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Books > Computing & IT > Computer software packages > Computer games
Publisher's note: This edition from 2021 is outdated and does not
make use of the most recent Roblox features and Luau programming
scenarios. A new second edition, updated for Roblox, Luau scripting
from scratch, 2 end-to-end games, and a bonus chapter on 50 cool
things to do on Roblox has now been published. Get up and running
with Roblox development with the help of expert guidance for
working with Roblox components and Lua programmingKey Features
Discover solutions to common problems faced while creating games on
Roblox Explore tips, tricks, and best practices and learn advanced
Roblox coding techniques to create games Understand how to program
in the Roblox Lua language, add engaging effects, add a variety of
functionalities, and much more Book DescriptionRoblox is a global
virtual platform like no other for both playing and creating games.
With well over 150 million monthly active users, Roblox hosts all
genres of games that can be played by other members of the
community using the Lua programming language. Not only can you
create games for free, but you can also earn considerable sums of
money if from the success of your games, and become part of the
vast and supportive developer circle that provides excellent
opportunities for networking in a tight-knit community. With this
practical book, you'll get hands-on experience working on the
Roblox platform. You'll start with an overview of Roblox
development and then understand how to use Roblox Studio. As you
progress, you'll gradually learn everything you need from how to
program in Roblox Lua to creating Obby and Battle Royale games.
Finally, you'll delve into the logistics of game production,
focusing on optimizing the performance of your game by implementing
impressive mechanics, monetization, and marketing practices. By the
end of this Roblox book, you'll be able to lead or work with a team
to bring your gaming world to life, and extend that experience to
players around the world. What you will learn Get started with
Roblox development and explore aspects such as choosing a developer
type Understand how to use Roblox Studio and other free resources
Create your first game with the Roblox Lua programming language
Become well-versed with the three Ms - Mechanics, Monetization, and
Marketing Develop real-world games such as Battle Royale and Obby
Discover expert tips for collaborating effectively and managing
project workloads Who this book is forThis Roblox guide is for
anyone interested in learning how to develop games on the Roblox
platform. If you're already familiar with Roblox and looking for
tips, tricks, and Roblox and Lua best practices for efficient
development, you'll find this book helpful. The book requires no
prior knowledge of game development.
Learn the tools and techniques of game design using a project-based
approach with Unreal Engine 4 and C++ Key Features Kickstart your
career or dive into a new hobby by exploring game design with UE4
and C++ Learn the techniques needed to prototype and develop your
own ideas Reinforce your skills with project-based learning by
building a series of games from scratch Book DescriptionGame
development can be both a creatively fulfilling hobby and a
full-time career path. It's also an exciting way to improve your
C++ skills and apply them in engaging and challenging projects.
Game Development Projects with Unreal Engine starts with the basic
skills you'll need to get started as a game developer. The
fundamentals of game design will be explained clearly and
demonstrated practically with realistic exercises. You'll then
apply what you've learned with challenging activities. The book
starts with an introduction to the Unreal Editor and key concepts
such as actors, blueprints, animations, inheritance, and player
input. You'll then move on to the first of three projects: building
a dodgeball game. In this project, you'll explore line traces,
collisions, projectiles, user interface, and sound effects,
combining these concepts to showcase your new skills. You'll then
move on to the second project; a side-scroller game, where you'll
implement concepts including animation blending, enemy AI, spawning
objects, and collectibles. The final project is an FPS game, where
you will cover the key concepts behind creating a multiplayer
environment. By the end of this Unreal Engine 4 game development
book, you'll have the confidence and knowledge to get started on
your own creative UE4 projects and bring your ideas to life. What
you will learn Create a fully-functional third-person character and
enemies Build navigation with keyboard, mouse, gamepad, and touch
controls Program logic and game mechanics with collision and
particle effects Explore AI for games with Blackboards and Behavior
Trees Build character animations with Animation Blueprints and
Montages Test your game for mobile devices using mobile preview Add
polish to your game with visual and sound effects Master the
fundamentals of game UI design using a heads-up display Who this
book is forThis book is suitable for anyone who wants to get
started using UE4 for game development. It will also be useful for
anyone who has used Unreal Engine before and wants to consolidate,
improve and apply their skills. To grasp the concepts explained in
this book better, you must have prior knowledge of the basics of
C++ and understand variables, functions, classes, polymorphism, and
pointers. For full compatibility with the IDE used in this book, a
Windows system is recommended.
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