0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (2)
  • R100 - R250 (87)
  • R250 - R500 (289)
  • R500+ (1,425)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer software packages > Computer games

Introduction to Unity 3D with C# - The Exodus Adventure (Paperback, 2nd For Unity 2019.1 ed.): Biblebyte Books Introduction to Unity 3D with C# - The Exodus Adventure (Paperback, 2nd For Unity 2019.1 ed.)
Biblebyte Books
R2,043 Discovery Miles 20 430 Ships in 18 - 22 working days
Wtf Is My Password - Keep track of usernames, passwords, web addresses in one easy & organized location - Pink Cover... Wtf Is My Password - Keep track of usernames, passwords, web addresses in one easy & organized location - Pink Cover (Paperback)
Norman M Pray
R168 Discovery Miles 1 680 Ships in 18 - 22 working days
Faster Than Light - The Atari ST and the 16-Bit Revolution (Paperback): Jamie Lendino Faster Than Light - The Atari ST and the 16-Bit Revolution (Paperback)
Jamie Lendino
R593 Discovery Miles 5 930 Ships in 18 - 22 working days
Twitchin' - The Basics of Twitch Streaming for Beginners (Paperback): Corey Hardin Twitchin' - The Basics of Twitch Streaming for Beginners (Paperback)
Corey Hardin
R187 Discovery Miles 1 870 Ships in 18 - 22 working days
The Sacred & the Digital - Critical Depictions of Religions in Video Games (Paperback): Frank G. Bosman The Sacred & the Digital - Critical Depictions of Religions in Video Games (Paperback)
Frank G. Bosman
R1,189 R1,045 Discovery Miles 10 450 Save R144 (12%) Ships in 18 - 22 working days
Unreal Engine 4 Game Development Quick Start Guide - Programming professional 3D games with Unreal Engine 4 (Paperback): Rachel... Unreal Engine 4 Game Development Quick Start Guide - Programming professional 3D games with Unreal Engine 4 (Paperback)
Rachel Cordone
R680 Discovery Miles 6 800 Ships in 18 - 22 working days

Learn how to use Unreal Engine 4 by building 3D and multiplayer games using Blueprints Key Features Learn the fundamentals of Unreal Engine such as project templates, Blueprints, and C++ Learn to design games; use UMG to create menus and HUDs, and replication to create multiplayer games Build dynamic game elements using Animation Blueprints and Behavior Trees Book DescriptionUnreal Engine is a popular game engine for developers to build high-end 2D and 3D games. This book is a practical guide, starting off by quickly introducing you to the Unreal Engine 4 (UE4) ecosystem. You will learn how to create Blueprints and C++ code to define your game's functionality. You will be familiarized with the core systems of UE4 such as UMG, Animation Blueprints, and Behavior Trees. You will also learn how to use replication to create multiplayer games. By the end of this book, you will have a broad, solid knowledge base to expand upon on your journey with UE4. What you will learn Use project templates to give your game a head start Create custom Blueprints and C++ classes and extend from Epic's base classes Use UMG to create menus and HUDs for your game Create more dynamic characters using Animation Blueprints Learn how to create complex AI with Behavior Trees Use replication to create multiplayer games Optimize, test, and deploy a UE4 project Who this book is forReaders who already have some game development experience and Unity users who would like to try UE4 will all benefit from this book. Knowledge of basic Object-Oriented Programming topics such as variables, functions, and classes is assumed.

Hands-On Game Development with WebAssembly - Learn WebAssembly C++ programming by building a retro space game (Paperback): Rick... Hands-On Game Development with WebAssembly - Learn WebAssembly C++ programming by building a retro space game (Paperback)
Rick Battagline
R1,042 Discovery Miles 10 420 Ships in 18 - 22 working days

Make your WebAssembly journey fun while making a game with it Key Features Create a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentals Get to grips with advanced game mechanics in WebAssembly Learn to use WebAssembly and WebGL to render to the HTML5 canvas element Book DescriptionWithin the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learn Build web applications with near-native performance using WebAssembly Become familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDL Become well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shaders Deploy C/C++ applications to the browser using WebAssembly and Emscripten Understand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interact Debug and performance tune your WebAssembly application Who this book is forWeb developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web

Final Fantasy XV A New Empire Game Guide Unofficial (Paperback): Hse Strategies Final Fantasy XV A New Empire Game Guide Unofficial (Paperback)
Hse Strategies
R244 Discovery Miles 2 440 Ships in 18 - 22 working days
I AM Not Amused - A Christian Response to Media Entertainment (Paperback): Thomas Murosky I AM Not Amused - A Christian Response to Media Entertainment (Paperback)
Thomas Murosky
R369 R347 Discovery Miles 3 470 Save R22 (6%) Ships in 18 - 22 working days
Unreal Engine 4 Virtual Reality Projects - Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints... Unreal Engine 4 Virtual Reality Projects - Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints (Paperback)
Kevin Mack, Robert Ruud
R1,459 Discovery Miles 14 590 Ships in 18 - 22 working days

Learn to design and build Virtual Reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you to create controllable avatars, user interfaces, and more. Key Features Learn about effective VR design and develop virtual reality games and applications for every VR platform Build essential features for VR such as player locomotion and interaction, 3D user interfaces, and 360 media players Learn about multiplayer networking and how to extend the engine using plugins and asset packs Book DescriptionUnreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR. This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You'll then move on to create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile/optimize worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine. Throughout, this book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR. What you will learn Understand design principles and concepts for building VR applications Set up your development environment with Unreal Blueprints and C++ Create a player character with several locomotion schemes Evaluate and solve performance problems in VR to maintain high frame rates Display mono and stereo videos in VR Extend Unreal Engine's capabilities using various plugins Who this book is forThis book is for anyone interested in learning to develop Virtual Reality games and applications using UE4. Developers new to UE4 will benefit from hands-on projects that guide readers through clearly-explained steps, while both new and experienced developers will learn crucial principles and techniques for VR development in UE4.

C++ Game Development By Example - Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming... C++ Game Development By Example - Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming (Paperback)
Siddharth Shekar
R1,265 Discovery Miles 12 650 Ships in 18 - 22 working days

Explore modern game programming and rendering techniques to build games using C++ programming language and its popular libraries Key Features Learn how you can build basic 2D and complex 3D games with C++ Understand shadows, texturing, lighting, and rendering in 3D game development using OpenGL Uncover modern graphics programming techniques and GPU compute methods using the Vulkan API Book DescriptionAlthough numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++. C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games. By the end of this book, you'll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level. What you will learn Understand shaders and how to write a basic vertex and fragment shader Build a Visual Studio project and add SFML to it Discover how to create sprite animations and a game character class Add sound effects and background music to your game Grasp how to integrate Vulkan into Visual Studio Create shaders and convert them to the SPIR-V binary format Who this book is forIf you're a developer keen to learn game development with C++ or get up to date with game development, this book is for you. Some knowledge of C++ programming is assumed.

Hands-On Artificial Intelligence with Unreal Engine - Everything you want to know about Game AI using Blueprints or C++... Hands-On Artificial Intelligence with Unreal Engine - Everything you want to know about Game AI using Blueprints or C++ (Paperback)
Francesco Sapio
R1,187 Discovery Miles 11 870 Ships in 18 - 22 working days

Learn to build intelligent and responsive Non-Player Characters for your games with Unreal Engine Game AI. Key Features Understand the built-in AI systems in Unreal Engine for building intelligent games Leverage the power of Unreal Engine 4 programming to create game AI that focuses on motion, animation, and tactics Learn to profile, visualize, and debug your Game AI for checking logic and optimizing performance Book DescriptionLearning how to apply artificial intelligence ( AI ) is crucial and can take the fun factor to the next level, whether you're developing a traditional, educational, or any other kind of game. If you want to use AI to extend the life of your games and make them challenging and more interesting, this book is for you. The book starts by breaking down AI into simple concepts to get a fundamental understanding of it. Using a variety of examples, you will work through actual implementations designed to highlight key concepts and features related to game AI in UE4. You will learn to work through the built-in AI framework in order to build believable characters for every game genre (including RPG, Strategic, Platform, FPS, Simulation, Arcade, and Educational). You will learn to configure the Navigation, Environmental Querying, and Perception systems for your AI agents and couple these with Behavior Trees, all accompanied with practical examples. You will also explore how the engine handles dynamic crowds. In the concluding chapters, you will learn how to profile, visualize, and debug your AI systems to correct the AI logic and increase performance. By the end of the book, your AI knowledge of the built-in AI system in Unreal will be deep and comprehensive, allowing you to build powerful AI agents within your projects. What you will learn Get an in-depth knowledge about all the AI Systems within Unreal Engine Create complex AIs, understanding the art of designing and developing Behavior Tree Learn how to perform Environmental Queries (EQS) Master the Navigation, Perception, and Crowd Systems Profile and Visualize the AI Systems with powerful debugging tools Extend every AI and Debug system with custom nodes and functions Who this book is forHands-On Artificial Intelligence with Unreal Engine is for you if you are a game developer with a bit experience in Unreal Engine, and now want to understand and implement believable game AI within Unreal Engine. The book will be both in Blueprint and C++, allowing people from every background to enjoy the book. Whether you're looking to build your first game or expand your knowledge to the edge as a Game AI Programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation, including how to extend some of these systems.

Android Programming with Kotlin for Beginners - Build Android apps starting from zero programming experience with the new... Android Programming with Kotlin for Beginners - Build Android apps starting from zero programming experience with the new Kotlin programming language (Paperback)
John Horton
R1,137 Discovery Miles 11 370 Ships in 18 - 22 working days

Build smart looking Kotlin apps with UI and functionality for the Android platform Key Features Start your Android programming career, or just have fun publishing apps on Google Play marketplace The first-principle introduction to Kotlin through Android, to start building easy-to-use apps Learn by example and build four real-world apps and dozens of mini-apps Book DescriptionAndroid is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps. What you will learn Learn how Kotlin and Android work together Build a graphical drawing app using Object-Oriented Programming (OOP) principles Build beautiful, practical layouts using ScrollView, RecyclerView, NavigationView, ViewPager and CardView Write Kotlin code to manage an apps' data using different strategies including JSON and the built-in Android SQLite database Add user interaction, data captures, sound, and animation to your apps Implement dialog boxes to capture input from the user Build a simple database app that sorts and stores the user's data Who this book is forThis book is for people who are new to Kotlin, Android and want to develop Android apps.It also acts as a refresher for those who have some experience in programming with Android and Kotlin.

Do-It-Yourself Multiplayer Java Games - An Introduction to Java Sockets and Internet-Based Games (Paperback): Annette Godtland Do-It-Yourself Multiplayer Java Games - An Introduction to Java Sockets and Internet-Based Games (Paperback)
Annette Godtland
R1,118 Discovery Miles 11 180 Ships in 18 - 22 working days
Apex Legends Ultimate Guide - How to Play and Become the Best Player in Apex Legends - For Both Beginners and Advanced Players... Apex Legends Ultimate Guide - How to Play and Become the Best Player in Apex Legends - For Both Beginners and Advanced Players (Paperback)
Ray McNulty
R293 Discovery Miles 2 930 Ships in 18 - 22 working days
Unity 5 from Proficiency to Mastery - Artificial Intelligence: Implement Challenging AI for Fps and RPG Games (Paperback):... Unity 5 from Proficiency to Mastery - Artificial Intelligence: Implement Challenging AI for Fps and RPG Games (Paperback)
Patrick Felicia
R1,133 Discovery Miles 11 330 Ships in 18 - 22 working days
Hands-On Deep Learning for Games - Leverage the power of neural networks and reinforcement learning to build intelligent games... Hands-On Deep Learning for Games - Leverage the power of neural networks and reinforcement learning to build intelligent games (Paperback)
Micheal Lanham
R1,042 Discovery Miles 10 420 Ships in 18 - 22 working days

Understand the core concepts of deep learning and deep reinforcement learning by applying them to develop games Key Features Apply the power of deep learning to complex reasoning tasks by building a Game AI Exploit the most recent developments in machine learning and AI for building smart games Implement deep learning models and neural networks with Python Book DescriptionThe number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron's to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning. What you will learn Learn the foundations of neural networks and deep learning. Use advanced neural network architectures in applications to create music, textures, self driving cars and chatbots. Understand the basics of reinforcement and DRL and how to apply it to solve a variety of problems. Working with Unity ML-Agents toolkit and how to install, setup and run the kit. Understand core concepts of DRL and the differences between discrete and continuous action environments. Use several advanced forms of learning in various scenarios from developing agents to testing games. Who this book is forThis books is for game developers who wish to create highly interactive games by leveraging the power of machine and deep learning. No prior knowledge of machine learning, deep learning or neural networks is required this book will teach those concepts from scratch. A good understanding of Python is required.

Learning C# by Developing Games with Unity 2019 - Code in C# and build 3D games with Unity, 4th Edition (Paperback, 4th Revised... Learning C# by Developing Games with Unity 2019 - Code in C# and build 3D games with Unity, 4th Edition (Paperback, 4th Revised edition)
Harrison Ferrone
R1,465 Discovery Miles 14 650 Ships in 18 - 22 working days

Understand the fundamentals of C# programming and get started with coding from ground up in an engaging and practical manner Key Features Beginner's guide to getting started with software development concepts from a macro level Leverage the power of the latest C# in solving the complex programming problems Learn to script and customize your 3D games and implement animation techniques to make them engaging Book DescriptionLearning to program in today's technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You'll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you'll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you'll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you'll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own. What you will learn Understand programming fundamentals with practice examples in C# Explore the interface and features of Unity 2019 Learn C# programming syntax from scratch Create a game design document and prototype level Explore intermediate programming topics and best practices Implement game mechanics, interactions, and UI elements with C# Who this book is forThe book caters to developers and programmers who want to get started with C# programming in a fun and engaging manner. Anyone who wants to build games and script in C# language and Unity can take this book up. No prior programming or Unity experience is required.

Unity from Zero to Proficiency (Beginner) - A Step-by-step guide to coding your first game (Paperback): Patrick Felicia Unity from Zero to Proficiency (Beginner) - A Step-by-step guide to coding your first game (Paperback)
Patrick Felicia
R784 Discovery Miles 7 840 Ships in 18 - 22 working days
Identity and Collaboration in World of Warcraft (Paperback): Phillip Michael Alexander Identity and Collaboration in World of Warcraft (Paperback)
Phillip Michael Alexander
R723 Discovery Miles 7 230 Ships in 18 - 22 working days
Unreal Engine 4.x Scripting with C++ Cookbook - Develop quality game components and solve scripting problems with the power of... Unreal Engine 4.x Scripting with C++ Cookbook - Develop quality game components and solve scripting problems with the power of C++ and UE4, 2nd Edition (Paperback, 2nd Revised edition)
John P. Doran, William Sherif, Stephen Whittle
R1,242 Discovery Miles 12 420 Ships in 18 - 22 working days

Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key Features Build captivating multiplayer games using Unreal Engine and C++ Incorporate existing C++ libraries into your game to add extra functionality such as hardware integration Practical solutions for memory management, error handling, inputs, and collision for your game codebase Book DescriptionUnreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine. This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself. With a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language! What you will learn Create C++ classes and structs that integrate well with UE4 and the Blueprints editor Discover how to work with various APIs that Unreal Engine already contains Utilize advanced concepts such as events, delegates, and interfaces in your UE4 projects Build user interfaces using Canvas and UMG through C++ Extend the Unreal Editor by creating custom windows and editors Implement AI tasks and services using C++, Blackboard, and Behavior Trees Write C++ code with networking in mind and replicate properties and functions Who this book is forIf you are really passionate game developer looking for solutions to common scripting problems, then this is the book for you. Understanding of the fundamentals of game design and C++ is expected to get the most from this book.

League of Legends Beginners Guide - Champions, Abilities, Runes, Summoner Spells, Items, Summoner's Rift and Strategies,... League of Legends Beginners Guide - Champions, Abilities, Runes, Summoner Spells, Items, Summoner's Rift and Strategies, Jungling, Warding, Trinket Guide, Freezing in Lane, Trading in Lane, Skins (Paperback)
Ray McNulty
R515 Discovery Miles 5 150 Ships in 18 - 22 working days
Eso No Estaba En Mi Libro de Historia de Los Videojuegos (English, Spanish, Paperback): Daniel Garcia Raso Eso No Estaba En Mi Libro de Historia de Los Videojuegos (English, Spanish, Paperback)
Daniel Garcia Raso
R612 Discovery Miles 6 120 Ships in 10 - 15 working days
Street Fighter Classic Volume 3: Fighter's Destiny (Paperback): Ken Siu-Chong Street Fighter Classic Volume 3: Fighter's Destiny (Paperback)
Ken Siu-Chong; Artworks by Alvin Lee, Arnold Tsang, Chris Stevens, Mark Lee
R437 R362 Discovery Miles 3 620 Save R75 (17%) Out of stock

The action-packed Street Fighter saga continues as Ryu travels through Asia, meeting fighters he hopes will help him in his journey toward avenging his master's death. Through his exploits he encounters the Yoga Master, Dhalsim, the King of Muay Thai, Sagat, and the mysterious and deadly ex-assassin, Gen. Meanwhile, Chun-Li and Cammy travel to Mexico to uncover the secrets behind the evil Shadaloo Syndicate's Doll Agents. Collects Street Fighter II #0-6 plus bonus stories.

Minecraft - Diary of a Wimpy Zombie Book 2: Legendary Minecraft Diary. an Unnoficial Minecraft Book for Kids (Paperback): Mika... Minecraft - Diary of a Wimpy Zombie Book 2: Legendary Minecraft Diary. an Unnoficial Minecraft Book for Kids (Paperback)
Mika Kettunen
R252 Discovery Miles 2 520 Ships in 18 - 22 working days
Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Die in Obscurity - Fan Insights and…
Sean Matuk Hardcover R611 Discovery Miles 6 110
Esports Research and Its Integration in…
Miles M. Harvey, Rick Marlatt Hardcover R5,333 Discovery Miles 53 330
Advanced Python Commands - Become a…
Manuel Mcfeely Hardcover R781 R685 Discovery Miles 6 850
Coding for Kids Ages 10 and Up - Coding…
Bob Mather Hardcover R866 Discovery Miles 8 660
Next-Generation Applications and…
Filipe Portela, Ricardo Queiros Hardcover R6,648 Discovery Miles 66 480
Minecraft: Mobs Glow-In-The-Dark Lock…
Insights Hardcover R328 R288 Discovery Miles 2 880
Sound Play - Video Games and the Musical…
William Cheng Hardcover R3,842 Discovery Miles 38 420
Destiny Comic Collection: Volume One
Bungie Hardcover R537 R409 Discovery Miles 4 090
FORTNITE Official: How to Draw
Epic Games Paperback  (1)
R293 Discovery Miles 2 930
The Official Minecraft Colouring…
Titan Books Paperback R194 Discovery Miles 1 940

 

Partners