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Books > Computing & IT > Computer software packages > Computer games
A practical guide to Unity game scripting using C#, along with
practice tests, exam tips, and easy-to-follow examples to help you
pass the exam and become a professional Unity programmer Key
Features Learn essentials of game scripting with Unity and C# to
customize aspects of your game Tackle challenges in Unity game
development and the certification exam using effective techniques
and solutions Prepare for the latest Unity certification exam using
mock tests, exam tips, and self-assessment questions Book
DescriptionUnity Certified Programmer is a global certification
program by Unity for anyone looking to become a professional Unity
developer. The official Unity programmer exam will not only
validate your Unity knowledge and skills, but will also enable you
to be a part of the Unity community. This study guide will start by
building on your understanding of C# programming and taking you
through the process of downloading and installing Unity. You'll
understand how Unity works and get to grips with the Unity exam's
core objectives. As you advance, you'll enhance your skills by
creating an enjoyable side-scrolling shooter game that can be
played within the Unity Editor or any modern Android mobile device.
This Unity book will test your knowledge with self-assessment
questions and help you take your skills to an advanced level by
working with Unity tools such as the animator, particle effects,
lighting, UI/UX, scriptable objects, and debugging. By the end of
this book, you'll have developed a solid understanding of the
different tools in Unity and be able to create impressive Unity
applications by making the most of its toolset. What you will learn
Discover techniques for writing modular, readable, and reusable
scripts in Unity Implement and configure objects, physics,
controls, and movements for your game projects Understand 2D and 3D
animation and write scripts to interact and use Unity's rendering
API Explore Unity APIs for adding lighting, materials, and textures
to your apps Write Unity scripts for building interfaces for menu
systems, UI navigation, application settings, and much more Focus
on SOLID principles for writing clean and maintainable Unity
applications Who this book is forThis Unity engine book is for game
developers, software developers, mobile app developers, and Unity
developers who want to advance in their career and gain gaming
industry certification. The book assumes basic knowledge of C#
programming and the Unity engine.
Explore the faster way to build games using UE5 Blueprints using
this practical guide with key images printed in color Key Features
Design a fully functional game in UE5 without writing a single line
of code Implement visual scripting to develop gameplay mechanics,
UI, visual effects, VR, and artificial intelligence Deploy your
game on multiple platforms and share it with the world Book
DescriptionUnreal Engine's Blueprint visual scripting system
enables designers to script their games and programmers to create
base elements that can be extended by designers. With this book,
you'll explore all the features of the Blueprint Editor, along with
expert tips, shortcuts, and best practices. The book guides you
through using variables, macros, and functions, and helps you learn
about object-oriented programming (OOP). You'll discover the
Gameplay Framework and advance to learning how Blueprint
Communication allows one Blueprint to access information from
another Blueprint. Later chapters focus on building a fully
functional game step by step. You'll start with a basic
first-person shooter (FPS) template, and each chapter will build on
the prototype to create an increasingly complex and robust game
experience. You'll then progress from creating basic shooting
mechanics to more complex systems such as user interface elements
and intelligent enemy behavior. The book demonstrates how to use
arrays, maps, enums, and vector operations and introduces the
elements needed for VR game development. In the final chapters,
you'll learn how to implement procedural generation and create a
product configurator. By the end of this book, you'll have learned
how to build a fully functional game and have the skills required
to develop an entertaining experience for your audience. What you
will learn Understand programming concepts in Blueprints Create
prototypes and iterate new game mechanics rapidly Build user
interface elements and interactive menus Use advanced Blueprint
nodes to manage the complexity of a game Explore all the features
of the Blueprint editor, such as the Components tab, Viewport, and
Event Graph Get to grips with OOP concepts and explore the Gameplay
Framework Work with virtual reality development in UE Blueprint
Implement procedural generation and create a product configurator
Who this book is forThis book is for anyone interested in
developing games or applications with UE5. Although basic knowledge
of Windows OS is required, experience in programming or UE5 is not
necessary.
Learn and implement game AI in Unity to build smart environments
and enemies with A* pathfinding, finite state machines, behavior
trees, and the NavMesh Key Features Explore the latest Unity
features to make AI implementation in your game easier Build richer
and more dynamic games using AI concepts such as behavior trees and
navigation meshes Implement character behaviors and simulations
using the Unity Machine Learning toolkit Book DescriptionDeveloping
artificial intelligence (AI) for game characters in Unity has never
been easier. Unity provides game and app developers with a variety
of tools to implement AI, from basic techniques to cutting-edge
machine learning-powered agents. Leveraging these tools via Unity's
API or built-in features allows limitless possibilities when it
comes to creating game worlds and characters. The updated fifth
edition of Unity Artificial Intelligence Programming starts by
breaking down AI into simple concepts. Using a variety of examples,
the book then takes those concepts and walks you through actual
implementations designed to highlight key concepts and features
related to game AI in Unity. As you progress, you'll learn how to
implement a finite state machine (FSM) to determine how your AI
behaves, apply probability and randomness to make games less
predictable, and implement a basic sensory system. Later, you'll
understand how to set up a game map with a navigation mesh,
incorporate movement through techniques such as A* pathfinding, and
provide characters with decision-making abilities using behavior
trees. By the end of this Unity book, you'll have the skills you
need to bring together all the concepts and practical lessons
you've learned to build an impressive vehicle battle game. What you
will learn Understand the basics of AI in game design Create
smarter game worlds and characters with C# programming Apply
automated character movement using pathfinding algorithm behaviors
Implement character decision-making algorithms using behavior trees
Build believable and highly efficient artificial flocks and crowds
Create sensory systems for your AI world Become well-versed with
the basics of procedural content generation Explore the application
of machine learning in Unity Who this book is forThis Unity
artificial intelligence book is for Unity developers with a basic
understanding of C# and the Unity Editor who want to expand their
knowledge of AI Unity game development.
The world of esports in education is booming, and the field needs
empirical studies to help ground much of what is going on in the
field. Over the last couple years, there appears to be a large
amount of anecdotal evidence surrounding esports and its role in
education, but researchers, teachers, coaches, and organizations
need peer-reviewed, research-based evidence so they can evolve the
field at large. As the amount of esports teams and organizations
continues to rise, so will the need for the field to provide
empirical research about esports and education and the effect it
has on students and those who partake in it. Esports Research and
Its Integration in Education is an essential reference source for
those interested in educational research related to esports topics
as they are approached through multiple ages of schooling and
infused throughout a variety of content areas and research
methodologies. The book covers empirical studies that help
practitioners to understand how esports is developing within and
around learning institutions and what the impact may be on students
and their contemporary educational experiences. Covering topics
such as college and career readiness, literacy practices, and urban
education, this text is essential for stakeholders involved in the
rise of esports, administrators, teachers, coaches, researchers,
students, and academicians.
The global gaming market, due to numerous technological
advancements in social media networking and live-streaming video,
has exploded in recent years. However, this newly acquired
popularity has left many industry professionals pondering a
difficult enigma: How does this affect the professional world?
Implications and Impacts of eSports on Business and Society:
Emerging Research and Opportunities provides innovative research
exploring the immersion of competitive electronic sports and
applications within global marketing, business, and society.
Featuring coverage on a broad range of topics such as social
networking, sponsorship branding, and risk management, this book is
ideally designed for sports and entertainment practitioners,
communications professionals, marketers, business consultants,
researchers, professionals, and students seeking current research
on potential business opportunities in the eSports industry.
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