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Books > Computing & IT > Computer software packages > Computer games

Unity 2018 Game Development in 24 Hours, Sams Teach Yourself (Paperback, 3rd edition): Mike Geig Unity 2018 Game Development in 24 Hours, Sams Teach Yourself (Paperback, 3rd edition)
Mike Geig
R1,120 R898 Discovery Miles 8 980 Save R222 (20%) Ships in 12 - 19 working days

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and Tips point out shortcuts and solutions Learn how to... Get up and running fast with the Unity 2018 game engine and editor Work efficiently with Unity's graphical asset pipeline Make the most of lights and cameras Sculpt stunning worlds with Unity's terrain and environmental tools Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Control players through built-in and custom character controllers Build realistic physical and trigger collisions Leverage the full power of Unity's Animation and new Timeline systems Integrate complex audio into your games Use mobile device accelerometers and multi-touch displays Build engaging 2D games with Unity's 2D tools and Tilemap Apply the "finishing touches" and deploy your games

Tower of Fantasy Complete guide & tips (Paperback): Gustave Abernathy Tower of Fantasy Complete guide & tips (Paperback)
Gustave Abernathy
R336 Discovery Miles 3 360 Ships in 10 - 15 working days
Retro Realities Volume 2 (Paperback): Brian Joe Backus Retro Realities Volume 2 (Paperback)
Brian Joe Backus
R527 Discovery Miles 5 270 Ships in 10 - 15 working days
Retro Realities Volume 3 (Paperback): Brian Joe Backus Retro Realities Volume 3 (Paperback)
Brian Joe Backus
R525 Discovery Miles 5 250 Ships in 10 - 15 working days
The Game Maker's Apprentice - Game Development for Beginners (Paperback, 1st Corrected ed., Corr. 4th printing): Jacob... The Game Maker's Apprentice - Game Development for Beginners (Paperback, 1st Corrected ed., Corr. 4th printing)
Jacob Habgood, Mark Overmars 1
R1,693 R1,390 Discovery Miles 13 900 Save R303 (18%) Ships in 10 - 15 working days

Computer game creation is a fascinating but very complex subject, and this complexity can be off -putting to many. However, you shouldn't lose heart if you want to learn how to create great games; all you need is this book, some enthusiasm, and a good imagination. The Game Maker's Apprentice shows you how to create 9 complete, exciting games of different types (action, adventure, puzzle, and more) using the wildly popular Game Maker game creation tool, complete with professional quality sounds and visuals. It also teaches you all you need to know about game design theory (challenges, learning curves, level design etc) and programming to give you a solid grounding in game design. Game Maker uses an easy drag-and-drop interface for the most part, so you don't need to have any coding experience to start creating games. It also features a built-in programming language to allow you to add advanced features to your games. You can progress to using this when you are ready. Go to http: //www.gamemaker.nl/ for more information.

Code Gamers Development Essentials (Paperback): Andres E Colonna Code Gamers Development Essentials (Paperback)
Andres E Colonna
R575 Discovery Miles 5 750 Ships in 10 - 15 working days
Mass Effect 3 Guide - Tips and Tricks (Paperback): Sunx9x Mass Effect 3 Guide - Tips and Tricks (Paperback)
Sunx9x
R426 Discovery Miles 4 260 Ships in 10 - 15 working days
GameStonk! The wild rollercoaster ride of GameStop - The epic battle of Main Street vs. Wall Street (Paperback): Jennifer Voitle GameStonk! The wild rollercoaster ride of GameStop - The epic battle of Main Street vs. Wall Street (Paperback)
Jennifer Voitle
R426 Discovery Miles 4 260 Ships in 10 - 15 working days
Invasion of the Space Invaders - An Addict's Guide to Battle Tactics, Big Scores and the Best Machines (Paperback): Martin... Invasion of the Space Invaders - An Addict's Guide to Battle Tactics, Big Scores and the Best Machines (Paperback)
Martin Amis 1
R597 R536 Discovery Miles 5 360 Save R61 (10%) Ships in 9 - 17 working days

Back in a facsimile edition is Martin Amis's closet passion project, first published in 1982: a compulsive gamer's guide to arcades and beating your younger self's high score In this offbeat book, introduced by Stephen Spielberg, acclaimed author Martin Amis explores how 1980s video games took a generation by storm. Delving into the electric atmosphere of the arcades where he misspent his youth, he asks: Why did Space Invaders invade our hearts and minds? How much time, loose change and sex appeal did they cost us? And most importantly, which secret cheats and tactics must we master to reach the next level? Part cautionary tale, part celebration of a lifelong addiction, this is an essential manual for many a self-confessed cyber geek, computer nerd and joystick junkie.

What Video Games Have to Teach Us About Learning and Literacy (Paperback, 2nd Revised edition): James Paul Gee What Video Games Have to Teach Us About Learning and Literacy (Paperback, 2nd Revised edition)
James Paul Gee
R536 R496 Discovery Miles 4 960 Save R40 (7%) Ships in 10 - 15 working days

The issue of video games and their harmful/helpful effects on children and young adults is a hot topic. The Hardback sold very well. The book does not shy away from controversy, even finding good news in shooter games vis a vis adolescent cognitive development. "The Observer" newspaper recently called Gee 'One of the worlds leading educational experts'.This title provides a controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with 'I want to talk about video games- yes, even violent video games - and say some positive things about them'. With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities such as: how individuals develop a sense of identity; how one grasps meaning; how one evaluates and follows a command; how one picks a role model; and, how one perceives the world.This is a ground-breaking book that takes up a new electronic method of education and shows the positive upside it has for learning.

Html5 2022 - The Best Guide to Formatting Websites and Learning the Basics of Web Design. Use HTML to Create Innovative... Html5 2022 - The Best Guide to Formatting Websites and Learning the Basics of Web Design. Use HTML to Create Innovative Websites and Applications (Paperback)
Italo Leggo
R767 R672 Discovery Miles 6 720 Save R95 (12%) Ships in 10 - 15 working days
Hood - Outlaws and Legends Guide - Tips and Tricks (Paperback): Saturnx10 Hood - Outlaws and Legends Guide - Tips and Tricks (Paperback)
Saturnx10
R311 Discovery Miles 3 110 Ships in 10 - 15 working days
Tokyo for Gamers (Paperback): Kei D Nalto Tokyo for Gamers (Paperback)
Kei D Nalto
R424 Discovery Miles 4 240 Ships in 10 - 15 working days
A Guide to Computer Games & Systems (Paperback): Jim Stephens A Guide to Computer Games & Systems (Paperback)
Jim Stephens
R298 Discovery Miles 2 980 Ships in 10 - 15 working days
Destiny: The Exotic Collection, Volume One (Hardcover): Insight Editions Destiny: The Exotic Collection, Volume One (Hardcover)
Insight Editions
R956 R845 Discovery Miles 8 450 Save R111 (12%) Ships in 10 - 15 working days

Discover all of the Exotic weapons from the world of Destiny 2 in this comprehensive visual guide, loaded with stunning artwork! From the Thorn and Hawkmoon hand cannon, to the Outbreak Perfected rifle, Destiny 2 features an incredible arsenal of exotic weaponry. Now, fans of the hit series can experience these weapons like never before, with this definitive guide to the exotic weapons of Destiny 2. Featuring magnificent art from Destiny 2, it is the ultimate book on the most unique weapons in Destiny 2. BEAUTIFUL EXOTIC WEAPON ARTWORK: From the Thorn and Hawkmoon hand cannon, to the Outbreak Perfected rifle, this book features the beautiful art of Destiny 2. The incredible detail of the illustrations featured in this book will give fans an unparalleled experience of the entire Destiny 2 exotic weapon arsenal. OWN THE DEFINITIVE DESTINY 2 EXOTIC WEAPONS GUIDE: This book will be the ultimate word on the exotic weapons of Destiny 2. COMPLETE YOUR DESTINY LIBRARY: Destiny: The Exotic Collection, Volume One stands alongside fan-favorite books such as Destiny: The Official Cookbook and Art of Destiny Volume One and Two.

A Beginner's Guide to 2D Platform Games with Unity - Create a simple 2D platform game and Learn to Code in the Process... A Beginner's Guide to 2D Platform Games with Unity - Create a simple 2D platform game and Learn to Code in the Process (Paperback)
Patrick Felicia
R560 Discovery Miles 5 600 Ships in 10 - 15 working days
Critical Hits - Writers Playing Video Games (Paperback): Carmen Maria Machado, J.Robert Lennon Critical Hits - Writers Playing Video Games (Paperback)
Carmen Maria Machado, J.Robert Lennon
R456 R429 Discovery Miles 4 290 Save R27 (6%) In Stock

A wide-ranging anthology of essays exploring one of the most vital art forms on the planet today.

From the earliest computers to the smartphones in our pockets, video games have been on our screens and part of our lives for over fifty years. Critical Hits celebrates this sophisticated medium and considers its lasting impact on our culture and ourselves.

This collection of stylish, passionate, and searching essays opens with an introduction by Carmen Maria Machado, who edited the anthology alongside J. Robert Lennon. In these pages, writer-gamers find solace from illness and grief, test ideas about language, bodies, power, race, and technology, and see their experiences and identities reflected in―or complicated by―the interactive virtual worlds they inhabit. Elissa Washuta immerses herself in The Last of Us during the first summer of the pandemic. Nana Kwame Adjei-Brenyah describes his last goodbye to his father with the help of Disco Elysium. Jamil Jan Kochai remembers being an Afghan American teenager killing Afghan insurgents in Call of Duty.

Also included are a comic by MariNaomi about her time as a video game producer; a deep dive into “portal fantasy” movies about video games by Charlie Jane Anders; and new work by Alexander Chee, Hanif Abdurraqib, Larissa Pham, and many more.

Choo Choo Charles Complete Guide - Best Tips, Tricks and Strategies to Become a Pro Player (Paperback): Estelle Hobbs Choo Choo Charles Complete Guide - Best Tips, Tricks and Strategies to Become a Pro Player (Paperback)
Estelle Hobbs
R334 Discovery Miles 3 340 Ships in 10 - 15 working days
Practical Game Design - - A modern and comprehensive guide to video game design (Paperback, 2nd Revised edition): Adam... Practical Game Design - - A modern and comprehensive guide to video game design (Paperback, 2nd Revised edition)
Adam Kramarzewski, Ennio De Nucci
R1,212 Discovery Miles 12 120 Ships in 10 - 15 working days

Arm yourself with the practical skills and cutting edge insights needed to successfully design engaging games across a variety of genres and platforms Key Features * Master the skills, processes, and techniques required to work in a professional studio * Ace the core principles and processes of level design, world building, and storytelling * Design, implement, and polish high quality features and mechanics for modern video games Book Description If you are seeking an up-to-date and actionable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two industry veterans with decades of game design experience across a variety of genres and platforms. The second edition retains its original goal of teaching the basics of game design in a practical manner, but also adds some of the most recent trends in game design and a whole lot of new practical examples from games of the current generation. A new chapter on games as a service will explain how the role of the game designer is evolving and go deeper into the design of games that are meant to be played forever. Starting with learning how to conceptualize a game idea, you will gradually move on to devising a design plan and adapting solutions from existing games. You will discover how to produce original game mechanics, and test and eliminate anticipated design risks. You will then learn the basics of Level Design, Interactive Storytelling, User Experience and Accessibility. In the final chapters, you will learn to wrap up a game ahead of its release date, work through the challenges of designing games as a service and free-to-play games, and understand how to significantly improve their quality through iteration, playtesting and polishing. What you will learn * Define the scope and structure of a game project * Conceptualize a game idea and present it to others * Design gameplay systems and communicate them clearly and thoroughly * Build and validate engaging game mechanics * Design successful games as a service and prepare your games for live operations * Master the principles behind level design, worldbuilding and storytelling * Improve the quality of a game by playtesting and polishing it Who This Book Is For Whether you are a student eager to design your very first game, or a game designer looking to expand your skillset, this book will help you master the fundamentals of game design, across all stages of game development. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers, with insider knowledge that even the most seasoned industry veterans can appreciate. Prior experience with game development is not absolutely necessary. However, a basic knowledge of some popular video games will be helpful.

Ten Things Video Games Can Teach Us - (about life, philosophy and everything) (Paperback): Jordan Erica Webber, Daniel... Ten Things Video Games Can Teach Us - (about life, philosophy and everything) (Paperback)
Jordan Erica Webber, Daniel Griliopoulos 1
R395 R359 Discovery Miles 3 590 Save R36 (9%) Ships in 9 - 17 working days

WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation? These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas. Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions: 1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.) 2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.) 3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.) 4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.) 5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.) 6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.) 7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.) 8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.) 10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.) 11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.)

FIFA 23 Complete guide & tips (Paperback): Bryon Breitenberg FIFA 23 Complete guide & tips (Paperback)
Bryon Breitenberg
R337 Discovery Miles 3 370 Ships in 10 - 15 working days
Coding in Python - 3 books in 1-A Beginners Guide to Learn Coding in Python +Coding Using the Principles and Theories of Python... Coding in Python - 3 books in 1-A Beginners Guide to Learn Coding in Python +Coding Using the Principles and Theories of Python Programming +Coding Using Python Programming to Master the Art of Coding (Paperback)
Robert C Matthews
R1,157 Discovery Miles 11 570 Ships in 10 - 15 working days
Reality Is Broken - Why Games Make Us Better and How They Can Change the World (Paperback): Jane McGonigal Reality Is Broken - Why Games Make Us Better and How They Can Change the World (Paperback)
Jane McGonigal
R538 R428 Discovery Miles 4 280 Save R110 (20%) Ships in 12 - 19 working days

Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real world problems and improve our day-to-day living.

Hands-On Unity 2022 Game Development - Learn to use the latest Unity 2022 features to create your first video game in the... Hands-On Unity 2022 Game Development - Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible (Paperback, 3rd Revised edition)
Nicolas Alejandro Borromeo
R1,103 Discovery Miles 11 030 Ships in 10 - 15 working days

Create, customize, and optimize your own professional games from scratch with Unity 2022 Includes invitation to join the online Unity Game Development community to read the book alongside Unity developers/C# programmers and Nicolas Borromeo. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key Features Create the game prototype and learn the fundamentals of Unity editor to build scenes, objects and import objects Add interactivity, win/lose conditions, sound, graphics and artificial intelligence using C# and visual scripting Improve the game graphics, user interface, add visual effects and animations using Animator, Cinemachine, and Timeline Book DescriptionUnity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You'll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity). Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world. If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you've come to the right place. What you will learn Build a game prototype that includes gameplay, player and non-player characters, assets, animations, and more Set up and navigate the game engine to dive into the Unity Editor and discover unique and new features released in 2022 Learn both C# and Visual Scripting to customize player movements, the user interface, and game physics Apply shaders to improve your game graphics using Shader Graph and Universal Render Pipeline (URP) Create win-lose conditions for the game by using design patterns such as Singleton and Event Listeners Implement Game AI to build a fully functional enemy capable of detecting and attacking the player Debug, test, optimize, and create an executable version of the game to share with your friends Who this book is forBoth game and non-game developers who wish to migrate or start building 3D games in Unity will find this book useful. While you'll still able to follow along if you don't have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.

Smoke and Mirrors - The Rise and Fall of a Serial Antipreneur (Paperback): Mike James Smoke and Mirrors - The Rise and Fall of a Serial Antipreneur (Paperback)
Mike James
R666 Discovery Miles 6 660 Ships in 10 - 15 working days
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