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Books > Computing & IT > Computer software packages > Computer games
Fantasy sports have the opportunity to provide a sporting community
in which gendered physical presence plays no role-a space where men
and women can compete and interact on a level playing field. Whose
Game? shows, however, that while many turn to this space to
socialize with friends or participate in a uniquely active and
competitive fandom, men who play also depend on fantasy sports to
perform a boyhood vision of masculinity otherwise inaccessible to
them. Authors Rebecca Kissane and Sarah Winslow draw on a rich
array of survey, interview, and observational data to examine how
gender, race, and class frame the experiences of everyday fantasy
sports players. This pioneering book examines gendered structures
and processes, such as jock statsculinity-a nerdish form of
masculine one-upmanship-and how women are often rendered as
outsiders. Ultimately, Whose Game? demonstrates that fantasy sports
are more than just an inconsequential leisure activity. This online
world bleeds into participants' social lives in gendered
ways-forging and strengthening relationships but also taking
participants' time and attention to generate negative emotions,
stress, discord, and unproductivity.
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as all the secrets in the game. What You'll Discover Inside: - How
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Original Copyright Owner.
Learn C++ from scratch and get started building your very own games
About This Book * This book offers a fun way to learn modern C++
programming while building exciting 2D games * This
beginner-friendly guide offers a fast-paced but engaging approach
to game development * Dive headfirst into building a wide variety
of desktop games that gradually increase in complexity * It is
packed with many suggestions to expand your finished games that
will make you think critically, technically, and creatively Who
This Book Is For This book is perfect for you if any of the
following describes you: You have no C++ programming knowledge
whatsoever or need a beginner level refresher course, if you want
to learn to build games or just use games as an engaging way to
learn C++, if you have aspirations to publish a game one day,
perhaps on Steam, or if you just want to have loads of fun and
impress friends with your creations. What You Will Learn * Get to
know C++ from scratch while simultaneously learning game building *
Learn the basics of C++, such as variables, loops, and functions to
animate game objects, respond to collisions, keep score, play sound
effects, and build your first playable game. * Use more advanced
C++ topics such as classes, inheritance, and references to spawn
and control thousands of enemies, shoot with a rapid fire machine
gun, and realize random scrolling game-worlds * Stretch your C++
knowledge beyond the beginner level and use concepts such as
pointers, references, and the Standard Template Library to add
features like split-screen coop, immersive directional sound, and
custom levels loaded from level-design files * Get ready to go and
build your own unique games! In Detail This book is all about
offering you a fun introduction to the world of game programming,
C++, and the OpenGL-powered SFML using three fun, fully-playable
games. These games are an addictive frantic two-button tapper, a
multi-level zombie survival shooter, and a split-screen multiplayer
puzzle-platformer. We will start with the very basics of
programming, such as variables, loops, and conditions and you will
become more skillful with each game as you move through the key C++
topics, such as OOP (Object-Orientated Programming), C++ pointers,
and an introduction to the Standard Template Library. While
building these games, you will also learn exciting game programming
concepts like particle effects, directional sound (spatialization),
OpenGL programmable Shaders, spawning thousands of objects, and
more. Style and approach This book offers a fun, example-driven
approach to learning game development and C++. In addition to
explaining game development techniques in an engaging style, the
games are built in a way that introduces the key C++ topics in a
practical and not theory-based way, with multiple runnable/playable
stages in each chapter.
Bring realism to your games by mastering post-processing effects
and advanced shading techniques in Unity 2018 Key Features Learn
the secrets of creating AAA quality shaders without writing long
algorithms Master shader programming through easy-to-follow
examples Create stunning visual effects that can be used in 3D
games Book DescriptionSince their introduction to Unity, shaders
have been seen as notoriously difficult to understand and implement
in games. Complex mathematics has always stood in the way of
creating your own shaders and attaining the level of realism you
crave. Unity 2018 Shaders and Effects Cookbook changes that by
giving you a recipe-based guide to creating shaders using Unity. It
will show you everything you need to know about vectors, how
lighting is constructed with them, and how textures are used to
create complex effects without the heavy math. This book starts by
teaching you how to use shaders without writing code with the
post-processing stack. Then, you'll learn how to write shaders from
scratch, build up essential lighting, and finish by creating
stunning screen effects just like those in high-quality 3D and
mobile games. You'll discover techniques, such as normal mapping,
image-based lighting, and animating your models inside a shader.
We'll explore how to use physically based rendering to treat light
the way it behaves in the real world. At the end, we'll even look
at Unity 2018's new Shader Graph system. With this book, what seems
like a dark art today will be second nature by tomorrow. What you
will learn Understand physically based rendering to fit the
aesthetic of your game Write shaders from scratch in ShaderLab and
HLSL/Cg Combine shader programming with interactive scripts to add
life to your materials Design efficient shaders for mobile
platforms without sacrificing their realism Use state-of-the-art
techniques, such as volumetric explosions and fur shading Master
the math and algorithms behind the most used lighting models
Understand how shader models have evolved and how you can create
your own Who this book is forUnity Shaders and Effects Cookbook is
for developers who want to create their first shaders in Unity 2018
or wish to take their game to a whole new level by adding
professional post-processing effects. A solid understanding of
Unity is required to get the most from this book.
Explore the features of Unity 5 for 2D game development by building
three amazing game projects About This Book * Explore the 2D
architecture of Unity 5, and the tools and techniques for
developing 2D games * Discover how to use Unity's 2D tools,
including Sprites, physics, and maps, to create different genres of
games * Practical tutorial on the intermediate and advanced
development concepts in Unity 5 to create three interesting and
fully functional games Who This Book Is For If you've got the
basics of 2D development down, push your skills with the projects
in this hands-on guide.Diversify your portfolio and learn the
skills needed to build a range of awesome 2D game genres. What You
Will Learn * Explore and understand the vital role of sprites in 2D
games * Move, animate, and integrate sprites into a 2D platform
game * Set up User Interfaces (UIs) to keep track of the progress
through the games * Apply 2D Physics to improve gameplay
believability * Learn the foundation of Level Design and how to
quickly create 2D Maps * Discover NPC design, event triggers, and
AI programming * Create an epic strategy game, challenging all the
skills acquired in the book In Detail Flexible, powerful, and full
of rich features, Unity 5 is the engine of choice for AAA 2D and 3D
game development. With comprehensive support for over 20 different
platforms, Unity boasts a host of great new functions for making 2D
games. Learn how to leverage these new options into awesome 2D
games by building three complete game projects with the Unity game
tutorials in this hands-on book. Get started with a quick overview
of the principle concepts and techniques needed for making 2D games
with Unity, then dive straight in to practical development. Build
your own version of Super Mario Brothers as you learn how to
animate sprites, work with physics, and construct brilliant UIs in
order to create a platformer game. Go on a quest to create a RPG
game discovering NPC design, event triggers, and AI programming.
Finally, put your skills to the test against a real challenge -
designing and constructing a complex strategy game that will draw
on and develop all your previously learned skills. Style and
approach This is a practical and easy-to-follow guide that starts
with the basics and gradually delves into the process of creating
2D games. With step-by-step instructions on how to build three
games, followed by a detailed explanation of each example, you will
understand the concepts not just in theory, but also by applying
the knowledge you gain in practice.
How does a game get made? What can go wrong? What does a producer
actually do? Part memoir, part guide, the Gaming Dream is an eye
opening, true account of what it was like to work in the UK gaming
industry back when the PS2 was king. Francesco Fraulo loves playing
games and really wants to get a job making them. He gets his chance
when a bit of luck helps him get employed at a large gaming
company. Things do not go to plan however and he learns that the
gaming industry isn't the land of honey he thought it would be and
he begins to wonder if it was all worth it. Follow Frank as he
experiences the launch of a new console launch and the creation of
award winning games while trying to test his way up the game
industry ladder. His stories are full of funny behind the scenes
anecdotes of what life working in gaming is really like. It gives a
great insight into the companies, processes and people involved in
making video games and is a must read for anyone thinking of
joining the games industry. This new edition has been reedited and
expanded for 2014.
A project based guides to learn animation, advanced shaders,
environments, particle rendering, and networked games with Godot
3.0 Key Features Learn the art of developing cross-platform games
Leverage Godot's node and scene system to design robust, reusable
game objects Integrate Blender easily and efficiently with Godot to
create powerful 3D games Book DescriptionGodot Engine Game
Development Projects is an introduction to the Godot game engine
and its new 3.0 version. Godot 3.0 brings a large number of new
features and capabilities that make it a strong alternative to
expensive commercial game engines. For beginners, Godot offers a
friendly way to learn game development techniques, while for
experienced developers it is a powerful, customizable tool that can
bring your visions to life. This book consists of five projects
that will help developers achieve a sound understanding of the
engine when it comes to building games. Game development is complex
and involves a wide spectrum of knowledge and skills. This book can
help you build on your foundation level skills by showing you how
to create a number of small-scale game projects. Along the way, you
will learn how Godot works and discover important game development
techniques that you can apply to your projects. Using a
straightforward, step-by-step approach and practical examples, the
book will take you from the absolute basics through to
sophisticated game physics, animations, and other techniques. Upon
completing the final project, you will have a strong foundation for
future success with Godot 3.0. What you will learn Get started with
the Godot game engine and editor Organize a game project Import
graphical and audio assets Use Godot's node and scene system to
design robust, reusable game objects Write code in GDScript to
capture input and build complex behaviors Implement user interfaces
to display information Create visual effects to spice up your game
Learn techniques that you can apply to your own game projects Who
this book is forGodot Engine Game Development Projects is for both
new users and experienced developers, who want to learn to make
games using a modern game engine. Some prior programming experience
in C and C++ is recommended.
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