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Books > Computing & IT > Computer software packages > Computer games
Discover the latest features of Unity 2021 and dive deeper into the
nuances of professional game development with Unity Key Features
Discover the latest features of Unity 2021 including coverage of
AR/VR development Follow practical recipes for better 2D and 2D
character development with Unity GameKits Learn powerful techniques
and expert best practices in building 3D objects, textures, and
materials Book DescriptionIf you are a Unity developer looking to
explore the newest features of Unity 2021 and recipes for advanced
challenges, then this fourth edition of Unity Cookbook is here to
help you. With this cookbook, you'll work through a wide variety of
recipes that will help you use the essential features of the Unity
game engine to their fullest potential. You familiarize yourself
with shaders and Shader Graph before exploring animation features
to enhance your skills in building games. As you progress, you will
gain insights into Unity's latest editor, which will help you in
laying out scenes, tweaking existing apps, and building custom
tools for augmented reality and virtual reality (AR/VR)
experiences. The book will also guide you through many Unity C#
gameplay scripting techniques, teaching you how to communicate with
database-driven websites and process XML and JSON data files. By
the end of this Unity book, you will have gained a comprehensive
understanding of Unity game development and built your development
skills. The easy-to-follow recipes will earn a permanent place on
your bookshelf for reference and help you build better games that
stay true to your vision. What you will learn Discover how to add
core game features to your projects with C# scripting Create
powerful and stylish UI with Unity's UI system, including power
bars, radars, and button-driven scene changes Work with essential
audio features, including background music and sound effects
Discover Cinemachine in Unity to intelligently control camera
movements Add visual effects such as smoke and explosions by
creating and customizing particle systems Understand how to build
your own Shaders with the Shader Graph tool Who this book is forIf
you're a Unity developer looking for better ways to resolve common
recurring problems with recipes, then this book is for you.
Programmers dipping their toes into multimedia features for the
first time will also find this book useful. Before you get started
with this Unity engine book, you'll need a solid understanding of
Unity's functionality and experience with programming in C#.
The world of esports in education is booming, and the field needs
empirical studies to help ground much of what is going on in the
field. Over the last couple years, there appears to be a large
amount of anecdotal evidence surrounding esports and its role in
education, but researchers, teachers, coaches, and organizations
need peer-reviewed, research-based evidence so they can evolve the
field at large. As the amount of esports teams and organizations
continues to rise, so will the need for the field to provide
empirical research about esports and education and the effect it
has on students and those who partake in it. Esports Research and
Its Integration in Education is an essential reference source for
those interested in educational research related to esports topics
as they are approached through multiple ages of schooling and
infused throughout a variety of content areas and research
methodologies. The book covers empirical studies that help
practitioners to understand how esports is developing within and
around learning institutions and what the impact may be on students
and their contemporary educational experiences. Covering topics
such as college and career readiness, literacy practices, and urban
education, this text is essential for stakeholders involved in the
rise of esports, administrators, teachers, coaches, researchers,
students, and academicians.
Explore the world of augmented reality development with the latest
features of Unity and step-by-step tutorial-style examples with
easy-to-understand explanations Key Features Build functional and
interactive augmented reality applications using the Unity 3D game
engine Learn to use Unity's XR and AR components, including AR
Foundation and other standard Unity features Implement common AR
application user experiences needed to build engaging applications
Book DescriptionAugmented reality applications allow people to
interact meaningfully with the real world through digitally
enhanced content. The book starts by helping you set up for AR
development, installing the Unity 3D game engine, required
packages, and other tools to develop for Android (ARCore) and/or
iOS (ARKit) mobile devices. Then we jump right into the building
and running AR scenes, learning about AR Foundation components,
other Unity features, C# coding, troubleshooting, and testing. We
create a framework for building AR applications that manages user
interaction modes, user interface panels, and AR onboarding
graphics that you will save as a template for reuse in other
projects in this book. Using this framework, you will build
multiple projects, starting with a virtual photo gallery that lets
you place your favorite framed photos on your real-world walls, and
interactively edit these virtual objects. Other projects include an
educational image tracking app for exploring the solar system, and
a fun selfie app to put masks and accessories on your face. The
book provides practical advice and best practices that will have
you up and running quickly. By the end of this AR book, you will be
able to build your own AR applications, engaging your users in new
and innovative ways. What you will learn Discover Unity engine
features for building AR applications and games Get up to speed
with Unity AR Foundation components and the Unity API Build a
variety of AR projects using best practices and important AR user
experiences Understand the core concepts of augmented reality
technology and development for real-world projects Set up your
system for AR development and learn to improve your development
workflow Create an AR user framework with interaction modes and UI,
saved as a template for new projects Who this book is forThis
augmented reality book is for game developers interested in adding
AR capabilities to their games and apps. The book assumes
beginner-level knowledge of Unity development and C# programming,
familiarity with 3D graphics, and experience in using existing AR
applications. Beginner-level experience in developing mobile
applications will be helpful to get the most out of this AR Unity
book.
The global gaming market, due to numerous technological
advancements in social media networking and live-streaming video,
has exploded in recent years. However, this newly acquired
popularity has left many industry professionals pondering a
difficult enigma: How does this affect the professional world?
Implications and Impacts of eSports on Business and Society:
Emerging Research and Opportunities provides innovative research
exploring the immersion of competitive electronic sports and
applications within global marketing, business, and society.
Featuring coverage on a broad range of topics such as social
networking, sponsorship branding, and risk management, this book is
ideally designed for sports and entertainment practitioners,
communications professionals, marketers, business consultants,
researchers, professionals, and students seeking current research
on potential business opportunities in the eSports industry.
Learn animation programming from first principles and implement
modern animation techniques that can be integrated into any game
development workflow Key Features Build a functional and
production-ready modern animation system with complete features
using C++ Learn basic, advanced, and skinned animation programming
with this step-by-step guide Discover the math required to
implement cutting edge animation techniques such as inverse
kinematics and dual quaternions Book DescriptionAnimation is one of
the most important parts of any game. Modern animation systems work
directly with track-driven animation and provide support for
advanced techniques such as inverse kinematics (IK), blend trees,
and dual quaternion skinning. This book will walk you through
everything you need to get an optimized, production-ready animation
system up and running, and contains all the code required to build
the animation system. You'll start by learning the basic
principles, and then delve into the core topics of animation
programming by building a curve-based skinned animation system.
You'll implement different skinning techniques and explore advanced
animation topics such as IK, animation blending, dual quaternion
skinning, and crowd rendering. The animation system you will build
following this book can be easily integrated into your next game
development project. The book is intended to be read from start to
finish, although each chapter is self-contained and can be read
independently as well. By the end of this book, you'll have
implemented a modern animation system and got to grips with
optimization concepts and advanced animation techniques. What you
will learn Get the hang of 3D vectors, matrices, and transforms,
and their use in game development Discover various techniques to
smoothly blend animations Get to grips with GLTF file format and
its design decisions and data structures Design an animation system
by using animation tracks and implementing skinning Optimize
various aspects of animation systems such as skinned meshes, clip
sampling, and pose palettes Implement the IK technique for your
game characters using CCD and FABRIK solvers Understand dual
quaternion skinning and how to render large instanced crowds Who
this book is forThis book is for professional, independent, and
hobbyist developers interested in building a robust animation
system from the ground up. Some knowledge of the C++ programming
language will be helpful.
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