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Books > Computing & IT > Computer software packages > Computer games

Retro Realities Volume 2 (Paperback): Brian Joe Backus Retro Realities Volume 2 (Paperback)
Brian Joe Backus
R492 Discovery Miles 4 920 Ships in 18 - 22 working days
Diablo 2 Resurrected Guide & Walkthrough and MORE ! (Paperback): Sunx2 Diablo 2 Resurrected Guide & Walkthrough and MORE ! (Paperback)
Sunx2
R275 Discovery Miles 2 750 Ships in 18 - 22 working days
The Witcher 3 Wild Hunt Guide & Walkthrough and MORE ! (Paperback): Urax9 The Witcher 3 Wild Hunt Guide & Walkthrough and MORE ! (Paperback)
Urax9
R314 Discovery Miles 3 140 Ships in 18 - 22 working days
Hands-On C++ Game Animation Programming - Learn modern animation techniques from theory to implementation with C++ and OpenGL... Hands-On C++ Game Animation Programming - Learn modern animation techniques from theory to implementation with C++ and OpenGL (Paperback)
Gabor Szauer
R1,212 Discovery Miles 12 120 Ships in 18 - 22 working days

Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflow Key Features Build a functional and production-ready modern animation system with complete features using C++ Learn basic, advanced, and skinned animation programming with this step-by-step guide Discover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternions Book DescriptionAnimation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning. This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You'll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You'll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well. By the end of this book, you'll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques. What you will learn Get the hang of 3D vectors, matrices, and transforms, and their use in game development Discover various techniques to smoothly blend animations Get to grips with GLTF file format and its design decisions and data structures Design an animation system by using animation tracks and implementing skinning Optimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettes Implement the IK technique for your game characters using CCD and FABRIK solvers Understand dual quaternion skinning and how to render large instanced crowds Who this book is forThis book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.

Outriders Game Guide - A comprehensive Guide/Walkthrough to Outriders (with updated farming xp) (Paperback): Joel Brighton Outriders Game Guide - A comprehensive Guide/Walkthrough to Outriders (with updated farming xp) (Paperback)
Joel Brighton
R233 Discovery Miles 2 330 Ships in 18 - 22 working days
Mass Effect 3 Guide - Tips and Tricks (Paperback): Sunx9x Mass Effect 3 Guide - Tips and Tricks (Paperback)
Sunx9x
R392 Discovery Miles 3 920 Ships in 18 - 22 working days
The Video Game Guide: Volume 1. 1947-1989 (Paperback): Peter Cruickshank The Video Game Guide: Volume 1. 1947-1989 (Paperback)
Peter Cruickshank
R485 Discovery Miles 4 850 Ships in 18 - 22 working days
How to Make Your Own Tabletop Arcade - For Atari 2600, 5200, 7800, Colecovision & Intellivision Systems (Paperback): Johnny... How to Make Your Own Tabletop Arcade - For Atari 2600, 5200, 7800, Colecovision & Intellivision Systems (Paperback)
Johnny Vincento 1
R263 Discovery Miles 2 630 Ships in 18 - 22 working days
Life And Times - Issue Two (Paperback): Colin Griffith Life And Times - Issue Two (Paperback)
Colin Griffith
R569 Discovery Miles 5 690 Ships in 18 - 22 working days
Resident Evil 7 Guide & Walkthrough and MORE ! (Paperback): Urax10 Resident Evil 7 Guide & Walkthrough and MORE ! (Paperback)
Urax10
R284 Discovery Miles 2 840 Ships in 18 - 22 working days
Rise and Reign of Esports - An Introduction to the Multinational Industry (Paperback): Linus Bischof Rise and Reign of Esports - An Introduction to the Multinational Industry (Paperback)
Linus Bischof
R244 Discovery Miles 2 440 Ships in 18 - 22 working days
Computer Systems Laboratory - for Raspberry Pi (Paperback): Sean Lawless Computer Systems Laboratory - for Raspberry Pi (Paperback)
Sean Lawless
R535 Discovery Miles 5 350 Ships in 18 - 22 working days
Empire of Sin Guide - Tips and Tricks (Paperback): Marsx15 Empire of Sin Guide - Tips and Tricks (Paperback)
Marsx15
R276 Discovery Miles 2 760 Ships in 18 - 22 working days
Borderland 3 Latest Guide - Best Tips, Tricks, Walkthroughs and Strategies to Become a Pro Player (Paperback): David Trefz Borderland 3 Latest Guide - Best Tips, Tricks, Walkthroughs and Strategies to Become a Pro Player (Paperback)
David Trefz
R356 Discovery Miles 3 560 Ships in 18 - 22 working days
Scratch Programming - Getting a Better Understanding of How to Use Scratch (Paperback): Mike Morris Scratch Programming - Getting a Better Understanding of How to Use Scratch (Paperback)
Mike Morris
R494 Discovery Miles 4 940 Ships in 18 - 22 working days
Rocket Jump - Quake and the Golden Age of First-Person Shooters (Paperback): Milan Jaram Rocket Jump - Quake and the Golden Age of First-Person Shooters (Paperback)
Milan Jaram; Foreword by Asif Khan; David L Craddock
R741 Discovery Miles 7 410 Ships in 18 - 22 working days
My Story Invention on the Great Fire of London Trail Game (Paperback): Errol Baptiste My Story Invention on the Great Fire of London Trail Game (Paperback)
Errol Baptiste
R223 Discovery Miles 2 230 Ships in 18 - 22 working days
Tokyo for Gamers (Paperback): Kei D Nalto Tokyo for Gamers (Paperback)
Kei D Nalto
R391 Discovery Miles 3 910 Ships in 18 - 22 working days
A Guide to Computer Games & Systems (Paperback): Jim Stephens A Guide to Computer Games & Systems (Paperback)
Jim Stephens
R274 Discovery Miles 2 740 Ships in 18 - 22 working days
Digital Playgrounds - The Hidden Politics of Children's Online Play Spaces, Virtual Worlds, and Connected Games... Digital Playgrounds - The Hidden Politics of Children's Online Play Spaces, Virtual Worlds, and Connected Games (Paperback)
Sara Grimes
R974 Discovery Miles 9 740 Ships in 9 - 17 working days

Digital Playgrounds explores the key developments, trends, debates, and controversies that have shaped children's commercial digital play spaces over the past two decades. It argues that children's online playgrounds, virtual worlds, and connected games are much more than mere sources of fun and diversion - they serve as the sites of complex negotiations of power between children, parents, developers, politicians, and other actors with a stake in determining what, how, and where children's play unfolds. Through an innovative, transdisciplinary framework combining science and technology studies, critical communication studies, and children's cultural studies, Digital Playgrounds focuses on the contents and contexts of actual technological artefacts as a necessary entry point for understanding the meanings and politics of children's digital play. The discussion draws on several research studies on a wide range of digital playgrounds designed and marketed to children aged six to twelve years, revealing how various problematic tendencies prevent most digital play spaces from effectively supporting children's culture, rights, and - ironically - play. Digital Playgrounds lays the groundwork for a critical reconsideration of how existing approaches might be used in the development of new regulation, as well as best practices for the industries involved in making children's digital play spaces. In so doing, it argues that children's online play spaces be reimagined as a crucial new form of public sphere in which children's rights and digital citizenship must be prioritized.

Game Development Patterns with Unity 2021 - Explore practical game development using software design patterns and best... Game Development Patterns with Unity 2021 - Explore practical game development using software design patterns and best practices in Unity and C#, 2nd Edition (Paperback, 2nd Revised edition)
David Baron
R889 Discovery Miles 8 890 Ships in 9 - 17 working days

Solve your programming woes in Unity with practical design propositions Key Features Gain a comprehensive overview of Unity engine architecture and coding model Build a complete racing game using software design patterns and understand how to implement them in Unity Download the source code of the complete prototype demonstrating each of the software patterns used Book DescriptionThis book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you'll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You'll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change - you'll adapt a more structured, scalable, and optimized process that will help you take the next step in your career. What you will learn Structure professional Unity code using industry-standard development patterns Identify the right patterns for implementing specific game mechanics or features Develop configurable core game mechanics and ingredients that can be modified without writing a single line of code Review practical object-oriented programming (OOP) techniques and learn how they're used in the context of a Unity project Build unique game development systems such as a level editor Explore ways to adapt traditional design patterns for use with the Unity API Who this book is forThis book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you're a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.

The Esports Education Playbook - Empowering Every Learner Through Inclusive Gaming (Paperback): Chris Aviles, Steve Isaacs,... The Esports Education Playbook - Empowering Every Learner Through Inclusive Gaming (Paperback)
Chris Aviles, Steve Isaacs, Christine Lion-Bailey
R550 R505 Discovery Miles 5 050 Save R45 (8%) Ships in 18 - 22 working days
Getting Started with 3D Animation in Unity - Animate and Control Your 3D Characters in Unity in Less Than 60 Minutes.... Getting Started with 3D Animation in Unity - Animate and Control Your 3D Characters in Unity in Less Than 60 Minutes. (Paperback)
Patrick Felicia
R353 Discovery Miles 3 530 Ships in 18 - 22 working days
Resident Evil Village Guide & Walkthrough and More! (Paperback): Saturnx14 Resident Evil Village Guide & Walkthrough and More! (Paperback)
Saturnx14
R414 Discovery Miles 4 140 Ships in 18 - 22 working days
Coding Games - a3 Books in 1 -A Beginners Guide to Learn the Realms of Coding in Games +Tips and Tricks to Master the Concepts... Coding Games - a3 Books in 1 -A Beginners Guide to Learn the Realms of Coding in Games +Tips and Tricks to Master the Concepts of Coding +Guide for Programmers and Developers to Master the Art of coding (Paperback)
Robert C Matthews
R501 Discovery Miles 5 010 Ships in 18 - 22 working days
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