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Books > Computing & IT > Computer software packages > Computer games

Critical Hits - Writers Playing Video Games (Paperback): Carmen Maria Machado, J.Robert Lennon Critical Hits - Writers Playing Video Games (Paperback)
Carmen Maria Machado, J.Robert Lennon
R420 R396 Discovery Miles 3 960 Save R24 (6%) In Stock

A wide-ranging anthology of essays exploring one of the most vital art forms on the planet today.

From the earliest computers to the smartphones in our pockets, video games have been on our screens and part of our lives for over fifty years. Critical Hits celebrates this sophisticated medium and considers its lasting impact on our culture and ourselves.

This collection of stylish, passionate, and searching essays opens with an introduction by Carmen Maria Machado, who edited the anthology alongside J. Robert Lennon. In these pages, writer-gamers find solace from illness and grief, test ideas about language, bodies, power, race, and technology, and see their experiences and identities reflected in―or complicated by―the interactive virtual worlds they inhabit. Elissa Washuta immerses herself in The Last of Us during the first summer of the pandemic. Nana Kwame Adjei-Brenyah describes his last goodbye to his father with the help of Disco Elysium. Jamil Jan Kochai remembers being an Afghan American teenager killing Afghan insurgents in Call of Duty.

Also included are a comic by MariNaomi about her time as a video game producer; a deep dive into “portal fantasy” movies about video games by Charlie Jane Anders; and new work by Alexander Chee, Hanif Abdurraqib, Larissa Pham, and many more.

First & Frequent Fantasy - University Women & Gaming (Paperback): J. D. Dixon First & Frequent Fantasy - University Women & Gaming (Paperback)
J. D. Dixon; Jerry Fieldsted
R901 Discovery Miles 9 010 Ships in 18 - 22 working days
The Art Of Apex Legends (Hardcover): Respawn Entertainment The Art Of Apex Legends (Hardcover)
Respawn Entertainment
R1,128 R943 Discovery Miles 9 430 Save R185 (16%) Ships in 9 - 17 working days
Disgaea RPG Guide - Tips and Tricks (Paperback): Marsx14 Disgaea RPG Guide - Tips and Tricks (Paperback)
Marsx14
R288 Discovery Miles 2 880 Ships in 18 - 22 working days
Game of X v.1 - Xbox (Paperback): Rusel DeMaria Game of X v.1 - Xbox (Paperback)
Rusel DeMaria
R1,436 Discovery Miles 14 360 Ships in 10 - 15 working days

Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft's unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live. Key Features Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft's unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live.

Reimagining Characters with Unreal Engine's MetaHuman Creator - Elevate your films with cinema-quality character designs... Reimagining Characters with Unreal Engine's MetaHuman Creator - Elevate your films with cinema-quality character designs and motion capture animation (Paperback)
Brian Rossney
R1,324 Discovery Miles 13 240 Ships in 18 - 22 working days

Discover the power of Unreal Engine 5 and the MetaHuman Creator to develop realistic digital characters, infusing them with full body and facial animation Key Features * Create realistic characters using the MetaHuman Creator using a mixture of preset and custom tools * Import your character into Unreal Engine 5 to access more editing options and begin animating it * Combine face and body motion capturing to fully animate your digital humans Book Description MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you'll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you'll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you'll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you'll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you'll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control. What you will learn * Create your own bespoke character using MHC * Develop custom faces based on real people * Utilize Blueprints to take control of your digital character * Retarget animations using the Unreal Mannequin * Use DeepMotion and Live Link for complete body and face animation * Use the Control Rig to refine animations * Export and render your character Who This Book Is For This book is for filmmakers and hobbyists who are planning to make a film using Unreal Engine for the first time, having worked in live action or purely digital media previously, either professionally or as a hobby. No experience with Unreal Engine is required, however it is useful to have some knowledge of 3D development applications and concepts like wireframes, skin weights, transform tools, and motion capture. It is recommended that you have access to an iPhone X (or a later model). Alternatively, you can use a free or paid version of Faceware, along with a basic webcam.

Playing at Narratology: Digital Media as Narrative Theory (Paperback): Daniel Punday Playing at Narratology: Digital Media as Narrative Theory (Paperback)
Daniel Punday
R1,035 Discovery Miles 10 350 Ships in 18 - 22 working days
Building Games with Flutter - The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3... Building Games with Flutter - The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3 (Paperback)
Paul Teale
R1,048 Discovery Miles 10 480 Ships in 18 - 22 working days

Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way Key Features Begin your Flutter game development journey with step-by-step instructions and best practices Understand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audio Build enjoyable games with Flutter that can be played across different platforms Book DescriptionWith its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter. What you will learn Discover the Flame engine and how to use it in game programming in Flutter Organize the graphics and sounds used in your game Animate a sprite in your games and detect when the player collides with tiles Run the game as a web page and desktop app Expand our player control with key navigation Build your first game and make your enemies more intelligent with AI for games Who this book is forIf you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.

Elevating Game Experiences with Unreal Engine 5 - Bring your game ideas to life using the new Unreal Engine 5 and C++... Elevating Game Experiences with Unreal Engine 5 - Bring your game ideas to life using the new Unreal Engine 5 and C++ (Paperback, 2nd Revised edition)
Goncalo Marques, Devin Sherry, David Pereira, Hammad Fozi
R2,209 Discovery Miles 22 090 Ships in 18 - 22 working days

Get hands-on with game development tools and techniques to build game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the games industry Key Features Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++ Learn techniques to prototype and develop your own ideas with key images printed in color Reinforce your skills with project-based learning by building a series of games from scratch Book DescriptionImmerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You'll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games. What you will learn Create a fully functional third-person character and enemies Implement navigation with keyboard, mouse, and gamepad Program logic and game mechanics with collision and particle effects Explore AI for games with Blackboards and behavior trees Build character animations with animation blueprints and montages Polish your game with stunning visual and sound effects Explore the fundamentals of game UI using a heads-up display Discover how to implement multiplayer in your games Who this book is forThis book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended.

Game Design - Impossible: The drama of game development (Paperback): Courtney Goldsmith Game Design - Impossible: The drama of game development (Paperback)
Courtney Goldsmith; Illustrated by Emma Jonsson; Guido Schmidt
R516 Discovery Miles 5 160 Ships in 18 - 22 working days
Scratch Programming - A Complete Guide For Beginners (Paperback): Connor Wallace Scratch Programming - A Complete Guide For Beginners (Paperback)
Connor Wallace
R498 Discovery Miles 4 980 Ships in 18 - 22 working days
The 100 Greatest MSDOS Games (Paperback): Tom Crossland The 100 Greatest MSDOS Games (Paperback)
Tom Crossland
R335 Discovery Miles 3 350 Ships in 18 - 22 working days
Code Gamers Development Essentials (Paperback): Andres E Colonna Code Gamers Development Essentials (Paperback)
Andres E Colonna
R536 Discovery Miles 5 360 Ships in 18 - 22 working days
Long Live Mortal Kombat: Round 1 - The Fatalities and Fandom of the Arcade Era (Paperback): David L Craddock Long Live Mortal Kombat: Round 1 - The Fatalities and Fandom of the Arcade Era (Paperback)
David L Craddock
R882 Discovery Miles 8 820 Ships in 18 - 22 working days
Planet of Death - Artic Computing's Adventure A (Paperback): Stephen Harris Planet of Death - Artic Computing's Adventure A (Paperback)
Stephen Harris
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Emojicode Programming for Parents - Teach your Children Programming Basics in 30 Days or Less Using Emojis (Paperback): Avery... Emojicode Programming for Parents - Teach your Children Programming Basics in 30 Days or Less Using Emojis (Paperback)
Avery Meyers
R652 Discovery Miles 6 520 Ships in 18 - 22 working days
League Of Legends - The Secret Blueprint To High Elo - With This Simple Step-by-Step Process, You Will Climb The Ranked Ladder... League Of Legends - The Secret Blueprint To High Elo - With This Simple Step-by-Step Process, You Will Climb The Ranked Ladder With Ease (Paperback)
Manuel Obermeier
R390 Discovery Miles 3 900 Ships in 18 - 22 working days
Japanese Videogames - Rising from the Ashes in a Westernized Console Market (Paperback): Pedro Bartolo Japanese Videogames - Rising from the Ashes in a Westernized Console Market (Paperback)
Pedro Bartolo
R736 Discovery Miles 7 360 Ships in 18 - 22 working days
Virtual Reality - Everything You Wanted to Know Featuring Exclusive Interviews (How to Understand, Use & Create With Virtual... Virtual Reality - Everything You Wanted to Know Featuring Exclusive Interviews (How to Understand, Use & Create With Virtual Reality) (Paperback)
William Tardif
R437 R404 Discovery Miles 4 040 Save R33 (8%) Ships in 18 - 22 working days
Mario Tennis Aces, Characters, Tips, Controls, Unlockables, Wiki, Guide Unofficial (Paperback): Leet Player Mario Tennis Aces, Characters, Tips, Controls, Unlockables, Wiki, Guide Unofficial (Paperback)
Leet Player
R307 Discovery Miles 3 070 Ships in 18 - 22 working days
Pure Faming 2018, Mods, Cheats, Workers, Animals, Vehicles, Achievements, Guide (Paperback): Leet Player Pure Faming 2018, Mods, Cheats, Workers, Animals, Vehicles, Achievements, Guide (Paperback)
Leet Player
R308 Discovery Miles 3 080 Ships in 18 - 22 working days
Enter the Metaverse - The Beginners Guide to Virtual Worlds - NFT Games, Play-to-Earn, GameFi, and Blockchain Entertainment... Enter the Metaverse - The Beginners Guide to Virtual Worlds - NFT Games, Play-to-Earn, GameFi, and Blockchain Entertainment such as Axie Infinity, Decentraland, The Sandbox, Meta, Gala, Gods Unchained, Bloktopia, and More! (Paperback)
Chris Collins
R330 R306 Discovery Miles 3 060 Save R24 (7%) Ships in 18 - 22 working days
Good Game, Well Played - A collection of video game essays as seen on Kotaku and Polygon (Paperback): Brian Crecente Good Game, Well Played - A collection of video game essays as seen on Kotaku and Polygon (Paperback)
Brian Crecente
R259 Discovery Miles 2 590 Ships in 18 - 22 working days
Foundations of Videogame Programming - Code Repository (Paperback): Benjamin Sanders Foundations of Videogame Programming - Code Repository (Paperback)
Benjamin Sanders
R1,545 Discovery Miles 15 450 Ships in 18 - 22 working days
Choo Choo Charles Complete Guide - Best Tips, Tricks and Strategies to Become a Pro Player (Paperback): Estelle Hobbs Choo Choo Charles Complete Guide - Best Tips, Tricks and Strategies to Become a Pro Player (Paperback)
Estelle Hobbs
R307 Discovery Miles 3 070 Ships in 18 - 22 working days
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