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Books > Computing & IT > Computer software packages > Computer games

Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
C++ for Gamers - 2004 (Paperback): Salvatore A. Buono C++ for Gamers - 2004 (Paperback)
Salvatore A. Buono
R399 Discovery Miles 3 990 Ships in 18 - 22 working days
Python Programming - A Complete Python Guide To Introduction You In Programming With Exercise, Projects and Solution... Python Programming - A Complete Python Guide To Introduction You In Programming With Exercise, Projects and Solution (Paperback)
Aiden Phillips
R656 R585 Discovery Miles 5 850 Save R71 (11%) Ships in 18 - 22 working days
Warcraft III Reforged Guide - Tips and Tricks (Paperback): Saturnx17 Warcraft III Reforged Guide - Tips and Tricks (Paperback)
Saturnx17
R284 Discovery Miles 2 840 Ships in 18 - 22 working days
Python Programming for Beginners - The Complete Guide for Total Beginner to Learn Python Programming in 1 week. (Paperback):... Python Programming for Beginners - The Complete Guide for Total Beginner to Learn Python Programming in 1 week. (Paperback)
Robert Campbell
R524 R484 Discovery Miles 4 840 Save R40 (8%) Ships in 18 - 22 working days
Python for Data Analysis - Everything you Need to Know About Data Analysis to Easily Get the Python Intermediate Level.... Python for Data Analysis - Everything you Need to Know About Data Analysis to Easily Get the Python Intermediate Level. (Paperback)
Robert Campbell
R550 R505 Discovery Miles 5 050 Save R45 (8%) Ships in 18 - 22 working days
The 100 Greatest Commodore 64 Games (Paperback): Tom Crossland The 100 Greatest Commodore 64 Games (Paperback)
Tom Crossland
R331 Discovery Miles 3 310 Ships in 18 - 22 working days
Video Game Easter Eggs Log - Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games (Paperback):... Video Game Easter Eggs Log - Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games (Paperback)
Larkspur & Tea Publishing
R197 Discovery Miles 1 970 Ships in 18 - 22 working days
Video Game Easter Eggs Log - Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games (Paperback):... Video Game Easter Eggs Log - Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games (Paperback)
Larkspur & Tea Publishing
R197 Discovery Miles 1 970 Ships in 18 - 22 working days
Video Game Easter Eggs Log - Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games (Paperback):... Video Game Easter Eggs Log - Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games (Paperback)
Larkspur & Tea Publishing
R197 Discovery Miles 1 970 Ships in 18 - 22 working days
Video Game Easter Eggs Log - Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games (Paperback):... Video Game Easter Eggs Log - Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games (Paperback)
Larkspur & Tea Publishing
R197 Discovery Miles 1 970 Ships in 18 - 22 working days
Video Game Easter Eggs Log - Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games (Paperback):... Video Game Easter Eggs Log - Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games (Paperback)
Larkspur & Tea Publishing
R197 Discovery Miles 1 970 Ships in 18 - 22 working days
Video Game Easter Eggs Log - Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games (Paperback):... Video Game Easter Eggs Log - Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games (Paperback)
Larkspur & Tea Publishing
R197 Discovery Miles 1 970 Ships in 18 - 22 working days
Video Game Easter Eggs Log - Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games (Paperback):... Video Game Easter Eggs Log - Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games (Paperback)
Larkspur & Tea Publishing
R197 Discovery Miles 1 970 Ships in 18 - 22 working days
Unity 2021 Cookbook - Over 140 recipes to take your Unity game development skills to the next level, 4th Edition (Paperback,... Unity 2021 Cookbook - Over 140 recipes to take your Unity game development skills to the next level, 4th Edition (Paperback, 4th Revised edition)
Matt Smith, Shaun Ferns; Foreword by Chris Gregan
R1,454 Discovery Miles 14 540 Ships in 18 - 22 working days

Discover the latest features of Unity 2021 and dive deeper into the nuances of professional game development with Unity Key Features Discover the latest features of Unity 2021 including coverage of AR/VR development Follow practical recipes for better 2D and 2D character development with Unity GameKits Learn powerful techniques and expert best practices in building 3D objects, textures, and materials Book DescriptionIf you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you'll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision. What you will learn Discover how to add core game features to your projects with C# scripting Create powerful and stylish UI with Unity's UI system, including power bars, radars, and button-driven scene changes Work with essential audio features, including background music and sound effects Discover Cinemachine in Unity to intelligently control camera movements Add visual effects such as smoke and explosions by creating and customizing particle systems Understand how to build your own Shaders with the Shader Graph tool Who this book is forIf you're a Unity developer looking for better ways to resolve common recurring problems with recipes, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this Unity engine book, you'll need a solid understanding of Unity's functionality and experience with programming in C#.

Coding Games - Advanced Guide for Gaming Programmers and Developers to Master the Art of Coding (Paperback): Robert C Matthews Coding Games - Advanced Guide for Gaming Programmers and Developers to Master the Art of Coding (Paperback)
Robert C Matthews
R507 Discovery Miles 5 070 Ships in 18 - 22 working days
Demon's Souls Remake Guide & Walkthrough and MORE ! (Paperback): Cometx1 Demon's Souls Remake Guide & Walkthrough and MORE ! (Paperback)
Cometx1
R298 Discovery Miles 2 980 Ships in 18 - 22 working days
A Guide to Computer Games & Systems (Paperback): Jim Stephens A Guide to Computer Games & Systems (Paperback)
Jim Stephens
R274 Discovery Miles 2 740 Ships in 18 - 22 working days
The Snare of the Tree, and Other Perilous Seductions - Essays on Dangers in Game Design (Paperback): Alexis Kennedy The Snare of the Tree, and Other Perilous Seductions - Essays on Dangers in Game Design (Paperback)
Alexis Kennedy
R154 Discovery Miles 1 540 Ships in 18 - 22 working days
How to Make Your Own Tabletop Arcade - For Atari 2600, 5200, 7800, Colecovision & Intellivision Systems (Paperback): Johnny... How to Make Your Own Tabletop Arcade - For Atari 2600, 5200, 7800, Colecovision & Intellivision Systems (Paperback)
Johnny Vincento 1
R263 Discovery Miles 2 630 Ships in 18 - 22 working days
Learning Java by Building Android Games - Learn Java and Android from scratch by building five exciting games, 3rd Edition... Learning Java by Building Android Games - Learn Java and Android from scratch by building five exciting games, 3rd Edition (Paperback, 3rd Revised edition)
John Horton
R1,714 Discovery Miles 17 140 Ships in 18 - 22 working days

Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition Key Features Learn Java, Android, and object-oriented programming from scratch Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters Create and design your own games by learning all the concepts that a game developer must know Book DescriptionAndroid is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn't assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you've learned to develop a game. Toward the end, you'll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Respond to a player's touch and program intelligent enemies who can challenge the player in different ways Explore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 FPS and manage multiple independent objects using OOP Work with design patterns such as OOP, singleton, strategy, and entity-component Work with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbers Who this book is forLearning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.

Esports Research and Its Integration in Education (Paperback): Miles M. Harvey, Rick Marlatt Esports Research and Its Integration in Education (Paperback)
Miles M. Harvey, Rick Marlatt
R4,138 Discovery Miles 41 380 Ships in 18 - 22 working days

The world of esports in education is booming, and the field needs empirical studies to help ground much of what is going on in the field. Over the last couple years, there appears to be a large amount of anecdotal evidence surrounding esports and its role in education, but researchers, teachers, coaches, and organizations need peer-reviewed, research-based evidence so they can evolve the field at large. As the amount of esports teams and organizations continues to rise, so will the need for the field to provide empirical research about esports and education and the effect it has on students and those who partake in it. Esports Research and Its Integration in Education is an essential reference source for those interested in educational research related to esports topics as they are approached through multiple ages of schooling and infused throughout a variety of content areas and research methodologies. The book covers empirical studies that help practitioners to understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences. Covering topics such as college and career readiness, literacy practices, and urban education, this text is essential for stakeholders involved in the rise of esports, administrators, teachers, coaches, researchers, students, and academicians.

Coding in Python - Advanced Guide to Coding Using Python Programming Principles to Master the Art of Coding (Paperback): Robert... Coding in Python - Advanced Guide to Coding Using Python Programming Principles to Master the Art of Coding (Paperback)
Robert C Matthews
R458 R429 Discovery Miles 4 290 Save R29 (6%) Ships in 18 - 22 working days
C16 Machine Language for the Absolute Beginner (Paperback): Melbourne House C16 Machine Language for the Absolute Beginner (Paperback)
Melbourne House
R346 Discovery Miles 3 460 Ships in 18 - 22 working days
Outriders Game Guide - A comprehensive Guide/Walkthrough to Outriders (with updated farming xp) (Paperback): Joel Brighton Outriders Game Guide - A comprehensive Guide/Walkthrough to Outriders (with updated farming xp) (Paperback)
Joel Brighton
R233 Discovery Miles 2 330 Ships in 18 - 22 working days
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