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Books > Computing & IT > Computer software packages > Computer games

AI for Games (Paperback): Ian Millington AI for Games (Paperback)
Ian Millington
R759 Discovery Miles 7 590 Ships in 9 - 17 working days

Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games Considers the different models, techniques and algorithms that are used in creating game AI

C16 Machine Language for the Absolute Beginner (Paperback): Melbourne House C16 Machine Language for the Absolute Beginner (Paperback)
Melbourne House
R375 Discovery Miles 3 750 Ships in 10 - 15 working days
Machine Language Programming Made Simple for your Sinclair & Timex TS1000 (Paperback): Beam Software Machine Language Programming Made Simple for your Sinclair & Timex TS1000 (Paperback)
Beam Software
R378 Discovery Miles 3 780 Ships in 10 - 15 working days
Reimagining Characters with Unreal Engine's MetaHuman Creator - Elevate your films with cinema-quality character designs... Reimagining Characters with Unreal Engine's MetaHuman Creator - Elevate your films with cinema-quality character designs and motion capture animation (Paperback)
Brian Rossney
R1,430 Discovery Miles 14 300 Ships in 10 - 15 working days

Discover the power of Unreal Engine 5 and the MetaHuman Creator to develop realistic digital characters, infusing them with full body and facial animation Key Features * Create realistic characters using the MetaHuman Creator using a mixture of preset and custom tools * Import your character into Unreal Engine 5 to access more editing options and begin animating it * Combine face and body motion capturing to fully animate your digital humans Book Description MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you'll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you'll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you'll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you'll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you'll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control. What you will learn * Create your own bespoke character using MHC * Develop custom faces based on real people * Utilize Blueprints to take control of your digital character * Retarget animations using the Unreal Mannequin * Use DeepMotion and Live Link for complete body and face animation * Use the Control Rig to refine animations * Export and render your character Who This Book Is For This book is for filmmakers and hobbyists who are planning to make a film using Unreal Engine for the first time, having worked in live action or purely digital media previously, either professionally or as a hobby. No experience with Unreal Engine is required, however it is useful to have some knowledge of 3D development applications and concepts like wireframes, skin weights, transform tools, and motion capture. It is recommended that you have access to an iPhone X (or a later model). Alternatively, you can use a free or paid version of Faceware, along with a basic webcam.

Android Games Design Patterns - Step by step use design pattern to build Android game framework (Paperback): Yang Hu Android Games Design Patterns - Step by step use design pattern to build Android game framework (Paperback)
Yang Hu
R835 Discovery Miles 8 350 Ships in 10 - 15 working days
Playing at Narratology: Digital Media as Narrative Theory (Paperback): Daniel Punday Playing at Narratology: Digital Media as Narrative Theory (Paperback)
Daniel Punday
R1,116 Discovery Miles 11 160 Ships in 10 - 15 working days
Building Games with Flutter - The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3... Building Games with Flutter - The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3 (Paperback)
Paul Teale
R1,131 Discovery Miles 11 310 Ships in 10 - 15 working days

Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way Key Features Begin your Flutter game development journey with step-by-step instructions and best practices Understand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audio Build enjoyable games with Flutter that can be played across different platforms Book DescriptionWith its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter. What you will learn Discover the Flame engine and how to use it in game programming in Flutter Organize the graphics and sounds used in your game Animate a sprite in your games and detect when the player collides with tiles Run the game as a web page and desktop app Expand our player control with key navigation Build your first game and make your enemies more intelligent with AI for games Who this book is forIf you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.

Elevating Game Experiences with Unreal Engine 5 - Bring your game ideas to life using the new Unreal Engine 5 and C++... Elevating Game Experiences with Unreal Engine 5 - Bring your game ideas to life using the new Unreal Engine 5 and C++ (Paperback, 2nd Revised edition)
Goncalo Marques, Devin Sherry, David Pereira, Hammad Fozi
R2,392 Discovery Miles 23 920 Ships in 10 - 15 working days

Get hands-on with game development tools and techniques to build game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the games industry Key Features Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++ Learn techniques to prototype and develop your own ideas with key images printed in color Reinforce your skills with project-based learning by building a series of games from scratch Book DescriptionImmerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You'll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games. What you will learn Create a fully functional third-person character and enemies Implement navigation with keyboard, mouse, and gamepad Program logic and game mechanics with collision and particle effects Explore AI for games with Blackboards and behavior trees Build character animations with animation blueprints and montages Polish your game with stunning visual and sound effects Explore the fundamentals of game UI using a heads-up display Discover how to implement multiplayer in your games Who this book is forThis book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended.

Scratch Programming - A Complete Guide For Beginners (Paperback): Connor Wallace Scratch Programming - A Complete Guide For Beginners (Paperback)
Connor Wallace
R533 Discovery Miles 5 330 Ships in 10 - 15 working days
Game Design - Impossible: The drama of game development (Paperback): Courtney Goldsmith Game Design - Impossible: The drama of game development (Paperback)
Courtney Goldsmith; Illustrated by Emma Jonsson; Guido Schmidt
R553 Discovery Miles 5 530 Ships in 10 - 15 working days
How to Beat Minecraft (Independent & Unofficial) (Paperback): Kevin Pettman How to Beat Minecraft (Independent & Unofficial) (Paperback)
Kevin Pettman
R435 R397 Discovery Miles 3 970 Save R38 (9%) Ships in 9 - 17 working days

It's time for a brand new Minecraft guide! How to Beat Minecraft is the independent and unofficial guide with everything a player could possibly need to finish the game in survival mode. Starting from the very first moment you begin the game in a completely new world, the book will show you the best methods for mining, crafting and creating a shelter, then lead you through farming, making enchanted objects, interacting with villagers, and exploring. Finally, you'll learn how to enter the dangerous world of the Nether and survive there, and how to beat the Ender Dragon and complete the game. It's packed full of info on the very latest completely new elements in Minecraft, including pillagers, pandas, shipwrecks and more. This epic book has everything that a player needs to beat Survival Mode and become a Minecraft champion!

Over the Spectrum (Paperback): Philip Williams Over the Spectrum (Paperback)
Philip Williams
R400 Discovery Miles 4 000 Ships in 10 - 15 working days
Atari to Zelda - Japan's Videogames in Global Contexts (Paperback): Mia Consalvo Atari to Zelda - Japan's Videogames in Global Contexts (Paperback)
Mia Consalvo
R1,245 Discovery Miles 12 450 Ships in 10 - 15 working days
Learn to Code 4 Kids With Scratch - The Playful introduction to Scratch Coding Made Easy Guide with Projects for Young Boys and... Learn to Code 4 Kids With Scratch - The Playful introduction to Scratch Coding Made Easy Guide with Projects for Young Boys and Girls (Paperback)
Oje Ebhota; Contributions by Sesem Ebhota
R775 Discovery Miles 7 750 Ships in 10 - 15 working days
Python Crash Course - The Perfect Beginner's Guide to Learning Programming with Python on a Crash Course Even If... Python Crash Course - The Perfect Beginner's Guide to Learning Programming with Python on a Crash Course Even If You're New to Programming (Paperback)
Aiden Phillips
R958 R825 Discovery Miles 8 250 Save R133 (14%) Ships in 10 - 15 working days
Coding Games for Kids (Paperback): Kangaroo Publications Coding Games for Kids (Paperback)
Kangaroo Publications
R327 R300 Discovery Miles 3 000 Save R27 (8%) Ships in 10 - 15 working days
Plunkett's Games, Apps & Social Media Industry Almanac 2023 (Paperback): Jack W Plunkett Plunkett's Games, Apps & Social Media Industry Almanac 2023 (Paperback)
Jack W Plunkett
R10,583 Discovery Miles 105 830 Ships in 10 - 15 working days

Three of the most exciting areas in the world of information technology have tremendous synergies and are closely connected in the worlds of information and entertainment: electronic games, mobile apps and social media. Competition continues to heat up as mergers and acquisitions create international mega-firms, and hundreds of millions of people connect worldwide via online gaming platforms and social media such as Facebook. As social media grows more global, it is also being incorporated in virtually all online activities, from business collaboration to online retailing. Games are growing in two channels at once: online and offline. While multi-player games online are vastly popular, game machine manufacturers such as Microsoft, Sony and Nintendo continue to introduce big breakthroughs in handsets that keep players excited, including the new move towards 3D. Meanwhile, apps are changing the shape of the mobile and wireless industry. This carefully-researched book is a complete market research and business intelligence tool--everything you need to know about the business of games, apps and social media. The book includes our analysis of games, apps and social media industry trends; dozens of statistical tables; an industry glossary; a database of industry associations and professional organizations; and our in-depth profiles of almost 200 of the world's leading companies, both in the U.S. and abroad. You'll find a complete overview, industry analysis and market research report in one superb, value-priced package.

Trik 1.0 - Contract Bridge for the Apple II (Paperback): Jim Hilger Trik 1.0 - Contract Bridge for the Apple II (Paperback)
Jim Hilger
R432 Discovery Miles 4 320 Ships in 10 - 15 working days
Unity 3D Game Development - Designed for passionate game developers Engineered to build professional games (Paperback): Anthony... Unity 3D Game Development - Designed for passionate game developers Engineered to build professional games (Paperback)
Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
R928 Discovery Miles 9 280 Ships in 10 - 15 working days

Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more! Key Features Build a solid foundation for game design and game development Understand the fundamentals of 3D such as coordinates, spaces, vectors, and cameras Get to grips with essential Unity concepts including characters, scenes, terrains, objects and more Book DescriptionThis book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. You'll learn the 3D and C# fundamentals before starting to build one short segment of the full game - a vertical slice. With every progressing chapter, you'll learn to improve this game (alongside building your own) to make it ready to pitch to studios. Within Unity 3D Game Development, you will learn to: Design and build 3D characters, and the game environment Think about the users' interactions with your game Develop the interface and apply visual effects to add an emotional connection to your world Grasp a solid foundation of sound design, animations, and lightning to your creations Build, test, and add final touches The book is split between expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord: Read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book. What you will learn Learn fundamentals of designing a 3D game and C# scripting Design your game character and work through their mechanics and movements Create an environment with Unity Terrain and ProBuilder Explore instantiation and rigid bodies through physics theory and code Implement sound, lighting effects, trail rendering, and other dynamic effects Create a short, fully functional segment of your game in a vertical slice Polish your game with performance tweaks JOIN the 'book-club' to read alongside other users, Unity experts, and ask the authors when stuck Who this book is forOur goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours. The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.

Street Fighter Unlimited Vol.1 - Path of the Warrior (Paperback): Ken Siu-Chong, Adam Warren, Chris Sarracini, Jim Zub Street Fighter Unlimited Vol.1 - Path of the Warrior (Paperback)
Ken Siu-Chong, Adam Warren, Chris Sarracini, Jim Zub; Artworks by Joe Ng, …
R547 R493 Discovery Miles 4 930 Save R54 (10%) Ships in 9 - 17 working days

As the Secret Society's tournament looms, the remnants of Shadaloo make their presence known! Ken faces the blood-raged bull, Balrog! Chun-li crosses paths with the deadly Vega! Ryu spars with the god of Muay Thai, Sagat! And meanwhile, Alex, Necro, Ibuki, Oro, and a whole new generation of fighters join the fray. It's the start of the ultimate World Warrior journey! Collects Street Fighter Unlimited #1-6.

The Snare of the Tree, and Other Perilous Seductions - Essays on Dangers in Game Design (Paperback): Alexis Kennedy The Snare of the Tree, and Other Perilous Seductions - Essays on Dangers in Game Design (Paperback)
Alexis Kennedy
R167 Discovery Miles 1 670 Ships in 10 - 15 working days
A Hobbyist's Guide to THEA500 Mini (Paperback): Holger Wessling A Hobbyist's Guide to THEA500 Mini (Paperback)
Holger Wessling
R552 Discovery Miles 5 520 Ships in 10 - 15 working days
Understanding Your ZX81 ROM (Paperback): Ian Logan Understanding Your ZX81 ROM (Paperback)
Ian Logan
R370 Discovery Miles 3 700 Ships in 10 - 15 working days
Planet of Death - Artic Computing's Adventure A (Paperback): Stephen Harris Planet of Death - Artic Computing's Adventure A (Paperback)
Stephen Harris
R266 Discovery Miles 2 660 Ships in 10 - 15 working days
Emojicode Programming for Parents - Teach your Children Programming Basics in 30 Days or Less Using Emojis (Paperback): Avery... Emojicode Programming for Parents - Teach your Children Programming Basics in 30 Days or Less Using Emojis (Paperback)
Avery Meyers
R701 Discovery Miles 7 010 Ships in 10 - 15 working days
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