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Books > Computing & IT > Computer software packages > Computer games

The Atari 2600 Encyclopedia Volume 5 (Paperback): Derek Slaton The Atari 2600 Encyclopedia Volume 5 (Paperback)
Derek Slaton
R854 Discovery Miles 8 540 Ships in 9 - 17 working days
The Interactive Fiction Encyclopedia (Paperback): Casey G Woods The Interactive Fiction Encyclopedia (Paperback)
Casey G Woods
R957 Discovery Miles 9 570 Ships in 10 - 15 working days
The Making of Slightly Magic - The story of the trainee wizard Slightly; how he came to be, how he almost disappeared forever,... The Making of Slightly Magic - The story of the trainee wizard Slightly; how he came to be, how he almost disappeared forever, and how he returned to computer games after 25 years (Paperback)
Chris Graham; Colin Jones
R332 Discovery Miles 3 320 Ships in 10 - 15 working days
Speccy Nation Volume 2 - 1982 - 1992: The Digital Decade (Paperback): MR Dan Whitehead Speccy Nation Volume 2 - 1982 - 1992: The Digital Decade (Paperback)
MR Dan Whitehead
R467 Discovery Miles 4 670 Ships in 10 - 15 working days
Unity 2018 By Example - Learn about game and virtual reality development by creating five engaging projects, 2nd Edition... Unity 2018 By Example - Learn about game and virtual reality development by creating five engaging projects, 2nd Edition (Paperback, 2nd Revised edition)
Alan Thorn
R1,327 Discovery Miles 13 270 Ships in 10 - 15 working days

Build exciting 2D/3D games and virtual reality applications with the help of hands-on examples Key Features Create five different types of games from scratch with Unity 2018 Import custom content into Unity from third-party tools such as Maya and Blender Learn to build NPCs with artificial intelligent behavior. Book DescriptionUnity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you'll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you'll have established a strong foundation in making games with Unity 2018. What you will learn Understand core Unity concepts, such as game objects, components, and scenes Study level-design techniques for building immersive and interesting worlds Make functional games with C# scripting Use the toolset creatively to build games with different themes and styles Handle player controls and input functionality Work with terrains and world-creation tools Get to grips with making both 2D and 3D games Who this book is forYou don't need to have any previous experience with Unity to enjoy Unity 2018 By Example, although you need to have basic knowledge of C#.

Achievement a Day - 365 Days of Xbox Achievements (Paperback): Ben O'Connor Achievement a Day - 365 Days of Xbox Achievements (Paperback)
Ben O'Connor
R553 Discovery Miles 5 530 Ships in 10 - 15 working days
Careers in Video Game Development (Paperback): Institute for Career Research Careers in Video Game Development (Paperback)
Institute for Career Research
R273 Discovery Miles 2 730 Ships in 10 - 15 working days
The Ultimate Guide to the Sega Genesis Mini - Tips, Tricks, and Strategies to All 42 Games (Paperback): The Genesis Guy The Ultimate Guide to the Sega Genesis Mini - Tips, Tricks, and Strategies to All 42 Games (Paperback)
The Genesis Guy
R705 R627 Discovery Miles 6 270 Save R78 (11%) Ships in 10 - 15 working days
Introduction to Unity 3D with C# - The Exodus Adventure (Paperback, 2nd For Unity 2019.1 ed.): Biblebyte Books Introduction to Unity 3D with C# - The Exodus Adventure (Paperback, 2nd For Unity 2019.1 ed.)
Biblebyte Books
R2,212 Discovery Miles 22 120 Ships in 10 - 15 working days
Alternate Reality Games and the Cusp of Digital Gameplay (Paperback): Antero Garcia, Greg Niemeyer Alternate Reality Games and the Cusp of Digital Gameplay (Paperback)
Antero Garcia, Greg Niemeyer
R1,469 Discovery Miles 14 690 Ships in 10 - 15 working days

Alternate Reality Games (ARGs) challenge what players understand as "real." Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.

The Walkthrough - Insider Tales from a Life in Strategy Guides (Paperback): Doug Walsh The Walkthrough - Insider Tales from a Life in Strategy Guides (Paperback)
Doug Walsh
R252 R237 Discovery Miles 2 370 Save R15 (6%) Ships in 10 - 15 working days
IOS Programming For Beginners - The Simple Guide to Learning IOS Programming Fast! (Paperback): Tim Warren IOS Programming For Beginners - The Simple Guide to Learning IOS Programming Fast! (Paperback)
Tim Warren
R348 R320 Discovery Miles 3 200 Save R28 (8%) Ships in 10 - 15 working days
Android Programming For Beginners - The Simple Guide to Learning Android Programming Fast! (Paperback): Tim Warren Android Programming For Beginners - The Simple Guide to Learning Android Programming Fast! (Paperback)
Tim Warren
R345 R315 Discovery Miles 3 150 Save R30 (9%) Ships in 10 - 15 working days
A Noob's Guide to Minecraft Survival - How to Survive Minecraft Like A Pro (Paperback): Noob 1884 A Noob's Guide to Minecraft Survival - How to Survive Minecraft Like A Pro (Paperback)
Noob 1884
R686 Discovery Miles 6 860 Ships in 10 - 15 working days
Wtf Is My Password - Keep track of usernames, passwords, web addresses in one easy & organized location - Pink Cover... Wtf Is My Password - Keep track of usernames, passwords, web addresses in one easy & organized location - Pink Cover (Paperback)
Norman M Pray
R182 Discovery Miles 1 820 Ships in 10 - 15 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R267 Discovery Miles 2 670 Ships in 10 - 15 working days
Computer Bible Games with Visual Basic 2019 Edition - A Beginning Programming Tutorial For Christian Schools & Homeschools... Computer Bible Games with Visual Basic 2019 Edition - A Beginning Programming Tutorial For Christian Schools & Homeschools (Paperback, 16th ed.)
Biblebyte Books
R2,465 Discovery Miles 24 650 Ships in 10 - 15 working days
Computer Bible Games with Visual C# 2019 Edition - A Beginning Programming Tutorial For Christian Schools & Homeschools... Computer Bible Games with Visual C# 2019 Edition - A Beginning Programming Tutorial For Christian Schools & Homeschools (Paperback, 16th ed.)
Biblebyte Books
R2,475 Discovery Miles 24 750 Ships in 10 - 15 working days
Mastering UI Development with Unity - An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and... Mastering UI Development with Unity - An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018 (Paperback)
Ashley Godbold
R1,168 Discovery Miles 11 680 Ships in 10 - 15 working days

Master Game UI system by creating captivating user interface components with Unity 5 through Unity 2018 and C#. Learn about UI texts, images, world space UI, mobile-specific UI and much more. Key Features Develop a game UI with both technical and aesthetic considerations Use all the UI elements provided by Unity's UI system Step-by-step examples of creating user interface components in the top game genres Book DescriptionA functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes. What you will learn Design principles and patterns for laying out elements in your UI Techniques that allow your UI to scale appropriately in different resolutions How to use automatic layouts to streamline your UI building process Properties of the Event System and how to appropriately hook events to your UI elements Access the components and properties of UI elements via code Implement all of Unity's built-in UI elements as well as those provided by TextMeshPro Develop key UI components that are popularly used in multiple game genres Add visual flare to user interfaces with the use of animation and particle effects Create a UI that displays in the Screen Space as well as World Space Who this book is forThis book is for anyone keen to improve their games via a great user interface with Unity's UI system. If you're looking for a book that explains how to develop specific user interfaces or that thoroughly explains how each of the individual Unity components work, this book is for you.

Computer Bible Games with Java - 11th Edition - A Java JFC Swing GUI Game Programming Tutorial For Christian Schools... Computer Bible Games with Java - 11th Edition - A Java JFC Swing GUI Game Programming Tutorial For Christian Schools (Paperback, 11th ed.)
Biblebyte Books
R2,539 Discovery Miles 25 390 Ships in 10 - 15 working days
Unity Artificial Intelligence Programming - Add powerful, believable, and fun AI entities in your game with the power of Unity... Unity Artificial Intelligence Programming - Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!, 4th Edition (Paperback, 4th Revised edition)
Dr. Davide Aversa, Aung Sithu Kyaw, Clifford Peters
R1,081 Discovery Miles 10 810 Ships in 10 - 15 working days

Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh. Key Features Build richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation Meshes Implement character behaviors and simulations using the Unity Machine Learning toolkit Explore the latest Unity 2018 features to make implementation of AI in your game easier Book DescriptionDeveloping Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple flocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game. What you will learn Create smarter game worlds and characters with C# programming Apply automated character movement using pathfinding and steering behaviors Implement non-player character decision-making algorithms using Behavior Trees and FSMs Build believable and highly efficient artificial flocks and crowds Create sensory systems for your AI with the most commonly used techniques Construct decision-making systems to make agents take different actions Explore the application of machine learning in Unity Who this book is forThis book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.

Computer Programming The Doctrine - An introduction to the language of computer programming. From user-friendly HTML to the... Computer Programming The Doctrine - An introduction to the language of computer programming. From user-friendly HTML to the more advanced Python. C, C++, C#, Coding, Rasberry PI and Black Hat Hacking (Paperback)
Adesh Silva
R552 Discovery Miles 5 520 Ships in 10 - 15 working days
Android Programming with Kotlin for Beginners - Build Android apps starting from zero programming experience with the new... Android Programming with Kotlin for Beginners - Build Android apps starting from zero programming experience with the new Kotlin programming language (Paperback)
John Horton
R1,184 Discovery Miles 11 840 Ships in 10 - 15 working days

Build smart looking Kotlin apps with UI and functionality for the Android platform Key Features Start your Android programming career, or just have fun publishing apps on Google Play marketplace The first-principle introduction to Kotlin through Android, to start building easy-to-use apps Learn by example and build four real-world apps and dozens of mini-apps Book DescriptionAndroid is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps. What you will learn Learn how Kotlin and Android work together Build a graphical drawing app using Object-Oriented Programming (OOP) principles Build beautiful, practical layouts using ScrollView, RecyclerView, NavigationView, ViewPager and CardView Write Kotlin code to manage an apps' data using different strategies including JSON and the built-in Android SQLite database Add user interaction, data captures, sound, and animation to your apps Implement dialog boxes to capture input from the user Build a simple database app that sorts and stores the user's data Who this book is forThis book is for people who are new to Kotlin, Android and want to develop Android apps.It also acts as a refresher for those who have some experience in programming with Android and Kotlin.

In Real Life - A player's handbook for Leveling Up (Paperback): J Nelson Adams In Real Life - A player's handbook for Leveling Up (Paperback)
J Nelson Adams
R494 Discovery Miles 4 940 Ships in 10 - 15 working days
Unity from Zero to Proficiency (Intermediate) - A step-by-step guide to coding your first FPS in C# with Unity. [Third Edition]... Unity from Zero to Proficiency (Intermediate) - A step-by-step guide to coding your first FPS in C# with Unity. [Third Edition] (Paperback)
Patrick Felicia
R931 Discovery Miles 9 310 Ships in 10 - 15 working days
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