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Books > Computing & IT > Computer software packages > Computer games
Learn Unity game development with C# through a series of practical
projects ranging from building a simple 2D game to adding AR/VR
experiences and machine learning capabilities in a simple yet
effective way Key Features Gain a high-level overview of the Unity
game engine while building your own games portfolio Discover best
practices for implementing game animation, game physics, shaders,
and effects Create fully featured apps, including Space shooter and
a 2D adventure game, and develop AR/VR experiences and Game AI
agents Book DescriptionThe Unity game engine, used by millions of
developers around the world, is popular thanks to its features that
enable you to create games and 3D apps for desktop and mobile
platforms in no time. With Unity 2020, this state-of-the-art game
engine introduces enhancements in Unity tooling, editor, and
workflow, among many other additions. The third edition of this
Unity book is updated to the new features in Unity 2020 and modern
game development practices. Once you've quickly got to grips with
the fundamentals of Unity game development, you'll create a
collection, a twin-stick shooter, and a 2D adventure game. You'll
then explore advanced topics such as machine learning, virtual
reality, and augmented reality by building complete projects using
the latest game tool kit. As you implement concepts in practice,
this book will ensure that you come away with a clear understanding
of Unity game development. By the end of the book, you'll have a
firm foundation in Unity development using C#, which can be applied
to other engines and programming languages. You'll also be able to
create several real-world projects to add to your professional game
development portfolio. What you will learn Learn the fundamentals
of game development, including GameObjects, components, and scenes
Develop a variety of games in C# and explore the brand new sprite
shaping tool for Unity 3D and 2D games Handle player controls and
input functionality for your Unity games Implement AI techniques
such as pathfinding, finite state machines, and machine learning
using Unity ML-Agents Create virtual and augmented reality games
using UnityVR and AR Foundation Explore the cutting-edge features
of Unity 2020 and how they can be used to improve your games Who
this book is forIf you are a game developer or programmer new to
Unity and want to get up and running with the game engine in a
hands-on way, this book is for you. Unity developers looking to
work on practical projects to explore new features in Unity 2020
will find this book useful. A basic understanding of C# programming
is required.
Learn the tools and techniques of game design using a project-based
approach with Unreal Engine 4 and C++ Key Features Kickstart your
career or dive into a new hobby by exploring game design with UE4
and C++ Learn the techniques needed to prototype and develop your
own ideas Reinforce your skills with project-based learning by
building a series of games from scratch Book DescriptionGame
development can be both a creatively fulfilling hobby and a
full-time career path. It's also an exciting way to improve your
C++ skills and apply them in engaging and challenging projects.
Game Development Projects with Unreal Engine starts with the basic
skills you'll need to get started as a game developer. The
fundamentals of game design will be explained clearly and
demonstrated practically with realistic exercises. You'll then
apply what you've learned with challenging activities. The book
starts with an introduction to the Unreal Editor and key concepts
such as actors, blueprints, animations, inheritance, and player
input. You'll then move on to the first of three projects: building
a dodgeball game. In this project, you'll explore line traces,
collisions, projectiles, user interface, and sound effects,
combining these concepts to showcase your new skills. You'll then
move on to the second project; a side-scroller game, where you'll
implement concepts including animation blending, enemy AI, spawning
objects, and collectibles. The final project is an FPS game, where
you will cover the key concepts behind creating a multiplayer
environment. By the end of this Unreal Engine 4 game development
book, you'll have the confidence and knowledge to get started on
your own creative UE4 projects and bring your ideas to life. What
you will learn Create a fully-functional third-person character and
enemies Build navigation with keyboard, mouse, gamepad, and touch
controls Program logic and game mechanics with collision and
particle effects Explore AI for games with Blackboards and Behavior
Trees Build character animations with Animation Blueprints and
Montages Test your game for mobile devices using mobile preview Add
polish to your game with visual and sound effects Master the
fundamentals of game UI design using a heads-up display Who this
book is forThis book is suitable for anyone who wants to get
started using UE4 for game development. It will also be useful for
anyone who has used Unreal Engine before and wants to consolidate,
improve and apply their skills. To grasp the concepts explained in
this book better, you must have prior knowledge of the basics of
C++ and understand variables, functions, classes, polymorphism, and
pointers. For full compatibility with the IDE used in this book, a
Windows system is recommended.
Publisher's note: This edition from 2020 is outdated and does not
make use of the most recent Unity and C# features. A new sixth
edition, updated for Unity 2021 and including new advanced C#
topics, such as reading, writing, and serializing data, has now
been published. Key Features Understand C# programming basics,
terminology, and coding best practices Put your knowledge of C#
concepts into practice by building a fun and playable game Come
away with a clear direction for taking your C# programming and
Unity game development skills to the next level Book
DescriptionOver the years, the Learning C# by Developing Games with
Unity series has established itself as a popular choice for getting
up to speed with C#, a powerful and versatile programming language
that can be applied in a wide array of application areas. This book
presents a clear path for learning C# programming from the ground
up without complex jargon or unclear programming logic, all while
building a simple game with Unity. This fifth edition has been
updated to introduce modern C# features with the latest version of
the Unity game engine, and a new chapter has been added on
intermediate collection types. Starting with the basics of software
programming and the C# language, you'll learn the core concepts of
programming in C#, including variables, classes, and
object-oriented programming. Once you've got to grips with C#
programming, you'll enter the world of Unity game development and
discover how you can create C# scripts for simple game mechanics.
Throughout the book, you'll gain hands-on experience with
programming best practices to help you take your Unity and C#
skills to the next level. By the end of this book, you'll be able
to leverage the C# language to build your own real-world Unity game
development projects. What you will learn Discover easy-to-follow
steps and examples for learning C# programming fundamentals Get to
grips with creating and implementing scripts in Unity Create basic
game mechanics such as player controllers and shooting projectiles
using C# Understand the concepts of interfaces and abstract classes
Leverage the power of the latest C# features to solve complex
programming problems Become familiar with stacks, queues,
exceptions, error handling, and other core C# concepts Explore the
basics of artificial intelligence (AI) for games and implement them
to control enemy behavior Who this book is forIf you're a
developer, programmer, hobbyist, or anyone who wants to get started
with C# programming in a fun and engaging manner, this book is for
you. Prior experience in programming or Unity is not required.
Explore the latest features of Unity and build VR experiences
including first-person interactions, audio fireball games,
360-degree media, art gallery tours, and VR storytelling Key
Features Discover step-by-step instructions and best practices to
begin your VR development journey Explore Unity features such as
URP rendering, XR Interaction Toolkit, and ProBuilder Build
impressive VR-based apps and games that can be experienced using
modern devices like Oculus Rift and Oculus Quest Book
DescriptionThis third edition of the Unity Virtual Reality (VR)
development guide is updated to cover the latest features of Unity
2019.4 or later versions - the leading platform for building VR
games, applications, and immersive experiences for contemporary VR
devices. Enhanced with more focus on growing components, such as
Universal Render Pipeline (URP), extended reality (XR) plugins, the
XR Interaction Toolkit package, and the latest VR devices, this
edition will help you to get up to date with the current state of
VR. With its practical and project-based approach, this book covers
the specifics of virtual reality development in Unity. You'll learn
how to build VR apps that can be experienced with modern devices
from Oculus, VIVE, and others. This virtual reality book presents
lighting and rendering strategies to help you build cutting-edge
graphics, and explains URP and rendering concepts that will enable
you to achieve realism for your apps. You'll build real-world VR
experiences using world space user interface canvases, locomotion
and teleportation, 360-degree media, and timeline animation, as
well as learn about important VR development concepts, best
practices, and performance optimization and user experience
strategies. By the end of this Unity book, you'll be fully equipped
to use Unity to develop rich, interactive virtual reality
experiences. What you will learn Understand the current state of
virtual reality and VR consumer products Get started with Unity by
building a simple diorama scene using Unity Editor and imported
assets Configure your Unity VR projects to run on VR platforms such
as Oculus, SteamVR, and Windows immersive MR Design and build a VR
storytelling animation with a soundtrack and timelines Implement an
audio fireball game using game physics and particle systems Use
various software patterns to design Unity events and interactable
components Discover best practices for lighting, rendering, and
post-processing Who this book is forWhether you're a non-programmer
unfamiliar with 3D computer graphics or experienced in both but new
to virtual reality, if you're interested in building your own VR
games or applications, this Unity book is for you. Any experience
in Unity will be useful but is not necessary.
The Year of the Raven reaches new heights on dark wings! With a few
years under its collective belt, the Hearthstone team needed to
find an edge: sharper and more striking than a corvid's beak. In
The Art of Hearthstone, Volume IV: Year of the Raven, the
designers, engineers, and artists of the smash-hit digital card
game pour their cunning into innovative design changes, remarkable
animated art, and all-new transmedia content. From the haunted
lands of Gilneas in The Witchwood soaring to the laboratories of
Outland in The Boomsday Project and touching down to the lively
arena of Rastakhan's Rumble, the Year of the Raven has something
unique for everyone. Fly alongside the Hearthstone team's creative
genius (or madness?) to learn how it was done!
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