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Books > Computing & IT > Computer software packages > Computer games

Dominate Lane and Carry Your League of Legends Ranked Games - A Master Player (Paperback): St Petr Dominate Lane and Carry Your League of Legends Ranked Games - A Master Player (Paperback)
St Petr
R486 Discovery Miles 4 860 Ships in 18 - 22 working days
The Atari 2600 Encyclopedia Volume 5 (Paperback): Derek Slaton The Atari 2600 Encyclopedia Volume 5 (Paperback)
Derek Slaton
R808 Discovery Miles 8 080 Ships in 9 - 17 working days
Unity Artificial Intelligence Programming - Add powerful, believable, and fun AI entities in your game with the power of Unity... Unity Artificial Intelligence Programming - Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!, 4th Edition (Paperback, 4th Revised edition)
Dr. Davide Aversa, Aung Sithu Kyaw, Clifford Peters
R1,002 Discovery Miles 10 020 Ships in 18 - 22 working days

Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh. Key Features Build richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation Meshes Implement character behaviors and simulations using the Unity Machine Learning toolkit Explore the latest Unity 2018 features to make implementation of AI in your game easier Book DescriptionDeveloping Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple flocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game. What you will learn Create smarter game worlds and characters with C# programming Apply automated character movement using pathfinding and steering behaviors Implement non-player character decision-making algorithms using Behavior Trees and FSMs Build believable and highly efficient artificial flocks and crowds Create sensory systems for your AI with the most commonly used techniques Construct decision-making systems to make agents take different actions Explore the application of machine learning in Unity Who this book is forThis book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.

Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
League Of Legends - Re-program Your Brain To Succeed - How The Correct Mindset, Mentality, And Attitude Are The Keys To Unlock... League Of Legends - Re-program Your Brain To Succeed - How The Correct Mindset, Mentality, And Attitude Are The Keys To Unlock Your Potential (Paperback)
Manuel Obermeier
R391 Discovery Miles 3 910 Ships in 18 - 22 working days
Cleopatra's Alexandria - The Legacy of Cleopatra (Paperback): Travis Wayne Goodsell Cleopatra's Alexandria - The Legacy of Cleopatra (Paperback)
Travis Wayne Goodsell
R142 Discovery Miles 1 420 Ships in 18 - 22 working days
Beneath a Starless Sky - Pillars of Eternity and the Infinity Engine Era of RPGs (Paperback): Lili Ibrahim Beneath a Starless Sky - Pillars of Eternity and the Infinity Engine Era of RPGs (Paperback)
Lili Ibrahim; Foreword by Asif Khan; David L Craddock
R808 Discovery Miles 8 080 Ships in 18 - 22 working days
Halloween & Texas Chainsaw Massacre for the Vcs 2600 - The First and Only Unofficial and Unauthorized Strategy Guide... Halloween & Texas Chainsaw Massacre for the Vcs 2600 - The First and Only Unofficial and Unauthorized Strategy Guide (Paperback)
Jackie Colvin; Danni Frazee; Photographs by George Silva
R168 Discovery Miles 1 680 Ships in 18 - 22 working days
League of Legends Beginners Guide - Champions, Abilities, Runes, Summoner Spells, Items, Summoner's Rift and Strategies,... League of Legends Beginners Guide - Champions, Abilities, Runes, Summoner Spells, Items, Summoner's Rift and Strategies, Jungling, Warding, Trinket Guide, Freezing in Lane, Trading in Lane, Skins (Paperback)
Ray McNulty
R515 Discovery Miles 5 150 Ships in 18 - 22 working days
Clash Secrets Revealed - Rushing Your Town Hall (Paperback): Leader Clash Secrets Revealed - Rushing Your Town Hall (Paperback)
Leader
R296 Discovery Miles 2 960 Ships in 18 - 22 working days
Computer Programming The Doctrine - An introduction to the language of computer programming. From user-friendly HTML to the... Computer Programming The Doctrine - An introduction to the language of computer programming. From user-friendly HTML to the more advanced Python. C, C++, C#, Coding, Rasberry PI and Black Hat Hacking (Paperback)
Adesh Silva
R515 Discovery Miles 5 150 Ships in 18 - 22 working days
A Beginner's Guide to 2D Puzzle Games with Unity - Create simple 2D puzzle games and learn C# in the process (Paperback):... A Beginner's Guide to 2D Puzzle Games with Unity - Create simple 2D puzzle games and learn C# in the process (Paperback)
Patrick Felicia
R1,097 Discovery Miles 10 970 Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Sekiro - Shadows Die Twice Ultimate Game Guide: Important Tips, Combat, Walkthrough For Each Zone, Boss Battles And Guides, All... Sekiro - Shadows Die Twice Ultimate Game Guide: Important Tips, Combat, Walkthrough For Each Zone, Boss Battles And Guides, All Endings, Secret Locations and More (Paperback)
Edwin Freeman
R577 Discovery Miles 5 770 Ships in 18 - 22 working days
Swift Game Development - Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition (Paperback, 3rd... Swift Game Development - Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition (Paperback, 3rd Revised edition)
Siddharth Shekar, Stephen Haney
R1,201 Discovery Miles 12 010 Ships in 18 - 22 working days

Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2 Key Features Learn to create games for iPhone and iPad with the latest Swift Programming language Understand the fundamental concepts of game development like game physics, camera action, sprites, controls, among others Build Augmented reality games using ARKit for true performance Book DescriptionSwift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features - including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store. What you will learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKit Set up a scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun, repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape Integrate your game with Game Center Develop 2D and 3D Augmented Reality games using Apple's new ARKit framework Publish your game to the App Store Who this book is forIf you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed.

The Video Game Archeologist - Volume 3 (Paperback): Derek Slaton The Video Game Archeologist - Volume 3 (Paperback)
Derek Slaton
R395 R371 Discovery Miles 3 710 Save R24 (6%) Ships in 18 - 22 working days
The Money Guide For Young Entrepreneurs - Eight Easy Lessons To Help Young Innovators Create Career-Building Opportunities &... The Money Guide For Young Entrepreneurs - Eight Easy Lessons To Help Young Innovators Create Career-Building Opportunities & Launch Business Ventures (Paperback, 2nd Money Guide Curriculum Series ed.)
Dana Jewel Harris
R864 Discovery Miles 8 640 Ships in 18 - 22 working days
Hands-On Game Development with WebAssembly - Learn WebAssembly C++ programming by building a retro space game (Paperback): Rick... Hands-On Game Development with WebAssembly - Learn WebAssembly C++ programming by building a retro space game (Paperback)
Rick Battagline
R1,002 Discovery Miles 10 020 Ships in 18 - 22 working days

Make your WebAssembly journey fun while making a game with it Key Features Create a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentals Get to grips with advanced game mechanics in WebAssembly Learn to use WebAssembly and WebGL to render to the HTML5 canvas element Book DescriptionWithin the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learn Build web applications with near-native performance using WebAssembly Become familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDL Become well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shaders Deploy C/C++ applications to the browser using WebAssembly and Emscripten Understand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interact Debug and performance tune your WebAssembly application Who this book is forWeb developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web

Wtf Is My Password - Keep track of usernames, passwords, web addresses in one easy & organized location - navy blue Cover... Wtf Is My Password - Keep track of usernames, passwords, web addresses in one easy & organized location - navy blue Cover (Paperback)
Norman M Pray
R168 Discovery Miles 1 680 Ships in 18 - 22 working days
Practical Game AI Programming (Paperback): Micael DaGraca Practical Game AI Programming (Paperback)
Micael DaGraca
R1,311 Discovery Miles 13 110 Ships in 18 - 22 working days

Jump into the world of Game AI development About This Book * Move beyond using libraries to create smart game AI, and create your own AI projects from scratch * Implement the latest algorithms for AI development and in-game interaction * Customize your existing game AI and make it better and more efficient to improve your overall game performance Who This Book Is For This book is for game developers with a basic knowledge of game development techniques and some basic programming techniques in C# or C++. What You Will Learn * Get to know the basics of how to create different AI for different type of games * Know what to do when something interferes with the AI choices and how the AI should behave if that happens * Plan the interaction between the AI character and the environment using Smart Zones or Triggering Events * Use animations correctly, blending one animation into another and rather than stopping one animation and starting another * Calculate the best options for the AI to move using Pruning Strategies, Wall Distances, Map Preprocess Implementation, and Forced Neighbours * Create Theta algorithms to the AI to find short and realistic looking paths * Add many characters into the same scene and make them behave like a realistic crowd In Detail The book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to determine character movement. Next, you'll learn how AI characters should behave within the environment created. Moving on, you'll explore how to work with animations. You'll also plan and create pruning strategies, and create Theta algorithms to find short and realistic looking game paths. Next, you'll learn how the AI should behave when there is a lot of characters in the same scene. You'll explore which methods and algorithms, such as possibility maps, Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall Distances, and Map Preprocess Implementation should be used on different occasions. You'll discover how to overcome some limitations, and how to deliver a better experience to the player. By the end of the book, you think differently about AI. Style and approach The book has a step-by-step tutorial style approach. The algorithms are explained by implementing them in #.

Wtf Is My Password - Keep track of usernames, passwords, web addresses in one easy & organized location - Pink Cover... Wtf Is My Password - Keep track of usernames, passwords, web addresses in one easy & organized location - Pink Cover (Paperback)
Norman M Pray
R168 Discovery Miles 1 680 Ships in 18 - 22 working days
The Sacred & the Digital - Critical Depictions of Religions in Video Games (Paperback): Frank G. Bosman The Sacred & the Digital - Critical Depictions of Religions in Video Games (Paperback)
Frank G. Bosman
R1,189 R1,045 Discovery Miles 10 450 Save R144 (12%) Ships in 18 - 22 working days
Kyoto - Japan (Paperback): Lea Rawls Kyoto - Japan (Paperback)
Lea Rawls
R447 Discovery Miles 4 470 Ships in 18 - 22 working days
Easy Minecraft(R) Mod Programming - Learn to Code Minecraft(R) Mods with Kotlin (Paperback): Isaac S Norman, Michael D Norman Easy Minecraft(R) Mod Programming - Learn to Code Minecraft(R) Mods with Kotlin (Paperback)
Isaac S Norman, Michael D Norman
R803 Discovery Miles 8 030 Ships in 18 - 22 working days
College eSports - What You Need to Know (Paperback): Chris Haskell, Brett E. Shelton College eSports - What You Need to Know (Paperback)
Chris Haskell, Brett E. Shelton
R184 Discovery Miles 1 840 Ships in 18 - 22 working days
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