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Books > Computing & IT > Computer software packages > Computer games

Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015,... Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers (Paperback, 1st ed. 2016)
Ralf Doerner, Stefan Goebel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig
R3,054 Discovery Miles 30 540 Ships in 10 - 15 working days

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloss Dagstuhl in July 2015.

Reality is Broken - Why Games Make Us Better and How They Can Change the World (Paperback): Jane McGonigal Reality is Broken - Why Games Make Us Better and How They Can Change the World (Paperback)
Jane McGonigal
R404 R369 Discovery Miles 3 690 Save R35 (9%) Ships in 9 - 17 working days

We are living in a world full of games. More than 31 million people in the UK are gamers. The average young person will spend 10,000 hours gaming by the age of twenty-one. The future belongs to those who play games. In this ground-breaking book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from being simply escapist entertainment - have the potential not only to radically improve our own lives but to change the world.

Serious Games - Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings... Serious Games - Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings (Paperback, 1st ed. 2016)
Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Goebel
R2,434 Discovery Miles 24 340 Ships in 10 - 15 working days

This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions. The papers were organized in topical sections named: health, well-being and accessibility; education, learning and training; science, nature and heritage; design, development and analysis; poster papers; exhibits.

The Art of Fable Legends (Hardcover): Martin Robinson The Art of Fable Legends (Hardcover)
Martin Robinson
R967 R699 Discovery Miles 6 990 Save R268 (28%) Ships in 12 - 19 working days

Albion unveiled! Set off on a behind-the-scenes journey that delves deep into the design of the much anticipated Fable Legends. Featuring pages of high-quality concept art from Lionhead Studios, showcasing sketches, evolutions, renders, and more for each of the heroes, villains, creatures, and locations found throughout the game. Accompanied by exclusive developer interviews, this book is a must for any wandering hero - or malevolent villain...

OpTic Gaming - The Making of eSports Champions (Paperback): H3cz, NaDeSHot, Scump, BigTymer, Midnite, OpTic J, Fwiz OpTic Gaming - The Making of eSports Champions (Paperback)
H3cz, NaDeSHot, Scump, BigTymer, Midnite, …
R520 Discovery Miles 5 200 Ships in 10 - 15 working days

OpTic Gaming, the four-time Call of Duty Major League Gaming Champions and one of the top eSports teams in the world, now takes fans behind the controller-into the game and the minds of the greatest gamers in the world-in this fascinating and unique memoir and insider guide. Emerging on the scene in 2006, OpTic Gaming has dominated the Call of Duty e-sports arena, thanks to the talents of legendary players such as Matt "NaDeSHoT" Haag, the biggest eSports personality on earth; Seth "Scump" Abner, the best Call of Duty player in the world; Midnite, one of the first girl gamers to rise to stardom on YouTube; and Hector "H3CZ" Rodriguez, the team founder and CEO. With over 14 million followers across social platforms like Twitter, Facebook and YouTube, no other team of players in eSports can match OpTic's popularity or ability to bring fans into the game. Now, these remarkable players have collaborated to produce this one-of-a-kind book. In OpTic Gaming, they candidly share their story of becoming Call of Duty's global royalty-ESPN XGAMES, MLG, ESWC and GFINITY champions-laying bare their lives, exploring what it takes to make it in professional gaming, and speaking honestly about the consequences of their newfound fame. These best-of-the-best take you behind the controller, offering insights, knowledge, and strategies to help you improve your shot, master the most complex maps, and conquer the game with the ultimate weapons. Going beyond their number-one game, the team also discusses the rest of their lineups and how to become a champion in any arena. Revealing their go-to strategies, best missions, and favorite challenges, OpTic Gaming brings fans closer to these wildly popular professional gamers more than ever before.

Understanding Video Game Music (Hardcover): Tim Summers Understanding Video Game Music (Hardcover)
Tim Summers; Foreword by James Hannigan
R2,834 Discovery Miles 28 340 Ships in 12 - 19 working days

Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.

Games and Learning Alliance - Third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected... Games and Learning Alliance - Third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected Papers (Paperback, 1st ed. 2015)
Alessandro De Gloria
R1,276 Discovery Miles 12 760 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held in Bucharest, Romania, in July 2014. The 15 revised papers presented were carefully reviewed and selected from 26 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped into four sessions: pedagogy, technology, design, and applications.

Minecraft Updated Complete Guide - Game Tips & Tricks, Hints and Secrets For All Minecrafters. (Paperback): Jack Reed Minecraft Updated Complete Guide - Game Tips & Tricks, Hints and Secrets For All Minecrafters. (Paperback)
Jack Reed
R256 Discovery Miles 2 560 Ships in 10 - 15 working days
The Elder Scrolls V - The Skyrim Library - The Arcane (Hardcover): Bethesda Softworks The Elder Scrolls V - The Skyrim Library - The Arcane (Hardcover)
Bethesda Softworks
R930 R662 Discovery Miles 6 620 Save R268 (29%) Ships in 12 - 19 working days

For the first time, the collected texts from the critically and commercially acclaimed fantasy video game The Elder Scrolls V: Skyrim are bound together in three exciting volumes. Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering adventurer.

Fortnite Battle Royale Ultimate Winner's Guide (Independent & Unofficial) (Paperback): Kevin Pettman Fortnite Battle Royale Ultimate Winner's Guide (Independent & Unofficial) (Paperback)
Kevin Pettman 1
R281 R257 Discovery Miles 2 570 Save R24 (9%) Ships in 9 - 17 working days

Your essential guide to Fortnite, the biggest game of the year, combining info on Battle Royale and Save the World modes into the ultimate one-stop winner's manual. Inside, there are crucial combat tips, Save the World survival advice, building instructions and tons of Battle Royale secrets, plus loads of stunning screenshots. It's everything you need to be the last one standing! * Combat essentials section, all about weapons, tactics and sneaky tricks. * Dedicated sections on how to create the deadliest traps andstructures. * Profiles of the best tools and weapons, and where to find them. * Suitable for complete beginners, but full of advanced info, too. * Special tips encourage co-operative play with info on communication.

Learn JavaFX Game and App Development - With FXGL 17 (Paperback, 1st ed.): Almas Baimagambetov Learn JavaFX Game and App Development - With FXGL 17 (Paperback, 1st ed.)
Almas Baimagambetov
R1,274 R1,054 Discovery Miles 10 540 Save R220 (17%) Ships in 10 - 15 working days

Understand real-world game development concepts using JavaFX game engine called FXGL. The core focus of the book is on developing a standalone game or application with FXGL. We will start with an overview of the book followed by requisite concepts from Java and JavaFX that will be used throughout this book. Next, we will learn about the FXGL game engine and its wide range of real-world game development techniques. In the following chapter, we learn about entity-component model used in FXGL to create a powerful abstraction of the game world. The next chapter builds on this, where we develop a platformer game using the physics engine and a popular external tool called Tiled. An important concept of games AI is covered in the following chapter. Visually complex features related to graphics and rendering as well as UI elements and animation system in FXGL will be discussed in the next chapter. The following chapter is dedicated to non-game applications that can be developed using FXGL. The last two chapters cover packaging and deployment of JavaFX and FXGL applications and discussion on future projects. The key take-away skill from this book is the ability to develop professional-level applications and games with FXGL. During the course of this book, you will have produced a range of cross-platform applications and games using FXGL, reinforcing the game development concepts covered throughout. What You Will Learn* Understand use of advanced Java and JavaFX concepts * Learn about real-world game development concepts in a general-purpose programming language* Master professional cross-platform, desktop and mobile, games using the FXGL game engine Who Is This Book ForThis book is for beginners in Java and/or JavaFX who wish to develop apps and games with FXGL, while improving Java and JavaFX skills.

The Walkthrough - Insider Tales from a Life in Strategy Guides (Paperback): Doug Walsh The Walkthrough - Insider Tales from a Life in Strategy Guides (Paperback)
Doug Walsh
R252 R237 Discovery Miles 2 370 Save R15 (6%) Ships in 10 - 15 working days
Coding with Scratch - Create Fantastic Driving Games - The QuestKids do Coding (Paperback): Max Wainewright Coding with Scratch - Create Fantastic Driving Games - The QuestKids do Coding (Paperback)
Max Wainewright
R321 Discovery Miles 3 210 Ships in 9 - 17 working days
Learn C++ for Game Development (Paperback, 1st ed.): Bruce Sutherland Learn C++ for Game Development (Paperback, 1st ed.)
Bruce Sutherland
R1,869 R1,512 Discovery Miles 15 120 Save R357 (19%) Ships in 10 - 15 working days

If you're new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you'll need to build game apps and applications. Learn C++ for Game Development will show you how to: Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL) Use design patterns to simplify your coding and make more powerful games Manage memory efficiently to get the most out of your creativity Load and save games using file I/O, so that your users are never disappointed Most of today's popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today's mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you'll have the skills to become a successful and profitable game app or applications developer in today's increasingly competitive indie game marketplace. The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off.

Unity Networking Fundamentals - Creating Multiplayer Games with Unity (Paperback, 1st ed.): Sloan Kelly, Khagendra Kumar Unity Networking Fundamentals - Creating Multiplayer Games with Unity (Paperback, 1st ed.)
Sloan Kelly, Khagendra Kumar
R1,509 R1,234 Discovery Miles 12 340 Save R275 (18%) Ships in 10 - 15 working days

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP, and the pros and cons of these protocols Create client-server multiplayer games in Unity using C# Receive and process data from a remote server using RESTful APIs Understand latency and how to mitigate its impact Who This Book Is For Readers familiar with Unity and C# development who want to create multiplayer games

Ultimate Minecraft Secrets - An Unofficial Guide to Minecraft Tips, Tricks and Hints You May Not Know (Paperback): Zack Zombie... Ultimate Minecraft Secrets - An Unofficial Guide to Minecraft Tips, Tricks and Hints You May Not Know (Paperback)
Zack Zombie Books
R280 Discovery Miles 2 800 Ships in 10 - 15 working days
Wtf Is My Password - Keep track of usernames, passwords, web addresses in one easy & organized location - navy blue Cover... Wtf Is My Password - Keep track of usernames, passwords, web addresses in one easy & organized location - navy blue Cover (Paperback)
Norman M Pray
R182 Discovery Miles 1 820 Ships in 10 - 15 working days
Game Development Patterns with Unity 2021 - Explore practical game development using software design patterns and best... Game Development Patterns with Unity 2021 - Explore practical game development using software design patterns and best practices in Unity and C#, 2nd Edition (Paperback, 2nd Revised edition)
David Baron
R940 Discovery Miles 9 400 Ships in 9 - 17 working days

Solve your programming woes in Unity with practical design propositions Key Features Gain a comprehensive overview of Unity engine architecture and coding model Build a complete racing game using software design patterns and understand how to implement them in Unity Download the source code of the complete prototype demonstrating each of the software patterns used Book DescriptionThis book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you'll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You'll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change - you'll adapt a more structured, scalable, and optimized process that will help you take the next step in your career. What you will learn Structure professional Unity code using industry-standard development patterns Identify the right patterns for implementing specific game mechanics or features Develop configurable core game mechanics and ingredients that can be modified without writing a single line of code Review practical object-oriented programming (OOP) techniques and learn how they're used in the context of a Unity project Build unique game development systems such as a level editor Explore ways to adapt traditional design patterns for use with the Unity API Who this book is forThis book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you're a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.

Fundamentals of Game Design (Paperback, 3rd edition): Ernest Adams Fundamentals of Game Design (Paperback, 3rd edition)
Ernest Adams
R1,572 R1,450 Discovery Miles 14 500 Save R122 (8%) Ships in 12 - 19 working days

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Daigo The Beast - Umehara Fighting Gamers! Volume 2 (Paperback): Maki Tomoi Daigo The Beast - Umehara Fighting Gamers! Volume 2 (Paperback)
Maki Tomoi; Edited by Daigo Umehara; Artworks by Kengoro Nishide
R552 R498 Discovery Miles 4 980 Save R54 (10%) Ships in 9 - 17 working days

He is the most dominant fighting game champion in the world. But before he was Japan's first pro gamer, Daigo was one of many players battling their way through Japanese arcades during the golden age of fighting games. Find out how the player became the legend in DAIGO THE BEAST: UMEHARA FIGHTING GAMERS! In Volume 2: In the 1990s, the young Daigo is rising above the fray on the challenging Akihabra arcade beat. But when his singular dedication to gaming faces the resistance of an unforgiving society, conflict begins to brew.

Virtual Ascendance - Video Games and the Remaking of Reality (Hardcover, New): Devin C. Griffiths Virtual Ascendance - Video Games and the Remaking of Reality (Hardcover, New)
Devin C. Griffiths
R1,531 Discovery Miles 15 310 Ships in 10 - 15 working days

From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike. Business and entertainment, health and medicine, politics and war, social interaction and education, all fall under its influence. Virtual Ascendance tells the story of a formerly fringe enterprise that, when few were paying attention, exploded into a multi-billion dollar industry affecting the very way we live. Griffiths paints a thorough and vivid picture of the video game industry, illuminating the various, and often bizarre, ways it's changing how we work, play and live. He brings readers along on his own journey of discovery, from the back room of a small Irish pub where members of the second-largest industry enclave meet each month, to a university clinic where the Wii is being used to treat Parkinson's sufferers - and everywhere in between. Virtual Ascendance is more than just a story about video games, though. It's the story of an awakening, of a realization that a childhood pastime has exploded into a thriving enterprise - one rooted in entertainment but whose tendrils reach into virtually all aspects of life and society.

Java Programming - Learn How to Code With an Object-Oriented Program to Improve Your Software Engineering Skills. Get Familiar... Java Programming - Learn How to Code With an Object-Oriented Program to Improve Your Software Engineering Skills. Get Familiar with Virtual Machine, JavaScript, and Machine Code (Paperback)
Alan Grid
R621 R576 Discovery Miles 5 760 Save R45 (7%) Ships in 9 - 17 working days
Killer Game Programming in Java (Paperback): Andrew Davison Killer Game Programming in Java (Paperback)
Andrew Davison
R1,493 R1,119 Discovery Miles 11 190 Save R374 (25%) Ships in 12 - 19 working days

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.

Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find "Killer Game Programming in Java" invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.

"Killer Game Programming in Java" is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, "Killer Game Programming in Java" also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. "Killer Game Programming in Java" is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Beginning Android 4 Games Development (Paperback, 1st ed.): Mario Zechner, Robert Green Beginning Android 4 Games Development (Paperback, 1st ed.)
Mario Zechner, Robert Green
R1,129 R990 Discovery Miles 9 900 Save R139 (12%) Ships in 10 - 15 working days

Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform

Transnational Play - Piracy, Urban Art, and Mobile Games (Hardcover, 0): Anne-Marie Schleiner Transnational Play - Piracy, Urban Art, and Mobile Games (Hardcover, 0)
Anne-Marie Schleiner
R3,322 Discovery Miles 33 220 Ships in 12 - 19 working days

Transnational Play approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World. Players experience play in game cafes, through casual games for regional and global causes like environmentalism, through piracy and cheats, via cultural localization, on their mobile phones, and through urban playful art in Latin America. This book offers a reorientation of perspective on the global developers who make games, as well as the players who consume games, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokemon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, postcolonialism, geopolitics, and game studies, problematizing play as a diverse and contested transnational domain.

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