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Books > Computing & IT > Computer software packages > Computer games

How To Be A Games User Researcher - Run better playtests, reveal usability and UX issues, and make videogames better... How To Be A Games User Researcher - Run better playtests, reveal usability and UX issues, and make videogames better (Paperback)
Steve Bromley
R535 Discovery Miles 5 350 Ships in 18 - 22 working days
iPhone X - The iPhone Manual for Beginners, Seniors & for All iPhone Users (Paperback): Dale Brave iPhone X - The iPhone Manual for Beginners, Seniors & for All iPhone Users (Paperback)
Dale Brave
R586 R541 Discovery Miles 5 410 Save R45 (8%) Ships in 18 - 22 working days
Fighter Captain - Online Air Combat Leadership (Paperback): Johan Kylander Fighter Captain - Online Air Combat Leadership (Paperback)
Johan Kylander
R457 Discovery Miles 4 570 Ships in 18 - 22 working days
Learning C# by Developing Games with Unity 2020 - An enjoyable and intuitive approach to getting started with C# programming... Learning C# by Developing Games with Unity 2020 - An enjoyable and intuitive approach to getting started with C# programming and Unity, 5th Edition (Paperback, 5th Revised edition)
Harrison Ferrone
R1,813 Discovery Miles 18 130 Ships in 18 - 22 working days

Publisher's note: This edition from 2020 is outdated and does not make use of the most recent Unity and C# features. A new sixth edition, updated for Unity 2021 and including new advanced C# topics, such as reading, writing, and serializing data, has now been published. Key Features Understand C# programming basics, terminology, and coding best practices Put your knowledge of C# concepts into practice by building a fun and playable game Come away with a clear direction for taking your C# programming and Unity game development skills to the next level Book DescriptionOver the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you'll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects. What you will learn Discover easy-to-follow steps and examples for learning C# programming fundamentals Get to grips with creating and implementing scripts in Unity Create basic game mechanics such as player controllers and shooting projectiles using C# Understand the concepts of interfaces and abstract classes Leverage the power of the latest C# features to solve complex programming problems Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior Who this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.

185 Tips on World Building (Paperback): Randy Ellefson 185 Tips on World Building (Paperback)
Randy Ellefson
R303 R278 Discovery Miles 2 780 Save R25 (8%) Ships in 18 - 22 working days
Escape From Tarkov Game Guide - Suitable for beginner and advanced players that need help with the basics as well as... Escape From Tarkov Game Guide - Suitable for beginner and advanced players that need help with the basics as well as information about the maps, looting, traind and other game systems (Paperback)
Edwin Freeman
R492 Discovery Miles 4 920 Ships in 18 - 22 working days
Hyrule Warriors Age of Calamity Guide - Walkthrough - Tips & Hints - And More! (Paperback): Aso 4 Hyrule Warriors Age of Calamity Guide - Walkthrough - Tips & Hints - And More! (Paperback)
Aso 4
R271 Discovery Miles 2 710 Ships in 18 - 22 working days
Hands-On Unity 2020 Game Development - Build, customize, and optimize professional games using Unity 2020 and C# (Paperback):... Hands-On Unity 2020 Game Development - Build, customize, and optimize professional games using Unity 2020 and C# (Paperback)
Nicolas Alejandro Borromeo
R1,883 Discovery Miles 18 830 Ships in 18 - 22 working days

Build immersive game experiences using the new Unity 2020 features with this practical guide Key Features Unleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much more Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animation Get started with building augmented reality experience using Unity's AR Foundation Book DescriptionOver the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale. What you will learn Write scripts for customizing various aspects of a game, such as physics, gameplay, and UI Program rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline Implement postprocessing to increase graphics quality with full-screen effects Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken Add animations to your game using the Animator, Cinemachine, and Timeline Implement game artificial intelligence (AI) to control character behavior Detect and fix optimization issues using profilers and batching Who this book is forThis book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book.

Unity 2020 Virtual Reality Projects - Learn VR development by building immersive applications and games with Unity 2019.4 and... Unity 2020 Virtual Reality Projects - Learn VR development by building immersive applications and games with Unity 2019.4 and later versions, 3rd Edition (Paperback, 3rd Revised edition)
Jonathan Linowes
R1,890 Discovery Miles 18 900 Ships in 18 - 22 working days

Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key Features Discover step-by-step instructions and best practices to begin your VR development journey Explore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilder Build impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus Quest Book DescriptionThis third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learn Understand the current state of virtual reality and VR consumer products Get started with Unity by building a simple diorama scene using Unity Editor and imported assets Configure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MR Design and build a VR storytelling animation with a soundtrack and timelines Implement an audio fireball game using game physics and particle systems Use various software patterns to design Unity events and interactable components Discover best practices for lighting, rendering, and post-processing Who this book is forWhether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.

Coding Games in Scratch - A Step-by-Step Guide to Learn Coding Skills, Creating Own Games and Artificial Intelligence for... Coding Games in Scratch - A Step-by-Step Guide to Learn Coding Skills, Creating Own Games and Artificial Intelligence for Beginners & Kids (Paperback)
Nicholas Ayden
R338 R315 Discovery Miles 3 150 Save R23 (7%) Ships in 18 - 22 working days
Coding in Python - Advanced Guide to Coding Using Python Programming Principles to Master the Art of Coding (Paperback): Robert... Coding in Python - Advanced Guide to Coding Using Python Programming Principles to Master the Art of Coding (Paperback)
Robert C Matthews
R513 Discovery Miles 5 130 Ships in 18 - 22 working days
Development and Deployment of Multiplayer Online Games, Vol. II - DIY, (Re)Actors, Client Arch., Unity/UE4/ Lumberyard/Urho3D... Development and Deployment of Multiplayer Online Games, Vol. II - DIY, (Re)Actors, Client Arch., Unity/UE4/ Lumberyard/Urho3D (Paperback)
Sergey Ignatchenko; 'No Bugs' Hare
R503 Discovery Miles 5 030 Ships in 18 - 22 working days
The Atari 2600 Encyclopedia Volume 2 (Paperback): Derek Slaton The Atari 2600 Encyclopedia Volume 2 (Paperback)
Derek Slaton
R921 Discovery Miles 9 210 Ships in 18 - 22 working days
The Atari 2600 Encyclopedia Volume 3 (Paperback): Derek Slaton The Atari 2600 Encyclopedia Volume 3 (Paperback)
Derek Slaton
R920 Discovery Miles 9 200 Ships in 18 - 22 working days
Stay Awhile and Listen - Book II: Heaven, Hell, and Secret Cow Levels (Paperback): Lili Ibrahim Stay Awhile and Listen - Book II: Heaven, Hell, and Secret Cow Levels (Paperback)
Lili Ibrahim; Edited by Andrew Magrath, Amie C E Kline
R729 Discovery Miles 7 290 Ships in 18 - 22 working days
Unofficial Price Guide to Video Games - Virtual Boy (Paperback): Jay Recher Unofficial Price Guide to Video Games - Virtual Boy (Paperback)
Jay Recher
R246 R228 Discovery Miles 2 280 Save R18 (7%) Ships in 18 - 22 working days
Coding for Kids Ages 10 and Up - Coding for Kids and Beginners using html, css and JavaScript (Paperback): Bob Mather Coding for Kids Ages 10 and Up - Coding for Kids and Beginners using html, css and JavaScript (Paperback)
Bob Mather
R638 Discovery Miles 6 380 Ships in 18 - 22 working days
Attract Mode - The Rise and Fall of Coin-Op Arcade Games (Paperback): Jamie Lendino Attract Mode - The Rise and Fall of Coin-Op Arcade Games (Paperback)
Jamie Lendino
R621 Discovery Miles 6 210 Ships in 18 - 22 working days
Once Upon Atari - How I made history by killing an industry (Paperback): Howard Scott Warshaw Once Upon Atari - How I made history by killing an industry (Paperback)
Howard Scott Warshaw
R522 Discovery Miles 5 220 Ships in 18 - 22 working days
Coding Games - A Comprehensive Beginners Guide to Learn the Realms of Coding in Games from A-Z (Paperback): Robert C Matthews Coding Games - A Comprehensive Beginners Guide to Learn the Realms of Coding in Games from A-Z (Paperback)
Robert C Matthews
R495 Discovery Miles 4 950 Ships in 18 - 22 working days
Programming Games with Java - 11th Edition - A JFC Swing GUI Tutorial (Paperback, 11th ed.): Philip Conrod, Lou Tylee Programming Games with Java - 11th Edition - A JFC Swing GUI Tutorial (Paperback, 11th ed.)
Philip Conrod, Lou Tylee
R2,405 Discovery Miles 24 050 Ships in 18 - 22 working days
The Sam Coupe User's Guide (Paperback, 30th Anniversary ed.): Mel Croucher The Sam Coupe User's Guide (Paperback, 30th Anniversary ed.)
Mel Croucher
R351 Discovery Miles 3 510 Ships in 18 - 22 working days
Prey Game Guide Unofficial (Paperback): The Yuw Prey Game Guide Unofficial (Paperback)
The Yuw
R240 Discovery Miles 2 400 Ships in 18 - 22 working days
Cultures and Beyond - The Podcast Transcripts (Paperback): Randy Ellefson Cultures and Beyond - The Podcast Transcripts (Paperback)
Randy Ellefson
R437 R409 Discovery Miles 4 090 Save R28 (6%) Ships in 18 - 22 working days
Unity 5 from Proficiency to Mastery - Artificial Intelligence: Implement Challenging AI for Fps and RPG Games (Paperback):... Unity 5 from Proficiency to Mastery - Artificial Intelligence: Implement Challenging AI for Fps and RPG Games (Paperback)
Patrick Felicia
R1,133 Discovery Miles 11 330 Ships in 18 - 22 working days
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