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Books > Computing & IT > Computer software packages > Computer games

Witch Trial (Paperback): Dan Henderson, Marc A Golombeck, Roby Sherman Witch Trial (Paperback)
Dan Henderson, Marc A Golombeck, Roby Sherman
R643 Discovery Miles 6 430 Ships in 18 - 22 working days
Game Artist 2021 - The Ultimate Career Guide (Paperback): Paul Jones Game Artist 2021 - The Ultimate Career Guide (Paperback)
Paul Jones
R820 Discovery Miles 8 200 Ships in 18 - 22 working days
Game Designer Confessions - Insights from Finland's Top Game Designers (Paperback): Harro Groenberg, Konsta Klemetti Game Designer Confessions - Insights from Finland's Top Game Designers (Paperback)
Harro Groenberg, Konsta Klemetti
R631 Discovery Miles 6 310 Ships in 18 - 22 working days
Code Gamers Development - Essentials: A 9-Week Beginner's Guide to Start Your Game-Development Career (Paperback): A E... Code Gamers Development - Essentials: A 9-Week Beginner's Guide to Start Your Game-Development Career (Paperback)
A E Colonna
R398 Discovery Miles 3 980 Ships in 18 - 22 working days
Life And Times - Issue Two (Paperback): Colin Griffith Life And Times - Issue Two (Paperback)
Colin Griffith
R569 Discovery Miles 5 690 Ships in 18 - 22 working days
Lonely Adventure - Secrets of the Loud Waterfall.: An Interactive AR Children's Story #7 (Paperback): Yelena Yelizarova,... Lonely Adventure - Secrets of the Loud Waterfall.: An Interactive AR Children's Story #7 (Paperback)
Yelena Yelizarova, Mariia Yelizarova; Edited by Mariia Yelizarova
R258 Discovery Miles 2 580 Ships in 18 - 22 working days
Starflight - How the PC and DOS Exploded Computer Gaming 1987-1994 (Paperback): Jamie Lendino Starflight - How the PC and DOS Exploded Computer Gaming 1987-1994 (Paperback)
Jamie Lendino
R612 Discovery Miles 6 120 Ships in 18 - 22 working days
Unity 3D Game Development - Designed for passionate game developers Engineered to build professional games (Paperback): Anthony... Unity 3D Game Development - Designed for passionate game developers Engineered to build professional games (Paperback)
Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
R861 Discovery Miles 8 610 Ships in 18 - 22 working days

Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more! Key Features Build a solid foundation for game design and game development Understand the fundamentals of 3D such as coordinates, spaces, vectors, and cameras Get to grips with essential Unity concepts including characters, scenes, terrains, objects and more Book DescriptionThis book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. You'll learn the 3D and C# fundamentals before starting to build one short segment of the full game - a vertical slice. With every progressing chapter, you'll learn to improve this game (alongside building your own) to make it ready to pitch to studios. Within Unity 3D Game Development, you will learn to: Design and build 3D characters, and the game environment Think about the users' interactions with your game Develop the interface and apply visual effects to add an emotional connection to your world Grasp a solid foundation of sound design, animations, and lightning to your creations Build, test, and add final touches The book is split between expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord: Read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book. What you will learn Learn fundamentals of designing a 3D game and C# scripting Design your game character and work through their mechanics and movements Create an environment with Unity Terrain and ProBuilder Explore instantiation and rigid bodies through physics theory and code Implement sound, lighting effects, trail rendering, and other dynamic effects Create a short, fully functional segment of your game in a vertical slice Polish your game with performance tweaks JOIN the 'book-club' to read alongside other users, Unity experts, and ask the authors when stuck Who this book is forOur goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours. The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.

Atari to Zelda - Japan's Videogames in Global Contexts (Paperback): Mia Consalvo Atari to Zelda - Japan's Videogames in Global Contexts (Paperback)
Mia Consalvo
R1,153 Discovery Miles 11 530 Ships in 18 - 22 working days
FIFA 23 Complete guide & tips (Paperback): Bryon Breitenberg FIFA 23 Complete guide & tips (Paperback)
Bryon Breitenberg
R310 Discovery Miles 3 100 Ships in 18 - 22 working days
Html5 2022 - The Best Guide to Formatting Websites and Learning the Basics of Web Design. Use HTML to Create Innovative... Html5 2022 - The Best Guide to Formatting Websites and Learning the Basics of Web Design. Use HTML to Create Innovative Websites and Applications (Paperback)
Italo Leggo
R706 R625 Discovery Miles 6 250 Save R81 (11%) Ships in 18 - 22 working days
Amstrad Games Book - Cpc464 & Cpc664 (Paperback): Kevin Bergin, Andrew Lacey Amstrad Games Book - Cpc464 & Cpc664 (Paperback)
Kevin Bergin, Andrew Lacey
R411 Discovery Miles 4 110 Ships in 18 - 22 working days
Game Hacking (Paperback): Nick Cano Game Hacking (Paperback)
Nick Cano
R1,260 R1,027 Discovery Miles 10 270 Save R233 (18%) Ships in 9 - 17 working days

You don t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: Scan and modify memory with Cheat Engine Explore program structure and execution flow with OllyDbg Log processes and pinpoint useful data files with Process Monitor Manipulate control flow through NOPing, hooking, and more Locate and dissect common game memory structures You ll even discover the secrets behind common game bots, including: Extrasensory perception hacks, such as wallhac

Game Development with Unity for .NET Developers - The ultimate guide to creating games with Unity and Microsoft Game Stack... Game Development with Unity for .NET Developers - The ultimate guide to creating games with Unity and Microsoft Game Stack (Paperback)
Jiadong Chen, E. D. Price
R1,383 Discovery Miles 13 830 Ships in 18 - 22 working days

Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development Key Features Discover solutions to common problems faced by .NET developers while creating games in Unity Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive games Understand how to program with C# code using Unity's built-in modules and add engaging effects Book DescriptionUnderstand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process. What you will learn Get to grips with using the Unity Editor Use C# scripts to work with Unity's built-in modules such as UI, animation, physics, video, and audio Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline Write high-performance multithreaded code with the latest DOTS in Unity Discover the Azure PlayFab Client library for C# in Unity Understand how the asset management and serialization system within Unity really works Explore some of the most commonly used profiler tools in Unity development Who this book is forThe book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.

Dragon Quest Builders 2 - COMPLETE GUIDE: How to Become a Pro Player in Dragon Quest Builders 2 (Walkthroughs, Tips, Tricks,... Dragon Quest Builders 2 - COMPLETE GUIDE: How to Become a Pro Player in Dragon Quest Builders 2 (Walkthroughs, Tips, Tricks, and Strategies) (Paperback)
Nasser Baz
R300 Discovery Miles 3 000 Ships in 18 - 22 working days
Extra Lives - Why Video Games Matter (Paperback): Tom Bissell Extra Lives - Why Video Games Matter (Paperback)
Tom Bissell
R434 R399 Discovery Miles 3 990 Save R35 (8%) Ships in 10 - 15 working days

In "Extra Lives," acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games.
In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, "Extra Lives "is a milestone work about what might be the dominant popular art form of our time.

Coding for Kids 5 Books in 1 - Javascript, Python and C++ Guide for Kids and Beginners (Coding for Absolute Beginners)... Coding for Kids 5 Books in 1 - Javascript, Python and C++ Guide for Kids and Beginners (Coding for Absolute Beginners) (Paperback)
Bob Mather
R1,636 Discovery Miles 16 360 Ships in 18 - 22 working days
Elevating Game Experiences with Unreal Engine 5 - Bring your game ideas to life using the new Unreal Engine 5 and C++... Elevating Game Experiences with Unreal Engine 5 - Bring your game ideas to life using the new Unreal Engine 5 and C++ (Paperback, 2nd Revised edition)
Goncalo Marques, Devin Sherry, David Pereira, Hammad Fozi
R2,209 Discovery Miles 22 090 Ships in 18 - 22 working days

Get hands-on with game development tools and techniques to build game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the games industry Key Features Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++ Learn techniques to prototype and develop your own ideas with key images printed in color Reinforce your skills with project-based learning by building a series of games from scratch Book DescriptionImmerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You'll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games. What you will learn Create a fully functional third-person character and enemies Implement navigation with keyboard, mouse, and gamepad Program logic and game mechanics with collision and particle effects Explore AI for games with Blackboards and behavior trees Build character animations with animation blueprints and montages Polish your game with stunning visual and sound effects Explore the fundamentals of game UI using a heads-up display Discover how to implement multiplayer in your games Who this book is forThis book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended.

Over the Spectrum (Paperback): Philip Williams Over the Spectrum (Paperback)
Philip Williams
R368 Discovery Miles 3 680 Ships in 18 - 22 working days
Mastering Roblox Coding - The unofficial guide to leveling up your Roblox scripting skills and building games using Luau... Mastering Roblox Coding - The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming (Paperback)
Mark Kiepe
R1,128 Discovery Miles 11 280 Ships in 18 - 22 working days

Discover how to build enhanced feature-filled games using the power of Luau programming by getting hands-on with creating a complete end-to-end game using Roblox Studio Key Features Leverage the tips and tricks covered in this game development book for writing advanced Roblox scripts Explore the capabilities of Roblox Luau to create complex games using user input, datastores, and user interfaces for all devices Each subject contains an additional exercise for the reader to experiment Book DescriptionRoblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you're playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you've learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code. What you will learn Understand and learn the basics of Roblox Luau Discover how to write efficient and optimized Luau code to avoid bad smells Explore how to optimize your game for PC, consoles, phones, and tablets Get up to speed with how to build databases using Luau Understand client and server functionalities and learn how to securely establish communication Discover how to build an advanced Roblox game from scratch Who this book is forThis book is for fairly experienced Roblox developers who have basic programming knowledge and want to take their skills to the next level with advanced concepts in a simple and effective way. Basic knowledge of Roblox, Roblox Studio, and Roblox Luau is recommended before getting started with this book. A short refresher is provided for those who have not used Roblox in a while.

Building Games with Flutter - The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3... Building Games with Flutter - The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3 (Paperback)
Paul Teale
R1,048 Discovery Miles 10 480 Ships in 18 - 22 working days

Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way Key Features Begin your Flutter game development journey with step-by-step instructions and best practices Understand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audio Build enjoyable games with Flutter that can be played across different platforms Book DescriptionWith its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter. What you will learn Discover the Flame engine and how to use it in game programming in Flutter Organize the graphics and sounds used in your game Animate a sprite in your games and detect when the player collides with tiles Run the game as a web page and desktop app Expand our player control with key navigation Build your first game and make your enemies more intelligent with AI for games Who this book is forIf you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.

A Hobbyist's Guide to THEA500 Mini (Paperback): Holger Wessling A Hobbyist's Guide to THEA500 Mini (Paperback)
Holger Wessling
R515 Discovery Miles 5 150 Ships in 18 - 22 working days
Learn to Code 4 Kids With Scratch - The Playful introduction to Scratch Coding Made Easy Guide with Projects for Young Boys and... Learn to Code 4 Kids With Scratch - The Playful introduction to Scratch Coding Made Easy Guide with Projects for Young Boys and Girls (Paperback)
Oje Ebhota; Contributions by Sesem Ebhota
R720 Discovery Miles 7 200 Ships in 18 - 22 working days
The Art Of Trover Saves The Universe (Hardcover): Squanch Games The Art Of Trover Saves The Universe (Hardcover)
Squanch Games
R930 Discovery Miles 9 300 Ships in 10 - 15 working days
Understanding Your ZX81 ROM (Paperback): Ian Logan Understanding Your ZX81 ROM (Paperback)
Ian Logan
R341 Discovery Miles 3 410 Ships in 18 - 22 working days
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