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Books > Computing & IT > Computer software packages > Computer games

C16 Machine Language for the Absolute Beginner (Paperback): Melbourne House C16 Machine Language for the Absolute Beginner (Paperback)
Melbourne House
R346 Discovery Miles 3 460 Ships in 18 - 22 working days
Outriders Game Guide - A comprehensive Guide/Walkthrough to Outriders (with updated farming xp) (Paperback): Joel Brighton Outriders Game Guide - A comprehensive Guide/Walkthrough to Outriders (with updated farming xp) (Paperback)
Joel Brighton
R233 Discovery Miles 2 330 Ships in 18 - 22 working days
The Witcher 3 Wild Hunt Guide & Walkthrough and MORE ! (Paperback): Urax9 The Witcher 3 Wild Hunt Guide & Walkthrough and MORE ! (Paperback)
Urax9
R314 Discovery Miles 3 140 Ships in 18 - 22 working days
Diablo 2 Resurrected Guide & Walkthrough and MORE ! (Paperback): Sunx2 Diablo 2 Resurrected Guide & Walkthrough and MORE ! (Paperback)
Sunx2
R275 Discovery Miles 2 750 Ships in 18 - 22 working days
Hands-On C++ Game Animation Programming - Learn modern animation techniques from theory to implementation with C++ and OpenGL... Hands-On C++ Game Animation Programming - Learn modern animation techniques from theory to implementation with C++ and OpenGL (Paperback)
Gabor Szauer
R1,212 Discovery Miles 12 120 Ships in 18 - 22 working days

Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflow Key Features Build a functional and production-ready modern animation system with complete features using C++ Learn basic, advanced, and skinned animation programming with this step-by-step guide Discover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternions Book DescriptionAnimation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning. This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You'll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You'll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well. By the end of this book, you'll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques. What you will learn Get the hang of 3D vectors, matrices, and transforms, and their use in game development Discover various techniques to smoothly blend animations Get to grips with GLTF file format and its design decisions and data structures Design an animation system by using animation tracks and implementing skinning Optimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettes Implement the IK technique for your game characters using CCD and FABRIK solvers Understand dual quaternion skinning and how to render large instanced crowds Who this book is forThis book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.

The Video Game Guide: Volume 1. 1947-1989 (Paperback): Peter Cruickshank The Video Game Guide: Volume 1. 1947-1989 (Paperback)
Peter Cruickshank
R485 Discovery Miles 4 850 Ships in 18 - 22 working days
League Of Legends - The Secret Blueprint To High Elo - With This Simple Step-by-Step Process, You Will Climb The Ranked Ladder... League Of Legends - The Secret Blueprint To High Elo - With This Simple Step-by-Step Process, You Will Climb The Ranked Ladder With Ease (Paperback)
Manuel Obermeier
R390 Discovery Miles 3 900 Ships in 18 - 22 working days
Resident Evil 7 Guide & Walkthrough and MORE ! (Paperback): Urax10 Resident Evil 7 Guide & Walkthrough and MORE ! (Paperback)
Urax10
R284 Discovery Miles 2 840 Ships in 18 - 22 working days
Computer Systems Laboratory - for Raspberry Pi (Paperback): Sean Lawless Computer Systems Laboratory - for Raspberry Pi (Paperback)
Sean Lawless
R535 Discovery Miles 5 350 Ships in 18 - 22 working days
Rise and Reign of Esports - An Introduction to the Multinational Industry (Paperback): Linus Bischof Rise and Reign of Esports - An Introduction to the Multinational Industry (Paperback)
Linus Bischof
R244 Discovery Miles 2 440 Ships in 18 - 22 working days
Borderland 3 Latest Guide - Best Tips, Tricks, Walkthroughs and Strategies to Become a Pro Player (Paperback): David Trefz Borderland 3 Latest Guide - Best Tips, Tricks, Walkthroughs and Strategies to Become a Pro Player (Paperback)
David Trefz
R356 Discovery Miles 3 560 Ships in 18 - 22 working days
Rocket Jump - Quake and the Golden Age of First-Person Shooters (Paperback): Milan Jaram Rocket Jump - Quake and the Golden Age of First-Person Shooters (Paperback)
Milan Jaram; Foreword by Asif Khan; David L Craddock
R741 Discovery Miles 7 410 Ships in 18 - 22 working days
My Story Invention on the Great Fire of London Trail Game (Paperback): Errol Baptiste My Story Invention on the Great Fire of London Trail Game (Paperback)
Errol Baptiste
R223 Discovery Miles 2 230 Ships in 18 - 22 working days
Digital Playgrounds - The Hidden Politics of Children's Online Play Spaces, Virtual Worlds, and Connected Games... Digital Playgrounds - The Hidden Politics of Children's Online Play Spaces, Virtual Worlds, and Connected Games (Paperback)
Sara Grimes
R974 Discovery Miles 9 740 Ships in 9 - 17 working days

Digital Playgrounds explores the key developments, trends, debates, and controversies that have shaped children's commercial digital play spaces over the past two decades. It argues that children's online playgrounds, virtual worlds, and connected games are much more than mere sources of fun and diversion - they serve as the sites of complex negotiations of power between children, parents, developers, politicians, and other actors with a stake in determining what, how, and where children's play unfolds. Through an innovative, transdisciplinary framework combining science and technology studies, critical communication studies, and children's cultural studies, Digital Playgrounds focuses on the contents and contexts of actual technological artefacts as a necessary entry point for understanding the meanings and politics of children's digital play. The discussion draws on several research studies on a wide range of digital playgrounds designed and marketed to children aged six to twelve years, revealing how various problematic tendencies prevent most digital play spaces from effectively supporting children's culture, rights, and - ironically - play. Digital Playgrounds lays the groundwork for a critical reconsideration of how existing approaches might be used in the development of new regulation, as well as best practices for the industries involved in making children's digital play spaces. In so doing, it argues that children's online play spaces be reimagined as a crucial new form of public sphere in which children's rights and digital citizenship must be prioritized.

Getting Started with 3D Animation in Unity - Animate and Control Your 3D Characters in Unity in Less Than 60 Minutes.... Getting Started with 3D Animation in Unity - Animate and Control Your 3D Characters in Unity in Less Than 60 Minutes. (Paperback)
Patrick Felicia
R353 Discovery Miles 3 530 Ships in 18 - 22 working days
Demystifying Esports - A Personal Guide to the History and Future of Competitive Gaming (Paperback): Baro Hyun Demystifying Esports - A Personal Guide to the History and Future of Competitive Gaming (Paperback)
Baro Hyun
R386 R360 Discovery Miles 3 600 Save R26 (7%) Ships in 18 - 22 working days
The Esports Education Playbook - Empowering Every Learner Through Inclusive Gaming (Paperback): Chris Aviles, Steve Isaacs,... The Esports Education Playbook - Empowering Every Learner Through Inclusive Gaming (Paperback)
Chris Aviles, Steve Isaacs, Christine Lion-Bailey
R550 R505 Discovery Miles 5 050 Save R45 (8%) Ships in 18 - 22 working days
Game Development Patterns with Unity 2021 - Explore practical game development using software design patterns and best... Game Development Patterns with Unity 2021 - Explore practical game development using software design patterns and best practices in Unity and C#, 2nd Edition (Paperback, 2nd Revised edition)
David Baron
R890 Discovery Miles 8 900 Ships in 9 - 17 working days

Solve your programming woes in Unity with practical design propositions Key Features Gain a comprehensive overview of Unity engine architecture and coding model Build a complete racing game using software design patterns and understand how to implement them in Unity Download the source code of the complete prototype demonstrating each of the software patterns used Book DescriptionThis book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you'll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You'll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change - you'll adapt a more structured, scalable, and optimized process that will help you take the next step in your career. What you will learn Structure professional Unity code using industry-standard development patterns Identify the right patterns for implementing specific game mechanics or features Develop configurable core game mechanics and ingredients that can be modified without writing a single line of code Review practical object-oriented programming (OOP) techniques and learn how they're used in the context of a Unity project Build unique game development systems such as a level editor Explore ways to adapt traditional design patterns for use with the Unity API Who this book is forThis book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you're a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.

Resident Evil Village Guide & Walkthrough and More! (Paperback): Saturnx14 Resident Evil Village Guide & Walkthrough and More! (Paperback)
Saturnx14
R414 Discovery Miles 4 140 Ships in 18 - 22 working days
The Command Gloves - An Unofficial Novel For Minecrafters (Paperback): Boston Weber The Command Gloves - An Unofficial Novel For Minecrafters (Paperback)
Boston Weber
R157 Discovery Miles 1 570 Ships in 18 - 22 working days
Coding Games - a3 Books in 1 -A Beginners Guide to Learn the Realms of Coding in Games +Tips and Tricks to Master the Concepts... Coding Games - a3 Books in 1 -A Beginners Guide to Learn the Realms of Coding in Games +Tips and Tricks to Master the Concepts of Coding +Guide for Programmers and Developers to Master the Art of coding (Paperback)
Robert C Matthews
R501 Discovery Miles 5 010 Ships in 18 - 22 working days
Gamer Record Book (Paperback): Petal Publishing Co Gamer Record Book (Paperback)
Petal Publishing Co
R234 Discovery Miles 2 340 Ships in 18 - 22 working days
CRYPTOGRAMS Book Large Print 200 Puzzles - Keep Your Mind Sharp: Variety Of 200 Puzzles Book, Funny Facts, Famous Quotes,... CRYPTOGRAMS Book Large Print 200 Puzzles - Keep Your Mind Sharp: Variety Of 200 Puzzles Book, Funny Facts, Famous Quotes, Historical Events ... Great To Sharpen Your Mind & And Keep You Intertained. (Paperback)
Stephs Art
R242 Discovery Miles 2 420 Ships in 18 - 22 working days
Hands-On Artificial Intelligence with Unreal Engine - Everything you want to know about Game AI using Blueprints or C++... Hands-On Artificial Intelligence with Unreal Engine - Everything you want to know about Game AI using Blueprints or C++ (Paperback)
Francesco Sapio
R1,146 Discovery Miles 11 460 Ships in 18 - 22 working days

Learn to build intelligent and responsive Non-Player Characters for your games with Unreal Engine Game AI. Key Features Understand the built-in AI systems in Unreal Engine for building intelligent games Leverage the power of Unreal Engine 4 programming to create game AI that focuses on motion, animation, and tactics Learn to profile, visualize, and debug your Game AI for checking logic and optimizing performance Book DescriptionLearning how to apply artificial intelligence ( AI ) is crucial and can take the fun factor to the next level, whether you're developing a traditional, educational, or any other kind of game. If you want to use AI to extend the life of your games and make them challenging and more interesting, this book is for you. The book starts by breaking down AI into simple concepts to get a fundamental understanding of it. Using a variety of examples, you will work through actual implementations designed to highlight key concepts and features related to game AI in UE4. You will learn to work through the built-in AI framework in order to build believable characters for every game genre (including RPG, Strategic, Platform, FPS, Simulation, Arcade, and Educational). You will learn to configure the Navigation, Environmental Querying, and Perception systems for your AI agents and couple these with Behavior Trees, all accompanied with practical examples. You will also explore how the engine handles dynamic crowds. In the concluding chapters, you will learn how to profile, visualize, and debug your AI systems to correct the AI logic and increase performance. By the end of the book, your AI knowledge of the built-in AI system in Unreal will be deep and comprehensive, allowing you to build powerful AI agents within your projects. What you will learn Get an in-depth knowledge about all the AI Systems within Unreal Engine Create complex AIs, understanding the art of designing and developing Behavior Tree Learn how to perform Environmental Queries (EQS) Master the Navigation, Perception, and Crowd Systems Profile and Visualize the AI Systems with powerful debugging tools Extend every AI and Debug system with custom nodes and functions Who this book is forHands-On Artificial Intelligence with Unreal Engine is for you if you are a game developer with a bit experience in Unreal Engine, and now want to understand and implement believable game AI within Unreal Engine. The book will be both in Blueprint and C++, allowing people from every background to enjoy the book. Whether you're looking to build your first game or expand your knowledge to the edge as a Game AI Programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation, including how to extend some of these systems.

League of Legends Adc Mastery - A Master Player's Guide to Dominating as Adc in Season 7 (Paperback): St Petr League of Legends Adc Mastery - A Master Player's Guide to Dominating as Adc in Season 7 (Paperback)
St Petr
R490 Discovery Miles 4 900 Ships in 18 - 22 working days
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