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Books > Computing & IT > Computer software packages > Computer games

Astro's Playroom Guide - Tips and (Paperback): Marsx12 Astro's Playroom Guide - Tips and (Paperback)
Marsx12
R284 Discovery Miles 2 840 Ships in 18 - 22 working days
Against Worldbuilding, and Other Provocations - Essays on History, Narrative, and Game Design (Paperback): Alexis Kennedy Against Worldbuilding, and Other Provocations - Essays on History, Narrative, and Game Design (Paperback)
Alexis Kennedy
R320 Discovery Miles 3 200 Ships in 18 - 22 working days
Forza Horizon 4 - LATEST GUIDE: Everything You Need To Know About Stardew Valley Game; A Detailed Guide (Paperback): Deanna... Forza Horizon 4 - LATEST GUIDE: Everything You Need To Know About Stardew Valley Game; A Detailed Guide (Paperback)
Deanna Trefz
R353 Discovery Miles 3 530 Ships in 18 - 22 working days
Mess Effect - A Nitpicker's Guide to the Universe that Fell Apart (Paperback): Shamus Young Mess Effect - A Nitpicker's Guide to the Universe that Fell Apart (Paperback)
Shamus Young
R757 Discovery Miles 7 570 Ships in 18 - 22 working days
Beginning Swift Games Development for iOS - Develop 2D and 3D games Using Apple's SceneKit and SpriteKit (Paperback, 2nd... Beginning Swift Games Development for iOS - Develop 2D and 3D games Using Apple's SceneKit and SpriteKit (Paperback, 2nd ed.)
James Goodwill, Wesley Matlock
R1,609 R1,488 Discovery Miles 14 880 Save R121 (8%) Ships in 18 - 22 working days

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1. Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device. What you'll learn Discover what's in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift Who this book is for iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.

The Art of Hearthstone: Year of the Raven (Hardcover): Robert Brooks The Art of Hearthstone: Year of the Raven (Hardcover)
Robert Brooks
R862 R754 Discovery Miles 7 540 Save R108 (13%) Ships in 9 - 17 working days

The Year of the Raven reaches new heights on dark wings! With a few years under its collective belt, the Hearthstone team needed to find an edge: sharper and more striking than a corvid's beak. In The Art of Hearthstone, Volume IV: Year of the Raven, the designers, engineers, and artists of the smash-hit digital card game pour their cunning into innovative design changes, remarkable animated art, and all-new transmedia content. From the haunted lands of Gilneas in The Witchwood soaring to the laboratories of Outland in The Boomsday Project and touching down to the lively arena of Rastakhan's Rumble, the Year of the Raven has something unique for everyone. Fly alongside the Hearthstone team's creative genius (or madness?) to learn how it was done!

Java Lambdas and Parallel Streams (Paperback, 1st ed.): Michael Muller Java Lambdas and Parallel Streams (Paperback, 1st ed.)
Michael Muller
R820 Discovery Miles 8 200 Ships in 18 - 22 working days

This compact book introduces the concepts of Java lambdas and parallel streams in a concise form. It begins by introducing new supporting features such as functional interfaces, default methods and more. After this, the author demonstrates how streams can be parallelized in a very simple way-within certain limits, no knowledge about the thread management is needed. Nevertheless, some basic elements in the context of parallelism need to be considered. Here, the book provides a variety of information and best practices. What You Will Learn Master lambdas and streams Work with the default method Harness streams and the stream() function Use Stream and Spliterator Take advantage of parallel streams Work with collectors and concurrency Who This Book Is For Experienced Java programmers and developers. div>

Games and Learning Alliance - 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5-7, 2016,... Games and Learning Alliance - 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5-7, 2016, Proceedings (Paperback, 1st ed. 2016)
Rosa Bottino, Johan Jeuring, Remco C. Veltkamp
R1,455 Discovery Miles 14 550 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016. The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games.

Bottlenecks - Aligning UX Design with User Psychology (Paperback, 1st ed.): David C. Evans Bottlenecks - Aligning UX Design with User Psychology (Paperback, 1st ed.)
David C. Evans
R988 R842 Discovery Miles 8 420 Save R146 (15%) Ships in 18 - 22 working days

Learn the psychological constrictions of attention, perception, memory, disposition, motivation, and social influence that determine whether customers will be receptive to your digital innovations. Bottlenecks: Aligning UX Design with User Psychology fills a need for entrepreneurs, designers, and marketing professionals in the application of foundational psychology to user-experience design. The first generation of books on the topic focused on web pages and cognitive psychology. This book covers apps, social media, in-car infotainment, and multiplayer video games, and it explores the crucial roles played by behaviorism, development, personality, and social psychology. Author David Evans is an experimental psychology Ph.D. and senior manager of consumer research at Microsoft who recounts high-stakes case studies in which behavioral theory aligned digital designs with the bottlenecks in human nature to the benefit of users and businesses alike. Innova tors in design and students of psychology will learn: The psychological processes determining users' perception of, engagement with, and recommendation of digital innovations Examples of interfaces before and after simple psychological alignments that vastly enhanced their effectiveness Strategies for marketing and product development in an age of social media and behavioral targeting Hypotheses for research that both academics and enterprises can perform to better meet users' needs Who This Book Is For Designers and entrepreneurs will use this book to give their innovations an edge on what are increasingly competitive platforms such as apps, bots, in-car apps, augmented reality content. Usability researchers and market researchers will leverage it to enhance their consulting and reporting. Students and lecturers in psychology departments will want it to help land employment in the private sector. Praise "Bottlenecks' is a tight and eminently actionable read for business leaders in startups and enterprises alike. Evans gives us a rich sense of key psychological processes and even richer examples of them in action." - Nir Eyal, Author of Hooked: How to Build Habit-Forming Products "Clients frequently ask our UX researchers and designers for deeper truths about why certain designs work and others fail. Bottlenecks offers practical explanations and evidence based on the idea that human cognition did not begin with the digital age." - John Dirks, UX Director and Partner, Blink UX "Bottlenecks brings together two very important aspects of user experience design: understanding users and translating this into business impact. A must-read for anyone who wants to learn both." - Josh Lamar, Sr. UX Lead, Microsoft Outlook

Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015,... Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers (Paperback, 1st ed. 2016)
Ralf Doerner, Stefan Goebel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig
R2,819 Discovery Miles 28 190 Ships in 18 - 22 working days

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloss Dagstuhl in July 2015.

Super Mario 3D All-Stars Guide - Walkthrough - Tips & Hints - And More! (Paperback): Aso 5 Super Mario 3D All-Stars Guide - Walkthrough - Tips & Hints - And More! (Paperback)
Aso 5
R283 Discovery Miles 2 830 Ships in 18 - 22 working days
Demon's Souls Remake Guide - Tips and Tricks (Paperback): Aso 5 Demon's Souls Remake Guide - Tips and Tricks (Paperback)
Aso 5
R284 Discovery Miles 2 840 Ships in 18 - 22 working days
Coding Roblox Games Made Easy - The ultimate guide to creating games with Roblox Studio and Lua programming (Paperback): Zander... Coding Roblox Games Made Easy - The ultimate guide to creating games with Roblox Studio and Lua programming (Paperback)
Zander Brumbaugh
R768 Discovery Miles 7 680 Ships in 18 - 22 working days

Publisher's note: This edition from 2021 is outdated and does not make use of the most recent Roblox features and Luau programming scenarios. A new second edition, updated for Roblox, Luau scripting from scratch, 2 end-to-end games, and a bonus chapter on 50 cool things to do on Roblox has now been published. Get up and running with Roblox development with the help of expert guidance for working with Roblox components and Lua programmingKey Features Discover solutions to common problems faced while creating games on Roblox Explore tips, tricks, and best practices and learn advanced Roblox coding techniques to create games Understand how to program in the Roblox Lua language, add engaging effects, add a variety of functionalities, and much more Book DescriptionRoblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world. What you will learn Get started with Roblox development and explore aspects such as choosing a developer type Understand how to use Roblox Studio and other free resources Create your first game with the Roblox Lua programming language Become well-versed with the three Ms - Mechanics, Monetization, and Marketing Develop real-world games such as Battle Royale and Obby Discover expert tips for collaborating effectively and managing project workloads Who this book is forThis Roblox guide is for anyone interested in learning how to develop games on the Roblox platform. If you're already familiar with Roblox and looking for tips, tricks, and Roblox and Lua best practices for efficient development, you'll find this book helpful. The book requires no prior knowledge of game development.

Practical GameMaker: Studio - Language Projects (Paperback, 1st ed.): Ben Tyers Practical GameMaker: Studio - Language Projects (Paperback, 1st ed.)
Ben Tyers
R2,331 R2,134 Discovery Miles 21 340 Save R197 (8%) Ships in 18 - 22 working days

Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you'll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section you'll see how you'll apply what you've learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you're using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes. What You Will Learn Use GameMaker: Studio and GameMaker Language (GML) to create games Work with GML variables, conditionals, drawing, keyport I/O, objects, and events Create GML sprites, health/lives, alarms, collisions, and rooms Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects< Include GML random and AI movements in your game Use GML loops, arrays, ds_lists, paths, and scripts Who This Book Is For Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.

Watch Dogs Legion Guide - Walkthrough - Tips & Hints - And More! (Paperback): Aso 2 Watch Dogs Legion Guide - Walkthrough - Tips & Hints - And More! (Paperback)
Aso 2
R288 Discovery Miles 2 880 Ships in 18 - 22 working days
Persona 4 Volume 8 (Paperback): Atlus Persona 4 Volume 8 (Paperback)
Atlus; Artworks by Shuji Sogabe
R317 R296 Discovery Miles 2 960 Save R21 (7%) Ships in 18 - 22 working days

Rise turns the Investigation Team into a music band! ...no, really! It's Yosuke on guitar! Yukiko on saxophone! Teddie on bongos! It's a symphonic scheme to help save Junes from financial disaster! Based on the popular Persona 4 video game!

Games and Learning Alliance - 4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected... Games and Learning Alliance - 4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected Papers (Paperback, 1st ed. 2016)
Alessandro De Gloria, Remco Veltkamp
R2,925 Discovery Miles 29 250 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015. The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: games for health, games for mobility, pervasive gaming and urban mobility.

Java Homework Projects - 11th Edition - A JFC GUI Swing Tutorial (Paperback, 11th ed.): Philip Conrod, Lou Tylee Java Homework Projects - 11th Edition - A JFC GUI Swing Tutorial (Paperback, 11th ed.)
Philip Conrod, Lou Tylee
R2,483 Discovery Miles 24 830 Ships in 18 - 22 working days
Coding in Python - Tips and Tricks to Coding with Python Using the Principles and Theories of Python Programming (Paperback):... Coding in Python - Tips and Tricks to Coding with Python Using the Principles and Theories of Python Programming (Paperback)
Robert C Matthews
R463 R434 Discovery Miles 4 340 Save R29 (6%) Ships in 18 - 22 working days
Gamer's Bucket List - The 50 Video Games to Play Before You Die (Paperback): Chris Watters Gamer's Bucket List - The 50 Video Games to Play Before You Die (Paperback)
Chris Watters; Foreword by Craig Skistimas
R452 R422 Discovery Miles 4 220 Save R30 (7%) Ships in 18 - 22 working days

#1 Amazon Best Seller! Which games are worth playing?The 50 best games: From pixelated pioneer adventures to stunning space odysseys, the boundaries of the video game world are expanding every day. Grand epics and gritty mysteries. Fierce competition and friendly cooperation. Powerful emotions and uproarious laughter. Video games are fantastically diverse and wonderfully creative, but not all games are created equal. With so many games out there on so many different consoles, computers, and devices, how do you decide which games are worth playing? Backed by years of writing about games professionally and decades spent playing them, Chris Watters lays out a list of 50 games to entertain and enlighten you. Whether you're trying to learn more about the world of gaming or strengthening your claim to true gaming fluency, these are the games you'll want to play, and why you'll want to play them.

Beginning RPG Maker MV (Paperback, 2nd ed.): Darrin Perez Beginning RPG Maker MV (Paperback, 2nd ed.)
Darrin Perez
R3,247 Discovery Miles 32 470 Ships in 18 - 22 working days
Coding Games - Advanced Guide for Gaming Programmers and Developers to Master the Art of Coding (Paperback): Robert C Matthews Coding Games - Advanced Guide for Gaming Programmers and Developers to Master the Art of Coding (Paperback)
Robert C Matthews
R452 R422 Discovery Miles 4 220 Save R30 (7%) Ships in 18 - 22 working days
Make a 2D RPG in a Weekend - Second Edition: With RPG Maker MV (Paperback, 1st ed.): Darrin Perez Make a 2D RPG in a Weekend - Second Edition: With RPG Maker MV (Paperback, 1st ed.)
Darrin Perez
R2,408 Discovery Miles 24 080 Ships in 18 - 22 working days

Updated for RPG Maker MV using JavaScript, Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker MV in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience.One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are: Creating various types of enemy encounters via the use of the eventing system, and JavaScript replacing the old Ruby commands. Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character. Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side. What You'll Learn: Create playable characters that have different attributes and play styles. Create a wide variety of weapons, armors, and items for the player to purchase, find, and use. JavaScript is now used throughout. Design dungeon levels with specific goals in mind. Create treasure chests with random contents or contents based on the player's character. Create doors that require keys or puzzles to unlock. Create a variety of enemy encounters. Who This Book is For: Make a 2D RPG in a Weekend is for anyone who has ever wanted to create a game from scratch. All you need is this book and a copy of RPG Maker MV.

GameMaker Fundamentals - Learn GML Programming to Start Making Amazing Games (Paperback, 1st ed.): Ben Tyers GameMaker Fundamentals - Learn GML Programming to Start Making Amazing Games (Paperback, 1st ed.)
Ben Tyers
R1,255 R1,058 Discovery Miles 10 580 Save R197 (16%) Ships in 18 - 22 working days

Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter. On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. What You Will Learn Review core programming features required for sound knowledge of GameMaker Master how to combine GML to orchestrate game actions Utilize GameMaker's layers to create exciting games Set up player control Who Is This Book For Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.

Games and Learning Alliance - Third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected... Games and Learning Alliance - Third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected Papers (Paperback, 1st ed. 2015)
Alessandro De Gloria
R1,181 Discovery Miles 11 810 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held in Bucharest, Romania, in July 2014. The 15 revised papers presented were carefully reviewed and selected from 26 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped into four sessions: pedagogy, technology, design, and applications.

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