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Books > Computing & IT > Computer software packages > Computer games

Unity 2020 By Example - A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch,... Unity 2020 By Example - A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition (Paperback, 3rd Revised edition)
Robert Wells
R1,914 Discovery Miles 19 140 Ships in 18 - 22 working days

Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way Key Features Gain a high-level overview of the Unity game engine while building your own games portfolio Discover best practices for implementing game animation, game physics, shaders, and effects Create fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agents Book DescriptionThe Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you've quickly got to grips with the fundamentals of Unity game development, you'll create a collection, a twin-stick shooter, and a 2D adventure game. You'll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio. What you will learn Learn the fundamentals of game development, including GameObjects, components, and scenes Develop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D games Handle player controls and input functionality for your Unity games Implement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-Agents Create virtual and augmented reality games using UnityVR and AR Foundation Explore the cutting-edge features of Unity 2020 and how they can be used to improve your games Who this book is forIf you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.

Against Worldbuilding, and Other Provocations - Essays on History, Narrative, and Game Design (Paperback): Alexis Kennedy Against Worldbuilding, and Other Provocations - Essays on History, Narrative, and Game Design (Paperback)
Alexis Kennedy
R320 Discovery Miles 3 200 Ships in 18 - 22 working days
If It's Normal It's Probably Not Fun (Paperback): Moopliss If It's Normal It's Probably Not Fun (Paperback)
Moopliss
R328 Discovery Miles 3 280 Ships in 9 - 17 working days
Ratchet and Clank Rift Apart Guide - Tips and Tricks (Paperback): Cometx1 Ratchet and Clank Rift Apart Guide - Tips and Tricks (Paperback)
Cometx1
R489 Discovery Miles 4 890 Ships in 18 - 22 working days
Coding Games - Tips and Tricks to Master the Key Concepts of Coding (Paperback): Robert C Matthews Coding Games - Tips and Tricks to Master the Key Concepts of Coding (Paperback)
Robert C Matthews
R441 R409 Discovery Miles 4 090 Save R32 (7%) Ships in 18 - 22 working days
Game Development Projects with Unreal Engine - Learn to build your first games and bring your ideas to life using UE4 and C++... Game Development Projects with Unreal Engine - Learn to build your first games and bring your ideas to life using UE4 and C++ (Paperback)
Hammad Fozi, Goncalo Marques, David Pereira, Devin Sherry
R1,237 Discovery Miles 12 370 Ships in 18 - 22 working days

Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++ Key Features Kickstart your career or dive into a new hobby by exploring game design with UE4 and C++ Learn the techniques needed to prototype and develop your own ideas Reinforce your skills with project-based learning by building a series of games from scratch Book DescriptionGame development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You'll then apply what you've learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life. What you will learn Create a fully-functional third-person character and enemies Build navigation with keyboard, mouse, gamepad, and touch controls Program logic and game mechanics with collision and particle effects Explore AI for games with Blackboards and Behavior Trees Build character animations with Animation Blueprints and Montages Test your game for mobile devices using mobile preview Add polish to your game with visual and sound effects Master the fundamentals of game UI design using a heads-up display Who this book is forThis book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.

Make Money Gaming - A Guide For Esports, Twitch, Youtube & More (Paperback): Adam Shaw Make Money Gaming - A Guide For Esports, Twitch, Youtube & More (Paperback)
Adam Shaw
R311 Discovery Miles 3 110 Ships in 18 - 22 working days
Mess Effect - A Nitpicker's Guide to the Universe that Fell Apart (Paperback): Shamus Young Mess Effect - A Nitpicker's Guide to the Universe that Fell Apart (Paperback)
Shamus Young
R757 Discovery Miles 7 570 Ships in 18 - 22 working days
Shmup Ascension - An Essential Guide to Improving Your Shoot 'Em Up Skills, Hitting Astronomical High-Scores, and... Shmup Ascension - An Essential Guide to Improving Your Shoot 'Em Up Skills, Hitting Astronomical High-Scores, and Achieving Gamer-God Status (Paperback)
Anaxyrus Publishing, Dace Anaxyrus
R172 Discovery Miles 1 720 Ships in 18 - 22 working days
iPhone X - The iPhone Manual for Beginners, Seniors & for All iPhone Users (Paperback): Dale Brave iPhone X - The iPhone Manual for Beginners, Seniors & for All iPhone Users (Paperback)
Dale Brave
R586 R541 Discovery Miles 5 410 Save R45 (8%) Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
3D Naughts & Crosses - for paper games lovers (Paperback): M. O'Reilly 3D Naughts & Crosses - for paper games lovers (Paperback)
M. O'Reilly
R222 Discovery Miles 2 220 Ships in 18 - 22 working days
Resident Evil Village Guide & Walkthrough and More! (Paperback): Saturnx14 Resident Evil Village Guide & Walkthrough and More! (Paperback)
Saturnx14
R414 Discovery Miles 4 140 Ships in 18 - 22 working days
Learning C# by Developing Games with Unity 2020 - An enjoyable and intuitive approach to getting started with C# programming... Learning C# by Developing Games with Unity 2020 - An enjoyable and intuitive approach to getting started with C# programming and Unity, 5th Edition (Paperback, 5th Revised edition)
Harrison Ferrone
R1,813 Discovery Miles 18 130 Ships in 18 - 22 working days

Publisher's note: This edition from 2020 is outdated and does not make use of the most recent Unity and C# features. A new sixth edition, updated for Unity 2021 and including new advanced C# topics, such as reading, writing, and serializing data, has now been published. Key Features Understand C# programming basics, terminology, and coding best practices Put your knowledge of C# concepts into practice by building a fun and playable game Come away with a clear direction for taking your C# programming and Unity game development skills to the next level Book DescriptionOver the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you'll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects. What you will learn Discover easy-to-follow steps and examples for learning C# programming fundamentals Get to grips with creating and implementing scripts in Unity Create basic game mechanics such as player controllers and shooting projectiles using C# Understand the concepts of interfaces and abstract classes Leverage the power of the latest C# features to solve complex programming problems Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior Who this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.

Borderland 3 Latest Guide - Best Tips, Tricks, Walkthroughs and Strategies to Become a Pro Player (Paperback): David Trefz Borderland 3 Latest Guide - Best Tips, Tricks, Walkthroughs and Strategies to Become a Pro Player (Paperback)
David Trefz
R356 Discovery Miles 3 560 Ships in 18 - 22 working days
Mass Effect Legendary Guide - Tips and Tricks (Paperback): Saturnx10 Mass Effect Legendary Guide - Tips and Tricks (Paperback)
Saturnx10
R283 Discovery Miles 2 830 Ships in 18 - 22 working days
Unity 2020 Virtual Reality Projects - Learn VR development by building immersive applications and games with Unity 2019.4 and... Unity 2020 Virtual Reality Projects - Learn VR development by building immersive applications and games with Unity 2019.4 and later versions, 3rd Edition (Paperback, 3rd Revised edition)
Jonathan Linowes
R1,890 Discovery Miles 18 900 Ships in 18 - 22 working days

Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key Features Discover step-by-step instructions and best practices to begin your VR development journey Explore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilder Build impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus Quest Book DescriptionThis third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learn Understand the current state of virtual reality and VR consumer products Get started with Unity by building a simple diorama scene using Unity Editor and imported assets Configure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MR Design and build a VR storytelling animation with a soundtrack and timelines Implement an audio fireball game using game physics and particle systems Use various software patterns to design Unity events and interactable components Discover best practices for lighting, rendering, and post-processing Who this book is forWhether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.

The Atari 2600 Encyclopedia Volume 2 (Paperback): Derek Slaton The Atari 2600 Encyclopedia Volume 2 (Paperback)
Derek Slaton
R921 Discovery Miles 9 210 Ships in 18 - 22 working days
The Art of Hearthstone: Year of the Raven (Hardcover): Robert Brooks The Art of Hearthstone: Year of the Raven (Hardcover)
Robert Brooks
R862 R754 Discovery Miles 7 540 Save R108 (13%) Ships in 9 - 17 working days

The Year of the Raven reaches new heights on dark wings! With a few years under its collective belt, the Hearthstone team needed to find an edge: sharper and more striking than a corvid's beak. In The Art of Hearthstone, Volume IV: Year of the Raven, the designers, engineers, and artists of the smash-hit digital card game pour their cunning into innovative design changes, remarkable animated art, and all-new transmedia content. From the haunted lands of Gilneas in The Witchwood soaring to the laboratories of Outland in The Boomsday Project and touching down to the lively arena of Rastakhan's Rumble, the Year of the Raven has something unique for everyone. Fly alongside the Hearthstone team's creative genius (or madness?) to learn how it was done!

Coding for Kids Ages 10 and Up - Coding for Kids and Beginners using html, css and JavaScript (Paperback): Bob Mather Coding for Kids Ages 10 and Up - Coding for Kids and Beginners using html, css and JavaScript (Paperback)
Bob Mather
R638 Discovery Miles 6 380 Ships in 18 - 22 working days
Demystifying Esports - A Personal Guide to the History and Future of Competitive Gaming (Paperback): Baro Hyun Demystifying Esports - A Personal Guide to the History and Future of Competitive Gaming (Paperback)
Baro Hyun
R386 R360 Discovery Miles 3 600 Save R26 (7%) Ships in 18 - 22 working days
Godot from Zero to Proficiency (Foundations) - A step-by-step guide to create your game with Godot (Paperback): Patrick Felicia Godot from Zero to Proficiency (Foundations) - A step-by-step guide to create your game with Godot (Paperback)
Patrick Felicia
R441 Discovery Miles 4 410 Ships in 18 - 22 working days
Watch Dogs Legion Guide - Walkthrough - Tips & Hints - And More! (Paperback): Aso 2 Watch Dogs Legion Guide - Walkthrough - Tips & Hints - And More! (Paperback)
Aso 2
R288 Discovery Miles 2 880 Ships in 18 - 22 working days
Java Programming - Learn How to Code With an Object-Oriented Program to Improve Your Software Engineering Skills. Get Familiar... Java Programming - Learn How to Code With an Object-Oriented Program to Improve Your Software Engineering Skills. Get Familiar with Virtual Machine, JavaScript, and Machine Code (Paperback)
Alan Grid
R597 R538 Discovery Miles 5 380 Save R59 (10%) Ships in 18 - 22 working days
The Sam Coupe User's Guide (Paperback, 30th Anniversary ed.): Mel Croucher The Sam Coupe User's Guide (Paperback, 30th Anniversary ed.)
Mel Croucher
R351 Discovery Miles 3 510 Ships in 18 - 22 working days
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