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Books > Computing & IT > Computer software packages > Computer games
An exploration of the relationship between games and art that
examines the ways that both gamemakers and artists create
game-based artworks. Games and art have intersected at least since
the early twentieth century, as can be seen in the Surrealists' use
of Exquisite Corpse and other games, Duchamp's obsession with
Chess, and Fluxus event scores and boxes-to name just a few
examples. Over the past fifteen years, the synthesis of art and
games has clouded for both artists and gamemakers. Contemporary art
has drawn on the tool set of videogames, but has not considered
them a cultural form with its own conceptual, formal, and
experiential affordances. For their part, game developers and
players focus on the innate properties of games and the experiences
they provide, giving little attention to what it means to create
and evaluate fine art. In Works of Game, John Sharp bridges this
gap, offering a formal aesthetics of games that encompasses the
commonalities and the differences between games and art. Sharp
describes three communities of practice and offers case studies for
each. "Game Art," which includes such artists as Julian Oliver,
Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats
videogames as a form of popular culture from which can be borrowed
subject matter, tools, and processes. "Artgames," created by
gamemakers including Jason Rohrer, Brenda Romero, and Jonathan
Blow, explore territory usually occupied by poetry, painting,
literature, or film. Finally, "Artists' Games"-with artists
including Blast Theory, Mary Flanagan, and the collaboration of
Nathalie Pozzi and Eric Zimmerman-represents a more synthetic
conception of games as an artistic medium. The work of these
gamemakers, Sharp suggests, shows that it is possible to create
game-based artworks that satisfy the aesthetic and critical values
of both the contemporary art and game communities.
Get up and running with Roblox environment and Luau programming
basics to build and share your gamesIncludes an exclusive invite to
join the online Roblox game development community Key Features *
Begin coding in Luau: build player avatars, battlefields, game
physics, countdown timers, a nd more * Learn tips, tricks, best
practices, and advanced Roblox coding techniques for game creation
* Join the Roblox coding bookclub to discuss queries, provide
solutions, and ask Zander for advice on Roblox gaming Book
Description Roblox is a huge entertainment platform like no other
for both playing and creating games. With over 200 million monthly
active users, Roblox has enabled new and experienced developers to
create successful games, often called experiences, that can be
played globally at no cost. Coding Roblox Games Made Easy, 2nd
edition builds a solid foundation of concepts you need to embark on
the journey of building 3 games in Roblox in an increasing order of
complexity. Create obstacles and traps for an Obby and overcome
them to win the game alongside other players and earn rewards. In
the next game, manage player avatars, their weapons, a battlefield,
add programming logic for the players to find their weapons and
fight, with a reward for the last player standing. Take your game
development skills to another level, building a multi-player game.
Add a timer for players to locate items to escape while Granny
hunts for each player to eliminate all of them before the time
ends. Finally, you'll delve into the logistics of game production,
focusing on optimizing your games' performance by implementing
impressive mechanics, monetization, and marketing practices. We
also discuss how metaverse is set to change the dynamics of user
experience and what the future holds for Roblox game developers.
Let's create and share experiences through play! What you will
learn * Understand how to use Roblox Studio and other free
resources * Learn coding in Luau: basics, game systems, physics
manipulation, etc. * Test, evaluate, and redesign to create
bug-free and engaging games * Use Roblox programming and rewards to
make your first game * Move from lobby to battleground, build
avatars, locate weapons to fight * Character selection, countdown
timers, locate escape items, assign rewards * Master the 3 Ms:
Mechanics, Monetization, Marketing (and Metaverse) Who This Book Is
For Get started with building your first game on the Roblox
platform. This book is for anyone interested in learning the
fundamentals of Luau programming and Roblox Studio and needs
direction to build and share games. If you're already familiar with
Roblox and are looking for tips, tricks, and the best Roblox and
Luau practices for efficient development, you'll find this book
helpful. The book requires no prior knowledge of game development.
Achieve mesmerizing game experiences using the latest Unity 2021
features by following a practical approach to building professional
games Key Features Unleash the capabilities of C# scripting to
create UIs, graphics, game AI agents and more Explore Unity's
latest tools, including Universal Render Pipeline, Shader Graph, UI
Toolkit, Visual Scripting, and VFX graph, to enhance graphics and
animation Build an AR experience using Unity's AR Foundation Book
DescriptionLearning how to use Unity is the quickest way to
creating a full game, but that's not all you can do with this
simple, yet comprehensive suite of video game development tools -
Unity is just as useful for creating AR/VR experiences, complex
simulations, real-time realistic rendering, films, and practical
games for training and education. Hands-On Unity 2021 Game
Development outlines a practical journey to creating your first
full game from the ground up, building it step-by-step and applying
your knowledge as you progress. Complete with hands-on tutorials
and projects, this easy-to-follow guide will teach you how to
develop the game using several Unity tools. As you advance, you
will learn how to use the Unity engine, create simple scripts using
C#, integrate graphics, sound, and animations, and manipulate
physics to create interesting mechanics for your game. You'll be
able to apply all the knowledge that you gain to a real-world game.
Later chapters will show you how to code a simple AI agent to
challenge the user and use profiling tools to ensure that the code
runs efficiently. Finally, you'll work with Unity's AR tools to
create AR experiences for 3D apps and games. By the end of this
Unity book, you will have created a complete game and built a solid
foundation in using a wide variety of Unity tools. What you will
learn Explore both C# and Visual Scripting tools to customize
various aspects of a game, such as physics, gameplay, and the UI
Program rich shaders and effects using Unity's new Shader Graph and
Universal Render Pipeline Implement postprocessing to improve
graphics quality with full-screen effects Create rich particle
systems for your Unity games from scratch using VFX Graph and
Shuriken Add animations to your game using the Animator,
Cinemachine, and Timeline Use the brand new UI Toolkit package to
create user interfaces Implement game AI to control character
behavior Who this book is forThis book is best suited for game
developers looking to upgrade their knowledge and those who want to
migrate their existing skills to the Unity game engine. Those with
prior Unity knowledge will also benefit from the chapters exploring
the latest features. While you'll still able to follow along if you
don't have any programming experience, knowing the fundamentals of
C# programming will help you get the most out of this book.
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Enter the Metaverse - The Beginners Guide to Virtual Worlds
- NFT Games, Play-to-Earn, GameFi, and Blockchain Entertainment such as Axie Infinity, Decentraland, The Sandbox, Meta, Gala, Gods Unchained, Bloktopia, and More!
(Paperback)
Chris Collins
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A practical guide to Unity game scripting using C#, along with
practice tests, exam tips, and easy-to-follow examples to help you
pass the exam and become a professional Unity programmer Key
Features Learn essentials of game scripting with Unity and C# to
customize aspects of your game Tackle challenges in Unity game
development and the certification exam using effective techniques
and solutions Prepare for the latest Unity certification exam using
mock tests, exam tips, and self-assessment questions Book
DescriptionUnity Certified Programmer is a global certification
program by Unity for anyone looking to become a professional Unity
developer. The official Unity programmer exam will not only
validate your Unity knowledge and skills, but will also enable you
to be a part of the Unity community. This study guide will start by
building on your understanding of C# programming and taking you
through the process of downloading and installing Unity. You'll
understand how Unity works and get to grips with the Unity exam's
core objectives. As you advance, you'll enhance your skills by
creating an enjoyable side-scrolling shooter game that can be
played within the Unity Editor or any modern Android mobile device.
This Unity book will test your knowledge with self-assessment
questions and help you take your skills to an advanced level by
working with Unity tools such as the animator, particle effects,
lighting, UI/UX, scriptable objects, and debugging. By the end of
this book, you'll have developed a solid understanding of the
different tools in Unity and be able to create impressive Unity
applications by making the most of its toolset. What you will learn
Discover techniques for writing modular, readable, and reusable
scripts in Unity Implement and configure objects, physics,
controls, and movements for your game projects Understand 2D and 3D
animation and write scripts to interact and use Unity's rendering
API Explore Unity APIs for adding lighting, materials, and textures
to your apps Write Unity scripts for building interfaces for menu
systems, UI navigation, application settings, and much more Focus
on SOLID principles for writing clean and maintainable Unity
applications Who this book is forThis Unity engine book is for game
developers, software developers, mobile app developers, and Unity
developers who want to advance in their career and gain gaming
industry certification. The book assumes basic knowledge of C#
programming and the Unity engine.
In Mondo Nano Colin Milburn takes his readers on a playful
expedition through the emerging landscape of nanotechnology,
offering a light-hearted yet critical account of our high-tech
world of fun and games. This expedition ventures into discussions
of the first nanocars, the popular video games Second Life, Crysis,
and BioShock, international nanosoccer tournaments, and utopian
nano cities. Along the way, Milburn shows how the methods,
dispositions, and goals of nanotechnology research converge with
video game culture. With an emphasis on play, scientists and gamers
alike are building a new world atom by atom, transforming
scientific speculations and video game fantasies into reality.
Milburn suggests that the closing of the gap between bits and atoms
entices scientists, geeks, and gamers to dream of a completely
programmable future. Welcome to the wild world of Mondo Nano.
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