0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (1)
  • R100 - R250 (137)
  • R250 - R500 (353)
  • R500+ (1,513)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer software packages > Computer games

Video Game Easter Eggs Log - Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games (Paperback):... Video Game Easter Eggs Log - Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games (Paperback)
Larkspur & Tea Publishing
R197 Discovery Miles 1 970 Ships in 18 - 22 working days
Video Game Easter Eggs Log - Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games (Paperback):... Video Game Easter Eggs Log - Track the Hidden Interactions, Cut Scenes, and Unlockable Content in Video Games (Paperback)
Larkspur & Tea Publishing
R197 Discovery Miles 1 970 Ships in 18 - 22 working days
Unity 2021 Cookbook - Over 140 recipes to take your Unity game development skills to the next level, 4th Edition (Paperback,... Unity 2021 Cookbook - Over 140 recipes to take your Unity game development skills to the next level, 4th Edition (Paperback, 4th Revised edition)
Matt Smith, Shaun Ferns; Foreword by Chris Gregan
R1,454 Discovery Miles 14 540 Ships in 18 - 22 working days

Discover the latest features of Unity 2021 and dive deeper into the nuances of professional game development with Unity Key Features Discover the latest features of Unity 2021 including coverage of AR/VR development Follow practical recipes for better 2D and 2D character development with Unity GameKits Learn powerful techniques and expert best practices in building 3D objects, textures, and materials Book DescriptionIf you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you'll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision. What you will learn Discover how to add core game features to your projects with C# scripting Create powerful and stylish UI with Unity's UI system, including power bars, radars, and button-driven scene changes Work with essential audio features, including background music and sound effects Discover Cinemachine in Unity to intelligently control camera movements Add visual effects such as smoke and explosions by creating and customizing particle systems Understand how to build your own Shaders with the Shader Graph tool Who this book is forIf you're a Unity developer looking for better ways to resolve common recurring problems with recipes, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this Unity engine book, you'll need a solid understanding of Unity's functionality and experience with programming in C#.

Coding Games - Advanced Guide for Gaming Programmers and Developers to Master the Art of Coding (Paperback): Robert C Matthews Coding Games - Advanced Guide for Gaming Programmers and Developers to Master the Art of Coding (Paperback)
Robert C Matthews
R507 Discovery Miles 5 070 Ships in 18 - 22 working days
Demon's Souls Remake Guide - Tips and Tricks (Paperback): Aso 5 Demon's Souls Remake Guide - Tips and Tricks (Paperback)
Aso 5
R284 Discovery Miles 2 840 Ships in 18 - 22 working days
Demon's Souls Remake Guide & Walkthrough and MORE ! (Paperback): Cometx1 Demon's Souls Remake Guide & Walkthrough and MORE ! (Paperback)
Cometx1
R298 Discovery Miles 2 980 Ships in 18 - 22 working days
A Guide to Computer Games & Systems (Paperback): Jim Stephens A Guide to Computer Games & Systems (Paperback)
Jim Stephens
R274 Discovery Miles 2 740 Ships in 18 - 22 working days
How to Make Your Own Tabletop Arcade - For Atari 2600, 5200, 7800, Colecovision & Intellivision Systems (Paperback): Johnny... How to Make Your Own Tabletop Arcade - For Atari 2600, 5200, 7800, Colecovision & Intellivision Systems (Paperback)
Johnny Vincento 1
R263 Discovery Miles 2 630 Ships in 18 - 22 working days
Learning Java by Building Android Games - Learn Java and Android from scratch by building five exciting games, 3rd Edition... Learning Java by Building Android Games - Learn Java and Android from scratch by building five exciting games, 3rd Edition (Paperback, 3rd Revised edition)
John Horton
R1,714 Discovery Miles 17 140 Ships in 18 - 22 working days

Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition Key Features Learn Java, Android, and object-oriented programming from scratch Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters Create and design your own games by learning all the concepts that a game developer must know Book DescriptionAndroid is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn't assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you've learned to develop a game. Toward the end, you'll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Respond to a player's touch and program intelligent enemies who can challenge the player in different ways Explore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 FPS and manage multiple independent objects using OOP Work with design patterns such as OOP, singleton, strategy, and entity-component Work with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbers Who this book is forLearning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.

Esports Research and Its Integration in Education (Paperback): Miles M. Harvey, Rick Marlatt Esports Research and Its Integration in Education (Paperback)
Miles M. Harvey, Rick Marlatt
R4,138 Discovery Miles 41 380 Ships in 18 - 22 working days

The world of esports in education is booming, and the field needs empirical studies to help ground much of what is going on in the field. Over the last couple years, there appears to be a large amount of anecdotal evidence surrounding esports and its role in education, but researchers, teachers, coaches, and organizations need peer-reviewed, research-based evidence so they can evolve the field at large. As the amount of esports teams and organizations continues to rise, so will the need for the field to provide empirical research about esports and education and the effect it has on students and those who partake in it. Esports Research and Its Integration in Education is an essential reference source for those interested in educational research related to esports topics as they are approached through multiple ages of schooling and infused throughout a variety of content areas and research methodologies. The book covers empirical studies that help practitioners to understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences. Covering topics such as college and career readiness, literacy practices, and urban education, this text is essential for stakeholders involved in the rise of esports, administrators, teachers, coaches, researchers, students, and academicians.

Resident Evil 7 Guide & Walkthrough and MORE ! (Paperback): Urax10 Resident Evil 7 Guide & Walkthrough and MORE ! (Paperback)
Urax10
R284 Discovery Miles 2 840 Ships in 18 - 22 working days
If It's Normal It's Probably Not Fun (Paperback): Moopliss If It's Normal It's Probably Not Fun (Paperback)
Moopliss
R349 Discovery Miles 3 490 Ships in 9 - 17 working days
Coding in Python - Advanced Guide to Coding Using Python Programming Principles to Master the Art of Coding (Paperback): Robert... Coding in Python - Advanced Guide to Coding Using Python Programming Principles to Master the Art of Coding (Paperback)
Robert C Matthews
R458 R429 Discovery Miles 4 290 Save R29 (6%) Ships in 18 - 22 working days
Invent Your Own Computer Games With Python, 4e (Paperback, 4 Revised Edition): Al Sweigart Invent Your Own Computer Games With Python, 4e (Paperback, 4 Revised Edition)
Al Sweigart
R865 R793 Discovery Miles 7 930 Save R72 (8%) Ships in 10 - 15 working days

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language even if you ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: Combine loops, variables, and flow control statements into real working programs Choose the right data structures for the job, such as lists, dictionaries, and tuples Add graphics and animation to your games with the pygame module Handle keyboard and mouse input Program simple artificial intelligence so you can play against the computer Use cryptography to convert text messages into secret code Debug your programs and find common errors As you wo

The Witcher 3 Wild Hunt Guide & Walkthrough and MORE ! (Paperback): Urax9 The Witcher 3 Wild Hunt Guide & Walkthrough and MORE ! (Paperback)
Urax9
R314 Discovery Miles 3 140 Ships in 18 - 22 working days
Super Mario 3D All-Stars Guide - Walkthrough - Tips & Hints - And More! (Paperback): Aso 5 Super Mario 3D All-Stars Guide - Walkthrough - Tips & Hints - And More! (Paperback)
Aso 5
R283 Discovery Miles 2 830 Ships in 18 - 22 working days
Outriders Game Guide - A comprehensive Guide/Walkthrough to Outriders (with updated farming xp) (Paperback): Joel Brighton Outriders Game Guide - A comprehensive Guide/Walkthrough to Outriders (with updated farming xp) (Paperback)
Joel Brighton
R233 Discovery Miles 2 330 Ships in 18 - 22 working days
Hands-On C++ Game Animation Programming - Learn modern animation techniques from theory to implementation with C++ and OpenGL... Hands-On C++ Game Animation Programming - Learn modern animation techniques from theory to implementation with C++ and OpenGL (Paperback)
Gabor Szauer
R1,212 Discovery Miles 12 120 Ships in 18 - 22 working days

Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflow Key Features Build a functional and production-ready modern animation system with complete features using C++ Learn basic, advanced, and skinned animation programming with this step-by-step guide Discover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternions Book DescriptionAnimation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning. This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You'll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You'll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well. By the end of this book, you'll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques. What you will learn Get the hang of 3D vectors, matrices, and transforms, and their use in game development Discover various techniques to smoothly blend animations Get to grips with GLTF file format and its design decisions and data structures Design an animation system by using animation tracks and implementing skinning Optimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettes Implement the IK technique for your game characters using CCD and FABRIK solvers Understand dual quaternion skinning and how to render large instanced crowds Who this book is forThis book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.

Mass Effect Legendary Guide - Tips and Tricks (Paperback): Saturnx10 Mass Effect Legendary Guide - Tips and Tricks (Paperback)
Saturnx10
R283 Discovery Miles 2 830 Ships in 18 - 22 working days
The Video Game Guide: Volume 1. 1947-1989 (Paperback): Peter Cruickshank The Video Game Guide: Volume 1. 1947-1989 (Paperback)
Peter Cruickshank
R485 Discovery Miles 4 850 Ships in 18 - 22 working days
League Of Legends - The Secret Blueprint To High Elo - With This Simple Step-by-Step Process, You Will Climb The Ranked Ladder... League Of Legends - The Secret Blueprint To High Elo - With This Simple Step-by-Step Process, You Will Climb The Ranked Ladder With Ease (Paperback)
Manuel Obermeier
R390 Discovery Miles 3 900 Ships in 18 - 22 working days
Computer Systems Laboratory - for Raspberry Pi (Paperback): Sean Lawless Computer Systems Laboratory - for Raspberry Pi (Paperback)
Sean Lawless
R535 Discovery Miles 5 350 Ships in 18 - 22 working days
Rise and Reign of Esports - An Introduction to the Multinational Industry (Paperback): Linus Bischof Rise and Reign of Esports - An Introduction to the Multinational Industry (Paperback)
Linus Bischof
R244 Discovery Miles 2 440 Ships in 18 - 22 working days
Mess Effect - A Nitpicker's Guide to the Universe that Fell Apart (Paperback): Shamus Young Mess Effect - A Nitpicker's Guide to the Universe that Fell Apart (Paperback)
Shamus Young
R757 Discovery Miles 7 570 Ships in 18 - 22 working days
Borderland 3 Latest Guide - Best Tips, Tricks, Walkthroughs and Strategies to Become a Pro Player (Paperback): David Trefz Borderland 3 Latest Guide - Best Tips, Tricks, Walkthroughs and Strategies to Become a Pro Player (Paperback)
David Trefz
R356 Discovery Miles 3 560 Ships in 18 - 22 working days
Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Birds Of South Africa
Adam Riley Paperback R295 R264 Discovery Miles 2 640
Column Generation
Guy Desaulniers, Jacques Desrosiers, … Hardcover R5,342 Discovery Miles 53 420
Tracks & Tracking In Southern Africa
Louis Liebenberg R270 R249 Discovery Miles 2 490
Data Envelopment Analysis with R
Farhad Hosseinzadeh Lotfi, Ali Ebrahimnejad, … Hardcover R3,990 Discovery Miles 39 900
AWS Key Management Service Developer…
Documentation Team Hardcover R1,666 Discovery Miles 16 660
Customer Services
M C Cant Paperback R327 Discovery Miles 3 270
Information Systems Strategic Planning…
Emanuel Camilleri Hardcover R5,628 Discovery Miles 56 280
An Intelligent Customer Complaint…
Alireza Faed Hardcover R4,769 Discovery Miles 47 690
Oxford International AQA Examinations…
Jim Breithaupt Cards R1,679 Discovery Miles 16 790
CompTIA Security+ Guide To Network…
Mark Ciampa Paperback R1,335 R1,242 Discovery Miles 12 420

 

Partners