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Books > Computing & IT > Computer software packages > Computer games

Resident Evil 7 Guide & Walkthrough and MORE ! (Paperback): Urax10 Resident Evil 7 Guide & Walkthrough and MORE ! (Paperback)
Urax10
R284 Discovery Miles 2 840 Ships in 18 - 22 working days
Gamer Record Book (Paperback): Petal Publishing Co Gamer Record Book (Paperback)
Petal Publishing Co
R234 Discovery Miles 2 340 Ships in 18 - 22 working days
CRYPTOGRAMS Book Large Print 200 Puzzles - Keep Your Mind Sharp: Variety Of 200 Puzzles Book, Funny Facts, Famous Quotes,... CRYPTOGRAMS Book Large Print 200 Puzzles - Keep Your Mind Sharp: Variety Of 200 Puzzles Book, Funny Facts, Famous Quotes, Historical Events ... Great To Sharpen Your Mind & And Keep You Intertained. (Paperback)
Stephs Art
R242 Discovery Miles 2 420 Ships in 18 - 22 working days
Downward Spiral - Japanese Postmodern Consciousness as Buddhist Metaphysics in the Dark Souls Video Game Series (Paperback):... Downward Spiral - Japanese Postmodern Consciousness as Buddhist Metaphysics in the Dark Souls Video Game Series (Paperback)
Paolo X M Menuez
R235 Discovery Miles 2 350 Ships in 18 - 22 working days
Learning Java by Building Android Games - Learn Java and Android from scratch by building five exciting games, 3rd Edition... Learning Java by Building Android Games - Learn Java and Android from scratch by building five exciting games, 3rd Edition (Paperback, 3rd Revised edition)
John Horton
R1,714 Discovery Miles 17 140 Ships in 18 - 22 working days

Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition Key Features Learn Java, Android, and object-oriented programming from scratch Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters Create and design your own games by learning all the concepts that a game developer must know Book DescriptionAndroid is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn't assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you've learned to develop a game. Toward the end, you'll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Respond to a player's touch and program intelligent enemies who can challenge the player in different ways Explore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 FPS and manage multiple independent objects using OOP Work with design patterns such as OOP, singleton, strategy, and entity-component Work with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbers Who this book is forLearning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.

Digital Playgrounds - The Hidden Politics of Children's Online Play Spaces, Virtual Worlds, and Connected Games... Digital Playgrounds - The Hidden Politics of Children's Online Play Spaces, Virtual Worlds, and Connected Games (Paperback)
Sara Grimes
R974 Discovery Miles 9 740 Ships in 9 - 17 working days

Digital Playgrounds explores the key developments, trends, debates, and controversies that have shaped children's commercial digital play spaces over the past two decades. It argues that children's online playgrounds, virtual worlds, and connected games are much more than mere sources of fun and diversion - they serve as the sites of complex negotiations of power between children, parents, developers, politicians, and other actors with a stake in determining what, how, and where children's play unfolds. Through an innovative, transdisciplinary framework combining science and technology studies, critical communication studies, and children's cultural studies, Digital Playgrounds focuses on the contents and contexts of actual technological artefacts as a necessary entry point for understanding the meanings and politics of children's digital play. The discussion draws on several research studies on a wide range of digital playgrounds designed and marketed to children aged six to twelve years, revealing how various problematic tendencies prevent most digital play spaces from effectively supporting children's culture, rights, and - ironically - play. Digital Playgrounds lays the groundwork for a critical reconsideration of how existing approaches might be used in the development of new regulation, as well as best practices for the industries involved in making children's digital play spaces. In so doing, it argues that children's online play spaces be reimagined as a crucial new form of public sphere in which children's rights and digital citizenship must be prioritized.

Canasta Score Sheets - Scorebook for Canasta Card Game, Games Scores Pages, 6 Players, Record Scoring Sheet Log Book... Canasta Score Sheets - Scorebook for Canasta Card Game, Games Scores Pages, 6 Players, Record Scoring Sheet Log Book (Paperback)
Amy Newton
R528 Discovery Miles 5 280 Ships in 18 - 22 working days
Hands-On Artificial Intelligence with Unreal Engine - Everything you want to know about Game AI using Blueprints or C++... Hands-On Artificial Intelligence with Unreal Engine - Everything you want to know about Game AI using Blueprints or C++ (Paperback)
Francesco Sapio
R1,146 Discovery Miles 11 460 Ships in 18 - 22 working days

Learn to build intelligent and responsive Non-Player Characters for your games with Unreal Engine Game AI. Key Features Understand the built-in AI systems in Unreal Engine for building intelligent games Leverage the power of Unreal Engine 4 programming to create game AI that focuses on motion, animation, and tactics Learn to profile, visualize, and debug your Game AI for checking logic and optimizing performance Book DescriptionLearning how to apply artificial intelligence ( AI ) is crucial and can take the fun factor to the next level, whether you're developing a traditional, educational, or any other kind of game. If you want to use AI to extend the life of your games and make them challenging and more interesting, this book is for you. The book starts by breaking down AI into simple concepts to get a fundamental understanding of it. Using a variety of examples, you will work through actual implementations designed to highlight key concepts and features related to game AI in UE4. You will learn to work through the built-in AI framework in order to build believable characters for every game genre (including RPG, Strategic, Platform, FPS, Simulation, Arcade, and Educational). You will learn to configure the Navigation, Environmental Querying, and Perception systems for your AI agents and couple these with Behavior Trees, all accompanied with practical examples. You will also explore how the engine handles dynamic crowds. In the concluding chapters, you will learn how to profile, visualize, and debug your AI systems to correct the AI logic and increase performance. By the end of the book, your AI knowledge of the built-in AI system in Unreal will be deep and comprehensive, allowing you to build powerful AI agents within your projects. What you will learn Get an in-depth knowledge about all the AI Systems within Unreal Engine Create complex AIs, understanding the art of designing and developing Behavior Tree Learn how to perform Environmental Queries (EQS) Master the Navigation, Perception, and Crowd Systems Profile and Visualize the AI Systems with powerful debugging tools Extend every AI and Debug system with custom nodes and functions Who this book is forHands-On Artificial Intelligence with Unreal Engine is for you if you are a game developer with a bit experience in Unreal Engine, and now want to understand and implement believable game AI within Unreal Engine. The book will be both in Blueprint and C++, allowing people from every background to enjoy the book. Whether you're looking to build your first game or expand your knowledge to the edge as a Game AI Programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation, including how to extend some of these systems.

iPad Pro - The Beginners, Kids and Expert Guide to iPad Pro 12.9 and Other Versions (Paperback): Phila Perry iPad Pro - The Beginners, Kids and Expert Guide to iPad Pro 12.9 and Other Versions (Paperback)
Phila Perry
R513 R479 Discovery Miles 4 790 Save R34 (7%) Ships in 18 - 22 working days
Coding in Python - A Comprehensive Beginners Guide to Learn the Realms of Coding in Python (Paperback): Robert C Matthews Coding in Python - A Comprehensive Beginners Guide to Learn the Realms of Coding in Python (Paperback)
Robert C Matthews
R455 R426 Discovery Miles 4 260 Save R29 (6%) Ships in 18 - 22 working days
Learn C# Quickly (Paperback): Code Quickly Learn C# Quickly (Paperback)
Code Quickly
R459 R431 Discovery Miles 4 310 Save R28 (6%) Ships in 18 - 22 working days
Starlink Battle for Atlas Guide - Tips and Tricks (Paperback): Saturnx7 Starlink Battle for Atlas Guide - Tips and Tricks (Paperback)
Saturnx7
R315 Discovery Miles 3 150 Ships in 18 - 22 working days
Game Development Patterns with Unity 2021 - Explore practical game development using software design patterns and best... Game Development Patterns with Unity 2021 - Explore practical game development using software design patterns and best practices in Unity and C#, 2nd Edition (Paperback, 2nd Revised edition)
David Baron
R890 Discovery Miles 8 900 Ships in 9 - 17 working days

Solve your programming woes in Unity with practical design propositions Key Features Gain a comprehensive overview of Unity engine architecture and coding model Build a complete racing game using software design patterns and understand how to implement them in Unity Download the source code of the complete prototype demonstrating each of the software patterns used Book DescriptionThis book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you'll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You'll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change - you'll adapt a more structured, scalable, and optimized process that will help you take the next step in your career. What you will learn Structure professional Unity code using industry-standard development patterns Identify the right patterns for implementing specific game mechanics or features Develop configurable core game mechanics and ingredients that can be modified without writing a single line of code Review practical object-oriented programming (OOP) techniques and learn how they're used in the context of a Unity project Build unique game development systems such as a level editor Explore ways to adapt traditional design patterns for use with the Unity API Who this book is forThis book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you're a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.

Coding in Python - A Comprehensive Beginners Guide to Learn the Realms of Coding in Python (Paperback): Robert C Matthews Coding in Python - A Comprehensive Beginners Guide to Learn the Realms of Coding in Python (Paperback)
Robert C Matthews
R510 Discovery Miles 5 100 Ships in 18 - 22 working days
Unity 2020 Mobile Game Development - Discover practical techniques and examples to create and deliver engaging games for... Unity 2020 Mobile Game Development - Discover practical techniques and examples to create and deliver engaging games for Android and iOS, 2nd Edition (Paperback, 2nd Revised edition)
John P. Doran
R1,643 Discovery Miles 16 430 Ships in 18 - 22 working days

A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolset Key Features Create, deploy, and monetize captivating and immersive games on Android and iOS platforms Take your games into the real world by adding augmented reality features to your mobile projects Kick-start your mobile game development journey with step-by-step instructions and a demo game project Book DescriptionUnity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You'll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity's analytics tools, you'll enhance your game by gaining insights into how players like and use your game. Finally, you'll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games. What you will learn Design responsive user interfaces for your mobile games Detect collisions, receive user input, and create player movements for your mobile games Create interesting gameplay elements using inputs from your mobile device Explore the mobile notification package in Unity game engine to keep players engaged Create interactive and visually appealing content for Android and iOS devices Monetize your game projects using Unity Ads and in-app purchases Who this book is forIf you are a game developer or mobile developer who wants to learn Unity and use it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but is not mandatory.

Keiki Coding - Maui the Demigod: Scratch 3 Coding! (Paperback): Mary Hattori Keiki Coding - Maui the Demigod: Scratch 3 Coding! (Paperback)
Mary Hattori; Illustrated by Michael Q Ceballos; Michael Q Ceballos
R516 Discovery Miles 5 160 Ships in 18 - 22 working days
Astro's Playroom Guide - Tips and (Paperback): Marsx12 Astro's Playroom Guide - Tips and (Paperback)
Marsx12
R284 Discovery Miles 2 840 Ships in 18 - 22 working days
Unity 2020 By Example - A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch,... Unity 2020 By Example - A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition (Paperback, 3rd Revised edition)
Robert Wells
R1,914 Discovery Miles 19 140 Ships in 18 - 22 working days

Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way Key Features Gain a high-level overview of the Unity game engine while building your own games portfolio Discover best practices for implementing game animation, game physics, shaders, and effects Create fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agents Book DescriptionThe Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you've quickly got to grips with the fundamentals of Unity game development, you'll create a collection, a twin-stick shooter, and a 2D adventure game. You'll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio. What you will learn Learn the fundamentals of game development, including GameObjects, components, and scenes Develop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D games Handle player controls and input functionality for your Unity games Implement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-Agents Create virtual and augmented reality games using UnityVR and AR Foundation Explore the cutting-edge features of Unity 2020 and how they can be used to improve your games Who this book is forIf you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.

Against Worldbuilding, and Other Provocations - Essays on History, Narrative, and Game Design (Paperback): Alexis Kennedy Against Worldbuilding, and Other Provocations - Essays on History, Narrative, and Game Design (Paperback)
Alexis Kennedy
R320 Discovery Miles 3 200 Ships in 18 - 22 working days
If It's Normal It's Probably Not Fun (Paperback): Moopliss If It's Normal It's Probably Not Fun (Paperback)
Moopliss
R328 Discovery Miles 3 280 Ships in 9 - 17 working days
Ratchet and Clank Rift Apart Guide - Tips and Tricks (Paperback): Cometx1 Ratchet and Clank Rift Apart Guide - Tips and Tricks (Paperback)
Cometx1
R489 Discovery Miles 4 890 Ships in 18 - 22 working days
Coding Games - Tips and Tricks to Master the Key Concepts of Coding (Paperback): Robert C Matthews Coding Games - Tips and Tricks to Master the Key Concepts of Coding (Paperback)
Robert C Matthews
R441 R409 Discovery Miles 4 090 Save R32 (7%) Ships in 18 - 22 working days
Game Development Projects with Unreal Engine - Learn to build your first games and bring your ideas to life using UE4 and C++... Game Development Projects with Unreal Engine - Learn to build your first games and bring your ideas to life using UE4 and C++ (Paperback)
Hammad Fozi, Goncalo Marques, David Pereira, Devin Sherry
R1,237 Discovery Miles 12 370 Ships in 18 - 22 working days

Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++ Key Features Kickstart your career or dive into a new hobby by exploring game design with UE4 and C++ Learn the techniques needed to prototype and develop your own ideas Reinforce your skills with project-based learning by building a series of games from scratch Book DescriptionGame development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You'll then apply what you've learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life. What you will learn Create a fully-functional third-person character and enemies Build navigation with keyboard, mouse, gamepad, and touch controls Program logic and game mechanics with collision and particle effects Explore AI for games with Blackboards and Behavior Trees Build character animations with Animation Blueprints and Montages Test your game for mobile devices using mobile preview Add polish to your game with visual and sound effects Master the fundamentals of game UI design using a heads-up display Who this book is forThis book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.

Make Money Gaming - A Guide For Esports, Twitch, Youtube & More (Paperback): Adam Shaw Make Money Gaming - A Guide For Esports, Twitch, Youtube & More (Paperback)
Adam Shaw
R311 Discovery Miles 3 110 Ships in 18 - 22 working days
Mess Effect - A Nitpicker's Guide to the Universe that Fell Apart (Paperback): Shamus Young Mess Effect - A Nitpicker's Guide to the Universe that Fell Apart (Paperback)
Shamus Young
R757 Discovery Miles 7 570 Ships in 18 - 22 working days
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