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Books > Computing & IT > Computer software packages > Computer games

Getting Started with 3D Animation in Unity - Animate and Control Your 3D Characters in Unity in Less Than 60 Minutes.... Getting Started with 3D Animation in Unity - Animate and Control Your 3D Characters in Unity in Less Than 60 Minutes. (Paperback)
Patrick Felicia
R353 Discovery Miles 3 530 Ships in 18 - 22 working days
Resident Evil Village Guide & Walkthrough and More! (Paperback): Saturnx14 Resident Evil Village Guide & Walkthrough and More! (Paperback)
Saturnx14
R414 Discovery Miles 4 140 Ships in 18 - 22 working days
Coding Games - a3 Books in 1 -A Beginners Guide to Learn the Realms of Coding in Games +Tips and Tricks to Master the Concepts... Coding Games - a3 Books in 1 -A Beginners Guide to Learn the Realms of Coding in Games +Tips and Tricks to Master the Concepts of Coding +Guide for Programmers and Developers to Master the Art of coding (Paperback)
Robert C Matthews
R501 Discovery Miles 5 010 Ships in 18 - 22 working days
The Command Gloves - An Unofficial Novel For Minecrafters (Paperback): Boston Weber The Command Gloves - An Unofficial Novel For Minecrafters (Paperback)
Boston Weber
R157 Discovery Miles 1 570 Ships in 18 - 22 working days
Gamer Record Book (Paperback): Petal Publishing Co Gamer Record Book (Paperback)
Petal Publishing Co
R234 Discovery Miles 2 340 Ships in 18 - 22 working days
CRYPTOGRAMS Book Large Print 200 Puzzles - Keep Your Mind Sharp: Variety Of 200 Puzzles Book, Funny Facts, Famous Quotes,... CRYPTOGRAMS Book Large Print 200 Puzzles - Keep Your Mind Sharp: Variety Of 200 Puzzles Book, Funny Facts, Famous Quotes, Historical Events ... Great To Sharpen Your Mind & And Keep You Intertained. (Paperback)
Stephs Art
R242 Discovery Miles 2 420 Ships in 18 - 22 working days
Applying Sun Tzu's The Art of War To Fortnite Battle Royale - How To Lead Your Team To Victory In Battle-Royale Video... Applying Sun Tzu's The Art of War To Fortnite Battle Royale - How To Lead Your Team To Victory In Battle-Royale Video Games (Paperback)
Enitan Van Dalen
R160 Discovery Miles 1 600 Ships in 18 - 22 working days
Downward Spiral - Japanese Postmodern Consciousness as Buddhist Metaphysics in the Dark Souls Video Game Series (Paperback):... Downward Spiral - Japanese Postmodern Consciousness as Buddhist Metaphysics in the Dark Souls Video Game Series (Paperback)
Paolo X M Menuez
R235 Discovery Miles 2 350 Ships in 18 - 22 working days
Learning Java by Building Android Games - Learn Java and Android from scratch by building five exciting games, 3rd Edition... Learning Java by Building Android Games - Learn Java and Android from scratch by building five exciting games, 3rd Edition (Paperback, 3rd Revised edition)
John Horton
R1,714 Discovery Miles 17 140 Ships in 18 - 22 working days

Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition Key Features Learn Java, Android, and object-oriented programming from scratch Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters Create and design your own games by learning all the concepts that a game developer must know Book DescriptionAndroid is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn't assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you've learned to develop a game. Toward the end, you'll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Respond to a player's touch and program intelligent enemies who can challenge the player in different ways Explore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 FPS and manage multiple independent objects using OOP Work with design patterns such as OOP, singleton, strategy, and entity-component Work with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbers Who this book is forLearning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.

Canasta Score Sheets - Scorebook for Canasta Card Game, Games Scores Pages, 6 Players, Record Scoring Sheet Log Book... Canasta Score Sheets - Scorebook for Canasta Card Game, Games Scores Pages, 6 Players, Record Scoring Sheet Log Book (Paperback)
Amy Newton
R528 Discovery Miles 5 280 Ships in 18 - 22 working days
Hands-On Artificial Intelligence with Unreal Engine - Everything you want to know about Game AI using Blueprints or C++... Hands-On Artificial Intelligence with Unreal Engine - Everything you want to know about Game AI using Blueprints or C++ (Paperback)
Francesco Sapio
R1,146 Discovery Miles 11 460 Ships in 18 - 22 working days

Learn to build intelligent and responsive Non-Player Characters for your games with Unreal Engine Game AI. Key Features Understand the built-in AI systems in Unreal Engine for building intelligent games Leverage the power of Unreal Engine 4 programming to create game AI that focuses on motion, animation, and tactics Learn to profile, visualize, and debug your Game AI for checking logic and optimizing performance Book DescriptionLearning how to apply artificial intelligence ( AI ) is crucial and can take the fun factor to the next level, whether you're developing a traditional, educational, or any other kind of game. If you want to use AI to extend the life of your games and make them challenging and more interesting, this book is for you. The book starts by breaking down AI into simple concepts to get a fundamental understanding of it. Using a variety of examples, you will work through actual implementations designed to highlight key concepts and features related to game AI in UE4. You will learn to work through the built-in AI framework in order to build believable characters for every game genre (including RPG, Strategic, Platform, FPS, Simulation, Arcade, and Educational). You will learn to configure the Navigation, Environmental Querying, and Perception systems for your AI agents and couple these with Behavior Trees, all accompanied with practical examples. You will also explore how the engine handles dynamic crowds. In the concluding chapters, you will learn how to profile, visualize, and debug your AI systems to correct the AI logic and increase performance. By the end of the book, your AI knowledge of the built-in AI system in Unreal will be deep and comprehensive, allowing you to build powerful AI agents within your projects. What you will learn Get an in-depth knowledge about all the AI Systems within Unreal Engine Create complex AIs, understanding the art of designing and developing Behavior Tree Learn how to perform Environmental Queries (EQS) Master the Navigation, Perception, and Crowd Systems Profile and Visualize the AI Systems with powerful debugging tools Extend every AI and Debug system with custom nodes and functions Who this book is forHands-On Artificial Intelligence with Unreal Engine is for you if you are a game developer with a bit experience in Unreal Engine, and now want to understand and implement believable game AI within Unreal Engine. The book will be both in Blueprint and C++, allowing people from every background to enjoy the book. Whether you're looking to build your first game or expand your knowledge to the edge as a Game AI Programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation, including how to extend some of these systems.

League of Legends Adc Mastery - A Master Player's Guide to Dominating as Adc in Season 7 (Paperback): St Petr League of Legends Adc Mastery - A Master Player's Guide to Dominating as Adc in Season 7 (Paperback)
St Petr
R490 Discovery Miles 4 900 Ships in 18 - 22 working days
iPad Pro - The Beginners, Kids and Expert Guide to iPad Pro 12.9 and Other Versions (Paperback): Phila Perry iPad Pro - The Beginners, Kids and Expert Guide to iPad Pro 12.9 and Other Versions (Paperback)
Phila Perry
R513 R479 Discovery Miles 4 790 Save R34 (7%) Ships in 18 - 22 working days
Getting Gamers - The Psychology of Video Games and Their Impact on the People who Play Them (Paperback): Jamie Madigan Getting Gamers - The Psychology of Video Games and Their Impact on the People who Play Them (Paperback)
Jamie Madigan
R687 Discovery Miles 6 870 Ships in 18 - 22 working days

Video games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relationships. But it's not all bad! This book will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it's on a console, a computer, a web browser, or a phone. Much of the medium's success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that's becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.

Coding Games - A Comprehensive Beginners Guide to Learn the Realms of Coding in Games from A-Z (Paperback): Robert C Matthews Coding Games - A Comprehensive Beginners Guide to Learn the Realms of Coding in Games from A-Z (Paperback)
Robert C Matthews
R441 R408 Discovery Miles 4 080 Save R33 (7%) Ships in 18 - 22 working days
Coding in Python - A Comprehensive Beginners Guide to Learn the Realms of Coding in Python (Paperback): Robert C Matthews Coding in Python - A Comprehensive Beginners Guide to Learn the Realms of Coding in Python (Paperback)
Robert C Matthews
R455 R426 Discovery Miles 4 260 Save R29 (6%) Ships in 18 - 22 working days
Coding in Python - Tips and Tricks to Coding with Python Using the Principles and Theories of Python Programming (Paperback):... Coding in Python - Tips and Tricks to Coding with Python Using the Principles and Theories of Python Programming (Paperback)
Robert C Matthews
R463 R434 Discovery Miles 4 340 Save R29 (6%) Ships in 18 - 22 working days
Make Money Gaming - A Guide For Esports, Twitch, Youtube & More (Paperback): Adam Shaw Make Money Gaming - A Guide For Esports, Twitch, Youtube & More (Paperback)
Adam Shaw
R311 Discovery Miles 3 110 Ships in 18 - 22 working days
Learn C# Quickly (Paperback): Code Quickly Learn C# Quickly (Paperback)
Code Quickly
R459 R431 Discovery Miles 4 310 Save R28 (6%) Ships in 18 - 22 working days
Growth of Indian Gaming Community (Paperback): Amanpreet Singh Growth of Indian Gaming Community (Paperback)
Amanpreet Singh
R255 Discovery Miles 2 550 Ships in 18 - 22 working days
Coding in Python - A Comprehensive Beginners Guide to Learn the Realms of Coding in Python (Paperback): Robert C Matthews Coding in Python - A Comprehensive Beginners Guide to Learn the Realms of Coding in Python (Paperback)
Robert C Matthews
R510 Discovery Miles 5 100 Ships in 18 - 22 working days
Unity 2020 Mobile Game Development - Discover practical techniques and examples to create and deliver engaging games for... Unity 2020 Mobile Game Development - Discover practical techniques and examples to create and deliver engaging games for Android and iOS, 2nd Edition (Paperback, 2nd Revised edition)
John P. Doran
R1,643 Discovery Miles 16 430 Ships in 18 - 22 working days

A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolset Key Features Create, deploy, and monetize captivating and immersive games on Android and iOS platforms Take your games into the real world by adding augmented reality features to your mobile projects Kick-start your mobile game development journey with step-by-step instructions and a demo game project Book DescriptionUnity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You'll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity's analytics tools, you'll enhance your game by gaining insights into how players like and use your game. Finally, you'll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games. What you will learn Design responsive user interfaces for your mobile games Detect collisions, receive user input, and create player movements for your mobile games Create interesting gameplay elements using inputs from your mobile device Explore the mobile notification package in Unity game engine to keep players engaged Create interactive and visually appealing content for Android and iOS devices Monetize your game projects using Unity Ads and in-app purchases Who this book is forIf you are a game developer or mobile developer who wants to learn Unity and use it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but is not mandatory.

Keiki Coding - Maui the Demigod: Scratch 3 Coding! (Paperback): Mary Hattori Keiki Coding - Maui the Demigod: Scratch 3 Coding! (Paperback)
Mary Hattori; Illustrated by Michael Q Ceballos; Michael Q Ceballos
R516 Discovery Miles 5 160 Ships in 18 - 22 working days
Unity 2020 By Example - A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch,... Unity 2020 By Example - A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition (Paperback, 3rd Revised edition)
Robert Wells
R1,914 Discovery Miles 19 140 Ships in 18 - 22 working days

Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way Key Features Gain a high-level overview of the Unity game engine while building your own games portfolio Discover best practices for implementing game animation, game physics, shaders, and effects Create fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agents Book DescriptionThe Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you've quickly got to grips with the fundamentals of Unity game development, you'll create a collection, a twin-stick shooter, and a 2D adventure game. You'll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio. What you will learn Learn the fundamentals of game development, including GameObjects, components, and scenes Develop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D games Handle player controls and input functionality for your Unity games Implement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-Agents Create virtual and augmented reality games using UnityVR and AR Foundation Explore the cutting-edge features of Unity 2020 and how they can be used to improve your games Who this book is forIf you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.

Godot from Zero to Proficiency (Foundations) - A step-by-step guide to create your game with Godot (Paperback): Patrick Felicia Godot from Zero to Proficiency (Foundations) - A step-by-step guide to create your game with Godot (Paperback)
Patrick Felicia
R610 Discovery Miles 6 100 Ships in 18 - 22 working days
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