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Books > Computing & IT > Computer software packages > Computer games

Japanese Videogames - Rising from the Ashes in a Westernized Console Market (Paperback): Pedro Bartolo Japanese Videogames - Rising from the Ashes in a Westernized Console Market (Paperback)
Pedro Bartolo
R792 Discovery Miles 7 920 Ships in 10 - 15 working days
League Of Legends - The Secret Blueprint To High Elo - With This Simple Step-by-Step Process, You Will Climb The Ranked Ladder... League Of Legends - The Secret Blueprint To High Elo - With This Simple Step-by-Step Process, You Will Climb The Ranked Ladder With Ease (Paperback)
Manuel Obermeier
R424 Discovery Miles 4 240 Ships in 10 - 15 working days
Minecraft Construction - An Unofficial Kids' Guide (Hardcover): Percy Leed Minecraft Construction - An Unofficial Kids' Guide (Hardcover)
Percy Leed
R739 Discovery Miles 7 390 Ships in 10 - 15 working days
Minecraft Creative Mode - An Unofficial Kids' Guide (Hardcover): Percy Leed Minecraft Creative Mode - An Unofficial Kids' Guide (Hardcover)
Percy Leed
R744 Discovery Miles 7 440 Ships in 10 - 15 working days
Works of Game - On the Aesthetics of Games and Art (Hardcover): John Sharp Works of Game - On the Aesthetics of Games and Art (Hardcover)
John Sharp
R599 R531 Discovery Miles 5 310 Save R68 (11%) Ships in 9 - 17 working days

An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes-to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. "Game Art," which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. "Artgames," created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, "Artists' Games"-with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman-represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.

Make Money Playing Video Games - The how to from start to finish (Your Step By Step Guide To Making Money With Online Games)... Make Money Playing Video Games - The how to from start to finish (Your Step By Step Guide To Making Money With Online Games) (Paperback)
John Hopper
R475 R439 Discovery Miles 4 390 Save R36 (8%) Ships in 10 - 15 working days
Mario Tennis Aces, Characters, Tips, Controls, Unlockables, Wiki, Guide Unofficial (Paperback): Leet Player Mario Tennis Aces, Characters, Tips, Controls, Unlockables, Wiki, Guide Unofficial (Paperback)
Leet Player
R333 Discovery Miles 3 330 Ships in 10 - 15 working days
Pure Faming 2018, Mods, Cheats, Workers, Animals, Vehicles, Achievements, Guide (Paperback): Leet Player Pure Faming 2018, Mods, Cheats, Workers, Animals, Vehicles, Achievements, Guide (Paperback)
Leet Player
R334 Discovery Miles 3 340 Ships in 10 - 15 working days
Coding Roblox Games Made Easy - - The ultimate guide to creating games with Roblox Studio and Luau programming (Paperback, 2nd... Coding Roblox Games Made Easy - - The ultimate guide to creating games with Roblox Studio and Luau programming (Paperback, 2nd Revised edition)
Zander Brumbaugh
R845 Discovery Miles 8 450 Ships in 10 - 15 working days

Get up and running with Roblox environment and Luau programming basics to build and share your gamesIncludes an exclusive invite to join the online Roblox game development community Key Features * Begin coding in Luau: build player avatars, battlefields, game physics, countdown timers, a nd more * Learn tips, tricks, best practices, and advanced Roblox coding techniques for game creation * Join the Roblox coding bookclub to discuss queries, provide solutions, and ask Zander for advice on Roblox gaming Book Description Roblox is a huge entertainment platform like no other for both playing and creating games. With over 200 million monthly active users, Roblox has enabled new and experienced developers to create successful games, often called experiences, that can be played globally at no cost. Coding Roblox Games Made Easy, 2nd edition builds a solid foundation of concepts you need to embark on the journey of building 3 games in Roblox in an increasing order of complexity. Create obstacles and traps for an Obby and overcome them to win the game alongside other players and earn rewards. In the next game, manage player avatars, their weapons, a battlefield, add programming logic for the players to find their weapons and fight, with a reward for the last player standing. Take your game development skills to another level, building a multi-player game. Add a timer for players to locate items to escape while Granny hunts for each player to eliminate all of them before the time ends. Finally, you'll delve into the logistics of game production, focusing on optimizing your games' performance by implementing impressive mechanics, monetization, and marketing practices. We also discuss how metaverse is set to change the dynamics of user experience and what the future holds for Roblox game developers. Let's create and share experiences through play! What you will learn * Understand how to use Roblox Studio and other free resources * Learn coding in Luau: basics, game systems, physics manipulation, etc. * Test, evaluate, and redesign to create bug-free and engaging games * Use Roblox programming and rewards to make your first game * Move from lobby to battleground, build avatars, locate weapons to fight * Character selection, countdown timers, locate escape items, assign rewards * Master the 3 Ms: Mechanics, Monetization, Marketing (and Metaverse) Who This Book Is For Get started with building your first game on the Roblox platform. This book is for anyone interested in learning the fundamentals of Luau programming and Roblox Studio and needs direction to build and share games. If you're already familiar with Roblox and are looking for tips, tricks, and the best Roblox and Luau practices for efficient development, you'll find this book helpful. The book requires no prior knowledge of game development.

The Book of Esports (Paperback): William Collis The Book of Esports (Paperback)
William Collis
R494 R461 Discovery Miles 4 610 Save R33 (7%) Ships in 10 - 15 working days
Good Game, Well Played - A collection of video game essays as seen on Kotaku and Polygon (Paperback): Brian Crecente Good Game, Well Played - A collection of video game essays as seen on Kotaku and Polygon (Paperback)
Brian Crecente
R282 Discovery Miles 2 820 Ships in 10 - 15 working days
Hands-On Unity 2021 Game Development - Create, customize, and optimize your own professional games from scratch with Unity... Hands-On Unity 2021 Game Development - Create, customize, and optimize your own professional games from scratch with Unity 2021, 2nd Edition (Paperback, 2nd Revised edition)
Nicolas Alejandro Borromeo
R1,298 Discovery Miles 12 980 Ships in 10 - 15 working days

Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games Key Features Unleash the capabilities of C# scripting to create UIs, graphics, game AI agents and more Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animation Build an AR experience using Unity's AR Foundation Book DescriptionLearning how to use Unity is the quickest way to creating a full game, but that's not all you can do with this simple, yet comprehensive suite of video game development tools - Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools. What you will learn Explore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UI Program rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline Implement postprocessing to improve graphics quality with full-screen effects Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken Add animations to your game using the Animator, Cinemachine, and Timeline Use the brand new UI Toolkit package to create user interfaces Implement game AI to control character behavior Who this book is forThis book is best suited for game developers looking to upgrade their knowledge and those who want to migrate their existing skills to the Unity game engine. Those with prior Unity knowledge will also benefit from the chapters exploring the latest features. While you'll still able to follow along if you don't have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.

Enter the Metaverse - The Beginners Guide to Virtual Worlds - NFT Games, Play-to-Earn, GameFi, and Blockchain Entertainment... Enter the Metaverse - The Beginners Guide to Virtual Worlds - NFT Games, Play-to-Earn, GameFi, and Blockchain Entertainment such as Axie Infinity, Decentraland, The Sandbox, Meta, Gala, Gods Unchained, Bloktopia, and More! (Paperback)
Chris Collins
R358 R332 Discovery Miles 3 320 Save R26 (7%) Ships in 10 - 15 working days
Foundations of Videogame Programming - Code Repository (Paperback): Benjamin Sanders Foundations of Videogame Programming - Code Repository (Paperback)
Benjamin Sanders
R1,671 Discovery Miles 16 710 Ships in 10 - 15 working days
Terminal Boredom (Paperback): Karl Bunker Terminal Boredom (Paperback)
Karl Bunker
R489 Discovery Miles 4 890 Ships in 10 - 15 working days
Coding for Kids in C++ - Learn to Code with Amazing Activities, Games and Puzzles in C++ (Paperback): Bob Mather Coding for Kids in C++ - Learn to Code with Amazing Activities, Games and Puzzles in C++ (Paperback)
Bob Mather
R653 Discovery Miles 6 530 Ships in 10 - 15 working days
A Noob's Guide to Minecraft Survival - Survive Minecraft Like a Pro (Paperback): Noob 1884 A Noob's Guide to Minecraft Survival - Survive Minecraft Like a Pro (Paperback)
Noob 1884
R455 Discovery Miles 4 550 Ships in 10 - 15 working days
Amstrad Games Book - Cpc464 & Cpc664 (Paperback): Kevin Bergin, Andrew Lacey Amstrad Games Book - Cpc464 & Cpc664 (Paperback)
Kevin Bergin, Andrew Lacey
R446 Discovery Miles 4 460 Ships in 10 - 15 working days
Unity Certified Programmer Exam Guide - Pass the Unity certification exam with the help of expert tips and techniques, 2nd... Unity Certified Programmer Exam Guide - Pass the Unity certification exam with the help of expert tips and techniques, 2nd Edition (Paperback, 2nd Revised edition)
Philip Walker
R2,392 Discovery Miles 23 920 Ships in 10 - 15 working days

A practical guide to Unity game scripting using C#, along with practice tests, exam tips, and easy-to-follow examples to help you pass the exam and become a professional Unity programmer Key Features Learn essentials of game scripting with Unity and C# to customize aspects of your game Tackle challenges in Unity game development and the certification exam using effective techniques and solutions Prepare for the latest Unity certification exam using mock tests, exam tips, and self-assessment questions Book DescriptionUnity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community. This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You'll understand how Unity works and get to grips with the Unity exam's core objectives. As you advance, you'll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging. By the end of this book, you'll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset. What you will learn Discover techniques for writing modular, readable, and reusable scripts in Unity Implement and configure objects, physics, controls, and movements for your game projects Understand 2D and 3D animation and write scripts to interact and use Unity's rendering API Explore Unity APIs for adding lighting, materials, and textures to your apps Write Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much more Focus on SOLID principles for writing clean and maintainable Unity applications Who this book is forThis Unity engine book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in their career and gain gaming industry certification. The book assumes basic knowledge of C# programming and the Unity engine.

Empire Of Sin - COMPLETE GUIDE: Best Tips, Tricks, Walkthroughs and Strategies to Become a Pro Player (Paperback): Erin Little Empire Of Sin - COMPLETE GUIDE: Best Tips, Tricks, Walkthroughs and Strategies to Become a Pro Player (Paperback)
Erin Little
R316 Discovery Miles 3 160 Ships in 10 - 15 working days
Mondo Nano - Fun and Games in the World of Digital Matter (Paperback): Colin Milburn Mondo Nano - Fun and Games in the World of Digital Matter (Paperback)
Colin Milburn
R936 Discovery Miles 9 360 Ships in 12 - 19 working days

In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future. Welcome to the wild world of Mondo Nano.

Commodore 64 Games Book 2 (Paperback): Gregg Barnett Commodore 64 Games Book 2 (Paperback)
Gregg Barnett
R438 Discovery Miles 4 380 Ships in 10 - 15 working days
The 100 Greatest Amiga Games (Paperback): Tom Crossland The 100 Greatest Amiga Games (Paperback)
Tom Crossland
R356 Discovery Miles 3 560 Ships in 10 - 15 working days
iPhone X - The iPhone Manual for Beginners, Seniors & for All iPhone Users (Paperback): Dale Brave iPhone X - The iPhone Manual for Beginners, Seniors & for All iPhone Users (Paperback)
Dale Brave
R637 R580 Discovery Miles 5 800 Save R57 (9%) Ships in 10 - 15 working days
Coding for Kids 5 Books in 1 - Javascript, Python and C++ Guide for Kids and Beginners (Coding for Absolute Beginners)... Coding for Kids 5 Books in 1 - Javascript, Python and C++ Guide for Kids and Beginners (Coding for Absolute Beginners) (Paperback)
Bob Mather
R1,769 Discovery Miles 17 690 Ships in 10 - 15 working days
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