Steam - HMD Best Paper Award 2017 (German, Paperback, 1. Aufl. 2018)
Benjamin Spottke
R502 Discovery Miles 5 020 Ships in 18 - 22 working days

Im Zuge der Digitalisierung werden Gestaltung und Management der Digital Customer Experience zunehmend wertvoller. Technologiefuhrer diverser Branchen sind besonders dafur bekannt, digitale Interaktionen zwischen Nutzern, Drittanbietern und weiteren Akteuren erfolgreich zu organisieren. In diesem essential wird die Videospieleplattform Steam mit der Fallstudienmethode untersucht. Basierend auf der Analyse von Steam werden Handlungsempfehlungen abgeleitet, die auch fur Unternehmen in traditionellen Branchen anwendbar sind. Schwerpunkte bilden hierbei die Orientierung von Services und Serviceportfolio an Kundenbedurfnissen, das Management von Konsumententechnologie sowie die Entwicklung von Vertrauen und Loyalitat durch Verankerung von Werten und Normen auf einer digitalen Plattform. Die Handlungsempfehlungen werden anschliessend in der Automobilbranche, bei TV-Streaminganbietern und anhand einer Plattform fur Autoreparaturen beispielhaft illustriert.Der Autor Benjamin Spottke lehrt und forscht am Institut fur Wirtschaftsinformatik der Universitat St. Gallen.

Let's Build a Multiplayer Phaser Game - With TypeScript, Socket.IO, and Phaser (Paperback, 1st ed.): Oscar Lodriguez Let's Build a Multiplayer Phaser Game - With TypeScript, Socket.IO, and Phaser (Paperback, 1st ed.)
Oscar Lodriguez
R988 R842 Discovery Miles 8 420 Save R146 (15%) Ships in 18 - 22 working days

Create a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers. Let's Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends. What You'll Learn Discover the ins and outs of Socket.IO for real-time web communication Use TypeScript to allow your project to be typed and self-documenting See how gaming mechanics work to make a game entertaining Get a deeper understanding of how to structure your working directory and your code Scale what you have created Who This Book Is For Developers who want to know how to create and structure a complex online game

Fundamentals of Game Design (Paperback, 3rd edition): Ernest Adams Fundamentals of Game Design (Paperback, 3rd edition)
Ernest Adams
R1,478 R1,368 Discovery Miles 13 680 Save R110 (7%) Ships in 10 - 15 working days

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Learn iPhone and iPad cocos2d Game Development - The Leading Framework for Building 2D Graphical and Interactive Applications... Learn iPhone and iPad cocos2d Game Development - The Leading Framework for Building 2D Graphical and Interactive Applications (Paperback, 1st ed.)
Steffen Itterheim
R947 R826 Discovery Miles 8 260 Save R121 (13%) Ships in 18 - 22 working days

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'lllearn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity andhighlight common recurring cocos2d beginner questions.As you move along, you'll learnabout possible stumbling blocks and how to navigate them successfully.As you move frombeginning to advanced, you'llencountergeneral game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. What you'll learn Familiarity with the core cocos2d game engine API and the Box2d physics engine Understanding of the process and best practices of game development, in the context of cocos2d and its related tools Enthusiasm and excitement to createyour own games paired with a realization thatyou areable to create games which can compete on the App Store Where to go from here: further information and alternative implementations Who this book is for

The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Check out the forum for Learn iPhone and iPad cocos2D Game Development: http: //cocos2d-central.com Table of Contents Introduction Getting Started Essentials Your First Game Game Building Blocks Sprites In-Depth Scrolling with Joy Shoot 'em Up Particle Effects Working with Tilemaps Isometric Tilemaps Physics Engines Pinball Game Game Center Out of the Ordinary

Cheap Movie Tricks (Paperback): Rickey Bird Cheap Movie Tricks (Paperback)
Rickey Bird
R397 R374 Discovery Miles 3 740 Save R23 (6%) Ships in 18 - 22 working days

How to Make a Movie on a Tight BudgetToday's indie film market is growing by leaps and bounds and filmmaker Rickey Bird and screenwriter and novelist Al Guevara are on a mission to help indie moviemakers everywhere. Bird and Guevara want to show aspiring filmmakers how to overcome common movie and video production problems: Not enough money for crews Over budget and likely making the wrong movie Can't get the attention of an indie studio Should have started with a short film to gain attention Amateur Movie & Video Production. Thousands of aspiring filmmakers are learning how to use cheaper, widely available filmmaking technology, and the craft of making movies from books pulled from bookstore and library shelves. Their work is totally DIY and they are the most creative people you will ever meet. Rickey Bird's Hectic Films is a Southern California enterprise building a filmmaking empire on a budget. His short films, feature films, micro docs and tutorials have landed in some of the biggest American film festivals and been seen online worldwide. The result? Millions of views worth of exposure from films online, in festivals and creative marketing literally on the street. His many projects have seen leading B actors like Hulk Hogan and Vernon Wells (Mad Max Road Warrior), make-up artists from the TV show Grimm, and stuntmen from the Call of Duty games. What you'll learn in this book: How planning and shooting a short film today can lead to a feature-length project tomorrow Everything you need to know about writing a movie project on a burger budget Tips on how to find locations and not get arrested Shooting tips galore for building exciting scenes Sound and film editing tips and all kinds of special effects wizardry, including puppetry Screenings, promotions, and juicy tips on film festival strategy If you liked books such as How to Shoot Video That Doesn't Suck, The Filmmaker's Handbook, or Rebel Without a Crew, you'll love Cheap Movie Tricks.

Unlimited Replays - Video Games and Classical Music (Hardcover): William Gibbons Unlimited Replays - Video Games and Classical Music (Hardcover)
William Gibbons
R3,574 Discovery Miles 35 740 Ships in 10 - 15 working days

Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Replay Value offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.

Serious Games - Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings (Paperback,... Serious Games - Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings (Paperback, 1st ed. 2017)
Mariano Alcaniz, Stefan Goebel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, …
R2,269 Discovery Miles 22 690 Ships in 18 - 22 working days

This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017. The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development and use of serious games with a special focus on how different fields can be combined to achieve the best possible results.

If All the World and Love Were Young (Paperback): Stephen Sexton If All the World and Love Were Young (Paperback)
Stephen Sexton
R306 R275 Discovery Miles 2 750 Save R31 (10%) Ships in 9 - 17 working days

Winner of the Forward Prize for Best First Collection Winner of the E. M. Forster Award Winner of the Rooney Prize for Irish Literature Shortlisted for the Dylan Thomas Prize Shortlisted for the John Pollard Poetry Prize A Sunday Times, New Statesman and Telegraph Book of the Year 2019 'Every poem in this book is a marvel. Taken all together they make up a work of almost miraculous depth and beauty' Sally Rooney 'A poetry debut fit to compare with Seamus Heaney. This wonderful long poem is up there with the greats' Sunday Times When Stephen Sexton was young, video games were a way to slip through the looking glass; to be in two places at once; to be two people at once. In these poems about the death of his mother, this moving, otherworldly narrative takes us through the levels of Super Mario World, whose flowered landscapes bleed into our world, and ours, strange with loss, bleed into it. His remarkable debut is a daring exploration of memory, grief and the necessity of the unreal.

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