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Books > Computing & IT > Computer software packages > Computer games
Discover an all in one handbook to developing immersive and
cross-platform Android games About This Book * Practical tips and
tricks to develop powerful Android games * Learn to successfully
implement microtransactions and monitor the performance of your
game once it's out live. * Integrate Google's DIY VR tool and
Google Cardboard into your games to join in on the VR revolution
Who This Book Is For This book is ideal for any game developer,
with prior knowledge of developing games in Android. A good
understanding of game development and a basic knowledge on Android
platform application development and JAVA/C++ will be appreciated.
What You Will Learn * Learn the prospects of Android in Game
Development * Understand the Android architecture and explore
platform limitation and variations * Explore the various approaches
for Game Development using Android * Learn about the common
mistakes and possible solutions on Android Game Development *
Discover the top Cross Platform Game Engines and port games on
different android platform * Optimize memory and performance of
your game. * Familiarize yourself with different ways to earn money
from Android Games In Detail Gaming in android is an already
established market and growing each day. Previously games were made
for specific platforms, but this is the time of cross platform
gaming with social connectivity. It requires vision of polishing,
design and must follow user behavior. This book would help
developers to predict and create scopes of improvement according to
user behavior. You will begin with the guidelines and rules of game
development on the Android platform followed by a brief description
about the current variants of Android devices available. Next you
will walk through the various tools available to develop any
Android games and learn how to choose the most appropriate tools
for a specific purpose. You will then learn JAVA game coding
standard and style upon the Android SDK. Later, you would focus on
creation, maintenance of Game Loop using Android SDK, common
mistakes in game development and the solutions to avoid them to
improve performance. We will deep dive into Shaders and learn how
to optimize memory and performance for an Android Game before
moving on to another important topic, testing and debugging Android
Games followed by an overview about Virtual Reality and how to
integrate them into Android games. Want to program a different way?
Inside you'll also learn Android game Development using C++ and
OpenGL. Finally you would walk through the required tools to polish
and finalize the game and possible integration of any third party
tools or SDKs in order to monetize your game when it's one the
market! Style and approach The book follows a handbook approach,
focused on current and future game development trend from every
possible aspect including monetization and sustainability in the
market.
Welcome to the sixth volume of the Game Programming Gems series.
With team sizes constantly expanding, developers are finding
themselves pushed to become increasingly specialized. This makes it
important to have cutting-edge, ready-to-use material in your
specialization, as well as resources that you can call upon if you
need to work outside your area of expertise. Volume 6 has been
explicitly designed with your current challenges in mind. With the
new generation of machines, players expect higher-fidelity models
and animations, fancier physics and graphics effects, and more
intelligent AI. All of these capabilities require robust teams and
longer schedules, so to help ensure that your games are still
delivered on time and on budget, youall find 50 all new articles
written by experts in game technology from many different
backgrounds and over twenty countries. This volume also includes a
brand new section dedicated to Scripting and Data-Driven Systems,
which is focused entirely on the growing trend of removing the
programmer from the data-tweaking loop. So, whether you're a new
game programmer starting out on this exciting path, a grizzled,
industry veteran, or a most welcome visitor, we hope that you will
find inspiration, insight, and at least one or two true gems to use
in your world!
Music Video Games takes a look (and listen) at the popular genre of
music games - video games in which music is at the forefront of
player interaction and gameplay. With chapters on a wide variety of
music games, ranging from well-known console games such as Guitar
Hero and Rock Band to new, emerging games for smartphones and
tablets, scholars from diverse disciplines and backgrounds discuss
the history, development, and cultural impact of music games. Each
chapter investigates important themes surrounding the ways in which
we play music and play with music in video games. Starting with the
precursors to music games - including Simon, the hand-held
electronic music game from the 1980s, Michael Austin's collection
goes on to discuss issues in musicianship and performance,
authenticity and "selling out," and composing, creating, and
learning music with video games. Including a glossary and detailed
indices, Austin and his team shine a much needed light on the often
overlooked subject of music video games.
An example-based practical guide to get you up and running with
Unreal Engine 4.X About This Book * A unique resource on Unreal
with an interactive example based approach that is sure to get you
up and running immediately * Will feature four unique game projects
that increase in complexity which will enable readers to build
their game development skills using Unreal Engine 4 and the C++
programming language * Will be the most up to date book in the
market on Unreal with full coverage of the new features of UE4 Who
This Book Is For Unreal Engine 4.X by Example was written for keen
developers who wish to learn how to fully utilise Unreal Engine 4
to make awesome and engrossing game titles. Whether you are brand
new to game development or a seasoned expert, you will be able to
make use of the engine with C++. Experience with both C++ and other
game engines is preferred before embarking on the Unreal by Example
journey, but with a little external research into the basics of C++
programming, this book can take a complete game development novice
to an Unreal Engine Developer! What You Will Learn * Use C++ with
Unreal Engine to boost the development potential of any Unreal
Engine project * Vastly improve workflow and content creation with
the visual scripting system blueprint * Design, test, and implement
interesting game worlds using Unreal Engines built-in editor *
Build a networked, feature-rich first person shooter that you can
play with others over LAN * Build design-centric game worlds that
play to needs of your game ideas * Paint your game worlds via the
creation and modification of visual shaders called materials * Gain
knowledge of other game development disciplines through the use of
the Animation and Material tool sets * Create feature-rich game
projects with a sophisticated visual quality and feature set In
Detail With Unreal Engine 4 being made free to use, for any keen
game developer it is quickly becoming the most popular game engine
in today's development industry. The engine offers a rich feature
set that can be customized and built upon through the use of C++.
This book will cover how to work with Unreal Engine's tool set all
the way from the basics of the editor and the visual scripting
system blueprint to the in-depth low-level creation of content
using C++. This book will provide you with the skills you need to
create feature-rich, captivating, and refined game titles with
Unreal Engine 4. This book will take you through the creation of
four unique game projects, designed so that you will be ready to
apply the engine's rich development capabilities. You will learn
not only to take advantage of the visual tools of the engine, but
also the vast and powerful programming feature set of Unreal Engine
4. Style and approach The best resource that any beginner level
game developer can dream of with examples on leveraging the amazing
graphics engine, beautiful character animation and game world
generations etc. by means of exciting real world game
generation.This book would be a very unique resource for any game
developer who wants to get up and running with Unreal. The unique
example-driven approach will take you through the most basic games
towards the more complex ones and will gradually build your skill
level.
Combine the powerful UE4 with Blender to create visually appealing
and comprehensive game environments About This Book * The only
resource that shows how you can incorporate Blender into your
Unreal Engine 4 Game environment * Create amazing 3D game
environments by leveraging the power of Blender and Unreal Engine 4
* Practical step-by-step approach with plenty of illustrative
examples to get you started immediately Who This Book Is For This
book would be ideal for 3D artists and game designers who want to
create amazing 3D game environments and leverage the power of
Blender with Unreal Engine 4. 3D design basics would be necessary
to get the most out of this book. Some previous experience with
Blender would be helpful but not essential What You Will Learn *
Create a fully functioning game level of your own design using
Blender and Unreal Engine 4 * Customize your level with detailed 3D
assets created with Blender * Import assets into Unreal Engine 4 to
create an amazing finished product * Build a detailed dynamic
environment with goals and an ending * Explore Blender's incredible
animation tools to animate elements of your game * Create great
environments using sound effects, particle effects, and class
blueprints In Detail Unreal Engine 4 now has support for Blender,
which was not available in earlier versions. This has opened up new
possibilities and that is where this book comes in. This is the
first book in the market combining these two powerful game and
graphic engines. Readers will build an amazing high-level game
environment with UE4 and will show them how to use the power of
Blender 3D to create stunning animations and 3D effects for their
game. This book will start with creating levels, 3D assets for the
game, game progression, light and environment control, animation,
and so on. Then it will teach readers to add amazing visual effects
to their game by applying rendering, lighting, rigging, and
compositing techniques in Blender. Finally, readers will learn how
to smoothly transfer blender files to UE4 and animate the game
assets. Each chapter will add complexities to the game environment.
Style and approach This will have a clear, step-by-step approach to
creating game assets in Blender and then importing them to UE4 to
create stunning game environments. All asset creation techniques
are explained in detail along with tips on how to use them to
create your own game environments. The book offers end-to-end
coverage of how to design a game level from scratch.
Develop your first interactive 2D platformer game by learning the
fundamentals of C# About This Book * Get to grips with the
fundamentals of scripting in C# with Unity * Create an awesome, 2D
platformer game from scratch using the principles of
object-oriented programming and coding in C# * This is a
step-by-step guide to learn the fundamentals of C# scripting to
develop GameObjects and master the basics of the new UI system in
Unity Who This Book Is For The book is targeted at beginner level
Unity developers with no programming experience. If you are a Unity
developer and you wish to learn how to write C# scripts and code by
creating games, then this book is for you. What You Will Learn *
Understand the fundamentals of variables, methods, and code syntax
in C# * Get to know about techniques to turn your game idea into
working project * Use loops and collections efficiently in Unity to
reduce the amount of code * Develop a game using the
object-oriented programming principles * Generate infinite levels
for your game * Create and code a good-looking functional UI system
for your game * Publish and share your game with users In Detail
Unity is a cross-platform game engine that is used to develop 2D
and 3D video games. Unity 5 is the latest version, released in
March 2015, and adds a real-time global illumination to the games,
and its powerful new features help to improve a game's efficiency.
This book will get you started with programming behaviors in C# so
you can create 2D games in Unity. You will begin by installing
Unity and learning about its features, followed by creating a C#
script. We will then deal with topics such as unity scripting for
you to understand how codes work so you can create and use C#
variables and methods. Moving forward, you will find out how to
create, store, and retrieve data from collection of objects. You
will also develop an understanding of loops and their use, and
you'll perform object-oriented programming. This will help you to
turn your idea into a ready-to-code project and set up a Unity
project for production. Finally, you will discover how to create
the GameManager class to manage the game play loop, generate game
levels, and develop a simple UI for the game. By the end of this
book, you will have mastered the art of applying C# in Unity. Style
and approach This is a step-by-step guide to developing a game from
scratch by applying the fundamentals of C# and Unity scripting.
An example-based practical guide to get you up and running with
Unity 5.x About This Book * The most updated resource on Unity 5.x
with comprehensive discussion on all the new features of Unity 5.x
* Understand the core concepts surrounding Unity5 game development
with this power-packed hands-on guide * Brush up your existing game
development skills and create games that have a brilliant gameplay
using the excellent examples from this book Who This Book Is For
The ideal target audience for this book would be game developers.
They need not have previous experience with Unity since this book
will cover all the basics about game development with unity. This
would also be a very good resource for Unity developers who want to
brush up their basic Unity skills and also get up and running with
creating interesting games with Unity 5.x. What You Will Learn *
Understand core Unity concepts, such as game objects, components,
and scenes * Learn level design techniques for building immersive
and interesting worlds * Learn to make functional games with C#
scripting * Use the toolset creatively to build games of different
themes and styles * Learn to handle player controls and input
functionality * Dive into the process of working with terrains and
world-creation tools * Import custom content into Unity from
third-party tools, such as Maya and Blender * Get to grips with
making both 2D and 3D games In Detail Unity is an exciting and
popular engine in the game industry. Throughout this book, you'll
learn how to use Unity by making four fun game projects, from
shooters and platformers to exploration and adventure games. Unity
5 By Example is an easy-to-follow guide for quickly learning how to
use Unity in practical context, step by step, by making real-world
game projects. Even if you have no previous experience of Unity,
this book will help you understand the toolset in depth. You'll
learn how to create a time-critical collection game, a twin-stick
space shooter, a platformer, and an action-fest game with
intelligent enemies. In clear and accessible prose, this book will
present you with step-by-step tutorials for making four interesting
games in Unity 5 and explain all the fundamental concepts along the
way. Starting from the ground up and moving toward an intermediate
level, this book will help you establish a strong foundation in
making games with Unity 5. Style and approach This book would be a
very unique resource for any game developer who wants to get up and
running with Unity. The unique example based approach will take you
through the most basic games towards the more complex ones and will
gradually build your skill level.
Design and code your own 2D and 3D games efficiently using OpenGL
and C++ About This Book * Create 2D and 3D games completely,
through a series of end-to-end game projects * Learn to render high
performance 2D and 3D graphics using OpenGL * Implement a
rudimentary game engine using step-by-step code Who This Book Is
For If you are a prospective game developer with some experience
using C++, then this book is for you. Both prospective and
experienced game programmers will find nuggets of wisdom and
practical advice as they learn to code two full games using OpenGL,
C++, and a host of related tools. What You Will Learn * Set up your
development environment in Visual Studio using OpenGL * Use 2D and
3D coordinate systems * Implement an input system to handle the
mouse and the keyboard * Create a state machine to handle complex
changes in the game * Load, display, and manipulate both 2D and 3D
graphics * Implement collision detection and basic physics *
Discover the key components needed to complete a polished game *
Handle audio files and implement sound effects and music In Detail
OpenGL is one of the most popular rendering SDKs used to develop
games. OpenGL has been used to create everything from 3D
masterpieces running on desktop computers to 2D puzzles running on
mobile devices. You will learn to apply both 2D and 3D technologies
to bring your game idea to life. There is a lot more to making a
game than just drawing pictures and that is where this book is
unique! It provides a complete tutorial on designing and coding
games from the setup of the development environment to final
credits screen, through the creation of a 2D and 3D game. The book
starts off by showing you how to set up a development environment
using Visual Studio, and create a code framework for your game. It
then walks you through creation of two games-a 2D platform game
called Roboracer 2D and a 3D first-person space shooter game-using
OpenGL to render both 2D and 3D graphics using a 2D coordinate
system. You'll create sprite classes, render sprites and animation,
and navigate and control the characters. You will also learn how to
implement input, use audio, and code basic collision and physics
systems. From setting up the development environment to creating
the final credits screen, the book will take you through the
complete journey of creating a game engine that you can extend to
create your own games. Style and approach An easy-to-follow guide
full of code examples to illustrate every concept and help you
build a 2D and 3D game from scratch, while learning the key tools
that surround a typical OpenGL project.
A step-by-step guide that paves the way for developing fantastic
games with Unreal Engine 4 About This Book * Learn about game
development and the building blocks that go into creating a game *
A simple tutorial for beginners to get acquainted with the Unreal
Engine architecture * Learn about the features and functionalities
of Unreal Engine 4 and how to use them to create your own games Who
This Book Is For If you are new to game development and want to
learn how games are created using Unreal Engine 4, this book is the
right choice for you. You do not need prior game development
experience, but it is expected that you have played games before.
Knowledge of C++ would prove to be useful. What You Will Learn *
Learn what a game engine is, the history of Unreal Engine, and how
game studios create games * Explore the Unreal Engine 4 editor
controls and learn how to use the editor to create a room in a game
level * Understand the basic structures of objects in a game, such
as the differences between BSP and static meshes * Make objects
interactive using level blueprints * Learn more about computer
graphics rendering; how materials and light are rendered in your
game * Get acquainted with the Material Editor to create materials
and use different types of lights in the game levels * Utilize the
various editors, tools, and features such as UI, the particle
system, audio, terrain manipulation, and cinematics in Unreal
Engine 4 to create game levels In Detail Unreal Engine 4 is a
powerful game development engine that provides rich functionalities
to create 2D and 3D games across multiple platforms. Many people
know what a game is and they play games every day, but how many of
them know how to create a game? Unreal Engine technology powers
hundreds of games, and thousands of individuals have built careers
and companies around skills developed using this engine. Learning
Unreal Engine 4 Game Development starts with small, simple game
ideas and playable projects that you can actually finish. The book
first teaches you the basics of using Unreal Engine to create a
simple game level. Then, you'll learn how to add details such as
actors, animation, effects, and so on to the game. The complexity
will increase over the chapters and the examples chosen will help
you learn a wide variety of game development techniques. This book
aims to equip you with the confidence and skills to design and
build your own games using Unreal Engine 4. By the end of this
book, you'll have learnt about the entire Unreal suite and know how
to successfully create fun, simple games. Style and approach This
book explains in detail what goes into the development of a game,
provides hands-on examples that you can follow to create the
different components of a game, and provides sufficient
background/theory to equip you with a solid foundation for creating
your own games.
Master the basics of Unreal Engine 4 to build stunning video games
About This Book * Get to grips with the user interface of Unreal
Engine 4 and find out more about its various robust features *
Create dream video games with the help of the different tools
Unreal Engine 4 offers * Create video-games and fully utilize the
power of Unreal Engine 4 to bring games to life through this
step-by-step guide Who This Book Is For If you have a basic
understanding of working on a 3D environment and you are interested
in video game development, then this book is for you. A solid
knowledge of C++ will come in handy. What You Will Learn * Download
both the binary and source version of Unreal Engine 4 and get
familiar with the UI * Get to know more about the Material Editor
and how it works * Add a post process to the scene and alter it to
get a unique look for your scene * Acquaint yourself with the
unique and exclusive feature of Unreal Engine 4-Blueprints * Find
out more about Static and Dynamic lighting and the difference
between various lights * Use Matinee to create cut scenes * Create
a health bar for the player with the use of Unreal Motion Graphics
(UMG) * Get familiar with Cascade Particle Editor In Detail Unreal
Engine 4 is a complete suite of game development tools that gives
you power to develop your game and seamlessly deploy it to iOS and
Android devices. It can be used for the development of simple 2D
games or even stunning high-end visuals. Unreal Engine features a
high degree of portability and is a tool used by many game
developers today. This book will introduce you to the most popular
game development tool called Unreal Engine 4 with hands-on
instructions for building stunning video games. You will begin by
creating a new project or prototype by learning the essentials of
Unreal Engine by getting familiar with the UI and Content Browser.
Next, we'll import a sample asset from Autodesk 3ds max and learn
more about Material Editor. After that we will learn more about
Post Process. From there we will continue to learn more about
Blueprints, Lights, UMG, C++ and more. Style and approach This
step-by-step guide will help you gain practical knowledge about
Unreal Engine through detailed descriptions of all the tools
offered by Unreal Engine.
Develop games for iOS and Android using Cocos2d with the aid of
over 70 step-by-step recipes About This Book * Learn to efficiently
use Cocos2d to develop cross-platform games, and have them work on
iOS as well as Android * Get acquainted with industry-wide
professional tools such as Glyph Designer, Texture Packer, and
Physics Editor, as well as using the Swift/ Sprite builder
implementation of Cocos2d * Use the easy-to-follow recipes to
develop as well as deploy games to the Playstore and the App Store
Who This Book Is For This book is for intermediate game developers
and especially the ones who are generally curious to find out
what's new in Cocos2d v 3.3. What You Will Learn * Build custom
sprites with custom animations for the game * Build interactivity
into your game by adding gestures and touch interactions *
Understand AI enemy programming and path finding to make games more
exciting * Add physics to your game to make it more lively and
interactive * Get familiar with the Swift and Sprite builder
implementations along with Objective-C programming * Perform
hassle-free deployment of games built in iOS onto Android * Add
effects and particle systems to make the game more colorful In
Detail Cocos2d is the world's leading game development framework
for developing iOS games. With the introduction of Swift and
Spritebuilder, it has become easier than ever to develop the games
of your dreams without much effort. With Cocos2d, you can also
deploy the game on Android, thereby maximizing profit and reducing
development and porting costs. The book starts off with a detailed
look at how to implement sprites and animations into your game to
make it livelier. You will then learn to add scenes to the game
such as the gameplay scene and options scene and create menus and
buttons in these scenes, as well as creating transitions between
them. From there on, you will get an understanding of how to
program user interactions such as tapping, holding, and swiping.
You'll then add accelerometer inputs and physics to the scene, and
make objects respond back to the inputs. A game is practically
incomplete without audio being added, so this will be covered next.
The next section will include ways to add Artificial Intelligence
to enemies in the game, allowing them to patrol, chase, and shoot
in a projectile manner. You will then learn to use NSUserDefault to
save and load game progress, and create and access files using
JSON, Plist, and XML files for custom storage and retrieval of
data. Then you will learn to add dynamic lighting to your game and
will use industry-wide tools such as Texture Packer, Glyph
Designer, Physics Editor, Particle Designer, and Sprite Illuminator
to create more visually appealing and performance-optimized games.
Towards the end of the book, we dive into Apple's latest
programming language-Swift, highlighting the major differences
between Objective C and Swift. The book culminates with taking your
existing game developed for iOS and porting it to Android, showing
you how to install the Android Xcode plugin as well. Style and
approach The book is written in an extremely lucid and step-by-step
manner; it can be understood easily by anyone. The topics included
are broken down into individual chapters so you can refer to the
specific chapter to get answers on the subject you are interested
in.
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