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Books > Computing & IT > Computer software packages > Computer games

Coding Games - Tips and Tricks to Master the Key Concepts of Coding (Paperback): Robert C Matthews Coding Games - Tips and Tricks to Master the Key Concepts of Coding (Paperback)
Robert C Matthews
R441 R409 Discovery Miles 4 090 Save R32 (7%) Ships in 18 - 22 working days
Game Development Projects with Unreal Engine - Learn to build your first games and bring your ideas to life using UE4 and C++... Game Development Projects with Unreal Engine - Learn to build your first games and bring your ideas to life using UE4 and C++ (Paperback)
Hammad Fozi, Goncalo Marques, David Pereira, Devin Sherry
R1,237 Discovery Miles 12 370 Ships in 18 - 22 working days

Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++ Key Features Kickstart your career or dive into a new hobby by exploring game design with UE4 and C++ Learn the techniques needed to prototype and develop your own ideas Reinforce your skills with project-based learning by building a series of games from scratch Book DescriptionGame development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You'll then apply what you've learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life. What you will learn Create a fully-functional third-person character and enemies Build navigation with keyboard, mouse, gamepad, and touch controls Program logic and game mechanics with collision and particle effects Explore AI for games with Blackboards and Behavior Trees Build character animations with Animation Blueprints and Montages Test your game for mobile devices using mobile preview Add polish to your game with visual and sound effects Master the fundamentals of game UI design using a heads-up display Who this book is forThis book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.

Make Money Gaming - A Guide For Esports, Twitch, Youtube & More (Paperback): Adam Shaw Make Money Gaming - A Guide For Esports, Twitch, Youtube & More (Paperback)
Adam Shaw
R311 Discovery Miles 3 110 Ships in 18 - 22 working days
Mess Effect - A Nitpicker's Guide to the Universe that Fell Apart (Paperback): Shamus Young Mess Effect - A Nitpicker's Guide to the Universe that Fell Apart (Paperback)
Shamus Young
R757 Discovery Miles 7 570 Ships in 18 - 22 working days
Mass Effect Legendary Guide - Tips and Tricks (Paperback): Saturnx10 Mass Effect Legendary Guide - Tips and Tricks (Paperback)
Saturnx10
R283 Discovery Miles 2 830 Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Shmup Ascension - An Essential Guide to Improving Your Shoot 'Em Up Skills, Hitting Astronomical High-Scores, and... Shmup Ascension - An Essential Guide to Improving Your Shoot 'Em Up Skills, Hitting Astronomical High-Scores, and Achieving Gamer-God Status (Paperback)
Anaxyrus Publishing, Dace Anaxyrus
R172 Discovery Miles 1 720 Ships in 18 - 22 working days
iPhone X - The iPhone Manual for Beginners, Seniors & for All iPhone Users (Paperback): Dale Brave iPhone X - The iPhone Manual for Beginners, Seniors & for All iPhone Users (Paperback)
Dale Brave
R586 R541 Discovery Miles 5 410 Save R45 (8%) Ships in 18 - 22 working days
Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large... Halloween Word Search Large Print - 96 Word Search Activities for Everyone (Holiday Word Search) (Large print, Paperback, Large type / large print edition)
Mario Press
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
3D Naughts & Crosses - for paper games lovers (Paperback): M. O'Reilly 3D Naughts & Crosses - for paper games lovers (Paperback)
M. O'Reilly
R222 Discovery Miles 2 220 Ships in 18 - 22 working days
Learning C# by Developing Games with Unity 2020 - An enjoyable and intuitive approach to getting started with C# programming... Learning C# by Developing Games with Unity 2020 - An enjoyable and intuitive approach to getting started with C# programming and Unity, 5th Edition (Paperback, 5th Revised edition)
Harrison Ferrone
R1,813 Discovery Miles 18 130 Ships in 18 - 22 working days

Publisher's note: This edition from 2020 is outdated and does not make use of the most recent Unity and C# features. A new sixth edition, updated for Unity 2021 and including new advanced C# topics, such as reading, writing, and serializing data, has now been published. Key Features Understand C# programming basics, terminology, and coding best practices Put your knowledge of C# concepts into practice by building a fun and playable game Come away with a clear direction for taking your C# programming and Unity game development skills to the next level Book DescriptionOver the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you'll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects. What you will learn Discover easy-to-follow steps and examples for learning C# programming fundamentals Get to grips with creating and implementing scripts in Unity Create basic game mechanics such as player controllers and shooting projectiles using C# Understand the concepts of interfaces and abstract classes Leverage the power of the latest C# features to solve complex programming problems Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior Who this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.

Fighter Captain - Online Air Combat Leadership (Paperback): Johan Kylander Fighter Captain - Online Air Combat Leadership (Paperback)
Johan Kylander
R457 Discovery Miles 4 570 Ships in 18 - 22 working days
Hyrule Warriors Age of Calamity Guide - Walkthrough - Tips & Hints - And More! (Paperback): Aso 4 Hyrule Warriors Age of Calamity Guide - Walkthrough - Tips & Hints - And More! (Paperback)
Aso 4
R271 Discovery Miles 2 710 Ships in 18 - 22 working days
Unity 2020 Virtual Reality Projects - Learn VR development by building immersive applications and games with Unity 2019.4 and... Unity 2020 Virtual Reality Projects - Learn VR development by building immersive applications and games with Unity 2019.4 and later versions, 3rd Edition (Paperback, 3rd Revised edition)
Jonathan Linowes
R1,890 Discovery Miles 18 900 Ships in 18 - 22 working days

Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key Features Discover step-by-step instructions and best practices to begin your VR development journey Explore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilder Build impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus Quest Book DescriptionThis third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learn Understand the current state of virtual reality and VR consumer products Get started with Unity by building a simple diorama scene using Unity Editor and imported assets Configure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MR Design and build a VR storytelling animation with a soundtrack and timelines Implement an audio fireball game using game physics and particle systems Use various software patterns to design Unity events and interactable components Discover best practices for lighting, rendering, and post-processing Who this book is forWhether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.

Coding Games in Scratch - A Step-by-Step Guide to Learn Coding Skills, Creating Own Games and Artificial Intelligence for... Coding Games in Scratch - A Step-by-Step Guide to Learn Coding Skills, Creating Own Games and Artificial Intelligence for Beginners & Kids (Paperback)
Nicholas Ayden
R338 R315 Discovery Miles 3 150 Save R23 (7%) Ships in 18 - 22 working days
Dating and Dragons - Guide To Dating Through Online Gaming (Paperback): Aries Villaroman Dating and Dragons - Guide To Dating Through Online Gaming (Paperback)
Aries Villaroman; T. Fisher
R273 Discovery Miles 2 730 Ships in 18 - 22 working days
Godot from Zero to Proficiency (Foundations) - A step-by-step guide to create your game with Godot (Paperback): Patrick Felicia Godot from Zero to Proficiency (Foundations) - A step-by-step guide to create your game with Godot (Paperback)
Patrick Felicia
R441 Discovery Miles 4 410 Ships in 18 - 22 working days
Development and Deployment of Multiplayer Online Games, Vol. II - DIY, (Re)Actors, Client Arch., Unity/UE4/ Lumberyard/Urho3D... Development and Deployment of Multiplayer Online Games, Vol. II - DIY, (Re)Actors, Client Arch., Unity/UE4/ Lumberyard/Urho3D (Paperback)
Sergey Ignatchenko; 'No Bugs' Hare
R503 Discovery Miles 5 030 Ships in 18 - 22 working days
The Atari 2600 Encyclopedia Volume 2 (Paperback): Derek Slaton The Atari 2600 Encyclopedia Volume 2 (Paperback)
Derek Slaton
R921 Discovery Miles 9 210 Ships in 18 - 22 working days
Unofficial Price Guide to Video Games - Virtual Boy (Paperback): Jay Recher Unofficial Price Guide to Video Games - Virtual Boy (Paperback)
Jay Recher
R246 R228 Discovery Miles 2 280 Save R18 (7%) Ships in 18 - 22 working days
Coding Roblox Games Made Easy - The ultimate guide to creating games with Roblox Studio and Lua programming (Paperback): Zander... Coding Roblox Games Made Easy - The ultimate guide to creating games with Roblox Studio and Lua programming (Paperback)
Zander Brumbaugh
R768 Discovery Miles 7 680 Ships in 18 - 22 working days

Publisher's note: This edition from 2021 is outdated and does not make use of the most recent Roblox features and Luau programming scenarios. A new second edition, updated for Roblox, Luau scripting from scratch, 2 end-to-end games, and a bonus chapter on 50 cool things to do on Roblox has now been published. Get up and running with Roblox development with the help of expert guidance for working with Roblox components and Lua programmingKey Features Discover solutions to common problems faced while creating games on Roblox Explore tips, tricks, and best practices and learn advanced Roblox coding techniques to create games Understand how to program in the Roblox Lua language, add engaging effects, add a variety of functionalities, and much more Book DescriptionRoblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world. What you will learn Get started with Roblox development and explore aspects such as choosing a developer type Understand how to use Roblox Studio and other free resources Create your first game with the Roblox Lua programming language Become well-versed with the three Ms - Mechanics, Monetization, and Marketing Develop real-world games such as Battle Royale and Obby Discover expert tips for collaborating effectively and managing project workloads Who this book is forThis Roblox guide is for anyone interested in learning how to develop games on the Roblox platform. If you're already familiar with Roblox and looking for tips, tricks, and Roblox and Lua best practices for efficient development, you'll find this book helpful. The book requires no prior knowledge of game development.

Coding for Kids Ages 10 and Up - Coding for Kids and Beginners using html, css and JavaScript (Paperback): Bob Mather Coding for Kids Ages 10 and Up - Coding for Kids and Beginners using html, css and JavaScript (Paperback)
Bob Mather
R638 Discovery Miles 6 380 Ships in 18 - 22 working days
Attract Mode - The Rise and Fall of Coin-Op Arcade Games (Paperback): Jamie Lendino Attract Mode - The Rise and Fall of Coin-Op Arcade Games (Paperback)
Jamie Lendino
R621 Discovery Miles 6 210 Ships in 18 - 22 working days
Demystifying Esports - A Personal Guide to the History and Future of Competitive Gaming (Paperback): Baro Hyun Demystifying Esports - A Personal Guide to the History and Future of Competitive Gaming (Paperback)
Baro Hyun
R386 R360 Discovery Miles 3 600 Save R26 (7%) Ships in 18 - 22 working days
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