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Books > Computing & IT > Computer software packages > Computer games
In just 24 lessons of one hour or less, Sams Teach Yourself Unity
Game Development in 24 Hours will help you master the Unity 2018
game engine at the heart of Ori and the Blind Forest, Firewatch,
Monument Valley, and many other sizzling-hot games! This book's
straightforward, step-by-step approach teaches you everything from
the absolute basics through sophisticated game physics, animation,
and mobile device deployment techniques. Every lesson builds on
what you've already learned, giving you a rock-solid foundation for
real-world success. Step-by-step instructions carefully walk you
through the most common Unity game development tasks. Practical,
hands-on examples show you how to apply what you learn. Quizzes and
exercises help you test your knowledge and stretch your skills.
Notes and Tips point out shortcuts and solutions Learn how to...
Get up and running fast with the Unity 2018 game engine and editor
Work efficiently with Unity's graphical asset pipeline Make the
most of lights and cameras Sculpt stunning worlds with Unity's
terrain and environmental tools Script tasks ranging from capturing
input to building complex behaviors Quickly create repeatable,
reusable game objects with prefabs Implement easy, intuitive game
user interfaces Control players through built-in and custom
character controllers Build realistic physical and trigger
collisions Leverage the full power of Unity's Animation and new
Timeline systems Integrate complex audio into your games Use mobile
device accelerometers and multi-touch displays Build engaging 2D
games with Unity's 2D tools and Tilemap Apply the "finishing
touches" and deploy your games
Computer game creation is a fascinating but very complex subject,
and this complexity can be off -putting to many. However, you
shouldn't lose heart if you want to learn how to create great
games; all you need is this book, some enthusiasm, and a good
imagination. The Game Maker's Apprentice shows you how to create 9
complete, exciting games of different types (action, adventure,
puzzle, and more) using the wildly popular Game Maker game creation
tool, complete with professional quality sounds and visuals. It
also teaches you all you need to know about game design theory
(challenges, learning curves, level design etc) and programming to
give you a solid grounding in game design. Game Maker uses an easy
drag-and-drop interface for the most part, so you don't need to
have any coding experience to start creating games. It also
features a built-in programming language to allow you to add
advanced features to your games. You can progress to using this
when you are ready. Go to http: //www.gamemaker.nl/ for more
information.
Back in a facsimile edition is Martin Amis's closet passion
project, first published in 1982: a compulsive gamer's guide to
arcades and beating your younger self's high score In this offbeat
book, introduced by Stephen Spielberg, acclaimed author Martin Amis
explores how 1980s video games took a generation by storm. Delving
into the electric atmosphere of the arcades where he misspent his
youth, he asks: Why did Space Invaders invade our hearts and minds?
How much time, loose change and sex appeal did they cost us? And
most importantly, which secret cheats and tactics must we master to
reach the next level? Part cautionary tale, part celebration of a
lifelong addiction, this is an essential manual for many a
self-confessed cyber geek, computer nerd and joystick junkie.
The issue of video games and their harmful/helpful effects on
children and young adults is a hot topic. The Hardback sold very
well. The book does not shy away from controversy, even finding
good news in shooter games vis a vis adolescent cognitive
development. "The Observer" newspaper recently called Gee 'One of
the worlds leading educational experts'.This title provides a
controversial look at the positive things that can be learned from
video games by a well known professor of education. James Paul Gee
begins his new book with 'I want to talk about video games- yes,
even violent video games - and say some positive things about
them'. With this simple but explosive beginning, one of America's
most well-respected professors of education looks seriously at the
good that can come from playing video games. Gee is interested in
the cognitive development that can occur when someone is trying to
escape a maze, find a hidden treasure and, even, blasting away an
enemy with a high-powered rifle. Talking about his own video-gaming
experience learning and using games as diverse as Lara Croft and
Arcanum, Gee looks at major specific cognitive activities such as:
how individuals develop a sense of identity; how one grasps
meaning; how one evaluates and follows a command; how one picks a
role model; and, how one perceives the world.This is a
ground-breaking book that takes up a new electronic method of
education and shows the positive upside it has for learning.
Discover all of the Exotic weapons from the world of Destiny 2 in
this comprehensive visual guide, loaded with stunning artwork! From
the Thorn and Hawkmoon hand cannon, to the Outbreak Perfected
rifle, Destiny 2 features an incredible arsenal of exotic weaponry.
Now, fans of the hit series can experience these weapons like never
before, with this definitive guide to the exotic weapons of Destiny
2. Featuring magnificent art from Destiny 2, it is the ultimate
book on the most unique weapons in Destiny 2. BEAUTIFUL EXOTIC
WEAPON ARTWORK: From the Thorn and Hawkmoon hand cannon, to the
Outbreak Perfected rifle, this book features the beautiful art of
Destiny 2. The incredible detail of the illustrations featured in
this book will give fans an unparalleled experience of the entire
Destiny 2 exotic weapon arsenal. OWN THE DEFINITIVE DESTINY 2
EXOTIC WEAPONS GUIDE: This book will be the ultimate word on the
exotic weapons of Destiny 2. COMPLETE YOUR DESTINY LIBRARY:
Destiny: The Exotic Collection, Volume One stands alongside
fan-favorite books such as Destiny: The Official Cookbook and Art
of Destiny Volume One and Two.
A wide-ranging anthology of essays exploring one of the most vital art forms on the planet today.
From the earliest computers to the smartphones in our pockets, video games have been on our screens and part of our lives for over fifty years. Critical Hits celebrates this sophisticated medium and considers its lasting impact on our culture and ourselves.
This collection of stylish, passionate, and searching essays opens with an introduction by Carmen Maria Machado, who edited the anthology alongside J. Robert Lennon. In these pages, writer-gamers find solace from illness and grief, test ideas about language, bodies, power, race, and technology, and see their experiences and identities reflected in―or complicated by―the interactive virtual worlds they inhabit. Elissa Washuta immerses herself in The Last of Us during the first summer of the pandemic. Nana Kwame Adjei-Brenyah describes his last goodbye to his father with the help of Disco Elysium. Jamil Jan Kochai remembers being an Afghan American teenager killing Afghan insurgents in Call of Duty.
Also included are a comic by MariNaomi about her time as a video game producer; a deep dive into “portal fantasy” movies about video games by Charlie Jane Anders; and new work by Alexander Chee, Hanif Abdurraqib, Larissa Pham, and many more.
Arm yourself with the practical skills and cutting edge insights
needed to successfully design engaging games across a variety of
genres and platforms Key Features * Master the skills, processes,
and techniques required to work in a professional studio * Ace the
core principles and processes of level design, world building, and
storytelling * Design, implement, and polish high quality features
and mechanics for modern video games Book Description If you are
seeking an up-to-date and actionable guide to game design, then you
have come to the right place! Immerse yourself in the fundamentals
of game design with this book, written by two industry veterans
with decades of game design experience across a variety of genres
and platforms. The second edition retains its original goal of
teaching the basics of game design in a practical manner, but also
adds some of the most recent trends in game design and a whole lot
of new practical examples from games of the current generation. A
new chapter on games as a service will explain how the role of the
game designer is evolving and go deeper into the design of games
that are meant to be played forever. Starting with learning how to
conceptualize a game idea, you will gradually move on to devising a
design plan and adapting solutions from existing games. You will
discover how to produce original game mechanics, and test and
eliminate anticipated design risks. You will then learn the basics
of Level Design, Interactive Storytelling, User Experience and
Accessibility. In the final chapters, you will learn to wrap up a
game ahead of its release date, work through the challenges of
designing games as a service and free-to-play games, and understand
how to significantly improve their quality through iteration,
playtesting and polishing. What you will learn * Define the scope
and structure of a game project * Conceptualize a game idea and
present it to others * Design gameplay systems and communicate them
clearly and thoroughly * Build and validate engaging game mechanics
* Design successful games as a service and prepare your games for
live operations * Master the principles behind level design,
worldbuilding and storytelling * Improve the quality of a game by
playtesting and polishing it Who This Book Is For Whether you are a
student eager to design your very first game, or a game designer
looking to expand your skillset, this book will help you master the
fundamentals of game design, across all stages of game development.
By focusing on best practices and a pragmatic approach, Practical
Game Design provides insights into the arts and crafts from two
senior game designers, with insider knowledge that even the most
seasoned industry veterans can appreciate. Prior experience with
game development is not absolutely necessary. However, a basic
knowledge of some popular video games will be helpful.
WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS? If you could upload
all of your memories into a machine, would that machine be you? Is
it possible we're all already artificial intelligences, living
inside a simulation? These sound like questions from a philosophy
class, but in fact they're from modern, popular video games.
Philosophical discussion often uses thought experiments to consider
ideas that we can't test in real life, and media like books, films,
and games can make these thought experiments far more accessible to
a non-academic audience. Thanks to their interactive nature, video
games can be especially effective ways to explore these ideas. Each
chapter of this book introduces a philosophical topic through
discussion of relevant video games, with interviews with game
creators and expert philosophers. In ten chapters, this book
demonstrates how video games can help us to consider the following
questions: 1. Why do video games make for good thought experiments?
(From the ethical dilemmas of the Mass Effect series to 'philosophy
games'.) 2. What can we actually know? (From why Phoenix Wright is
right for the wrong reasons to whether No Man's Sky is a lie.) 3.
Is virtual reality a kind of reality? (On whether VR headsets like
the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market
hallucination.) 4. What constitutes a mind? (From the souls of
Beyond: Two Souls to the synths of Fallout 4.) 5. What can you lose
before you're no longer yourself? (Identity crises in the likes of
The Swapper and BioShock Infinite.) 6. Does it mean anything to say
we have choice? (Determinism and free will in Bioshock, Portal 2
and Deus Ex.) 7. What does it mean to be a good or dutiful person?
(Virtue ethics in the Ultima series and duty ethics in Planescape:
Torment.) 8. Is there anything better in life than to be happy?
(Utilitarianism in Bioshock 2 and Harvest Moon.) 10. How should we
be governed, for whom and by who? (Government and rights in Eve
Online, Crusader Kings, Democracy 3 and Fable 3.) 11. Is it ever
right to take another life? And how do we cope with our own death?
(The Harm Thesis and the good death in To The Moon and Lost
Odyssey.)
Visionary game designer Jane McGonigal reveals how we can harness
the power of games to solve real world problems and improve our
day-to-day living.
Create, customize, and optimize your own professional games from
scratch with Unity 2022 Includes invitation to join the online
Unity Game Development community to read the book alongside Unity
developers/C# programmers and Nicolas Borromeo. Purchase of the
print or Kindle book includes a free eBook in the PDF format. Key
Features Create the game prototype and learn the fundamentals of
Unity editor to build scenes, objects and import objects Add
interactivity, win/lose conditions, sound, graphics and artificial
intelligence using C# and visual scripting Improve the game
graphics, user interface, add visual effects and animations using
Animator, Cinemachine, and Timeline Book DescriptionUnity is a
cross-platform game engine that provides you with powerful but
simple-to-use features to solve the most common problems in Game
Development, such as rendering, animation, physics, sound, and
effects. You'll learn to use these features to create simple but
complete games (and all the nuances needed to handle Unity).
Complete with hands-on tutorials and projects, this book will teach
you to use the Unity game engine, create C# and visual scripts,
integrate graphics, sound, and animations, and manipulate physics
to create interesting mechanics for your game. You'll then code a
simple AI agent to challenge the user and work with profiling tools
to ensure code efficiency. Finally, you'll work with Unity's AR
tools to create AR experiences for 3D apps and games before
publishing them to the world. If you are interested in creating
impressive, commercial-quality games that are playable on a variety
of platforms, then you've come to the right place. What you will
learn Build a game prototype that includes gameplay, player and
non-player characters, assets, animations, and more Set up and
navigate the game engine to dive into the Unity Editor and discover
unique and new features released in 2022 Learn both C# and Visual
Scripting to customize player movements, the user interface, and
game physics Apply shaders to improve your game graphics using
Shader Graph and Universal Render Pipeline (URP) Create win-lose
conditions for the game by using design patterns such as Singleton
and Event Listeners Implement Game AI to build a fully functional
enemy capable of detecting and attacking the player Debug, test,
optimize, and create an executable version of the game to share
with your friends Who this book is forBoth game and non-game
developers who wish to migrate or start building 3D games in Unity
will find this book useful. While you'll still able to follow along
if you don't have any programming experience, knowing the
fundamentals of C# programming will help you get the most out of
this book.
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