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Books > Computing & IT > Computer software packages > Computer games
Learn how to use Unreal Engine 4 by building 3D and multiplayer
games using Blueprints Key Features Learn the fundamentals of
Unreal Engine such as project templates, Blueprints, and C++ Learn
to design games; use UMG to create menus and HUDs, and replication
to create multiplayer games Build dynamic game elements using
Animation Blueprints and Behavior Trees Book DescriptionUnreal
Engine is a popular game engine for developers to build high-end 2D
and 3D games. This book is a practical guide, starting off by
quickly introducing you to the Unreal Engine 4 (UE4) ecosystem. You
will learn how to create Blueprints and C++ code to define your
game's functionality. You will be familiarized with the core
systems of UE4 such as UMG, Animation Blueprints, and Behavior
Trees. You will also learn how to use replication to create
multiplayer games. By the end of this book, you will have a broad,
solid knowledge base to expand upon on your journey with UE4. What
you will learn Use project templates to give your game a head start
Create custom Blueprints and C++ classes and extend from Epic's
base classes Use UMG to create menus and HUDs for your game Create
more dynamic characters using Animation Blueprints Learn how to
create complex AI with Behavior Trees Use replication to create
multiplayer games Optimize, test, and deploy a UE4 project Who this
book is forReaders who already have some game development
experience and Unity users who would like to try UE4 will all
benefit from this book. Knowledge of basic Object-Oriented
Programming topics such as variables, functions, and classes is
assumed.
Make your WebAssembly journey fun while making a game with it Key
Features Create a WebAssembly game that implements sprites,
animations, physics, particle systems, and other game development
fundamentals Get to grips with advanced game mechanics in
WebAssembly Learn to use WebAssembly and WebGL to render to the
HTML5 canvas element Book DescriptionWithin the next few years,
WebAssembly will change the web as we know it. It promises a world
where you can write an application for the web in any language, and
compile it for native platforms as well as the web. This book is
designed to introduce web developers and game developers to the
world of WebAssembly by walking through the development of a retro
arcade game. You will learn how to build a WebAssembly application
using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book
covers a lot of ground in both game development and web application
development. When creating a game or application that targets
WebAssembly, developers need to learn a plethora of skills and
tools. This book is a sample platter of those tools and skills. It
covers topics including Emscripten, C/C++, WebGL, OpenGL,
JavaScript, HTML5, and CSS. The reader will also learn basic
techniques for game development, including 2D sprite animation,
particle systems, 2D camera design, sound effects, 2D game physics,
user interface design, shaders, debugging, and optimization. By the
end of the book, you will be able to create simple web games and
web applications targeting WebAssembly. What you will learn Build
web applications with near-native performance using WebAssembly
Become familiar with how web applications can be used to create
games using HTML5 Canvas, WebGL, and SDL Become well versed with
game development concepts such as sprites, animation, particle
systems, AI, physics, camera design, sound effects, and shaders
Deploy C/C++ applications to the browser using WebAssembly and
Emscripten Understand how Emscripten HTML shell templates,
JavaScript glue code, and a WebAssembly module interact Debug and
performance tune your WebAssembly application Who this book is
forWeb developers and game developers interested in creating
applications for the web using WebAssembly. Game developers
interested in deploying their games to the web Web developers
interested in creating applications that are potentially orders of
magnitude faster than their existing JavaScript web apps C/C++
developers interested in using their existing skills to deploy
applications to the web
Learn to design and build Virtual Reality experiences,
applications, and games in Unreal Engine 4 through a series of
practical, hands-on projects that teach you to create controllable
avatars, user interfaces, and more. Key Features Learn about
effective VR design and develop virtual reality games and
applications for every VR platform Build essential features for VR
such as player locomotion and interaction, 3D user interfaces, and
360 media players Learn about multiplayer networking and how to
extend the engine using plugins and asset packs Book
DescriptionUnreal Engine 4 (UE4) is a powerful tool for developing
VR games and applications. With its visual scripting language,
Blueprint, and built-in support for all major VR headsets, it's a
perfect tool for designers, artists, and engineers to realize their
visions in VR. This book will guide you step-by-step through a
series of projects that teach essential concepts and techniques for
VR development in UE4. You will begin by learning how to think
about (and design for) VR and then proceed to set up a development
environment. A series of practical projects follows, taking you
through essential VR concepts. Through these exercises, you'll
learn how to set up UE4 projects that run effectively in VR, how to
build player locomotion schemes, and how to use hand controllers to
interact with the world. You'll then move on to create user
interfaces in 3D space, use the editor's VR mode to build
environments directly in VR, and profile/optimize worlds you've
built. Finally, you'll explore more advanced topics, such as
displaying stereo media in VR, networking in Unreal, and using
plugins to extend the engine. Throughout, this book focuses on
creating a deeper understanding of why the relevant tools and
techniques work as they do, so you can use the techniques and
concepts learned here as a springboard for further learning and
exploration in VR. What you will learn Understand design principles
and concepts for building VR applications Set up your development
environment with Unreal Blueprints and C++ Create a player
character with several locomotion schemes Evaluate and solve
performance problems in VR to maintain high frame rates Display
mono and stereo videos in VR Extend Unreal Engine's capabilities
using various plugins Who this book is forThis book is for anyone
interested in learning to develop Virtual Reality games and
applications using UE4. Developers new to UE4 will benefit from
hands-on projects that guide readers through clearly-explained
steps, while both new and experienced developers will learn crucial
principles and techniques for VR development in UE4.
Explore modern game programming and rendering techniques to build
games using C++ programming language and its popular libraries Key
Features Learn how you can build basic 2D and complex 3D games with
C++ Understand shadows, texturing, lighting, and rendering in 3D
game development using OpenGL Uncover modern graphics programming
techniques and GPU compute methods using the Vulkan API Book
DescriptionAlthough numerous languages are currently being used to
develop games, C++ remains the standard for fabricating expert
libraries and tool chains for game development. This book
introduces you to the world of game development with C++. C++ Game
Development By Example starts by touching upon the basic concepts
of math, programming, and computer graphics and creating a simple
side-scrolling action 2D game. You'll build a solid foundation by
studying basic game concepts such as creating game loops, rendering
2D game scenes using SFML, 2D sprite creation and animation, and
collision detection. The book will help you advance to creating a
3D physics puzzle game using modern OpenGL and the Bullet physics
engine. You'll understand the graphics pipeline, which entails
creating 3D objects using vertex and index buffers and rendering
them to the scene using vertex and fragment shaders. Finally,
you'll create a basic project using the Vulkan library that'll help
you get to grips with creating swap chains, image views, render
passes, and frame buffers for building high-performance graphics in
your games. By the end of this book, you'll be ready with 3
compelling projects created with SFML, the Vulkan API, and OpenGL,
and you'll be able take your game and graphics programming skills
to the next level. What you will learn Understand shaders and how
to write a basic vertex and fragment shader Build a Visual Studio
project and add SFML to it Discover how to create sprite animations
and a game character class Add sound effects and background music
to your game Grasp how to integrate Vulkan into Visual Studio
Create shaders and convert them to the SPIR-V binary format Who
this book is forIf you're a developer keen to learn game
development with C++ or get up to date with game development, this
book is for you. Some knowledge of C++ programming is assumed.
Learn to build intelligent and responsive Non-Player Characters for
your games with Unreal Engine Game AI. Key Features Understand the
built-in AI systems in Unreal Engine for building intelligent games
Leverage the power of Unreal Engine 4 programming to create game AI
that focuses on motion, animation, and tactics Learn to profile,
visualize, and debug your Game AI for checking logic and optimizing
performance Book DescriptionLearning how to apply artificial
intelligence ( AI ) is crucial and can take the fun factor to the
next level, whether you're developing a traditional, educational,
or any other kind of game. If you want to use AI to extend the life
of your games and make them challenging and more interesting, this
book is for you. The book starts by breaking down AI into simple
concepts to get a fundamental understanding of it. Using a variety
of examples, you will work through actual implementations designed
to highlight key concepts and features related to game AI in UE4.
You will learn to work through the built-in AI framework in order
to build believable characters for every game genre (including RPG,
Strategic, Platform, FPS, Simulation, Arcade, and Educational). You
will learn to configure the Navigation, Environmental Querying, and
Perception systems for your AI agents and couple these with
Behavior Trees, all accompanied with practical examples. You will
also explore how the engine handles dynamic crowds. In the
concluding chapters, you will learn how to profile, visualize, and
debug your AI systems to correct the AI logic and increase
performance. By the end of the book, your AI knowledge of the
built-in AI system in Unreal will be deep and comprehensive,
allowing you to build powerful AI agents within your projects. What
you will learn Get an in-depth knowledge about all the AI Systems
within Unreal Engine Create complex AIs, understanding the art of
designing and developing Behavior Tree Learn how to perform
Environmental Queries (EQS) Master the Navigation, Perception, and
Crowd Systems Profile and Visualize the AI Systems with powerful
debugging tools Extend every AI and Debug system with custom nodes
and functions Who this book is forHands-On Artificial Intelligence
with Unreal Engine is for you if you are a game developer with a
bit experience in Unreal Engine, and now want to understand and
implement believable game AI within Unreal Engine. The book will be
both in Blueprint and C++, allowing people from every background to
enjoy the book. Whether you're looking to build your first game or
expand your knowledge to the edge as a Game AI Programmer, you will
find plenty of exciting information and examples of game AI in
terms of concepts and implementation, including how to extend some
of these systems.
Build smart looking Kotlin apps with UI and functionality for the
Android platform Key Features Start your Android programming
career, or just have fun publishing apps on Google Play marketplace
The first-principle introduction to Kotlin through Android, to
start building easy-to-use apps Learn by example and build four
real-world apps and dozens of mini-apps Book DescriptionAndroid is
the most popular mobile operating system in the world and Kotlin
has been declared by Google as a first-class programming language
to build Android apps. With the imminent arrival of the most
anticipated Android update, Android 10 (Q), this book gets you
started building apps compatible with the latest version of
Android. It adopts a project-style approach, where we focus on
teaching the fundamentals of Android app development and the
essentials of Kotlin by building three real-world apps and more
than a dozen mini-apps. The book begins by giving you a strong
grasp of how Kotlin and Android work together before gradually
moving onto exploring the various Android APIs for building
stunning apps for Android with ease. You will learn to make your
apps more presentable using different layouts. You will dive deep
into Kotlin programming concepts such as variables, functions, data
structures, Object-Oriented code, and how to connect your Kotlin
code to the UI. You will learn to add multilingual text so that
your app is accessible to millions of more potential users. You
will learn how animation, graphics, and sound effects work and are
implemented in your Android app. By the end of the book, you will
have sound knowledge about significant Kotlin programming concepts
and start building your own fully featured Android apps. What you
will learn Learn how Kotlin and Android work together Build a
graphical drawing app using Object-Oriented Programming (OOP)
principles Build beautiful, practical layouts using ScrollView,
RecyclerView, NavigationView, ViewPager and CardView Write Kotlin
code to manage an apps' data using different strategies including
JSON and the built-in Android SQLite database Add user interaction,
data captures, sound, and animation to your apps Implement dialog
boxes to capture input from the user Build a simple database app
that sorts and stores the user's data Who this book is forThis book
is for people who are new to Kotlin, Android and want to develop
Android apps.It also acts as a refresher for those who have some
experience in programming with Android and Kotlin.
Understand the core concepts of deep learning and deep
reinforcement learning by applying them to develop games Key
Features Apply the power of deep learning to complex reasoning
tasks by building a Game AI Exploit the most recent developments in
machine learning and AI for building smart games Implement deep
learning models and neural networks with Python Book DescriptionThe
number of applications of deep learning and neural networks has
multiplied in the last couple of years. Neural nets has enabled
significant breakthroughs in everything from computer vision, voice
generation, voice recognition and self-driving cars. Game
development is also a key area where these techniques are being
applied. This book will give an in depth view of the potential of
deep learning and neural networks in game development. We will take
a look at the foundations of multi-layer perceptron's to using
convolutional and recurrent networks. In applications from GANs
that create music or textures to self-driving cars and chatbots.
Then we introduce deep reinforcement learning through the
multi-armed bandit problem and other OpenAI Gym environments. As we
progress through the book we will gain insights about DRL
techniques such as Motivated Reinforcement Learning with Curiosity
and Curriculum Learning. We also take a closer look at deep
reinforcement learning and in particular the Unity ML-Agents
toolkit. By the end of the book, we will look at how to apply DRL
and the ML-Agents toolkit to enhance, test and automate your games
or simulations. Finally, we will cover your possible next steps and
possible areas for future learning. What you will learn Learn the
foundations of neural networks and deep learning. Use advanced
neural network architectures in applications to create music,
textures, self driving cars and chatbots. Understand the basics of
reinforcement and DRL and how to apply it to solve a variety of
problems. Working with Unity ML-Agents toolkit and how to install,
setup and run the kit. Understand core concepts of DRL and the
differences between discrete and continuous action environments.
Use several advanced forms of learning in various scenarios from
developing agents to testing games. Who this book is forThis books
is for game developers who wish to create highly interactive games
by leveraging the power of machine and deep learning. No prior
knowledge of machine learning, deep learning or neural networks is
required this book will teach those concepts from scratch. A good
understanding of Python is required.
Understand the fundamentals of C# programming and get started with
coding from ground up in an engaging and practical manner Key
Features Beginner's guide to getting started with software
development concepts from a macro level Leverage the power of the
latest C# in solving the complex programming problems Learn to
script and customize your 3D games and implement animation
techniques to make them engaging Book DescriptionLearning to
program in today's technical landscape can be a daunting task,
especially when faced with the sheer number of languages you have
to choose from. Luckily, Learning C# with Unity 2019 removes the
guesswork and starts you off on the path to becoming a confident,
and competent, programmer using game development with Unity. You'll
start off small by learning the building blocks of programming,
from variables, methods, and conditional statements to classes and
object-oriented systems. After you have the basics under your belt
you'll explore the Unity interface, creating C# scripts, and
translating your newfound knowledge into simple game mechanics.
Throughout this journey, you'll get hands-on experience with
programming best practices and macro-level topics such as manager
classes and flexible application architecture. By the end of the
book, you'll be familiar with intermediate C# topics like generics,
delegates, and events, setting you up to take on projects of your
own. What you will learn Understand programming fundamentals with
practice examples in C# Explore the interface and features of Unity
2019 Learn C# programming syntax from scratch Create a game design
document and prototype level Explore intermediate programming
topics and best practices Implement game mechanics, interactions,
and UI elements with C# Who this book is forThe book caters to
developers and programmers who want to get started with C#
programming in a fun and engaging manner. Anyone who wants to build
games and script in C# language and Unity can take this book up. No
prior programming or Unity experience is required.
Write efficient, reusable scripts to build custom characters, game
environments, and control enemy AI Key Features Build captivating
multiplayer games using Unreal Engine and C++ Incorporate existing
C++ libraries into your game to add extra functionality such as
hardware integration Practical solutions for memory management,
error handling, inputs, and collision for your game codebase Book
DescriptionUnreal Engine 4 (UE4) is a popular and award-winning
game engine that powers some of the most popular games. A truly
powerful tool for game development, there has never been a better
time to use it for both commercial and independent projects. With
more than 100 recipes, this book shows how to unleash the power of
C++ while developing games with Unreal Engine. This book takes you
on a journey to jumpstart your C++ and UE4 development skills. You
will start off by setting up UE4 for C++ development and learn how
to work with Visual Studio, a popular code editor. You will learn
how to create C++ classes and structs the Unreal way. This will be
followed by exploring memory management, smart pointers, and
debugging your code. You will then learn how to make your own
Actors and Components through code and how to handle input and
collision events. You will also get exposure to many elements of
game development including creating user interfaces, artificial
intelligence, and writing code with networked play in mind. You
will also learn how to add on to the Unreal Editor itself. With a
range of task-oriented recipes, this book provides actionable
information about writing code for games with UE4 using C++. By the
end of the book, you will be empowered to become a top-notch
developer with UE4 using C++ as your scripting language! What you
will learn Create C++ classes and structs that integrate well with
UE4 and the Blueprints editor Discover how to work with various
APIs that Unreal Engine already contains Utilize advanced concepts
such as events, delegates, and interfaces in your UE4 projects
Build user interfaces using Canvas and UMG through C++ Extend the
Unreal Editor by creating custom windows and editors Implement AI
tasks and services using C++, Blackboard, and Behavior Trees Write
C++ code with networking in mind and replicate properties and
functions Who this book is forIf you are really passionate game
developer looking for solutions to common scripting problems, then
this is the book for you. Understanding of the fundamentals of game
design and C++ is expected to get the most from this book.
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League of Legends Beginners Guide
- Champions, Abilities, Runes, Summoner Spells, Items, Summoner's Rift and Strategies, Jungling, Warding, Trinket Guide, Freezing in Lane, Trading in Lane, Skins
(Paperback)
Ray McNulty
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R515
Discovery Miles 5 150
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Ships in 18 - 22 working days
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The action-packed Street Fighter saga continues as Ryu travels
through Asia, meeting fighters he hopes will help him in his
journey toward avenging his master's death. Through his exploits he
encounters the Yoga Master, Dhalsim, the King of Muay Thai, Sagat,
and the mysterious and deadly ex-assassin, Gen. Meanwhile, Chun-Li
and Cammy travel to Mexico to uncover the secrets behind the evil
Shadaloo Syndicate's Doll Agents. Collects Street Fighter II #0-6
plus bonus stories.
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