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Books > Computing & IT > Computer software packages > Computer games

Prey Game Guide Unofficial (Paperback): The Yuw Prey Game Guide Unofficial (Paperback)
The Yuw
R240 Discovery Miles 2 400 Ships in 18 - 22 working days
Splatoon 2 Game Guide Unofficial (Paperback): Chala Dar Splatoon 2 Game Guide Unofficial (Paperback)
Chala Dar
R243 Discovery Miles 2 430 Ships in 18 - 22 working days
Final Fantasy XV A New Empire Game Guide Unofficial (Paperback): Hse Strategies Final Fantasy XV A New Empire Game Guide Unofficial (Paperback)
Hse Strategies
R244 Discovery Miles 2 440 Ships in 18 - 22 working days
Whose Game? - Gender and Power in Fantasy Sports (Hardcover): Rebecca Joyce Kissane, Sarah Winslow Whose Game? - Gender and Power in Fantasy Sports (Hardcover)
Rebecca Joyce Kissane, Sarah Winslow
R1,994 Discovery Miles 19 940 Ships in 10 - 15 working days

Fantasy sports have the opportunity to provide a sporting community in which gendered physical presence plays no role-a space where men and women can compete and interact on a level playing field. Whose Game? shows, however, that while many turn to this space to socialize with friends or participate in a uniquely active and competitive fandom, men who play also depend on fantasy sports to perform a boyhood vision of masculinity otherwise inaccessible to them. Authors Rebecca Kissane and Sarah Winslow draw on a rich array of survey, interview, and observational data to examine how gender, race, and class frame the experiences of everyday fantasy sports players. This pioneering book examines gendered structures and processes, such as jock statsculinity-a nerdish form of masculine one-upmanship-and how women are often rendered as outsiders. Ultimately, Whose Game? demonstrates that fantasy sports are more than just an inconsequential leisure activity. This online world bleeds into participants' social lives in gendered ways-forging and strengthening relationships but also taking participants' time and attention to generate negative emotions, stress, discord, and unproductivity.

Do-It-Yourself Multiplayer Java Games - An Introduction to Java Sockets and Internet-Based Games (Paperback): Annette Godtland Do-It-Yourself Multiplayer Java Games - An Introduction to Java Sockets and Internet-Based Games (Paperback)
Annette Godtland
R1,118 Discovery Miles 11 180 Ships in 18 - 22 working days
Unity 5 from Proficiency to Mastery - Artificial Intelligence: Implement Challenging AI for Fps and RPG Games (Paperback):... Unity 5 from Proficiency to Mastery - Artificial Intelligence: Implement Challenging AI for Fps and RPG Games (Paperback)
Patrick Felicia
R1,133 Discovery Miles 11 330 Ships in 18 - 22 working days
Project Cars 2 Game, Ps4, Pc, Xbox One, Tips, Cheats, Download Guide Unofficial (Electronic book text): Chala Dar Project Cars 2 Game, Ps4, Pc, Xbox One, Tips, Cheats, Download Guide Unofficial (Electronic book text)
Chala Dar
R430 Discovery Miles 4 300 Ships in 18 - 22 working days

*UNOFFICIAL GUIDE* Do you want to dominate the game and your opponents? Do you struggle with making resources and cash? Do you want the best items? Would you like to know how to download and install the game? If so, we have got you covered. We will walk you through the game, provide professional strategies and tips, as well as all the secrets in the game. What You'll Discover Inside: - How to Download & Install the Game. - Professional Tips and Strategies. - Cheats and Hacks. - Get Tons of Cash. - Get Tons of Cars. - Get Tons of Upgrades. - Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players! - How to Get Tons of Resources. - PLUS MUCH MORE! So, what are you waiting for? Once you grab a copy of our guide, you'll be dominating the game in no time at all! Get your Pro tips now. Scroll to the top of the page and click add to cart to purchase instantly Disclaimer: This product is not associated, affiliated, endorsed, certified, or sponsored by the Original Copyright Owner.

Identity and Collaboration in World of Warcraft (Paperback): Phillip Michael Alexander Identity and Collaboration in World of Warcraft (Paperback)
Phillip Michael Alexander
R723 Discovery Miles 7 230 Ships in 18 - 22 working days
Anxiety Management Understanding How to Overcome Worry Fear, Depression, & Panic Attacks (Paperback): Stephen Berkley Anxiety Management Understanding How to Overcome Worry Fear, Depression, & Panic Attacks (Paperback)
Stephen Berkley
R320 R294 Discovery Miles 2 940 Save R26 (8%) Ships in 18 - 22 working days
Lettering and Design Guide for Learning Calligraphy (Paperback): Maggie Stevens Lettering and Design Guide for Learning Calligraphy (Paperback)
Maggie Stevens
R320 R294 Discovery Miles 2 940 Save R26 (8%) Ships in 18 - 22 working days
Bitcoin Gold Mining and Cryptocurrency Blockchain, Trading, and Investing Mastery Guide (Paperback): Warran Muffet Bitcoin Gold Mining and Cryptocurrency Blockchain, Trading, and Investing Mastery Guide (Paperback)
Warran Muffet
R319 R293 Discovery Miles 2 930 Save R26 (8%) Ships in 18 - 22 working days
Arcade Britannia - A Social History of the British Amusement Arcade (Paperback): Alan Meades Arcade Britannia - A Social History of the British Amusement Arcade (Paperback)
Alan Meades
R849 Discovery Miles 8 490 Ships in 9 - 17 working days
Beginning C++ Game Programming (Paperback): John Horton Beginning C++ Game Programming (Paperback)
John Horton
R1,347 Discovery Miles 13 470 Ships in 18 - 22 working days

Learn C++ from scratch and get started building your very own games About This Book * This book offers a fun way to learn modern C++ programming while building exciting 2D games * This beginner-friendly guide offers a fast-paced but engaging approach to game development * Dive headfirst into building a wide variety of desktop games that gradually increase in complexity * It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn * Get to know C++ from scratch while simultaneously learning game building * Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. * Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds * Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files * Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.

Unity 2018 Shaders and Effects Cookbook - Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd... Unity 2018 Shaders and Effects Cookbook - Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition (Paperback, 3rd Revised edition)
John P. Doran, Alan Zucconi
R1,319 Discovery Miles 13 190 Ships in 18 - 22 working days

Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 Key Features Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects that can be used in 3D games Book DescriptionSince their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you'll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we'll even look at Unity 2018's new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow. What you will learn Understand physically based rendering to fit the aesthetic of your game Write shaders from scratch in ShaderLab and HLSL/Cg Combine shader programming with interactive scripts to add life to your materials Design efficient shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques, such as volumetric explosions and fur shading Master the math and algorithms behind the most used lighting models Understand how shader models have evolved and how you can create your own Who this book is forUnity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.

Unity 5.x 2D Game Development Blueprints (Paperback): Francesco Sapio, Abdelrahman Saher Unity 5.x 2D Game Development Blueprints (Paperback)
Francesco Sapio, Abdelrahman Saher
R1,056 Discovery Miles 10 560 Ships in 18 - 22 working days

Explore the features of Unity 5 for 2D game development by building three amazing game projects About This Book * Explore the 2D architecture of Unity 5, and the tools and techniques for developing 2D games * Discover how to use Unity's 2D tools, including Sprites, physics, and maps, to create different genres of games * Practical tutorial on the intermediate and advanced development concepts in Unity 5 to create three interesting and fully functional games Who This Book Is For If you've got the basics of 2D development down, push your skills with the projects in this hands-on guide.Diversify your portfolio and learn the skills needed to build a range of awesome 2D game genres. What You Will Learn * Explore and understand the vital role of sprites in 2D games * Move, animate, and integrate sprites into a 2D platform game * Set up User Interfaces (UIs) to keep track of the progress through the games * Apply 2D Physics to improve gameplay believability * Learn the foundation of Level Design and how to quickly create 2D Maps * Discover NPC design, event triggers, and AI programming * Create an epic strategy game, challenging all the skills acquired in the book In Detail Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills. Style and approach This is a practical and easy-to-follow guide that starts with the basics and gradually delves into the process of creating 2D games. With step-by-step instructions on how to build three games, followed by a detailed explanation of each example, you will understand the concepts not just in theory, but also by applying the knowledge you gain in practice.

Donkey Kong Country Tropical Freeze, Secrets, Gameplay, Levels, Wiki, Bosses, Gu (Paperback): Leet Player Donkey Kong Country Tropical Freeze, Secrets, Gameplay, Levels, Wiki, Bosses, Gu (Paperback)
Leet Player
R306 Discovery Miles 3 060 Ships in 18 - 22 working days
The Gaming Dream (Paperback, 5th edition): Francesco Fraulo The Gaming Dream (Paperback, 5th edition)
Francesco Fraulo
R249 Discovery Miles 2 490 Ships in 18 - 22 working days

How does a game get made? What can go wrong? What does a producer actually do? Part memoir, part guide, the Gaming Dream is an eye opening, true account of what it was like to work in the UK gaming industry back when the PS2 was king. Francesco Fraulo loves playing games and really wants to get a job making them. He gets his chance when a bit of luck helps him get employed at a large gaming company. Things do not go to plan however and he learns that the gaming industry isn't the land of honey he thought it would be and he begins to wonder if it was all worth it. Follow Frank as he experiences the launch of a new console launch and the creation of award winning games while trying to test his way up the game industry ladder. His stories are full of funny behind the scenes anecdotes of what life working in gaming is really like. It gives a great insight into the companies, processes and people involved in making video games and is a must read for anyone thinking of joining the games industry. This new edition has been reedited and expanded for 2014.

Godot Engine Game Development Projects - Build five cross-platform 2D and 3D games with Godot 3.0 (Paperback): Chris Bradfield Godot Engine Game Development Projects - Build five cross-platform 2D and 3D games with Godot 3.0 (Paperback)
Chris Bradfield
R1,087 Discovery Miles 10 870 Ships in 18 - 22 working days

A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot's node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book DescriptionGodot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0. What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot's node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is forGodot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.

Subway Surfers Game Guide - Getting Started (Paperback): Mark J Subway Surfers Game Guide - Getting Started (Paperback)
Mark J
R703 Discovery Miles 7 030 Ships in 18 - 22 working days
C Coding - Ultimate Step-By-Step Guide to Learning C Programming Fast (Paperback): Robert Anderson C Coding - Ultimate Step-By-Step Guide to Learning C Programming Fast (Paperback)
Robert Anderson
R339 Discovery Miles 3 390 Ships in 18 - 22 working days
Create your own 3D games with Blender Game Engine - Like pros (Paperback): Gregory Gossellin De Benicourt Create your own 3D games with Blender Game Engine - Like pros (Paperback)
Gregory Gossellin De Benicourt
R1,908 Discovery Miles 19 080 Ships in 18 - 22 working days
Postmortems - Selected Essays Volume One (Paperback): Raph Koster Postmortems - Selected Essays Volume One (Paperback)
Raph Koster; Foreword by Richard Garriott De Cayeux
R1,422 R1,200 Discovery Miles 12 000 Save R222 (16%) Ships in 18 - 22 working days
Braving Britannia - Tales of Life, Love, and Adventure in Ultima Online (Paperback): Wes Locher Braving Britannia - Tales of Life, Love, and Adventure in Ultima Online (Paperback)
Wes Locher
R525 Discovery Miles 5 250 Ships in 18 - 22 working days
Final Fantasy XV Guide - Walkthrough, Side Quests, Bounty Hunts, Food Recipes, Cheats, Secrets and More (Paperback): Victor... Final Fantasy XV Guide - Walkthrough, Side Quests, Bounty Hunts, Food Recipes, Cheats, Secrets and More (Paperback)
Victor Arthur
R390 Discovery Miles 3 900 Ships in 18 - 22 working days
Game Design - What makes a good game? (Paperback): R.J. Clarke Game Design - What makes a good game? (Paperback)
R.J. Clarke
R194 Discovery Miles 1 940 Ships in 18 - 22 working days
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