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Books > Computing & IT > Computer software packages > Computer games

The Atari 2600 Encyclopedia Volume 6 (Paperback): Derek Slaton The Atari 2600 Encyclopedia Volume 6 (Paperback)
Derek Slaton
R919 Discovery Miles 9 190 Ships in 18 - 22 working days
Computer Bible Games with Visual Basic 2019 Edition - A Beginning Programming Tutorial For Christian Schools & Homeschools... Computer Bible Games with Visual Basic 2019 Edition - A Beginning Programming Tutorial For Christian Schools & Homeschools (Paperback, 16th ed.)
Biblebyte Books
R2,277 Discovery Miles 22 770 Ships in 18 - 22 working days
Computer Bible Games with Visual C# 2019 Edition - A Beginning Programming Tutorial For Christian Schools & Homeschools... Computer Bible Games with Visual C# 2019 Edition - A Beginning Programming Tutorial For Christian Schools & Homeschools (Paperback, 16th ed.)
Biblebyte Books
R2,286 Discovery Miles 22 860 Ships in 18 - 22 working days
Growth of Indian Gaming Community (Paperback): Amanpreet Singh Growth of Indian Gaming Community (Paperback)
Amanpreet Singh
R348 Discovery Miles 3 480 Ships in 18 - 22 working days
Programming Games with Java - 11th Edition - A JFC Swing GUI Tutorial (Paperback, 11th ed.): Philip Conrod, Lou Tylee Programming Games with Java - 11th Edition - A JFC Swing GUI Tutorial (Paperback, 11th ed.)
Philip Conrod, Lou Tylee
R2,405 Discovery Miles 24 050 Ships in 18 - 22 working days
Computer Bible Games with Java - 11th Edition - A Java JFC Swing GUI Game Programming Tutorial For Christian Schools... Computer Bible Games with Java - 11th Edition - A Java JFC Swing GUI Game Programming Tutorial For Christian Schools (Paperback, 11th ed.)
Biblebyte Books
R2,345 Discovery Miles 23 450 Ships in 18 - 22 working days
The Video Game Archeologist - Volume 3 (Paperback): Derek Slaton The Video Game Archeologist - Volume 3 (Paperback)
Derek Slaton
R395 R371 Discovery Miles 3 710 Save R24 (6%) Ships in 18 - 22 working days
The Money Guide For Young Entrepreneurs - Eight Easy Lessons To Help Young Innovators Create Career-Building Opportunities &... The Money Guide For Young Entrepreneurs - Eight Easy Lessons To Help Young Innovators Create Career-Building Opportunities & Launch Business Ventures (Paperback, 2nd Money Guide Curriculum Series ed.)
Dana Jewel Harris
R864 Discovery Miles 8 640 Ships in 18 - 22 working days
Learn Java GUI Applications - 11th Edition - A JFC Swing Tutorial (Paperback, 11th ed.): Philip Conrod, Lou Tylee Learn Java GUI Applications - 11th Edition - A JFC Swing Tutorial (Paperback, 11th ed.)
Philip Conrod, Lou Tylee
R2,928 Discovery Miles 29 280 Ships in 18 - 22 working days
Java Homework Projects - 11th Edition - A JFC GUI Swing Tutorial (Paperback, 11th ed.): Philip Conrod, Lou Tylee Java Homework Projects - 11th Edition - A JFC GUI Swing Tutorial (Paperback, 11th ed.)
Philip Conrod, Lou Tylee
R2,483 Discovery Miles 24 830 Ships in 18 - 22 working days
Unity Game Optimization - Enhance and extend the performance of all aspects of your Unity games, 3rd Edition (Paperback, 3rd... Unity Game Optimization - Enhance and extend the performance of all aspects of your Unity games, 3rd Edition (Paperback, 3rd Revised edition)
Dr. Davide Aversa, Chris Dickinson
R920 Discovery Miles 9 200 Ships in 18 - 22 working days

Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applications Key Features Optimize graphically intensive games using the latest features of Unity such as Entity Component System (ECS) and the Burst compiler Explore techniques for solving performance issues with your VR projects Learn best practices for project organization to save time through an improved workflow Book DescriptionUnity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations. You'll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You'll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you'll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you'll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You'll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you'll learn how to optimize the memory and processing unit of Unity. Finally, you'll cover tips and tricks used by Unity professionals to improve the project workflow. By the end of this book, you'll have developed the skills you need to build interactive games using Unity and its components. What you will learn Apply the Unity Profiler to find bottlenecks in your app, and discover how to resolve them Discover performance problems that are critical for VR projects and learn how to tackle them Enhance shaders in an accessible way, optimizing them with subtle yet effective performance tweaks Use the physics engine to keep scenes as dynamic as possible Organize, filter, and compress art assets to maximize performance while maintaining high quality Use the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collection Who this book is forThe book is intended for intermediate Unity game developers who wants to maximize the performance of their game. The book assumes familiarity with C# programming.

A Noob's Guide to Minecraft Survival - How to Survive Minecraft Like A Pro (Paperback): Noob 1884 A Noob's Guide to Minecraft Survival - How to Survive Minecraft Like A Pro (Paperback)
Noob 1884
R638 Discovery Miles 6 380 Ships in 18 - 22 working days
The Ultimate Guide to the Sega Genesis Mini - Tips, Tricks, and Strategies to All 42 Games (Paperback): The Genesis Guy The Ultimate Guide to the Sega Genesis Mini - Tips, Tricks, and Strategies to All 42 Games (Paperback)
The Genesis Guy
R650 R584 Discovery Miles 5 840 Save R66 (10%) Ships in 18 - 22 working days
Beginning C++ Game Programming - Learn to program with C++ by building fun games, 2nd Edition (Paperback, 2nd Revised edition):... Beginning C++ Game Programming - Learn to program with C++ by building fun games, 2nd Edition (Paperback, 2nd Revised edition)
John Horton
R1,595 Discovery Miles 15 950 Ships in 18 - 22 working days

Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features Learn game development and C++ with a fun, example-driven approach Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders Discover tips to expand your finished games by thinking critically, technically, and creatively Book DescriptionThe second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is forThis book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.

Kyoto - Japan (Paperback): Lea Rawls Kyoto - Japan (Paperback)
Lea Rawls
R447 Discovery Miles 4 470 Ships in 18 - 22 working days
Easy Minecraft(R) Mod Programming - Learn to Code Minecraft(R) Mods with Kotlin (Paperback): Isaac S Norman, Michael D Norman Easy Minecraft(R) Mod Programming - Learn to Code Minecraft(R) Mods with Kotlin (Paperback)
Isaac S Norman, Michael D Norman
R803 Discovery Miles 8 030 Ships in 18 - 22 working days
College eSports - What You Need to Know (Paperback): Chris Haskell, Brett E. Shelton College eSports - What You Need to Know (Paperback)
Chris Haskell, Brett E. Shelton
R184 Discovery Miles 1 840 Ships in 18 - 22 working days
Complete Virtual Reality and Augmented Reality Development with Unity - Leverage the power of Unity and become a pro at... Complete Virtual Reality and Augmented Reality Development with Unity - Leverage the power of Unity and become a pro at creating mixed reality applications (Paperback)
Jesse Glover, Jonathan Linowes
R1,500 Discovery Miles 15 000 Ships in 18 - 22 working days

Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift Key Features Build fun augmented reality applications using ARKit, ARCore, and Vuforia Explore virtual reality by developing more than 10 engaging projects Learn how to integrate AR and VR concepts together in a single application Book DescriptionUnity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You'll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You'll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you'll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You'll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You'll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you'll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: Unity Virtual Reality Projects - Second Edition by Jonathan Linowes Unity 2018 Augmented Reality Projects by Jesse Glover What you will learn Create 3D scenes to learn about world space and scale Move around your scenes using locomotion and teleportation Create filters or overlays that work with facial recognition software Interact with virtual objects using eye gaze, hand controllers, and user input events Design and build a VR storytelling animation with a soundtrack and timelines Create social VR experiences with Unity networking Who this book is forIf you are a game developer familiar with 3D computer graphics and interested in building your own AR and VR games or applications, then this Learning Path is for you. Any prior experience in Unity and C# will be an advantage. In all, this course teaches you the tools and techniques to develop engaging mixed reality applications.

Wtf Is My Password - Keep track of usernames, passwords, web addresses in one easy & organized location - navy blue Cover... Wtf Is My Password - Keep track of usernames, passwords, web addresses in one easy & organized location - navy blue Cover (Paperback)
Norman M Pray
R168 Discovery Miles 1 680 Ships in 18 - 22 working days
Computer Systems Laboratory - for Raspberry Pi (Paperback): Sean Lawless Computer Systems Laboratory - for Raspberry Pi (Paperback)
Sean Lawless
R535 Discovery Miles 5 350 Ships in 18 - 22 working days
Home Applications and Games for the Commodore 64 (Paperback): Timothy P Banse Home Applications and Games for the Commodore 64 (Paperback)
Timothy P Banse
R298 Discovery Miles 2 980 Ships in 18 - 22 working days
A Composer's Guide to Game Music (Paperback): Winifred Phillips A Composer's Guide to Game Music (Paperback)
Winifred Phillips
R702 R608 Discovery Miles 6 080 Save R94 (13%) Ships in 9 - 17 working days

A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips-herself an award-winning composer of video game music-provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

Gief's Gym - A Guide to Street Fighter V - Third Edition (Paperback): Quasimodox Gief's Gym - A Guide to Street Fighter V - Third Edition (Paperback)
Quasimodox; Joe Munday
R430 Discovery Miles 4 300 Ships in 18 - 22 working days
Solarversia - The Year Long Game (Paperback): Toby Downton Solarversia - The Year Long Game (Paperback)
Toby Downton; Edited by Helena Michaelson
R496 Discovery Miles 4 960 Ships in 18 - 22 working days
Unity from Zero to Proficiency (Intermediate) - A step-by-step guide to coding your first FPS in C# with Unity. [Third Edition]... Unity from Zero to Proficiency (Intermediate) - A step-by-step guide to coding your first FPS in C# with Unity. [Third Edition] (Paperback)
Patrick Felicia
R864 Discovery Miles 8 640 Ships in 18 - 22 working days
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