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Books > Computing & IT > Computer software packages > Computer games
Create 'AAA' quality game audio with new features and tools built
for Unity About This Book * Explore the basics of audio development
in Unity to create spatial sound, mixing, effects, composition,
adaptive audio and more. * Leverage the Audio Mixer of Unity 5.x to
create blockbuster sound and music for your game. * Learn about
developing professional audio for games with FMOD Studio and
composing original music with Reaper. * Build amazing audio
synchronized graphic visualizations with Unity. * Understand how
real-time character lip syncing can be implemented. Who This Book
Is For The ideal target audience for this book will be game
developers, both Indie as well as semi pro. No prior knowledge of
Unity and audio development is assumed, What You Will Learn *
Develop game audio and other audio effects with Unity * Getting
familiar with the new Audio Mixer introduced in Unity 5 * Implement
dynamic and adaptive audio using various tools and strategies *
Explore interesting ways to incorporate audio into a game with
sound visualization * Use 3rd party professional audio development
tools like FMOD * Compose original music and record vocals *
Understand and troubleshoot audio performance issues In Detail Game
Audio is one of the key components in making a game successful and
it is quite popular in the gaming industry. So if you are a game
developer with an eye on capturing the gamer market then this book
is the right solution for you. In this book, we will take you
through a step by step journey which will teach you to implement
original and engaging soundtracks and SFX with Unity 5.x. You will
be firstly introduced to the basics of game audio and sound
development in Unity. After going through the core topics of audio
development: audio sources, spatial sound, mixing, effects, and
more; you will then have the option of delving deeper into more
advanced topics like dynamic and adaptive audio. You will also
learn to develop dynamic and adaptive audio using the Unity Audio
Mixer. Further, you will learn how professional third party tools
like FMOD are used for audio development in Unity. You will then go
through the creation of sound visualization techniques and creating
your own original music using the simple yet powerful audio
workstation Reaper. Lastly, you will go through tips, techniques
and strategies to help you optimize game audio performance or
troubleshoot issues. At the end of the book, you'll have gained the
skills to implement professional sound and music. Along with a good
base knowledge audio and music principles you can apply across a
range of other game development tools. Style and approach This book
will have a step by step practical approach where downloadable free
games will be given with the book and readers will be free to work
with them.
Create enthralling Android games with Unity Faster Than Ever Before
About This Book * Develop complex Android games with the help of
Unity's advanced features such as artificial intelligence, high-end
physics, and GUI transformations. * Create amazing Graphical User
Interfaces (GUIs) with Unity's new uGUI system * Unravel and deploy
exciting games across Android devices Who This Book Is For If you
are a Unity 5 developer and want to expand your knowledge of Unity
5 to create high-end complex Android games, then this book is for
you. Readers are expected to have a basic understanding of Unity 5,
working with its environment, and its basic concepts. What You Will
Learn * Develop your own Jetpack Joyride clone game * Explore the
advanced features of Unity 5 by building your own Action Fighting
game * Develop remarkable Graphical User Interfaces (GUIs) with
Unity's new uGUI system * Enhance your game by adding stunning
particle systems and complex animations * Build pleasing virtual
worlds with special effects, lights, sky cube maps, and cameras *
Make your game more realistic by providing music and sound effects
* Debug and deploy your games on different Android devices In
Detail Game engines such as Unity are the power-tools behind the
games we know and love. Unity is one of the most widely-used and
best loved packages for game development and is used by everyone,
from hobbyists to large studios, to create games and interactive
experiences for the Web, desktop, mobile, and console. With Unity's
intuitive, easy-to-learn toolset and this book, it's never been
easier to become a game developer. You will begin with the basic
concepts of Android game development, a brief history of Android
games, the building blocks of Android games in Unity 5, and the
basic flow of games. You will configure an empty project for the
Jetpack Joyride Clone Game, add an environment and characters, and
control them. Next you will walk through topics such as particle
systems, camera management, prefabs, animations, triggers,
colliders, and basic GUI systems. You will then cover the basic
setup for 3D action fighting games, importing models, textures and
controlling them with a virtual on-screen joystick. Later you will
set up Scene for 3D Configuration, create basic gameplays, and
manage input controls. Next you will learn to create the interface
for the main menu, gameplay, game over, achievements, and high
score screens. Finally you will polish your game with stats,
sounds, and Social Networking, followed by testing the game on
Android devices and then publishing it on Google Play, Amazon, and
OUYA Stores. Style and approach A step-by-step and detailed guide
to developing high-end complex Android games utilizing the advanced
concepts of Unity.
America's Digital Army is an ethnographic study of the link between
interactive entertainment and military power, drawing on Robertson
Allen's fieldwork observing video game developers, military
strategists, U.S. Army marketing agencies, and an array of defense
contracting companies that worked to produce the official U.S. Army
video game, America's Army. Allen uncovers the methods by which
gaming technologies such as America's Army, with military funding
and themes, engage in a militarization of American society that
constructs everyone, even nonplayers of games, as virtual soldiers
available for deployment. America's Digital Army examines the
army's desire for "talented" soldiers capable of high-tech work;
beliefs about America's enemies as reflected in the game's virtual
combatants; tensions over best practices in military recruiting;
and the sometimes overlapping cultures of gamers, game developers,
and soldiers. Allen reveals how binary categorizations such as
soldier versus civilian, war versus game, work versus play, and
virtual versus real become blurred-if not broken down
entirely-through games and interactive media that reflect the U.S.
military's ludic imagination of future wars, enemies, and soldiers.
America's Digital Army is an ethnographic study of the link between
interactive entertainment and military power, drawing on Robertson
Allen's fieldwork observing video game developers, military
strategists, U.S. Army marketing agencies, and an array of defense
contracting companies that worked to produce the official U.S. Army
video game, America's Army. Allen uncovers the methods by which
gaming technologies such as America's Army, with military funding
and themes, engage in a militarization of American society that
constructs everyone, even nonplayers of games, as virtual soldiers
available for deployment. America's Digital Army examines the
army's desire for "talented" soldiers capable of high-tech work;
beliefs about America's enemies as reflected in the game's virtual
combatants; tensions over best practices in military recruiting;
and the sometimes overlapping cultures of gamers, game developers,
and soldiers. Allen reveals how binary categorizations such as
soldier versus civilian, war versus game, work versus play, and
virtual versus real become blurred-if not broken down
entirely-through games and interactive media that reflect the U.S.
military's ludic imagination of future wars, enemies, and soldiers.
Create and customize your very own Minecraft server using Java and
the Spigot API About This Book * Set up a Minecraft server that you
control * Use object-oriented programming to modify Minecraft
regardless of your level of experience * This interactive guide
will help you create a unique experience for you and your friends
Who This Book Is For This book is great for anyone who is
interested in customizing their Minecraft server. Whether you are
new to programming, Java, Bukkit, or even Minecraft itself, this
book has you covered. All you need is a valid Minecraft account. If
you are interested in programming as a career or hobby, this book
will get you started. If you are simply interested in playing
Minecraft with your friends, then this book will help you make that
experience even more enjoyable. What You Will Learn * Install and
run a Spigot server for free on your home PC * Adjust the server
settings to customize Minecraft to your liking * Install an IDE and
configure a project to write code * Install and test plugins on a
Spigot server * Test your plugins through debugging the code *
Program in game commands and permissions * Get to know advanced
programming concepts such as event-driven programming,
configuration files, saving/loading data, and scheduled tasks *
Implement configuration files to make your plugins customizable *
Save and load your plugin's data to persist across server restarts
In Detail Minecraft is a sandbox game that allows you to play it in
any way you want. Coupled with a multiplayer server powered by
Spigot, you can customize the game even more! Using the Bukkit API,
anyone interested in learning how to program can control their
Minecraft world by developing server plugins. This book is a great
introduction to software development through the wonderful world of
Minecraft. We start by instructing you through how to set up your
home PC for Minecraft server development. This includes an IDE
complete with the required libraries as well as a Spigot server to
test on. You will be guided through writing code for several
different plugins. Each chapter teaches you new skills to create
plugins of increasing complexity, and each plugin adds a new
concept of the Bukkit API By the end of the book, you will have all
the knowledge you need about the API to successfully create any
type of plugin. You can then practice and build your Java skills
through developing more mods for their server. Style and approach
This hands-on guide is filled with interactive examples to help you
modify Minecraft. Programming terms and concepts are explained
along the way so even those who have never written code before can
keep up.
Recent years have seen an increase in public attention to identity
and representation in video games, including journalists and
bloggers holding the digital game industry accountable for the
discrimination routinely endured by female gamers, queer gamers,
and gamers of color. Video game developers are responding to these
critiques, but scholarly discussion of representation in games has
lagged far behind. Gaming Representation examines portrayals of
race, gender, and sexuality in a range of games, from casuals like
Diner Dash, to indies like Journey and The Binding of Isaac, to
mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The
Last of Us, and Max Payne franchises. Arguing that representation
and identity function as systems in games that share a stronger
connection to code and platforms than it may first appear, the
contributors to this volume push gaming scholarship to new levels
of inquiry, theorizing, and imagination.
Over 60 recipes to help you create professional and exquisite UIs
to make your games more immersive About This Book * Design and
develop interactive and professional user interfaces (UIs) for
games in Unity * Discover how to implement and deal with various
in-game UI elements that will impress your players * This practical
recipe guide will help you to efficiently create powerful and
remarkable UIs using C# code Who This Book Is For If you are a game
developer with some experience in Unity and C# and want to create
the best interactive experience fast and intuitively, then this
book is for you. If you are an intermediate game developer or an
expert, these recipes will help you bring out the power of the new
UI Unity system. What You Will Learn * Implement different kinds of
counters and healthbars * Deal with timers and find out how to
format them * Animate and vivify UI elements * Handle runtime
customizations * Add complex Head-up displays (HUDs) * Design and
implement 3D UIs * Integrate minimaps in the UI In Detail With the
increasing interest in game development, it's essential to design
and implement a UI that reflects the game settings and shows the
right information to the player. The Unity system is used to create
complex and aesthetically pleasing user interfaces in order to give
a professional look and feel to a game. Although the new Unity UI
system is powerful and quite easy to use, by integrating it with C#
scripts, it's possible to realize the potential of this system and
bring an impressive UI to games. This guide is an invaluable
collection of recipes if you are planning to use Unity to develop a
game. Starting with the basic concepts of the UI components, we'll
take you all the way through to creating complex interfaces by
including animations and dynamics elements. Based on real-world
problems, these recipes will start by showing you how to make
common UI elements such as counters and healthbars. You will then
get a walkthrough of how to manage time using timers, and will
learn how to format them. You will move on to decorating and
animating the UI elements to vivify them and give them a
professional touch. Furthermore, you will be guided into the 3D UI
world and into HUD scripting. Finally, you will discover how to
implement complex minimaps in the interface. Style and approach
Interactive, easy-to-follow recipes will help you create and
implement UIs that make gaming an exhilarating experience.
Jump into the world of Game AI development About This Book * Move
beyond using libraries to create smart game AI, and create your own
AI projects from scratch * Implement the latest algorithms for AI
development and in-game interaction * Customize your existing game
AI and make it better and more efficient to improve your overall
game performance Who This Book Is For This book is for game
developers with a basic knowledge of game development techniques
and some basic programming techniques in C# or C++. What You Will
Learn * Get to know the basics of how to create different AI for
different type of games * Know what to do when something interferes
with the AI choices and how the AI should behave if that happens *
Plan the interaction between the AI character and the environment
using Smart Zones or Triggering Events * Use animations correctly,
blending one animation into another and rather than stopping one
animation and starting another * Calculate the best options for the
AI to move using Pruning Strategies, Wall Distances, Map Preprocess
Implementation, and Forced Neighbours * Create Theta algorithms to
the AI to find short and realistic looking paths * Add many
characters into the same scene and make them behave like a
realistic crowd In Detail The book starts with the basics examples
of AI for different game genres and directly jumps into defining
the probabilities and possibilities of the AI character to
determine character movement. Next, you'll learn how AI characters
should behave within the environment created. Moving on, you'll
explore how to work with animations. You'll also plan and create
pruning strategies, and create Theta algorithms to find short and
realistic looking game paths. Next, you'll learn how the AI should
behave when there is a lot of characters in the same scene. You'll
explore which methods and algorithms, such as possibility maps,
Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall
Distances, and Map Preprocess Implementation should be used on
different occasions. You'll discover how to overcome some
limitations, and how to deliver a better experience to the player.
By the end of the book, you think differently about AI. Style and
approach The book has a step-by-step tutorial style approach. The
algorithms are explained by implementing them in #.
Design, build, and publish an iOS game from scratch using the
stunning features of iOS 9 About This Book * Create storyboards in
Xcode from concept to code and design * Chalk out your game's
overall navigation and structure * Work with 2D and 3D game
development tools Who This Book Is For This book is intended for
game developers who wish to develop 2D and 3D games for iPhone and
iPad. If you are a developer from another platform, or game engine
such as Android or Unity, a current iOS developer wishing to learn
more about Swift and the latest features of iOS 9, or even if you
are new to game development, then this book is for you. Some prior
programming knowledge is recommended, but not required. What You
Will Learn * Familiarise yourself with both basic and advanced
Swift game development code * Understand the structure and flow of
a typical iOS app * Work with the SpriteKit framework to make 2D
games, sprites, and overlays * Discover 3D game development with
SceneKit * Visually design levels and game assets with XCode 7's
latest features * Explore the concept of component-based
structuring with iOS 9's Gameplaykit * Beta test and publish your
game with iTunes Connect In Detail Game development has always been
a combination of programming and art, and mobile game development
is no exception to this rule. The iOS platform has been both a
staple in the ever-growing mobile game market, as well as a
launching point for many game developers (hobby and career-wise).
The features and frameworks available in iOS 9 continue to cater to
the synergy of design and computer engineering, using tools that
allow developers to take a game idea from concept to application in
record time. Whether you are new to iOS and game development as a
whole, or are an experienced programmer wanting to learn the latest
features of the platform, iOS 9 Game Development Essentials will
provide you with crucial insight into this widely used platform.
Starting with the Swift programming language, this book gets the
ball rolling with code concepts and game-centric code samples right
from the get-go, giving you get a solid understanding of Apple's
cutting-edge programming language. The book takes you through iOS
game development concepts and introduces the various frameworks
that allow you to develop robust, reusable, and intelligent game
components in both 2D and 3D game environments. Style and approach
This book is a step-by-step guide into the code and concepts of iOS
apps. Each chapter contains diagrams that showcase the features of
the platform, along with code samples from Apple and code samples
exclusive to this book.
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