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Books > Computing & IT > Computer software packages > Computer games

Persona 3 Volume 9 (Paperback): Atlus Persona 3 Volume 9 (Paperback)
Atlus; Artworks by Shuji Sogabe
R318 R297 Discovery Miles 2 970 Save R21 (7%) Ships in 18 - 22 working days

In the wake of a miraculous happening, it becomes apparent that hope lives on. There is a reason to go on fighting. The destruction of the Dark Hour may erase all memories of their days fighting together... but they will not forget.

Hello Neighbor - GUIDE & TIPS, CHEATS & TRICKS: How to Play with Hello Neighbor Complete Guide (Paperback): Nihad Klisturic Hello Neighbor - GUIDE & TIPS, CHEATS & TRICKS: How to Play with Hello Neighbor Complete Guide (Paperback)
Nihad Klisturic
R231 Discovery Miles 2 310 Ships in 18 - 22 working days
Swift Game Programming for Absolute Beginners (Paperback, 1st ed.): Arjan Egges Swift Game Programming for Absolute Beginners (Paperback, 1st ed.)
Arjan Egges
R1,037 R890 Discovery Miles 8 900 Save R147 (14%) Ships in 18 - 22 working days

"Concepts of game programming are explained well, and no prior knowledge of Swift language programming is required. ... The images and audio provided are professional and clean." William Fahle, Computing Review, May 31, 2016 Swift Game Programming for Absolute Beginners teaches Apple's Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time - a double win! The four games you'll develop while reading this book are: Painter Tut's Tomb Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play. Professionally developed game assets form part of the book download. You'll get professionally drawn sprites and imagery that'll have you proud to show your learning to friends and family. The approach in Swift Game Programming for Absolute Beginners follows the structure of a game rather than the syntax of a language. You'll learn to create game worlds, manage game objects and game states, define levels for players to pass through, implement animations based upon realistic physics, and much more. Along the way you'll learn the language, but always in the context of fun and games. Swift is Apple's new programming language introduced in 2014 to replace Objective-C as the main programming language for iOS devices and Mac OS X. Swift is a must learn language for anyone targeting Apple devices, and Swift Game Programming for Absolute Beginners provides the most fun you'll ever have in stepping over the threshold toward eventual mastery of the language.

Beginning Python Games Development, Second Edition - With PyGame (Paperback, 2nd ed.): Will McGugan, Harrison Kinsley Beginning Python Games Development, Second Edition - With PyGame (Paperback, 2nd ed.)
Will McGugan, Harrison Kinsley
R2,664 R2,341 Discovery Miles 23 410 Save R323 (12%) Ships in 18 - 22 working days

Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.

Advanced Game Design with HTML5 and JavaScript (Paperback, 1st ed.): Rex Van Der Spuy Advanced Game Design with HTML5 and JavaScript (Paperback, 1st ed.)
Rex Van Der Spuy
R2,085 Discovery Miles 20 850 Ships in 18 - 22 working days

How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation. You'll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You'll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web. Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It's also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills. The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you're looking for a book to take your game design skills into the stratosphere and beyond, this is it!

Make a 2D RPG in a Weekend - With RPG Maker VX Ace (Paperback, 1st ed.): Darrin Perez Make a 2D RPG in a Weekend - With RPG Maker VX Ace (Paperback, 1st ed.)
Darrin Perez
R1,687 Discovery Miles 16 870 Ships in 18 - 22 working days

Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker VX Ace in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience.One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are: * Creating various types of enemy encounters via the use of the eventing system. * Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character. * Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side.

Pro Java 6 3D Game Development - Java 3D, JOGL, JInput and JOAL APIs (Paperback, Softcover reprint of the original 1st ed.):... Pro Java 6 3D Game Development - Java 3D, JOGL, JInput and JOAL APIs (Paperback, Softcover reprint of the original 1st ed.)
Andrew Davison
R1,724 Discovery Miles 17 240 Ships in 18 - 22 working days

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

C++ Game Development Primer (Paperback, 1st ed.): Bruce Sutherland C++ Game Development Primer (Paperback, 1st ed.)
Bruce Sutherland
R1,103 Discovery Miles 11 030 Ships in 18 - 22 working days

C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you'll have the fundamental know-how to become a successful and profitable game applications developer in today's increasingly competitive indie game marketplace. For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start. C++ Game Development Primer is based on Learn C++ for Game Development by the same author, giving you the essentials to get started in game programming without the unnecessary introduction to C++.

3D Game Animation For Dummies (Paperback): KL Murdock 3D Game Animation For Dummies (Paperback)
KL Murdock
R478 R440 Discovery Miles 4 400 Save R38 (8%) Ships in 9 - 17 working days

Gain the skills that will get you into game design

Bring fantasy creatures and settings to life, and launch a lucrative career

There's gold in them thar games, and here's your mining kit! Find out how to design, model, and animate characters, give your settings detail and dimension, create a storyboard, add dialogue, produce special effects, plan a game, and more. You'll even get an overview of essential software, and tips for landing a job in the game industry.

Discover how to Create realistic motion Develop a game concept Model a complete character from scratch Add a skeleton rig to your character Find out how to use particles and dynamics Sync facial movements with soundtracks

Learn C++ for Game Development (Paperback, 1st ed.): Bruce Sutherland Learn C++ for Game Development (Paperback, 1st ed.)
Bruce Sutherland
R1,721 R1,399 Discovery Miles 13 990 Save R322 (19%) Ships in 18 - 22 working days

If you're new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you'll need to build game apps and applications. Learn C++ for Game Development will show you how to: Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL) Use design patterns to simplify your coding and make more powerful games Manage memory efficiently to get the most out of your creativity Load and save games using file I/O, so that your users are never disappointed Most of today's popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today's mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you'll have the skills to become a successful and profitable game app or applications developer in today's increasingly competitive indie game marketplace. The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off.

Game Development Tool Essentials (Paperback, 1st ed.): Paula Berinstein, Remi Arnaud, Alessandro Ardolino, Simon Franco, Adrien... Game Development Tool Essentials (Paperback, 1st ed.)
Paula Berinstein, Remi Arnaud, Alessandro Ardolino, Simon Franco, Adrien Herubel, …
R1,515 Discovery Miles 15 150 Ships in 18 - 22 working days

Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If you're a game developer, you need Game Development Tool Essentials. Covers readily available tools and tools developers can build themselves. Presents 96 code samples, 81 illustrations, and end-of-chapter references. Special chapter on moving tools to the cloud.

Pro Unity Game Development with C# (Paperback, 1st ed.): Alan Thorn Pro Unity Game Development with C# (Paperback, 1st ed.)
Alan Thorn
R2,786 R2,464 Discovery Miles 24 640 Save R322 (12%) Ships in 18 - 22 working days

In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need.Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more. You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming. By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games. If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.

GameMaker Fundamentals - Learn GML Programming to Start Making Amazing Games (Paperback, 1st ed.): Ben Tyers GameMaker Fundamentals - Learn GML Programming to Start Making Amazing Games (Paperback, 1st ed.)
Ben Tyers
R1,255 R1,058 Discovery Miles 10 580 Save R197 (16%) Ships in 18 - 22 working days

Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter. On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. What You Will Learn Review core programming features required for sound knowledge of GameMaker Master how to combine GML to orchestrate game actions Utilize GameMaker's layers to create exciting games Set up player control Who Is This Book For Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.

HTML5 Game Development Insights (Paperback, 1st ed.): Colt McAnlis, Peter Lubbers, Brandon Jones, Andrzej Mazur, Sean Bennett,... HTML5 Game Development Insights (Paperback, 1st ed.)
Colt McAnlis, Peter Lubbers, Brandon Jones, Andrzej Mazur, Sean Bennett, …
R2,805 Discovery Miles 28 050 Ships in 18 - 22 working days

HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad API, real-time networking, getting 60fps full screen HTML5 games on mobile, using languages such as Dart and TypeScript, and tips for streamlining and automating your workflow. Game development is a complex topic, but you don't need to reinvent the wheel. HTML5 Game Development Insights will teach you how the pros do it. The book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results. Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.What you'll learn *From The Trenches tips, hacks, and advice on HTML5 game development * Best practices for building Mobile HTML5 games * Actionable advice and code for both professional and novicesWho this book is for HTML5 Game Development Insights is for the game developer looking to improve their development process at all stages of the game development pipeline; The nuggets of awesome in this book are applicable both to the hobbyist, trying to track down a performance bug in rendering, and the professional, who is looking to speed up loading time by re-packing their artist-generated images. With this book, it's like looking over the shoulder of the top HTML5 game developers

THEC64 MicroComputer User Manual (Paperback): Retro Games Ltd. THEC64 MicroComputer User Manual (Paperback)
Retro Games Ltd.
R392 Discovery Miles 3 920 Ships in 18 - 22 working days
Beginning iOS Social Games (Paperback, 1st ed.): Kyle Richter Beginning iOS Social Games (Paperback, 1st ed.)
Kyle Richter
R1,931 Discovery Miles 19 310 Ships in 18 - 22 working days

It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends. Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter. Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app.What you'll learn * Build socially integrated games on iOS for iPhone and iPad using Twitter and Facebook * Configure and begin using Game Center, Apple's social gaming platform * Work with the advanced features of Apple's Game Center using leaderboards, achievements, matchmaking, invitations, and multiplayer * Exchange data while dealing with errors, dropped connections and other hurdles * Create turned-based iOS games using Game Center * Implement other socially rich features like real time Voice Chat, In App Purchases with Store Kit, and displaying content on a TV using Airplay * Explore all these features and more while building a real iOS game, UFOs Who this book is for This book is for iPhone and iPad app developers looking to build iOS game apps that can network with other apps and social media like Facebook.

Learn Unity for 2D Game Development (Paperback, 1st ed.): Alan Thorn Learn Unity for 2D Game Development (Paperback, 1st ed.)
Alan Thorn
R2,397 Discovery Miles 23 970 Ships in 18 - 22 working days

2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written inclear and accessible language, Learn Unity for 2D Game Development will showyou how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show youhow to put what you've already made to work in creating acard-matching game, plus you'll learn how to optimize your game for mobile devices. What you'll learn How to create a 2D workflow in Unity Customizing the Unity Editor How to generate atlas textures and textured quads Animation effects and camera configuration Handling user input Creating a game from start to finish Optimizing for mobile devices Who this book is for

Game development students and professionals, indie developers, game artists and designers, and Unity developers looking to improve their workflow and effectiveness. Table of Contents 1. Unity Basics for 2D Games 2. Materials and Textures 3. Quick 2D Workflow 4. Customizing the Editor with Editor Classes 5. Procedural Geometry and Textured Quads 6. Generating Atlas Textures 7. UVs and Animation 8. Cameras and Pixel Perfection 9. Input for 2D Games 10. Getting Started with a 2D Game 11. Completing the 2D Card Game 12. Optimization 13. Wrapping Things Up

Home Applications and Games for the Commodore 64 (Paperback): Timothy P Banse Home Applications and Games for the Commodore 64 (Paperback)
Timothy P Banse
R298 Discovery Miles 2 980 Ships in 18 - 22 working days
HTML5 Game Programming with enchant.js (Paperback, 1st ed.): Ryo Shimizu, Hidekazu Furukawa, Ryohei Fushimi, Ryo Tanaka, Kevin... HTML5 Game Programming with enchant.js (Paperback, 1st ed.)
Ryo Shimizu, Hidekazu Furukawa, Ryohei Fushimi, Ryo Tanaka, Kevin Kratzer, …
R1,023 Discovery Miles 10 230 Ships in 18 - 22 working days

HTML5 Game Programming with enchant.js gives first-time programmers of all ages the tools to turn their video game ideas into reality. A step-by-step guide to the free, open-source HTML5 and JavaScript engine enchant.js, it is ideally suited for game fans who have always wanted to make their own game but didn't know how. It begins with the foundations of game programming and goes on to introduce advanced topics like 3D. We live in an age where smartphones and tablets have made games more ubiquitous than ever. Based around HTML5, enchant.js is ideally suited for aspiring game programmers who have always been intimidated by code. Games written using enchant.js take only a few hours to write, and can be played in a browser, iOS, and Android devices, removing the stress of programming to focus on the fun. Discover the joy of game development with enchant.js. * Provides a comprehensive, easy guide to game programming through enchant.js * Gives aspiring game developers a tool to realize their ideas * Introduces readers to the basics of HTML5 and JavaScript programming What you'll learn * Master the basics of HTML5 and JavaScript programming * Create a game that can be played on a desktop, iOS, or Android * Upload your game to 9leap.net, where you can share it easily * Program your own 3D games * Grasp the essential concepts of making a compelling and popular game Who this book is for HTML5 Game Programming with enchant.js is for aspiring game developers of all ages who have wanted to make their own games but didn't know how. It's for programmers interested in learning the potential of HTML5 through designing games.

Foundation Game Design with HTML5 and JavaScript (Paperback, 1st ed.): Rex Van Der Spuy Foundation Game Design with HTML5 and JavaScript (Paperback, 1st ed.)
Rex Van Der Spuy
R2,254 R1,830 Discovery Miles 18 300 Save R424 (19%) Ships in 18 - 22 working days

Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you've never done any programming before and don't know where to start, this book will show you how to make games from start to finish. You'll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You'll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters.Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. * Focused and friendly introduction to making games with HTML5. * Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. * Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres. What you'll learn * Get a thorough grounding in HTML5 and good programming practices, with minimal prior programming experience required. * Discover how to build logic, adventure, and 2D action games in a wide range of genres. * Master collision detection, Enemy AI systems, player control, basic physics and easy trigonometry. * Make use of modern JavaScript programming techniques to build robust games that are quick to make, easy to maintain, and simple to extend. * Understand the strategies for making games fun to play and easy to build.Who this book is for Foundation Game Design with HTML5 and JavaScript is for a non-technical creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design. This book treats programming as a creative artistic tool, and will help anyone who may be afraid of programming to love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of a career as a game designer, and form a solid foundation for continued study of programming and graphic design for games. This book is the missing link that will guide and inspire any curious and creative person to turn a good game idea into a reality.

Beginning Android Games (Paperback, 2nd ed.): Robert Green, Mario Zechner Beginning Android Games (Paperback, 2nd ed.)
Robert Green, Mario Zechner
R1,238 R1,067 Discovery Miles 10 670 Save R171 (14%) Ships in 18 - 22 working days

Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project.This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: * The fundamentals of game development and design suitable for Android smartphones and tablets * The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management * The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK. What you'll learn * How to set up/use the development tools for creating your first Android game app * The fundamentals of game programming in the context of the Android platform * How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals * How to develop two 2D games from scratch, based on Canvas API and OpenGL ES * How to create a full-featured 3D game * How to publish your games, get crash reports, and support your users * How to complete your own playable 2D OpenGL games Who this book is for This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

Pro Android Web Game Apps - Using HTML5, CSS3 and JavaScript (Paperback, 1st ed.): Juriy Bura, Paul Coates Pro Android Web Game Apps - Using HTML5, CSS3 and JavaScript (Paperback, 1st ed.)
Juriy Bura, Paul Coates
R1,131 R985 Discovery Miles 9 850 Save R146 (13%) Ships in 18 - 22 working days

Dive into game development and create great multiplayer online games with Pro Android Web Game Apps. This hands-on guide covers both the theory and practice of browser game development for the Android platform. You'll use cutting-edge technologies to make game engines in your browser, establish real-time server communication, and create amazing gaming experiences with artificial intelligence and rich media. Bring your knowledge of HTML and JavaScript to the next level with Pro Android Web Game Apps. You are guided through exciting projects that give you firsthand experience with core game app development concepts. You'll start with a blank HTML page, and by the end of the book, have the skills needed to create a multiplayer online game with rich graphics, sound, animation, and more-even if you have no previous games development or server-side experience.

Learn cocos2d 2 - Game Development for iOS (Paperback, 1st ed.): Steffen Itterheim, Andreas Lw Learn cocos2d 2 - Game Development for iOS (Paperback, 1st ed.)
Steffen Itterheim, Andreas Lw
R989 R868 Discovery Miles 8 680 Save R121 (12%) Ships in 18 - 22 working days

Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.

Persona 4 Volume 10 (Paperback): Atlus Persona 4 Volume 10 (Paperback)
Atlus; Artworks by Shuji Sogabe
R321 R300 Discovery Miles 3 000 Save R21 (7%) Ships in 18 - 22 working days

Detective Dojima has been hospitalized, while young Nanako has been kidnapped to the TV World. Soji leads the investigation team on an urgent mission to save his smallest family member. Based the Persona 4 video game!

Foundation Game Design with ActionScript 3.0 (Paperback, 2nd ed.): Rex Van Der Spuy Foundation Game Design with ActionScript 3.0 (Paperback, 2nd ed.)
Rex Van Der Spuy
R1,236 R1,064 Discovery Miles 10 640 Save R172 (14%) Ships in 18 - 22 working days

In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies--to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you.* Focused and friendly introduction to designing games with Flash and ActionScript * Detailed case studies of Flash games * Essential techniques for building games, with each chapter gently building on the skills of preceding chapters * Modern best practices and new content on ActionScript 3.0 * Also covers asset creation in Photoshop and Illustrator What you'll learn * How to build interactive movies and objects with Flash * A thorough grounding in ActionScript 3.0 and good programming practices, with minimal prior programming experience required * How to build interactive storybooks, space-shooter, adventure and drag-and-drop games * To master collision detection, enemy AI systems, player control, managing game data, basic physics and trigonometry * To make use of design patterns and object-oriented programming techniques to build robust games * Strategies for making games fun to play and easy to build Who this book is for This book is for a non-technical, creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help.It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design with Flash and ActionScript. The book treats programming as a creative artistic tool, and will help anyone who may be afraid of programming come to love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of career as a game designer, and form a solid foundation for continued study of programming and ActionScript. This book is the missing link that will guide and inspire any curious and creative person turn a good game idea into a reality. Table of Contents * Programming Foundations: How to Make a Video Game * Making Objects * Programming Objects * Controlling Movie Clip Objects * Decision Making * Controlling a Player Character * Bumping into Things * Object-Oriented Game Design * Platform Game: Physics and Data Management * Advanced Object and Character Control * Using Flash Professional

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