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Books > Computing & IT > Computer software packages > Computer games
Get ready to learn Java the fun way by developing games for the
Android platform with this new and updated third edition Key
Features Learn Java, Android, and object-oriented programming from
scratch Find out how to build games including Sub Hunter, Retro
Pong, Bullet Hell, Classic Snake, and Scrolling Shooters Create and
design your own games by learning all the concepts that a game
developer must know Book DescriptionAndroid is one of the most
popular mobile operating systems today. It uses the most popular
programming language, Java, as one of the primary languages for
building apps of all types. Unlike most other Android books, this
book doesn't assume that you have any prior knowledge of Java
programming, instead helps you get started with building Android
games as a beginner. This new, improved, and updated third edition
of Learning Java by Building Android Games helps you to build
Android games from scratch. Once you've got to grips with the
fundamentals, the difficulty level increases steadily as you
explore key Java topics, such as variables, loops, methods,
object-oriented programming (OOP), and design patterns while
working with up-to-date code and supporting examples. At each
stage, you'll be able to test your understanding by implementing
the concepts that you've learned to develop a game. Toward the end,
you'll build games such as Sub Hunter, Retro Pong, Bullet Hell,
Classic Snake, and Scrolling Shooter. By the end of this Java book,
you'll not only have a solid understanding of Java and Android
basics but will also have developed five cool games for the Android
platform. What you will learn Set up a game development environment
in Android Studio Respond to a player's touch and program
intelligent enemies who can challenge the player in different ways
Explore collision detection, sprite sheets animation, simple
tracking and following, AI, parallax backgrounds, and particle
explosions Animate objects at 60 FPS and manage multiple
independent objects using OOP Work with design patterns such as
OOP, singleton, strategy, and entity-component Work with the
Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and
detect version numbers Who this book is forLearning Java by
Building Android Games is for anyone who is new to Java, Android,
or game programming and wants to develop Android games. The book
will also serve as a refresher for those who already have
experience using Java on Android or any other platform but are new
to game development.
Digital Playgrounds explores the key developments, trends, debates,
and controversies that have shaped children's commercial digital
play spaces over the past two decades. It argues that children's
online playgrounds, virtual worlds, and connected games are much
more than mere sources of fun and diversion - they serve as the
sites of complex negotiations of power between children, parents,
developers, politicians, and other actors with a stake in
determining what, how, and where children's play unfolds. Through
an innovative, transdisciplinary framework combining science and
technology studies, critical communication studies, and children's
cultural studies, Digital Playgrounds focuses on the contents and
contexts of actual technological artefacts as a necessary entry
point for understanding the meanings and politics of children's
digital play. The discussion draws on several research studies on a
wide range of digital playgrounds designed and marketed to children
aged six to twelve years, revealing how various problematic
tendencies prevent most digital play spaces from effectively
supporting children's culture, rights, and - ironically - play.
Digital Playgrounds lays the groundwork for a critical
reconsideration of how existing approaches might be used in the
development of new regulation, as well as best practices for the
industries involved in making children's digital play spaces. In so
doing, it argues that children's online play spaces be reimagined
as a crucial new form of public sphere in which children's rights
and digital citizenship must be prioritized.
Learn to build intelligent and responsive Non-Player Characters for
your games with Unreal Engine Game AI. Key Features Understand the
built-in AI systems in Unreal Engine for building intelligent games
Leverage the power of Unreal Engine 4 programming to create game AI
that focuses on motion, animation, and tactics Learn to profile,
visualize, and debug your Game AI for checking logic and optimizing
performance Book DescriptionLearning how to apply artificial
intelligence ( AI ) is crucial and can take the fun factor to the
next level, whether you're developing a traditional, educational,
or any other kind of game. If you want to use AI to extend the life
of your games and make them challenging and more interesting, this
book is for you. The book starts by breaking down AI into simple
concepts to get a fundamental understanding of it. Using a variety
of examples, you will work through actual implementations designed
to highlight key concepts and features related to game AI in UE4.
You will learn to work through the built-in AI framework in order
to build believable characters for every game genre (including RPG,
Strategic, Platform, FPS, Simulation, Arcade, and Educational). You
will learn to configure the Navigation, Environmental Querying, and
Perception systems for your AI agents and couple these with
Behavior Trees, all accompanied with practical examples. You will
also explore how the engine handles dynamic crowds. In the
concluding chapters, you will learn how to profile, visualize, and
debug your AI systems to correct the AI logic and increase
performance. By the end of the book, your AI knowledge of the
built-in AI system in Unreal will be deep and comprehensive,
allowing you to build powerful AI agents within your projects. What
you will learn Get an in-depth knowledge about all the AI Systems
within Unreal Engine Create complex AIs, understanding the art of
designing and developing Behavior Tree Learn how to perform
Environmental Queries (EQS) Master the Navigation, Perception, and
Crowd Systems Profile and Visualize the AI Systems with powerful
debugging tools Extend every AI and Debug system with custom nodes
and functions Who this book is forHands-On Artificial Intelligence
with Unreal Engine is for you if you are a game developer with a
bit experience in Unreal Engine, and now want to understand and
implement believable game AI within Unreal Engine. The book will be
both in Blueprint and C++, allowing people from every background to
enjoy the book. Whether you're looking to build your first game or
expand your knowledge to the edge as a Game AI Programmer, you will
find plenty of exciting information and examples of game AI in
terms of concepts and implementation, including how to extend some
of these systems.
Solve your programming woes in Unity with practical design
propositions Key Features Gain a comprehensive overview of Unity
engine architecture and coding model Build a complete racing game
using software design patterns and understand how to implement them
in Unity Download the source code of the complete prototype
demonstrating each of the software patterns used Book
DescriptionThis book is written for every game developer ready to
tackle the bigger picture and start working with advanced
programming techniques and design patterns in Unity. Game
Development Patterns with Unity 2021 is an introduction to the core
principles of reusable software patterns and how to employ them to
build components efficiently. In this second edition, you'll tackle
design patterns with the help of a practical example; a playable
racing game prototype where you'll get to apply all your newfound
knowledge. Notable updates also include a game design document
(GDD), a Unity programming primer, and the downloadable source code
of a complete prototype. Your journey will start by learning about
overall design of the core game mechanics and systems. You'll
discover tried-and-tested software patterns to code essential
components of a game in a structured manner, and start using
classic design patterns to utilize Unity's unique API features. As
you progress, you'll also identify the negative impacts of bad
architectural decisions and understand how to overcome them with
simple but effective practices. By the end of this Unity book, the
way you develop Unity games will change - you'll adapt a more
structured, scalable, and optimized process that will help you take
the next step in your career. What you will learn Structure
professional Unity code using industry-standard development
patterns Identify the right patterns for implementing specific game
mechanics or features Develop configurable core game mechanics and
ingredients that can be modified without writing a single line of
code Review practical object-oriented programming (OOP) techniques
and learn how they're used in the context of a Unity project Build
unique game development systems such as a level editor Explore ways
to adapt traditional design patterns for use with the Unity API Who
this book is forThis book is for Unity game developers who want to
learn industry standards for building Unity games. Knowledge of the
Unity game engine and programming in the C# language is a must, so
if you're a beginner, try our Learning C# by Developing Games with
Unity 2021 handbook instead.
A practical guide on how to use Unity for building cross-platform
mobile games and Augmented Reality apps using the latest Unity 2020
toolset Key Features Create, deploy, and monetize captivating and
immersive games on Android and iOS platforms Take your games into
the real world by adding augmented reality features to your mobile
projects Kick-start your mobile game development journey with
step-by-step instructions and a demo game project Book
DescriptionUnity 2020 brings a lot of new features that can be
harnessed for building powerful games for popular mobile platforms.
This updated second edition delves into Unity development, covering
the new features of Unity, modern development practices, and
augmented reality (AR) for creating an immersive mobile experience.
The book takes a step-by-step approach to building an endless
runner game using Unity to help you learn the concepts of mobile
game development. This new edition also covers AR features and
explains how to implement them using ARCore and ARKit with Unity.
The book explores the new mobile notification package and helps you
add notifications for your games. You'll learn how to add touch
gestures and design UI elements that can be used in both landscape
and portrait modes at different resolutions. The book then covers
the best ways to monetize your games using Unity Ads and in-app
purchases before you learn how to integrate your game with various
social networks. Next, using Unity's analytics tools, you'll
enhance your game by gaining insights into how players like and use
your game. Finally, you'll take your games into the real world by
implementing AR capabilities and publishing them on both Android
and iOS app stores. By the end of this book, you will have learned
Unity tools and techniques and be able to use them to build robust
cross-platform mobile games. What you will learn Design responsive
user interfaces for your mobile games Detect collisions, receive
user input, and create player movements for your mobile games
Create interesting gameplay elements using inputs from your mobile
device Explore the mobile notification package in Unity game engine
to keep players engaged Create interactive and visually appealing
content for Android and iOS devices Monetize your game projects
using Unity Ads and in-app purchases Who this book is forIf you are
a game developer or mobile developer who wants to learn Unity and
use it to build mobile games for iOS and Android, then this Unity
book is for you. Prior knowledge of C# and Unity will be beneficial
but is not mandatory.
Learn Unity game development with C# through a series of practical
projects ranging from building a simple 2D game to adding AR/VR
experiences and machine learning capabilities in a simple yet
effective way Key Features Gain a high-level overview of the Unity
game engine while building your own games portfolio Discover best
practices for implementing game animation, game physics, shaders,
and effects Create fully featured apps, including Space shooter and
a 2D adventure game, and develop AR/VR experiences and Game AI
agents Book DescriptionThe Unity game engine, used by millions of
developers around the world, is popular thanks to its features that
enable you to create games and 3D apps for desktop and mobile
platforms in no time. With Unity 2020, this state-of-the-art game
engine introduces enhancements in Unity tooling, editor, and
workflow, among many other additions. The third edition of this
Unity book is updated to the new features in Unity 2020 and modern
game development practices. Once you've quickly got to grips with
the fundamentals of Unity game development, you'll create a
collection, a twin-stick shooter, and a 2D adventure game. You'll
then explore advanced topics such as machine learning, virtual
reality, and augmented reality by building complete projects using
the latest game tool kit. As you implement concepts in practice,
this book will ensure that you come away with a clear understanding
of Unity game development. By the end of the book, you'll have a
firm foundation in Unity development using C#, which can be applied
to other engines and programming languages. You'll also be able to
create several real-world projects to add to your professional game
development portfolio. What you will learn Learn the fundamentals
of game development, including GameObjects, components, and scenes
Develop a variety of games in C# and explore the brand new sprite
shaping tool for Unity 3D and 2D games Handle player controls and
input functionality for your Unity games Implement AI techniques
such as pathfinding, finite state machines, and machine learning
using Unity ML-Agents Create virtual and augmented reality games
using UnityVR and AR Foundation Explore the cutting-edge features
of Unity 2020 and how they can be used to improve your games Who
this book is forIf you are a game developer or programmer new to
Unity and want to get up and running with the game engine in a
hands-on way, this book is for you. Unity developers looking to
work on practical projects to explore new features in Unity 2020
will find this book useful. A basic understanding of C# programming
is required.
Learn the tools and techniques of game design using a project-based
approach with Unreal Engine 4 and C++ Key Features Kickstart your
career or dive into a new hobby by exploring game design with UE4
and C++ Learn the techniques needed to prototype and develop your
own ideas Reinforce your skills with project-based learning by
building a series of games from scratch Book DescriptionGame
development can be both a creatively fulfilling hobby and a
full-time career path. It's also an exciting way to improve your
C++ skills and apply them in engaging and challenging projects.
Game Development Projects with Unreal Engine starts with the basic
skills you'll need to get started as a game developer. The
fundamentals of game design will be explained clearly and
demonstrated practically with realistic exercises. You'll then
apply what you've learned with challenging activities. The book
starts with an introduction to the Unreal Editor and key concepts
such as actors, blueprints, animations, inheritance, and player
input. You'll then move on to the first of three projects: building
a dodgeball game. In this project, you'll explore line traces,
collisions, projectiles, user interface, and sound effects,
combining these concepts to showcase your new skills. You'll then
move on to the second project; a side-scroller game, where you'll
implement concepts including animation blending, enemy AI, spawning
objects, and collectibles. The final project is an FPS game, where
you will cover the key concepts behind creating a multiplayer
environment. By the end of this Unreal Engine 4 game development
book, you'll have the confidence and knowledge to get started on
your own creative UE4 projects and bring your ideas to life. What
you will learn Create a fully-functional third-person character and
enemies Build navigation with keyboard, mouse, gamepad, and touch
controls Program logic and game mechanics with collision and
particle effects Explore AI for games with Blackboards and Behavior
Trees Build character animations with Animation Blueprints and
Montages Test your game for mobile devices using mobile preview Add
polish to your game with visual and sound effects Master the
fundamentals of game UI design using a heads-up display Who this
book is forThis book is suitable for anyone who wants to get
started using UE4 for game development. It will also be useful for
anyone who has used Unreal Engine before and wants to consolidate,
improve and apply their skills. To grasp the concepts explained in
this book better, you must have prior knowledge of the basics of
C++ and understand variables, functions, classes, polymorphism, and
pointers. For full compatibility with the IDE used in this book, a
Windows system is recommended.
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