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Books > Computing & IT > Computer software packages > Computer games
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Witch Trial
(Paperback)
Dan Henderson, Marc A Golombeck, Roby Sherman
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R643
Discovery Miles 6 430
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Ships in 18 - 22 working days
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Create ready-to-play 3D games with reactive environments, sound,
dynamic effects, and more! Key Features Build a solid foundation
for game design and game development Understand the fundamentals of
3D such as coordinates, spaces, vectors, and cameras Get to grips
with essential Unity concepts including characters, scenes,
terrains, objects and more Book DescriptionThis book, written by a
team of experts at Unity Technologies, follows an informal,
demystifying approach to the world of game development. You'll
learn the 3D and C# fundamentals before starting to build one short
segment of the full game - a vertical slice. With every progressing
chapter, you'll learn to improve this game (alongside building your
own) to make it ready to pitch to studios. Within Unity 3D Game
Development, you will learn to: Design and build 3D characters, and
the game environment Think about the users' interactions with your
game Develop the interface and apply visual effects to add an
emotional connection to your world Grasp a solid foundation of
sound design, animations, and lightning to your creations Build,
test, and add final touches The book is split between expert
insights that you'll read before you look into the project on
GitHub to understand all the underpinnings. This way, you get to
see the end result, and you're allowed to be creative and give your
own thoughts to design, as well as work through the process with
the new tools we introduce. Join the book community on Discord:
Read this book with Unity game developers, and the team of authors.
Ask questions, build teams, chat with the authors, participate in
events and much more. The link to join is included in the book.
What you will learn Learn fundamentals of designing a 3D game and
C# scripting Design your game character and work through their
mechanics and movements Create an environment with Unity Terrain
and ProBuilder Explore instantiation and rigid bodies through
physics theory and code Implement sound, lighting effects, trail
rendering, and other dynamic effects Create a short, fully
functional segment of your game in a vertical slice Polish your
game with performance tweaks JOIN the 'book-club' to read alongside
other users, Unity experts, and ask the authors when stuck Who this
book is forOur goal with this book is to enable every reader to
build the right mindset to think about 3D games, and then show them
all the steps we took to create ours. The main target audience for
this book is those with some prior knowledge in game development,
though regardless of your experience, we hope to create an
enjoyable learning journey for you.
You don t need to be a wizard to transform a game you like into a
game you love. Imagine if you could give your favorite PC game a
more informative heads-up display or instantly collect all that
loot from your latest epic battle. Bring your knowledge of
Windows-based development and memory management, and Game Hacking
will teach you what you need to become a true game hacker. Learn
the basics, like reverse engineering, assembly code analysis,
programmatic memory manipulation, and code injection, and hone your
new skills with hands-on example code and practice binaries. Level
up as you learn how to: Scan and modify memory with Cheat Engine
Explore program structure and execution flow with OllyDbg Log
processes and pinpoint useful data files with Process Monitor
Manipulate control flow through NOPing, hooking, and more Locate
and dissect common game memory structures You ll even discover the
secrets behind common game bots, including: Extrasensory perception
hacks, such as wallhac
Get up and running with Unity with the help of expert guidance for
addressing the performance issues encountered in Unity development
Key Features Discover solutions to common problems faced by .NET
developers while creating games in Unity Explore tips, tricks, best
practices, and advanced Unity coding techniques for creating
impressive games Understand how to program with C# code using
Unity's built-in modules and add engaging effects Book
DescriptionUnderstand what makes Unity the world's most widely used
real-time 3D development platform and explore its powerful features
for creating 3D and 2D games, as well as the Unity game engine and
the Microsoft Game Dev, including the Microsoft Azure Cloud and
Microsoft Azure PlayFab services, to create games. You will start
by getting acquainted with the Unity editor and the basic concepts
of Unity script programming with C#. You'll then learn how to use
C# code to work with Unity's built-in modules, such as UI,
animation, physics, video, and audio, and understand how to develop
a game with Unity and C#. As you progress through the chapters,
you'll cover advanced topics such as the math involved in computer
graphics and how to create a custom render pipeline in Unity with
the new Scriptable Render Pipeline, all while optimizing
performance in Unity. Along the way, you'll be introduced to
Microsoft Game Dev, Azure services, and Azure PlayFab, and using
the Unity3D PlayFab SDK to access the PlayFab API. By the end of
this Unity book, you'll have become familiar with the Unity engine
and be ready to develop your own games while also addressing the
performance issues that you could encounter in the development
process. What you will learn Get to grips with using the Unity
Editor Use C# scripts to work with Unity's built-in modules such as
UI, animation, physics, video, and audio Create a custom render
pipeline in Unity Engine with the latest Scriptable Render Pipeline
Write high-performance multithreaded code with the latest DOTS in
Unity Discover the Azure PlayFab Client library for C# in Unity
Understand how the asset management and serialization system within
Unity really works Explore some of the most commonly used profiler
tools in Unity development Who this book is forThe book is for
developers with intermediate .NET and C# programming experience who
are interested in learning game development with Unity. Basic
experience in C# programming is assumed.
In "Extra Lives," acclaimed writer and life-long video game
enthusiast Tom Bissell takes the reader on an insightful and
entertaining tour of the art and meaning of video games.
In just a few decades, video games have grown increasingly complex
and sophisticated, and the companies that produce them are now
among the most profitable in the entertainment industry. Yet few
outside this world have thought deeply about how these games work,
why they are so appealing, and what they are capable of
artistically. Blending memoir, criticism, and first-rate reportage,
"Extra Lives "is a milestone work about what might be the dominant
popular art form of our time.
Get hands-on with game development tools and techniques to build
game project using the latest version of Unreal Engine and C++, two
of the most widely used tools in the games industry Key Features
Kickstart your career or develop a new hobby by learning game
development with Unreal Engine 5 and C++ Learn techniques to
prototype and develop your own ideas with key images printed in
color Reinforce your skills with project-based learning by building
a series of games from scratch Book DescriptionImmerse yourself in
the Unreal game projects with this book, written by four highly
experienced industry professionals with many years of combined
experience with Unreal Engine. Elevating Game Experiences with
Unreal Engine 5 will walk you through the latest version of Unreal
Engine by helping you get hands-on with the game creation projects.
The book starts with an introduction to the Unreal Editor and key
concepts such as actors, blueprints, animations, inheritance, and
player input. You'll then move on to the first of three projects,
building a dodgeball game, where you'll learn the concepts of line
traces, collisions, projectiles, user interface, and sound effects.
You'll also discover how to combine these concepts to showcase your
new skills. The second project, a side-scroller game, will help you
implement concepts such as animation blending, enemy AI, spawning
objects, and collectibles. And finally, you'll cover the key
concepts in creating a multiplayer environment as you work on the
third project, an FPS game. By the end of this Unreal Engine book,
you'll have a broad understanding of how to use the tools that the
game engine provides to start building your own games. What you
will learn Create a fully functional third-person character and
enemies Implement navigation with keyboard, mouse, and gamepad
Program logic and game mechanics with collision and particle
effects Explore AI for games with Blackboards and behavior trees
Build character animations with animation blueprints and montages
Polish your game with stunning visual and sound effects Explore the
fundamentals of game UI using a heads-up display Discover how to
implement multiplayer in your games Who this book is forThis book
is for game developers looking to get started with using Unreal
Engine 5 for their game development projects. Anyone who has used
Unreal Engine before and wants to consolidate, improve, and apply
their skills will find this book useful. To better grasp the
concepts explained in this book, prior knowledge of C++ basics such
as variables, functions, classes, polymorphism, and pointers is
required. For full compatibility with the IDE used in this book, a
Windows system is recommended.
Discover how to build enhanced feature-filled games using the power
of Luau programming by getting hands-on with creating a complete
end-to-end game using Roblox Studio Key Features Leverage the tips
and tricks covered in this game development book for writing
advanced Roblox scripts Explore the capabilities of Roblox Luau to
create complex games using user input, datastores, and user
interfaces for all devices Each subject contains an additional
exercise for the reader to experiment Book DescriptionRoblox is a
game platform with over 47 million daily active users. Something
unique to Roblox is that you're playing games made by other gamers!
This means that you can make your own games, even if you have no
experience. In addition, Roblox provides a free engine that allows
you to create and publish a simple game in less than five minutes
and get paid while at it. Most Roblox games require programming.
This book starts with the basics of programming in Roblox Luau.
Each chapter builds on the previous one, which eventually results
in you mastering programming concepts in Lua. Next, the book
teaches you complex technologies that you can implement in your
game. Each concept is explained clearly and uses simple examples
that show you how the technology is being used. This book contains
additional exercises for you to experiment with the concepts you've
learned. Using best practices, you will understand how to write and
build complex systems such as databases, user input controls, and
all device user interfaces. In addition, you will learn how to
build an entire game from scratch. By the end of this book, you
will be able to program complex systems in Roblox from the ground
up by learning how to write code using Luau and create optimized
code. What you will learn Understand and learn the basics of Roblox
Luau Discover how to write efficient and optimized Luau code to
avoid bad smells Explore how to optimize your game for PC,
consoles, phones, and tablets Get up to speed with how to build
databases using Luau Understand client and server functionalities
and learn how to securely establish communication Discover how to
build an advanced Roblox game from scratch Who this book is forThis
book is for fairly experienced Roblox developers who have basic
programming knowledge and want to take their skills to the next
level with advanced concepts in a simple and effective way. Basic
knowledge of Roblox, Roblox Studio, and Roblox Luau is recommended
before getting started with this book. A short refresher is
provided for those who have not used Roblox in a while.
Build a complete game from start to finish using Flutter and Flame
while getting acquainted with each building block in game design
along the way Key Features Begin your Flutter game development
journey with step-by-step instructions and best practices
Understand the Flame game engine and its essential elements for
making games, sprite animation, tilemaps, and audio Build enjoyable
games with Flutter that can be played across different platforms
Book DescriptionWith its powerful tools and quick implementation
capabilities, Flutter provides a new way to build scalable
cross-platform apps. In this book, you'll learn how to build on
your knowledge and use Flutter as the foundation for creating
games. This game development book takes a hands-on approach to
building a complete game from scratch. You'll see how to get
started with the Flame library and build a simple animated example
to test Flame. You'll then discover how to organize and load images
and audio in your Flutter game. As you advance, you'll gain
insights into the game loop and set it up for fast and efficient
processing. The book also guides you in using Tiled to create maps,
add sprites to the maps that the player can interact with, and see
how to use tilemap collision to create paths for a player to walk
on. Finally, you'll learn how to make enemies more intelligent with
artificial intelligence (AI). By the end of the book, you'll have
gained the confidence to build fun multiplatform games with
Flutter. What you will learn Discover the Flame engine and how to
use it in game programming in Flutter Organize the graphics and
sounds used in your game Animate a sprite in your games and detect
when the player collides with tiles Run the game as a web page and
desktop app Expand our player control with key navigation Build
your first game and make your enemies more intelligent with AI for
games Who this book is forIf you are a Flutter developer looking to
apply your Flutter programming skills to games development, this
book is for you. Basic knowledge of Dart will assist with
understanding the concepts covered.
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