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Books > Computing & IT > Computer software packages > Computer games

Rocket Jump - Quake and the Golden Age of First-Person Shooters (Paperback): Milan Jaram Rocket Jump - Quake and the Golden Age of First-Person Shooters (Paperback)
Milan Jaram; Foreword by Asif Khan; David L Craddock
R741 Discovery Miles 7 410 Ships in 18 - 22 working days
Tokyo for Gamers (Paperback): Kei D Nalto Tokyo for Gamers (Paperback)
Kei D Nalto
R391 Discovery Miles 3 910 Ships in 18 - 22 working days
A Guide to Computer Games & Systems (Paperback): Jim Stephens A Guide to Computer Games & Systems (Paperback)
Jim Stephens
R274 Discovery Miles 2 740 Ships in 18 - 22 working days
The Esports Education Playbook - Empowering Every Learner Through Inclusive Gaming (Paperback): Chris Aviles, Steve Isaacs,... The Esports Education Playbook - Empowering Every Learner Through Inclusive Gaming (Paperback)
Chris Aviles, Steve Isaacs, Christine Lion-Bailey
R550 R505 Discovery Miles 5 050 Save R45 (8%) Ships in 18 - 22 working days
Getting Started with 3D Animation in Unity - Animate and Control Your 3D Characters in Unity in Less Than 60 Minutes.... Getting Started with 3D Animation in Unity - Animate and Control Your 3D Characters in Unity in Less Than 60 Minutes. (Paperback)
Patrick Felicia
R353 Discovery Miles 3 530 Ships in 18 - 22 working days
The Witcher 3 Wild Hunt Guide & Walkthrough and MORE ! (Paperback): Urax9 The Witcher 3 Wild Hunt Guide & Walkthrough and MORE ! (Paperback)
Urax9
R314 Discovery Miles 3 140 Ships in 18 - 22 working days
Coding Games - a3 Books in 1 -A Beginners Guide to Learn the Realms of Coding in Games +Tips and Tricks to Master the Concepts... Coding Games - a3 Books in 1 -A Beginners Guide to Learn the Realms of Coding in Games +Tips and Tricks to Master the Concepts of Coding +Guide for Programmers and Developers to Master the Art of coding (Paperback)
Robert C Matthews
R501 Discovery Miles 5 010 Ships in 18 - 22 working days
Resident Evil 7 Guide & Walkthrough and MORE ! (Paperback): Urax10 Resident Evil 7 Guide & Walkthrough and MORE ! (Paperback)
Urax10
R284 Discovery Miles 2 840 Ships in 18 - 22 working days
Gamer Record Book (Paperback): Petal Publishing Co Gamer Record Book (Paperback)
Petal Publishing Co
R234 Discovery Miles 2 340 Ships in 18 - 22 working days
CRYPTOGRAMS Book Large Print 200 Puzzles - Keep Your Mind Sharp: Variety Of 200 Puzzles Book, Funny Facts, Famous Quotes,... CRYPTOGRAMS Book Large Print 200 Puzzles - Keep Your Mind Sharp: Variety Of 200 Puzzles Book, Funny Facts, Famous Quotes, Historical Events ... Great To Sharpen Your Mind & And Keep You Intertained. (Paperback)
Stephs Art
R242 Discovery Miles 2 420 Ships in 18 - 22 working days
Downward Spiral - Japanese Postmodern Consciousness as Buddhist Metaphysics in the Dark Souls Video Game Series (Paperback):... Downward Spiral - Japanese Postmodern Consciousness as Buddhist Metaphysics in the Dark Souls Video Game Series (Paperback)
Paolo X M Menuez
R235 Discovery Miles 2 350 Ships in 18 - 22 working days
Learning Java by Building Android Games - Learn Java and Android from scratch by building five exciting games, 3rd Edition... Learning Java by Building Android Games - Learn Java and Android from scratch by building five exciting games, 3rd Edition (Paperback, 3rd Revised edition)
John Horton
R1,714 Discovery Miles 17 140 Ships in 18 - 22 working days

Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition Key Features Learn Java, Android, and object-oriented programming from scratch Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters Create and design your own games by learning all the concepts that a game developer must know Book DescriptionAndroid is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn't assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you've learned to develop a game. Toward the end, you'll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Respond to a player's touch and program intelligent enemies who can challenge the player in different ways Explore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 FPS and manage multiple independent objects using OOP Work with design patterns such as OOP, singleton, strategy, and entity-component Work with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbers Who this book is forLearning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.

Digital Playgrounds - The Hidden Politics of Children's Online Play Spaces, Virtual Worlds, and Connected Games... Digital Playgrounds - The Hidden Politics of Children's Online Play Spaces, Virtual Worlds, and Connected Games (Paperback)
Sara Grimes
R974 Discovery Miles 9 740 Ships in 9 - 17 working days

Digital Playgrounds explores the key developments, trends, debates, and controversies that have shaped children's commercial digital play spaces over the past two decades. It argues that children's online playgrounds, virtual worlds, and connected games are much more than mere sources of fun and diversion - they serve as the sites of complex negotiations of power between children, parents, developers, politicians, and other actors with a stake in determining what, how, and where children's play unfolds. Through an innovative, transdisciplinary framework combining science and technology studies, critical communication studies, and children's cultural studies, Digital Playgrounds focuses on the contents and contexts of actual technological artefacts as a necessary entry point for understanding the meanings and politics of children's digital play. The discussion draws on several research studies on a wide range of digital playgrounds designed and marketed to children aged six to twelve years, revealing how various problematic tendencies prevent most digital play spaces from effectively supporting children's culture, rights, and - ironically - play. Digital Playgrounds lays the groundwork for a critical reconsideration of how existing approaches might be used in the development of new regulation, as well as best practices for the industries involved in making children's digital play spaces. In so doing, it argues that children's online play spaces be reimagined as a crucial new form of public sphere in which children's rights and digital citizenship must be prioritized.

Canasta Score Sheets - Scorebook for Canasta Card Game, Games Scores Pages, 6 Players, Record Scoring Sheet Log Book... Canasta Score Sheets - Scorebook for Canasta Card Game, Games Scores Pages, 6 Players, Record Scoring Sheet Log Book (Paperback)
Amy Newton
R528 Discovery Miles 5 280 Ships in 18 - 22 working days
Hands-On Artificial Intelligence with Unreal Engine - Everything you want to know about Game AI using Blueprints or C++... Hands-On Artificial Intelligence with Unreal Engine - Everything you want to know about Game AI using Blueprints or C++ (Paperback)
Francesco Sapio
R1,146 Discovery Miles 11 460 Ships in 18 - 22 working days

Learn to build intelligent and responsive Non-Player Characters for your games with Unreal Engine Game AI. Key Features Understand the built-in AI systems in Unreal Engine for building intelligent games Leverage the power of Unreal Engine 4 programming to create game AI that focuses on motion, animation, and tactics Learn to profile, visualize, and debug your Game AI for checking logic and optimizing performance Book DescriptionLearning how to apply artificial intelligence ( AI ) is crucial and can take the fun factor to the next level, whether you're developing a traditional, educational, or any other kind of game. If you want to use AI to extend the life of your games and make them challenging and more interesting, this book is for you. The book starts by breaking down AI into simple concepts to get a fundamental understanding of it. Using a variety of examples, you will work through actual implementations designed to highlight key concepts and features related to game AI in UE4. You will learn to work through the built-in AI framework in order to build believable characters for every game genre (including RPG, Strategic, Platform, FPS, Simulation, Arcade, and Educational). You will learn to configure the Navigation, Environmental Querying, and Perception systems for your AI agents and couple these with Behavior Trees, all accompanied with practical examples. You will also explore how the engine handles dynamic crowds. In the concluding chapters, you will learn how to profile, visualize, and debug your AI systems to correct the AI logic and increase performance. By the end of the book, your AI knowledge of the built-in AI system in Unreal will be deep and comprehensive, allowing you to build powerful AI agents within your projects. What you will learn Get an in-depth knowledge about all the AI Systems within Unreal Engine Create complex AIs, understanding the art of designing and developing Behavior Tree Learn how to perform Environmental Queries (EQS) Master the Navigation, Perception, and Crowd Systems Profile and Visualize the AI Systems with powerful debugging tools Extend every AI and Debug system with custom nodes and functions Who this book is forHands-On Artificial Intelligence with Unreal Engine is for you if you are a game developer with a bit experience in Unreal Engine, and now want to understand and implement believable game AI within Unreal Engine. The book will be both in Blueprint and C++, allowing people from every background to enjoy the book. Whether you're looking to build your first game or expand your knowledge to the edge as a Game AI Programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation, including how to extend some of these systems.

iPad Pro - The Beginners, Kids and Expert Guide to iPad Pro 12.9 and Other Versions (Paperback): Phila Perry iPad Pro - The Beginners, Kids and Expert Guide to iPad Pro 12.9 and Other Versions (Paperback)
Phila Perry
R513 R479 Discovery Miles 4 790 Save R34 (7%) Ships in 18 - 22 working days
Coding in Python - A Comprehensive Beginners Guide to Learn the Realms of Coding in Python (Paperback): Robert C Matthews Coding in Python - A Comprehensive Beginners Guide to Learn the Realms of Coding in Python (Paperback)
Robert C Matthews
R455 R426 Discovery Miles 4 260 Save R29 (6%) Ships in 18 - 22 working days
Learn C# Quickly (Paperback): Code Quickly Learn C# Quickly (Paperback)
Code Quickly
R459 R431 Discovery Miles 4 310 Save R28 (6%) Ships in 18 - 22 working days
Starlink Battle for Atlas Guide - Tips and Tricks (Paperback): Saturnx7 Starlink Battle for Atlas Guide - Tips and Tricks (Paperback)
Saturnx7
R315 Discovery Miles 3 150 Ships in 18 - 22 working days
Game Development Patterns with Unity 2021 - Explore practical game development using software design patterns and best... Game Development Patterns with Unity 2021 - Explore practical game development using software design patterns and best practices in Unity and C#, 2nd Edition (Paperback, 2nd Revised edition)
David Baron
R890 Discovery Miles 8 900 Ships in 9 - 17 working days

Solve your programming woes in Unity with practical design propositions Key Features Gain a comprehensive overview of Unity engine architecture and coding model Build a complete racing game using software design patterns and understand how to implement them in Unity Download the source code of the complete prototype demonstrating each of the software patterns used Book DescriptionThis book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you'll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You'll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change - you'll adapt a more structured, scalable, and optimized process that will help you take the next step in your career. What you will learn Structure professional Unity code using industry-standard development patterns Identify the right patterns for implementing specific game mechanics or features Develop configurable core game mechanics and ingredients that can be modified without writing a single line of code Review practical object-oriented programming (OOP) techniques and learn how they're used in the context of a Unity project Build unique game development systems such as a level editor Explore ways to adapt traditional design patterns for use with the Unity API Who this book is forThis book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you're a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.

Coding in Python - A Comprehensive Beginners Guide to Learn the Realms of Coding in Python (Paperback): Robert C Matthews Coding in Python - A Comprehensive Beginners Guide to Learn the Realms of Coding in Python (Paperback)
Robert C Matthews
R510 Discovery Miles 5 100 Ships in 18 - 22 working days
Unity 2020 Mobile Game Development - Discover practical techniques and examples to create and deliver engaging games for... Unity 2020 Mobile Game Development - Discover practical techniques and examples to create and deliver engaging games for Android and iOS, 2nd Edition (Paperback, 2nd Revised edition)
John P. Doran
R1,643 Discovery Miles 16 430 Ships in 18 - 22 working days

A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolset Key Features Create, deploy, and monetize captivating and immersive games on Android and iOS platforms Take your games into the real world by adding augmented reality features to your mobile projects Kick-start your mobile game development journey with step-by-step instructions and a demo game project Book DescriptionUnity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You'll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity's analytics tools, you'll enhance your game by gaining insights into how players like and use your game. Finally, you'll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games. What you will learn Design responsive user interfaces for your mobile games Detect collisions, receive user input, and create player movements for your mobile games Create interesting gameplay elements using inputs from your mobile device Explore the mobile notification package in Unity game engine to keep players engaged Create interactive and visually appealing content for Android and iOS devices Monetize your game projects using Unity Ads and in-app purchases Who this book is forIf you are a game developer or mobile developer who wants to learn Unity and use it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but is not mandatory.

Keiki Coding - Maui the Demigod: Scratch 3 Coding! (Paperback): Mary Hattori Keiki Coding - Maui the Demigod: Scratch 3 Coding! (Paperback)
Mary Hattori; Illustrated by Michael Q Ceballos; Michael Q Ceballos
R516 Discovery Miles 5 160 Ships in 18 - 22 working days
Astro's Playroom Guide - Tips and (Paperback): Marsx12 Astro's Playroom Guide - Tips and (Paperback)
Marsx12
R284 Discovery Miles 2 840 Ships in 18 - 22 working days
Forza Horizon 4 - LATEST GUIDE: Everything You Need To Know About Stardew Valley Game; A Detailed Guide (Paperback): Deanna... Forza Horizon 4 - LATEST GUIDE: Everything You Need To Know About Stardew Valley Game; A Detailed Guide (Paperback)
Deanna Trefz
R353 Discovery Miles 3 530 Ships in 18 - 22 working days
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