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Books > Computing & IT > Computer software packages > Computer games

A Practical Guide to the Law of Esports (Paperback): Rob Lucas A Practical Guide to the Law of Esports (Paperback)
Rob Lucas
R1,619 Discovery Miles 16 190 Ships in 18 - 22 working days
Scare Tactics - Video Games and The Real-Life Horror Stories That Influenced Them (Paperback): Nathaniel Hohl Scare Tactics - Video Games and The Real-Life Horror Stories That Influenced Them (Paperback)
Nathaniel Hohl
R199 Discovery Miles 1 990 Ships in 18 - 22 working days
Learn Unity ML-Agents - Fundamentals of Unity Machine Learning - Incorporate new powerful ML algorithms such as Deep... Learn Unity ML-Agents - Fundamentals of Unity Machine Learning - Incorporate new powerful ML algorithms such as Deep Reinforcement Learning for games (Paperback)
Micheal Lanham
R816 Discovery Miles 8 160 Ships in 18 - 22 working days

Transform games into environments using machine learning and Deep learning with Tensorflow, Keras, and Unity Key Features Learn how to apply core machine learning concepts to your games with Unity Learn the Fundamentals of Reinforcement Learning and Q-Learning and apply them to your games Learn How to build multiple asynchronous agents and run them in a training scenario Book DescriptionUnity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API. This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem. What you will learn Develop Reinforcement and Deep Reinforcement Learning for games. Understand complex and advanced concepts of reinforcement learning and neural networks Explore various training strategies for cooperative and competitive agent development Adapt the basic script components of Academy, Agent, and Brain to be used with Q Learning. Enhance the Q Learning model with improved training strategies such as Greedy-Epsilon exploration Implement a simple NN with Keras and use it as an external brain in Unity Understand how to add LTSM blocks to an existing DQN Build multiple asynchronous agents and run them in a training scenario Who this book is forThis book is intended for developers with an interest in using Machine learning algorithms to develop better games and simulations with Unity. The reader will be required to have a working knowledge of C# and a basic understanding of Python.

Game C++ Programming - A Practical Introduction (Paperback): Ken Wright Game C++ Programming - A Practical Introduction (Paperback)
Ken Wright
R306 Discovery Miles 3 060 Ships in 18 - 22 working days
Careers in Video Game Development (Paperback): Institute for Career Research Careers in Video Game Development (Paperback)
Institute for Career Research
R251 Discovery Miles 2 510 Ships in 18 - 22 working days
Attract Mode - The Rise and Fall of Coin-Op Arcade Games (Paperback): Jamie Lendino Attract Mode - The Rise and Fall of Coin-Op Arcade Games (Paperback)
Jamie Lendino
R621 Discovery Miles 6 210 Ships in 18 - 22 working days
Confessions of the Game Doctor (Paperback): Leonard Herman Confessions of the Game Doctor (Paperback)
Leonard Herman; Illustrated by Michael Thomasson; Bill Kunkel
R414 Discovery Miles 4 140 Ships in 18 - 22 working days
Not All Fairy Tales Have Happy Endings - The rise and fall of Sierra On-Line (Paperback): Ken Williams Not All Fairy Tales Have Happy Endings - The rise and fall of Sierra On-Line (Paperback)
Ken Williams
R983 Discovery Miles 9 830 Ships in 18 - 22 working days
Unity Virtual Reality Projects - Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018, 2nd... Unity Virtual Reality Projects - Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018, 2nd Edition (Paperback, 2nd Revised edition)
Jonathan Linowes
R1,351 Discovery Miles 13 510 Ships in 18 - 22 working days

Explore the latest features of Unity 2018 to create immersive VR projects for Oculus Rift, HTC Vive, Daydream and Gear VR Key Features A project-based guide to teach you how to develop immersive and fun VR applications using Unity 3D Build experiences with interactable objects, physics, UI, animations, C# scripting, and other Unity features Explore the world of VR by building experiences such as diorama, first-person characters, 360-degree projections, social VR, audio fireball game, and VR storytelling Book DescriptionUnity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity. What you will learn Create 3D scenes with Unity and other 3D tools while learning about world space and scale Build and run VR applications for specific headsets, including Oculus, Vive, and Daydream Interact with virtual objects using eye gaze, hand controllers, and user input events Move around your VR scenes using locomotion and teleportation Implement an audio fireball game using physics and particle systems Implement an art gallery tour with teleportation and data info Design and build a VR storytelling animation with a soundtrack and timelines Create social VR experiences with Unity networking Who this book is forIf you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications, then this book is for you. Any experience in Unity is an advantage.

IOS Programming For Beginners - The Simple Guide to Learning IOS Programming Fast! (Paperback): Tim Warren IOS Programming For Beginners - The Simple Guide to Learning IOS Programming Fast! (Paperback)
Tim Warren
R321 R294 Discovery Miles 2 940 Save R27 (8%) Ships in 18 - 22 working days
Hello Neighbor - GUIDE & TIPS, CHEATS & TRICKS: How to Play with Hello Neighbor Complete Guide (Paperback): Nihad Klisturic Hello Neighbor - GUIDE & TIPS, CHEATS & TRICKS: How to Play with Hello Neighbor Complete Guide (Paperback)
Nihad Klisturic
R231 Discovery Miles 2 310 Ships in 18 - 22 working days
Mastering UI Development with Unity - An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and... Mastering UI Development with Unity - An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018 (Paperback)
Ashley Godbold
R1,082 Discovery Miles 10 820 Ships in 18 - 22 working days

Master Game UI system by creating captivating user interface components with Unity 5 through Unity 2018 and C#. Learn about UI texts, images, world space UI, mobile-specific UI and much more. Key Features Develop a game UI with both technical and aesthetic considerations Use all the UI elements provided by Unity's UI system Step-by-step examples of creating user interface components in the top game genres Book DescriptionA functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes. What you will learn Design principles and patterns for laying out elements in your UI Techniques that allow your UI to scale appropriately in different resolutions How to use automatic layouts to streamline your UI building process Properties of the Event System and how to appropriately hook events to your UI elements Access the components and properties of UI elements via code Implement all of Unity's built-in UI elements as well as those provided by TextMeshPro Develop key UI components that are popularly used in multiple game genres Add visual flare to user interfaces with the use of animation and particle effects Create a UI that displays in the Screen Space as well as World Space Who this book is forThis book is for anyone keen to improve their games via a great user interface with Unity's UI system. If you're looking for a book that explains how to develop specific user interfaces or that thoroughly explains how each of the individual Unity components work, this book is for you.

The Mobs Guide for Minecrafters - Unofficial Guide (Paperback): Johan Valley The Mobs Guide for Minecrafters - Unofficial Guide (Paperback)
Johan Valley
R375 Discovery Miles 3 750 Ships in 18 - 22 working days
Narrative Design for Writers (Paperback): Edwin McRae Narrative Design for Writers (Paperback)
Edwin McRae; Edited by Rachel Rees
R365 R342 Discovery Miles 3 420 Save R23 (6%) Ships in 18 - 22 working days
Narrative Design for Writers, Large Print (Paperback): Edwin McRae Narrative Design for Writers, Large Print (Paperback)
Edwin McRae; Edited by Rachel Rees
R400 R377 Discovery Miles 3 770 Save R23 (6%) Ships in 18 - 22 working days
How to Write a Bitboard Chess Engine - How Chess Programs Work (Paperback): Fm Bill Jordan How to Write a Bitboard Chess Engine - How Chess Programs Work (Paperback)
Fm Bill Jordan
R363 Discovery Miles 3 630 Ships in 18 - 22 working days
Stay Awhile and Listen - Book II: Heaven, Hell, and Secret Cow Levels (Paperback): Lili Ibrahim Stay Awhile and Listen - Book II: Heaven, Hell, and Secret Cow Levels (Paperback)
Lili Ibrahim; Edited by Andrew Magrath, Amie C E Kline
R729 Discovery Miles 7 290 Ships in 18 - 22 working days
In Real Life - A player's handbook for Leveling Up (Paperback): J Nelson Adams In Real Life - A player's handbook for Leveling Up (Paperback)
J Nelson Adams
R458 Discovery Miles 4 580 Ships in 18 - 22 working days
Spectrum Machine Language for the Absolute Beginner (Paperback): William Tang Spectrum Machine Language for the Absolute Beginner (Paperback)
William Tang
R454 Discovery Miles 4 540 Ships in 18 - 22 working days
Android Games Design Patterns - Step by step use design pattern to build Android game framework (Paperback): Yang Hu Android Games Design Patterns - Step by step use design pattern to build Android game framework (Paperback)
Yang Hu
R775 Discovery Miles 7 750 Ships in 18 - 22 working days
Gamer Coloring Book - A Snarky, Irreverent & Funny Gaming Coloring Book Gift Idea for Gamers and Video Game Lovers (Paperback):... Gamer Coloring Book - A Snarky, Irreverent & Funny Gaming Coloring Book Gift Idea for Gamers and Video Game Lovers (Paperback)
Coloring Crew
R210 Discovery Miles 2 100 Ships in 18 - 22 working days
Minecraft Updated Complete Guide - Game Tips & Tricks, Hints and Secrets For All Minecrafters. (Paperback): Jack Reed Minecraft Updated Complete Guide - Game Tips & Tricks, Hints and Secrets For All Minecrafters. (Paperback)
Jack Reed
R236 Discovery Miles 2 360 Ships in 18 - 22 working days
185 Tips on World Building (Paperback): Randy Ellefson 185 Tips on World Building (Paperback)
Randy Ellefson
R303 R278 Discovery Miles 2 780 Save R25 (8%) Ships in 18 - 22 working days
Creating Life - The Podcast Transcripts (Paperback): Randy Ellefson Creating Life - The Podcast Transcripts (Paperback)
Randy Ellefson
R413 R387 Discovery Miles 3 870 Save R26 (6%) Ships in 18 - 22 working days
Unity 2017 Game AI Programming - Third Edition - Leverage the power of Artificial Intelligence to program smart entities for... Unity 2017 Game AI Programming - Third Edition - Leverage the power of Artificial Intelligence to program smart entities for your games, 3rd Edition (Paperback, 3rd Revised edition)
Raymundo Barrera
R1,344 Discovery Miles 13 440 Ships in 18 - 22 working days

Use Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMesh Key Features Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever Use fuzzy logic concepts in your AI decision-making to make your characters more engaging Build exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural Networks Book DescriptionUnity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game. What you will learn Understand the basic terminology and concepts in game AI Explore advanced AI Concepts such as Neural Networks Implement a basic finite state machine using state machine behaviors in Unity 2017 Create sensory systems for your AI and couple it with a Finite State Machine Wok with Unity 2017's built-in NavMesh features in your game Build believable and highly-efficient artificial flocks and crowds Create a basic behavior tree to drive a character's actions Who this book is forThis book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.

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