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Books > Computing & IT > Computer software packages > Computer games

Java Game Development with LibGDX - From Beginner to Professional (Paperback, 2nd ed.): Lee Stemkoski Java Game Development with LibGDX - From Beginner to Professional (Paperback, 2nd ed.)
Lee Stemkoski
R1,869 Discovery Miles 18 690 Ships in 9 - 17 working days

Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn Create 12 complete video game projects Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers Who This Book Is For The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.

Persona 4 Volume 10 (Paperback): Atlus Persona 4 Volume 10 (Paperback)
Atlus; Artworks by Shuji Sogabe
R348 R326 Discovery Miles 3 260 Save R22 (6%) Ships in 10 - 15 working days

Detective Dojima has been hospitalized, while young Nanako has been kidnapped to the TV World. Soji leads the investigation team on an urgent mission to save his smallest family member. Based the Persona 4 video game!

The Essential Guide to Game Audio - The Theory and Practice of Sound for Games (Paperback): Steve Horowitz, Scott Looney The Essential Guide to Game Audio - The Theory and Practice of Sound for Games (Paperback)
Steve Horowitz, Scott Looney
R1,540 Discovery Miles 15 400 Ships in 12 - 19 working days

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

Holistic Game Development with Unity - An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming... Holistic Game Development with Unity - An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming (Hardcover, 3rd edition)
Penny de Byl
R3,917 Discovery Miles 39 170 Ships in 12 - 19 working days

Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity. Reworked for C# and Unity 2018 & 2019, and bursting with images and tutorials, Penny de Byl's Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development with Unity includes new coverage on Augmented Reality, Networking, and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forums and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl's third edition for Unity game development. Key features: Art and programming in Unity, the only one-stop shop for individual developers and small teams looking to tackle both tasks. Proven step-by-step tutorials show you how to design and structure an entire game in Unity with art assets. Revised to cover the Unity game engine versions 2018 and 2019. New coverage of Nav Meshes, Augmented Reality, Mobile Builds and Mecanim. An introduction to essential two- and three-dimensional mathematical and physics concepts. A portfolio of royalty free reusable game mechanics. Revamped and expanded accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and discussion forums. Additional challenge questions and lesson plans are available online for an enhanced learning experience.

Joystick Nation - How Videogames Ate Quarters, Won Our Hearts, and Rewired Our Minds (Hardcover, New): J.C. Herz Joystick Nation - How Videogames Ate Quarters, Won Our Hearts, and Rewired Our Minds (Hardcover, New)
J.C. Herz
R1,008 Discovery Miles 10 080 Ships in 12 - 19 working days

In a scant fifteen years, video and computer games have grown into a $6-billion-a-year global industry, sucking up ever-increasing amounts of leisure time and disposable income. In arcades, living rooms, student dorms, and (admit it) offices from Ohio to Osaka, video games have become a fixture in people's lives, marking a tectonic shift in the entertainment landscape.
Now, as Hollywood and Silicon Valley rush to sell us online interactive multimedia everything, J. C. Herz brings us the first popular history and critique of the video-game phenomenon. From the Cold War computer programmers who invented the first games (when they should have been working) to the studios where the networked 3-D theme parks of the future are created, Herz brings to life the secret history of Space Invaders, Pac Man, Super Mario, Myst, Doom, and other celebrated games. She explains why different kinds of games have taken hold (and what they say about the people who play them) and what we can expect from a generation that has logged millions of hours vanquishing digital demons.
Written with 64-bit energy and filled with Herz's sharp-edged insights and asides, Joystick Nation is a fascinating pop culture odyssey that's must-reading for media junkies, pop historians, and anyone who pines for their old Atari.

Power-Up - Unlocking the Hidden Mathematics in Video Games (Paperback): Matthew Lane Power-Up - Unlocking the Hidden Mathematics in Video Games (Paperback)
Matthew Lane
R564 R529 Discovery Miles 5 290 Save R35 (6%) Ships in 10 - 15 working days

A fun and lively look at the mathematical ideas concealed in video games Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a world steeped in mathematics? Matthew Lane reveals the hidden mathematics in many of today's most popular video games-and explains why mathematical learning doesn't just happen in the classroom. He discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., how The Sims teaches us the mathematical costs of relationships, and more. Power-Up shows how the world of video games is an unexpectedly rich medium for learning about the mathematical ideas that touch our lives-including our virtual ones.

The Kerbal Player's Guide (Paperback): Jon Manning, Tim Nugent, Paul Fenwick, Alasdair Allan, Paris Buttfield-Addison The Kerbal Player's Guide (Paperback)
Jon Manning, Tim Nugent, Paul Fenwick, Alasdair Allan, Paris Buttfield-Addison
R991 R769 Discovery Miles 7 690 Save R222 (22%) Ships in 12 - 19 working days

Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It's making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds-including an astrophysicist-teach you everything you need to know to get a nation of tiny green people into space. KSP is incredibly realistic. When running your space program, you'll have to consider delta-V budgets, orbital mechanics, Hohmann transfers, and more. This book is perfect for video game players, simulation game players, Minecrafters, and amateur astronomers. Design, launch, and fly interplanetary rockets Capture an asteroid and fly it into a parking orbit Travel to distant planets and plant a flag Build a moon rover, and jump off a crater ridge Rescue a crew-mate trapped in deep space

Nier: Automata World Guide Volume 1 (Hardcover): Square Enix Nier: Automata World Guide Volume 1 (Hardcover)
Square Enix
R1,151 R843 Discovery Miles 8 430 Save R308 (27%) Ships in 12 - 19 working days
Mazes for Programmers (Paperback): Jamis Buck Mazes for Programmers (Paperback)
Jamis Buck
R1,019 Discovery Miles 10 190 Ships in 9 - 17 working days

Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics

Holistic Game Development with Unity - An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming... Holistic Game Development with Unity - An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming (Paperback, 3rd edition)
Penny de Byl
R1,631 Discovery Miles 16 310 Ships in 12 - 19 working days

Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity. Reworked for C# and Unity 2018 & 2019, and bursting with images and tutorials, Penny de Byl's Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development with Unity includes new coverage on Augmented Reality, Networking, and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forums and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl's third edition for Unity game development. Key features: Art and programming in Unity, the only one-stop shop for individual developers and small teams looking to tackle both tasks. Proven step-by-step tutorials show you how to design and structure an entire game in Unity with art assets. Revised to cover the Unity game engine versions 2018 and 2019. New coverage of Nav Meshes, Augmented Reality, Mobile Builds and Mecanim. An introduction to essential two- and three-dimensional mathematical and physics concepts. A portfolio of royalty free reusable game mechanics. Revamped and expanded accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and discussion forums. Additional challenge questions and lesson plans are available online for an enhanced learning experience.

Playing Nature - Ecology in Video Games (Paperback, 1): Alenda Y. Chang Playing Nature - Ecology in Video Games (Paperback, 1)
Alenda Y. Chang
R724 R647 Discovery Miles 6 470 Save R77 (11%) Ships in 12 - 19 working days

A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious-like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures-not all of them dystopian.

Beep to Boom - The Development of Advanced Runtime Sound Systems for Games and Extended Reality (Paperback): Simon Goodwin Beep to Boom - The Development of Advanced Runtime Sound Systems for Games and Extended Reality (Paperback)
Simon Goodwin
R2,126 Discovery Miles 21 260 Ships in 12 - 19 working days

Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones to VR gaming consoles. Whether creating an audio system from scratch or building on existing frameworks, the book also explains costs, benefits and priorities. In the dynamic simulated world of games and extended reality, interactive audio can now consider every intricacy of real-world sound. This book explains how and why to tame it enjoyably.

Hardcore Gaming 101 Presents: Japanese Video Game Obscurities (Hardcover): Kurt Kalata Hardcore Gaming 101 Presents: Japanese Video Game Obscurities (Hardcover)
Kurt Kalata
R640 Discovery Miles 6 400 Ships in 12 - 19 working days

Japan has produced thousands of intriguing video games. For any number of reasons, not all of them were ever released outside of the country, especially in the '80s and '90s. While many of these titles have since been documented by the English-speaking video game community - and in some cases, even unofficially translated - a huge proportion of the Japanese game output is unknown outside of their native territory (and even, in some cases, within it). Some of these games are oddities, the kind of uniquely Japanese title that wouldn't have been commercial viable outside of the country; others may have done well but were victims of circumstance. Plus, for quite a long time, the Japanese industry developed separately from American and European output, with their own landmark titles that created trends and inspired later games. Even the older games have a visual and aural style that make them distinct from similar games from around the globe. Hardcore Gaming 101 Presents: Japanese Video Game Obscurities seeks to catalogue many of these titles - games that are weird, compelling, strange, cool or historically important. Some of these may be familiar if you've comprehensively read Hardcore Gaming 101 website archives (though the actual text for this book is completely original), but we've also included a large number of titles that aren't (currently) reviewed, and in some cases, have little to no English-language coverage whatsoever. Most of these games are Japanese exclusive, though we've also picked some that are suitably obscure outside of the country, or were only localized many years after their original release. In some cases, they're games that were hugely successful in Japan but barely made a mark in the West.

Vintage Games - An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time... Vintage Games - An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (Paperback)
Bill Loguidice, Matt Barton
R1,089 R909 Discovery Miles 9 090 Save R180 (17%) Ships in 9 - 17 working days

Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
*Explores the gameplay, history, development, and influence of the most important videogames of all time
*Includes material from interviews, contemporary reviews, manuals, and other primary and secondary sources
*Identifies and analyzes the key concepts behind each videogame
*Features hundreds of exclusive, full-color images

Postmortems from Game Developer - Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other... Postmortems from Game Developer - Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games (Paperback)
Austin Grossman
R1,211 Discovery Miles 12 110 Ships in 12 - 19 working days

The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.

Game of X v.1 - Xbox (Hardcover): Rusel DeMaria Game of X v.1 - Xbox (Hardcover)
Rusel DeMaria
R4,183 Discovery Miles 41 830 Ships in 12 - 19 working days

Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft's unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live. Key Features Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft's unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live.

GPU Pro 360 Guide to Rendering - Guide to Rendering (Hardcover): Wolfgang Engel GPU Pro 360 Guide to Rendering - Guide to Rendering (Hardcover)
Wolfgang Engel
R4,222 Discovery Miles 42 220 Ships in 12 - 19 working days

Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges

Minecraft Redstone For Dummies, Portable Edition (Paperback, Portable Edition): J Stay Minecraft Redstone For Dummies, Portable Edition (Paperback, Portable Edition)
J Stay 1
R312 R272 Discovery Miles 2 720 Save R40 (13%) Ships in 12 - 19 working days

The indispensable primer for achieving redstone greatness Minecraft Redstone For Dummies is the complete guide to finding, using, and maximizing the power of redstone in the Minecraft world. This key element is essential for crafting and brewing, and can be placed on the ground as redstone dust - a flat, transparent block that can transmit redstone power, the major component of most redstone circuits. Written by a recognized Minecraft expert, this useful guide walks you through mining, smelting, and other methods of obtaining redstone, and teaches you how to make the most of your redstone stores. Craft a compass, piston, lamp, or torch, brew a potion that reverts to Level 1, or turn it to dust to help find nearby power components. Whether you're in Creative or Survival mode, redstone mastery is crucial for successful gameplay. Minecraft is a worldwide phenomenon, boasting over 100 million players from around the world. While gameplay varies according to player preference, redstone remains a central element that allows players to build, brew and create as they advance through the biomes. Minecraft Redstone For Dummies teaches you everything you need to know about redstone, including how to get it and how best to use it. Learn which methods result in more redstone per attempt Discover how redstone is used in crafting and brewing Use redstone dust to build circuits and power mechanical components Understand redstone power, including source, levels, and configuration Don't be content to acquire what you stumble across. Redstone's versatility makes it an indispensable resource in the Minecraft world, and knowing where to find it and how to use it efficiently can make all the difference in your gameplay. If you're ready to level up, Minecraft Redstone For Dummies will make you a redstone guru in no time.

This is esports (and How to Spell it) - An Insider's Guide to the World of Pro Gaming (Paperback): Paul Chaloner This is esports (and How to Spell it) - An Insider's Guide to the World of Pro Gaming (Paperback)
Paul Chaloner 1
R406 R371 Discovery Miles 3 710 Save R35 (9%) Ships in 9 - 17 working days

'Paul Chaloner is a living legend in the esports space.' - Jason Lake, founder and CEO of the esports team Complexity Gaming 'Terrific stories and insights from the inside.' - T.L. Taylor, professor of Comparative Media Studies From slapping coins down on arcade cabinets to the lights of Madison Square Garden, competitive video gaming has come a long way. Today, esports is a billion-dollar industry, the best players becoming stars in their own right, battling for eight-figure prizes in front of a global audience of tens of millions. From Call of Duty to Counter-Strike, FIFA to Fortnite, a generation of players have turned multiplayer video games from a pastime into a profession. But there are questions. How did we get here? What exactly is competitive gaming - is it a sport? How much money do the top stars make? Do you really have to retire at 23? And just what the hell is Dota? This is esports (and How to Spell it) addresses all of this and more, as award-winning broadcaster Paul 'Redeye' Chaloner takes you inside the unstoppable rise of pro gaming to reveal the bitter rivalries, scandals and untold history of esports, from origins to sold-out arenas. With his trademark wit - and unrivalled access - Paul delivers the definitive book on the fastest-growing entertainment phenomenon in the world today.

3D Character - Development Workshop (Paperback): Erik Van Horn 3D Character - Development Workshop (Paperback)
Erik Van Horn
R1,446 R1,192 Discovery Miles 11 920 Save R254 (18%) Ships in 10 - 15 working days

3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating! This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters.

The Art of Thief (Hardcover): Paul Davies The Art of Thief (Hardcover)
Paul Davies 1
R1,085 R699 Discovery Miles 6 990 Save R386 (36%) Ships in 12 - 19 working days

With the exceptional heritage, critical acclaim and tremendous sales of the Thief franchise, fans of the series will be delighted to add this book to their collection in anticipation of the new Thief game.The Art of Thief demonstrates the stunning concept and development art from the eagerly anticipated next-gen console game, Thief.The Art of Thief will be released day and date to coincide with the launch of the long awaited Thief game. The Art of Thief is the perfect companion for fans of the Thief franchise. The Thief videogame series has achieved tremendous sales and been praised by numerous respected media sources, such as The Washington Post, The LA Times, and The New York Times. The Thief games have often been praised for innovating the stealth genre and have accumulated a dedicated and loyal fanbase consisting of millions of people worldwide.The new Thief game will be heavily promoted as it will feature on the Xbox One and Playstation 4 consoles, which have both received international media and online attention.

The Game Designer's Playbook - An Introduction to Game Interaction Design (Hardcover): Samantha Stahlke, Pejman... The Game Designer's Playbook - An Introduction to Game Interaction Design (Hardcover)
Samantha Stahlke, Pejman Mirza-Babaei
R1,188 Discovery Miles 11 880 Ships in 9 - 17 working days

Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.

Esports in Higher Education - Fostering Successful Student-Athletes and Successful Programs (Hardcover): George S. McClellan,... Esports in Higher Education - Fostering Successful Student-Athletes and Successful Programs (Hardcover)
George S. McClellan, Ryan S. Arnett, Charles M. Hueber
R4,465 Discovery Miles 44 650 Ships in 12 - 19 working days

This comprehensive resource examines the rapidly-growing esports phenomenon in higher education, bringing the perspectives of players, administrators, and scholars together in one volume to discuss the basics of esports, how to start and maintain successful esports programs, and issues and trends in the field. Esports are a global phenomenon with an estimated audience of 400 million people in 2018. Given their already strong base and rising popularity on college campuses, esports have been referred to as the new college football. This book offers practical insights into how to develop and maintain an esports program that is consistent with institutional purposes and values. The book is helpful to all types of institutions (small to large, public and private, 2-year or 4-year). It draws on current scholarship and the professional experience of the authors, focused heavily on practical advice for higher education professionals. Among the challenges of esports in higher education the book addresses are competition structure, competition climate, child protection, cheating, gambling, lack of reliable relevant data to inform decisions, and the advent of an esports arms race. Some of the opportunities described in the book include student recruitment and success networks with high schools, and partnerships with the esports industry. Done correctly, esports can provide a structured way for all students (on campus, off campus, and online) to engage in both curricular and cocurricular programming that can provide measurable learning outcomes and have a positive impact on retention rates.

The Minds Behind the Games - Interviews with Cult and Classic Video Game Developers (Paperback): Patrick Hickey, Jr. The Minds Behind the Games - Interviews with Cult and Classic Video Game Developers (Paperback)
Patrick Hickey, Jr.
R1,267 R710 Discovery Miles 7 100 Save R557 (44%) Ships in 12 - 19 working days

Containing interviews with the developers of 36 of the coolest games in video game history from Deus Ex and Night Trap to Mortal Kombat, Wasteland and NBA Jam, The Minds Behind the Games gives you an inside look at how some of the most influential, iconic, infamous and forgotten games of all-time were created. From the painstaking hours at the computer developing to problems with mega publishers and with the media after release, The Minds Behind the Games gives you unparalleled access to the minds behind some of your favorite games. It will even introduce you to games that you never knew existed, but should.

Danganronpa Another Episode: Ultra Despair Girls Volume 3 (Paperback): Spike Chunsoft, Hajime Touya Danganronpa Another Episode: Ultra Despair Girls Volume 3 (Paperback)
Spike Chunsoft, Hajime Touya; Translated by Jackie McClure
R416 R375 Discovery Miles 3 750 Save R41 (10%) Ships in 9 - 17 working days
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