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Books > Computing & IT > Computer software packages > Computer games
Get ready to learn Java the fun way by developing games for the
Android platform with this new and updated third edition Key
Features Learn Java, Android, and object-oriented programming from
scratch Find out how to build games including Sub Hunter, Retro
Pong, Bullet Hell, Classic Snake, and Scrolling Shooters Create and
design your own games by learning all the concepts that a game
developer must know Book DescriptionAndroid is one of the most
popular mobile operating systems today. It uses the most popular
programming language, Java, as one of the primary languages for
building apps of all types. Unlike most other Android books, this
book doesn't assume that you have any prior knowledge of Java
programming, instead helps you get started with building Android
games as a beginner. This new, improved, and updated third edition
of Learning Java by Building Android Games helps you to build
Android games from scratch. Once you've got to grips with the
fundamentals, the difficulty level increases steadily as you
explore key Java topics, such as variables, loops, methods,
object-oriented programming (OOP), and design patterns while
working with up-to-date code and supporting examples. At each
stage, you'll be able to test your understanding by implementing
the concepts that you've learned to develop a game. Toward the end,
you'll build games such as Sub Hunter, Retro Pong, Bullet Hell,
Classic Snake, and Scrolling Shooter. By the end of this Java book,
you'll not only have a solid understanding of Java and Android
basics but will also have developed five cool games for the Android
platform. What you will learn Set up a game development environment
in Android Studio Respond to a player's touch and program
intelligent enemies who can challenge the player in different ways
Explore collision detection, sprite sheets animation, simple
tracking and following, AI, parallax backgrounds, and particle
explosions Animate objects at 60 FPS and manage multiple
independent objects using OOP Work with design patterns such as
OOP, singleton, strategy, and entity-component Work with the
Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and
detect version numbers Who this book is forLearning Java by
Building Android Games is for anyone who is new to Java, Android,
or game programming and wants to develop Android games. The book
will also serve as a refresher for those who already have
experience using Java on Android or any other platform but are new
to game development.
Digital Playgrounds explores the key developments, trends, debates,
and controversies that have shaped children's commercial digital
play spaces over the past two decades. It argues that children's
online playgrounds, virtual worlds, and connected games are much
more than mere sources of fun and diversion - they serve as the
sites of complex negotiations of power between children, parents,
developers, politicians, and other actors with a stake in
determining what, how, and where children's play unfolds. Through
an innovative, transdisciplinary framework combining science and
technology studies, critical communication studies, and children's
cultural studies, Digital Playgrounds focuses on the contents and
contexts of actual technological artefacts as a necessary entry
point for understanding the meanings and politics of children's
digital play. The discussion draws on several research studies on a
wide range of digital playgrounds designed and marketed to children
aged six to twelve years, revealing how various problematic
tendencies prevent most digital play spaces from effectively
supporting children's culture, rights, and - ironically - play.
Digital Playgrounds lays the groundwork for a critical
reconsideration of how existing approaches might be used in the
development of new regulation, as well as best practices for the
industries involved in making children's digital play spaces. In so
doing, it argues that children's online play spaces be reimagined
as a crucial new form of public sphere in which children's rights
and digital citizenship must be prioritized.
Learn to build intelligent and responsive Non-Player Characters for
your games with Unreal Engine Game AI. Key Features Understand the
built-in AI systems in Unreal Engine for building intelligent games
Leverage the power of Unreal Engine 4 programming to create game AI
that focuses on motion, animation, and tactics Learn to profile,
visualize, and debug your Game AI for checking logic and optimizing
performance Book DescriptionLearning how to apply artificial
intelligence ( AI ) is crucial and can take the fun factor to the
next level, whether you're developing a traditional, educational,
or any other kind of game. If you want to use AI to extend the life
of your games and make them challenging and more interesting, this
book is for you. The book starts by breaking down AI into simple
concepts to get a fundamental understanding of it. Using a variety
of examples, you will work through actual implementations designed
to highlight key concepts and features related to game AI in UE4.
You will learn to work through the built-in AI framework in order
to build believable characters for every game genre (including RPG,
Strategic, Platform, FPS, Simulation, Arcade, and Educational). You
will learn to configure the Navigation, Environmental Querying, and
Perception systems for your AI agents and couple these with
Behavior Trees, all accompanied with practical examples. You will
also explore how the engine handles dynamic crowds. In the
concluding chapters, you will learn how to profile, visualize, and
debug your AI systems to correct the AI logic and increase
performance. By the end of the book, your AI knowledge of the
built-in AI system in Unreal will be deep and comprehensive,
allowing you to build powerful AI agents within your projects. What
you will learn Get an in-depth knowledge about all the AI Systems
within Unreal Engine Create complex AIs, understanding the art of
designing and developing Behavior Tree Learn how to perform
Environmental Queries (EQS) Master the Navigation, Perception, and
Crowd Systems Profile and Visualize the AI Systems with powerful
debugging tools Extend every AI and Debug system with custom nodes
and functions Who this book is forHands-On Artificial Intelligence
with Unreal Engine is for you if you are a game developer with a
bit experience in Unreal Engine, and now want to understand and
implement believable game AI within Unreal Engine. The book will be
both in Blueprint and C++, allowing people from every background to
enjoy the book. Whether you're looking to build your first game or
expand your knowledge to the edge as a Game AI Programmer, you will
find plenty of exciting information and examples of game AI in
terms of concepts and implementation, including how to extend some
of these systems.
Solve your programming woes in Unity with practical design
propositions Key Features Gain a comprehensive overview of Unity
engine architecture and coding model Build a complete racing game
using software design patterns and understand how to implement them
in Unity Download the source code of the complete prototype
demonstrating each of the software patterns used Book
DescriptionThis book is written for every game developer ready to
tackle the bigger picture and start working with advanced
programming techniques and design patterns in Unity. Game
Development Patterns with Unity 2021 is an introduction to the core
principles of reusable software patterns and how to employ them to
build components efficiently. In this second edition, you'll tackle
design patterns with the help of a practical example; a playable
racing game prototype where you'll get to apply all your newfound
knowledge. Notable updates also include a game design document
(GDD), a Unity programming primer, and the downloadable source code
of a complete prototype. Your journey will start by learning about
overall design of the core game mechanics and systems. You'll
discover tried-and-tested software patterns to code essential
components of a game in a structured manner, and start using
classic design patterns to utilize Unity's unique API features. As
you progress, you'll also identify the negative impacts of bad
architectural decisions and understand how to overcome them with
simple but effective practices. By the end of this Unity book, the
way you develop Unity games will change - you'll adapt a more
structured, scalable, and optimized process that will help you take
the next step in your career. What you will learn Structure
professional Unity code using industry-standard development
patterns Identify the right patterns for implementing specific game
mechanics or features Develop configurable core game mechanics and
ingredients that can be modified without writing a single line of
code Review practical object-oriented programming (OOP) techniques
and learn how they're used in the context of a Unity project Build
unique game development systems such as a level editor Explore ways
to adapt traditional design patterns for use with the Unity API Who
this book is forThis book is for Unity game developers who want to
learn industry standards for building Unity games. Knowledge of the
Unity game engine and programming in the C# language is a must, so
if you're a beginner, try our Learning C# by Developing Games with
Unity 2021 handbook instead.
A practical guide on how to use Unity for building cross-platform
mobile games and Augmented Reality apps using the latest Unity 2020
toolset Key Features Create, deploy, and monetize captivating and
immersive games on Android and iOS platforms Take your games into
the real world by adding augmented reality features to your mobile
projects Kick-start your mobile game development journey with
step-by-step instructions and a demo game project Book
DescriptionUnity 2020 brings a lot of new features that can be
harnessed for building powerful games for popular mobile platforms.
This updated second edition delves into Unity development, covering
the new features of Unity, modern development practices, and
augmented reality (AR) for creating an immersive mobile experience.
The book takes a step-by-step approach to building an endless
runner game using Unity to help you learn the concepts of mobile
game development. This new edition also covers AR features and
explains how to implement them using ARCore and ARKit with Unity.
The book explores the new mobile notification package and helps you
add notifications for your games. You'll learn how to add touch
gestures and design UI elements that can be used in both landscape
and portrait modes at different resolutions. The book then covers
the best ways to monetize your games using Unity Ads and in-app
purchases before you learn how to integrate your game with various
social networks. Next, using Unity's analytics tools, you'll
enhance your game by gaining insights into how players like and use
your game. Finally, you'll take your games into the real world by
implementing AR capabilities and publishing them on both Android
and iOS app stores. By the end of this book, you will have learned
Unity tools and techniques and be able to use them to build robust
cross-platform mobile games. What you will learn Design responsive
user interfaces for your mobile games Detect collisions, receive
user input, and create player movements for your mobile games
Create interesting gameplay elements using inputs from your mobile
device Explore the mobile notification package in Unity game engine
to keep players engaged Create interactive and visually appealing
content for Android and iOS devices Monetize your game projects
using Unity Ads and in-app purchases Who this book is forIf you are
a game developer or mobile developer who wants to learn Unity and
use it to build mobile games for iOS and Android, then this Unity
book is for you. Prior knowledge of C# and Unity will be beneficial
but is not mandatory.
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