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Books > Computing & IT > Computer software packages > Computer games
Provides a clear and concise overview of how AI is used in game
development Gives a brief overview of the history of AI in games
Considers the different models, techniques and algorithms that are
used in creating game AI
Discover the power of Unreal Engine 5 and the MetaHuman Creator to
develop realistic digital characters, infusing them with full body
and facial animation Key Features * Create realistic characters
using the MetaHuman Creator using a mixture of preset and custom
tools * Import your character into Unreal Engine 5 to access more
editing options and begin animating it * Combine face and body
motion capturing to fully animate your digital humans Book
Description MetaHuman Creator (MHC) is an online, user-friendly 3D
design tool for creating highly realistic digital humans that can
be animated within Unreal Engine (UE) and enhanced with motion
capture technology. This means that filmmakers and game developers
now have access to a high quality, affordable solution that was
previously only available to specialist studios. This book will
focus on using UE5 and MHC from a filmmaker angle. Firstly, you'll
understand how to use the online MHC to create a digital character,
changing its facial structure, body type, and clothing. After that,
you'll learn all the necessary steps to bring the character into
UE5 and set it up for animation. Then, using an iPhone and a webcam
to capture face and body movements, you'll mix these motion capture
files, refine the animations using the MetaHuman Control Rig, and
save these takes to be reused and edited again within the Level
Sequencer. On top of that, you'll learn how to create a rendered
video file for film production using both the Level Sequencer and a
VR Cinematic Camera. By the end of this book, you'll have created
your own MetaHuman character, as well as face and body motion
capture data, and learned the necessary skills to give your future
projects further realism and creative control. What you will learn
* Create your own bespoke character using MHC * Develop custom
faces based on real people * Utilize Blueprints to take control of
your digital character * Retarget animations using the Unreal
Mannequin * Use DeepMotion and Live Link for complete body and face
animation * Use the Control Rig to refine animations * Export and
render your character Who This Book Is For This book is for
filmmakers and hobbyists who are planning to make a film using
Unreal Engine for the first time, having worked in live action or
purely digital media previously, either professionally or as a
hobby. No experience with Unreal Engine is required, however it is
useful to have some knowledge of 3D development applications and
concepts like wireframes, skin weights, transform tools, and motion
capture. It is recommended that you have access to an iPhone X (or
a later model). Alternatively, you can use a free or paid version
of Faceware, along with a basic webcam.
Build a complete game from start to finish using Flutter and Flame
while getting acquainted with each building block in game design
along the way Key Features Begin your Flutter game development
journey with step-by-step instructions and best practices
Understand the Flame game engine and its essential elements for
making games, sprite animation, tilemaps, and audio Build enjoyable
games with Flutter that can be played across different platforms
Book DescriptionWith its powerful tools and quick implementation
capabilities, Flutter provides a new way to build scalable
cross-platform apps. In this book, you'll learn how to build on
your knowledge and use Flutter as the foundation for creating
games. This game development book takes a hands-on approach to
building a complete game from scratch. You'll see how to get
started with the Flame library and build a simple animated example
to test Flame. You'll then discover how to organize and load images
and audio in your Flutter game. As you advance, you'll gain
insights into the game loop and set it up for fast and efficient
processing. The book also guides you in using Tiled to create maps,
add sprites to the maps that the player can interact with, and see
how to use tilemap collision to create paths for a player to walk
on. Finally, you'll learn how to make enemies more intelligent with
artificial intelligence (AI). By the end of the book, you'll have
gained the confidence to build fun multiplatform games with
Flutter. What you will learn Discover the Flame engine and how to
use it in game programming in Flutter Organize the graphics and
sounds used in your game Animate a sprite in your games and detect
when the player collides with tiles Run the game as a web page and
desktop app Expand our player control with key navigation Build
your first game and make your enemies more intelligent with AI for
games Who this book is forIf you are a Flutter developer looking to
apply your Flutter programming skills to games development, this
book is for you. Basic knowledge of Dart will assist with
understanding the concepts covered.
Get hands-on with game development tools and techniques to build
game project using the latest version of Unreal Engine and C++, two
of the most widely used tools in the games industry Key Features
Kickstart your career or develop a new hobby by learning game
development with Unreal Engine 5 and C++ Learn techniques to
prototype and develop your own ideas with key images printed in
color Reinforce your skills with project-based learning by building
a series of games from scratch Book DescriptionImmerse yourself in
the Unreal game projects with this book, written by four highly
experienced industry professionals with many years of combined
experience with Unreal Engine. Elevating Game Experiences with
Unreal Engine 5 will walk you through the latest version of Unreal
Engine by helping you get hands-on with the game creation projects.
The book starts with an introduction to the Unreal Editor and key
concepts such as actors, blueprints, animations, inheritance, and
player input. You'll then move on to the first of three projects,
building a dodgeball game, where you'll learn the concepts of line
traces, collisions, projectiles, user interface, and sound effects.
You'll also discover how to combine these concepts to showcase your
new skills. The second project, a side-scroller game, will help you
implement concepts such as animation blending, enemy AI, spawning
objects, and collectibles. And finally, you'll cover the key
concepts in creating a multiplayer environment as you work on the
third project, an FPS game. By the end of this Unreal Engine book,
you'll have a broad understanding of how to use the tools that the
game engine provides to start building your own games. What you
will learn Create a fully functional third-person character and
enemies Implement navigation with keyboard, mouse, and gamepad
Program logic and game mechanics with collision and particle
effects Explore AI for games with Blackboards and behavior trees
Build character animations with animation blueprints and montages
Polish your game with stunning visual and sound effects Explore the
fundamentals of game UI using a heads-up display Discover how to
implement multiplayer in your games Who this book is forThis book
is for game developers looking to get started with using Unreal
Engine 5 for their game development projects. Anyone who has used
Unreal Engine before and wants to consolidate, improve, and apply
their skills will find this book useful. To better grasp the
concepts explained in this book, prior knowledge of C++ basics such
as variables, functions, classes, polymorphism, and pointers is
required. For full compatibility with the IDE used in this book, a
Windows system is recommended.
It's time for a brand new Minecraft guide! How to Beat Minecraft is
the independent and unofficial guide with everything a player could
possibly need to finish the game in survival mode. Starting from
the very first moment you begin the game in a completely new world,
the book will show you the best methods for mining, crafting and
creating a shelter, then lead you through farming, making enchanted
objects, interacting with villagers, and exploring. Finally, you'll
learn how to enter the dangerous world of the Nether and survive
there, and how to beat the Ender Dragon and complete the game. It's
packed full of info on the very latest completely new elements in
Minecraft, including pillagers, pandas, shipwrecks and more. This
epic book has everything that a player needs to beat Survival Mode
and become a Minecraft champion!
Three of the most exciting areas in the world of information
technology have tremendous synergies and are closely connected in
the worlds of information and entertainment: electronic games,
mobile apps and social media. Competition continues to heat up as
mergers and acquisitions create international mega-firms, and
hundreds of millions of people connect worldwide via online gaming
platforms and social media such as Facebook. As social media grows
more global, it is also being incorporated in virtually all online
activities, from business collaboration to online retailing. Games
are growing in two channels at once: online and offline. While
multi-player games online are vastly popular, game machine
manufacturers such as Microsoft, Sony and Nintendo continue to
introduce big breakthroughs in handsets that keep players excited,
including the new move towards 3D. Meanwhile, apps are changing the
shape of the mobile and wireless industry. This
carefully-researched book is a complete market research and
business intelligence tool--everything you need to know about the
business of games, apps and social media. The book includes our
analysis of games, apps and social media industry trends; dozens of
statistical tables; an industry glossary; a database of industry
associations and professional organizations; and our in-depth
profiles of almost 200 of the world's leading companies, both in
the U.S. and abroad. You'll find a complete overview, industry
analysis and market research report in one superb, value-priced
package.
Create ready-to-play 3D games with reactive environments, sound,
dynamic effects, and more! Key Features Build a solid foundation
for game design and game development Understand the fundamentals of
3D such as coordinates, spaces, vectors, and cameras Get to grips
with essential Unity concepts including characters, scenes,
terrains, objects and more Book DescriptionThis book, written by a
team of experts at Unity Technologies, follows an informal,
demystifying approach to the world of game development. You'll
learn the 3D and C# fundamentals before starting to build one short
segment of the full game - a vertical slice. With every progressing
chapter, you'll learn to improve this game (alongside building your
own) to make it ready to pitch to studios. Within Unity 3D Game
Development, you will learn to: Design and build 3D characters, and
the game environment Think about the users' interactions with your
game Develop the interface and apply visual effects to add an
emotional connection to your world Grasp a solid foundation of
sound design, animations, and lightning to your creations Build,
test, and add final touches The book is split between expert
insights that you'll read before you look into the project on
GitHub to understand all the underpinnings. This way, you get to
see the end result, and you're allowed to be creative and give your
own thoughts to design, as well as work through the process with
the new tools we introduce. Join the book community on Discord:
Read this book with Unity game developers, and the team of authors.
Ask questions, build teams, chat with the authors, participate in
events and much more. The link to join is included in the book.
What you will learn Learn fundamentals of designing a 3D game and
C# scripting Design your game character and work through their
mechanics and movements Create an environment with Unity Terrain
and ProBuilder Explore instantiation and rigid bodies through
physics theory and code Implement sound, lighting effects, trail
rendering, and other dynamic effects Create a short, fully
functional segment of your game in a vertical slice Polish your
game with performance tweaks JOIN the 'book-club' to read alongside
other users, Unity experts, and ask the authors when stuck Who this
book is forOur goal with this book is to enable every reader to
build the right mindset to think about 3D games, and then show them
all the steps we took to create ours. The main target audience for
this book is those with some prior knowledge in game development,
though regardless of your experience, we hope to create an
enjoyable learning journey for you.
As the Secret Society's tournament looms, the remnants of Shadaloo
make their presence known! Ken faces the blood-raged bull, Balrog!
Chun-li crosses paths with the deadly Vega! Ryu spars with the god
of Muay Thai, Sagat! And meanwhile, Alex, Necro, Ibuki, Oro, and a
whole new generation of fighters join the fray. It's the start of
the ultimate World Warrior journey! Collects Street Fighter
Unlimited #1-6.
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