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Books > Computing & IT > Computer software packages > Computer games

A Gamer's Guide to Gaming - A Guide to Understanding, Appreciating, Loving, and Loathing Videogames (Paperback): Oliver... A Gamer's Guide to Gaming - A Guide to Understanding, Appreciating, Loving, and Loathing Videogames (Paperback)
Oliver Snyders
R819 Discovery Miles 8 190 Ships in 18 - 22 working days
Game Programming Patterns (Paperback): Robert Nystrom Game Programming Patterns (Paperback)
Robert Nystrom
R950 Discovery Miles 9 500 Ships in 18 - 22 working days
Mastering Pac-Man (Paperback): Ken Uston Mastering Pac-Man (Paperback)
Ken Uston
R486 Discovery Miles 4 860 Ships in 18 - 22 working days
Composing Music for Games - The Art, Technology and Business of Video Game Scoring (Paperback): Chance Thomas Composing Music for Games - The Art, Technology and Business of Video Game Scoring (Paperback)
Chance Thomas
R1,689 Discovery Miles 16 890 Ships in 10 - 15 working days

Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.

Clash of Clans - Cheats, Tips and Game Guide (Paperback): Joyner Joseph, Joseph Joyner Clash of Clans - Cheats, Tips and Game Guide (Paperback)
Joyner Joseph, Joseph Joyner
R256 Discovery Miles 2 560 Ships in 18 - 22 working days

Clash of Clans is a strategy game from Supercell. It is all about using combat strategies to protect ones virtual village and also using different tools to build your own village. It is a game that is very popular on mobile devices especially on iPhones, iPads and on android phones. It is one of the best combat strategy games that has been created for mobile. The reason for Clash of Clans success is that it is completely different from the usual strategy games that you may have played before. The bulky and "LEGO" like appearances of the characters attracts novice as well as professional combat players compared to similar-themed games that have detailed character features. This is the only game that will allow you to defend your clan and battle against other players all over the world This book will help you to learn strategies and tips required to succeed in the game. Legal Disclaimer: Author of the book is not associated with the game or its creators. This is an unofficial guide.

Persona 3 Volume 9 (Paperback): Atlus Persona 3 Volume 9 (Paperback)
Atlus; Artworks by Shuji Sogabe
R318 R297 Discovery Miles 2 970 Save R21 (7%) Ships in 18 - 22 working days

In the wake of a miraculous happening, it becomes apparent that hope lives on. There is a reason to go on fighting. The destruction of the Dark Hour may erase all memories of their days fighting together... but they will not forget.

The Creation of iGiselle - Classical Ballet Meets Contemporary Video Games (Paperback): Nora Stovel The Creation of iGiselle - Classical Ballet Meets Contemporary Video Games (Paperback)
Nora Stovel; Contributions by Vadim Bulitko, Wayne DeFehr, Christina Gier, Pirkko Markula, …
R771 Discovery Miles 7 710 Ships in 10 - 15 working days

The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, physical education, music, design, and computer science collaborated to revise the tragic narrative of the nineteenth-century ballet Giselle, allowing players to empower the heroine for possible "feminine endings." The eight interrelated chapters chronicle the origin, development, and fruition of the project. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interests. Contributors: Vadim Bulitko, Wayne DeFehr, Christina Gier, Pirkko Markula, Mark Morris, Sergio Poo Hernandez, Emilie St. Hilaire, Nora Foster Stovel, Laura Sydora

Metal Gear Solid V: The Phantom Pain - The Complete Official Guide (Paperback, Annotated edition): Piggyback Metal Gear Solid V: The Phantom Pain - The Complete Official Guide (Paperback, Annotated edition)
Piggyback
R886 R755 Discovery Miles 7 550 Save R131 (15%) Ships in 10 - 15 working days
Atari Inc. - Business is Fun (Paperback): Marty Goldberg, Curt Vendel Atari Inc. - Business is Fun (Paperback)
Marty Goldberg, Curt Vendel
R878 Discovery Miles 8 780 Ships in 18 - 22 working days

Atari Inc. - Business is Fun, the book that goes behind the company that was synonymous with the popularization of 'video games.'
Nearly 8 years in the making, Atari Inc. - Business is Fun is comprised of thousands of researched documents, hundreds of interviews, and access to materials never before available.
An amazing 800 pages (including nearly 300 pages of rare, never before seen photos, memos and court documents), this book details Atari's genesis from an idea between an engineer and a visionary in 1969 to a nearly $2 billion dollar juggernaut, and ending with a $538 million death spiral during 1984. A testament to the people that worked at this beloved company, the book is full of their personal stories and insights. Learn about topics like:
* All the behind the scenes stories surrounding the creation of the company's now iconic games and products.
* The amazing story of Atari's very own "Xerox PARC" research facility up in the foothills of the Sierra Mountains
* The full recounting of Steve Jobs's time at Atari, with comments from the people he worked with on projects and the detailed story of the creation of Atari Breakout, including input by Steve Wozniak on his development of the prototype, and how it couldn't be used and another Atari engineer would have to make the final production Breakout arcade game instead.
* The creation of "Rick Rats Big Cheese Restaurants" which later became "Chuck E. Cheese's"
* How Atari Inc. faltered and took down an entire industry with it before being put on the chopping block.
If you've ever wanted to learn about the truth behind the creation of this iconic company told directly by the people who made FUN for a living, then this is the book for you

Jacked - The Outlaw Story of Grand Theft Auto (Hardcover): David Kushner Jacked - The Outlaw Story of Grand Theft Auto (Hardcover)
David Kushner
R657 R596 Discovery Miles 5 960 Save R61 (9%) Ships in 18 - 22 working days

Inside the making of the multibillion dollar Grand Theft Auto videogame empire Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes. Jacked tells the turbulent and mostly unknown story of GTA's wildly ambitious creators, Rockstar Games, the invention and evolution of the franchise, and the cultural and political backlash it has provoked.* Explains how British prep school brothers Sam and Dan Houser took their dream of fame, fortune, and the glamor of American pop culture and transformed it into a worldwide videogame blockbuster* Written by David Kushner, author of Masters of Doom and a top journalist on gaming, and drawn from over ten years of interviews and research, including firsthand knowledge of Grand Theft Auto's creators and detractors* Offers inside details on key episodes in the development of the series, including the financial turmoil of Rockstar games, the infamous "Hot Coffee" sex minigame incident, and more Whether you love Grand Theft Auto or hate it, or just want to understand the defining entertainment product of a generation, you'll want to read Jacked and get the real story behind this boundary-pushing game.

From Pong to Call of Duty - Video Game History for N00bs and Charity: Proceeds go to Child's Play (Paperback): Matthew... From Pong to Call of Duty - Video Game History for N00bs and Charity: Proceeds go to Child's Play (Paperback)
Matthew Papcun
R151 Discovery Miles 1 510 Ships in 18 - 22 working days

I hear younger gamers, all of the time, asking questions about what people my age call the "Golden Age" of gaming. They want to know about the Atari 2600 and the first Legend of Zelda game. I have had discussions with my friends about how to introduce their kids to gaming; do you start with the classics or go right to the current, more accessible generation? In this book we will examine the history of the video game from its obscure beginnings in the 1950's to its human controllers in 2012. Video games today can be played on a console, on a pc, online, on your phone but the first video game was created using World War II radar technology and took up an entire room We will look at the history of the big guys: Atari, Magnavox, Nintendo, Sony, Microsoft... We will look at the history of the other players: Sega, Emerson, Phillips... We will look at the brilliant game developers and how PONG changed everything; how one baseball game led to the incredibly successful EA Sports of Madden NFL fame today. We will follow the progression that led Sony to the PlayStation and Nintendo to the innovative Wii. We will look at the arcade rooms of the 80's and the Social Media Games of today. The goal is to give young gamers who are interested in gaming's roots an understanding as to how Link went from four colors to millions of polygons. But more importantly, the goal is to help children in need. That is why proceeds from this book will go to charity; More specifically, Child's Play. Child's Play is a game industry charity that improves the lives of children in hospitals. They collect wish lists from children all over the country that include video games, toys, books and other fun stuff for kids. They then distribute the items throughout a network of 70 hospitals using money from donations. This book was created to raise money for Child's Play and to help improve the lives of as many young people as possible. A donation will be given to Child's Play once our goal of 50 thousand sales has been reached. That will mean over $100,000 for children around the country. Again, thank you for helping us realize our dream of helping people in need.

Next Level Games Review 2023 (Hardcover): Expanse, Ben Wilson Next Level Games Review 2023 (Hardcover)
Expanse, Ben Wilson
R590 Discovery Miles 5 900 Ships in 10 - 15 working days

Take it to the next level! Bursting with the biggest games, latest trends, and hottest news, Next Level Games Review 2023 is the ultimate annual gaming guide. Inside you'll discover a recap of the last twelve months in gaming and a preview of what's coming soon, plus an exclusive intro written by YouTube, TV, and radio presenter Julia Hardy. Whether you want to relive the action in Deathloop, learn about the exciting new Steam Deck, get a head start in Switch Sports, explore Minecraft biomes, become an MMO champion, join the Guardians of the Galaxy aboard the Milano, catch new Diamond and Pearl Pokemon, check out indie adventures, build your Ultimate Team in FIFA, or return to The Lands Between in Elden Ring, this guide is a game-changer! 200+ GAMES: Find out surprising stats and entertaining facts on over 200 games, including Mario, Demon Slayer, Forza, Call of Duty, Genshin Impact, Roblox, Tom Clancy's Rainbow Six, Sonic, Final Fantasy, Madden NFL, and The Legend of Zelda. PERFECT FOR NEW GAMERS: Packed with tips and tricks for new and young gamers, plus a special glossary section so you can learn the lingo. ESPORTS CHAPTER: Catch up on all the news and read fascinating trivia on the top eSports games, including League of Legends, Counter-Strike: Global Offensive, Fortnite, Dota 2, and Overwatch. INSIDER INFO: Get the inside take from gaming experts and learn all about your favourite game studios, including FromSoftware, EA, Bandai Namco, 343, Eidos Montreal, and Gearbox Software.

3D Math Primer for Graphics and Game Development (Hardcover, 2nd edition): Fletcher Dunn, Ian Parberry 3D Math Primer for Graphics and Game Development (Hardcover, 2nd edition)
Fletcher Dunn, Ian Parberry
R3,396 Discovery Miles 33 960 Ships in 9 - 17 working days

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Maverick, Strategy RPG - Core Rulebook (Paperback): Jake L. Conner Maverick, Strategy RPG - Core Rulebook (Paperback)
Jake L. Conner
R512 R482 Discovery Miles 4 820 Save R30 (6%) Ships in 18 - 22 working days

The Maverick SRPG system is a pen & paper role-playing-game, (RPG) that introduces a new level of customization to the world of fantasy, sci-fi, modern, and horror role-playing.

Players customize their race, class, vehicles, and equipment. Game Masters customize monsters, buildings, and entire worlds with ease.

This book includes the full rules for the Maverick SRPG system, from character creation and item creation, to adventure creation, and everything in-between. For additional content, please visit us at, www.gamingmecca.Maverick.com.

BioShock and Philosophy - Irrational Game, Rational Book (Paperback): Luke Cuddy BioShock and Philosophy - Irrational Game, Rational Book (Paperback)
Luke Cuddy; Series edited by William Irwin
R423 R382 Discovery Miles 3 820 Save R41 (10%) Ships in 9 - 17 working days

Considered a sign of the 'coming of age' of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS) Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture Considers visionary game developer Ken Levine's depiction of Ayn Rand's philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes

Character Rigging and Advanced Animation - Bring Your Character to Life Using Autodesk 3ds Max (Paperback, 1st ed.):... Character Rigging and Advanced Animation - Bring Your Character to Life Using Autodesk 3ds Max (Paperback, 1st ed.)
Purushothaman Raju
R1,310 R1,088 Discovery Miles 10 880 Save R222 (17%) Ships in 18 - 22 working days

Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided into chapters. The first module is the foundation module: in this module you'll cover, among other topics, the 12 cardinal principles of animation with reference to classic real-world examples and famous movies/animation shots. Using these, the further chapters explore using key frames and graph editors to obtain fluid motion in your animations. Practical examples are used to better explain which feature suits a particular scenario. The second module, called the backbone module, introduces you to deformation tools and their use for character animation. Further chapters cover driven animations, constraints posed by bones, bipeds, and the CAT tools available in 3ds Max 2019. The final module, the lifeline module, encourages you to bring your character to life by applying principles learnt in the previous modules. Here you will be guided on how to retarget animations from one character to other characters or rigs. On completing Character Rigging and Advance Animation, you will be able to create character rigs for bipeds and quadrupeds with ease, animating them with life-like motion. What You Will Learn Understand the 12 principles of animation Set up an animation-ready character rig from scratch Master the deformation tools available for animation Who This Book Is For Readers who are familiar with 3ds Max at a basic level and are looking at getting into character rigging and animation.

3D Game Programming All in One, Third Edition (Hardcover, 3rd edition): Kenneth Finney 3D Game Programming All in One, Third Edition (Hardcover, 3rd edition)
Kenneth Finney
R1,666 R1,535 Discovery Miles 15 350 Save R131 (8%) Ships in 10 - 15 working days

3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. After all the techniques are presented, you will use your new skills and the material on the DVD to create a game. The DVD contains everything you need to create a complete game, including all of the TorqueScript source code in sample and final form, the Torque 3D Tools Demo game engine, MilkShape 3D for 3D player and item modeling, The Gimp 2 for texture and image manipulation, Audacity for sound editing and recording, UVMapper for performing UV unwrapping tasks, and Torsion, the Integrated Development Environment tool for TorqueScript code.

Professional XNA Programming - Building Games for Xbox 360 and Windows with XNA Game Studio 2.0 (Paperback, 2nd Revised... Professional XNA Programming - Building Games for Xbox 360 and Windows with XNA Game Studio 2.0 (Paperback, 2nd Revised edition)
Benjamin Nitschke
R1,138 Discovery Miles 11 380 Ships in 10 - 15 working days

Professional XNA(R) Programming

Building Games for Xbox 360(R) and Windows(R)with XNA Game Studio 2.0, 2nd Edition

This improved and updated edition of the bestseller will get you up and running quickly with building games for Xbox 360 and the Windows platform. Professional game developer and Microsoft MVP Benjamin Nitschke begins by explaining how to install the free XNA Game Studio 2.0 and then goes on to share essential advice for using it in a productive way.

Before you know it, each successive chapter will have you developing small games that increase in difficulty. By using the chapters as building blocks, you'll evolve from 2D programming to 3D, and you'll ultimately create a full-blown graphics engine that can be used for more advanced game projects. Plus, you'll get an inside look at six fully functional games, including the popular Racing Game and the new Dungeon Quest.

What you will learn from this book

Tips for adding music and sound with XACT

Techniques for creating unique visual effects through Shaders

Ways to access keyboard, mouse, and Xbox controllers with XInput

How to write your own XNA graphics engine and create a game engine

How to manage content in XNA

Myriad ways of fine-tuning, debugging, and troubleshooting

How to make sure games run on the Xbox 360

Ways to generate landscapes and tracks

How to take advantage of XNA's new networking APIs

Who this book is for

This book is for anyone who wants to create games on the Xbox 360 and Windows platforms. Experience with C# or a similar .NET language is necessary, but previous game programming is not required.

Wrox Professional guides are planned and written by workingprogrammers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

Playing Nature - Ecology in Video Games (Paperback, 1): Alenda Y. Chang Playing Nature - Ecology in Video Games (Paperback, 1)
Alenda Y. Chang
R659 Discovery Miles 6 590 Ships in 9 - 17 working days

A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious-like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures-not all of them dystopian.

The Extreme Gamer's PC: A Gamer's Guide To Ultimate PC Performance (Paperback): Loyd Case The Extreme Gamer's PC: A Gamer's Guide To Ultimate PC Performance (Paperback)
Loyd Case
R607 R561 Discovery Miles 5 610 Save R46 (8%) Ships in 18 - 22 working days

Your guide to creating the perfect gaming PC

Turn your PC into a hot-rod gaming machine with this unique guide to hardware and operating system performance. To meet the demanding requirements of today's popular PC games, you need to know how to supercharge your PC for maximum game performance. PC hardware expert and avid computer gamer Loyd Case offers you helpful tips for tweaking and tuning your PC without spending a fortune. You'll learn about the latest in 3D graphics technology, tips for tweaking your existing operating system and hardware, ways to enhance your multi-player experience, and much more. Get this book and take your gaming experience to the next level!Enable small- and large-scale multiplayer game play via LAN or Internet Develop a PC upgrade plan to fit your budget and choose the right 3D hardware Learn about mod design and tools to create cool mods of your own Measure your system's performance and pick up valuable OS and in-game tweaks Discover how graphics, audio, physics, and AI game features affect PC performance Explore APIs within today's popular games including DirectX and OpenGL

The Ultimate 80's Retro Gaming Collection - Essential Guide to Gaming's Greatest Decade (Hardcover): Dan Peel The Ultimate 80's Retro Gaming Collection - Essential Guide to Gaming's Greatest Decade (Hardcover)
Dan Peel
R600 R540 Discovery Miles 5 400 Save R60 (10%) Ships in 9 - 17 working days

An in-depth analysis of the best video game franchises, characters, consoles, and computers of the 1980's. Curating the most important games, including Pac Man, Tetris, Frogger, Outrun, Zelda, Super Mario, and more, as well as the hardware: the NES, C64, Sega Mega System, the Amiga 50, and more.

2D Graphics Programming for Games (Hardcover, New): John Pile Jr 2D Graphics Programming for Games (Hardcover, New)
John Pile Jr
R2,109 Discovery Miles 21 090 Ships in 10 - 15 working days

The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. The book helps new programmers learn the concepts and techniques used to produce appealing 2D graphics. It starts with the basics and then covers topics pertaining to motion and depth, such as cel animation, tiling, and layering. The text also describes advanced graphics, including the use of particle systems, shaders, and splines. Code samples in the text and online allow readers to see a particular line of code in action or as it relates to the code around it. In addition, challenges and suggested projects encourage readers to work through problems, experiment with solutions, and tinker with code. Full of practical tools and tricks, this color book gives novices in-depth guidance on making professional, high-quality graphics for games. It also improves the relationship between programmers and artists by explaining how certain art and design challenges can be solved with a programmatic solution.

Cultures and Beyond - The Podcast Transcripts (Hardcover): Randy Ellefson Cultures and Beyond - The Podcast Transcripts (Hardcover)
Randy Ellefson
R707 R297 Discovery Miles 2 970 Save R410 (58%) Ships in 9 - 17 working days
Beginning Android 4 Games Development (Paperback, 1st ed.): Mario Zechner, Robert Green Beginning Android 4 Games Development (Paperback, 1st ed.)
Mario Zechner, Robert Green
R819 Discovery Miles 8 190 Ships in 4 - 6 working days

Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform

Video Games and Pop Culture - Odyssey Two (Paperback): Robert B Marks Video Games and Pop Culture - Odyssey Two (Paperback)
Robert B Marks
R452 R191 Discovery Miles 1 910 Save R261 (58%) Ships in 9 - 17 working days
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